The Hole [Event]
Jul 6, 2010 22:46:37 GMT -7
Post by Asakuro on Jul 6, 2010 22:46:37 GMT -7
Asakuro had been following behind Solus as well as Rafiki. The duo would follow the lead of the Genjutsu master up to the point that they were interrupted by some beast. As it appeared, Asakuro would begin his flurry of handseals. By the time that he finished, Asakuro would have three fire balls circling his figure that would travel around his body constantly. Solus had already launched his first attack on the beast and once Asakuro had finished his own defense, he would continue with yet another set of seals.
Taking only the amount of time of a C rank technique, Asakuro would form 5 senbon of flames. He would send them flying to the creature that they had encountered. There was a high chance that they would hit since Solus had most likely paralyzed the foe with his last attack. Each flaming senbon would have the power of a B rank and would also release as explosion that rivaled that of an exploding tag. Which meant the beast would be taking quite the damage. Though the exploding tags are just D rank weaponry, they sure deal quite the damage. As well as all that damage, if the fire senbon hit, a flame would be left on the opponent that would also be constantly causing damage.
Rafiki would simply stand and watch the battle progress. He wouldn't be getting involved in this Mid range battle. Not yet, at least. He would need the battle to change pace before he could be much help. For now he would watch the battle field from where he stood.
Asakuro had been watching the moves of Solus as well as the beast as the techniques flew. His Sharingan had picked up on some of Solus's powers and the movements that the beast would take upon itself to do would also go noticed by the crimson eyes. After his assualt was complete, Rafiki and Asakuro would await to see the results of the attack continuing on. Rafiki would watch how close and where he stood in correlation to Asakuro since the flames were still circling the Uchiha.-::Asakuro [Passive // Always Active]::-
Doubutsu Kougi 動物交宜 (Animal Friendship) [20TP]
Rank: "D", "C", "B", "A", "S", "S+B"
Skill: None
Effect: A technique that allows an animal to listen to the user through the course of friendship and kindness.
Special: ---
Drawback: Animal will not listen to the user what so ever. May only learn once per animal. If user gets a new animal user must relearn the technique for that specific animal.
Description: To train you must approach, play, feed, etc with the animal. You must love the animal as if it is your buddy. You must train long and hard to gain the trust and of your animal companion. If user has a Small Animal Companion, the user must learn the technique "D" Rank. If user has a Medium Animal Companion, the user must learn the technique "C" Rank. If the user has a Large Animal Companion, the user must learn the technique "B" Rank. If the user has a Huge Animal Companion, the user must learn the technique "A" Rank. If the user has a Gargantuan Animal Companion, the user must learn the technique "S" Rank. If the user has a Colossal Animal Companion, the user must learn the technique "S + B" Rank. This means that the user must first learn "S", and then learn an additional "B" because its such a huge creature.
Limit: Must have an Animal Companion. User cannot have if user knows Doubutsu Shirei 動物司令 (Animal Control)
Doubutsu Satori 動物覚り (Animal Understanding)[20TP]
Rank: "D", "C", "B", "A", "S", "S+B"
Skill: None
Effect: A technique that allows the user and the animal to better communicate with one another by understanding what they would say without words.
Special: ---
Drawback: Animal will not understand the user what so ever and will not be able to perform tasks. May only learn once per animal. If user gets a new animal user must relearn the technique for that specific animal.
Description: A user and the animal are like two peas and a pod. It becomes an understanding of interpreted friendship. A user can give commands, telling the animal exactly what to do however the user must be specific. The user is able to understand what the animal means when it reacts, and the animal understands the user when he/she speaks. If user has a Small Animal Companion, the user must learn the technique "D" Rank. If user has a Medium Animal Companion, the user must learn the technique "C" Rank. If the user has a Large Animal Companion, the user must learn the technique "B" Rank. If the user has a Huge Animal Companion, the user must learn the technique "A" Rank. If the user has a Gargantuan Animal Companion, the user must learn the technique "S" Rank. If the user has a Colossal Animal Companion, the user must learn the technique "S + B" Rank. This means that the user must first learn "S", and then learn an additional "B" because its such a huge creature.
Limit: Must know Doubutsu Kougi 動物交宜 (Animal Friendship), or Doubutsu Shirei 動物司令 (Animal Control)
Doubutsu Ch¨©muw¨¡ku (Animal Teamwork)[20]
Rank: "D", "C", "B", "A", "S", "S+B"
Skill: None
Effect: A technique that allows the user and the animal to work together as a team. The user is able to ommit a few words here and there without giving full descriptions allowing the animal to attack with the user or how the user instructs.
Special: ---
Drawback: Animal will not work as a team with the user in combinations as well as using lesser commands. May only learn once per animal. If user gets a new animal user must relearn the technique for that specific animal.
