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Post by Ryutatsu "Sakurai Sword" on Jun 7, 2017 18:57:43 GMT -7
Ryutatsu went around town to get custom pieces and tools to put into a basic forge he was forming out an abandoned room. He went to Tatsuo for advice on who to get what from. He needed several Hammers and a Anvil. Bellows, the set up for a proper Iron hearth, and other nick nacks were important as well.
Effect: A Crafting Room dedicated for all kinds of Blacksmithing/Metalworking.
Special: ---
Drawback: ---
Description: This basic smithy features a forge, an anvil, and a full set of metalworking tools. It has a barrel of water in which hot metal can be cooled. The stone walls and dirt or stone floors guard against accidental fires. Working in this smithy gives a character no bonuses, nor penalties on any Craft pertaining to Blacksmithing/Metalworking (Armour, Blacksmithing/Metalworking, etc.). This area requires the services of a smith. There may be up to 2 people working in this area.
Limit: Must be created by a Construction Crafter.
Cost: 5,000 Ryo
I Am Lightning, The Rain Transformed The elements are beautiful yet deadly I survive to listen to their medley The lighting strikes without warning For on earth I see it's pouring. Wicked witches, vicious man scream and shout their evil plan. Judgment day will finally come no more sin, the final sum. hate and war no longer count for fear has found it's pale mount. Joy and love the final key to set this filthy world free. Until that time let thy be warned I am lightning, rain transformed.
Post by Ryutatsu "Sakurai Sword" on Jun 8, 2017 14:51:41 GMT -7
Since he was out and about Ryutatsu decided to go ahead and sell the sword he had created. It was crafted for just this purpose but it was sorrow to part with it. But he needed to earn a living and besides he could make more. It wasn't like it was the first one he created either. So with nothing more to do he walked into a weapon shop and tried to sell a Superior crafted katana.
Rank: "C" Type: Main, Slashing, Sword Effect: A weapon with a long metal blade and a hilt with a hand guard. Special: --- Drawback: --- Description: A One-Handed Weapon. These weapons do +8 Amour Points of Damage. A longsword (also spelled long sword, long-sword) is a type of sword characterized as having a cruciform hilt with a grip for two handed use and a straight double-edged blade of around 100–122 cm (39–48 in). The longsword is characterised not so much by a longer blade, but by a longer grip, which indicates a weapon designed for2-handed use or 1-handed use. Examples of Longswords: Katana, Jian, Tachi, Scimitr, Shinai, and Waster. Limit: These items may be bought inside any Weapon Shop.
I Am Lightning, The Rain Transformed The elements are beautiful yet deadly I survive to listen to their medley The lighting strikes without warning For on earth I see it's pouring. Wicked witches, vicious man scream and shout their evil plan. Judgment day will finally come no more sin, the final sum. hate and war no longer count for fear has found it's pale mount. Joy and love the final key to set this filthy world free. Until that time let thy be warned I am lightning, rain transformed.
Post by Ryutatsu "Sakurai Sword" on Jun 9, 2017 13:34:07 GMT -7
Ryutatsu entered a small books store that way out of the way with some cash. He was interested in buying a tome or two but really just wanted to see what was available. So he looked around the darken dusty book store. He stared at this title and that, looking for specific kinds of books. He was interested in buying but maybe only or two.
Rank: "B" Type: Main, Book, Reference Effect: Volume XIII of The Encyclopedia of Loremaster Linus Winterguest pertaining to Mechanical Devices. Special: --- Drawback: --- Description: Page Count 420 pages. This book explains the basic laws of physics as they relate to mechanical devices. It grants a -30 Competence Bonus to craft checks to make Technician, and also grants a -10 Competence Bonus to Disable Device and Lock Picking checks. Moreover, the books are full of timesaving hints, reducing the time required to make items by ¼.
Limit: These items may be bought inside any Special Book Shop. 5% chance finding. Cost: 15,000 Ryo
Rank: "B" Type: Main, Book, Reference Effect: Volume XI of The Encyclopedia of Loremaster Linus Winterguest pertaining to escaping. Special: --- Drawback: --- Description: Page Count: 800 pages. This book explains all of the techniques to condition the body for stamina and flexibility. It grants a -20 Competence Bonus to Escape Artist, and Jump Good checks. The true value of this book is in its lessons on rolling with damage. It includes an entire chapter on how to soak up damage by bending or bracing the body in certain ways. This knowledge reduces the damage from physical attacks (such as weapons and claws) by 2 Armour Points. It has no impact on damage caused by Chakra sources, falling, crushing, etc.
Limit: These items may be bought inside any Special Book Shop. 5% chance finding. Cost: 13,000 Ryo
Rank: "B" Type: Main, Book, Reference Effect: Volume X of The Encyclopedia of Loremaster Linus Winterguest pertaining to crafting with wood. Special: --- Drawback: --- Description: Page Count: 300 pages. These books each focus on a specific group of crafts based on the materials used. Each book grants a -30 Competence Bonus to craft checks that work in the specified materials. Moreover, the books are full of timesaving hints, reducing the time required to make items by ¼.
