Masako Ryu [REVAMP]
Feb 16, 2014 15:56:20 GMT -7
Post by Masako on Feb 16, 2014 15:56:20 GMT -7
narutoforumrp.proboards.com/thread/100541/masako-ryu
Basic Information
Name Masako Ryu
Blood limit : None
Height 5"9
Weight 131lbs
Age 14 yrs old
Gender Male
Alignment Chaotic neutral
Birth Country The Land of Lightning ( Kaminari no Kuni)
Village: Konohagakure
Special : Ninjutsu: Specialist
Taijutsu: Specialist
Freebies
-Katon no Jutsu (Fire Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Fire. This means that any NinJutsu or specialized TaiJutsu that deals the Fire Release will need this in order to be performed correctly.
Limit: ---
-Raiton no Jutsu (Lightning Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Lightning. This means that any NinJutsu or specialized TaiJutsu that deals the Lightning Release will need this in order to be performed correctly.
Limit: ---
-Jod Muay
Rank: "E" Rank
Type: TaiJutsu
Effect: The basic posture of the Muay Thai Style. The basic posture needed in order to move on into the more advanced techniques of the Muay Thai style. The Jod Muay is the basic step of defending but Muay is the martial art that uses the eight limbs, two hands, two shins, two knees, and two elbows to fight the opponent.
Special: ---
Drawback: ---
Description: Picture The leading foot should be pointed straight, while the other is positioned to angle at ninety degrees whilst raising the heel of the back foot. Both the knees and the body are straight, designed to create posture. Arch the back backwards slightly. This allows power to be generated for the legs. The chin must remain in the same posture as the shoulders; in essence, this means that the user must lower their chin to be level with the shoulders, while raising the shoulders and the arms for guarding purposes. The next step is to grasp the hands, keeping them raised to face level, crafting a guard with the forearms to allow defending against oncoming attacks. The eyes are straight forward, locking onto the opponent's abdomen for full view of oncoming strikes against the upper or lower body.
Limit: Must learn from a Muay Thai Master.
Techniques
-Charged Projectile
Rank: D
Skill: Ninjutsu
Effect: Charges a metal throwing projectile with lightning adding lightning damage.
Special: ---
Drawback: Can only do enough to slightly numb and paralyze (Only for a quarter of a post), if the user tries to make it stronger, it will end up backfiring and paralyzing their hand. Can only charge up to 5 slots at once
Description: The user holds as many kunai/shuriken, or metal projectile for that matter, as they can, up to 5 slots in their hands, and charges them with electricity. Extra lightning damage is added which will slightly paralyze or numb. The projectiles will shock the opponent weakly even if they don't make contact, but at least come close to.
Limit: Lightning release.
-Raiton: Raikou no Ken
Rank: C
Skill: Ninjutsu
Effect: Allows the user the ability to send small jolts of electricity into the opponent with every hand-strike and arm block for three turns. Can be used in conjunction with most Taijutsu that deal with hand-strikes.
Special: Snake
Drawback: May backfire if user attacks a water clone or other water type barrier etc.
Description: User takes in a very deep breath and holds the snake handsign briefly while their chakra is diverted to their arms. With every punch or other hand strike, the user's chakra is sent out into the opponent's body in a small burst that is electrified. It doesn't cause paralysis immediately, but the strikes do accumulate and it adds to the power of each strike. Basically, you hit harder and you shock as well. A smaller shock is sent out whenever the user blocks an attack with their arms. It is significantly less severe, but it does cause discomfort to the opponent.
Limit: Lightning Release
-Katon - Goukakyuu no Jutsu (Great Fireball Technique)
Rank: "C" "B" Rank
Skill: NinJutsu
Effect: The user is capable of performing a few handseals in which gives them the capability of blowing a large body of fire in size of a large sphere that has great fire proportions and explosive capabilities.
Special: "Handseals"
Drawback: Depending on the Rank, is dependent on how strong or how much the user is capable of doing with the Goukakyuu no Jutsu.
Description: The user quickly performs a few handseals. The user then places the hand over their mouth creating a small like circle. This technique in turn is then to help the user control the great flame. The use then blows out and creates a large fireball that twice the size of a normal human body. When the "C" Rank version is first learned the user is only capable of blowing out the Great Fireball that is cannot be moved or go anywhere else. This also means that the technique does not explode in a fiery explosion, but burns greatly to anyone that is caught within the technique. When the user learns the "B" Rank version then the user is capable blowing the Great Fireball into the distance, sending it away from the use it to hurl towards the very opponent. This technique is only capable of going into a straight line and this is capable of having the size three times the size of a human body. This technique when launched at an opponent then becomes dangerous because at this point the technique can explode causing damage that is even more devastating.
