The Forge
Aug 3, 2015 10:55:05 GMT -7
Post by Yua The Great on Aug 3, 2015 10:55:05 GMT -7
Creating:
Shield, Light (Perfected)
Rank: "C"
Type: Main, Weapon, Bludgeoning, Shield
Effect: A broad piece of metal or another suitable material, held by straps or a handle attached on one side.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +3 Amour Points of Damage. An item where the user straps to their forearm and grip it with their hand. A light shield's weight lets the user carry other items in that hand, although the user cannot use weapons with it. Wood and steel shields offer the same basic protection, though they respond differently to special attacks. These items are used as protection against blows or missiles or can be used as a weapon. Light Shields are never larger than 2 feet in size. Adds +25 Armour Points to Guard Meter. Guard Position reduces Ranged proficiency by 1/4. Guard Position reduces Movements by 1/4.
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,000 Ryo
Increase Weapon's Size Damage. x3
Increase Item's Defense to withstand automatic destruction techniques. x2
Inside of the shield inspires Self Confidence upon the owner.
Rank: "C"
Type: Main, Weapon, Bludgeoning, Shield
Effect: A broad piece of metal or another suitable material, held by straps or a handle attached on one side.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +3 Amour Points of Damage. An item where the user straps to their forearm and grip it with their hand. A light shield's weight lets the user carry other items in that hand, although the user cannot use weapons with it. Wood and steel shields offer the same basic protection, though they respond differently to special attacks. These items are used as protection against blows or missiles or can be used as a weapon. Light Shields are never larger than 2 feet in size. Adds +25 Armour Points to Guard Meter. Guard Position reduces Ranged proficiency by 1/4. Guard Position reduces Movements by 1/4.
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,000 Ryo
Increase Weapon's Size Damage. x3
Increase Item's Defense to withstand automatic destruction techniques. x2
Inside of the shield inspires Self Confidence upon the owner.
Using:
Eldritch Smith
Rank: "C"
Skill: Chakra Trait
Effect: User has learned in the secret lore of the forge, rituals handed down for generations.
Special: ---
Drawback: ---
Description: Whenever the user crafts to make stone or metal items, they reduce the cost of making the item by 5%. This includes metal-headed weapons with nonmetal parts, such as axes and spears. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Weaponsmithing (+30 Commoner +15 B Class +1 Per Die Roll +10 from Engineer +20 Dedicated Tradesman +1 Per Die Roll) 120TP 200SP
Rank: "E" (5 TP at all times)
Skill: Skill
Effect: This highly specialized skill enables a character to perform the difficult and highly exacting work involved in making metal weapons, particularly those with blades.
Special: ---
Drawback: ---
Description: The character blends some of the skill of the blacksmith with the ability to create strong, sharp blades. User is able to create any and all weapons such as Arrowheads, to Swords, to Crossbows. Note on Arrowheads: User can only create normal Arrowheads and Sling Bullets. Specialized Arrowheads and Sling Bullets need Demolitions or Technician due to the components found in them. Look in the Artisan Index for more information. Each time learned user gets 1 die roll to increase the skill.
Limit:---
Technical Path III [120][120]
Rank: "S"
Skill: Supplementary
Effect: User gains bonuses to certain skills, gain the ability to craft better to their specified Craft, and gain the ability to craft Superior items without the need of extra cost.
Special: ---
Drawback: ---
Description: This allows the user to choose 3 + 1 per class level of skills (one of which must be their chosen craft), and are able to use these skills without negative effects under the stress of combat or other adverse conditions. Their confidence in their abilities enables them to retain a level head and act steadily even if their lives should be in danger. Next they also gain the ability to increases the speed of progress when crafting items. When determining the progress of work on an item, add +10 per Class Level to the skill when Crafting (making it +20 per Class Level). Any craftwork that the Artisan does in their chosen area of expertise is automatically considered a Masterwork without any need to spend extra time for that specific purpose. The default quality of their work is Superior. Determining the price of Quality Level items for creating, repairing, and combining purposes is two levels lower than normal. Example: Creating a Advanced item will cost as much as a Masterwork item.
Limit: Must be an Artisan. Must choose Technical Path. Must know Mastercraft.
Evoke Emotional Response [20TP]
Rank: "C"
Skill: Supplementary
Effect: The Artisan’s ability to create has reached the point that they can start to create items that give and emotional response to people that see or use them.
Special: ---
Drawback: ---
Description: This is an enhancement of the Tame the Savage Breast ability. The Artisan can choose a particular emotion to evoke with any of their work; whether it be confidence, fear, horror, love, doubt or any other kind of reaction. The target of the emotional response must also be chosen by the Artisan from the possible options of: “the owner”, “the wearer”, “the reader”, “the user” or “the audience”. Building an emotional effect into a craftwork has a cost of 1/10 of total cost (Materials are not purchased) and a GenJutsu save of 20, and once the extra component and the original item are both complete, the item is then ready for use.
Limit: Must be an Artisan. Must know Tame the Savage Beast.
Technical Path II [100][100]
Rank: "A"
Skill: Supplementary
Effect: User gains bonuses to certain skills and gain the ability to craft better to their specified Craft.
