The Kazeraikou mansion [NDE]
Jul 15, 2011 16:50:23 GMT -7
Post by Solus on Jul 15, 2011 16:50:23 GMT -7
Placed on the luxurious north side of the village, close to the tower, lies a relatively big castle. Surrounded by a traditional English garden, stuffed with roses in all colour variations, lies the villa. It is a castle, located on three manmade little islands in the centre of a deep lake. One houses a gatehouse and a meadow, the other a personal garden and the third is home to the main building. Three stories high of brick with brightly coloured window shutters the building is a landmark. Many towers jut up from the gatehouse and the main building, giving an overall fairy tale type of feeling to the entire construction. The inside is just like the outside, sporting opulence in every fashion. Every single room sports a white marble floor and multiple paintings, except for some bedrooms, which are fully adjusted to the wishes of the user.Ground level
The main mansion can be reached only from two sides, from the south through the gardens or from the east, directly from the gatehouse island. No matter from which side you come, the only access way is crossing a drawbridge and under a portcullis through the gatehouse. The entire thing is very defensible through a barbican on top of the gatehouses and two guard towers on the south west and east corners of the house. When coming from the east one cannot directly move into the courtyard, but instead has to go through the stables first. This is why the south gate is considered the main gate and it therefore opens straight to the courtyard. When coming from this side the stables can be found on the east end of the courtyard and the smithy and the workplace on the west end.
When going directly ahead from the main gate one can enter the main living quarters.On the ground floor there are a kitchen, living/common room, dining room, an armoury, a training room, a library and a chakra and alchemical laboratory. Upon entering through the main door one would find oneself facing a luxurious version of the kamon of the Konoha branch of the Kazeraikou family. It is a piece of metal, a quarter of a meter across, hanging directly opposite to the entrance, making it clear whose house you have entered. It is a single silvered single piece of bronze, depicting a swirling dragon, rising up in the centre of the kamon. The empty areas around the dragon have been inlaid with cyan opal.
If continuing ahead, into the living room, one would find that it contains several black leather sofas and chairs, grouped around an oaken table. White cushions dot these sofas and chairs, giving the entirety a comfy feeling. These are comfy to the ridiculous. A big plasma screen is on the left attached to the wall. To make it complete there is a mini bar next to a wine stand, both filled to the top with refreshments. In the centre of the wall opposite to the entrance the stairs to both the first floor and to the basement are located.
From the common room two other parts of the ground floor can be accessed. On the right there is a second door, leading to the library and from there to the chakra laboratory and the chakra laboratory, which can also be directly accessed from the common room. To the left there are two doors, leading to two rooms that are connected with one another. The armoury is located the left door of the pair and the combat room is located behind the other one. In the combat room the floor is covered with tatami mats as the marble would have been too slippery. It is styled very traditionally and contains various practice targets and wooden versions of many weapons. Opposite on the armoury is a second training room, this one for stealth related skills.
If one enters the hallway next to the door to the armoury one will find three door at the end of this hallway. The one on the right will lead to the dining room. Moving straight ahead brings you to the kitchen. The kitchen is state of the art, it has everything anyone would want in a kitchen, complete with a massive refrigerator. All furnishings in the kitchen are white except for the black granite working surface. The door on the left leads to the pool area.Components on this level:
Courtyard, Fancy
Rank: "S"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: An unroofed area that is completely or mostly enclosed by the walls of a large building.
Special: ---
Drawback: ---
Description: This courtyard features some grass, but the paths are paved with cobblestones or bricks. Wrought-iron benches are placed strategically throughout the place, and a simple fountain sits in the center of the area, surrounded by paving stones as well. A bust or two stand on pedestals in strategic locations. Purchase this component multiple times if you want a larger courtyard.
Limit: Must be created by a Construction Crafter.
Cost: 60,000 Ryo
Common Area, Fancy
Rank: "A"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: Describe a type of shared lounge, most often found in dormitories.
Special: ---
Drawback: ---
Description: This room features polished stone or wood floors with comfortable benches. The walls bear impressive murals and sound-dampening curtains. It might serve as a waiting room, a general meeting area, or an all-purpose room. Purchase this component multiple times if you want a larger common area.
