Titania Akimichi
Jul 7, 2011 0:18:30 GMT -7
Post by Luna Makai on Jul 7, 2011 0:18:30 GMT -7
Basics Name: Titania Akimichi Age: 18 Gender: Female Height: 6'0" Weight: 200 lbs. Alignment: Chaotic Neutral Birth Country: Snow Hidden Village: Snow Village Rank: Genin Occupation: None Bloodline: None Difficulty: C [1020 TP] |
Personality: The first and foremost thing to be understood about Titania is that she is a very free-spirited young woman. She doesn't particularly care what others think of her, and any attempts to try and prove otherwise will be met either with ignorance or with teasing, joking, and the occasional bout of logic if the situation allows. "Going my own way" mannerisms aside, Titania tends to be playful, highly energetic, and a bit rowdy and boisterous at times; all parts of the life she's lived 'til now. Being a member of the Akimichi clan, it's a fair (and correct) assumption that she's a big eater and majorly into food. When dining with others, if someone doesn't finish their meal, she will always offer to finish it for them—and she's fully capable of doing so, even after her own abnormally large meals. On the reverse side, she's a fairly competent chef herself, and enjoys cooking for others when the opportunity presents itself. Both of these habits may originate from a severe dislike of wasting food, though if anyone asks where that trait came from, she doesn't tend to want to answer. Her battle style can only be described as oxymoronic; if the term "tactical brute force" ever made any sense, it made sense when describing her. She doesn't care much for complex plans, but her tendencies to use unorthodox methods and awkward reasonings to back these methods up make her a rather confusing opponent. Appearance: Titania's face appears to be the least evident sign of her clan or indication as to the state of the rest of her body. Her blue-grey eyes feign innocence, as if she were pretending to be oblivious but really knew what was going on. Her blonde hair, reaching down to her thighs in the rear and to her chest in the front, is perhaps a bit impractical for a shinobi, but she doesn't particularly mind, as she hasn't done anything to deal with it, and likely won't. The rest of her body is a completely different story. As a woman of the Akimichi clan, she can be described politely as "voluptuous", among a handful of less pleasant terms. Her body's 'growth' is relatively well-rounded (no pun intended), though this doesn't seem to have stopped a sizeable portion of the weight going to her breasts, stomach, rear, and thighs. Her clothing choices are largely dependant on climate and weather. In her native Snow Country, she tends to dress at least somewhat warmly; light jackets, long-sleeved shirts, long pants, and so on. As the climate and weather shift out of the icy cold, however, she finds that she requires less in order to stay warm, and does not ignore this fact--middling temperatures might call for a short-sleeved shirt and shorts. In the warmest countries, though, she has an awkward tendency to go with wearing very little; a bra and even shorter shorts, if she can get away with it without someone important charging her with indecency. History: Titania Akimichi hadn't actually been born under that name. As far as she knew at the beginning of her memories, she was a nameless street urchin, struggling to survive in the snowy streets of Yozamu. Those years were not kind to her; she was actually quite frail back then. Her life wouldn't have amounted to much more than that if it weren't for the intervention of one particularly kind individual. That individual's name was Kenta Akimichi. One night, he simply took the girl in off the streets, and that was that. When she awoke the next morning, she was... confused, but grateful. Over the next few days while she stayed with Kenta, she learned a few things about who he was and why he had done what he did. Kenta was a shinobi of the country's ninja village, and he had recently lost one of his sons to the ravages of... well, not war, but combat in the ninja world tends to be more lethal than normal. As for his taking this girl in, Kenta had always been a bit soft when it came to people in her condition. A few days later, Kenta told the girl he was returning to his village. In desperation, the girl asked to come with