Limit: Must have the Fire Release
-Passionate Heat
Rank: D, C, B, A
Skill: Ninjutsu
Effect: Creates an area of fire underneath the opponent, which will then burn them.
Special: Handseals
Drawback: If in the radius of the jutsu, the fire will also burn the user.
Description:
Rank D: Once the handseals are made, you must put your hands on the ground, and a line of fire will shot towards the enemy. It will create a circle of fire underneath one opponent. The circle starts as just a perimeter, but then fills up with flames. The flames reach about two and a half feet high, and can burn through clothes.
Rank C: Once the handseals are made, you must put your hands on the ground, and a line of fire will shot towards the enemy. It will create a circle of fire with a radius of three feet wide appear underneath the opponent, or opponents. The circle starts as just a perimeter, but then fills up with flames. It will only burn those that are within the radius of the circle. The flames will reach about three feet high and will burn though clothes.
Rank B: Once handseals are made, you must put your hands on the ground, and a line of fire will shot towards the enemy. It will create a circle of fire with a radius of five feet wide appear underneath the opponent, or opponents. The circle starts as just a perimeter, but then fills up with flames. It will burn anyone within the radius of the circle. The flames will be about three and a half feet high, and will burn through clothes and melt metal.
Rank A: Once handseals are made, you must put your hands on the ground, and a line of fire will shot towards the enemy. It will create a circle of fire with a radius of seven feet wide appear underneath the opponent, or opponents. The circle starts as just a perimeter, but then fills up with flames. The flames will reach about four feet high, and will burn through clothes and melt metal.
Limit: Must know Fire Release
-Shishi Rendan, 獅子連弾 (Lion Combo)
Rank: "C" Rank
Skill: TaiJutsu
Effect: A Technique that is similar to that of Front Lotus with great Variations towards the technique, and yet not as dangerous to where they launch an opponent in the air, using an amount of combos on the enemy forcing them down to the very ground.
Special: ---
Drawback: Must launch the user into the air.
Description: What occurs is that the user attacks the opponent to launch them up high into the air. As they do so the user jumps afterwards to form up ahead of the opponent. The user then quickly kicks to his left side of the opponent striking the opponent's chest like area, but this is used as a diversion. The first attack is used in order to be blocked as the user quickly does a backhand strike towards the opponent's face, then a one straight punch to the gut of the opponent which sends then towards the ground. The user then finishes with a spinning kick where the user slams their left heel against the center of the opponent just as both hit the ground. This technique however may be changed up slightly too where a user may hit another location of the body, but the initial true hit of the heel is what makes this the Lion Combo.
Limit: Must be a TaiJutsu Specialist.'
-Ka Jig Khai (learned)
Rank: "D"
Skill: TaiJutsu
Effect: A jab used within the Muay Thai Style.
Special: ---
Drawback: ---
Description: Picture The Boxer Throws the straight left or swing left first to the chin, nose, or the eyes of the opponent. Then Hurry to attack with another trick. This trick is used for attack, defense, or escape. To Protect: The Straight Fist: Throws the right punch, if to protect the swing fist. Moves the right arm to the right side. (If User knows The Jab in Boxing, or the Left Straight Punch in Krav Maga the user does not have to learn this Technique.)
Limit: Must learn from a Muay Thai Master
Weapons
-Primary Weapon-Sword, Great sword (Overview)
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: Swords that slash hack, dice and anything else within this genre that reaches a certain length.
Special: ---
Drawback: ---
Description: Any bladed weapon that is longer than 4 feet, to even a whopping 5 feet in length. weapons range from any types of blades such as the the Nodachi, the Great Sword, the Odachi, the Zanpacto. Any of these weapons or any weapon that fits within the length is considered as a long sword.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 8,000 Ryo
Secondary Items
-6 slots Kunai (Overview)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A digging tool, a bit like a trowel. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Also used as a knife.
