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Age:11 Height: 5 feet 3 inches Weight: 97 pounds Gender: Male Birth Country: Kawa No Kuni Birth City: Suigen Birth Season: Spring Village: Takigakure
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My Commandments: Neutral Good 1. I shall lie only to evil-doers. 2. I shall not harm the innocent. 3. I shall not murder. 4. I shall help the needy. 5. I shall honor those who promote goodness. 6. I shall follow the law unless breaking the law results in more good. 7. I shall not betray others. 8. I shall bring evil-doers to justice. 9. I shall steal only to promote goodness. 10. I shall seek unlimited good for others.
Sword, Longsword (Overview) Rank: "C" Type: Main, Piercing/Slashing, Sword Effect: Swords that slash hack, dice and anything else within this genre that reaches a certain length. Special: --- Drawback: --- Description: A Sword with a blade between 3 feet to 4. These weapons range from any types of blades such as the long Sword, the Falchion, Katana, Tachi, Jian, Rapier, the Scimitr, the Shinai, and Waster. Any of these weapons or any weapon that fits within the length is considered as a long sword. Limit: These types of weapons may be capable of being bought inside any Weapon Shop Cost: 4,000 Ryo
Grenade: Incendiary Rank: "C" Type: Secondary, 1 per Slot, Explosive, Grenade Effect: Hand grenade designed to be filled with incendiary materials, or used primarily for incendiary purposes. Special: --- Drawback: May harm the user if not thrown right. Description: Incendiary grenades (or thermite grenades) produce intense heat by means of a chemical reaction. The body is practically the same as that of a smoke grenade. The grenade has a death distance with fire within 5 meters radius while having a severe burning/wounding distance of 15 meters radius within the point of origin. It takes 6 seconds before it explodes. Limit: These types of items may be capable of being bought inside any Weapon Shop. Cost: 1,500 Ryo Each
Grenade: Stun Rank: "C" Type: Secondary, 1 per Slot, Explosive, Grenade Effect: A stun grenade, also known as a flash-bang, is a nonlethal weapon. These grenades are used to temporally neutralize the combat effectiveness of enemies by usually disorienting their senses. Special: --- Drawback: May harm the user if not thrown right. Description: A stun grenade, also known as a flash-bang, is a non-lethal weapon. These grenades are used to temporally neutralize the combat effectiveness of enemies by usually disorienting their senses. When making contact it releases a flash of light that momentarily activates all light sensitive cells in the eye, making vision impossible for approximately 5 seconds until the eye restores itself to its normal, un-stimulated state. The incredibly loud blast produced by the grenade adds to its incapacitating properties by disturbing the fluid in the ear which also lasts approximately 5 seconds until the ear restores itself to its normal, un-stimulated state. The flash bang has a radius damage of 15 meters. It takes 6 seconds before it explodes. Limit: These types of items may be capable of being bought inside any Weapon Shop. Cost: 1,500 Ryo Each
Grenade: Smoke Rank: "C" Type: Secondary, 1 per Slot, Explosive, Grenade Effect: A Grenade that gives off thick smoke when it explodes; used to make a smoke screen or to mark a position. Special: --- Drawback: May harm the user if not thrown right. Description: Smoke grenades are used as ground-to-ground or ground-to-air signaling devices, target or landing zone marking devices, and screening devices for unit movement. The body is a sheet-steel cylinder with emission holes in the top and bottom. These allow the smoke to be released when the grenade is ignited. Two main types exist, colored smoke (for signaling) and screening smoke. It fills an area radius of 15 meters with thick smoke. The smoke may come in different colors if the user wishes. Different color smoke could be used for information value if need. It takes 6 seconds before it explodes. Limit: These types of items may be capable of being bought inside any Weapon Shop. Cost: 1,500 Ryo Each
Grenade: Mine Rank: "C" Type: Secondary, 1 per Slot, Explosive, Grenade Effect: An explosive device used as a land mine that explodes and harming whoever steps on it. Special: --- Drawback: May harm the user if not thrown right. Description: Picture A typical land mine includes the following components: firing mechanism or other device (including anti-handling devices), detonator or igniter (sets off the booster charge), booster charge (may be attached to the fuse, or the igniter, or be part of the main charge), main charge (in a container, usually forms the body of the mine), casing (contains all of the above parts). A land mine can be triggered by a number of things including pressure, movement, sound, magnetism and vibration. Anti-personnel mines commonly use the pressure of a person's foot as a trigger, but tripwires are also frequently employed. Most modern anti-vehicle mines use a magnetic trigger to enable it to detonate even if the tires or tracks did not touch it. Advanced mines are able to sense the difference between friendly and enemy types of vehicles by way of a built-in signature catalog. This will theoretically enable friendly forces to use the mined area while denying the enemy access. Mines have a killing diameter of 2 meters. Limit: These types of items may be capable of being bought inside any Weapon Shop. Cost: 1,500 Ryo Each
Kei is a generous young kid. Often he helps the elderly carry groceries, younger kids recover pets, and goes on store runs for local shop owners. Even though people ask a lot from him, Kei is always smiling and joking around. These things don’t bother him. Half the time Kei manages to incorporate training with these tasks. Quiet often it actually makes things surprisingly challenging. Challenges to him are just a form of a game. Like any other kid Kei’s energy surpasses most who already faced puberty. He just keeps on going and going and going for long spans of hours. When he finally does pass out it’s for no longer than ten hours.