him, as anything sounded better than going back to her old life. After quite a bit of pleading and refusing to change her mind even when told of the dangers, he finally gave in. When he asked for the name of his new traveling partner, though, she couldn't give him one. It was then that she was given the identity of Titania Akimichi. At the age of eight, Titania was enrolled at the village's ninja academy, where she learned the basics of being a shinobi. She was mocked quite a bit by the other kids for being so frail, and she wasn't terribly popular within her new clan at the time either. She didn't let this deter her, though. When she graduated at twelve, the situation was well on its way to the reverse. The fact that her adoptive father ran a restaurant in the village during his time off may have contributed to this. In any case, she displayed an aptitude for the physical arts, helped somewhat by her rapid growth in more ways than one. Over the next few years, she continued her training, balancing it with odd jobs for the village and helping her 'father' out at the restaurant. Now, at the age of eighteen, she has blossomed into a fairly talented shinobi, and as she'll tell you, her cooking is better than her ninja skills. One would never suspect just by looking at her that she used to be a poor, starving street urchin... |
Primary Weapons: Fan, Hand - Shield Mode - Full Durability Rank: C Type: Main, Slashing, Fan Effect: A collapsible, usually wedge-shaped device made of a light material such as silk, paper, or plastic. Special: --- Drawback: --- Description: There are different types of fans with sizes. Some range to the size of the user, and may be used to extend outwards and used for using techniques of the wind variety. Some were used to ward off arrows, as sunshade, and to signal troops. Some were made out of metals, and some were made out of fabric. This fan is approximately 2 feet in length when spread out. To add shielding properties user must add half the cost of a buckler shield to the fan which takes the full shielding benefits. Limit: These types of weapons may be capable of being bought inside any Weapon Shop Cost: 2,000 (+1,000) Ryo Secondary Weapons: Butt Bag Type 1 [0|15] Empty Robe Type 6 [6|6] 25x Ice Crystals 4x Doka (Fire Pots) Specialists: TaiJutsu Specialist NinJutsu Specialist GenJutsu NonSpecialist Clan NonSpecialist TaiJutsu [1|6][0|4] Kentoushi - Brawler [150 TP] ~open slot~ ~open slot~ ~open slot~ ~open slot~ ~open slot~ Universal TaiJutsu [110|250 TP] NinJutsu [0|6][0|4] Fuuton - Wind [0 TP] Raiton - Lightning [0 TP] ~open slot~ ~open slot~ ~open slot~ ~open slot~ Universal NinJutsu [0|250 TP] GenJutsu [0|4][0|2] Shadow [0 TP] ~open slot~ ~open slot~ ~open slot~ Clans [1|4][1|2] Akimichi [760 TP][Mastery] ~open slot~ ~open slot~ ~open slot~ Miscellaneous [0|5] ~open slot~ ~open slot~ ~open slot~ ~open slot~ ~open slot~ Seals [0|3] ~Helpful - open slot~ ~Neutral - open slot~ ~Harmful - open slot~ Rituals [0|4] ~open slot~ ~open slot~ ~open slot~ ~open slot~ Old profile - I'm surprised it hasn't been put in 'dead profiles' yet, he's been dead for quite some time. |
Kentoushi - Brawler [150 TP] Tetsu Tekken (Iron Fist) Rank: C [30 TP; 5x per day; 15 meter knockback] Skill: TaiJutsu Effect: A Brawler's true capabilities is within his fists and legs. The Brawler is capable of hitting as if his fists were gauntlets themselves. They say a Brawler's punch is like being smacked by a bull and that is where these power attacks come to play. Those who get hit by a Brawler's Iron Fist feel a knock back effect depending on the user's class. Special: --- Drawback: The user is only capable of performing this attack so many times per day depending on how many times the user knows this technique as well as the Class level of the user. Description: When the user first learns this technique they are capable of performing this technique a total of five times per day as well as any other technique that is in conjunction of the Iron Fist. Every time this technique is learned the user is capable of performing this technique as well other techniques into conjunction one more time. This means that if a user learns this technique twice they are capable of performing this technique a total of six times. Depending on how well and how strong the user is by Class, the