Special: ---
Drawback: ---
Description: The kunai is conventionally wrought in ranges from 6 to 8 inches, with the average at 7 inches. The kunai was used by common folk as multi-purpose gardening tools and by workers of stone and masonry. The kunai is not a knife, but something more akin to a crowbar. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Normally only the tip would have been sharpened. The uses to which a kunai was put would have destroyed any heat-treated and sharpened tool like a knife. There could be multiple kinds of kunais such as handless ones, or even double sided kunais as long as they are within the same length.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
-4 slots Grenade: Smoke
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A Grenade that gives off thick smoke when it explodes; used to make a smoke screen or to mark a position.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Smoke grenades are used as ground-to-ground or ground-to-air signaling devices, target or landing zone marking devices, and screening devices for unit movement. The body is a sheet-steel cylinder with emission holes in the top and bottom. These allow the smoke to be released when the grenade is ignited. Two main types exist, colored smoke (for signaling) and screening smoke. It fills an area radius of 15 meters with thick smoke. The smoke may come in different colors if the user wishes. Different color smoke could be used for information value if need. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
-4 Slots Hira-Shuriken (Overview)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: Is a concealed weapon that is generally for throwing, and sometimes stabbing or slashing.
Special: ---
Drawback: ---
Description: Hira-shuriken is constructed from thin, flat plates of metal derived from a variety of sources including hishi-gane (coins), and kugi-nuki (carpentry tools), and generally resemble popular conceptions of shuriken. In modern popular culture, these are called "throwing stars" or "ninja stars". They often have a hole in the center and possess a fairly thin blade sharpened only at the tip. The holes derive from their source in items that had holes - old coins, washers, and nail-removing tools. This proved convenient for the shuriken user, as well, as the weapons could be strung on a string or dowel in the belt for transport, and the hole also had aerodynamic and weighting effects that aided the flight of the blade after it was thrown. There is a wide variety of forms of hira-shuriken and they are now usually identified by the number of points the blades possess.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
-1 slot Makibishi (Overview)
Rank: "C" Rank
Type: Secondary, 16 per Slot, Piercing, Makibishi
Effect: Makibishi are small, sharp objects that are mostly used to prevent someone from walking from one side to another, since they would hurt their feet if they tried to pass it.
Special: ---
Drawback: ---
Description: When pursued by enemies, ninja would scatter makibishi on the ground. In ancient Japan, common footwear consisted of sandals made of straw, called zori, which offered relatively little protection against such hazards. Makibishi spines were often hooked, and occasionally grooved to allow for a light coat of poison, to increase the damage they dealt to those unfortunate enough to step on them and possibly result in death.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,600 Ryo per Slot, or 100 Ryo Each
15/15 slots used ( 6 + 4 + 4 + 1 = 15)
Non weapon
Butt Bag Type 1 (Overview)
Personality
one word to describe Masako is unfathomable. he doesn't get starstruck or overemotional over frivolous things. He focuses on how to stay true to the mission and make sure his teammates don't get in his way when his time comes to shine. The experiences he has faced changed him drastically making the death of some now seem common. in many aspects this makes him a bad and ideal Shinobi since there is no real emotion.
He is Also the calm type. he's very easygoing. doesn't let his emotions get the best of him. He isn't very outgoing and doesn't like to joke around. but he isn't a Sergeant serious either. its not that he is serious but power is what he wants. like said before his past experiences have changed him. joking around and having fun wont get him any where. the one thing that can rile up Masako's emotions is the set of rules and regulations given to him. if something is getting in the way of his quest of power he has to challenge it politically or physically (civilized like through words or fighting an enemy)
Masako is judgmental. He is quick to point out flaws in something or someone (like said in the alignments thread... or post at the top of home page). Masako's thought process is always predicting whats gonna happen next whether on or off the battle field. by doing so he tries to figure out how others think and seeing if they will be a good asset to him.he only understands himself and follows his rule to judge yourself before judging others. the completion of a mission and learning from the experience is whats important to Masako. as a chaotic neutral he doesn't do a thing about it rather take more precautionary measures on how he goes about doing something
Appearance
Face- Hair is orange and spiky, long and sticking out diagonally (like Karachi's). it has a weird sort of smooth texture but a little wet or gel-like texture to it. Strong pointed chin with a stern and firm jaw line willing to take a fist to the face. Hair Covers right eye and partial right side of face. Under hair on right side 3 purple lines zig zagging across his right cheek. he has an orange earring on his right ear and a line down his right eye (like Kakashi). his eye pupils are yellow with a vertical black line going down (like mj thriller video at the end where he know he gonna get some lol).