Limit: Must be created by a Construction Crafter.
Cost: 30,000 Ryo
Library, Fancy
Rank: "A"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: A collection of manuscripts, publications, and other materials for reading, viewing, listening, study, or reference.
Special: ---
Drawback: ---
Description: Fine polished shelves extend from this chamber’s tile or wooden floor to the ceiling above. Several ladders allow access to upper shelves. Several small tables scattered throughout the place allow researchers space to work. This library can hold up to three different lots of books on specific subjects. For example, it could contain books on religion, general knowledge, and the planes. The Books Component has prices and information for book lots. If you need a greater capacity, purchase this component multiple times.
Limit: Must be created by a Construction Crafter.
Cost: 30,000 RyoChakra Laboratory, Fancy
Rank: "A"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: Laboratory used for the study of Chakra and Rituals.
Special: ---
Drawback: ---
Description: Similar but superior to the basic Chakra laboratory, this room has every tool the aspiring meddler in Chakra might need at his ready disposal. The walls of this place are covered with blackboards upon which all sorts of arcane or obscure notes can be scrawled. The rough tile floor allows easy cleaning while also preventing slips and falls. Four basins are in the place, each of which has a barrel of water suspended over it, complete with a tap to permit easy access. An emergency barrel mounted on a hinged platform can be tilted to pour water over a person in case of an emergency. A single user using this laboratory and having its resources all to himself receives a +20 circumstance bonus on Jutsu Lore Skill checks. Alternatively, up to 4 users can share this space at the same time and gain a +10 circumstance bonus on such checks.
Limit: Must be created by a Construction Crafter.
Alchemical Laboratory, Perfected
Rank: "A"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: An advanced laboratory to help Alchemists create concoctions.
Special: ---
Drawback: ---
Description: With this laboratory, the alchemist has every tool they may need at their ready disposal. This includes the things described in Alchemical Laboratory, Basic, plus an even broader of tools. The walls of this place is covered with blackboards upon which all sorts of obscure notes can be scrawled. The floor is made of rough tile, all the easier to clean chemical spills off while not being too slick to cause slips in such situations. The room includes four basins, each which has a barrel (Barrel, Large (Overview)) of water suspended over it, complete with a tap to permit easy access at all times. An emergency barrel (Barrel, Large (Overview)) mounted on a hinged platform can be tilted to pour water over a person in case of emergency. A single Alchemist using this laboratory and having its resources all to himself receives a +100 circumstance bonus to their Alchemy. Alternatively, up to 4 alchemists can share this space at the same time, and they each receive a +80 circumstance bonus on their Alchemy skill.
Limit: Must be created by a Construction Crafter.
Cost: 130,000 Ryo
Alchemical Laboratory, Fancy
Rank: "A"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: An advanced laboratory to help Alchemists create concoctions.
Special: ---
Drawback: ---
Description: With this laboratory, the alchemist has every tool they may need at their ready disposal. This includes the things described in Alchemical Laboratory, Basic, plus an even broader of tools. The walls of this place is covered with blackboards upon which all sorts of obscure notes can be scrawled. The floor is made of rough tile, all the easier to clean chemical spills off while not being too slick to cause slips in such situations. The room includes four basins, each which has a barrel (Keg, Large (Overview)) of water suspended over it, complete with a tap to permit easy access at all times. An emergency barrel (Keg, Large (Overview)) mounted on a hinged platform can be tilted to pour water over a person in case of emergency. A single Alchemist using this laboratory and having its resources all to himself receives a +20 circumstance bonus to their Alchemy. Alternatively, up to 4 alchemists can share this space at the same time, and they each receive a +10 circumstance bonus on their Alchemy skill.
Limit: Must be created by a Construction Crafter.
Cost: 30,000 Ryo
Training Area, Combat
Rank: "S"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: A room to train in the art of Combat.