Limit: These items may be bought inside any Special Book Shop. 5% chance finding. Cost: 13,000 Ryo
Book: Textbook: Volume VIII: Craftworks: Glass and Pottery
Rank: "B" Type: Main, Book, Reference Effect: Volume VIII of The Encyclopedia of Loremaster Linus Winterguest pertaining to crafting with glass and pottery. Special: --- Drawback: --- Description: Page Count: 300 pages. These books each focus on a specific group of crafts based on the materials used. Each book grants a -30 Competence Bonus to craft checks that work in the specified materials. Moreover, the books are full of timesaving hints, reducing the time required to make items by ¼.
Limit: These items may be bought inside any Special Book Shop. 5% chance finding. Cost: 13,000 Ryo
Book: Textbook: Volume VII: Craftworks: Gems and Stones
Rank: "B" Type: Main, Book, Reference Effect: Volume VII of The Encyclopedia of Loremaster Linus Winterguest pertaining to crafting with gems and stones. Special: --- Drawback: --- Description: Page Count: 300 pages. These books each focus on a specific group of crafts based on the materials used. Each book grants a -30 Competence Bonus to craft checks that work in the specified materials. Moreover, the books are full of timesaving hints, reducing the time required to make items by ¼.
Limit: These items may be bought inside any Special Book Shop. 5% chance finding. Cost: 13,000 Ryo
Rank: "B" Type: Main, Book, Reference Effect: Volume VI of The Encyclopedia of Loremaster Linus Winterguest pertaining to crafting with fabrics. Special: --- Drawback: --- Description: Page Count: 300 pages. These books each focus on a specific group of crafts based on the materials used. Each book grants a -30 Competence Bonus to craft checks that work in the specified materials. Moreover, the books are full of timesaving hints, reducing the time required to make items by ¼.
Limit: These items may be bought inside any Special Book Shop. 5% chance finding. Cost: 13,000 Ryo
Rank: "B" Type: Main, Book, Reference Effect: Volume V of The Encyclopedia of Loremaster Linus Winterguest pertaining to Artistic Expressions. Special: --- Drawback: --- Description: Page Count: 300 pages. These books each focus on a specific group of crafts based on the materials used. Each book grants a -30 Competence Bonus to craft checks that work in the specified materials. Moreover, the books are full of timesaving hints, reducing the time required to make items by ¼.
Limit: These items may be bought inside any Special Book Shop. 5% chance finding. Cost: 13,000 Ryo
Rank: "B" Type: Main, Book, Reference Effect: A book on Alchemy. Special: --- Drawback: --- Description: Page Count: 340 pgs. By Darrissa of Thornheart. This is considered the most detailed and accurate primer on Alchemy ever written, and is highly prized by both young alchemists and veterans alike. Darissa was a druid who befriended, and later fell in love with, a NinJutsu Master who found himself lost in her woods. They married, and when they decided to start a family, moved to the town of Thornheart. Using both her knowledge of the natural world and her husband’s Chakra understandings of Alchemy, she eventually wrote the primer and used it as a teaching tool to earn extra income. She was eventually offered an opportunity by a Guild to oversee the instruction of young Alchemists in Alchemy, and the family moved to the Guild’s headquarters. Using the book as a reference tool grants a -10 Equipment Bonus to alchemy checks. It is of no use, however, to persons who do not have at least 1 point in the skill.
Limit: These items may be bought inside any Special Book Shop. 15% chance finding. Cost: 15,000 Ryo
I Am Lightning, The Rain Transformed The elements are beautiful yet deadly I survive to listen to their medley The lighting strikes without warning For on earth I see it's pouring. Wicked witches, vicious man scream and shout their evil plan. Judgment day will finally come no more sin, the final sum. hate and war no longer count for fear has found it's pale mount. Joy and love the final key to set this filthy world free. Until that time let thy be warned I am lightning, rain transformed.
The old man looks at you with pure disgust and starts violently throwing things at you. He starts to scream. "This isn't a book store you degenerate reject." You should probably leave quickly.
Post by Ryutatsu "Sakurai Sword" on Jun 9, 2017 20:59:11 GMT -7
Ryutatsu shook his head as he left. Using taijutsu to dodge easily as he left. He knew people were dumb but a man who sold books thought they something else. It just a wow moment for Ryutatsu as he went to search for a more reputable book store. He heard of some legendary book stores and when to see if he could find directions into one. Apparently old use book stores have people who can't tell their butt from a book.
(Exit)
I Am Lightning, The Rain Transformed The elements are beautiful yet deadly I survive to listen to their medley The lighting strikes without warning For on earth I see it's pouring. Wicked witches, vicious man scream and shout their evil plan. Judgment day will finally come no more sin, the final sum. hate and war no longer count for fear has found it's pale mount. Joy and love the final key to set this filthy world free. Until that time let thy be warned I am lightning, rain transformed.
Having made it past that slog of a staircase once again, Iris made her way to the shop noted by her guide from Senri.
Noticing her badge, the keeper smiled. "Ah, another one. I know just what to do with you."