user is capable of performing the technique with devastating power. The higher the class is the more devastating the attack will be creating a more sufficient way of breaking one's bones. D Class - Five Meters Knock back C Class - Fifteen Meters Knock back B Class - Twenty Five Meters Knock back - 10% Chance Bones may Break A Class - Forty Meters Knock back - 30% Chance Bones may Break S Class - Sixty Meters Knock back - 50% Chance Bones may Break Limit: Must be a Brawler Sutan Tekken (Stunning Fist) Rank: C [30 TP; stun for 2 rounds] Skill: TaiJutsu Effect: A Brawler is capable of striking with such finesse, and such accuracy to where whenever a Brawler attacks using Sutan Tekken (Stunning Fist) they are capable of stunning an opponent for an amount of rounds depending on the class level the user is as well as the class level of the opponent may be. Special: --- Drawback: The user is capable of using this technique only to the amount of times they are capable of using Tetsu Tekken (Iron Fist) Description: Whenever the Brawler attacks the opponent hitting them, striking them using the Sutan Tekken with the consequence of using up a Tetsu Tekken the opponent would become stunned depending on the class of the user as well as the class of the opponent for a number amounts of time. If the user is... D Class - The Opponent is stunned for One round C Class - The Opponent is stunned for Two rounds B Class - The Opponent is stunned for Three rounds A Class - The Opponent is stunned for Four rounds S Class - The Opponent is stunned for Five rounds If the opponent is one class higher to that of the user then the amount of rounds is reduced by one round for "C" Class, Two rounds for "B" Class, Three rounds for "A" Class, and Four Rounds for "S" Class. If the opponent is two classes or higher stronger then that of the opponent then the Sutan Tekken (Stunning Fist) does not affect them. Limit: Must know Tetsu Tekken (Iron Fist) Sekondo Nen (Second Sense) Rank: D C B A S [10+20 TP; immunity to C or lower] Skill: TaiJutsu Effect: The brawler depending on the rank of the technique the user is capable of reacting through subconscious mind against attacks against the user in different manners such as being flanked, and from behind. This technique makes the brawler incapable of being surprise attacked. Special: --- Drawback: The user may only learn this technique by the class that they are. This means that in order to learn the "C" Rank version they must be "C" Class, if they wish to learn the "B" Rank version they must be "B" Class. Description: A technique where the subconscious mind, where the subconscious body reacts just as they are attacked while flanked or while their back is turn. The body reacts in such a way to where they are capable of withstanding so much. This technique makes it where the Brawler is incapable of being surprised attacked, a sudden second sense kicks in as their body screams out to them yelling at them telling them to move, duck, dodge or anything else within that manner. If an opponent comes to a Brawler at a bar, and attacks with a sword, or a club, the brawler gains the urge to dodge to the left, or to the right, where they are capable of reacting before the action is completed. This works on whenever they are being attacked. This technique however has a major flaw. The user is capable of dodging only whenever the opponent's class is equal or lower to that of the rank of the technique they know. This means that a "D" Class user that knows this technique can not use this against an opponent that is "C" Class or higher. Limit: Must be a Brawler Sensai Kaba (Master Bull Rush) Rank: C [30 TP; feels like A-rank] Skill: TaiJutsu Effect: You become an expert at delivering a Bulrush. One who delivers a devastating blow capable of blowing though concrete, charging forth with such strength that obstacles does not matter. A full power bulrush feels as if it is much stronger then it should be. Special: --- Drawback: Must take a running start of ten feet or else the technique does not work. Description: The user must take the time to make a quick running start of ten feet or else this technique does not work. The user takes the understanding of Bulrush to a newest degree to where whenever they make connect, a rush is more powerful, more dangerous then how most people are