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Zankuuha (Sonic Blasters) Rank: "B" Type: Main Effect: A weapon with a primary ability to control air pressure, while its second ability is to manipulate air pressure in more ways than raw destructive power flowing from one or two points. The weapon works on the principles of air pressure and sound waves. There are three different types of effects. These effects are explosive potential, confinement potential, and sonic waves potential. Special: A weapon that must be installed into the arms of the user through a surgical procedure. Drawback: The weapon can easily be clogged. The weapon must be cleaned at all times. When the weapon becomes clogged or blocked off, the techniques of the Zankuuha become violent and backfires against the user pushing back into the limbs releasing its force within capable of lossing a limb. Description: Picture A small tube is placed into the palm of the hand. The tube is placed into the arm and into the body. Within the arm and the body chakra is used to combust forth into the three potentials that exerts out creating a sound blasting creation. The user must have a surgical process is quite a painful process as the tubing is placed into the arms while metal coils is placed at the end so then the body would not constrict the flow of the chakra and sound waves. Limit: They May have this weapon installed, or start off with this weapon. This weapon may be found in any Village. Must have the Sound Release. Cost: 15,000 Ryo (For Procedure, and Weaponry)
[. Secondary Items]
Clubs, Stick Weapons (Overview) x 2 Rank: "C" Type: Main, Bludgeoning/Piercing, Club Effect: Blunt stick like weapons used for bashing, attacking and defense that reaches within a certain length and genre. A style of sticks used in sets of two most of the time. Special: --- Drawback: --- Description: Any type of stick like weapons that reaches to a respectable size of four feet in length but nothing bigger. These sticks can be used for defensive or offensive purposes. Some are used as singular weaponry while some for two. These weapons range from the Hanbo, the Jo, the Kubotan, the Otta, the Tambo, the Tonfa and even the Yawara. These are considered as stick weapons. Limit: These types of weapons may be capable of being bought inside any Weapon Shop Cost: 2,000 Ryo per stick.
Compass Lensatic (Overview) x 1 Rank: "B" Type: Secondary, 4 per Slot, Gadget, Survival, Compass Effect: A magnetic compass having a magnifying lens for reading the compass scale. Special: --- Drawback: --- Description: Picture The Lensatic Compass features three main parts. The base forms the body of the compass and holds the needle, dial and rotating scales. The cover contains the sighting wire, and serves to protect the compass when closed. The rear lens flips out when the compass is open, and is used to read the dial. The military often uses Lensatic Compasses, which are designed for strength. The Lensatic Compass is 3.25 inches by 2.25 inches and 1.125 thick. Without a Compass there is a percentile chance the user will not be able to determine True North depending on their Geographical location. Limit: These types of items may be capable of being bought inside any Gadget Shop. Cost: 4,000 Ryo per Slot, or 1,000 Ryo Each
Blood Clot Pill x 3 Rank: “C” Type: Secondary "3" Per Slot Effect: A pill that stops bleeding and accelerates the red blood system. Special: --- Drawback: --- Description: The pill is about 1/2 in diameter about roughly the size of a regular Marble, the color of the pill is a bit darken from all the different herbs that were mixed into it. The pill is able to activate somewhat of a chemical reaction in the body that will trigger the Thrombus or also commonly know as (Blood Clot) is the final product of the blood coagulation step in hemostasis a very important part (the cessation of blood loss from a damaged vessel). A thrombus in a large blood vessel will decrease blood flow through the vessel that has been damage. So that the blood will then thicken and form a clot of blood cells and fibrin strands to stop the bleeding when blood vessel is severed. Limit: Found in Any Hospital Shop Cost: 500 Each
Soldier Pill x 3 Location: Every Region Preparation: Ingredient include: Ginseng, Gariig. First you will need to take the Gariig found only in desert regions and ground it up with a mortar and pestle. After it has become fine sand like substance, you will need to set up a bowl where you will then place the Ginseng leaf in. After grinding the ginseng up and mixing it with the ground Gariig, you will need to make the two into a pill. To do this you just mix the powders in water then let them dry molding it into a ball/pill like shape. Special: Can be made by finding things in nature based off of the ingredients rarity, or found within any medical item shop. Description: Soldier pills are used to increase stamina as well as chakra, but have the downside of once they wear off (after about 3 days) the user will suffer from severe fatigue and anxiety (probably due to the fact that soldier pills are like supercharged speed). Essentially, after taking a soldier pill, whatever chakra/stamina you