Disappearing into the rear of the store, when he returned he was laden with a large stack of books.
"You won't have enough to cover everything you'll need, but this should get you started nicely."
-----------------------
Book: Textbook: First Aid: Healing for the Curious Rank: "C" Type: Main, Book, Textbook Effect: A book that helps the user how to perform critical care. Special: --- Drawback: --- Description: A Large Leather-bound book with "B.I.N.G.O. Productions" written on it. No Authors are listed within the book. This book teaches the basic medical study and the role in which is needed to provide aid on a patient. It discusses their needs and how to monitor the patient through various practices. The volume goes through a wide range of study such as how to diagnose, stabilize, and properly set broken bones. This book gives a +5 Competence bonus to the user's skill pertaining to First Aid: Healing, and gives the user a +1 Competence bonus per die roll when learning the skill. Limit: These items may be bought inside any Book Shop. Cost: 4,000 Ryo
Book: Textbook: First Aid: Autopsy Studies Rank: "C" Type: Main, Book, Textbook Effect: A book that helps the user how to understand and how to perform Autopsies. Special: --- Drawback: --- Description: A Large Leather-bound book with "B.I.N.G.O. Productions" written on it. No Authors are listed within the book. A book that helps the user learn multiple procedures pertaining to the use of Autopsy. The book goes through the various ways of finding a cause of death, how to examine and record an injury, how to identify foreign substances, and time of Death. This book gives a +5 Competence bonus to the user's skill pertaining to First Aid: Autopsy, and gives the user a +1 Competence bonus per die roll when learning the skill. Limit: These items may be bought inside any Book Shop. Cost: 4,000 Ryo
Book: Textbook: Botany Studies Rank: "C" Type: Main, Book, Textbook Effect: A Texbook that discusses the different types of Herbs found in a single Region. Special: --- Drawback: --- Description: A Large Leather-bound book with "B.I.N.G.O. Productions" written on it. No Authors are listed within the book. The Botany Studies is a multi-volume of books pertaining to the study of Plants and what these Plants can do. Each Volume discusses the plants found in a specific Region. Each volume gives a +5 Competence bonus to the user's skill pertaining to that region, and the user gains a +1 Competence bonus per die roll when learning the skill according to the specific region. Example: User has a volume on the Forest Region. They will gain a +5 Competence bonus towards their Botany Forest skill, and gain a +1 Competence bonus to every die roll when learning the skill for Botany Forest. Limit: These items may be bought inside any Book Shop within the Region. 25% chance finding Outside Region. Cost: 4,500 Ryo
Book: Textbook: Creature Lore Rank: "C" Type: Main, Book, Textbook Effect: A Texbook that discusses the different types of Creatures found in a single Region. Special: --- Drawback: --- Description: A Large Leather-bound book with "B.I.N.G.O. Productions" written on it. No Authors are listed within the book. This is a massive volume of 16 books pertaining to the knowledge of Animals, Monsters, and Vermin and what all of these creatures do. Each Volume discusses the Creatures found in a specific Region. Each volume gives a +5 Competence bonus to the user's skill pertaining to that region, and the user gains a +1 Competence bonus per die roll when learning the skill according to the specific region. Example: User has a volume on the Forest Region. They will gain a +5 Competence bonus towards their Entomology, Animal Lore, and Monster Lore skills for the Forest Region and gain a +1 Competence bonus to every die roll when learning the skill for Entomology, Animal Lore, and Monster Lore skills for the Forest Region. Limit: These items may be bought inside any Book Shop within the Region. 25% chance finding Outside Region. Cost: 5,500 Ryo
Shiki stepped into the room and smiled as he set down the new piece of dope ass armor that he had collected and put it down on the table. It was a breath taking and marvelous piece of equipment but he still needed to get some other stuff done. So he needed to gather some money so he placed the armor down on a table and started to unload three of the other armor sets he was working on. He smiled as he looked over at the cashier and used his charm to try and win a small discount. He was very fortunate with things like this and should he fail his charm he would redouble his efforts.
Haggle 155/155 +20 (175 total.) Cost of items being sold: 2301750
Conditional trait usage: if the haggle roll is less then 25. I'd like to envoke:
Inspired Rank: "C" Skill: Faith Trait Effect: A positive force, philosophy, or divine presence fills the user with hope, and is a guiding force of inspiration. Special: --- Drawback: --- Description: Once per day, The user rolls twice and take the better result on Skill checks. This trait replaces 1 Freebies. Limit: Must start with Character; replaces 1 Freebies.