When it comes to Takigaure Kei is extremely proud. The young genin loves everything about his village from the Takikage to the environment. Kei considers it an honor to have the chance to protect the village. You see, when it comes to the things Kei loves he will defend them blindly. For a boy of 11 he is extremely protective. Yet because he is only 11 a lot of stuff gets to him. Kei gets offended by words and actions still. He is just as sensitive as the average kid. Eventually he will grow out of it.
Kei honors those who have passed away before him. He is reflective of the past and never forgets the noble actions of a shinobi who died in combat. Kei understands that their sacrafices meant the well-being of the village. He chooses to take lessons from what they did, and always seeks out to discovery as much as he could about them. Just like every other shinobi in the world, Kei has a high level of determination to get stronger. A paper with a list of all his goals is kept on him at all times so he can keep an eye on his progress. This way he is always encouraged to do more.
Sadly, Kei isn’t the most perfect person in the world. Like every living thing he has many flaws. Some may not be more apparent than others, but trust they are there. Along with young age comes certain fears, and Kei is no special case. In fact, the young shinobi is afraid of the dark although he will never openly admit to it. He also has a very strong belief in ghosts and the afterlife. He is also impatient, but at the same time he hates being rushed. Also it’s important to note how stubborn the boy can be. If he is in a bad mood Kei can at times ignore requests of others and runs off.
Appearance:
Kei is short even for his age, The male only stands at 5 feet and 3 inches. With the lack of heights comes his lack of weight which is only 97 pounds. As if he doesn’t have enough already stacking against him, Kei is scrawny to begin with. Skin and bones is the perfect way to describe him. Sitting atop his head is golden curly mess that flops down just above the boys thin eyebrows. Shockingly it never blocks the line of sight for his emerald green eyes. If it wasn’t for his scrawny build, Kei could easily be mistaken for a young prince, or some sort of royalty.
Living in Taki the surrounding environment has made it possible for Kei to have an annual tan. The bottom of his face is covered by an orange bandana that stops right below the boy’s small nose. The bandana has black stripes going downward on it. Though he doesn’t always wear this all time. A white t-shirt cover his upper body, but lays mostly hidden underneath a blue letterman jacket with short sleeves and is never buttoned. The jacket doesn’t have any symbols, or pockets on it. The outfit is usually capped off with dark gray running shoes with an orange bottom.
On the back of his right hand is a tattoo in orange ink of a misshapen butterfly trapped in a circle. That’s the symbol for his family, and it serves as reminder of importance. Depending on the temperature Kei switches on and off between loose fitted jeans and cargo shorts. To go with these pants the boy has a number of different colored belts none of which are studded. Like most of the other shinobi of the village, Kei keeps his headband tied up around his forehead.
Background:
Kei was born all because of coincidence I guess you can say. Fate, destiny, whatever it may be; his parents met on separate missions belonging to different villages. Kei’s father, Isamu, was a jounin of Konoha. Isamu was born into the Nara clan and had the ability to manipulate his shadow, a trait Kei inherited. Now Saki, his mother, on the other hand was a chuunin of Taki. Saki was a member of the Ikebana clan. It was joint mission between villages in Kawa no Kuni. Kei’s father saved his mother’s life that day from a missing ninja.
Ever since that incident, and that mission the two stay in contact and it quickly turned into a romance. They owned a home together in Kawa no kuni, far from their villages. They only live in it together periodically for three to five days. After the short time spent together they returned to their villages. This way they stayed loyal to their village by not showing a non-allied shinobi the location of a village, and still spent time together. Saki got pregnant with Kei after her and Isamu had been dating for three years, and they were now both twenty-three. The news of this pregnancy didn’t settle too well.
It took them awhile to decide on what parent he would live with. Isamu gave custody of Kei to Saki and they would still live at their home periodically so Kei would still get to know his father. The lay out of the plan seemed perfect. Sure it wasn’t the idle situation, but it was perfect for what they had to work with. When the ninth month had come it had been May 24th. Saki was taken to the Kohana field hospital in Suigen. The labor wasn’t easy, and it dragged on for hours, but at the end of it all came a healthy baby boy. In his mother’s hands for the first time baby Kei started laughing for twenty seconds straight.
