Universal Shop
Dec 16, 2016 13:48:15 GMT -7
Post by Deleted on Dec 16, 2016 13:48:15 GMT -7
The man in black, known as Blight enters the shop. His eyes gaze within the shop and track down his needed item and enhancement. First, he comes across a small flute; an extra flute would not be a bad idea, he thinks to himself as he picks one up. Next, he makes his way into the surgery room. As much as he hates the idea of going under again, this time it’s from a reliable source and known to do good work. He lies onto the table. They place a gas mask over his face while telling him to take long deep breathes. Slowly he begins to close his eyes, his body panics a bit, from old memories. However, he ignores it and let everything process. After what felt like days of being under, he wakes up. He is given his clothing as he changes back into them with a note. Apparently, he needs to stay away from a few animals. They’re nothing too common or dangerous anyway. He nods to the doctor and makes his exit.
Cost: Ryo 332, 500
//Eneter//Exit
Flute, Basic, Small (Overview)
Rank: "C"
Type: Main, Instrument, Wind Instrument
Effect: The flute is a musical instrument of the woodwind family. Unlike woodwind instruments with reeds, a flute is an aerophone or reedless wind instrument that produces its sound from the flow of air across an opening.
Special: ---
Drawback: ---
Description: Some of these types are Fife, Piccolo, Western concert flute, Alto flute, Bass flute, Contra-alto flute, Contrabass flute, Double contrabass flute, and Hyperbass Flute. These Instruments range up to 2 feet in size.
Limit: These types of items may be capable of being bought inside any Musical Shop.
Cost: 2,500 Ryo
Wormhole Jumper
Rank: "S"
Type: Augmentation
Effect: User has developed the ability to use gravity to warp time and space, creating a portal between their location and another location nearby.
Special: To perform: 12 hour; Duration: Permanent
Drawback: ---
Description: Neutral - Takes up 6 Augmentation Points. Once per day the user may instantly transfer themselves from their current location to any other spot within 150 meters of their current location. The user always arrive at exactly the spot desired—whether by simple visualizing the area or by stating a direction. After using this Augmentation, the user cannot take any other forms of action until their next round. User can bring along objects as long as their weight does not exceed triple the user's weight. User may also bring 2 additional willing or smaller creature per Class Level. A large creature counts as 2 Medium creatures, a Huge creature counts as 2 large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with the user. If the user arrives in a place that is already occupied by a solid body, the user and each creature traveling will take Minor damage and is shunted to a random open space on a suitable surface within 30 meters of the intended location.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 36,000 Ryo
Psionic Shield
Rank: "S"
Type: Augmentation
Effect: User's mind evolves to reject intrusion, giving a distinct advantage over mind-affecting abilities.
Special: To perform: 12 hour; Duration: Permanent
Drawback: ---
Description: Neutral - Takes up 6 Augmentation Points. User gains a +4 Ritual bonus to all saves made resist any mind-affecting Jutsus. Furthermore, the user can extend their Psionic Shield to all characters or creatures immediately adjacent to the user by spending a full round of concentration on maintaining the Psionic Shield. If in any round the user does not take the full round to maintain the shield, the bonus applies only to the user and not to thee adjacent allies.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 36,000 Ryo
Sonic Blasters
Rank: "A"
Type: Augmentation
Effect: A ritual that employs special tubes into the user's body and arms allowing them to shoot sonic blasts from the palm of their hands.
Special: To perform: 12 hour; Duration: Permanent
Drawback: If the air tubes are clogged, it will result in a terrible backfire bursting out of the side of the arms.
Description: Picture Picture Internal - Takes up 4 Augmentation Points. User is fitted with hollow air tubes that extended through their arms and opened through their hands allowing the user to propel a combination of air pressure and sound in various ratios, controlled by the user. User can control the ratio of air pressure and sound via Augmentation Ritual. By propelling this combination, user can release Sonic blasts of air. These blasts are powerful enough to destroy stone, and can be used to soften the ground. By increasing air pressure to 100% and reducing sound waves to 0%, the blasts can be used to deflect thrown kunai. Performing the technique and altering pressure takes "C" rank of handseals of time while the range is 7 meters plus 6 meters per Class Level coned. This technique may do 60 Armour Points worth of Sonic Damage. User may also create a massive gust of cutting wind with 80 Armour Points of Sonic Damage capable of leveling the surrounding area. This takes up "B" Rank worth of handseals of time. The range of this technique is 7 meters plus 6 meters per Class Level radius in a half circle. User may use 1 of these abilities once per round.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 35,000 Ryo Performing Price: 26,000 Ryo
Dual Brains
Rank: "A"
Type: Augmentation
Effect: User has 2 brains.