capable of using the Bulrush. This technique feels as if the strength of the technique increases depending on the Class level of the user. Whenever the user first learns this as a "D" Class character, the technique feels as if it is a "B" Rank technique. This means that whenever a user bulrushes through a defense, the defense takes the hit as if it is trying to stop a "B" Rank technique. When the user becomes a "C" Class character, the rank of the technique feels that of an "A" Rank technique. Finally when the user reaches "B" Class, the technique feels as if it would be considered as a "S" Rank technique. Limit: Must be a Brawler Kitsui Kaba (Close Bull Rush) Rank: C [30 TP] Skill: TaiJutsu Effect: You become an expert at delivering a Bulrush. One who delivers a devastating blow capable of blowing though concrete, charging forth with such strength that obstacles does not matter. A full power bulrush feels as if it is much stronger then it should be. When the user learns this technique they are capable of using Sensai Kaba (Master Bull Rush) without a running start. Special: --- Drawback: --- Description: With this technique, the user does not have to rush, or really the user does not need a running start. This technique enables that of the Sensai Kaba (Master Bull Rush) capability without taking a running start. The user takes the understanding of Bulrush to a newest degree to where whenever they make connect, a rush is more powerful, more dangerous then how most people are capable of using the Bulrush. This technique feels as if the strength of the technique increases depending on the Class level of the user. Whenever the user first learns this as a "D" Class character, the technique feels as if it is a "B" Rank technique. This means that whenever a user bulrushes through a defense, the defense takes the hit as if it is trying to stop a "B" Rank technique. When the user becomes a "C" Class character, the rank of the technique feels that of an "A" Rank technique. Finally when the user reaches "B" Class, the technique feels as if it would be considered as a "S" Rank technique. Limit: Must know Sensai Kaba (Master Bull Rush) Universal TaiJutsu [110|250 TP] Shunshin no Jutsu - Oshi (Body Flicker Technique - Push) Rank: C [30 TP; 3x per day] Skill: NinJutsu/TaiJutsu Effect: A Jutsu that allows a user to rush forward in almost instantaneous speed. Used to draw the user close to the opponent. Special: --- Drawback: May use 3 times a day. May perform 1 more each time learned. Passing amount renders the user's legs immobile due to severe pain. Unable to perform again unless gained medical treatment. Must move through an opening. Unable to maneuver around obstructing objects. Can't attack while performing any Shunshin or Variation. Description: User is able to move forward in a straight line along the ground in almost instantaneous untraceable speed while temporarily masking the user's movements within 10 meters. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by focusing the user's chi along the ankles and foot. User mostly moves just with their ankles and feet. Jutsu takes up no movements. User may only use this Jutsu half of the movements may allow in a single round while rounding down. Example: User has 5 movements, user is able to perform Jutsu 2 times per round. Limit: Universal NinJutsu or Universal TaiJutsu. Shunshin no Jutsu - Ken'in (Body Flicker Technique - Pull) Rank: D [10 TP] Skill: NinJutsu/TaiJutsu Effect: A Jutsu that allows a user to rush backwards in almost instantaneous speed. Allows the user to retreat from the opponent. Special: --- Drawback: Takes away the number of usages Shunshin no Jutsu - Oshi (Body Flicker Technique - Push). Same distance applications apply. Same drawbacks apply when over using. Description: User is able to move backwards in a straight line along the ground in almost instantaneous untraceable speed while temporarily masking the user's movements within 10 meters. A puff of smoke is occasionally used to disguise the user's movements. Supplement of Shunshin no Jutsu - Oshi (Body Flicker Technique - Push) while using same schematics. Limit: Universal NinJutsu or Universal TaiJutsu, Must know Shunshin no Jutsu - Oshi (Body Flicker Technique - Push) Shunshin no Jutsu - Ko (Body Flicker Technique - Arc) Rank: D [10 TP] Skill: NinJutsu/TaiJutsu