Special: ---
Drawback: ---
Description: User gains a +10 bonus on all Disable Device checks and Lock Picking checks. User gains a +10 bonus on all Sleight of Hand checks and Rope Use checks. Furthermore, they gain the ability to use Observation to Identify Traps, and can disable Chakra Traps. Next they also gain the ability to increases the speed of progress when crafting items. When determining the progress of work on an item, add +5 per Class Level to the skill when Crafting (making it +10 per Class Level). The user can choose one of any of the Artisan techniques in conjunction with item creation with no extra cost in time, or effort. So they can choose to add one Hidden Meaning, Fool’s Prerogative, or a Tame the Savage Breast ability to any item for free. User also may learn Skill Focus in a yet another different area of Craft, and the ability to learn Artisan Skill Bonus, Mastercraft, and all other Artisan Techniques in this third craft as much as in their first two.
Limit: Must be an Artisan. Must choose Technical Path.
Rank: "C"
Skill: Chakra Trait
Effect: User has learned in the secret lore of the forge, rituals handed down for generations.
Special: ---
Drawback: ---
Description: Whenever the user crafts to make stone or metal items, they reduce the cost of making the item by 5%. This includes metal-headed weapons with nonmetal parts, such as axes and spears. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Weaponsmithing (+30 Commoner +15 B Class +1 Per Die Roll +10 from Engineer +20 Dedicated Tradesman +1 Per Die Roll) 120TP 200SP
Rank: "E" (5 TP at all times)
Skill: Skill
Effect: This highly specialized skill enables a character to perform the difficult and highly exacting work involved in making metal weapons, particularly those with blades.
Special: ---
Drawback: ---
Description: The character blends some of the skill of the blacksmith with the ability to create strong, sharp blades. User is able to create any and all weapons such as Arrowheads, to Swords, to Crossbows. Note on Arrowheads: User can only create normal Arrowheads and Sling Bullets. Specialized Arrowheads and Sling Bullets need Demolitions or Technician due to the components found in them. Look in the Artisan Index for more information. Each time learned user gets 1 die roll to increase the skill.
Limit:---
Technical Path III [120][120]
Rank: "S"
Skill: Supplementary
Effect: User gains bonuses to certain skills, gain the ability to craft better to their specified Craft, and gain the ability to craft Superior items without the need of extra cost.
Special: ---
Drawback: ---
Description: This allows the user to choose 3 + 1 per class level of skills (one of which must be their chosen craft), and are able to use these skills without negative effects under the stress of combat or other adverse conditions. Their confidence in their abilities enables them to retain a level head and act steadily even if their lives should be in danger. Next they also gain the ability to increases the speed of progress when crafting items. When determining the progress of work on an item, add +10 per Class Level to the skill when Crafting (making it +20 per Class Level). Any craftwork that the Artisan does in their chosen area of expertise is automatically considered a Masterwork without any need to spend extra time for that specific purpose. The default quality of their work is Superior. Determining the price of Quality Level items for creating, repairing, and combining purposes is two levels lower than normal. Example: Creating a Advanced item will cost as much as a Masterwork item.
Limit: Must be an Artisan. Must choose Technical Path. Must know Mastercraft.
Evoke Emotional Response [20TP]
Rank: "C"
Skill: Supplementary
Effect: The Artisan’s ability to create has reached the point that they can start to create items that give and emotional response to people that see or use them.
Special: ---
Drawback: ---
Description: This is an enhancement of the Tame the Savage Breast ability. The Artisan can choose a particular emotion to evoke with any of their work; whether it be confidence, fear, horror, love, doubt or any other kind of reaction. The target of the emotional response must also be chosen by the Artisan from the possible options of: “the owner”, “the wearer”, “the reader”, “the user” or “the audience”. Building an emotional effect into a craftwork has a cost of 1/10 of total cost (Materials are not purchased) and a GenJutsu save of 20, and once the extra component and the original item are both complete, the item is then ready for use.
Limit: Must be an Artisan. Must know Tame the Savage Beast.
Technical Path II [100][100]
Rank: "A"
Skill: Supplementary
Effect: User gains bonuses to certain skills and gain the ability to craft better to their specified Craft.
Special: ---
Drawback: ---
Description: User gains a +10 bonus on all Disable Device checks and Lock Picking checks. User gains a +10 bonus on all Sleight of Hand checks and Rope Use checks. Furthermore, they gain the ability to use Observation to Identify Traps, and can disable Chakra Traps. Next they also gain the ability to increases the speed of progress when crafting items. When determining the progress of work on an item, add +5 per Class Level to the skill when Crafting (making it +10 per Class Level). The user can choose one of any of the Artisan techniques in conjunction with item creation with no extra cost in time, or effort. So they can choose to add one Hidden Meaning, Fool’s Prerogative, or a Tame the Savage Breast ability to any item for free. User also may learn Skill Focus in a yet another different area of Craft, and the ability to learn Artisan Skill Bonus, Mastercraft, and all other Artisan Techniques in this third craft as much as in their first two.
Limit: Must be an Artisan. Must choose Technical Path.