Body- Slender young fella but muscular. he has lanky arms that are slightly dis proportionate to his legs and body. he has around his neck a Blood Red scarf. he has a Dark Brown no sleeve shirt with a short red jacket that has holes at the ends (somewhat like Dante from devil may cry but shorter up to his waist). around his neck (under the scarf) is a silver chain that has the Japanese symbol for power (chikara). The shirt is tucked into his pants.
Arms - He has a short glove up to his wrist that his dark brown. on each hand is the words mom and dad ( left and right respectively). he has a tattoo of a red 4 ray ed sun with a star in it on his left shoulder. he has he has a dark brown strap securing his left bicep. there is a red line on the strap on his bicep.
Legs - He has a pair of gray pants that reach to his ankle. he is wearing a belt. the belt is colored red with black holes with made of metal for the prong to go through (the prong is the metallic thing that goes through the holes). under these pants are strong firm legs with good not great leaping ability. they are also good for kicking and blocking. the legs are proportionate to his body while both are slightly shorter than arm (in proportion) they great length at this age make it an OK reliability for counter attacks.
Boots/shoes - Has simple sandals that are black with red straps. these sandals are surprisingly good for jumping. basic design like the foot apparel of ninja from Konoha. And finally has a white pair of socks on.
Background...
Masako Ryu was born in the land of lightning. He was brought up by his parents till the age of 6 when his parents were murdered by 2 rouge sound ninja from the hidden sound village. as the people who killed his parents stared him down he promised to seek revenge on them. Having the life of his parents sent Masako on an emotional rampage. It would cause his eyes to ache each day he woke up from crying and his heart ache when he left the house cause he had no one to love any more. for some people the life of a person you shared a bond with being taken away makes you take on the role of an avenger. seeking power by any means in what ever form. but being himself he didn't want make his conquest for power a huge deal. if others found out his little predicament they might be reluctant to teach him.
He was not befriended by many so in hopes of changing his life around he went to join Konohagakure, the village hidden in the leaves. He made even fewer friends upon his arrival since they could not fathom the idea of some one losing a bond such as that at such a young age as he predicted. Instead of nurturing his yearn for love they secluded him. instead of taking life as it is he mad things happen with little changes to his life. now he just "goes with the flow" and doesn't instigate. he won't choose sides and only is looking out for himself and not strangers he has either left in the past or those met along the road called life. others opinion on him do not make him change his personality.
As he ran back home one day in his new village (Konoha) he stumbles and falls on a pile of open and crushed boxes . when he dusts himself off he notices something that has fallen off of him. something in one of the boxes he has thrown out. a large box with a strange aura being emitted from them. engraved on the box was " to my son" inside was a chain that says power. He now trains to be a better Shinobi to gain power and be the embodiment of his chain that his father gave to him. grieving over the death of his own flesh and blood... his own kin... his parents.... he promised himself that he would do this no more. So as he wakes up each morning and puts that first foot on the ground he reassures himself that "today is the day i gain more power"...
im only human
Basic Information
Name Masako Ryu
Blood limit : None
Height 5"9
Weight 131lbs
Age 14 yrs old
Gender Male
Alignment Chaotic neutral
Birth Country The Land of Lightning ( Kaminari no Kuni)
Village: Konohagakure
Special : Ninjutsu: Specialist
Taijutsu: Specialist
Freebies
-Katon no Jutsu (Fire Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Fire. This means that any NinJutsu or specialized TaiJutsu that deals the Fire Release will need this in order to be performed correctly.
Limit: ---
-Raiton no Jutsu (Lightning Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Lightning. This means that any NinJutsu or specialized TaiJutsu that deals the Lightning Release will need this in order to be performed correctly.
Limit: ---
-Jod Muay
Rank: "E" Rank
Type: TaiJutsu
Effect: The basic posture of the Muay Thai Style. The basic posture needed in order to move on into the more advanced techniques of the Muay Thai style. The Jod Muay is the basic step of defending but Muay is the martial art that uses the eight limbs, two hands, two shins, two knees, and two elbows to fight the opponent.
Special: ---
Drawback: ---
Description: Picture The leading foot should be pointed straight, while the other is positioned to angle at ninety degrees whilst raising the heel of the back foot. Both the knees and the body are straight, designed to create posture. Arch the back backwards slightly. This allows power to be generated for the legs. The chin must remain in the same posture as the shoulders; in essence, this means that the user must lower their chin to be level with the shoulders, while raising the shoulders and the arms for guarding purposes. The next step is to grasp the hands, keeping them raised to face level, crafting a guard with the forearms to allow defending against oncoming attacks. The eyes are straight forward, locking onto the opponent's abdomen for full view of oncoming strikes against the upper or lower body.
