Sakomaru Thax
Apr 7, 2012 12:46:39 GMT -7
Post by derpicus on Apr 7, 2012 12:46:39 GMT -7
Basic Information
Name: Sakomaru Thax
Bloodlimit: None
Height : 5ft
Weight : 70lbs
Age : 9
Gender : Male
Alignment: Lawful Neutral
Birth Country: Land of Water
Village : Village hidden in the Mist
Special: Ninjutsu Specialist, Clan Specialist, Genjutsu Non-Specialist, Taijutsu Non-Specialist
Weapons
Primary Weapon:
Sword, Short (Overview)
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: Swords that slash hack, dice and anything else within this genre that reaches a certain length.
Special: ---
Drawback: ---
Description: A sword with a blade that ranges between 1 and a half feet to 3 feet. These swords can be any types such as the Short Sword, or the Tanto, Baselard, Cinquedea, Gladius, Kodachi, Xiphos or even the Mechete.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 2,000 Ryo
Secondary Items:
1. Kunai ( 2 slots worth)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A digging tool, a bit like a trowel. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Also used as a knife.
Special: ---
Drawback: ---
Description: The kunai is conventionally wrought in ranges from 6 to 8 inches, with the average at 7 inches. The kunai was used by common folk as multi-purpose gardening tools and by workers of stone and masonry. The kunai is not a knife, but something more akin to a crowbar. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Normally only the tip would have been sharpened. The uses to which a kunai was put would have destroyed any heat-treated and sharpened tool like a knife. There could be multiple kinds of kunais such as handless ones, or even double sided kunais as long as they are within the same length.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Hira-Shuriken (2 slots worth)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: Is a concealed weapon that is generally for throwing, and sometimes stabbing or slashing.
Special: ---
Drawback: ---
Description: Hira-shuriken is constructed from thin, flat plates of metal derived from a variety of sources including hishi-gane (coins), and kugi-nuki (carpentry tools), and generally resemble popular conceptions of shuriken. In modern popular culture, these are called "throwing stars" or "ninja stars". They often have a hole in the center and possess a fairly thin blade sharpened only at the tip. The holes derive from their source in items that had holes - old coins, washers, and nail-removing tools. This proved convenient for the shuriken user, as well, as the weapons could be strung on a string or dowel in the belt for transport, and the hole also had aerodynamic and weighting effects that aided the flight of the blade after it was thrown. There is a wide variety of forms of hira-shuriken and they are now usually identified by the number of points the blades possess.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Makibishi (3 slots worth)
Rank: "C" Rank
Type: Secondary, 16 per Slot, Piercing, Makibishi
Effect: Makibishi are small, sharp objects that are mostly used to prevent someone from walking from one side to another, since they would hurt their feet if they tried to pass it.
Special: ---
Drawback: ---
Description: When pursued by enemies, ninja would scatter makibishi on the ground. In ancient Japan, common footwear consisted of sandals made of straw, called zori, which offered relatively little protection against such hazards. Makibishi spines were often hooked, and occasionally grooved to allow for a light coat of poison, to increase the damage they dealt to those unfortunate enough to step on them and possibly result in death.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,600 Ryo per Slot, or 100 Ryo Each
Grenade: Mine
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: An explosive device used as a land mine that explodes and harming whoever steps on it.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Picture A typical land mine includes the following components: firing mechanism or other device (including anti-handling devices), detonator or igniter (sets off the booster charge), booster charge (may be attached to the fuse, or the igniter, or be part of the main charge), main charge (in a container, usually forms the body of the mine), casing (contains all of the above parts). A land mine can be triggered by a number of things including pressure, movement, sound, magnetism and vibration. Anti-personnel mines commonly use the pressure of a person's foot as a trigger, but tripwires are also frequently employed. Most modern anti-vehicle mines use a magnetic trigger to enable it to detonate even if the tires or tracks did not touch it. Advanced mines are able to sense the difference between friendly and enemy types of vehicles by way of a built-in signature catalog. This will theoretically enable friendly forces to use the mined area while denying the enemy access. Mines have a killing diameter of 2 meters.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Grenade: Smoke (2 slots)