Also at the hospital with them was Isamu’s brother Shun, Kei’s uncle. Unlike his brother, Shun didn’t belong to a village. In fact Shun was a samurai. He lives in Tskui No Kuni under a lord instead of kage. Shun never even attended the academy once when he was a kid living in Konoha. Instead he was only focused on one thing, perfecting every dance with the blade. As decided Kei returned to Taki with his mother and it was there that he was raised.
When Kei turned six he got entered into the academy like every other kid his age. It was the worst feeling that he had ever experienced at first. Thirty minutes in the class room was all it took for those terrible feelings to fade. The idea of learning jutsu finally overcame the nervousness. Sadly the first year in the academy wasn’t really anything special. All they learned were basics, basics, and basics. Not once did they even attempt a single jutsu! That probably paid a key factor into why Kei got a major spike in his interest in one certain weapon, the sword. Kei wanted to live by the blade like his uncle, but at the same time he wanted to incorporate jutsu.
For seven years of his life every birthday party was celebrated in Kawa were everyone got together for training, fishing, kayaking, and cake. Things weren’t expected to be any different on his eighth birthday. As the day was coming up Saki received word from Shun the Isamu had passes away on a mission that turned ugly. Rivers could’ve formed from the amount of tears Kei watched his mother let go, an image that had stuck with him for years, and still continues to do so. That image is what drives him to be better shinobi for her sake.
It took a while, but things eventually got back together. Birthdays were back to be spent at Kawa, but only with Shun and his mother attending. On his tenth birthday Shun had gave Kei had a katana as a gift. At this point Kei’s interest in swords had grown to be uncontrollable. Even though the blade itself was bigger than the scrawny ten year hold, he held it up with two hands and pride. The grip just felt right in his hand and he was hooked from the get go.
When he turned eleven Kei graduated and was handed a shiny metal Takigakure headband. Graduating young wasn’t due to him being a genius or a prodigy of any sort. Kei was the youngest of his class only because of where his birthday fell in the school year. As odd as it may be he was now an elven year old genin. Although Kei had heard of much younger that exist. Now he had a chance to really go out and make a difference in the village. He wanted to show his mother that he will turn into just as a fine of a ninja as his father, and he even eyed at the spot of Kage. For now though it’s probably best Kei just focuses on extra training, and his first mission. Maybe even gathering a team.
Suiton no Jutsu (Water Release Skill) [Freebie] Rank: "C" Skill: NinJutsu Effect: --- Special: --- Drawback: --- Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Water. This means that any NinJutsu or specialized TaiJutsu that deals the Water Release will need this in order to be performed correctly. Limit: ---
Fuuton no Jutsu (Wind Release Skill) [freebie] Rank: "C" Skill: NinJutsu Effect: --- Special: --- Drawback: --- Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Wind. This means that any NinJutsu or specialized TaiJutsu that deals the Wind Release will need this in order to be performed correctly. Limit: ---
Doton no Jutsu (Earth Release Skill) Rank: "C" Skill: NinJutsu Effect: --- Special: --- Drawback: --- Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Earth. This means that any NinJutsu or specialized TaiJutsu that deals the Earth Release will need this in order to be performed correctly. Limit: ---
Mokuton no Jutsu (Wood Release Skill) [Freebie] Rank: "B" Skill: NinJutsu Effect: --- Special: --- Drawback: --- Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Wood. This means that any NinJutsu or specialized TaiJutsu that deals the Wood Release will need this in order to be performed correctly. Limit: Must have Doton no Jutsu (Earth Release Skill) and Suiton no Jutsu (Water Release Skill).
Oto no Jutsu (Sound Release Skill) Rank: "C" Skill: NinJutsu Effect: --- Special: --- Drawback: --- Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Sound. This means that any NinJutsu or specialized TaiJutsu that deals the Sound Release will need this in order to be performed correctly. Limit: ---
Iaijutsu Stance Rank: E Rank Effect: Allows the use of Iaijutsu Forms. Special: None Drawbacks: None Description: The practitioner moves into a bow stance, their main hand resting over the hilt of the sword without gripping it, and their offhand resting just under the hilt on the sheath; they stand slightly crouched, able to easily move to a kneeling of standing position for their forms. Restrictions: Must have a Senpai/Sensei of a Kenjutsu Dojo to learn.
Reflex Training Rank: D, C and B Rank Effect: D Rank - Improves evasive and deflection/blocking skill marginally. C Rank - Improves evasive and deflection/blocking skill slightly. B Rank - Improves evasive and deflection/blocking skill moderately Special: None Drawbacks: Cannot learn Quick Strike training. Description: The practitioner is put through a series of rigorous repetitive movements to improve their ability to reflexively react to attacks by evading or deflecting/blocking with their sword. As they develop their training, their speed and reflexes slowly increase. Restriction: Must have a Senpai/Sensei of a Kenjutsu Dojo to learn.