Torso Armour Piece (Perfected Obd.) Rank: "S" Type: Main, Protection, Armour Effect: Armour created to protect the torso of the wearer. Special: --- Drawback: --- Description: A piece of armour that protects multiple parts of the body. The breastplate, as the name implies, this plate protects the upper chest area. The plackart is an armoured reinforcement covering the lower half of the breastplate. Depending on the design the plackart might cover nearly the entire breastplate. The fauld, armour usually composed of lames, which is attached to the breastplate which serves protection for the abdomen. Then finally the Tasset, solid armour plates or a skirt of lames hung from the fauld to cover the gap between the fauld and the thigh armour. Due to the size of Armour it will always have +50% more Armour Points of Special Material (Steel has 30 Armour Points; Steel Torso Armour Piece has 45 Armour Points). Armour Class: 6. If someone screams "poopy butthole" really loudly people get scared and run away unless they will save at 35. Limit: These items may be bought inside any Armour Shop. Total price of armor: 2004750
Torso Armour Piece (Steel and Superior) x3 Rank: "S" Type: Main, Protection, Armour Effect: Armour created to protect the torso of the wearer. Special: --- Drawback: --- Description: A piece of armour that protects multiple parts of the body. The breastplate, as the name implies, this plate protects the upper chest area. The plackart is an armoured reinforcement covering the lower half of the breastplate. Depending on the design the plackart might cover nearly the entire breastplate. The fauld, armour usually composed of lames, which is attached to the breastplate which serves protection for the abdomen. Then finally the Tasset, solid armour plates or a skirt of lames hung from the fauld to cover the gap between the fauld and the thigh armour. Due to the size of Armour it will always have +50% more Armour Points of Special Material (Steel has 30 Armour Points; Steel Torso Armour Piece has 45 Armour Points). Armour Class: 6. If you say... "poopy butthole" People must make a will save of 35 or run away in total fear. Limit: These items may be bought inside any Armour Shop. Cost: 99000
19 Mar 19, 11:56 Usiel -No Questions Please- -Mobile-: Ko just wanted to say, sometimes you don't stay as long as I like but know that I appreciate you always coming by to have fun :3
27 Mar 19, 16:21 Lokiflake -gone-: true facts 27 Mar 19, 16:21 Ghost: *gives Loki a good dicking then goes to bed*
Laden with educational tomes reaching past her head, Iris headed out slowly and carefully, trying not to trip on anything or bump into anyone as she headed back to Senri.
Shiki entered the shop and looked over at the rest of the items and started looking around for something to find and blow his massive. 'Fuck you money on.' Shiki started watching as he gazed at all the pretty gem stones that he had inside of the catalog. Shiki looked over at the shop keeper and put on his best charming smile as he winked at the person behind the counter. With any luck Shiki was going to find what he was looking for.
ooc: Haggle 155/155 +20 (175 total.)
Conditional trait usage: if the haggle roll is less then 25. I'd like to envoke:
Inspired Rank: "C" Skill: Faith Trait Effect: A positive force, philosophy, or divine presence fills the user with hope, and is a guiding force of inspiration. Special: --- Drawback: --- Description: Once per day, The user rolls twice and take the better result on Skill checks. This trait replaces 1 Freebies. Limit: Must start with Character; replaces 1 Freebies.
Selling: 2004750
Torso Armour Piece (Perfected Obd.) Rank: "S" Type: Main, Protection, Armour Effect: Armour created to protect the torso of the wearer. Special: --- Drawback: --- Description: A piece of armour that protects multiple parts of the body. The breastplate, as the name implies, this plate protects the upper chest area. The plackart is an armoured reinforcement covering the lower half of the breastplate. Depending on the design the plackart might cover nearly the entire breastplate. The fauld, armour usually composed of lames, which is attached to the breastplate which serves protection for the abdomen. Then finally the Tasset, solid armour plates or a skirt of lames hung from the fauld to cover the gap between the fauld and the thigh armour. Due to the size of Armour it will always have +50% more Armour Points of Special Material (Steel has 30 Armour Points; Steel Torso Armour Piece has 45 Armour Points). Armour Class: 6. If someone screams "poopy butthole" really loudly people get scared and run away unless they will save at 35. Limit: These items may be bought inside any Armour Shop. Total price of armor: 2004750
Searching for:
10 25%s 5 20%s 1 10% 5 5%
Energy gem. Any type. 1-10%
Total: 21 D 100
Lightning Stone 25% chance of finding. Cost: 19,950 Ryo Each.
Spirit Amber 25% chance of finding. Cost: 10,100 Ryo Each.
Skull of Strength 25% chance of finding. Cost: 8,500 Ryo Each.
Fear Charm 25% chance of finding. Cost: 15,500 Ryo Each.
Rogue Stone 25% chance of finding. Cost: 15,100 Ryo Each.
All Seeing Eye 25% chance of finding. Cost: 10,500 Ryo Each.
Night Orb 25% chance of finding. Cost: 10,100 Ryo Each.
Chain of Knowledge 25% chance of finding. Cost: 9,000 Ryo Each.
Wolf Fang 25% chance of finding. Cost: 11,000 Ryo Each.
Skull of Healing 25% chance of finding. Cost: 5,500 Ryo Each.
Crown of the Negotiator With a 20% chance of finding. Cost: 20,600 Ryo Each.
Fortress Gem 20% chance of finding. Cost: 24,260 Ryo Each.
Awareness Stone 20% chance of finding. Cost: 20,500 Ryo Each.
Gem of Vitality 20% chance of finding. Cost: 20,250 Ryo Each.