Special: ---
Drawback: ---
Description: This open area allows guards and soldiers to train in the art of war. It has a rack of wooden weapons and padded armor, archery targets, and practice dummies. Training in these areas grant the user a Circumstance Bonus +1 additional TP per post. Up to eight people can train in such a place at once. If you need a greater capacity, you can purchase this component multiple times.
Limit: Must be created by a Construction Crafter.
Cost: 100,000 Ryo
Training Area, Rogue
Rank: "S"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: A room to train in the art of thievery.
Special: ---
Drawback: ---
Description: This area allows rogues to practice their skills of theft and breaking and entering. Padded dummies lined with powder, bells, or blades hang from the ceiling or on ropes and pulleys, allowing rogues to practice picking pockets and balancing in unusual positions. Dozens of locks of various quality levels are forged into the wall. Walls of various difficulty allow climbing practice as well. Training in these areas grant the user a +1 Circumstance Bonus per Die Roll when learning the skills Lockpick, Pick Pocket, and Sleight of Hand. Up to eight people can train in such a place at once. If you need a greater capacity, you can purchase this component multiple times.
Limit: Must be created by a Construction Crafter.
Cost: 100,000 Ryo
Armoury, Fancy
Rank: "B"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: A fancy armoury used to house equipment for 25 soldiers.
Special: ---
Drawback: ---
Description: Murals and other artwork depicting the glories of war cover the walls of this armoury. As with the basic version, this area has sufficient armour and weapon racks to equip 25 soldiers (price does not include such equipment. 2 Main Weapons and 15 Slots of Secondary per Soldier). If you need a greater capacity, you can purchase this component multile times.
Limit: Must be created by a Construction Crafter.
Cost: 20,000 Ryo
Trophy Hall, Basic
Rank: "C"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: A room for the keeping and exhibition of trophies.
Special: ---
Drawback: ---
Description: This glorified storage space allows you to display trophies won in your expeditions and adventures. Most trophies hang from the walls, while others line tables scattered throughout the room. If you need a greater capacity, you can purchase this component multiple times.
Limit: Must be created by a Construction Crafter.
Cost: 10,000 Ryo
Bath, Luxury
Rank: "S"
Type: Main, Room, 2 Stronghold Space, Craftsman Room
Effect: A luxury bathroom with fancy accessories.
Special: ---
Drawback: ---
Description: The ultimate in bathing luxury, this room features a tub large enough for two or three people to bathe in, plus a large fireplace for heating both the room and the water necessary for a warm bath. Two chamber pots with padded and upholstered leather chairs are here. Servants empty these on a regular basis. An intricately carved cabinet holds a variety of thick towels, and a handsome wardrobe full of fine dressing gowns stands nearby. A gilt-framed, three-fold, fulllength mirror takes up one corner, and another mirror sits above a gorgeous, polished grooming desk. The screen in this bathroom features intricately carved woods and the finest silks. Fine stuffed chairs are scattered about the place. The dressing table features three gilt-framed mirrors and the finest in grooming products, including aromatic perfumes, gilt-handled brushes, and so on. The walls are adorned with fine art, often of people bathing in large bath houses, in a river or lake, or at a beach.
Limit: Must be created by a Construction Crafter.
Cost: 100,000 Ryo
Kitchen, Basic
Rank: "B"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: A room or area where food is prepared and cooked.
Special: ---
Drawback: ---
Description: This rudimentary stone- or wood-floored kitchen centers around a fireplace or stove. It includes a pantry, in which basic foodstuffs are stacked on shelves or hung from the ceiling. The kitchen includes pots and pans made of tin (4 Jug (Overview)), 2 Large Pitcher (Overview)). A scullery provides storage for brooms and rags, along with a basin for washing dishes and laundry. You can prepare meals for up to 15 people in this space. In a pinch, you can avoid hiring a cook by preparing the meals yourself.
Limit: Must be created by a Construction Crafter.
Cost: 20,000 RyoWorkplace, Perfected
Rank: "S"
Type: Main, Room, 3 Stronghold Space, Craftsman Room
Effect: A Crafting Room dedicated for all kinds of Crafting other than Blacksmithing/Metalworking.