Special: To perform: 3 hour; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 5 Augmentation Points. User has 2 brains, 1 in their head and 1 located in another location. Whenever the user makes a Will Save, the user rolls twice and takes the higher roll.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 35,000 Ryo Performing Price: 26,000 Ryo
Material Allergy x3 (give back 15) (sheep) (rabbit) (Strider)
Rank: "C"
Type: Augmentation
Effect: An allergy that affects the user by negating Damage Reduction and reducing the target's movement by 1.
Special: To perform: 3 hour; Duration: Permanent
Drawback: ---
Description: Neutral - Drawback - Gives Back 5 Augmentation Points. The user suffers a reaction to an ordinary substance, such as a material. So long as they are in contact with the substance (breathing, touching, eating, etc.) they will suffer adverse effects. If a successful attack is made against the user with the allergy they will lose a Movement for the round. The user also loses any Damage Reduction that would normally shield against an attack. Before picking grabbing the Allergy Augmentation the user may choose from the list: Clay, Plastic, Iron, Specific Plant, Silver or Gold, Leather, Specific Material, Specific Animal, Bone and Ivory, and Specific Drug. May be chosen once. User may grab more Allergies for Roleplay purposes however it does not give any extra benefits.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Hidden Soul (with gem +20,000)
Rank: "S"
Type: Restoration Ritual
Effect: The user places a piece of their soul into a small gemstone, which creates a shelter for the soul to hide in, should the body be destroyed.
Special: To perform: 8 hours; Duration: Special
Drawback: ---
Description: The user removes a fragment of a willing or helpless target's soul with this ritual, allowing the target to avoid many of the Raise Dead ritual's limitations. This ritual places a shard of the target's soul in a specially prepared gemstone worth at least 20,000 Ryo (Not included with Performance Price). The loss of the soul shard forces the target to lose a piece of their soul that cannot be regained until the soul shard is returned to the target. The gem containing the soul shard may be used as if it were a body part for the Raise Dead Ritual and ignores the 30 day limit normally associated with Raise Dead. If the gem is put in contact with the corpse of the target, it will restore the target to life as per the Raise Dead Ritual, though no component cost is paid. Either method of using the gem to return the target to life restores the soul shard to the target and shatters the gem. The target of this ritual cannot pass onto any sort of afterlife as long as the gem containing its soul survives, even if it dies of old age or by other means Raise Dead cannot remedy. If the gem is destroyed, the soul shard returns to the target immediately without harm to the target.
Limit: Must be a Ritualist for Restoration Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 36,000 Ryo
Deep Pockets x16
Rank: "C"
Type: Creation Ritual
Effect: The user causes the slots of a garment to hold far more than they normally can.
Special: To perform: 10 minutes; Duration: Permanent
Drawback: ---
Description: When the ritual is performed, user chooses 1 pocket (apparel slot holder) can hold up 1.5 cubic feet in Volume (50 Slots). Items in the affected pockets do not change the form nor weight of the pocket (apparel slot holder). The garment's wearer can draw an item from an affected pocket as a Movement.
Limit: Must be a Ritualist for Creation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo
Cost: Ryo 332, 500
//Eneter//Exit
Flute, Basic, Small (Overview)
Rank: "C"
Type: Main, Instrument, Wind Instrument
Effect: The flute is a musical instrument of the woodwind family. Unlike woodwind instruments with reeds, a flute is an aerophone or reedless wind instrument that produces its sound from the flow of air across an opening.
Special: ---
Drawback: ---
Description: Some of these types are Fife, Piccolo, Western concert flute, Alto flute, Bass flute, Contra-alto flute, Contrabass flute, Double contrabass flute, and Hyperbass Flute. These Instruments range up to 2 feet in size.
Limit: These types of items may be capable of being bought inside any Musical Shop.
Cost: 2,500 Ryo
Wormhole Jumper
Rank: "S"
Type: Augmentation
Effect: User has developed the ability to use gravity to warp time and space, creating a portal between their location and another location nearby.
Special: To perform: 12 hour; Duration: Permanent
Drawback: ---
Description: Neutral - Takes up 6 Augmentation Points. Once per day the user may instantly transfer themselves from their current location to any other spot within 150 meters of their current location. The user always arrive at exactly the spot desired—whether by simple visualizing the area or by stating a direction. After using this Augmentation, the user cannot take any other forms of action until their next round. User can bring along objects as long as their weight does not exceed triple the user's weight. User may also bring 2 additional willing or smaller creature per Class Level. A large creature counts as 2 Medium creatures, a Huge creature counts as 2 large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with the user. If the user arrives in a place that is already occupied by a solid body, the user and each creature traveling will take Minor damage and is shunted to a random open space on a suitable surface within 30 meters of the intended location.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 36,000 Ryo
Psionic Shield
Rank: "S"
Type: Augmentation
Effect: User's mind evolves to reject intrusion, giving a distinct advantage over mind-affecting abilities.