Seigan no Kamae and Chudan no Kamae 5 tp Rank: "E" Skill: TaiJutsu Effect: Two basic stances used in the art of swordsmanship. Special: --- Drawback: --- Description: Seigan no Kamae, Chudan no Kamae The Seigan and Chudan no Kamae are similar in every aspect when it comes to looking at the opponent, having their feet placed down upon the floor, as well as the amount of pressure they have between both of their legs. The user keeps their right or left foot forward having their toes pointing forwards. Their opposite foot is shaped in an "L" shaped keeping their legs in equal motion. Their feet are perpendicular from one another as face forward their feet and legs are in shoulder width apart. This is used as a basic formation to where the user can move from either defensive, or defensive movements. For the Seigan no Kamae stance has their hands relaxed, grasped against the handle of the blade in question. The sword is pointing in a forty five degree angle as their arms are relaxed, hands close towards his hips as one would wait and relax. For the Chudan no Kamae the user keeps the same foot work as that of Seigan but their hands is brought up towards chest level as the sword that they hold is slightly more gripped proof. The sword is pointed forward as the blade is pointed down towards the ground. These stances are mostly known for parrying and blocking, as well as making quick attacks upon the opponent. Limit: Must Learn from a Master of Burēdono Kenseijin - ブレードの剣聖人 - Blade of the Sword Saint
Tenchi Hasso no Kamae and Fudo no Kamae 5tp Rank: "E" Skill: TaiJutsu Effect: Two basic stances used in the art of swordsmanship. Special: --- Drawback: --- Description: Tenchi Hasso no Kamae , Fudo no Kamae , The Tenchi Hasso and Fudo no Kamae are similar to that of closely towards that of Seigan and Chudan no Kamae to where the footing is quite similar. The user keeps their right or left foot forward having their toes pointing forwards. Their opposite foot is shaped in an "L" shaped keeping their legs in equal motion. Their feet are perpendicular from one another as face forward their feet and legs are in shoulder width apart. With the Tenchi Hasso no Kamae the user holds the sword more closely towards their sides. The body is slightly slanted a little more as the user holds the sword tightly. This is mostly used for a defensive form of the stance as the user keeps the sword pointing upwards. For Fudo no Kamae the user uses this stance in more of an offensive form. The user would face the opponent as their arms are raised up holding the hilt of the blade. The sword is slanted in a diagonal form but the user keeps this stance and holds it tightly. This stance is mostly used for attacks that deal with downward strikes, but as well as the type of movements for confusing the enemy with sliding attacks. Limit: Must Learn from a Master of Burēdono Kenseijin - ブレードの剣聖人 - Blade of the Sword Saint
Hiryu no Kamae and Chosui no Kamae 5tp Rank: "E" Skill: TaiJutsu Effect: Two basic stances used in the art of swordsmanship. Special: --- Drawback: --- Description: Hiryu no Kamae , Chosui no Kamae , The two stances known as Hiryu and Chosui no Kamae keep the same concept as that of the other stances within the past such as Tenchi Hasso no Kamae, Fudo no Kamae, Seigan no Kamae and Chudan no Kamae to where the user keeps their right or left foot forward having their toes pointing forwards. Their opposite foot is shaped in an "L" shaped keeping their legs in equal motion. Their feet are perpendicular from one another as face forward their feet and legs are in shoulder width apart. The two stances are both mirrored against one another, as both stances have their attacking arm, the arm that is the same as the leg that is forward at the base of the hilt, while the other arm is at the end of the hilt. The sword is pointing downwards almost touching the ground as the arm is held straight holding the sword in a forty five degree angle downwards. Limit: Must Learn from a Master of Burēdono Kenseijin - ブレードの剣聖人 - Blade of the Sword Saint
Kasumigakure no Kamae 5tp Rank: "E" Skill: TaiJutsu Effect: A basic stances used in the art of swordsmanship. Special: --- Drawback: --- Description: Kasumigakure no Kamae , A stance that is completely different than that of all the others. The footing is different than any other stance, the posture is completely different as well. The user will start in the basic form where one leg would be further forward from the body of the user while the other leg would be along the back of the body. The user would turn sideways by keeping this same form, and slide the back leg further backwards. As the user does this the user takes the time to raise his arms up in a defensive manner as the blade of the sword is pointing upwards. The sword is slightly higher than that of the user's head as they hold one arm along the front end of the hilt, and the other hand holding the back end of the hilt. Limit: Must Learn from a Master of Burēdono Kenseijin - ブレードの剣聖人 - Blade of the Sword Saint