have remaining is doubled. It does not increase your chakra/stamina past its maximum, and if you take one when you have full endurance it will actually negatively affect you by giving you a mild seizure. For example: you have 40% chakra left, after taking this pill it increases to 80% left. Drawback: the effects of the pill will wear off after the thread it was used in is over, or 3 travel days, at which point you will suffer from anxiety and fatigue. The fatigue will make it so all of your movement abilities are halved and you will not be able to perform any techniques equal to or higher then your class level. The fatigued effect will wear off after 10 IC posts. If you take a pill when you have full chakra/stamina, then you will suffer from a mild seizure because the excessive hormones within your body will cause an odd overload in some of your systems which will cause a type of shockwave to your brain. The seizure will incapacitate you for 5 posts, and you will still suffer the fatigue drawback caused by taking the pill normally. Cost: 3,000 each
World Map Rank: "B" Type: Secondary, "1" per Slot Effect: A Map that has all Capital Cities listed within all villages, and known villages. Does not have any Hidden Village listed within. Special: --- Drawback: --- Description: A Scroll of the world map that is known so far. The map is designed to help People move from one place to another in moving without getting to lost. Important Cities such as the Capital Cities are marked up. No Hidden Villages are marked. The only way to actually remember a Hidden Village location is first having this map. Any other way is void unless you are part of that village. Limit: This can be found within any Shop found in any Capital, or any Village Cost: 7,500 Ryo
Rope, Basic (Overview) - One Bundle Rank: "C" Type: Main, Slashing, Soft Weapon Effect: A length of strong cord made by twisting together strands of natural fibers such as hemp or artificial fibers such as polypropylene. Special: --- Drawback: Hard on the hands, capable of burning the hands if rubbed quickly against the hands. Description: A rope is a linear collection of plies, yarns or strands which are twisted or braided together in order to combine them into a larger and stronger form. Ropes have tensile strength and so can be used for dragging and lifting, but are far too flexible to provide compressive strength. As a result, they cannot be used for pushing or similar compressive applications. Rope is thicker and stronger than similarly constructed cord, line, string, and twine. Rope is normally sold in Bundles. A bundle of Rope is 15 Meters. (May only start with 1 bundle for New Characters) Limit: These types of weapons may be capable of being bought inside any Weapon Shop. Cost: 2,025 Ryo per Bundle, 135 Ryo per Meter
Bo-Shuriken (Overview) - 2 Slots Rank: "C" Rank Type: Secondary, 15 per Slot, Piercing, Shuriken Effect: Is a concealed weapon that is generally for throwing, and sometimes stabbing or slashing. Special: --- Drawback: --- Description: Bo-shuriken was constructed from a wide variety of everyday items, and thus there are many shapes and sizes. Some derive their name from the materials they were fashioned from, such as kugi-gata (nail form), hari-gata (needle form) and tantō-gata (knife form); others are named after the object to which they appear similar, such as hoko-gata (spear form), matsuba-gata (pine-needle form) while others were simply named after the object that was thrown, such as kankyuto (piercing tool form), kunai-gata (utility tool form), or teppan (plate metal) and biao (pin). Other items were also thrown as in the fashion of bo-shuriken, such as kogai (ornamental hairpin), kogata (utility knife) and hashi (chopsticks), although these items were not associated with any particular school of shurikenjutsu, rather they were more likely just thrown at opportune moments by a skilled practitioner who was skilled in a particular method or school. Limit: These types of items may be capable of being bought inside any Weapon Shop. Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Makibishi (Overview) - 1 Slot Rank: "C" Rank Type: Secondary, 16 per Slot, Piercing, Makibishi Effect: Makibishi are small, sharp objects that are mostly used to prevent someone from walking from one side to another, since they would hurt their feet if they tried to pass it. Special: --- Drawback: --- Description: When pursued by enemies, ninja would scatter makibishi on the ground. In ancient Japan, common footwear consisted of sandals made of straw, called zori, which offered relatively little protection against such hazards. Makibishi spines were often hooked, and occasionally grooved to allow for a light coat of poison, to increase the damage they dealt to those unfortunate enough to step on them and possibly result in death. Limit: These types of items may be capable of being bought inside any Weapon Shop. Cost: 1,600 Ryo per Slot, or 100 Ryo Each