Special: ---
Drawback: ---
Description: This area resembles the basic workplace, but it has finer tools and equipment. When using the area for the appropriate purpose, it grants a +80 circumstance bonus on appropriate skills checks. There may be up to 6 people working in this area.
Limit: Must be created by a Construction Crafter.
Cost: 130,000 Ryo
Smithy, Perfected
Rank: "S"
Type: Main, Room, 3 Stronghold Space, Craftsman Room
Effect: A Crafting Room dedicated for all kinds of Blacksmithing/Metalworking.
Special: ---
Drawback: ---
Description: Similar to the basic smithy, this area features a polished stone floor and marble-encased forge of the highest quality. Working in this smithy gives a character a +80 circumstance bonus on any Craft pertaining to Blacksmithing/Metalworking (Armour, Blacksmithing/Metalworking, etc.) checks. This area requires the services of a smith. There may be up to 6 people working in this area.
Limit: Must be created by a Construction Crafter.
Cost: 130,000 Ryo
Stable, Fancy
Rank: "A"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: A building for the lodging and feeding of horses, cattle, etc.
Special: ---
Drawback: ---
Description: This stable has hay on the floor, but the ground is either wood or stone. The stables are lined with fresh hay, and each horse has access to its own water supply. The troughs are all made of stone, and there’s even a small fireplace in here to keep things warm in the winter. This place can hold up to 6 Large steeds at a time, each in their own stall. If you need a greater capacity, you can purchase this component multiple times.
Limit: Must be created by a Construction Crafter.
Cost: 30,000 Ryo
2x
Gatehouse
Rank: "C"
Type: Main, Room, 0.5 Stronghold Space, Craftsman Room
Effect: A house or enclosure near a gateway.
Special: ---
Drawback: ---
Description: This space usually serves as a primary entrance into the stronghold (or one of many entrances). As its name suggests, the gatehouse includes a gate (and a drawbridge, if stationed adjacent to a moat). Defense can be enhanced with a portcullis. Most gatehouses are fortified with a barbican, guard post, or both.
Limit: Must be created by a Construction Crafter.
Cost: 5,000 Ryo
2x
Barbican
Rank: "C"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: This room sites atop a gate or gatehouse, usually in an exterior wall.
Special: ---
Drawback: ---
Description: This room sites atop a gate or gatehouse, usually in an exterior wall. It features murder holes/arrow slits (included in the price) in the floor, through which the guards can attack those in the area below (little more than a hallway that usually includes a portcullis or sturdy door at each end).
Limit: Must be created by a Construction Crafter.
Cost: 10,000 Ryo
2x
Guard Post
Rank: "C"
Type: Main, Room, 0.5 Stronghold Space, Craftsman Room
Effect: A small building for the soldiers who are protecting a place.
Special: ---
Drawback: ---
Description: This component allows guards to keep watch upon the surrounding environs. If part of the exterior wall, it includes free arrow slits instead of a window.
Limit: Must be created by a Construction Crafter.
Cost: 5,000 Ryo
2x
Portcullis
Rank: "A"
Type: Main, Room, 0 Stronghold Space, Door
Effect: A portcullis is a latticed grille made of wood, metal or a combination of the two.
Special: ---
Drawback: ---
Description: A grating of iron hung over the gateway of a fortified place and lowered between grooves to prevent passage.
Limit: Must be created by a Construction Crafter.
Cost: +10,000 Ryo
2x
Drawbridge
Rank: "S"
Type: Main, Room, 0 Stronghold Space, Door
Effect: A drawbridge or draw-bridge is a type of movable bridge typically associated with the entrance of a castle surrounded by a moat.
Special: ---
Drawback: ---
Description: The word drawbridge commonly refers to all types of movable bridges, such as bascule bridges, vertical-lift bridges and swing bridges.
Limit: Must be created by a Construction Crafter.