Tears of the Fairy Stone 20% chance of finding. Cost: 30,000 Ryo Each.
Crystal Ice With a 10% chance of finding. Cost: 60,000 Ryo Each.
Chakra Gem 10% chance of finding. Cost: 40,500 Ryo Each.
Qurna's Folly With a 5% chance of finding. Cost: 60,880 Ryo Each.
Troll Stone With a 5% chance of finding. Cost: 184,000 Ryo Each.
Gem of Prescience 5% chance of finding. Cost: 76,000 Ryo Each.
Healer's Gem 5% chance of finding. Cost: 66,500 Ryo Each
Gem of Telekinesis 5% chance of finding. Cost: 61,400 Ryo Each.
Gems of Energy With a 10% chance of finding for Slight. With a 5% chance of finding for Moderate. With a 1% chance of finding for Greater. Cost: Slight - 50,000 Ryo Each. Moderate - 100,000 Ryo Each. Greater - 200,000 Ryo Each.
Last Edit: Jun 12, 2017 17:12:29 GMT -7 by Deleted
Found: Lightning Stone Cost: 19,950 Ryo Each. Fear Charm Cost: 15,500 Ryo Each.
Haggle roll = 97
buying discount: 32.33 Selling Bonus: 48.50
2004750/100 x 98.50 = 1,974,678
35450/100 x 67.67 = 23,989
1,974,678 - 23,989 = 1,950,689
Missions: 8 C Event Total: 8
19 Mar 19, 11:56 Usiel -No Questions Please- -Mobile-: Ko just wanted to say, sometimes you don't stay as long as I like but know that I appreciate you always coming by to have fun :3
27 Mar 19, 16:21 Lokiflake -gone-: true facts 27 Mar 19, 16:21 Ghost: *gives Loki a good dicking then goes to bed*
Shiki started flipping through the cataloger of things he was going to purchase to set the Dojo to the next level. He was having so many people joining that he was going to need more space and of course he was going to need a bigger name for himself. Too many people were coming here for him to simply be a rumor. He was going to need to show off his wealth power and influence. The bigger your bill the harder you ball in other words. Shiki wrote down all the construction he needed done.
Haggle 175/125
Conditional trait usage: if the haggle roll is less then 25. I'd like to envoke:
Inspired Rank: "C" Skill: Faith Trait Effect: A positive force, philosophy, or divine presence fills the user with hope, and is a guiding force of inspiration. Special: --- Drawback: --- Description: Once per day, The user rolls twice and take the better result on Skill checks. This trait replaces 1 Freebies. Limit: Must start with Character; replaces 1 Freebies.
Selling: 2004750 Torso Armour Piece (Perfected Obd.) Rank: "S" Type: Main, Protection, Armour Effect: Armour created to protect the torso of the wearer. Special: --- Drawback: --- Description: A piece of armour that protects multiple parts of the body. The breastplate, as the name implies, this plate protects the upper chest area. The plackart is an armoured reinforcement covering the lower half of the breastplate. Depending on the design the plackart might cover nearly the entire breastplate. The fauld, armour usually composed of lames, which is attached to the breastplate which serves protection for the abdomen. Then finally the Tasset, solid armour plates or a skirt of lames hung from the fauld to cover the gap between the fauld and the thigh armour. Due to the size of Armour it will always have +50% more Armour Points of Special Material (Steel has 30 Armour Points; Steel Torso Armour Piece has 45 Armour Points). Armour Class: 6. If someone screams "poopy butthole" really loudly people get scared and run away unless they will save at 35. Limit: These items may be bought inside any Armour Shop. Total price of armor: 2004750
Total selling recieved: 2004750 Total buying cost after haggle: 1366800
Money added: 637950
Missions: 8 C Event Total: 8
19 Mar 19, 11:56 Usiel -No Questions Please- -Mobile-: Ko just wanted to say, sometimes you don't stay as long as I like but know that I appreciate you always coming by to have fun :3
27 Mar 19, 16:21 Lokiflake -gone-: true facts 27 Mar 19, 16:21 Ghost: *gives Loki a good dicking then goes to bed*
Shiki knew that Ryutatsu was making him two crossbow pistols so he was going to need to get to work on the creation of making them more dope. The weapons that he was going to need to craft to add a bit of enchantments that he was going to want to create to get his weapon created. To make his weapons dope he was going to need to grab some attachments to truly customize his character.
Haggle 175/125
Conditional trait usage: if the haggle roll is less then 25. I'd like to envoke:
Inspired Rank: "C" Skill: Faith Trait Effect: A positive force, philosophy, or divine presence fills the user with hope, and is a guiding force of inspiration. Special: --- Drawback: --- Description: Once per day, The user rolls twice and take the better result on Skill checks. This trait replaces 1 Freebies. Limit: Must start with Character; replaces 1 Freebies.