Grenade: Spiked - 3 slots Rank: "B" Type: Secondary, 1 per Slot, Explosive, Grenade Effect: A Fragmentation Grenade that is filled with spikes inside that travel at high speed and with great force when it explodes. Special: --- Drawback: May harm the user if not thrown right. Description: A fragmentation grenade that releases mass amounts of spikes in all directions as the debris jam packed inside the weapon. These grenades were sometimes classed as defensive grenades because the effective casualty radius of some matched or exceeded the distance they could be thrown, thus necessitating them being thrown from behind cover. Fragmentation grenades have a killing radius of 5 meters with a wounding radius of 15 meters. It takes 6 seconds before it explodes. Limit: These types of items may be capable of being bought inside any Weapon Shop. Cost: 3,000 Ryo Each
[. Non Weapon Items]
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[. Slot Holding Items]
Cloak Type 4 (Overview) [12/20] Rank: "B" Type: Main, Tailor, Slot Holder, Holds 20 Slots (20 for Items of Scroll Length), Cloak/Harness Effect: A Cloak that holds an amount of items inside without giving a hint that the cloak may actually hold items inside. Special: --- Drawback: --- Description: Picture A Harness and Cloak that attaches to one another. This harness is attached to the chest to be held up right that have long strips of leather reaching down to the cloak that attaches to the end of the cloak. Consider each strip to be a thick belt that attaches to the chest harness. Each harness has 5 pouches that holds 1/2 a slot each. These pouches are scroll length so they are able to hold knives, senbon, kunai and other items that are the same length as a scroll. This Cloak only has 8 belts that have a total of 20 slots to carry items inside. Limit: These types of items may be capable of being bought inside any Tailor Shop. Cost: 7,000 Ryo
Barely Standing at four foot in height Shugi is an eight year old orphan who in the past year has taken up residence in the hidden Rain village. With an average weight there is nothing overly extraordinary with Shugi's appearance other than the weapon built into his bodily system. His actually bodily features as previously stated are rather .unextraordinary
With a mess of snow white, neck length wind blown hair sat upon his head. Although most of it is kept free flowing in the wind part of his hair is covered by the bandages he is nearly always seen to be wearing. Around his forehead about two or three inches in height sits the first set of bandages, it is also upon these bandages where his .Amegakure headband sits
The bandages around his head is mainly covered by his fringe and hair however near the temples the bandages can be seen holding down two strips of hair. Below his headband sits two grey eyes, these grey eyes look near lifeless and blind however it is not his eyes which he doesn't .use
In fact it is quite the opposite. His eyes carry the secret to his strength, the byakugan. Although his body is small his muscles are still defined enough to fight and his chakra honed enough for the use of the Jyuuken. It is also thanks to his use of jyuuken that his fingers are .nimble enough to perform crafting
Covering his mouth and nose is another set of bandages, these bandages act and look as if they are a face mask. The bandages work their way around the lower half of his face and get covered by hair around the back. Te bandages do not cover his ears however but they .do work their way down his neck and onto his torso
Around the torso and working their way down the individual arms, the bandages continue and stop at the wrist with only one of two bandages going and securing around the base of each middle finger .before working back up the arms
The bandages continue to travel down covering his torso and work down his legs covering the thigh of each one whilst travelling down to his ankle on the right leg. The bandages do nothing to aid him with pain .or any injuries they are there purely for comfort and nothing else
Sitting over the bandages are a set of beige colored clothing. There is a sleeveless top underneath his cloak type four, the cloak only goes down to his waist but still provides plenty of warmth. Upon his lower half sits a pair of slightly baggy pair of trousers which sit around his ankles. Although he is often bare foot he does own a pair of cream .ninja sandles
[. Personality]
Shugi is not like many of those his age, he isn't a loud and obnoxious child. Infact Shugi doesn't even talk, that is not to say he cannot talk, he just doesn't. There are no real reasons behind his lack of a voice, at times he has been found talking to a person or two but often the case is he will just sign or use body language to portray what he is saying. On occasion the quiet child will write out the message but that is typically only the case if someone isn't understanding him. Through his lack of talking though he has gained a good friend, another child roughly his age who was born of the shitakuma blood limit had been .known to act as his voice while Shugi acted as his eyes
As stated before there are no medical or traumatic reasons behind the child's lack of vocalism. He is a typically happy child who enjoys his training and his time working for the village. Due to his rather unique circumstances with his crafting skills, his sensory skills and even his combative skills this young boy has earned a bit of a reputation. Although he doesn't get joy from killing, the happiness of completing a village appointed task is something which always puts a smile behind .the bandaged face mask of this young boy