Cost: +15,000 Ryo
Stored (also noted in bio):Armoury, Fancy:
Bow, Long: 100 lb. Draw
Back Quiver (Large)15 Polearm, Short
- 150 Arrow (Overview) Arrowhead: Broad Head Point; Fletching: Feather
10 Sword, Short
6 Shield, BucklerFirst level
The upper floor is entirely composed of bedrooms and bathrooms, each decorated to their owners taste. There are two types of bedrooms here: Servant bedrooms and master bedrooms. The Master bedrooms all have a walk-in-closet and access to an extensive bathroom complete with a jacuzzi, a toilet and a sink. When standing, facing the stairs, one will find the quarters of the servants to the left, two bedrooms to the back left and right and Gosei's bedroom directly to the right. An empty room is directly to one's back, currently used only for storage.Components on this level:
Bedroom Suite, Fancy
Rank: "S"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: A suite of furniture for the bedroom.
Special: ---
Drawback: ---
Description: This master bedroom comes complete with a wellappointed walk-in closet filled with fine clothing and a tastefully adorned privy. The bed rests on a handsome frame and includes a mattress made of cotton batting. The sheets are of fine cotton, and the blankets are wool. Two finely carved bureaus are here, in which are kept stylish clothes. A bell rests on each bed stand so that the occupants can easily call for the servants. The bedroom suite also includes a pair of upholstered benches and a small writing desk.
Limit: Must be created by a Construction Crafter.
Cost: 50,000 Ryo
Bedrooms, Luxury
Rank: "B"
Type: Main, Room, 2 Stronghold Space, Craftsman Room
Effect: Two connecting rooms with luxury accessories.
Special: ---
Drawback: ---
Description: This area contains two smaller bedrooms with a connecting door. No expenses were spared in building or furnishing this space. Each room features a marble topped bureau and a gorgeous wardrobe. The four-poster bed is made of the finest wood hung with the wispiest of linens, and the mattress and the blankets are stuffed with feathers. The sheets are silk. A stuffed chair sits in one corner. In another, a finely polished and fully stocked writing desk waits to be used. The walls are adorned with fine art, often of people in positions of repose. Sometimes they feature dreamy scenes filled with pleasant nymphs or other fantastic or heavenly scenes. This component includes a privy, though it need not be attached or adjacent to the bedroom component itself. The luxuriousness of the room requires a single valet, who can be called with any of the bells positioned around the rooms.
Limit: Must be created by a Construction Crafter.
Cost: 20,000 Ryo
Servants' Quarters
Rank: "C"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: Servants' quarters are those parts of a building, traditionally in a private house, which contain the domestic offices and staff accommodation.
Special: ---
Drawback: ---
Description: These are basic, no-nonsense living quarters. Six slots exist in each such component, separated by thin walls that give the occupants some small semblance of privacy. Each slot has enough room for a bed, a chest of drawers (Keg, Medium (Overview)) with a small mirror atop it, a small table, and a chair. The furnishing and flooring are all rough but serviceable. Personal decorations hang from the walls. This component includes a privy, though it need not be attached or adjacent to the servants’ quarters. If you need a greater capacity, purchase this component multiple times. For especially important servants such as a butler, it’s appropriate to put them in a basic bedroom or even a basic bedroom suite.
Limit: Must be created by a Construction Crafter.
Cost: 4,000 RyoBasement level
When one descends from the common room on the ground floor to the basement one will find himself in what is essentially a storage. Mostly old furniture stands here and decorations for several holidays when not in use. The room is however free of dust as the servants tend to this space too in their constant cleaning frenzies. So far, only known to the owner of the mansion, this basement contains two secrets. Two patches of wall, on opposite sides of the room, neither facing the stairs are not actually walls. It is nigh impossible to detect these two pristine hidden doors in bright light, such is their mastercraft in hiding them. To make matters even less impossible the very dim light entering these corners of the unlit basement makes detecting them nigh impossible. Even when detected, they are locked by wonderfully crafted cylinder locks of an impossible difficulty to open. Beyond one lies the vault of the family mansion. Beyond the other is a secret torture chamber and prison, which are used by Gosei to detain his pet projects.
Components on this level:
Storage, Fancy
Rank: "C"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: A room in which things are stored.