Pistol Crossbow Magazine (Medium) (Overview) x50 Rank: "C" Type: Main, Slot Holder, Holds 1.5 Slot worth of Bolts, Magazine Effect: A specialized Magazine used for Pistol Crossbows to hold multiple bolts in order to cut down in reloading time. Special: --- Drawback: --- Description: A metallic magazine used for Pistol Crossbows. Depending on the type of Pistol Crossbow these magazines may be attached to the top, or the bottom of the Pistol Crossbow. This magazine cuts down on the amount of reloading, and allows the user to perform various techniques that may need 2 or more consecutive shots. This Magazine may hold 1.5 slot worth of Bolts. Limit: These types of items may be bought inside any Hunting Shop.
Cost: 620 Ryo Dual Pistol Crossbow Magazine (Overview) x 2 Rank: "C" Type: Secondary, 0 per Slot, Gadget, Mechanical, Enhancement Effect: A special magazine that may hold 2 types of ammunition inside. Special: --- Drawback: ---
Description: An enhancement used for specific types of Pistol Crossbow Magazines. This type of Enhancement divides up the bolts into 2 sections. Each Section may hold a different type of Ammunition. Switching from one type of ammunition to another takes up 1 second within a 6 second round due to it being mechanically based. When loading a different type of ammunition the gears in the clip work with the Crossbow allowing the crossbow to unload, and then reload automatically. This item is an Enhancement, cost of item is added to Cost of Magazine. This type of Enhancement may work with 1 Slot Magazines. Limit: These types of items may be bought inside any Hunting Shop. Cost: 1,000 Ryo
Stabilizer x2 Rank: "C" Type: Main, Gadget, Mechanical, Transmitter Effect: A weight, usually on rods, mounted on the bow to increase stability increasing precision. Special: --- Drawback: --- Description: Stabilizers are mounted the front of a Bow, Sling, a Compound/Recurve/Sniper Crossbow, where the weight helps keep the weapon stable, improving long-range shooting. Using a stabilizer increases the Base Range Increment by 10%. Limit: These items may be bought inside any Gadget Shop.
Cost: 10,000 Ryo Each Internal Configuration x2 Rank: "S" Type: Secondary, 0 per Slot, Gadget, Mechanical, Weapon Enhancement Effect: A modification decreasing the width of a Crossbow without removing power and Range Increment. Special: --- Drawback: --- Description: A modification that takes the outside bow and String and creates a more compact, internal configuration allowing the Crossbow to become much smaller in width and easier to store. Cannot be used with Optima, nor Ultima. Limit: These items may be bought inside any Gadget Shop. Cost: 30,000 Ryo Each
DNA Lock x2 Rank: "S" Type: Secondary, 0 per Slot, Gadget, Mechanical, Lock Effect: A scanner locking a Crossbow to a family of the same DNA type. Special: --- Drawback: --- Description: A gadget device integrated with a crossbow. With a master technician and a master DNA Analysis they can integrate the DNA of a wielder, ensuring that only the wielder may fire the crossbow. If an individual other than the wielder attempted to fire the crossbow, it simply does not work. Limit: These items may be bought inside any Gadget Shop. Cost: 50,000 Ryo Each
Arrowhead: Bolo (Overview) 6 slots B-shaft/razorblade Rank: "B" Type: Secondary, 5 per Slot, Marksman, Ammunition, Arrowhead Effect: An arrowhead that releases 3 bolos to trip an opponent. Special: --- Drawback: --- Description: Picture; Picture When the bolo arrow is loosed, the balls begin rapidly spinning by means of wind-up mechanism. After only a few feet of traveling, the balls overcome the adhesive that fits them to their carrying assembly and they deploy to the ends of their tethers. When extended, the balls rotate eccentrically, which triggers a small explosive that reverses the direction of the entire arrow shaft but which also sets the bolos free. They continue spinning around their center of gravity until they encounter and, usually trip, the target. The arrowhead is shaped to allow the bolos to pass through lightweight materials (Anything with a hardness of a 2). Releases 3 large, heavy balls on 0.5 meter cables to entwine the target. The Range Increment Adjustment with this Arrowhead is 20 meters. Limit: These types of items may be bought inside any Hunting Shop. Cost: 3,500 Ryo per Slot, or 700 Ryo
Arrowhead: Boreworm (Overview) 6 slots Thermal/razorblade Rank: "B" Type: Secondary, 16 per Slot, Marksman, Ammunition, Arrowhead Effect: An arrowhead that releases from the shaft and burrows into the opponent. Special: --- Drawback: --- Description: Picture This arrowhead is a strange looking drill-bit head. On impact, the head detaches and burrows its way deeper into the target. This arrowhead is able to ignore 5 points of Hardness or Damage Reduction. To take out the arrowhead from a person the user must have First Aid: Healing (Advance). The Range Increment Adjustment with this Arrowhead is -3 meters. Limit: These types of items may be bought inside any Hunting Shop. Cost: 4,800 Ryo per Slot, or 300 Ryo Each