Limit: Must learn from a Muay Thai Master.
Techniques
-Charged Projectile
Rank: D
Skill: Ninjutsu
Effect: Charges a metal throwing projectile with lightning adding lightning damage.
Special: ---
Drawback: Can only do enough to slightly numb and paralyze (Only for a quarter of a post), if the user tries to make it stronger, it will end up backfiring and paralyzing their hand. Can only charge up to 5 slots at once
Description: The user holds as many kunai/shuriken, or metal projectile for that matter, as they can, up to 5 slots in their hands, and charges them with electricity. Extra lightning damage is added which will slightly paralyze or numb. The projectiles will shock the opponent weakly even if they don't make contact, but at least come close to.
Limit: Lightning release.
-Raiton: Raikou no Ken
Rank: C
Skill: Ninjutsu
Effect: Allows the user the ability to send small jolts of electricity into the opponent with every hand-strike and arm block for three turns. Can be used in conjunction with most Taijutsu that deal with hand-strikes.
Special: Snake
Drawback: May backfire if user attacks a water clone or other water type barrier etc.
Description: User takes in a very deep breath and holds the snake handsign briefly while their chakra is diverted to their arms. With every punch or other hand strike, the user's chakra is sent out into the opponent's body in a small burst that is electrified. It doesn't cause paralysis immediately, but the strikes do accumulate and it adds to the power of each strike. Basically, you hit harder and you shock as well. A smaller shock is sent out whenever the user blocks an attack with their arms. It is significantly less severe, but it does cause discomfort to the opponent.
Limit: Lightning Release
-Katon - Goukakyuu no Jutsu (Great Fireball Technique)
Rank: "C" "B" Rank
Skill: NinJutsu
Effect: The user is capable of performing a few handseals in which gives them the capability of blowing a large body of fire in size of a large sphere that has great fire proportions and explosive capabilities.
Special: "Handseals"
Drawback: Depending on the Rank, is dependent on how strong or how much the user is capable of doing with the Goukakyuu no Jutsu.
Description: The user quickly performs a few handseals. The user then places the hand over their mouth creating a small like circle. This technique in turn is then to help the user control the great flame. The use then blows out and creates a large fireball that twice the size of a normal human body. When the "C" Rank version is first learned the user is only capable of blowing out the Great Fireball that is cannot be moved or go anywhere else. This also means that the technique does not explode in a fiery explosion, but burns greatly to anyone that is caught within the technique. When the user learns the "B" Rank version then the user is capable blowing the Great Fireball into the distance, sending it away from the use it to hurl towards the very opponent. This technique is only capable of going into a straight line and this is capable of having the size three times the size of a human body. This technique when launched at an opponent then becomes dangerous because at this point the technique can explode causing damage that is even more devastating.
Limit: Must have the Fire Release
-Passionate Heat
Rank: D, C, B, A
Skill: Ninjutsu
Effect: Creates an area of fire underneath the opponent, which will then burn them.
Special: Handseals
Drawback: If in the radius of the jutsu, the fire will also burn the user.
Description:
Rank D: Once the handseals are made, you must put your hands on the ground, and a line of fire will shot towards the enemy. It will create a circle of fire underneath one opponent. The circle starts as just a perimeter, but then fills up with flames. The flames reach about two and a half feet high, and can burn through clothes.
Rank C: Once the handseals are made, you must put your hands on the ground, and a line of fire will shot towards the enemy. It will create a circle of fire with a radius of three feet wide appear underneath the opponent, or opponents. The circle starts as just a perimeter, but then fills up with flames. It will only burn those that are within the radius of the circle. The flames will reach about three feet high and will burn though clothes.
Rank B: Once handseals are made, you must put your hands on the ground, and a line of fire will shot towards the enemy. It will create a circle of fire with a radius of five feet wide appear underneath the opponent, or opponents. The circle starts as just a perimeter, but then fills up with flames. It will burn anyone within the radius of the circle. The flames will be about three and a half feet high, and will burn through clothes and melt metal.