Effect: A Jutsu that allows a user to rush in an arc in almost instantaneous speed. Allows the user to avoid the opponent's attack and gaze. Special: --- Drawback: Takes away the number of usages Shunshin no Jutsu - Oshi (Body Flicker Technique - Push). Same distance applications apply. Same drawbacks apply when over using. Description: User is able to move in an arc along the ground in almost instantaneous untraceable speed while temporarily masking the user's movements within 10 meters. User may move forward, or backwards if they know Tweh version of Shunshin. This Jutsu is used to get around and behind an opponent without sacrificing multiple Shunshins. Supplement of Shunshin no Jutsu - Oshi (Body Flicker Technique - Push) using same schematics. Limit: Universal NinJutsu or Universal TaiJutsu, Must know Shunshin no Jutsu - Oshi (Body Flicker Technique - Push) Shunshin no Jutsu - Kaunta (Body Flicker Technique - Counter) Rank: C [30 TP] Skill: NinJutsu/TaiJutsu Effect: Attacks your opponent. Can't simply use "Kaunta" however way you want. It is a skill that allows you to read an opponent's Shunshin and change its movement to neutralize the opponent. Special: --- Drawback: Takes away the number of usages Shunshin no Jutsu - Oshi (Body Flicker Technique - Push). Same distance applications apply. Same drawbacks apply when over using. Description: A shunshin designed as a counter, reading the shunshin of an opponent in order to alter its course and render it ineffective by predicting and following the same technique with a Shunshin no Jutsu (Body Flicker Technique) Variant of your own. Supplement of Shunshin no Jutsu - Oshi (Body Flicker Technique - Push) while using same schematics. Limit: Universal NinJutsu or Universal TaiJutsu, Must know Must know Shunshin no Jutsu - Oshi, Ken'in, and Ko Shunshin no Jutsu - Zanzô (Body Flicker Technique - Remaining Image) Rank: C [30 TP; 1 after-image] Skill: NinJutsu/TaiJutsu Effect: Affects the enemy's mind and will power by making after images. Special: --- Drawback: Takes away the number of usages Shunshin no Jutsu - Oshi (Body Flicker Technique - Push). Same distance applications apply. Same drawbacks apply when over using. Description: A Jutsu to move so swiftly that an image of the technique's user is left behind while moving within 10 meters. Most often it is used to dodge an incoming attack and get behind the opponent to perform a counter-attack. When first learned user is able to perform 1 after image within 10 meters. Each time learned user is able to create an extra after image within 10 meters. May learn to perform up to 5 after images within a single Jutsu. Supplement of Shunshin no Jutsu (Body Flicker Technique - Push) while using same schematics. May be used with other Shunshin no Jutsu - Oshi (Body Flicker Technique). Limit: Universal NinJutsu or Universal TaiJutsu, Must know Shunshin no Jutsu - Oshi, Ken'in, Ko, and Kaunta Fuuton - Wind Release [0 TP] Fuuton no Jutsu (Wind Release Skill) Rank: C [Freebie] Skill: NinJutsu Effect: --- Special: --- Drawback: --- Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Wind. This means that any NinJutsu or specialized TaiJutsu that deals the Wind Release will need this in order to be performed correctly. Limit: --- Raiton - Lightning Release [0 TP] Raiton no Jutsu (Lightning Release Skill) Rank: C [Freebie] Skill: NinJutsu Effect: --- Special: --- Drawback: --- Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Lightning. This means that any NinJutsu or specialized TaiJutsu that deals the Lightning Release will need this in order to be performed correctly. Limit: --- Shadow Perception [0 TP] Shadow Perception Rank: C [Freebie] Skill: GenJutsu Effect: With this technique the user is capable of performing Jutsus that deals with the type of perception of Shadow kind. Special: --- Drawback: Without this the user is unable to perform Jutsus dealing with the Shadow Perception. Description: Shadow Perception deals with the perception of void, what is not seen hidden within the shadows. The Mind sees through lights, and then through shadows. As some say, they say that the greatest fear, is the fear of the unknown. The Shadow Perception works differently then that of the Nara clan as the Nara Clan works and focuses on mainly their own shadow, as well as the shadows that their