Arrowhead: Claw/Grappler (Overview) 6 slots Ropeshaft/razorblade Rank: "A" Type: Secondary, 15 per Slot, Marksman, Ammunition, Arrowhead Effect: A grapple used for rapid descent or retrieval of objects. Special: --- Drawback: --- Description: Picture Activated by pulling rear ring backwards which causes the four-jawed mouth to open. When loosed, any contact with a suitably sized object, will cause the jaws snap closed very tightly. The high-strength aircraft cable is swaged to a very strong, pivoting lug made out of hard metal. Generally the cable is hooked to about 15 meters of more comfortable climbing rope or wire. The Range Increment Adjustment with this Arrowhead is -3 meters. Limit: These types of items may be bought inside any Hunting Shop. Cost: 7,500 Ryo per Slot, or 500 Ryo Each
Arrowhead: Covert Listening Device (Overview) 1.5 slots B-shaft/razorblade Rank: "S" Type: Secondary, 50 per Slot, Marksman, Ammunition, Arrowhead Effect: A covert listening device used as an Arrowhead. Special: --- Drawback: --- Description: The Covert Listening Device is not inside the Arrowhead, but a part of it. It's the size of a large Arrowhead as the device is attached to the side of the arrowhead, allowing enough room for a point to go into a target, while the device stays on the outside. covert listening device, more commonly known as a bug or a wire, is usually a combination of a miniature radio transmitter with a microphone. A bug does not have to be a device specifically designed for the purpose of eavesdropping. For instance, with the right equipment, it is possible to remotely activate the microphone of a radio, even when a call is not being made, to listen to conversations in the vicinity of the phone. The range between a Covert Listening Device and Transmitter device is 1,000 meters (Communications for a single thread, sometimes outside another thread.) The Range Increment Adjustment with this Arrowhead is equal to the weapon. Limit: These types of items may be bought inside any Hunting Shop. Cost: 25,000 Ryo per Slot, or 500 Ryo
Arrowhead: Watakusi (Overview) x30 Flechette/Razor Rank: "C" Type: Secondary, 50 per Slot, Marksman, Ammunition, Arrowhead Effect: A deadly piercing Arrowhead used to stick inside the opponent. Special: --- Drawback: --- Description: Called the 'flesh terror' by its targets, this arrowhead is adorned with wickedly sloping sides which hook back towards the shaft to form jagged barbs. On a good hit, this arrowhead lodges itself deeply into the target, creating a wound which is difficult to treat which will quickly grow more severe if the arrowhead is not removed. Removing the arrowhead requires a successful First Aid: Healing Skill of 45—if the healer fails the target suffers additional damage from the wound as it continues to dig within the wound. The Range Increment Adjustment with this Arrowhead is -1 meters. Limit: These types of items may be bought inside any Hunting Shop. Cost: 1,650 Ryo per Slot, or 33 Ryo Each
Arrowhead: Net (Overview) 3 slots B-shaft/razorblade Rank: "S" Type: Secondary, 5 per Slot, Marksman, Ammunition, Arrowhead Effect: The net arrowhead is made of hard wire. Special: --- Drawback: --- Description: Picture When the compacted net is thus released, a two-stage explosive is fired. The first puffs out the center of the net and spreads the throwing weights outward. The second part of the explosive halts the arrow in mid-flight. The net material is very tough fibers, and the net spreads out to about 3 meters wide. An entangled creature who has knowledge in Escape Artist may escape if they have at least a 40 in Escape Artist. The Range Increment Adjustment with this Arrowhead is 30 meters. Limit: These types of items may be bought inside any Hunting Shop. Cost: 160,000 Ryo per Slow, or 32,000 Ryo Each
Arrowhead: Tracker (Overview) 1.5 B-shaft/razorblade Rank: "S" Type: Secondary, 50 per Slot, Marksman, Ammunition, Arrowhead Effect: An arrowhead used to allow a user to see where it is going. Special: --- Drawback: --- Description: The tracker arrowhead is essentially a tracer modified as a blunt arrowhead. When the tracker arrowhead makes contact with an object, the tracker sticks to the surface of that object while the shaft immediately disconnects and falls to the floor, leaving the tracker in place. The use of tracers is to track anyone that the tracer is placed upon. Each is the 1 inch in diameter and 1/2 an inch wide. The range between a Tracer and a Tracking Device is 500 miles (Normally capable to send out a reading within a Board. See Map for more sizes.) The Range Increment Adjustment with this Arrowhead is equal to the weapon. Limit: These types of items may be bought inside any Hunting Shop. Cost: 30,000 Ryo per Slot, or 600 Ryo Each
Arrowhead: Sonic (Overview) 6 slots B-shaft/razorblade Rank: "S" Type: Secondary, 15 per Slot, Marksman, Ammunition, Arrowhead Effect: The Sonic Arrowhead sends out a high-pitched wailing sound to destroy windows or attract people within earshot. Special: --- Drawback: --- Description: Picture An arrowhead that is the size of a pouch. The Sonic Arrowhead has 2 settings; 1st setting is used against windows. When attached to a window it releases a high pitched sound that vibrates through the window. It takes 3 seconds to shatter the window from the high pitched sound/vibration. The pitch is so high that anyone within 20 meters of the device will become deaf from and nauseas for 1 round after the window shatters. 2nd setting releases a distractive sound to try and lure anyone within ear's reach. The Range Increment Adjustment with this Arrowhead is -3 meters. Limit: These types of items may be bought inside any Hunting Shop. Cost: 12,000 Ryo per Slot, or 800 Ryo Each