Muso no Kamae, Uranami no Kamae, Roppo Kuji no Kamae and Dato no Kamae 10tp Rank: "D" Skill: TaiJutsu Effect: Four basic stances used in the art of swordsmanship. Special: --- Drawback: --- Description: Muso no Kamae , Uranami no Kamae , Roppo Kuji no Kamae , Dato no Kamae , This stance is four in one. Each one is slightly different in some sort of way, but the legging position, the position where their balance will stay pure will always be the exact same. What is used within this stance is for mostly attack style forms. Each stance is different in its own way as each is same in every way as well. The feet for all four stances are the same. The user's left leg, or right leg will be forward and the knee would be bent in almost a ninety degree form. The back leg will be placed far back, about a foot or two past the shoulder along the upper body. For Muso no Kamae their hands are upwards holding their sword as the forward arm that is the same as the leg as it is holding the end of the sword. The user holds the front end of the sword with the other arm. The sword is then pointing towards the back of the body as the blade is pointing upwards. The sword is rested gently against the bicep of the back arm as the user holds the sword carefully. For Uranami the user keeps the sword along their chest area as it is pointing backwards of the body. The sword is pointing downwards slightly as the upper body is slanted forward. The Roppo Kuji holds the sword the same way as the sword is more slanted almost touching the ground. The sword is pointing backwards as well, and the user keeps the blade downwards. The final position is the Dato no Kamae is slightly more different than that of the others. What occurs is that the user holds the sword up high in the air with the back arm as the arm is held straight backwards away from the body. The forward arm is shot forward in a straight form, as the user keeps this position having their leg and upper body in a straight form in a diagonal form. Limit: Must Learn from a Master of Burēdono Kenseijin - ブレードの剣聖人 - Blade of the Sword Saint
Jissenetoku (Combat Perception) 30tp Rank: "C", "B", "A", "S" Skill: TaiJutsu Effect: By analyzing and keeping an eye on the opponent's shoulder and foot work the user is able to predict movements and grab a feel of when attacks are going to come by making the Burēdono Kenseijin - ブレードの剣聖人 - Blade of the Sword Saint a more proficient fighter. Special: --- Drawback: The user is only capable of predicting movements’ one rank below then what they have learned. The user is only capable of predicting movements that are TaiJutsu Based. Any other type of movements cannot be predicted. Description: The way this technique works is that the user observes certain points of areas of the opponent's body such as the shoulders, thighs, and hips. Since attacks are focused on these points they are capable of making educational guesses towards points of contact that may occur within these certain points. This type of technique is a study where the user is capable of watching an opponent's movements for a brief moment of time predicting TaiJutsu techniques. When the user first learns this technique they are capable of predicting techniques of "D" Rank capability. When the user learns the "B" Rank version of this technique they are only capable of predicting techniques of "C" Rank capability. When the user learns the "A" Rank version of this technique they are only capable of predicting techniques of "B" Rank capability. When the user learns the "S" Rank version of this technique they are only capable of predicting techniques of "A" Rank capability. Limit: Must Learn from a Master of Burēdono Kenseijin - ブレードの剣聖人 - Blade of the Sword Saint
Kokoromanako (Mind's Eye) 40tp Rank: "D", "C", "B", "A", "S" Skill: TaiJutsu Effect: By fighting on and on, a user becomes more proficient when an attack may come by. This happens usually when the user becomes unable to see the attack. However by being in combat for so much they can feel when an attack is coming making them less able to be flanked. Special: --- Drawback: The user may only learn this technique by the class that they are. This means that in order to learn the "C" Rank version they must be "C" Class, if they wish to learn the "B" Rank version they must be "B" Class. Description: A technique where the subconscious mind, where the subconscious body reacts just as they are attacked while flanked or while their back is turn. The body reacts in such a way to where they are capable of withstanding so much. This technique makes it where the User is incapable of being surprised attacked, a sudden second sense kicks in as their body screams out to them yelling at them telling them to move, duck, dodge or anything else within that manner. This works on whenever they are being attacked. This technique however has a major flaw. The user is capable of dodging only whenever the opponent's class is equal or lower to that of the rank of the technique they know. This means that a "D" Class user that knows this technique cannot use this against an opponent that is "C" Class or higher. Limit: Must Learn from a Master of Burēdono Kenseijin - ブレードの剣聖人 - Blade of the Sword Saint
Genkai Ryuu: Jinsokugeiru (Rapid Gale) 20tp Rank: "D" Variation "D" Skill: TaiJutsu Effect: A simple double slash attack where user slashes horizontally one way and back again the other. Special: --- Drawback: --- Description: The user holds the blade with their strong hand and quickly slashes twice horizontally. This is a set up technique with two strikes able in a single movement. Variation - With this variation the user is able to perform an attack with a double slash vertically, or any other direction the user wishes in a single movement. This technique is again used for the purpose of a setup attack for a more powerful attack.