As shown through his craftsmanship, Shugi is a rather artistic and mentally creative boy. Although he doesn't have the typical book smarts which many of the shinobi have, his street smarts and creativity typically can get him out of most messes. For example he could use an offensive technique from the wind blasters installed in his body to leap up and out the way of an incoming attack or to quickly leap high into the air. His creativity isn't just shown on the battle field however as he is also the type of person to sit back in the village ad work away upon his crafting quite happily. Although he is currently only able to do the basics there is potential to develop into further making more tailor .crafting
Shugi's loyalty to the village is far from questionable, he is happily devoted to the village even though he has only been a member of it for but a few years. After what happened in his previous residence a member of the hidden rain took him in and it was from here that the training to become a shinobi began. It caught his eye more than his natural crafting and the talent behind his eyes. The loyalty came with the joy of training he possesses and the thankful attitude he has to the .village as without it there would have been a high chance of death
Although he is rather mature for is age and isn't a loud child Shogi's other childhood instincts are still there, he loves to play and mess about with his friends when he isn't training or out on mission. He typically see's time within the village as free time unless it gets otherwise sanctioned by the Amegakure Kage. His favorite game typically is man hunt as it allows one to hone their ninja skills at the same time, it provides skill running and increases your dexterity and agility along with the ability to adapt to different circumstances and .changing environments
[. History]
Shugi's birth right came from his family, although he was born in the land of rain it is not where his family descended from. His mother was originally a main house hyuuga, whilst his father was a branch member. After falling in love with one another and discovering their pregnancy the pair decided to retire from the ninja field and with politeness bowed out from the village. They swore to the village that they would not swear allegiance to any other village and when the child was old enough the pair along with the child would return to leaf. Unfortunately .this promise would prove to go unfulfilled
Shugi was born in the land of rain with his two hyuuga parents, due to having a main house mother he was granted not having the branch seal and gifted with main house status. Although at the time the child wasn't born he already was in good standings with leaf, seeing the time the expecting pair left the village his mother was five months pregnant they had set up a comfortable home ready for the child to be bought into. It is in this house that the first seven years of his life would be happening. The house itself was a simple single floor place, two bedroom, bath room, kitchen / diner / family room and a separate .training field. Life was good and nothing major would happen
At the age of six the young shinobi's dojutsu began to work and his basic training would begin. The byakugan was a powerful dojutsu and it came with an even more powerful fighting style. It was one which both his father and mother were very well diversed within. Training begun at an early age as it would have done within the village and it wouldn't take long for him to understand the basic principles of the style. At the age of six Shugi still had barely spoken but everyone around the village knew he was capable of it, it was just something he chose not to do and after a while they learned to live with it. Most morning were spent studying the basic techniques of a shinobi with his father while in the afternoons the studying of tai jutsu was performed with his mother. Evenings were a time of relaxation before the next day would occur and the roles reverse, the father took over the training while the mother .taught shinobi basics
It was Shugi's seventh birthday though when the truly difficult training had begun. It was clear he had mastered the style but there are always techniques one needs to master. Although first it was time for celebrations, due to it being his seventh birthday and him mastering the jyuuken fighting style his parents decided to take him out and treat him. Going through all the many shops he came across one gadget in particular. It was a sonic blaster and although it required a ritual type operation to have his parents deemed it okay. After purchasing the gadget and having it installed on his body Shugi was in sever pain, although it was pain which would end up being well worth it in the .future