Shaft: Rope (Overview)x6 Rank: "S" Type: Secondary, 5 per Quiver Slot, Marksman, Ammunition, Shaft Effect: A shaft made from wire connected together with an adhesive. Special: --- Drawback: --- Description: This shaft is made of wire tightly wound together with an adhesive. At the end of the shaft is enough wire to connect to a small object. User keeps hold of this end and fires the arrow. While the user still holds the end, the adhesive loosens and allows the wire to unravel while the arrow descends to the target. The shaft is made from 2 bundles of wire. The Range Increment Adjustment with this shaft is -10 meters. Limit: These types of items may be bought inside any Hunting Shop. Cost: 30,000 Ryo per Slot, or 6,000 Ryo Each
Shaft: Balanced (Overview) x18 Rank: "C" Type: Secondary, 10 per Quiver Slot, Marksman, Ammunition, Shaft Effect: A shaft used in order to counter balances heavier arrowheads. Special: --- Drawback: --- Description: A shaft that has added weight at the rear of it in order to counter balance heavier arrowheads (Arrowheads with 1/2 of Range Increment Adjustment). These shafts allow those arrowheads to move further than they normally would at significant distances. The Range Increment Adjustment with this Shaft increases the weapon's Range Increment by 1/2. Limit: These types of items may be bought inside any Hunting Shop. Cost: 500 Ryo per Slot, or 50 Ryo Each
Shaft: Superheated (Overview) x6 Rank: "A" Type: Secondary, 10 per Quiver Slot, Marksman, Ammunition, Shaft Effect: A specialized shaft that heats up after it has been released burning anyone who touches it. Special: --- Drawback: --- Description: A shaft with a heating element concept based inside the shaft using the concept of a Thermal Capsule. It glows red hot when fired and does "D" worth of damage, and will burn anyone whom touches it. This type of shaft is used in order to keep an arrow imbedded inside an opponent, or keep it inside an intended target. The heat stays active for 1d10 rounds. The Range Increment Adjustment with this Shaft is equal to the weapon. Limit: These types of items may be bought inside any Hunting Shop. Cost: 10,000 Ryo per Slot, or 500 Ryo Each
Shaft: Flechette (Overview) x30 Rank: "A" Type: Secondary, 5 per Quiver Slot, Marksman, Ammunition, Shaft Effect: A shaft made from senbon connected together with an adhesive. Special: --- Drawback: --- Description: Picture An exploding arrow shaft packed with razor-sharp senbon. It's heavier and slower than a standard shaft and doesn't have nearly as much range. On impact the adhesive releases all the senbon in a 15 meter diameter spread. There really isn't much use for this item apart from murder and some extremely unsportsmanlike kinds of hunting. The Range Increment Adjustment with this shaft is -10 meters. Limit: These types of items may be bought inside any Hunting Shop. Cost: 7,125 Ryo per Slot, or 1,425 Ryo Each
Fletching: Razor Blade (Overview) x60 slots Rank: "C" Type: Secondary, 10 per Slot, Marksman, Ammunition, Fletching Effect: Fletching used for arrows or bolts made from razor blades. Special: --- Drawback: --- Description: Flight archers may use razor blades for fletching, in order to reduce air resistance. Reducing Air Resistance gives better flight for the arrow or bolt. User however must be careful not to harm themselves due to the intricate design of the razor blades. The Range Increment Adjustment with this fletching is +10 meters. Limit: These types of items may be bought inside any Hunting Shop. Cost: 330 Ryo per Slot, or 33 Ryo Each
Gold: x 1282 Rank: "S" Type: Secondary, 50 per Slot, Fancy, Medium, Precious Metal Effect: A precious metal used for payment or for status purposes. Special: --- Drawback: --- Description: Gold is a naturally occurring element and has been mined and coveted for centuries. It is used to symbolize wealth and power and is used by nearly every culture as a unit of currency. Gold has its own legends within alchemy as alchemists have long sought ways to transmute other metals, notably lead, into gold. However, gold does have its own alchemical properties that mineral alchemists have been able to tap. Identification: Easy: A yellow precious metal. Easy to identify due to its malleable structure. Limit: These items may be bought inside any Jewelry Shop. Cost: 780 Ryo each
Platinum x 128 Rank: "S" Type: Secondary, 50 per Slot, Fancy, Medium, Precious Metal Effect: A precious metal used for payment or for status purposes. Special: --- Drawback: --- Description: A strong, very durable, very heavy metal used to make platinum pieces, jewelry, and other things. Known for resisting corrosion. Platinum is a rare silvery-white metal sometimes used as a currency. It's value is generally greater than gold and, like gold, it's resistant to oxidation. Identification: Average: A precious silvery-white metal that is sometimes confused with Silver. Limit: These items may be bought inside any Jewelry Shop. Cost: 7,800 Ryo each
Last Edit: Jun 21, 2017 20:05:13 GMT -7 by Deleted
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