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Post by Yua The Great on Oct 8, 2013 15:30:53 GMT -7
[/quote]
Using:
Clothing Crafting Rank: "[C", "B]", "A", "S" Skill: Supplementary Effect: A skill that allows a user to knit their own universal special clothing. Special: --- Drawback: --- Description: A tailor is a person who makes, repairs, or alters clothing professionally, especially suits and men's clothing. Although the term dates to the thirteenth century, tailor took on its modern sense in the late eighteenth century, and now refers to makers of men's and women's suits, coats, trousers, and similar garments, usually of wool, linen, or silk. When first learned the user is able to create "C" Rank clothing. Each rank the user learns they are able to create Clothing of equal rank. Limit: Must be a Tailor
19 Mar 19, 11:56 Usiel -No Questions Please- -Mobile-: Ko just wanted to say, sometimes you don't stay as long as I like but know that I appreciate you always coming by to have fun :3
27 Mar 19, 16:21 Lokiflake -gone-: true facts 27 Mar 19, 16:21 Ghost: *gives Loki a good dicking then goes to bed*
19 Mar 19, 11:56 Usiel -No Questions Please- -Mobile-: Ko just wanted to say, sometimes you don't stay as long as I like but know that I appreciate you always coming by to have fun :3
27 Mar 19, 16:21 Lokiflake -gone-: true facts 27 Mar 19, 16:21 Ghost: *gives Loki a good dicking then goes to bed*
I would be enthralled at the stories the ocean could tell, about explorers and adventurers that traversed its swell, of the lives lost in shipwrecks and of pirate tales of old, and legends passed down through generations, told.
Hiraishin charges: 9'973 Missions S 1 | A 2 | B 16 | C 36 | D 2 | E 9 |+4 missions Zetsubô | C-rank | 380+500/750 TP
Post by Yua The Great on Oct 22, 2013 10:41:36 GMT -7
[/quote]
Using:
Clothing Crafting Rank: "[C", "B]", "A", "S" Skill: Supplementary Effect: A skill that allows a user to knit their own universal special clothing. Special: --- Drawback: --- Description: A tailor is a person who makes, repairs, or alters clothing professionally, especially suits and men's clothing. Although the term dates to the thirteenth century, tailor took on its modern sense in the late eighteenth century, and now refers to makers of men's and women's suits, coats, trousers, and similar garments, usually of wool, linen, or silk. When first learned the user is able to create "C" Rank clothing. Each rank the user learns they are able to create Clothing of equal rank. Limit: Must be a Tailor
19 Mar 19, 11:56 Usiel -No Questions Please- -Mobile-: Ko just wanted to say, sometimes you don't stay as long as I like but know that I appreciate you always coming by to have fun :3
27 Mar 19, 16:21 Lokiflake -gone-: true facts 27 Mar 19, 16:21 Ghost: *gives Loki a good dicking then goes to bed*
19 Mar 19, 11:56 Usiel -No Questions Please- -Mobile-: Ko just wanted to say, sometimes you don't stay as long as I like but know that I appreciate you always coming by to have fun :3
27 Mar 19, 16:21 Lokiflake -gone-: true facts 27 Mar 19, 16:21 Ghost: *gives Loki a good dicking then goes to bed*
19 Mar 19, 11:56 Usiel -No Questions Please- -Mobile-: Ko just wanted to say, sometimes you don't stay as long as I like but know that I appreciate you always coming by to have fun :3
27 Mar 19, 16:21 Lokiflake -gone-: true facts 27 Mar 19, 16:21 Ghost: *gives Loki a good dicking then goes to bed*
I would be enthralled at the stories the ocean could tell, about explorers and adventurers that traversed its swell, of the lives lost in shipwrecks and of pirate tales of old, and legends passed down through generations, told.
Hiraishin charges: 9'973 Missions S 1 | A 2 | B 16 | C 36 | D 2 | E 9 |+4 missions Zetsubô | C-rank | 380+500/750 TP
Post by Yua The Great on Jul 26, 2015 17:04:29 GMT -7
Smithy, Basic Rank: "C" Type: Main, Room, 1 Stronghold Space, Craftsman Room Effect: A Crafting Room dedicated for all kinds of Blacksmithing/Metalworking. Special: --- Drawback: --- Description: This basic smithy features a forge, an anvil, and a full set of metalworking tools. It has a barrel of water in which hot metal can be cooled. The stone walls and dirt or stone floors guard against accidental fires. Working in this smithy gives a character no bonuses, nor penalties on any Craft pertaining to Blacksmithing/Metalworking (Armour, Blacksmithing/Metalworking, etc.). This area requires the services of a smith. There may be up to 2 people working in this area. Limit: Must be created by a Construction Crafter. Cost: 5,000 Ryo
[/quote]
Using:
Eldritch Smith Rank: "C" Skill: Chakra Trait Effect: User has learned in the secret lore of the forge, rituals handed down for generations. Special: --- Drawback: --- Description: Whenever the user crafts to make stone or metal items, they reduce the cost of making the item by 5%. This includes metal-headed weapons with nonmetal parts, such as axes and spears. This trait replaces 1 Freebies. Limit: Must start with Character; replaces 1 Freebies.