Limit: Must Learn from a Master of Burēdono Kenseijin - ブレードの剣聖人 - Blade of the Sword Saint
Genkai Ryuu: Indeian no Kamae (Indian Stance) 5 tp Rank: "E" Skill: TaiJutsu Effect: A Stance where user is sitting s a rest position supported by the buttocks or thighs where the torso is more or less upright. Special: --- Drawback: --- Description: A Stance used within the Genkai Ryuu KenJutsu used for a setup of other attacks. Some of the attacks are more supplementary, or a setup for more devastating attacks. A common cross-legged position is with the lower legs folded towards the body, crossing each other at the ankle or calf, with both ankles on the floor, sometimes with the feet tucked under the knees or thighs. Limit: Must Learn from a Master of Burēdono Kenseijin - ブレードの剣聖人 - Blade of the Sword Saint
Genkai Ryuu: Indeian no Kamae: Seiza (Meditation) 30tp Rank: "C", "B", "A", "S" Skill: TaiJutsu Effect: A meditating technique that allows the user to expel their energy, helping the user become more self sustained with their body. Special: --- Drawback: --- Description: The user stays within the Genkai Ryuu: Indeian no Kamae (Indian Stance) as they meditate, pushing their chakra around their body. Depending on the rank the user may know of Genkai Ryuu: Indeian no Kamae: Seiza (Meditation) depends on the strength and capability the user is in self sustaining his own body, which means the strength of the technique. When the user first learns this technique Rank "C" they are capable of healing minor external injuries within their inner body such as minor cuts, bruises in which takes an amount of four rounds in order to heal. When the user learns the "B" Rank version of this technique they are capable of healing major external injuries such as injuries that would create scars, large gashes, stop bleeding in which takes four rounds to heal, however they are capable of fixing smaller injuries one round less. When the user learns the "A" Rank technique the user becomes strong within the inner body, within the chakra of their body as they are capable of stopping minor injuries that are internal, such as internal bleeding, and other types as that. At this stage the user is capable of flushing out poisons within their body that are two ranks smaller than their class level. This takes an amount of four rounds to perform as all other ranks of healing is reduced by one round. When the user learns the final version, the "S" Rank of this technique the user is capable of healing major injuries that are internal within their body as the poison capability is reduced to one rank below the user's class level. This takes an amount of five rounds in order to perform while the types of injuries below "S" Rank are reduced by one rank. Limit: Must Learn from a Master of Burēdono Kenseijin - ブレードの剣聖人 - Blade of the Sword Saint
Genkai Ryuu: Kenjoutou (Sword Pogo) 5tp Rank: "E" Skill: TaiJutsu Effect: A technique that allows the user to balance them self on the hilt and blade of the sword as the sword is propped on the floor standing straight up. Special: --- Drawback: --- Description: A simple stance like technique used within the Genkai Ryuu KenJutsu. The user is able to balance him on the hilt of the sword as the blade is placed perpendicular by a floor. Limit: Must Learn from a Master of Burēdono Kenseijin - ブレードの剣聖人 - Blade of the Sword Saint, Must know Genkai Ryuu: Kenjoutou (Sword Pogo)
Genkai Ryuu: Joutouhoppu (Pogo Hop) 10 tp Rank: "D" Skill: TaiJutsu Effect: User is able to hop high distances while staying in the Genkai Ryuu: Kenjoutou (Sword Pogo) position able to impale their blade into opponents from above at great forces. Special: --- Drawback: --- Description: A simple technique that allows the user to jump while within the Genkai Ryuu: Kenjoutou (Sword Pogo) stance. The user is able to jump normally as if they were simply not on the sword itself. Limit: Must Learn from a Master of Burēdono Kenseijin - ブレードの剣聖人 - Blade of the Sword Saint, Must know Genkai Ryuu: Kenjoutou (Sword Pogo)
Genkai Ryuu: Joutoutokkan (Pogo Rush) 10tp Rank: "D" Skill: TaiJutsu Effect: A rushing technique. User is able to rush while in Genkai Ryuu: Kenjoutou (Sword Pogo) position launching fast jab like blows using the head of the user and the momentum of the rush. Special: --- Drawback: --- Description: A simple attack. The user is able to launch a jab like attack onto the opponent while dashing forward and diagonal while slamming their head into the opponent capable of dazing them for a brief moment. This technique may be used to open up more powerful attacks as it is a simple setup attack. Limit: Must Learn from a Master of Burēdono Kenseijin - ブレードの剣聖人 - Blade of the Sword Saint, Must know Genkai Ryuu: Kenjoutou (Sword Pogo)
Genkai Ryuu: Samebatsu (Shark Attack) 30 tp Rank: "C" Skill: TaiJutsu Effect: A flip attack followed by a fast pace corkscrew attack. Special: --- Drawback: --- Description: The user front flips towards the opponent and then quickly performs a corkscrew attack towards the opponent slamming the head into the opponent while the user holds their sword out against their chest as they perform the fast corkscrew in order to better protect the user from incoming opponents as the sword is used to slash against those who get near, or the sword may be used to help deflect against secondary attacks that may be launched towards the opponent. Limit: Must Learn from a Master of Burēdono Kenseijin - ブレードの剣聖人 - Blade of the Sword Saint
Genkai Ryuu: Kenhaku (Sword Sweep) 30 tp Rank: "C" Skill: TaiJutsu Effect: A spinning sweep attack made to trip opponents while using the blade of the sword. Special: --- Drawback: --- Description: A sweeping attack where the user crouches down and sweeps and slams the opponent's legs using the fat end of the blade knocking the opponent down into the ground as a setup for a more devastating attack. Limit: Must Learn from a Master of Burēdono Kenseijin - ブレードの剣聖人 - Blade of the Sword Saint
Genkai Ryuu: Harakiri (Seppuku) 60 tp Rank: "C", "C" Rank for Variation Skill: TaiJutsu Effect: If an opponent has a hold on the user, the user is able to take his blade and stab it into himself missing all vital areas of himself while hitting an opponent's vital area capable of killing the opponent. Special: --- Drawback: If the user fails to perform this technique correctly the user will severely harm him/herself. Description: The user when caught in a situation where they are in capable of performing any back techniques they quickly take their own blade and jam it into their own body, pushing all the way through into the opponent. This technique does cause great pain against the user, however it will not kill the user as the blade will avoid all major organ spots within the body. However as the blade is angled and the way it is launched into the user it is quickly jammed into a vital organ of the opponent such as the heart, or a major artery capable of killing the opponent, and getting the user out of a death situation. Genkai: Harakiri no Akuma (Seppuku of the Devil) - A variation of the Genkai Ryuu: Harakiri (Seppuku) used if a user is surrounded while being grappled. The user performs the Genkai Ryuu: Harakiri (Seppuku) technique and spins quickly using the force of the attack to rip the opponent they stabbed into shreds while creating a power of force capable of knocking opponents back within the distance of 5 meters radius of the user. This distance increases 5 meters in total every class the user is higher than "D" Class.
Limit: Must Learn from a Master of Burēdono Kenseijin - ブレードの剣聖人 - Blade of the Sword Saint
Genkai Ryuu: Kangarūkeri (Kangaroo Kick) 30 tp Rank: "C" Skill: TaiJutsu Effect: User Rolls forward against the ground using the momentum to slam a kick into an opponent able to launch them. Special: --- Drawback: --- Description: The user rolls forward and while using the momentum of the roll they kick the opponent and launch them into the air at the distance of up to 5 meters. This distance increases at 2 meters per class level higher than "D" Class. Limit: Must Learn from a Master of Burēdono Kenseijin - ブレードの剣聖人 - Blade of the Sword Saint
Genkai Ryuu: Bousekiken (Spinning Blade) 70 tp Rank: "C" + 40 Extra TP Skill: TaiJutsu Effect: User is capable of spinning the blade for a brief moment capable of stopping projectiles, opponents from rushing and other techniques. Special: --- Drawback: --- Description: The user holds the sword's handle and quickly spins it without any problems with one hand keeping the blade in place. When the user learns the technique they are able to spin the blade for an amount of 5 movements before the user has to stop. When the user learns the extra 40 Training Points the user is able to spin the blade indefinite and is no longer bound by the movements. Limit: Must Learn from a Master of Burēdono Kenseijin - ブレードの剣聖人 - Blade of the Sword Saint
Genkai Ryuu: Shikoputā (Deathcopter) 30 tp Rank: "C" Skill: TaiJutsu Effect: User uses their weapon to propel them up in the air allowing them to also stay hovered in the air. Special: --- Drawback: --- Description: The user holds their sword up into the air and quickly performs the Genkai Ryuu: Bousekiken (Spinning Blade) in which propels the user into the air and allows the user to be sustained in the air. This technique allows the user to move from one location to another that they normally cannot. The strength of this technique is dependent on the user's ability to perform Genkai Ryuu: Bousekiken (Spinning Blade). Limit: Must Learn from a Master of Burēdono Kenseijin - ブレードの剣聖人 - Blade of the Sword Saint, Must know Genkai Ryuu: Bousekiken (Spinning Blade)
Genkai Ryuu: (Bullet Cutter) 30 tp Rank: "C" Skill: TaiJutsu Effect: A two hit combo technique that takes up a single movement. User plants a forward kick into the opponent knocking them back slightly before swinging their blade down into the opponent. Special: --- Drawback: --- Description: The user launches a forward kick into the opponent's gut knocking them back slightly. As the kick comes forward the user raises their sword high into the air. Using the momentum of the kick the user then slams their blade down striking against the opponent's head in a strong single movement attack. Limit: Must Learn from a Master of Burēdono Kenseijin - ブレードの剣聖人 - Blade of the Sword Saint