Rank A: Once handseals are made, you must put your hands on the ground, and a line of fire will shot towards the enemy. It will create a circle of fire with a radius of seven feet wide appear underneath the opponent, or opponents. The circle starts as just a perimeter, but then fills up with flames. The flames will reach about four feet high, and will burn through clothes and melt metal.
Limit: Must know Fire Release
-Shishi Rendan, 獅子連弾 (Lion Combo)
Rank: "C" Rank
Skill: TaiJutsu
Effect: A Technique that is similar to that of Front Lotus with great Variations towards the technique, and yet not as dangerous to where they launch an opponent in the air, using an amount of combos on the enemy forcing them down to the very ground.
Special: ---
Drawback: Must launch the user into the air.
Description: What occurs is that the user attacks the opponent to launch them up high into the air. As they do so the user jumps afterwards to form up ahead of the opponent. The user then quickly kicks to his left side of the opponent striking the opponent's chest like area, but this is used as a diversion. The first attack is used in order to be blocked as the user quickly does a backhand strike towards the opponent's face, then a one straight punch to the gut of the opponent which sends then towards the ground. The user then finishes with a spinning kick where the user slams their left heel against the center of the opponent just as both hit the ground. This technique however may be changed up slightly too where a user may hit another location of the body, but the initial true hit of the heel is what makes this the Lion Combo.
Limit: Must be a TaiJutsu Specialist.'
-Ka Jig Khai (learned)
Rank: "D"
Skill: TaiJutsu
Effect: A jab used within the Muay Thai Style.
Special: ---
Drawback: ---
Description: Picture The Boxer Throws the straight left or swing left first to the chin, nose, or the eyes of the opponent. Then Hurry to attack with another trick. This trick is used for attack, defense, or escape. To Protect: The Straight Fist: Throws the right punch, if to protect the swing fist. Moves the right arm to the right side. (If User knows The Jab in Boxing, or the Left Straight Punch in Krav Maga the user does not have to learn this Technique.)
Limit: Must learn from a Muay Thai Master
Weapons
-Primary Weapon-Sword, Great sword (Overview)
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: Swords that slash hack, dice and anything else within this genre that reaches a certain length.
Special: ---
Drawback: ---
Description: Any bladed weapon that is longer than 4 feet, to even a whopping 5 feet in length. weapons range from any types of blades such as the the Nodachi, the Great Sword, the Odachi, the Zanpacto. Any of these weapons or any weapon that fits within the length is considered as a long sword.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 8,000 Ryo
Secondary Items
-6 slots Kunai (Overview)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A digging tool, a bit like a trowel. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Also used as a knife.
Special: ---
Drawback: ---
Description: The kunai is conventionally wrought in ranges from 6 to 8 inches, with the average at 7 inches. The kunai was used by common folk as multi-purpose gardening tools and by workers of stone and masonry. The kunai is not a knife, but something more akin to a crowbar. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Normally only the tip would have been sharpened. The uses to which a kunai was put would have destroyed any heat-treated and sharpened tool like a knife. There could be multiple kinds of kunais such as handless ones, or even double sided kunais as long as they are within the same length.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
-4 slots Grenade: Smoke
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A Grenade that gives off thick smoke when it explodes; used to make a smoke screen or to mark a position.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Smoke grenades are used as ground-to-ground or ground-to-air signaling devices, target or landing zone marking devices, and screening devices for unit movement. The body is a sheet-steel cylinder with emission holes in the top and bottom. These allow the smoke to be released when the grenade is ignited. Two main types exist, colored smoke (for signaling) and screening smoke. It fills an area radius of 15 meters with thick smoke. The smoke may come in different colors if the user wishes. Different color smoke could be used for information value if need. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
-4 Slots Hira-Shuriken (Overview)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: Is a concealed weapon that is generally for throwing, and sometimes stabbing or slashing.
Special: ---
Drawback: ---
Description: Hira-shuriken is constructed from thin, flat plates of metal derived from a variety of sources including hishi-gane (coins), and kugi-nuki (carpentry tools), and generally resemble popular conceptions of shuriken. In modern popular culture, these are called "throwing stars" or "ninja stars". They often have a hole in the center and possess a fairly thin blade sharpened only at the tip. The holes derive from their source in items that had holes - old coins, washers, and nail-removing tools. This proved convenient for the shuriken user, as well, as the weapons could be strung on a string or dowel in the belt for transport, and the hole also had aerodynamic and weighting effects that aided the flight of the blade after it was thrown. There is a wide variety of forms of hira-shuriken and they are now usually identified by the number of points the blades possess.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
-1 slot Makibishi (Overview)
Rank: "C" Rank
Type: Secondary, 16 per Slot, Piercing, Makibishi
Effect: Makibishi are small, sharp objects that are mostly used to prevent someone from walking from one side to another, since they would hurt their feet if they tried to pass it.