Special: To perform: 12 hour; Duration: Permanent
Drawback: ---
Description: Neutral - Takes up 6 Augmentation Points. User gains a +4 Ritual bonus to all saves made resist any mind-affecting Jutsus. Furthermore, the user can extend their Psionic Shield to all characters or creatures immediately adjacent to the user by spending a full round of concentration on maintaining the Psionic Shield. If in any round the user does not take the full round to maintain the shield, the bonus applies only to the user and not to thee adjacent allies.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 36,000 Ryo
Sonic Blasters
Rank: "A"
Type: Augmentation
Effect: A ritual that employs special tubes into the user's body and arms allowing them to shoot sonic blasts from the palm of their hands.
Special: To perform: 12 hour; Duration: Permanent
Drawback: If the air tubes are clogged, it will result in a terrible backfire bursting out of the side of the arms.
Description: Picture Picture Internal - Takes up 4 Augmentation Points. User is fitted with hollow air tubes that extended through their arms and opened through their hands allowing the user to propel a combination of air pressure and sound in various ratios, controlled by the user. User can control the ratio of air pressure and sound via Augmentation Ritual. By propelling this combination, user can release Sonic blasts of air. These blasts are powerful enough to destroy stone, and can be used to soften the ground. By increasing air pressure to 100% and reducing sound waves to 0%, the blasts can be used to deflect thrown kunai. Performing the technique and altering pressure takes "C" rank of handseals of time while the range is 7 meters plus 6 meters per Class Level coned. This technique may do 60 Armour Points worth of Sonic Damage. User may also create a massive gust of cutting wind with 80 Armour Points of Sonic Damage capable of leveling the surrounding area. This takes up "B" Rank worth of handseals of time. The range of this technique is 7 meters plus 6 meters per Class Level radius in a half circle. User may use 1 of these abilities once per round.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 35,000 Ryo Performing Price: 26,000 Ryo
Dual Brains
Rank: "A"
Type: Augmentation
Effect: User has 2 brains.
Special: To perform: 3 hour; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 5 Augmentation Points. User has 2 brains, 1 in their head and 1 located in another location. Whenever the user makes a Will Save, the user rolls twice and takes the higher roll.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 35,000 Ryo Performing Price: 26,000 Ryo
Material Allergy x3 (give back 15) (sheep) (rabbit) (Strider)
Rank: "C"
Type: Augmentation
Effect: An allergy that affects the user by negating Damage Reduction and reducing the target's movement by 1.
Special: To perform: 3 hour; Duration: Permanent
Drawback: ---
Description: Neutral - Drawback - Gives Back 5 Augmentation Points. The user suffers a reaction to an ordinary substance, such as a material. So long as they are in contact with the substance (breathing, touching, eating, etc.) they will suffer adverse effects. If a successful attack is made against the user with the allergy they will lose a Movement for the round. The user also loses any Damage Reduction that would normally shield against an attack. Before picking grabbing the Allergy Augmentation the user may choose from the list: Clay, Plastic, Iron, Specific Plant, Silver or Gold, Leather, Specific Material, Specific Animal, Bone and Ivory, and Specific Drug. May be chosen once. User may grab more Allergies for Roleplay purposes however it does not give any extra benefits.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Hidden Soul (with gem +20,000)
Rank: "S"
Type: Restoration Ritual
Effect: The user places a piece of their soul into a small gemstone, which creates a shelter for the soul to hide in, should the body be destroyed.
Special: To perform: 8 hours; Duration: Special
Drawback: ---
Description: The user removes a fragment of a willing or helpless target's soul with this ritual, allowing the target to avoid many of the Raise Dead ritual's limitations. This ritual places a shard of the target's soul in a specially prepared gemstone worth at least 20,000 Ryo (Not included with Performance Price). The loss of the soul shard forces the target to lose a piece of their soul that cannot be regained until the soul shard is returned to the target. The gem containing the soul shard may be used as if it were a body part for the Raise Dead Ritual and ignores the 30 day limit normally associated with Raise Dead. If the gem is put in contact with the corpse of the target, it will restore the target to life as per the Raise Dead Ritual, though no component cost is paid. Either method of using the gem to return the target to life restores the soul shard to the target and shatters the gem. The target of this ritual cannot pass onto any sort of afterlife as long as the gem containing its soul survives, even if it dies of old age or by other means Raise Dead cannot remedy. If the gem is destroyed, the soul shard returns to the target immediately without harm to the target.
Limit: Must be a Ritualist for Restoration Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 36,000 Ryo
Deep Pockets x16
Rank: "C"
Type: Creation Ritual
Effect: The user causes the slots of a garment to hold far more than they normally can.
Special: To perform: 10 minutes; Duration: Permanent
Drawback: ---
Description: When the ritual is performed, user chooses 1 pocket (apparel slot holder) can hold up 1.5 cubic feet in Volume (50 Slots). Items in the affected pockets do not change the form nor weight of the pocket (apparel slot holder). The garment's wearer can draw an item from an affected pocket as a Movement.
Limit: Must be a Ritualist for Creation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo