Who knows-
Aug 14, 2010 23:07:31 GMT -7
Post by Aiji on Aug 14, 2010 23:07:31 GMT -7
Name: Airontoku, Aiji [Beloved Child]
Age: Twenty Four [24]
Height: Six Feet Two Inches [6'2"]
Weight: One Hundred and Sixty Seven Pounds [167 lbs.]
Gender: Male
Alignment: Chaotic Good
Birth Country: Tsuchi No Kuni
Village: Airon Nejiro [Iron Citadel]
Special:
-Ninjutsu Specialist-
-Taijutsu Specialist-
- -Bokushingu- [M]
- -Chakra Gates [I-IV]-
- -Free-
- -Free-
- -Free-
- -Free-
-Clan Non Specialist-
- -Airontoku- [M]
- -Free-
- -Free-
- -Free-
-Genjutsu Non-Specialist-
- -Free-
- -Free-
- -Free-
- -Free-
-Misc Specialties-
- -Free-
- -Free-
- -Free-
- -Free-
- -Free-
- -Free-
- -Free-
- -Free-
Secondary Weapons:
Butt Bag Type 1 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Bag
Effect: A waist pack worn with the pouch in back.
Special: ---
Drawback: ---
Description: Picture A pack worn at the back along a belt at the waist. Water repellent collar with drawstring pack with quick release closures attached to 1 inch cinch straps and a top carry handle. It has a vented bottom with keeper clips to attach to the belt, or straps to wrap around a belt. The compartment has the dimensions Height of 10.25 inches Width of 10.5 inches and Depth of 7 inches. The interior holds 15 slots of scroll length as well as main objects that fit in the same dimensions. Normally extra clothes is held in this spot as well as other non combative supplies.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 5,500 Ryo
Slot 1 = Metal Plates [x4] [x4 Exploding Tags [One on Each Metal Plate]]
Slot 2 = Metal Plates [x4] [x4 Exploding Tags [One on Each Metal Plate]]
Slot 3 = Metal Plates [x4] [x4 Exploding Tags [One on Each Metal Plate]]
Slot 4 = Metal Plates [x4] [x4 Exploding Tags [One on Each Metal Plate]]
Slot 5 = Metal Plates [x4] [x4 Exploding Tags [One on Each Metal Plate]]
Slot 6 = Metal Plates [x4] [x4 Exploding Tags [One on Each Metal Plate]]
Slot 7 = Metal Plates [x4] [x4 Exploding Tags [One on Each Metal Plate]]
Slot 8 = Metal Plates [x4] [x4 Exploding Tags [One on Each Metal Plate]]
Slot 9 = Metal Plates [x4] [x4 Exploding Tags [One on Each Metal Plate]]
Slot 10 = Metal Plates [x4] [x4 Exploding Tags [One on Each Metal Plate]]
Slot 11 = Metal Plates [x3] [x3 Exploding Tags [One on Each Metal Plate]]
Slot 12 = Free
Slot 13 = Tags: Exploding [x48][On Metal Plates][5 Unused]
Slot 14 = Free
Slot 15 = Free
Name Metal Plates [x43]
Rank: C
Type: Secondary, Accessory, 4 per slot, Projectile
Effect: Flat rectangular metal disks for throwing
Special: ---
Drawback: If mishandled, user may cut themselves
Description: These metal plates are small hand held size disks containing dimensions of 3 inches in width, 4 inches in length. Each of these disks have been forged and hammered to extreme degrees of thinness resembling that of a paper like card. The solidarity of such metals however are as durable if not more durable, than regular weapons such as shuriken and kunai. Made of a stainless steel, metal plates contain a one dull side on the bottom edge, allowing users to wield them between their knuckles, while the other three edges are honed into sharp blades. Due to such thinness and stacking capabilities, these weapons are easily contained and stored. The metal is temperedand coated in various sorts of ways so that they are not magnetic.
Limit: ---
Cost: 300 Ryo per slot
Tag: Exploding [x48]
Rank: "A"
Type: Secondary, 80 per Slot, Explosive, Tag
Effect: Exploding tags are scraps of paper inscribed with a special writing, centering on the kanji for "explode" (爆, baku). Infused with chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an enemy.
Special: ---
Drawback: May harm the user if not put right.
Description: Paper that is 2 inches by 6 inches in size and 0.039" (1 mil) thick. These papers are exploding tags that are able to harm and kill opponents or just simply explode within a certain radius. They can be placed on targets, wrap around a weapon, or even thrown at opponents. Tags have a killing diameter of 1 meter, and a wounding diameter of 2 meters. Tags can be activated to explode within 6 seconds, or by a simple technique. May be attached to 3 items without taking up room in a single slot.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 12,000 Ryo per Slot, or 150 Ryo Each.
Butt Bag Type 1 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Bag
Effect: A waist pack worn with the pouch in back.
Special: ---
Drawback: ---
Description: Picture A pack worn at the back along a belt at the waist. Water repellent collar with drawstring pack with quick release closures attached to 1 inch cinch straps and a top carry handle. It has a vented bottom with keeper clips to attach to the belt, or straps to wrap around a belt. The compartment has the dimensions Height of 10.25 inches Width of 10.5 inches and Depth of 7 inches. The interior holds 15 slots of scroll length as well as main objects that fit in the same dimensions. Normally extra clothes is held in this spot as well as other non combative supplies.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 5,500 Ryo
Slot 1 = Ice Crystals [x5]
Slot 2 = Grenade: Smoke [x1]
Slot 3 = Grenade: Smoke [x1]
Slot 4 = Grenade: Smoke [x1]
Slot 5 = Grenade: Smoke [x1]
Slot 6 = Hikari [x1]
Slot 7 = Hikari [x1]
Slot 8 =
Slot 9 =
Slot 10 =
Slot 11 =
Slot 12 =
Slot 13 =
Slot 14 =
Slot 15 = World Map [x1]
Ice Crystals [x5]
Rank: Genin and up
Type: Secondary, five per slot.
Effect: When one of these are thrown, three large spikes of ice immediately burst out of the ground. Each spike is made of solid ice and is capable of piercing even metal.
Special: Depending on the terrain, one may require the ice release and a small amount of chakra.
Drawback: When the user throws these on terrain where no snow or ice can be found in the vicinity, then the height of these icicles are halves. The user will also require the ice release and a very small amount of chakra to set it off. Additionally, they will need some experience with ice jutsus for a better understanding on triggering the item.
Description: The small spherical shaped orb has a blue color too it along with a thin string wrapped tightly around it. The string is normally used for throwing it at long distances or even tying it to another projectile such as a kunai. On a terrain which has ice or snow in the area, even a few meters underground, three massive icicles will burst out of the surface it landed on. The icicles are 50 feet in length, and resemble thin trees due to the branches on the icicles. Two point outwards and one points up perpendicularly. When thrown in an area without any snow or ice, then the height will be halved to 25 feet and require a very little amount of chakra, estimated to be as smaller then what an e-rank jutsu would require. People of the snow country usually have enough experience with ice that the chakra usage is mediocre to them and they will not notice the difference. The providers of this ninja tool have yet to reveal their secret on how they make such a device, and shop owners usually sell them in packs of five.
Limit: Sold only to shinobi who belong to the village Hidden in the Snow. Requires snow or ice on the ground in order to be used. If not on an snowy/icy terrain: Ice release required along with at least one Hyouton jutsu to be sure of proper understanding over the release.
Cost: 1,000 Ryo for five orbs.
Grenade: Smoke [x4]
Rank: "C"
Type: Secondary, 1 per Slot, Combative, Explosive, Grenade
Effect: A Grenade that gives off thick smoke when it explodes; used to make a smoke screen or to mark a position.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Smoke grenades are used as ground-to-ground or ground-to-air signaling devices, target or landing zone marking devices, and screening devices for unit movement. The body is a sheet-steel cylinder with emission holes in the top and bottom. These allow the smoke to be released when the grenade is ignited. Two main types exist, colored smoke (for signaling) and screening smoke. It fills an area radius of 15 meters with thick smoke. The smoke may come in different colors if the user wishes. Different color smoke could be used for information value if need. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
World Map
Rank: "B"
Type: Secondary, "1" per Slot
Effect: A Map that has all Capital Cities listed within all villages, and known villages. Does not have any Hidden Village listed within.
Special: ---
Drawback: ---
Description: A Scroll of the world map that is known so far. The map is designed to help People move from one place to another in moving without getting to lost. Important Cities such as the Capital Cities are marked up. No Hidden Villages are marked. The only way to actually remember a Hidden Village location is first having this map. Any other way is void unless you are part of that village.
Limit: This can be found within any Shop found in any Capital, or any Village
Cost: 7,500 Ryo
Butt Bag Type 1 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Bag
Effect: A waist pack worn with the pouch in back.
Special: ---
Drawback: ---
Description: Picture A pack worn at the back along a belt at the waist. Water repellent collar with drawstring pack with quick release closures attached to 1 inch cinch straps and a top carry handle. It has a vented bottom with keeper clips to attach to the belt, or straps to wrap around a belt. The compartment has the dimensions Height of 10.25 inches Width of 10.5 inches and Depth of 7 inches. The interior holds 15 slots of scroll length as well as main objects that fit in the same dimensions. Normally extra clothes is held in this spot as well as other non combative supplies.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 5,500 Ryo
Slot 1 = Free
Slot 2 = Free
Slot 3 = Free
Slot 4 = Free
Slot 5 = Free
Slot 6 = Free
Slot 7 = Free
Slot 8 = Free
Slot 9 = Free
Slot 10 = Free
Slot 11 = Free
Slot 12 = Free
Slot 13 = Free
Slot 14 = Free
Slot 15 = Free
None
Tactical Vest Type 1 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 16 Slots (12 for Items of Scroll Length), Vest
Effect: A Tactical Vest is an item of personal armor that helps absorb the impact from projectiles and shrapnel from explosions, and is worn on the torso.
Special: ---
Drawback: ---
Description: Picture, Holds 6 utility pouches that have a length of 8 inches mainly used for scrolls, that hold 2 slots worth of items each. Holds 3 smaller pouches that hold 1 slot worth of items each that are not in the same length of scrolls. 2 internal pouches that equal 1 slot. This has a side lace adjustment that can fit any size. May be attached to a belt to add more slot components.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 5,800 Ryo
Slot 1 = Blood Clot Pill [x3]
Slot 2 = Blood Clot Pill [x3]
Slot 3 = Soldier Pill [x3]
Slot 4 = Soldier Pill [x3]
Slot 5 = Top Quality Ear Plugs [x1]
Slot 6 = Gas Mask Filter: D
Slot 7 = Goggles
Slot 8 = Free
Slot 9 = Free
Slot 10 = Free
Slot 11 = Free
Slot 12 = Camera Contacts
Slot 13 = ^
Slot 14 = ^
Slot 15 = ^
Slot 16 = ^
Blood Clot Pill [x6]
Rank: “C”
Type: Secondary "3" Per Slot
Effect: A pill that stops bleeding and accelerates the red blood system.
Special: ---
Drawback: ---
Description: The pill is about 1/2 in diameter about roughly the size of a regular Marble, the color of the pill is a bit darken from all the different herbs that were mixed into it. The pill is able to activate somewhat of a chemical reaction in the body that will trigger the Thrombus or also commonly know as (Blood Clot) is the final product of the blood coagulation step in hemostasis a very important part (the cessation of blood loss from a damaged vessel). A thrombus in a large blood vessel will decrease blood flow through the vessel that has been damage. So that the blood will then thicken and form a clot of blood cells and fibrin strands to stop the bleeding when blood vessel is severed.
Limit: Found in Any Hospital Shop
Cost: 500 Each
Soldier Pill [x6]
Location: Every Region
Preparation: Ingredient include: Ginseng, Gariig. First you will need to take the Gariig found only in desert regions and ground it up with a mortar and pestle. After it has become fine sand like substance, you will need to set up a bowl where you will then place the Ginseng leaf in. After grinding the ginseng up and mixing it with the ground Gariig, you will need to make the two into a pill. To do this you just mix the powders in water then let them dry molding it into a ball/pill like shape.
Special: Can be made by finding things in nature based off of the ingredients rarity, or found within any medical item shop.
Description: Soldier pills are used to increase stamina as well as chakra, but have the downside of once they wear off (after about 3 days) the user will suffer from severe fatigue and anxiety (probably due to the fact that soldier pills are like supercharged speed). Essentially, after taking a soldier pill, whatever chakra/stamina you have remaining is doubled. It does not increase your chakra/stamina past its maximum, and if you take one when you have full endurance it will actually negatively affect you by giving you a mild seizure. For example: you have 40% chakra left, after taking this pill it increases to 80% left.
Drawback: the effects of the pill will wear off after the thread it was used in is over, or 3 travel days, at which point you will suffer from anxiety and fatigue. The fatigue will make it so all of your movement abilities are halved and you will not be able to perform any techniques equal to or higher then your class level. The fatigued effect will wear off after 10 IC posts. If you take a pill when you have full chakra/stamina, then you will suffer from a mild seizure because the excessive hormones within your body will cause an odd overload in some of your systems which will cause a type of shockwave to your brain. The seizure will incapacitate you for 5 posts, and you will still suffer the fatigue drawback caused by taking the pill normally.
Cost: 3,000 each
Name Top Quality Ear Plugs
Rank: D
Type: Accessory; Secondary: 1 Pair Per Slot.
Effect: When placed inside ears, the user can no longer hear.
Special: ---
Drawback: When in effect, the user is deaf.
Description: Small, round, rubbery, malleable objects, perfectly form fitted to mold perfectly into any shape of ear. These are not just any old balls up tissue paper, but ninja grade, battle grade ear plugs. They are made of a completely soundproof substance and can completely block off the passage of sound waves into the ear drum when properly inserted into the ear. This simple object can have a plethora of advantages in high level ninja battles, though at the hefty cost of the user's sense of sound. Use at your own risk.
Limit: Universal item sold in all shops.
Cost: 500 Ryo per Pair.
Gas Mask Filter: D
Rank: "A"
Type: Secondary, 1 per Slot, Gadget, Survival, Filter
Effect: Gas mask filters are used to remove poisonous chemicals and deadly bacteria in the air when breathing in.
Special: ---
Drawback: Once the filter has been saturated with hazardous chemicals, it ceases to provide protection and the user may be injured.
Description: Picture This gas mask filter stops gas particles of Very Rare Value. Mask Filters have a diameter of 2.5 inches and a height of 4.3 inches while weighing 0.7 lbs. This filter allows the user to stay submerged in water and breathe normally as if they were breathing air. Listed below states how strong the filter is and how well it goes against airborne Pathogens.
Conventional Usages - Lifespan of filter for conventional breathing is 14 hours.
Common Airborne Pathogens - Every minute breathing in Common Airborne Pathogens takes away 15 minutes of the Conventional Usages (Lasts 56 Minutes).
Un-Common Airborne Pathogens - Every minute breathing in Un-Common Airborne Pathogens takes away 20 minutes of the Conventional Usages (Lasts 42 Minutes).
Rare Airborne Pathogens - Every minute breathing in Rare Airborne Pathogens takes away 25 minutes of the Conventional Usages (Lasts 33.6 Minutes).
Very Rare Airborne Pathogens - Every minute breathing in Very Rare Airborne Pathogens takes away 30 minutes of the Conventional Usages (Lasts 28 Minutes).
Water Breathing Capability - Every minute breathing in water takes away 30 minutes of the Conventional Usages (Lasts 28 Minutes).
Limit: These types of items may be capable of being bought inside any Gadget Shop.
Cost: 11,000 Ryo Each
Goggles
Rank: "C"
Type: Secondary, 2 per Slot, Gadget, Apparel/Surveillance, Spectacles
Effect: Protective eyewear that usually encloses or protects the area surrounding the eye in order to prevent particulates, water or chemicals from striking the eyes.
Special: ---
Drawback: May hold up to 4 kinds of Surveillance Vision.
Description: There are different types of Goggles. There are different types of Goggles such as Cold Weather Goggles, Swimming, Power Tool Goggles, Blowtorch Goggles, Welding Goggles, Laboratory Goggles, and Aviation Goggles. Goggles are often worn as a fashion statement in certain subcultures, most often as part of the cybergoth subculture. They are usually worn over the eyes or up on the forehead to secure 'falls'. Goggles have enough carrying capacity for 4 types of Surveillance Vision. Does not fit in Scroll size Slots.
Limit: These types of items may be capable of being bought inside any Gadget Shop.
Cost: 2,000 Ryo per Slot, or 1,000 Ryo Each
Night-vision Vision
Rank: "B"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: An electro-optical image intensifying vision that detects visible and near-infrared energy, intensifies the energy, and provides a visible image for night viewing.
Special: ---
Drawback: Blinds a user when a bright light appears.
Description: Night-vision works by magnifying existing light (enemy flashlight, moonlight, starlight) so that the user can see like they would during the day. Their advantages are the small weight, size and the detailed images they bring, while consuming little power. A downfall with this vision is that larger objects seem to be closer than smaller ones. Capable of seeing through light fog, rain, and smoke.
Limit: These types of items may be capable of being bought inside any Gadget Shop.
Cost: 5,000 Ryo Each
Thermal Vision
Rank: "B"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: An electro-optical image intensifying vision relay that detects visible and near-heat signatures, intensifies the signatures, and provides a visible image of the signatures.
Special: ---
Drawback: Difficult to distinguish two objects of same size and shape.
Description: A vision that perceives thermal radiation and do not need a source of illumination. They produce an image in the darkest of nights and can see through light fog, rain and smoke. It detects heat signatures that are located around within field of vision. The hotter the image the more light is produced. Only capable of seeing through a single wall as it is completely solid unlike fog, smoke, and rain.
Limit: These types of items may be capable of being bought inside any Gadget Shop.
Cost: 5,000 Ryo Each
Underwater Vision
Rank: "C"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A Vision consisting a series of lights and lenses, used to see through longer distances underwater.
Special: ---
Drawback: Reveal's the user's location.
Description: A series of high beams are released in a singular direction. The light provides a bright, centre-weighted distribution of light with no particular control of light directed towards the vision of the users' eyes. As such, they are only suitable for use when alone in the water, in the snow, smoke, or in fog, as the glare they produce will dazzle others. Optimal vision is 30 meters before vision begins to reduce at a max of 60 meters.
Limit: These types of items may be capable of being bought inside any Gadget Shop.
Cost: 1,000 Ryo Each
Substance Locator Vision
Rank: "A"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A vision relay that picks up a number of substances for tracking relaying them in a visual form.
Special: ---
Drawback: Only able to see certain types of substances.
Description: Some call this vision "Detective Mode" as it enables the user to find certain kinds of substances. This is used to track people down if needed. The kinds of substances it may locate are Alcohol residue, Tobacco residue, Blood residue, and specialized dye made for the Substance Locator Vision. Locator may be followed within the distance of a Board, such as a City within the time period of 1 week after Substance has been dropped.
Limit: These types of items may be capable of being bought inside any Gadget Shop.
Cost: 9,000 Ryo Each
Camera Vision
Rank: "B"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A vision relay that records images, either as a still photograph or videos compacted in goggles
Special: ---
Drawback: Recording lasts only as long as the amount of space is available.
Description: A vision relay capable of recording or taking still photograph images. The basic camera vision is able to hold up to 24 hours worth of High Definition video recording. Every still photograph that is taken will take away 1 minute within the 24 hours. After the recording is finished the user will have to either replace with new Camera Feed, or delete the already recorded video in order to allow more room to record. Feed may record and stop by user's decision. Each record and stop creates a file for the Camera feed that allows the user to erase individual files instead of the whole Video Feed.
Limit: These types of items may be capable of being bought inside any Gadget Shop.
Cost: 5,000 Ryo Each
Camera Contacts
Rank: B []
Type: Secondary []
Effect: Record ten posts before
Special: 5 slots, Equipment, Contacts
Drawback: None
Description: This is a pair of items looking exactly like standard contacts, little pieces of glass to fit in the eye. They don't modify the wearer's vision at all, but they do allow a little espionage. One of the lens holds a tiny camera, allowing the wearing to take snapshots with minute chakra activation. The second lens holds a video recorder, allowing the user to record up to ten posts of film before having to transfer the information to a Computer.
Limit: None []
Cost: 8,000 RyoLocations Known :: Marked
- Konohagakure [Marked]
- Sunagakure [Marked]
- Kirigakure [Marked]
Iwakagure [Unknown]Kumogakure [Unknown]- Amegakure [Marked]
- Kusagakure [Marked]
- Takigakure [Marked]
Otogakure [Unknown]- Yukigakure [Marked]
Equipment:
Rope Loader Pouch [7 / 10]
Rank: "D", "C", "B"
Type: Slot Holder, Equipment, Pouch
Effect: A Pouch that allows the user to simply hold in Wire, Hemp Rope, or Silk Rope without it being bulky. This helps the user to pull out the rope in which may be needed quite easily.
Special: N/A.
Drawback: No matter what rank, this item can only carry Wire, Hemp Rope, or Silk Rope. Bulky, weight may vary.
Description: An item used to hold rope. It appears as a three dimensional donut shape, inflated like an inner tube. ‘D’ ranked versions of this item are three inches wide, have a diameter of seven inches, and may carry up to ten slots of Wire, or Rope. ‘C’ ranked versions of this item are four inches wide, have a diameter of nine inches, and may carry up to twenty slots of Wire, or Rope. ‘B’ ranked versions of this item are five inches wide, and have a diameter of eleven inches. This item works by use of a small crank, which is located on one side, that pulls rope into the pouch, locking it into place. It is capable of carrying thirty slots of rope. Rope being pulled in fits snuggly, as it’s held around a center bar, before being tied in by itself. This rope is locked in, and cannot be released, except by releasing a switch that’s located under the crank, which allows it to be pulled out freely until the switch is pulled again.
Limit: This item may be bought in any shop in any village or capital.
Cost: D – 3000 Ryo, C – 6000 Ryo, B – 9000 Ryo.
Wire [105 feet]
Rank: "D"
Type: Secondary "15" Feet per Slot
Effect: Basic ninja wire. Thin, strong and nearly invisible, this wire can be used for both offense, defense and supplementary purposes.
Special: ---
Drawback: Not used for climbing
Description: This wire can be used in tons of ways, each and every one of them being useful to say the least. These can be used for grappling down trees and such, making effective traps, to tie people up or restrain them effectively and even cut through not too thick objects. These wires can resist high and low temperatures, a massive amount of weight and even after being pushed to the limit, are still well use-able.
Limit: Universal Secondary Weapon. Capable of being bought anywhere that is a shop.
Cost: 1,000 Ryo for 30 Feet
Gas Mask (Overview)
Rank: "C"
Type: Main, Gadget, Survival, Mask
Effect: A protective mask used to cover a person's face as a defense against poisonous gas.
Special: ---
Drawback: Does not protect against skin absorption concoctions.
Description: A mask put on over the face to protect the wearer from inhaling "airborne pollutants" and toxic gases. Gas masks have a limited useful lifespan that is related to the absorbent capacity of the filter. The traditional gas mask style with two small circular eye windows originated when the only suitable material for these eye windows was Perspex; as glass is notoriously brittle, glass eye windows had to be kept small and thick. Some have one or two filters attached to the face piece. Some have a large filter connected to the face piece by a hose.
Limit: These types of items may be capable of being bought inside any Gadget Shop.
Cost: 10,000 Ryo to house 1 Filter; 12,000 Ryo to house 2 Filters
Head Bands
- Kusagakure Headband [x1]
Primary Weapon:Ryūjin Jakka (流刃若火, Flowing Flame Blade)
Rank: "S" Rank
Type: Main, Weapon, Sword
Effect: Slashes, parries, reposts; is used in conjunction with the Fire Release to create large-scale destructive attacks.
Special: Requires the Fire Release to wield correctly. All learned abilities of the sword add to the user's Fire Release TP Count.
Drawback: It is a sharp blade, thus is capable of dealing potentially serious damage to the user if used incorrectly. Without the Fire Release Mastery, some techniques of the sword may potentially damage the user, as well.
Description: A slightly larger than average katana, the blade itself is made out of a platinum alloy. Because of platinum's density, it is more durable than the average steel katana, and even beyond that, has a much higher melting point than that of average steel or iron, making it an ideal metal for this blade. The hilt and guard are standard of that of the katana, insulated by an extremely heat resistant material cloth meant to protect the hand from any heat that could be running up the blade. Every technique of this sword beyond the basic trainings is considered Fire Release training.
Limit: Must be of the Airontoku Clan to purchase. May only be purchased within the Airon Nejiro Armory. Must be a Taijutsu Specialist.
Cost: 15,000 RyoSearing Wakizashi
Rank: C
Type: Main Weapon, Wakizashi
Effect: A completely metal wakizashi made for attacking.
Special: Must be of the Airontoku to use to its fullest
Drawback: May act as a conductor of electricity
Description: A searing wakizashi is just like any ordinary wakizashi however it is made completely of metal. Hilt, blade, guard, all are made purely of metal so that it conducts extreme heats. Constantly worn upon the Airontoku, the metal blade will absorb their body heat, and when used for combat, can burn and scald the enemy when contact is made with the blade.
Limit: Sold only in the clan village (Iron Citadel) to the Airontoku
Cost: 3000 RyoAirontoku Scutum
Rank: C
Type: Main Equipment, Shield
Effect: A completely metal shield made for blocking.
Special: Must be of the Airontoku to use to its fullest
Drawback: May act as a conductor of electricity
Description: The Airontoku Scutum is just like any ordinary scutum however it is made completely of metal. Hilt, blade, guard, all are made purely of metal so that it conducts extreme heats. Constantly worn upon the Airontoku, the metal shield will absorb their body heat, and when used for combat, can burn and scald the enemy when contact is made. The scutum is a rectangular shaped shield that is curved. The shield are seen as a sign of power and contain the Crest of the Empath engraved upon the center.
Limit: Sold only in the clan village (Iron Citadel) to the Airontoku
Cost: 4000 RyoBasic Glove Weapons (Overview)
Rank: "C"
Type: Main
Effect: Basic Striking weapons that are that in the size of gloves. These weapons are for beating, striking, and sometimes even slashing depending on the type of weapon in question.
Special: ---
Drawback: ---
Description: Glove like weapons that fits on the hand, or used for the knuckles. These type of bashing weapons range from the Brass Knuckles, the Knuckle Busters, the Bagh-Nakh, the gauntlets, and the Cestus.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 800 Ryo Each.
Description: Black gloves that possess small spikes at the ends of the knuckles. They are further revealed when one clenches their fist and are about three inches long.Book: General (Overview) x5
Rank: "C"
Type: Main, Book
Effect: A collection of printed or manuscript pages sewn or glued together along one side and bound between rigid boards or flexible covers.
Special: ---
Drawback: ---
Description: General Books are easy to find and are within a wide range of variation. General books run from Children Books, to Fictional Books. These can be any type of book that the user wishes to read that has no real information on it. These books also range in different kinds of sizes as well as colors. These books varies. (Some Examples of General Books: Harry Potter, Lord of the Rings).
Limit: These types of books may be capable of being bought inside any Book Shop
Cost: 3,500 Ryo
Personality:
Aiji has quite the contrasting personality. At times he may seem more focused on following the morals of his clan but at other times he may be against what the Empath stands for. His quick changes don't last long for he usually tends to agree with what the Empath has to say in the first place. The only reasons he ever seems to dislike what is being said by the leader is when he is trying to do something that Aiji feels doesn't benefit the clan at the least.
As his father, Aiji is a strong believer that one must treat women, no matter how ugly and veil, with the utmost respect. They deserve to be treated as the Airontoku do. They are the reason that the males are even able to make it to the age that they are at. Yes, the other males teach the boys how to fight and be strong but it's the mother that cares for them at all other times, sometimes they can train them as well.
Aiji feels very passionate for self freedom. He feels as if you don't feel free then you can never truly be free. Freedom is the most important thing that one can have in Aiji's eyes so for that to be stripped away from you is just completely absurd. Aiji is, however, aware that people must be punished for their crimes in which case they deserve to receive whatever punishment it may be, even if it is taking away one's freedom.
By some Aiji is looked as a good guy but by others he may be seen as evil. Why this may be varies completely on the views of the people judging him. He isn't the kind of person that takes lives for no reason as he sees no point in that and that conflicts with the fact that he would be taking away one's freedom without cause. If someone else attacks first, though, Aiji won't hesitate to retaliate. It would be at this point that his military training would kick in. Another issue with this is that if Aiji feels that he needs to kill someone, he will go out of his way to find a reason to be able to kill them. He makes sure he is able to justify why he is killing.
The four years that Aiji spent training and fighting for the military bestowed upon him many great gifts; one of them being his strong mind. A tactical thought process proves to see Aiji through battle after battle. He has been beaten before and he knows it will happen again but as long as he continues to practice his tactical skills he knows that he will be able to triumph at some point.
Just like the rest of his Clan members, Aiji is the type of person to place a mask over himself when in public. He acts as the super tough guy that doesn't give a shit and he definitely looks the part but in all reality he fits in with his clan. He is a dedicated, tactful fighter. He can back up his words but his looks seem more intimidating, at times, then his words might sound.
Appearance:
Hair - The males hair consists of a messy hairstyle. The hair isn't in any set place but it isn't exactly just thrown about everywhere. Each grouping of hair comes to a point [that isn't sharp]. From there the hair simply curves upward or comes straight down [depending where it's located]. Aiji's hair only comes down to the traditional maximum length for males which would be to his chin. The only place that reaches this length is the hair that goes down the back of the male. The hair that falls in front of his face is relatively short as only a few pieces fall past his eyes and only one reaches down to his nose. The hair color also matches one of the Clan's dominate traits, in this case it being black hair instead of blond.
The eyes of the Airontoku are a crimson red as if flames are burning with them just waiting to be set free and be able to roam the earth. The passion can just be seen resonating from the crimson optics that Aiji see with.
Aiji's skin would be that of an Anglo Saxon skin color if it hadn't been for the pure fact that Aiji was an Airontoku. The clan's trait cause Aiji's body to be hotter than a normal person's would which causes his body to take on a reddish tint. It isn't a super apparent red but it's noticeable.
The torso of the male is form fitting. He seems to just fit perfectly with what he wears and for his size. He doesn't work out to the extent that his muscles are showing without him flexing but once he does the cuts are apparent and it also becomes apparent that he is no pushover. His usual clothing for this area of his body consists of a strap shirt of a black color which is covered by a vest that he wears only partially closed that is a red color.
Aiji's legs are built in a similar manner to his arms. The legs are simply form fitting until the male flexes and shows off his true power. The clothing that covers this section of him is simply a pair of black shorts that have two stripes coming down the middle of each thigh. The length of the shorts comes down to a few inches past his knees; closer to the middle of his shins. Each side of the shorts has two pockets and the center of the pockets has a number on it. The right side has the number one [1] on it and the left side had the number three [3] upon it.
Miscellaneous - Aiji has a pair of black shades that he carries with him a majority of the time. If not covering his eyes, they can be found on the top of his head. Another miscellaneous item upon the body of the Airontoku is the necklace that dangles from his neck. The only reason allowed is because it isn't jewelry. It's the tooth of the first animal that he killed while defending himself in the woods.
Tattoos / Scars - Aiji has a single tattoo which is located on his upper right arm. The picture looks like that of a bird to some while to others it looks like a person with wings and a demon tail. The tattoo is actually the latter of the two. It represents the ways of the Airontoku [to Aiji at least]. A scar can be found coming down across his left collar bone. This was obtained in his first battle against a wild animal. The tooth of the wild animal is currently dangling from Aiji's necklace. Another possible scar is the cut below Aiji's eye. The band-aid is currently covering up the would but if it will turn into a scar or not is still unknown.
The Crest is branded on Aiji's lower back. In a place that is truly inaccessible to him. He simply wears it proudly and isn't embarrassed by it in any way. To him it's simply another symbol of his clan. Whether people fear him or laugh at him for it, they don't know what it's capable of so he doesn't care.
Bloodlimit:
Airontoku
Crest of the Empath
Rank: A
Type: Harmful
History: The seal itself was created by the very first Empath after the Clan Wars in fear of yet another uprising. After laboring with the 5 Honored Brethren, they managed to conjure a seal which was to be placed on all clan members and children to be born. Such a seal was to ensure complete and utter dominance of the male society, however rarely has it been used. (See the bloodline’s history for more information.)
Appearance:
The seal itself is the insignia of the Empath. With three elaborate swirls around the outer ridges, decorated flames about it are a symbol of the clan’s natural attunement to fire. Each trisection is flowing and guiding into the next, a depiction of how one flame may fuel another, how one clan member must always support another, for without one, the entire flame dies. At the center is a tri-petal flower, representative of how even the most beautiful of things can be found to ensure among the most harsh of flames, obvious symbolism for his people.
Effect:
Stage Zero – The seal has no effects or abilities and is completely inactive.
Stage One – Once the seal has been activated into Stage One, it will cause imminent death for the target.
Description: Upon forming the proper hand seals, known only by the Empath and Honored Brethren, the seal is triggered into Stage One. Upon activating, the seal which was placed on the target’s lower back, will quickly attack the host’s 8th chakra gate, halting all chakra usage and, shutting it completely within a matter of seconds, resulting in death. The formations to trigger the seal will only work upon the target intended. (No one else gets hurt.)