Special: ---
Drawback: ---
Description: This room includes shelves of every variety and a finished floor. The superior organization allows more efficient use of space than a basic storage component, so this space has about 3,000 cubic feet of usable storage space. If you need a greater capacity, you can purchase this component multiple times. You can turn a storage space into a vault.
Limit: Must be created by a Construction Crafter.
Cost: 10,000 Ryo
Prison Cell
Rank: "C"
Type: Main, Room, 0.5 Stronghold Space, Craftsman Room
Effect: A cell in a prison, in which a prisoner is locked.
Special: ---
Drawback: ---
Description: This cell includes iron shackles on the walls and hay mattresses strewn about. You can shackle up to six Medium-size prisoners in a communal cell. Alternatively, you can replace the communal cell with independent jail cells. In this arrangement, each prison cell component includes two to four small cells each capable of holding one or two Medium-size creatures. If you need a greater capacity, purchase this component multiple times. The standard prison cell comes with six sets of manacles with wretched locks capable of binding a Medium-size creature (May Purchase better Locks). A Small creature takes up half the space in a prison cell as a Medium-size creature. Manacles for Small creatures cost the same as for Medium-size creatures. Tiny and smaller creatures take up one-fourth the space, and their manacles cost 10 times normal. A Large creature takes up twice the space of a Medium-size creature, and a Huge creature four times the space. (Must Purchase Larger Manacles if needed). Generally, you can’t keep Gargantuan or larger creatures in a simple prison cell, though by buying enough components you could get a large enough space.
Limit: Must be created by a Construction Crafter.
Cost: 5,000 Ryo
Torture Chamber
Rank: "A"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: A room in which torture is inflicted
Special: ---
Drawback: ---
Description: All sorts of pain-inducing devices fill this dark chamber, including an iron maiden, a rack, thumbscrews, vises, and so on. Wall-mounted shackles allow the torturer to dangle victims from chains, and a lockable cage in the center can hold a single Medium-size prisoner between sessions. A fireplace allows heating of brands, while a barrel of water stands nearby for extinguishing flames.
Limit: Must be created by a Construction Crafter.
Cost: 30,000 Ryo
2x
Door, Secret (Pristine)
Rank: "A"
Type: Main, Room, 0 Stronghold Space, Door
Effect: Secret passages are hidden routes used for stealthy travel.
Special: ---
Drawback: ---
Description: A Advanced Secret Door adds a +70 against a person's Observation check to notice the Secret Door.
Limit: Must be created by a Construction Crafter.
Cost: +10,000 Ryo
2x
Cylinder Lock (Overview)
Rank: "A"
Type: Secondary, 40 per Slot, Gadget, Mechanical, Lock
Effect: A cylinder lock is a lock constructed with a cylinder that a locksmith can easily unscrew to facilitate rekeying.
Special: ---
Drawback: ---
Description: A cylinder lock is a lock constructed with a cylinder that a locksmith can easily unscrew to facilitate rekeying. The cylinder may contain any of a variety of locking mechanisms, including the pin tumbler lock, the wafer tumbler lock and the disc tumbler lock. Cylinder Locks are normally 0.5 inches wide, 0.9 inches high and 2 inches long. Cylinder Locks difficulty is dependent only on the Lock Quality. Cylinder locks have 1 lock; add the cost of the lock to the cost of the quality of the lock found in lock qualities.
Limit: These type of items may be bought inside any Gadget Shop.
Cost: 8,000 Ryo per Slot, or 200 Ryo Each.
2x
Lock, Impossible (Overview)
Rank: "S"
Type: Secondary, 0 per Slot, Gadget, Mechanical, Lock
Effect: Locks that are Impossible in Quality.
Special: ---
Drawback: ---
Description: Locks with the Impossible Quality have a check modifier against the user's skill of -80%. Combination Locks: Impossible Locks have 9 Combination possibilities.
Limit: These type of items may be bought inside any Gadget Shop.
Cost: 13,000 Ryo Each
Storage, Fancy
Rank: "C"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: A room in which things are stored.