Unfortunately it also left him vulnerable for the time being and the village he lived within was attacked during the same night. Resting in bed as he recovered, shugi's parents were outside the house fighting to protect their son and on this night they would fall. Being barely able to move from the pain he was helpless as a single member of the attacking force entered the house, searching around the area they finally came to Shugi's room, with the most painful twitch of his life thus far he tilted his palm towards the man a a single blast decapitated him.Hearing more people on their way Shugi thought fast, using what ever he could to gather blood he would cover his sheets and himself .while letting more pool around his bed and drip to the floor
It was this quick thinking which would save his life and although the physical pain he suffered that day was intense, nothing was more painful than finding out about his parents deaths. Twenty hours passed and a passing troop of Amegakure shinobi came through the village, feeling repulsed by the destruction they quickly began to root around in hopes of finding some survivors and out of the lot there were but two people left alive. One being Shugi the other being the other child he had grown fond of, he was a shitakuma and together the pair would be .taken to Amegakure and presented to the kage
The two people who each found a child were put as primary carers for the children but due to Shugi's habit of not speaking his name was not found out. Thus the man in who's care he was put named him Caleb. For the next year and a half Shugi would go by the name Caleb quite happily, he didn't mind it and it didn't remind him of his past but when he was comfortable with the person who cared for him he revealed his real name. Although during this time the pair had become accustomed to Caleb so with this man he would keep the name Caleb but with the .other shinobi he would typically introduce himself (eventually) by Shugi
Basic Grips Rank: E - 5 Skill: Taijutsu Effect: --- Special: --- Drawback: ----- Description: The user will learn the various Tonfa grips. Some of the grips include the Basic Grip, Front Head Grip, Back Head Grip, Extended Grip and Oblique Grip. Limit: None
Jyuuken Basic Stance Rank: E - Freebie ~ 1 Skill: Taijutsu Effect: Allows the user to use a number of basic Jyuuken techniques. Special: -- Drawback: -- Description: The user faces in a sideways formation, with the front leg extended and the back leg turned in the same direction. The user bends their knees slightly, but their weight is distributed evenly through the legs. The front arm is extended before them. The palm of hand of the front arm is open, with the fingers outstretched and held together. The other hand is extended in the same direction, forming an ‘L’ shape. Limit: Must learn from a Jyuuken teacher or at the Hyuuga Mansion. Must be a Hyuuga.
Jyuuken Advanced Stance Rank: D - 10 Skill: Taijutsu Effect: Allows the user to use the more advanced Jyuuken techniques. Special: -- Drawback: -- Description: This stance is very similar to the Basic Stance, with a few alterations. The back leg is more bent, bringing the user’s body closer to the ground. The front arm remains the same while the palm of the back arm is slightly turned, causing it to face upward instead of forward. Limit: Must learn from a Jyuuken teacher or at the Hyuuga Mansion. Must be a Hyuuga. Must know Basic Jyuuken Stance
Hakke Kusho (Eight Trigrams Empty Palm) Rank: D - 10 Skill: Taijutsu Effect: A palm thrust that releases a burst of chakra, knocking an opponent far backwards. Special: -- Drawback: -- Description: From the basic stance, the user concentrates chakra into their palm, building it up. The user then rushes forward and slams their palm into their opponent, releasing the chakra and sending the opponent flying backwards. How far the opponent is sent back is dependent on the rank of the user. Difficulty Class D – Five Meters Difficulty Class C – Ten Meters Difficulty Class B – Fifteen Meters Difficulty Class A – Twenty Meters Difficulty Class S – Twenty-five Meters
Limit: Must learn from a Jyuuken teacher or at the Hyuuga Mansion. Must be a Hyuuga. Must know Jyuuken Basic Stance.
Harichakra (Chakra Needle) Rank: D - 10 Skill: Taijutsu Effect: The user forms small needles of chakra from the tenketsu on their fingers which can slice through chakra creations, which are normally indestructible. Special: -- Drawback: -- Description: The user pushes chakra from their fingertips, creating small needles of pure chakra on the tips of the pointer and middle fingers. Limit: Must learn from a Jyuuken teacher or at the Hyuuga Mansion. Must be a Hyuuga. Must know Jyuuken Basic Stance.
Jyuuken Tenketsu (Gentle Fist Chakra Points) Rank: (C, B,) A - 30,80 Skill: Taijutsu Effect: This is a stackable technique, teaching the user how to find and strike the tenketsu on the human body. Special: -- Drawback: -- Description: When first learned, the user is capable of finding and striking ninety tenketsu. When the B ranked version is learned, the user is capable of finding and striking one-hundred-eighty tenketsu on the human body. When the A rank version is learned, the user can strike all three-hundred-sixty-one teneketsu on the human body. Limit: Must learn from a Jyuuken teacher or at the Hyuuga Mansion. Must be a Hyuuga. Must know Harichakra.