Description: Ever seen an animal and master work with one another to the point where a word or two is uttered and they work in sync. This allows this to happen. The user is able to utter a word or two command as the Animal Companion follows. Sometimes the Animal Companion may react already knowing what user may wish for the Animal Companion to do. This allows such feats. If user has a Small Animal Companion, the user must learn the technique "D" Rank. If user has a Medium Animal Companion, the user must learn the technique "C" Rank. If the user has a Large Animal Companion, the user must learn the technique "B" Rank. If the user has a Huge Animal Companion, the user must learn the technique "A" Rank. If the user has a Gargantuan Animal Companion, the user must learn the technique "S" Rank. If the user has a Colossal Animal Companion, the user must learn the technique "S + B" Rank. This means that the user must first learn "S", and then learn an additional "B" because its such a huge creature.
Limit: Must know Doubutsu Satori „ÓÎïÒ™¤ê (Animal Understanding).
Sharingan (写輪眼 "Copy Wheel Eye,") 2nd Tomoe [80]
Rank: "B"
Skill: NinJutsu
Effect: The Sharingan (写輪眼 "Copy Wheel Eye,") 2nd Tomoe allows the user to track movements and copy them for techniques. User is also capable of piercing stronger GenJutsus.
Special: ---
Drawback: Technique Copying has its limits as well as Movement tracking.
Description: Sharingan (写輪眼 "Copy Wheel Eye,") 2nd Tomoe The eyes of the user turns red in color with a black pupil in the middle. Two Tomoe (Comma) appears along the opposite ends of the eyes. Each eye gains two Tomoe.
Able to see through "B" Rank and lower GenJutsus.
Able to predict 3 movements per opponent.
Able to copy a technique to learn. Every Training Point User earns they get an Additional Point to learn the technique.
Additional Point does Not go into User's Class, nor Mastery.
Additional Point takes away from learning Capacity such as universal technique points and non mastery points.
May only copy Releases (If you know Release first), Perceptions (If you know Perception first), and Basic non Chakra Related Fighting Styles and TaiJutsu Techniques.
May copy Technique Trees if user learns the first technique that starts the Technique Tree.
Does not Copy Multi Ranked Techniques, except the first initial technique.
Does not Copy Selfish Techniques
Must watch technique being performed at all times whether it is Playable Character or Non Playable Character. Must not take eyes off of person performing said technique.
Limit: Must know Sharingan (写輪眼 "Copy Wheel Eye,") 1st Tomoe, Must know Written Copy.
Sight of Chakra Nature [30x3]
Rank: "C"
Elements Seen: [Katon][Raiton][Fuuton]
Skill: NinJutsu
Effect: User is capable of seeing an opponent's chakra nature as it exerts out of the human body. Allows the user to see the Chakra Nature Element just as it is released.
Special: ---
Drawback: Must learn multiple times to see different types of Elemental Natures. Only shows Elemental Nature as opponent performs a technique. Cannot see advanced Releases.
Description: A Passive Technique that activates automatically with the Sharingan Eye. There are 5 basic releases found within the Release complexity. These are Doton no Jutsu (Earth Release Skill), Fuuton no Jutsu (Wind Release Skill), Katon no Jutsu (Fire Release Skill), Suiton no Jutsu (Water Release Skill), and Raiton no Jutsu (Lightning Release Skill). Each time user learns this technique they are able to see the elemental Nature of an element. This technique does not help with non elemental nature techniques. In order to master this technique the user must go into this technique at a total of 5 times.
Limit: Must know Sharingan (写輪眼 "Copy Wheel Eye,") 2nd Tomoe, Must know Chakra Sight
Chakra Sight [10TP][10SP]
Rank: "C"
Skill: NinJutsu
Effect: Allows the user to see the movement flow of chakra within a living body.
Special: ---
Drawback: Sees the flow of chakra movement, but does not allow the user to see individual chakra points nor the chakra circulatory system.
Description: Allows the user to see the chakra levels of a live body. Activates automatically with the Sharingan (写輪眼 "Copy Wheel Eye,") 2nd Tomoe. This technique allows to see others if they are under the influence of GenJutsu. This technique also helps predict 1 movement per opponent.
Limit: Must know Sharingan (写輪眼 "Copy Wheel Eye,") 2nd Tomoe
-::Techniques Used::-
Hi Wa (Fire Wheels) [80]
Rank: "B"
Skill: NinJutsu
Effect: A fire technique where the user is capable of creating multiple fire balls that surrounds the user, swirling around the user at all times.
Special: "Handseals"
Drawback: ---
Description: The jutsu begins with a series of handseals, which after a brief moment causes several balls of fire to appear around the user, swirling around them constantly. These fireballs stay at a constant distance from the user, no matter how fast they move, making them a perfect jutsu for offensive and defensive purposes, making it very dangerous for anyone caught to close to the user. Depending on the user's class depends on how fast, and how many balls the user is capable of creating around the user. When the user is "D" Class the amount of fireballs the user is capable of creating would be two as they spin around the user quite slowly, and quite easy for a user to dodge. For every class level the user is higher then that of "D" The amount of fireballs the user is capable of creating increases by one for every class level. The speed also increases from a lazy like walk to the speed of an arrow being shot from a fully drawn arrow to where when spinning it would seem rings of fire spin around the user.
