The Cascading Waterfall [Park|NDE]
Apr 2, 2020 16:47:30 GMT -7
Post by Oros on Apr 2, 2020 16:47:30 GMT -7
Intimidate
Rank: "E"
Skill: Sophisticated Skill
Effect: User can use this skill to frighten their opponents or to get them to act in a way that benefits the user.
Special: ---
Drawback: ---
Description: Relevant Abilities: Charisma Skill. Die Rolls: 1 Die Roll. Check Requirement: Game Master/Described. Opposed: Sense Motive. Characters use this skill to cause others to back down in a contest of wills, to make others afraid to fight. A successful opposed Skill check is necessary (the subject of the Intimidation uses Sense Motive's Resist Persuasion to counter). This skill includes verbal threats and displays of prowess. Synergy: A user with Acting gives a +5 per Mastery Level Synergy Bonus to Intimidate. Some practical applications of Intimidate follow:
Limit: Must learn from Skills.
Post #4
?/5 TP
[49/125 Skill Points already known; Able Learner active]
The score was 1-1, but the opposition was pushing to the ball to goal, carried forward by their star striker. He blew past the central defenders, making this a one vs one with the giant. Seems a sacrifice needed to be made so the other team did not regain their confidence.
Oros broke from goal, sprinting forward to meet the striker before he reached the penalty box. Sliding forward, the giant connected with the ball first, sending it flying off-field, and then further into the striker sending him tumbling head over heels and crashing to the turf in a heap. Oros did not kill the child, but in the sport of soccer, he delivered a well-timed check that looked absolutely brutal. Oros laid it onto the other team as he exploded to his feet, stomping around the child while looking them each in the eye. Anything to show them that he was the toughest one on the pitch, and what they just witnessed could happen to them too.
Standard shithousery, and dang if they didn’t leave an impact.
Rank: "E"
Skill: Sophisticated Skill
Effect: User can use this skill to frighten their opponents or to get them to act in a way that benefits the user.
Special: ---
Drawback: ---
Description: Relevant Abilities: Charisma Skill. Die Rolls: 1 Die Roll. Check Requirement: Game Master/Described. Opposed: Sense Motive. Characters use this skill to cause others to back down in a contest of wills, to make others afraid to fight. A successful opposed Skill check is necessary (the subject of the Intimidation uses Sense Motive's Resist Persuasion to counter). This skill includes verbal threats and displays of prowess. Synergy: A user with Acting gives a +5 per Mastery Level Synergy Bonus to Intimidate. Some practical applications of Intimidate follow:
Limit: Must learn from Skills.
Post #4
?/5 TP
[49/125 Skill Points already known; Able Learner active]
The score was 1-1, but the opposition was pushing to the ball to goal, carried forward by their star striker. He blew past the central defenders, making this a one vs one with the giant. Seems a sacrifice needed to be made so the other team did not regain their confidence.
Oros broke from goal, sprinting forward to meet the striker before he reached the penalty box. Sliding forward, the giant connected with the ball first, sending it flying off-field, and then further into the striker sending him tumbling head over heels and crashing to the turf in a heap. Oros did not kill the child, but in the sport of soccer, he delivered a well-timed check that looked absolutely brutal. Oros laid it onto the other team as he exploded to his feet, stomping around the child while looking them each in the eye. Anything to show them that he was the toughest one on the pitch, and what they just witnessed could happen to them too.
Standard shithousery, and dang if they didn’t leave an impact.