Weaponsmithing (+30 Commoner +15 B Class +1 Per Die Roll +10 from Engineer +20 Dedicated Tradesman +1 Per Die Roll) 120TP 200SP Rank: "E" (5 TP at all times) Skill: Skill Effect: This highly specialized skill enables a character to perform the difficult and highly exacting work involved in making metal weapons, particularly those with blades. Special: --- Drawback: --- Description: The character blends some of the skill of the blacksmith with the ability to create strong, sharp blades. User is able to create any and all weapons such as Arrowheads, to Swords, to Crossbows. Note on Arrowheads: User can only create normal Arrowheads and Sling Bullets. Specialized Arrowheads and Sling Bullets need Demolitions or Technician due to the components found in them. Look in the Artisan Index for more information. Each time learned user gets 1 die roll to increase the skill. Limit:---
Technical Path III [120][120] Rank: "S" Skill: Supplementary Effect: User gains bonuses to certain skills, gain the ability to craft better to their specified Craft, and gain the ability to craft Superior items without the need of extra cost. Special: --- Drawback: --- Description: This allows the user to choose 3 + 1 per class level of skills (one of which must be their chosen craft), and are able to use these skills without negative effects under the stress of combat or other adverse conditions. Their confidence in their abilities enables them to retain a level head and act steadily even if their lives should be in danger. Next they also gain the ability to increases the speed of progress when crafting items. When determining the progress of work on an item, add +10 per Class Level to the skill when Crafting (making it +20 per Class Level). Any craftwork that the Artisan does in their chosen area of expertise is automatically considered a Masterwork without any need to spend extra time for that specific purpose. The default quality of their work is Superior. Determining the price of Quality Level items for creating, repairing, and combining purposes is two levels lower than normal. Example: Creating a Advanced item will cost as much as a Masterwork item. Limit: Must be an Artisan. Must choose Technical Path. Must know Mastercraft.
Post by Yua The Great on Jul 26, 2015 17:16:54 GMT -7
Smithy, Basic Rank: "C" Type: Main, Room, 1 Stronghold Space, Craftsman Room Effect: A Crafting Room dedicated for all kinds of Blacksmithing/Metalworking. Special: --- Drawback: --- Description: This basic smithy features a forge, an anvil, and a full set of metalworking tools. It has a barrel of water in which hot metal can be cooled. The stone walls and dirt or stone floors guard against accidental fires. Working in this smithy gives a character no bonuses, nor penalties on any Craft pertaining to Blacksmithing/Metalworking (Armour, Blacksmithing/Metalworking, etc.). This area requires the services of a smith. There may be up to 2 people working in this area. Limit: Must be created by a Construction Crafter. Cost: 5,000 Ryo[/quote
Using:
Eldritch Smith Rank: "C" Skill: Chakra Trait Effect: User has learned in the secret lore of the forge, rituals handed down for generations. Special: --- Drawback: --- Description: Whenever the user crafts to make stone or metal items, they reduce the cost of making the item by 5%. This includes metal-headed weapons with nonmetal parts, such as axes and spears. This trait replaces 1 Freebies. Limit: Must start with Character; replaces 1 Freebies.
Weaponsmithing (+30 Commoner +15 B Class +1 Per Die Roll +10 from Engineer +20 Dedicated Tradesman +1 Per Die Roll) 120TP 200SP Rank: "E" (5 TP at all times) Skill: Skill Effect: This highly specialized skill enables a character to perform the difficult and highly exacting work involved in making metal weapons, particularly those with blades. Special: --- Drawback: --- Description: The character blends some of the skill of the blacksmith with the ability to create strong, sharp blades. User is able to create any and all weapons such as Arrowheads, to Swords, to Crossbows. Note on Arrowheads: User can only create normal Arrowheads and Sling Bullets. Specialized Arrowheads and Sling Bullets need Demolitions or Technician due to the components found in them. Look in the Artisan Index for more information. Each time learned user gets 1 die roll to increase the skill. Limit:---
Technical Path III [120][120] Rank: "S" Skill: Supplementary Effect: User gains bonuses to certain skills, gain the ability to craft better to their specified Craft, and gain the ability to craft Superior items without the need of extra cost. Special: --- Drawback: --- Description: This allows the user to choose 3 + 1 per class level of skills (one of which must be their chosen craft), and are able to use these skills without negative effects under the stress of combat or other adverse conditions. Their confidence in their abilities enables them to retain a level head and act steadily even if their lives should be in danger. Next they also gain the ability to increases the speed of progress when crafting items. When determining the progress of work on an item, add +10 per Class Level to the skill when Crafting (making it +20 per Class Level). Any craftwork that the Artisan does in their chosen area of expertise is automatically considered a Masterwork without any need to spend extra time for that specific purpose. The default quality of their work is Superior. Determining the price of Quality Level items for creating, repairing, and combining purposes is two levels lower than normal. Example: Creating a Advanced item will cost as much as a Masterwork item. Limit: Must be an Artisan. Must choose Technical Path. Must know Mastercraft.
-317 Ryo for raw materials
311|500 1d100+200+60[/ul]
Last Edit: Jul 26, 2015 17:18:27 GMT -7 by Yua The Great