shadow touches. The Nara clan is Ninjutsu. The Shadow Perception is the fifth basic as it deals with the understanding of what the mind sees it sees and what the mind hears it hears. Shadows is an unknown force that has plagued the mind throughout existence in which one feels they have seen a figure that is not really there, a shape that is not truly its shape. The Shadow Perception brings these shapes alive in an illusionary form, making the mind feel, and believe it is real. This is why it is called the Shadow Perception. Limit: No Limit Akamichi Clan Techs [760 TP] Baika no Jutsu (Multi-Size Technique) Skill: Ninjutsu Rank: D [10 TP] Effect: The user becomes much larger than normal. Special: Ram - Bird Drawback: The user is a larger target and can be hit easier. Description: Baika no Jutsu is a Ninjutsu technique developed by the Akimichi clan as a means of enlarging their torso into a large, spherical shape. This can be used both offensively and defensively as the sudden increase in size can be used to lessen the damage of Taijutsu techniques of D-Rank and lower. This technique is also used as the basis for several other body manipulating techniques that the Akimichi possess. When using this technique, small amounts of chakra are expelled from the body that saturate the clothing the user is wearing in order to allow it to expand and change sizes along with the user instead of ripping apart. Limit: Akimichi Chou Baika no Jutsu (Super Multi-Size Technique) Rank: "B" [70 TP] Skill: Ninjutsu Effect: The user expands his/her entire body and grows up to five times their normal height and weight. Special: Boar - Bird - Serpent - Ram Drawback: The user is an easier target to hit and is slower to move. Description: Chou Baika no Jutsu is a Ninjutsu technique developed by the Akimichi clan that takes the Baika no Jutsu further by not only increasing one's girth, but also their height on a large scale. Upon activation of this technique, the user can grow up to five times his/her normal height and weight. This grants the user a tremendous strength advantage due to sheer size and weight, but at the cost of slower movement. Limit: Akimichi, Baika no Jutsu Yuuen Baika no Jutsu (Grand Multi-Size Technique) Rank: "A" [100 TP] Skill: Ninjutsu Effect: The user expands his/her entire body and grows up to ten times their normal height and weight. Special: Boar - Bird - Serpent - Ram - Dragon - Rat - Tiger Drawback: The user is an extremely easy target to hit and is very slow when moving. Description: Yuuen Baika no Jutsu is a Ninjutsu technique developed by the Akimichi clan that surpasses the Chou Baika no Jutsu by allowing the user to grow even further. Upon activation of this technique, the user would grow up to ten times his/her normal height and weight. This gratns the user phenomonal strength and defensive capabilities, but at the cost of severly slow speeds. Limit: Akimichi, Chou Baika no Jutsu Nikudan Sensha (Human Bullet Tank) Rank: C [30 TP] Skill: Taijutsu Effect: The user becomes a giant, rolling ball. Special: --- Drawback: The user is unable to see where he/she is going. Description: Nikudan Sensha is a Taijutsu technique developed by the Akimichi clan to make use of the Baika no Jutsu. After using the Baika no Jutsu and expanding his/her size, the user would tuck his/her arms, legs, and head into his/her clothing and use large amounts of chakra to roll forward at high speeds. When in this state, the user is capable of breaking through walls, trees, or plowing large groups of people over. Limit Akimichi, Baika no Jutsu Bodi Shibousou no Jutsu (Body Fat Layering Technique) Rank: C B A S [30+80+100 TP; +30% of natural weight] Skill: Ninjutsu Effect: The user is capable of creating thicker and more dense layers of body fat beyond the typical bodily limits. Special: Boar - Bird (held) Drawback: Weight increases and speed decreases. Description: Bodi Shibousou no Jutsu is a technique developed by the Akimichi clan as a means of increasing the volume and density of the fatty tissue on their bodies. This is performed by commanding fat cells and fatty tissue to compress themselves, using chakra to add in proper compression. Chakra ensures that the fat is distributed evenly throughout the body in order to maximize the effect. To perform this technique, the user must hold the