Hakkeshou: Nankan (Hands of the Eight Divinations: Barrier) Rank: C x 3 - 30,30,20 Skill: Taijutsu Effect: Speeds up the user by 2 movements each time used. Special: -- Drawback: Can only be used five times a day. If the user is higher than C rank, it still requires twenty TP to learn Nankan again. Description: The user excretes chakra from their tenketsu steadily, creating a barrier around them that alerts the user of motion before it comes near the user, giving them the appearance of heightened reflexes. Some maintain that this skill was created in order to combat the Sharingan. The user can only use this technique five times a day when first learned. Each time it is learned again, the user can use it one extra time per day. Limit: Must learn from a Jyuuken teacher or at the Hyuuga Mansion. Must be a Hyuuga. Must know Jyuuken Advanced Stance.
Hakkeshou: Sekishokyuu (Hands of the Eight Divinations: Barrier Sphere) Rank: C - 30 Skill: Taijutsu Effect: The user releases a mass burst of chakra from their tenketsu, stopping Taijutsu and physical projectiles. Special: -- Drawback: Does not protect against Ninjutsu at all. Description: The user releases a mass burst of chakra from their tenketsus, forming a dome-shaped blast with a diameter of about one meter. Any foe or physical caught within the blast area is stalled or completely stopped by the counterforce. This technique, however, cannot stall Ninjutsu attacks. Also, because it is stationary, it requires more chakra than the Kaiten. Limit: Must learn from a Jyuuken teacher or at the Hyuuga Mansion. Must be a Hyuuga. Must know Jyuuken Advanced Stance. Must known Hakkeshou: Nankan.
Hakkeshou: Kaiten (Hands of the Eight Divinations: Divination Whirl) Rank: C - 30 Skill: Taijutsu Effect: The user releases chakra from their tenketsu while spinning like a top, creating a dome of spinning chakra that will repel Ninjutsu and Taijutsu. Special: -- Drawback: -- Description: The user spins like a top, secreting chakra from all of their tenketsus at once. A blue dome of whirling chakra forms around them, spinning with such force that a wind is whipped up around the dome. The dome has a radius of five meters. Ninjutsu and Taijutsu strikes are blown back if they come into contact with the dome. However, strikes of B rank or higher can pierce the dome, causing a chakra reaction that will most likely blow both the user and the attacker backwards. Limit: Must learn from a Jyuuken teacher or at the Hyuuga Mansion. Must be a Hyuuga. Must know Jyuuken Advanced Stance. Must know Hakkeshou: Sekishokyuu.
Chakra no Uwaoi (Cover of Chakra) Rank: C - 30 Skill: Taijutsu Effect: The user forms a two inch thick shield of chakra around a specific part of their body momentarily. Special: -- Drawback: Requires deep concentration, can only hold on shield at a time, can only maintain a shield for a single attack against it. Description: A hard, glassy looking cover, with barely visible chakra flowing like liquid beneath it, coats the selected part of the body. This hardened cover of chakra can be used for offensive purposes, allowing the user to cause more damage with punches and kicks. The shield can also be used to block C rank Taijutsu strikes and projectiles. Anything stronger will cause the chakra shield to shatter. The user can form another shield as soon as one is broken or fades. Limit: Must learn from a Jyuuken teacher or at the Hyuuga Mansion. Must be a Hyuuga. Must know Jyuuken Basic Stance.
Hakke Kuushou (Eight Trigrams Wind Palm) Rank: C - 30 Skill: Taijutsu Effect: The user thrusts out their palm in a strike, releasing a burst of striking wind from it. Special: -- Drawback: -- Description: The user positions themselves and thrusts their palm out, as though striking someone right in front of them. A burst of chakra is released from their hand, mingling with the air and turning into a sort of bullet of air and ram into opponents. The maximum range of this technique is two meters. Limit: Must learn from a Jyuuken teacher or at the Hyuuga Mansion. Must be a Hyuuga. Must know Jyuuken Advanced Stance, must know Hakkeshou: Nankan.