Placement Requirements: The seal is automatically placed on all members of the Airontoku upon birth. At the age of three days the child is taken away from their family so that the ritual may be performed. In doing so, the seal is placed upon their lower back, binding the child to the clan for life.
NinJutsu Techniques:
-Look Below-
GenJutsu Techniques:
-Look Below-
TaiJutsu Techniques:
-Look Below-
History:
The life of an Airontoku is a peaceful one for the beginning of ones life. The children have no worry and Aiji was no exception to this rule. Since the children could not join any sooner or later than the age of sixteen to the military, Aiji was at home with his mother. This is where he would gain a majority of his morals. His father was always out working for the family but once he would finally get home he would treat his wife as a queen. Aiji's parents were the kind that followed the expectations of the clan.
Women had a set age that they should be married by and Aiji's mom wasted no time in doing so. She had met the father the same year that he had finally returned from serving in the military for two years. The young Airontoku would be only twenty years old as she would pull his heart strings. He would fall in love in no time and next thing you know, Aiji was born. Only three days would pass before the Empath would take the new baby boy and brand him with the Empath's seal giving him yet another future solider.
The child lived quite a peaceful life. As he grew up he was allotted plenty of free time to play with the other children as long as the Empath allowed it and whenever his father would leave, mother would become a bit more protective. Never did this effect his friend time, though, and he quickly made friends with many around him.
The years would pass and the children would age. All together they would celebrate their birthdays and their years closer to be finally living it up with their dads' in the military. The boys [including Aiji] could not wait to be able to turn sixteen. That would be their first year of manhood and the first year that they would begin their training.
The dreaded day had come for Aiji's mom in which she had to let him go. He had turned sixteen and he was sent off to train. Rigorous days followed him everywhere he went as he learned of the potency of the Airontoku's techniques. He learned of the reasons that they were such perfect warriors and this was when Aiji's mind had begun to truly form into what the Empath would hope would be a warrior's mind.
Day after day would the training continue. This would seem to feel like a lifetime but Aiji seemed to truly enjoy his time at the training area after a while. Once he had got into the swing of training he enjoyed being there and being drilled. He enjoyed the lessons given to him by all around him and he enjoyed thinking about everything he would be capable of once he finished.
At long last the two years were up but just as his training had ended it was time for him to move out. By law of society, and him being perfectly okay with it, Aiji would be sent out with the military. He was going to hurry and get his military hours in.
During his stay in the military and battle, Aiji had learned the ruthlessness of the meaning of war and he finally saw what true bloodshed was. It was at this point in his life that he had decided that he didn't like purposelessly killing people. He always, though, found a reason to be able to kill someone if he had to. He had no trouble doing so if he could justify himself.
His stay in active service didn't seem half as long as the training did but the time that he stayed there was just as long. What seemed to get Aiji through the two years with out complication was the fact that his mind was always focused upon battle so that he didn't really have time to think about much. It was more of an act and think later situation for Aiji.
In addition to learning of his clan traits and tactical skills, Aiji picked up very useful techniques from other tribal members and captured prisoners that were forced to hand over their secrets. From other generals and comrades in battle Aiji had been able to master the fire release as well as gain an abundance of insight on his clan techniques.
Prisoners of war had taught him how to dabble in the arts of the Sound Release as well as the Lightning Release. The techniques that he learned were made so that he would be able to immobilize the target. Whether the captives wanted to teach Aiji were beside the point. It was just something that they had to do.
Now that his stay in the military is complete, Aiji has been given the rights to be able to leave Airon Nejiro as long as he returned within an allotted amount of time. The consequences of not doing so would brand him a traitor and he'd be hunted down.
Now at the age of twenty, Aiji is preparing himself for his journey that he is to soon take. The excitement in his body is rather apparent though he'll quickly cover it up as he gets his last things ready.Will Add More as RP ProgressesMissions Complete
- D - 0
- C - 0
- B - 8
- A - 0
- S - 0
Total: 08Events // Interactive Missions Complete
- D - 0
- C - 0
- B - 1
- A - 1
- S - 0
Total: 02People Met
Cross Rokusho[Dead] - I did not know the name of this foe but he was the first true battle I had since the freedom I had gained from the Citadel. It was quite an interesting choice in foe as well. He was a water user though he didn't seem to be as heated up as I was. The battle didn't last long but it did get my blood boiling. It seems that there are interesting people out in the world and he was sure one of them. He had the strangest ability. Thinking back to the battle, I think he might have been made of water. Is that possible?
Andromeda[Dead] - She was really shy at first but soon enough she warmed up to me. We traveled to many parts of the world together- I think we got around to six countries. I'm not saying that we got to most, or even half, of them; I'm just saying that I spent a lot of time with her which is why it came to a surprise when she betrayed me and attacked me in my sleep. Had she been stronger she could have dealt some real damage. Regardless, I ended her life since she couldn't be trusted. I only wished our friendship would have ended some other way.