Limit: Must learn within the Uchiha Clan. Must have Katon no Jutsu (Fire Release Skill)
Katon: Buki Fo-ji no Jutsu (Fire Element: Weapon Forge Technique) [30][80]
Rank: "C", "B"
Skill: NinJutsu
Effect: A Jutsu to where a user is capable of creating projectile weapons out of Fire.
Special: "Handseals"
Drawback: User is incapable of creating a weapon that exceeds projectiles the size of two and a half feet in length or width. User is incapable of creating a sword of any kind.
Description: Performing the handseals needed, they push out the fire in a way that fire may be created such as a breathe creation. Doing so the user is capable of sending out multiple projectile fire that looks in that of projectiles. These projectiles could run from Kunais to Shurikens, to Arrows or even senbons. The way the technique works is acts like that of a normal object, however creates a harsh burning sensation along with the attack to give added effect to the technique. The fire is capable of lasting up to four rounds after the user performs the technique so it would be best that the opponent if struck by the technique should take the time and remove the fire. When the user learns the "B" Rank version of this technique the user gains the capability of making the projectile explode forth like that of a tag per projectile.
Limit: Must learn within the Uchiha Clan, Must have the Katon no Jutsu (Fire Release Skill)-::Genio [AKA- Rafiki]::-
Striking Principles [5][10][30][70]
Rank:EDCBA S
Skill: Taijutsu - Knowledge
Effect: Increases the users ability to effectively strike a vital point depending on the rank of technique.
E - Basic Knowledge of vital point location, roughly 50% chance that the user will land a direct hit on one of these points.
D - Increases the chance that a vital point will be hit to 60%.
C - Increases the chance that a vital point will be hit to 70%.
B - Increases the chance that a vital point will be hit to 80%.
A - Increases the chance that a vital point will be hit to 90%.
S - Increases the chance that a vital point will be hit to 100%.
Special: None
Drawback: None
Description: Effective striking with the weapons of the body to the opponent’s vital points is essential for a victorious outcome in a hand-to-hand struggle. A ninja must be able to employ the principles of effective striking if he is to emerge as the survivor in a fight to the death. Strikes should be targeted at the opponent’s vital points and nerve motor points. Strikes to nerve motor points cause temporary mental stunning and muscle motor dysfunction to the affected areas of the body. Mental stunning results when the brain is momentarily disoriented by overstimulation from too much input—for example, a strike to a major nerve. The stunning completely disables an opponent for three to seven seconds and allows the ninja to finish off the opponent, gain total control of the situation, or make his escape. Sometimes, such a strike causes unconsciousness. A successful strike to a nerve motor center also renders the affected body part immovable by causing muscle spasms and dysfunction due to nerve overload.
Limit: Must be Yellow Belt Krav Maga
Krav Maga Attitude [5][10][30][70][100]
Rank:EDCBAS
Skill: Taijutsu - Knowledge
Effect: Increases the users ability to dodge and counter depending on rank of technique.
E - Increases the chance that a user can dodge and counter an opponents attack by 5%
D - Increases the chance that a user can dodge and counter an opponents attack by 10%
C - Increases the chance that a user can dodge and counter an opponents attack by 20%
B - Increases the chance that a user can dodge and counter an opponents attack by 30%
A - Increases the chance that a user can dodge and counter an opponents attack by 40%
S - Increases the chance that a user can dodge and counter an opponents attack by 50%
Special: None
Drawback: None
Description: Proper mental attitude is of primary importance in the Krav Maga's ability to strike an opponent. In hand-to-hand combat, the Krav Maga must have the attitude that he will defeat the enemy and complete the mission, no matter what. In a fight to the death, the Krav Maga user must have the frame of mind to survive above all else; the prospect of losing cannot enter his mind. He must commit himself to hit the opponent continuously with whatever it takes to drive him to the ground or end his resistance. A memory aid is, “Thump him and dump him!”
Limit: Must be Yellow Belt Krav Maga
Fluid Shock Wave [5][10][30][70]
Rank:EDCBA S
Skill: Taijutsu - Knowledge
Effect: Increases the chance that an attack with have the maximum desired effects.
E - Increases the chance that an attack with have the maximum desired effects by 10%
D - Increases the chance that an attack with have the maximum desired effects by 20%
C - Increases the chance that an attack with have the maximum desired effects by 40%
B - Increases the chance that an attack with have the maximum desired effects by 60%
A - Increases the chance that an attack with have the maximum desired effects by 80%
S - Increases the chance that an attack with have the maximum desired effects by 100%
Special: None
Drawback: None
Description: A strike should be delivered so that the target is hit and the weapon remains on the impact site for at least a tenth of a second. This imparts all of the kinetic energy of the strike into the target area, producing a fluid shock wave that travels into the affected tissue and causes maximum damage. It is imperative that all strikes to vital points and nerve motor points are delivered with this principle in mind. The memory aid is, “Hit and stick!”
Limit: Must be Yellow Belt Krav Maga
-::Techniques Used::-
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