Hakke: Yonuindo Kaihou (Eight Trigrams: Four Winds Release) Rank: B - 80 Skill: Taijutsu Effect: The user releases four Hakke: Kushou strikes at once. Special: Requires the user to gather chakra in their arm for one post. Drawback: Weakens the user’s arm, preventing them from using B rank or Higher Jyuuken techniques for two posts. Description: The user gathers mass chakra into their arm, then thrusts both arms forward, releasing four bursts of wind similar to the Hakke: Kushou. The winds move at high speed in a cone, causing enough destruction to even pierce solid stone. This technique had a range of two meters and a thickness of one meter. Limit: Must learn from a Jyuuken teacher or at the Hyuuga Mansion. Must be a Hyuuga. Must know Hakke: Kuushou. Must know Jyuuken Advanced Stance. Main House Only.
Hakkeshou: Daikaiten (Hands of the Eight Divination: Great Whirl) Rank: B - 80 Skill: Taijutsu Effect: An advanced version of Hakkeshou: Kaiten, the user releases a greater amount of chakra from their tenketsu while spinning like a top, creating a defensive chakra dome of a greater size. Special: -- Drawback: -- Description: The user begins to spin like a top, excreting chakra from their tenketsu at a much higher level than the Hakkeshou: Kaiten. This creates a dome of spinning chakra that will repel or stop Taijutsu, projectiles, and Ninjutsu of B rank or less. The radius of the giant dome is ten meters, and is capable of blowing opponents backward up to fifteen meters. Limit: Must learn from a Jyuuken teacher or at the Hyuuga Mansion. Must be a Hyuuga, Must know Hakkeshou: Kaiten, must know Jyuuken Advanced Stance, Main House Only.
Byakugan Rank: ("C") "B" "A" - Free Tech 1 Skill: NinJutsu Effect: Allows the user Special: --- Drawback: Byakugan user has a 360 degree field of vision, with the exception of a small blind spot behind the user's first thoracic vertebrae (as stated in the manga). Lacks the power of Analysis. This is demonstrated in an anime filler arc by Ranmaru, who created false chakra circulatory systems through the use of a dōjutsu (possibly a bloodline limit), causing the Byakugan to see inanimate objects as people and the objects themselves at the same time. However, it is not considered canon in a filler episode that a Byakugan user is unable to see the workings of such an "illusion". Description: Can see the minuscule chakra pressure points. With the use of certain hand seals, it also has telescopic, X-ray, and thermal vision. The Byakugan is the key to Konohagakure's strongest Taijutsu, the Jūken, as it allows the user to see the chakra circulatory system of an opponent. Each level of its insight can therefore be mystified by proper means. When first learned they are capable of seeing up to fifty yards in a 360 Degree radius except for that blind spot. Each time learned this amount of distance is increased by ten yards. When the user reaches up to a distance of One hundred yards the amount of training is increased to that of "B" Rank Level Training. The amount of distance is still increased by ten. When the user reaches up to a distance of Four Hundred Yards the user is capable of seeing even further but with an amount of A Rank Training. Limit: Must be part of the Hyuuga Bloodlimit.
Fuuton no Jutsu (Wind Release Skill) Rank: "C" - Freebie 2 Skill: NinJutsu Effect: --- Special: --- Drawback: --- Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Wind. This means that any NinJutsu or specialized TaiJutsu that deals the Wind Release will need this in order to be performed correctly. Limit: ---
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[. Sound Release]
Oto no Jutsu (Sound Release Skill) Rank: "C" - Freebie 3 Skill: NinJutsu Effect: --- Special: --- Drawback: --- Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Sound. This means that any NinJutsu or specialized TaiJutsu that deals the Sound Release will need this in order to be performed correctly. Limit: ---
Clothing Crafting Rank: ("C",) "B", "A", "S" - Free Technique 2 Skill: Supplementary Effect: A skill that allows a user to knit their own universal special clothing. Special: --- Drawback: --- Description: A tailor is a person who makes, repairs, or alters clothing professionally, especially suits and men's clothing. Although the term dates to the thirteenth century, tailor took on its modern sense in the late eighteenth century, and now refers to makers of men's and women's suits, coats, trousers, and similar garments, usually of wool, linen, or silk. When first learned the user is able to create "C" Rank clothing. Each rank the user learns they are able to create Clothing of equal rank. Limit: Must be a Tailor.