Special: ---
Drawback: ---
Description: This room includes shelves of every variety and a finished floor. The superior organization allows more efficient use of space than a basic storage component, so this space has about 3,000 cubic feet of usable storage space. If you need a greater capacity, you can purchase this component multiple times. You can turn a storage space into a vault.
Limit: Must be created by a Construction Crafter.
Cost: 10,000 Ryo
Prison Cell
Rank: "C"
Type: Main, Room, 0.5 Stronghold Space, Craftsman Room
Effect: A cell in a prison, in which a prisoner is locked.
Special: ---
Drawback: ---
Description: This cell includes iron shackles on the walls and hay mattresses strewn about. You can shackle up to six Medium-size prisoners in a communal cell. Alternatively, you can replace the communal cell with independent jail cells. In this arrangement, each prison cell component includes two to four small cells each capable of holding one or two Medium-size creatures. If you need a greater capacity, purchase this component multiple times. The standard prison cell comes with six sets of manacles with wretched locks capable of binding a Medium-size creature (May Purchase better Locks). A Small creature takes up half the space in a prison cell as a Medium-size creature. Manacles for Small creatures cost the same as for Medium-size creatures. Tiny and smaller creatures take up one-fourth the space, and their manacles cost 10 times normal. A Large creature takes up twice the space of a Medium-size creature, and a Huge creature four times the space. (Must Purchase Larger Manacles if needed). Generally, you can’t keep Gargantuan or larger creatures in a simple prison cell, though by buying enough components you could get a large enough space.
Limit: Must be created by a Construction Crafter.
Cost: 5,000 Ryo
Torture Chamber
Rank: "A"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: A room in which torture is inflicted
Special: ---
Drawback: ---
Description: All sorts of pain-inducing devices fill this dark chamber, including an iron maiden, a rack, thumbscrews, vises, and so on. Wall-mounted shackles allow the torturer to dangle victims from chains, and a lockable cage in the center can hold a single Medium-size prisoner between sessions. A fireplace allows heating of brands, while a barrel of water stands nearby for extinguishing flames.
Limit: Must be created by a Construction Crafter.
Cost: 30,000 Ryo
2x
Door, Secret (Pristine)
Rank: "A"
Type: Main, Room, 0 Stronghold Space, Door
Effect: Secret passages are hidden routes used for stealthy travel.
Special: ---
Drawback: ---
Description: A Advanced Secret Door adds a +70 against a person's Observation check to notice the Secret Door.
Limit: Must be created by a Construction Crafter.
Cost: +10,000 Ryo
2x
Cylinder Lock (Overview)
Rank: "A"
Type: Secondary, 40 per Slot, Gadget, Mechanical, Lock
Effect: A cylinder lock is a lock constructed with a cylinder that a locksmith can easily unscrew to facilitate rekeying.
Special: ---
Drawback: ---
Description: A cylinder lock is a lock constructed with a cylinder that a locksmith can easily unscrew to facilitate rekeying. The cylinder may contain any of a variety of locking mechanisms, including the pin tumbler lock, the wafer tumbler lock and the disc tumbler lock. Cylinder Locks are normally 0.5 inches wide, 0.9 inches high and 2 inches long. Cylinder Locks difficulty is dependent only on the Lock Quality. Cylinder locks have 1 lock; add the cost of the lock to the cost of the quality of the lock found in lock qualities.
Limit: These type of items may be bought inside any Gadget Shop.
Cost: 8,000 Ryo per Slot, or 200 Ryo Each.
2x
Lock, Impossible (Overview)
Rank: "S"
Type: Secondary, 0 per Slot, Gadget, Mechanical, Lock
Effect: Locks that are Impossible in Quality.
Special: ---
Drawback: ---
Description: Locks with the Impossible Quality have a check modifier against the user's skill of -80%. Combination Locks: Impossible Locks have 9 Combination possibilities.
Limit: These type of items may be bought inside any Gadget Shop.
Cost: 13,000 Ryo Each
For reference: The Kazeraikous of Konoha family tree.
Pm me if you would like to live here too and once I give the ok, you can PM me the description of your room, so that I may add it in and then I’ll would modify the list to show the room occupied. And then it’s RP galore!