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A Grenade that gives off thick smoke when it explodes; used to make a smoke screen or to mark a position.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Smoke grenades are used as ground-to-ground or ground-to-air signaling devices, target or landing zone marking devices, and screening devices for unit movement. The body is a sheet-steel cylinder with emission holes in the top and bottom. These allow the smoke to be released when the grenade is ignited. Two main types exist, colored smoke (for signaling) and screening smoke. It fills an area radius of 15 meters with thick smoke. The smoke may come in different colors if the user wishes. Different color smoke could be used for information value if need. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Grenade: Incendiary (3 slots)
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: Hand grenade designed to be filled with incendiary materials, or used primarily for incendiary purposes.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Incendiary grenades (or thermite grenades) produce intense heat by means of a chemical reaction. The body is practically the same as that of a smoke grenade. The grenade has a death distance with fire within 5 meters radius while having a severe burning/wounding distance of 15 meters radius within the point of origin. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Non-Weapon Items: N/A
Character Depth
Sakomaru is impatient, often bursting out at his comrades for taking things slow and calm, he will often take things head on without much fear of getting hurt. He will often shout for the game to get started or the few missions he gets to go on. If he is assigned a "D" rank he will complain that he is able to do an "A" rank mission in which the person assigning the mission will laugh.
His impatience has gotten him into troubling situations before.
In that sense it also makes him cocky and sure of his ability to take on opponents without being hurt, this often gets him into trouble. He belives all his comrades inferior to him and is often challenging them to battles but 50% of the time he will lose, this dosen't stop him being cocky however. He thinks he is better than everyone else and in some cases he just might be. His cockiness is somewhat backed up with some strength however as he is one of the best Genin in the hidden mist village.
He is also power hungry always demanding to be leader of the games he and his "friends" play, In the future he wants to rule all the mist village but first he wants to become a squad leader. He is often telling his squadmates what to do, his squadmates find him annoying but they are still friends in a certain way. Of course Sakomaru will not sacrifice his "friends" even if that term between them is used loosely. Will they sacrifice him? is a different story.
Appearance
Sakomaru has a short black hair with his fringe falling down onto his forehead, he has light gray eyes that seem unfriendly and black eyebrows just above his eyes, he has a regular shaped mouth and clean white teeth, he has no freckles and is a very pale person.
His head his oval shaped and he has a short neck connecting to a thin body and long thin arms. He has relatively long legs for his age. He has little to no muscle which gives him a speed advantage. His body is pale and he is lanky (Tall & thin) for his age. He impresses the other kids with his height, often reaching high places and climbing about throughout the village.
He wears a mask that covers that bottom part of his face, just below the nose, the mask ends at his chin and the neck across. He wears his headband on his forehead normally, on his upper body he wears a black jacket with a white normal T-Shirt underneath. On his lower body he wears black pants that are baggy at the ends with a sheath at it's right side for his shortsword, he wears his buttpack at his left side. On his feet he wears plain blue sandals with no socks.
Background
Sakomaru Thax did not grow up in a clan, his last name was just from one family that really only went down in a relatively straight line of generations, his family lived in the mist village and his dad was a simple hunter making a living selling his goods. His mother was a housewive and raised him, since Sakomaru's dad was not a ninja, sakomaru learned no jutsu from him. When Sakomaru was younger he had considered being a shinobi but was never that serious about it until later on, when his life changed.
They were a normal family until bandits attacked the outskirts of the Mist village, plundering but not trying to start a war, they stormed into Sakomaru's dad's shop and threatned to kill him if he didnt hand over all his Ryo, Sakomaru's dad attempted to attack the bandits to stop tham getting to Sakomaru and his mother, it was a vain attempt and Sakomaru's dad was cut down and all the family's Ryo was taken, The bandits found the mother and didn't hesitate to kill her, at last they came to Sakomaru and they left him there, laughing saying good luck and have a happy life.
Sakomaru vowed to become a ninja and stop awful people like the bandits that attacked his house. His impatience to graduate academy made lots hate him, but he graduated where other failed and he was happy. Sakomaru now does "D" rank missions because his trainers feel he might be too reckless to go on a "C" rank mission beacuse even with a low risk rate he might still go poking around in something thats not his business and get himself into trouble.
Techniques:
Suiton no Jutsu (Water Release Skill)
Rank: C
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Water. This means that any NinJutsu or specialized TaiJutsu that deals the Water Release will need this in order to be performed correctly
Katon no Jutsu (Fire Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Fire. This means that any NinJutsu or specialized TaiJutsu that deals the Fire Release will need this in order to be performed correctly.
Limit: ---
Heat Mastery, when a user reaches to a point where they gain the full potential and understanding of fire and Heat the user is capable of many things. A technique such as this is a mastery of all Fire Techniques to where they do not have to worry about Minor Burns.
Fuuton no Jutsu (Wind Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Wind. This means that any NinJutsu or specialized TaiJutsu that deals the Wind Release will need this in order to be performed correctly.
Limit: ---
Techniques
Netou no Jutsu (Boiling Water Technique)
Rank: D
Skill: Ninjutsu
Effect: Cause water to super heat, adding a burn damage to water techniques.
-D: 100 Degrees/ 3 Gallons
-C: 110 Degrees/ 5 Gallons
-B: 120 Degrees/ 7 Gallons
-A: 130 Degrees/ 9 Gallons
-S: 140 Degrees/ 11 Gallons
Special: "Handseals"
Drawback: Ninja who have master Fire Release are almost immune. Can hurt user as well as opponent.
Description: By sending chakra into a body of water the user is able to make a drastic change in water temperature, sening it to the point of boiling. The water at this point can cause first degree burns to third degree burns, depending. This technique allso can only effect a certain amount of water at a time.
Limit: Must know the Fire and Water release.
Mizu Bunshin no Jutsu (Water Clone)
Rank: "C" Rank
Skill: NinJutsu
Effect: ---
Special: "Handseals"
Drawback: ---
Description: Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited; however, it can not travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state. When first learned the user is capable of having or capable of creating up to Five Clones. Each time learned the user learns this technique the number of Clones is capable of increasing by one. The maximum amount of clones is Ten for the Difficulty Class of D Rank. For each Difficulty Rank Increase the number increases by five of maximum but learning is still one per learned.
Limit: Water Release
Suiton – Suirou no Jutsu (Water Prison)
Rank: "C" Rank
Skill: NinJutsu
Effect: A Technique that may be used in order to trap an opponent by creating a prison made of water. The water is used so that the opponent may drown within the water if the opponent does not know how to escape forth.
Special: "Handseals"
Drawback: ---
Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a bushin technique, the ninja can imprison their target but still allow for a clone to attack others nearby.
Limit: Water Release
Suiton - Teppodama
Rank: "C" Rank
Skill: NinJutsu
Effect: Allows a user to shoot a ball of water out of their mouth.
Special: "Handseals"
Drawback: ---
Description: The Teppodama is a Ninjutsu technique utilizing the Water Element. The ninja does some hand seals which then causes a a big ball of water to come from the users mouth and then hit their target.
Limit: Water Release
Suiton - Suijou Choudanoretsu (Water Style - Striking Water Viper)
Rank: "C"
Skill: Ninjutsu
Effect: The user creates a long snake made from water to attack a single targer.
Special: "Handseals"
Drawback: The user must be within 20 meters of a large body of water.
Description: After performing the needed hand seals the user will levitate a beach ball sized sphere of water into the air. With the "Serpent" seal being held the sphere will draw upon its source of water to lash out with a long, sinuous viper up to 15 meters long and 20 centimeters thick. The snake will bite at and attempt to swallow the victim and drown them in its innards.
Limit: Water Release, Requires a significant water source
Name: Sakomaru Thax
Bloodlimit: None
Height : 5ft
Weight : 70lbs
Age : 9
Gender : Male
Alignment: Lawful Neutral
Birth Country: Land of Water
Village : Village hidden in the Mist
Special: Ninjutsu Specialist, Clan Specialist, Genjutsu Non-Specialist, Taijutsu Non-Specialist
Weapons
Primary Weapon:
Sword, Short (Overview)
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: Swords that slash hack, dice and anything else within this genre that reaches a certain length.
Special: ---
Drawback: ---
Description: A sword with a blade that ranges between 1 and a half feet to 3 feet. These swords can be any types such as the Short Sword, or the Tanto, Baselard, Cinquedea, Gladius, Kodachi, Xiphos or even the Mechete.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 2,000 Ryo
Secondary Items:
1. Kunai ( 2 slots worth)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A digging tool, a bit like a trowel. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Also used as a knife.
Special: ---
Drawback: ---
Description: The kunai is conventionally wrought in ranges from 6 to 8 inches, with the average at 7 inches. The kunai was used by common folk as multi-purpose gardening tools and by workers of stone and masonry. The kunai is not a knife, but something more akin to a crowbar. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Normally only the tip would have been sharpened. The uses to which a kunai was put would have destroyed any heat-treated and sharpened tool like a knife. There could be multiple kinds of kunais such as handless ones, or even double sided kunais as long as they are within the same length.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Hira-Shuriken (2 slots worth)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: Is a concealed weapon that is generally for throwing, and sometimes stabbing or slashing.
Special: ---
Drawback: ---
Description: Hira-shuriken is constructed from thin, flat plates of metal derived from a variety of sources including hishi-gane (coins), and kugi-nuki (carpentry tools), and generally resemble popular conceptions of shuriken. In modern popular culture, these are called "throwing stars" or "ninja stars". They often have a hole in the center and possess a fairly thin blade sharpened only at the tip. The holes derive from their source in items that had holes - old coins, washers, and nail-removing tools. This proved convenient for the shuriken user, as well, as the weapons could be strung on a string or dowel in the belt for transport, and the hole also had aerodynamic and weighting effects that aided the flight of the blade after it was thrown. There is a wide variety of forms of hira-shuriken and they are now usually identified by the number of points the blades possess.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Makibishi (3 slots worth)
Rank: "C" Rank
Type: Secondary, 16 per Slot, Piercing, Makibishi
Effect: Makibishi are small, sharp objects that are mostly used to prevent someone from walking from one side to another, since they would hurt their feet if they tried to pass it.
Special: ---
Drawback: ---
Description: When pursued by enemies, ninja would scatter makibishi on the ground. In ancient Japan, common footwear consisted of sandals made of straw, called zori, which offered relatively little protection against such hazards. Makibishi spines were often hooked, and occasionally grooved to allow for a light coat of poison, to increase the damage they dealt to those unfortunate enough to step on them and possibly result in death.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,600 Ryo per Slot, or 100 Ryo Each
Grenade: Mine
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: An explosive device used as a land mine that explodes and harming whoever steps on it.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Picture A typical land mine includes the following components: firing mechanism or other device (including anti-handling devices), detonator or igniter (sets off the booster charge), booster charge (may be attached to the fuse, or the igniter, or be part of the main charge), main charge (in a container, usually forms the body of the mine), casing (contains all of the above parts). A land mine can be triggered by a number of things including pressure, movement, sound, magnetism and vibration. Anti-personnel mines commonly use the pressure of a person's foot as a trigger, but tripwires are also frequently employed. Most modern anti-vehicle mines use a magnetic trigger to enable it to detonate even if the tires or tracks did not touch it. Advanced mines are able to sense the difference between friendly and enemy types of vehicles by way of a built-in signature catalog. This will theoretically enable friendly forces to use the mined area while denying the enemy access. Mines have a killing diameter of 2 meters.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Grenade: Smoke (2 slots)
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A Grenade that gives off thick smoke when it explodes; used to make a smoke screen or to mark a position.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Smoke grenades are used as ground-to-ground or ground-to-air signaling devices, target or landing zone marking devices, and screening devices for unit movement. The body is a sheet-steel cylinder with emission holes in the top and bottom. These allow the smoke to be released when the grenade is ignited. Two main types exist, colored smoke (for signaling) and screening smoke. It fills an area radius of 15 meters with thick smoke. The smoke may come in different colors if the user wishes. Different color smoke could be used for information value if need. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Grenade: Incendiary (3 slots)
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: Hand grenade designed to be filled with incendiary materials, or used primarily for incendiary purposes.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Incendiary grenades (or thermite grenades) produce intense heat by means of a chemical reaction. The body is practically the same as that of a smoke grenade. The grenade has a death distance with fire within 5 meters radius while having a severe burning/wounding distance of 15 meters radius within the point of origin. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Non-Weapon Items: N/A
Character Depth
Sakomaru is impatient, often bursting out at his comrades for taking things slow and calm, he will often take things head on without much fear of getting hurt. He will often shout for the game to get started or the few missions he gets to go on. If he is assigned a "D" rank he will complain that he is able to do an "A" rank mission in which the person assigning the mission will laugh.
His impatience has gotten him into troubling situations before.
In that sense it also makes him cocky and sure of his ability to take on opponents without being hurt, this often gets him into trouble. He belives all his comrades inferior to him and is often challenging them to battles but 50% of the time he will lose, this dosen't stop him being cocky however. He thinks he is better than everyone else and in some cases he just might be. His cockiness is somewhat backed up with some strength however as he is one of the best Genin in the hidden mist village.
He is also power hungry always demanding to be leader of the games he and his "friends" play, In the future he wants to rule all the mist village but first he wants to become a squad leader. He is often telling his squadmates what to do, his squadmates find him annoying but they are still friends in a certain way. Of course Sakomaru will not sacrifice his "friends" even if that term between them is used loosely. Will they sacrifice him? is a different story.
Appearance
Sakomaru has a short black hair with his fringe falling down onto his forehead, he has light gray eyes that seem unfriendly and black eyebrows just above his eyes, he has a regular shaped mouth and clean white teeth, he has no freckles and is a very pale person.
His head his oval shaped and he has a short neck connecting to a thin body and long thin arms. He has relatively long legs for his age. He has little to no muscle which gives him a speed advantage. His body is pale and he is lanky (Tall & thin) for his age. He impresses the other kids with his height, often reaching high places and climbing about throughout the village.
He wears a mask that covers that bottom part of his face, just below the nose, the mask ends at his chin and the neck across. He wears his headband on his forehead normally, on his upper body he wears a black jacket with a white normal T-Shirt underneath. On his lower body he wears black pants that are baggy at the ends with a sheath at it's right side for his shortsword, he wears his buttpack at his left side. On his feet he wears plain blue sandals with no socks.
Background
Sakomaru Thax did not grow up in a clan, his last name was just from one family that really only went down in a relatively straight line of generations, his family lived in the mist village and his dad was a simple hunter making a living selling his goods. His mother was a housewive and raised him, since Sakomaru's dad was not a ninja, sakomaru learned no jutsu from him. When Sakomaru was younger he had considered being a shinobi but was never that serious about it until later on, when his life changed.
They were a normal family until bandits attacked the outskirts of the Mist village, plundering but not trying to start a war, they stormed into Sakomaru's dad's shop and threatned to kill him if he didnt hand over all his Ryo, Sakomaru's dad attempted to attack the bandits to stop tham getting to Sakomaru and his mother, it was a vain attempt and Sakomaru's dad was cut down and all the family's Ryo was taken, The bandits found the mother and didn't hesitate to kill her, at last they came to Sakomaru and they left him there, laughing saying good luck and have a happy life.
Sakomaru vowed to become a ninja and stop awful people like the bandits that attacked his house. His impatience to graduate academy made lots hate him, but he graduated where other failed and he was happy. Sakomaru now does "D" rank missions because his trainers feel he might be too reckless to go on a "C" rank mission beacuse even with a low risk rate he might still go poking around in something thats not his business and get himself into trouble.
Techniques:
Suiton no Jutsu (Water Release Skill)
Rank: C
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Water. This means that any NinJutsu or specialized TaiJutsu that deals the Water Release will need this in order to be performed correctly
Katon no Jutsu (Fire Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Fire. This means that any NinJutsu or specialized TaiJutsu that deals the Fire Release will need this in order to be performed correctly.
Limit: ---
Heat Mastery, when a user reaches to a point where they gain the full potential and understanding of fire and Heat the user is capable of many things. A technique such as this is a mastery of all Fire Techniques to where they do not have to worry about Minor Burns.
Fuuton no Jutsu (Wind Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Wind. This means that any NinJutsu or specialized TaiJutsu that deals the Wind Release will need this in order to be performed correctly.
Limit: ---
Techniques
Netou no Jutsu (Boiling Water Technique)
Rank: D
Skill: Ninjutsu
Effect: Cause water to super heat, adding a burn damage to water techniques.
-D: 100 Degrees/ 3 Gallons
-C: 110 Degrees/ 5 Gallons
-B: 120 Degrees/ 7 Gallons
-A: 130 Degrees/ 9 Gallons
-S: 140 Degrees/ 11 Gallons
Special: "Handseals"
Drawback: Ninja who have master Fire Release are almost immune. Can hurt user as well as opponent.
Description: By sending chakra into a body of water the user is able to make a drastic change in water temperature, sening it to the point of boiling. The water at this point can cause first degree burns to third degree burns, depending. This technique allso can only effect a certain amount of water at a time.
Limit: Must know the Fire and Water release.
Mizu Bunshin no Jutsu (Water Clone)
Rank: "C" Rank
Skill: NinJutsu
Effect: ---
Special: "Handseals"
Drawback: ---
Description: Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited; however, it can not travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state. When first learned the user is capable of having or capable of creating up to Five Clones. Each time learned the user learns this technique the number of Clones is capable of increasing by one. The maximum amount of clones is Ten for the Difficulty Class of D Rank. For each Difficulty Rank Increase the number increases by five of maximum but learning is still one per learned.
Limit: Water Release
Suiton – Suirou no Jutsu (Water Prison)
Rank: "C" Rank
Skill: NinJutsu
Effect: A Technique that may be used in order to trap an opponent by creating a prison made of water. The water is used so that the opponent may drown within the water if the opponent does not know how to escape forth.
Special: "Handseals"
Drawback: ---
Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a bushin technique, the ninja can imprison their target but still allow for a clone to attack others nearby.
Limit: Water Release
Suiton - Teppodama
Rank: "C" Rank
Skill: NinJutsu
Effect: Allows a user to shoot a ball of water out of their mouth.
Special: "Handseals"
Drawback: ---
Description: The Teppodama is a Ninjutsu technique utilizing the Water Element. The ninja does some hand seals which then causes a a big ball of water to come from the users mouth and then hit their target.
Limit: Water Release
Suiton - Suijou Choudanoretsu (Water Style - Striking Water Viper)
Rank: "C"
Skill: Ninjutsu
Effect: The user creates a long snake made from water to attack a single targer.
Special: "Handseals"
Drawback: The user must be within 20 meters of a large body of water.
Description: After performing the needed hand seals the user will levitate a beach ball sized sphere of water into the air. With the "Serpent" seal being held the sphere will draw upon its source of water to lash out with a long, sinuous viper up to 15 meters long and 20 centimeters thick. The snake will bite at and attempt to swallow the victim and drown them in its innards.
Limit: Water Release, Requires a significant water source