final seal the entire time their bodies are building up fat content. At C-Rank the user is capable of increasing their fat content by 10% of their natural weight. At B-Rank the user is capable of increasing their fat content by 20% of their natural weight. At A-Rank the user is capable of increasing their fat content by 30% of their natural weight. At S-Rank the user is capable of increasing their fat content by 40% of their natural weight. Limit: Akimichi Chuushin Hagane (Heart of Steel) Rank: C B [30+80 TP; 30 second duration; 15 second rest] Skill: Ninjutsu Effect: The user's heart is enhanced with chakra to work harder and more efficiently through stress. Special: Horse - Rat - Dog - Bird Drawback: The user must rest for at least half the duration of the technique used. Description: Chuushin Hagane is a Ninjutsu technique developed by the Akimichi clan as a means of enhancing one's own heart in order to better cope with harder physical demands. Since excessive weight has its benefits as well as downfalls, this technique concentrates more chakra into and around the heart in order to better facilitate the distribution of blood throughout the entire body. When in use, this technique will allow a heavy-weight person to move around longer and easier as if he/she were of a lighter weight. This is accomplished due to the more efficient bloodflow throughout the body's muscles and joints. At C-Rank the user is capable of using this technique for a total of 18 seconds (3 turns) before having to rest. At B-Rank the user is capable of using this technique for a total of 30 seconds (5 turns) before having to rest. Limit: Akimichi Kaisokudensha (High-speed Tank) Rank: C B A [20+70+100 TP; 2.5x speed] Skill: Ninjutsu Effect: The user moves faster when using a Nikudan Sensha technique. Special: --- Drawback: --- Description: Kaisokudensha is a Ninjutsu technique developed by the Akimichi clan as a means of increasing the velocity of the Nikudan Sensha technique series. When engaged in a Nikudan Sensha technique, the user would create an additional layer of chakra around his/her body that acts as a kind of tread that grips their travelling surface better and thus increases their speed and impact force. At C-Rank the user's Nikudan Sensha technique can move up to 1.5x normal movement speed. At B-Rank the user's Nikudan Sensha technique can move up to 2x normal movement speed. At A-Rank the user's Nikudan Sensha technique can move up to 2.5x normal movement speed. Limit: Akimichi Kyuusoku Taisha - Rapid Metabolism Rank: C Rank [20 TP] Skill: Akimichi Body Technique Effect: Increases the calorie to chakra conversion rate. Special: "Handseals", undisturbed concentration. Drawback: Leaves the user immobile and defenseless when being performed. Description: The Akimichi are famous for their ability to quickly convert the calories they eat into chakra. This technique simply put increases the conversion rate by double, so that any food or soldier pills eaten will become broken down even quicker and the nutrients absorbed by the body much faster than the norm. The user must remain still and calm during the process however, for purposefully changing a bodies metabolic rate can endanger them, crippling them temporarily with intense stomach cramps if disturbed. Limit: Must be an Akimichi Tetsu Gattsu - Iron Guts Rank: C B Rank [20 TP] Skill: Akimichi Body Technique Effect: Allows the user to devour and digest things a normal person normally wouldn't be able to. Special: -- Drawback: Overzealous eating can cause internal damage eventually Description: The Akimichi Clan, famous for their habitual eating, never stop snacking. Over years and years of incessant eating, their clan has almost evolved, developing a much tougher gut than most people. Food which would normally give people stomach upsets or looked simply nasty is no problem for those with the Tetsu Gattsu, being able to digest and gain as much nutrients as possible out of their food such as raw meat, wood and other vegetation and food long past it's sell by date. At B rank, it's even possible to eat and digest things what normally wouldn't normally be considered digestible, such as tendons, sinew and bone. Limit: Must be an Akimichi |
TP Chart 500/500 TP - D Rank E - 0 D - 4 C - 10 B - 2 1020/1500 TP - C Rank E - 0 D - 0 C - 4 B - 2 A - 3 |