Genkai Ryuu: (Cyclone Lift) 30 tp Rank: "C" Skill: TaiJutsu Effect: User plants the sword blade on the ground and uses the ground to hold the blade in place while pushing back the blade before the blade is lifted with enough force capable of knocking back an opponent. Special: --- Drawback: --- Description: The user slams their sword onto the ground and begins to bring the blade back creating tension between the blade as it bends along the ground. When the user is ready they flick the blade off of the ground as it is pushed up to hit the opponent knocking them back. The knock back isn't large but it is big enough to allow the user to attack with more powerful blows. When first learned the user is able to knock the opponent back 1 meter. Every class level the user is higher than "D" The distance increases by 1 meter. Limit: Must Learn from a Master of Burēdono Kenseijin - ブレードの剣聖人 - Blade of the Sword Saint
Kagemane no Jutsu (Shadow Imitation Technique) Rank: "C" Skill: NinJutsu Effect: The Kagemane no Jutsu (Shadow Imitation Technique) allows the user to extend their shadow on any surface, including water, and as far as they know and as long as there is sufficient area. Special: "Holds Rat Seal" Technique performs after length of normal handseals. Drawback: Tiring to use repeatedly. The ability is subject to some form of diminishing return and decreases in potency after repeated use. If the user is low on chakra, the performance rate of the technique also deteriorates. Insufficient lightning will make the technique less effective. A particularly strong opponent can also resist the shadow's forced imitation. May only change directions within the span of 60 degrees. When retracting the technique it may only retract by retracing where it has gone. Description: Once the user's shadow comes in contact with the target's shadow, the two merge and the target is forced to imitate the user's movements. The user and the target could both throw a kunai. It is recommended to keep all weapons in areas where they normally don't keep them. First Learned user uses technique up to 10 meters. Each time learned gains an extra 10 meters. After 50 meters user must train an extra 10 TP per tech - TP Does not go down by Class Level. After 100 meters user must train an extra 10 TP per tech - TP Does not go down by Class Level. After 150 meters user must train an extra 10 TP per tech - TP Does not go down by Class Level. Cap of this technique is 200 meters.
Technique may travel 10 meters per second plus 5 meters per Class Level. Every 20 meters user is able to split the shadow by 1 giving a maximum of 10 splits. Each split shares the max amount of distance user is able to perform this technique.
Every time used in a single mission that is in the time-span of 1 I.C. day will reduce max distance by 5 meters. User may hold an opponent for 4 rounds plus 1 round per 50 meters. Every Class level the opponent is higher than user the time limit reduces by 1 round. If user is a Master of the Clan the amount of rounds increases by 1 round.
When user's Chakra reduces by 1/4 their max distance reduces by 1/4. Same mathematics occurs the more chakra is used. (Use Honor System). May only use other Nara Techniques in conjunction with this technique.
Puranto Ninpou: Haeru Rank: "E" Skill: Ninjutsu Effect: A basic technique of the Ikebana, where the user molds a certain type of chakra to feed it to the clan’s special seeds and make them sprout into flowers. With other techniques, the seeds can grow into different kinds of plants. Drawback: --- Special: “Hand Seals” Description: This is the first clan technique for the members of Ikebana to learn, since it’s needed for many other techniques. The user spreads the needed amount of seeds in the desired area and uses then the hand seals to make the seeds sprout into flowers instantly – almost as soon as the seals have been formed the flowers are ready for use. The seeds will always respond to Haeru chakra, no matter where the seeds are when the technique is used: One bag of the Silene seeds can become a full-sized, flower filled meadow even in sand and snow, or while floating on water. The basic form of Haeru creates red, blue, white and yellow daisies, but by molding their chakra in a slightly different way, the user can also create other kinds of flowers. Limit: Must be in the Ikebana Clan.[/size]
Figment Perception Rank: "C" Rank Skill: GenJutsu Effect: With this technique the user is capable of performing Jutsus that deals with the type of perception of Figment kind. Special: --- Drawback: Without this the user is unable to perform Jutsus dealing with the Figment Perception. Description: Figment Perception creates a false Sensation. When a Figment Technique is perceived everyone feels the same thing, there is no alter, or different versions of a technique from person to person. This means that if a user performs a Figment Perception on a group, everyone feels the exact same Perception. With a Figment Perception if a user wishes to create an affect such as speech, the user must pick the speech first in order for it to speak or else no audible speech will be heard. If intelligible speech is possible, it must be in a language the user can speak. This goes the same with images, a user cannot create an image unless the user knows the image. User can only create figments out of two sensory, sight and sound. Figments cannot cause damage to objects or creatures, support weight, provide nutrition, or provide protection from the elements. Figments are pure illusions, used for distractions, confounding, or delaying enemies. This is not a mind affecting perception. Limit: No Limitation.