Special: ---
Drawback: ---
Description: When pursued by enemies, ninja would scatter makibishi on the ground. In ancient Japan, common footwear consisted of sandals made of straw, called zori, which offered relatively little protection against such hazards. Makibishi spines were often hooked, and occasionally grooved to allow for a light coat of poison, to increase the damage they dealt to those unfortunate enough to step on them and possibly result in death.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,600 Ryo per Slot, or 100 Ryo Each
15/15 slots used ( 6 + 4 + 4 + 1 = 15)
Non weapon
Butt Bag Type 1 (Overview)
Personality
one word to describe Masako is unfathomable. he doesn't get starstruck or overemotional over frivolous things. He focuses on how to stay true to the mission and make sure his teammates don't get in his way when his time comes to shine. The experiences he has faced changed him drastically making the death of some now seem common. in many aspects this makes him a bad and ideal Shinobi since there is no real emotion.
He is Also the calm type. he's very easygoing. doesn't let his emotions get the best of him. He isn't very outgoing and doesn't like to joke around. but he isn't a Sergeant serious either. its not that he is serious but power is what he wants. like said before his past experiences have changed him. joking around and having fun wont get him any where. the one thing that can rile up Masako's emotions is the set of rules and regulations given to him. if something is getting in the way of his quest of power he has to challenge it politically or physically (civilized like through words or fighting an enemy)
Masako is judgmental. He is quick to point out flaws in something or someone (like said in the alignments thread... or post at the top of home page). Masako's thought process is always predicting whats gonna happen next whether on or off the battle field. by doing so he tries to figure out how others think and seeing if they will be a good asset to him.he only understands himself and follows his rule to judge yourself before judging others. the completion of a mission and learning from the experience is whats important to Masako. as a chaotic neutral he doesn't do a thing about it rather take more precautionary measures on how he goes about doing something
Appearance
Face- Hair is orange and spiky, long and sticking out diagonally (like Karachi's). it has a weird sort of smooth texture but a little wet or gel-like texture to it. Strong pointed chin with a stern and firm jaw line willing to take a fist to the face. Hair Covers right eye and partial right side of face. Under hair on right side 3 purple lines zig zagging across his right cheek. he has an orange earring on his right ear and a line down his right eye (like Kakashi). his eye pupils are yellow with a vertical black line going down (like mj thriller video at the end where he know he gonna get some lol).
Body- Slender young fella but muscular. he has lanky arms that are slightly dis proportionate to his legs and body. he has around his neck a Blood Red scarf. he has a Dark Brown no sleeve shirt with a short red jacket that has holes at the ends (somewhat like Dante from devil may cry but shorter up to his waist). around his neck (under the scarf) is a silver chain that has the Japanese symbol for power (chikara). The shirt is tucked into his pants.
Arms - He has a short glove up to his wrist that his dark brown. on each hand is the words mom and dad ( left and right respectively). he has a tattoo of a red 4 ray ed sun with a star in it on his left shoulder. he has he has a dark brown strap securing his left bicep. there is a red line on the strap on his bicep.
Legs - He has a pair of gray pants that reach to his ankle. he is wearing a belt. the belt is colored red with black holes with made of metal for the prong to go through (the prong is the metallic thing that goes through the holes). under these pants are strong firm legs with good not great leaping ability. they are also good for kicking and blocking. the legs are proportionate to his body while both are slightly shorter than arm (in proportion) they great length at this age make it an OK reliability for counter attacks.
Boots/shoes - Has simple sandals that are black with red straps. these sandals are surprisingly good for jumping. basic design like the foot apparel of ninja from Konoha. And finally has a white pair of socks on.
Background...
Masako Ryu was born in the land of lightning. He was brought up by his parents till the age of 6 when his parents were murdered by 2 rouge sound ninja from the hidden sound village. as the people who killed his parents stared him down he promised to seek revenge on them. Having the life of his parents sent Masako on an emotional rampage. It would cause his eyes to ache each day he woke up from crying and his heart ache when he left the house cause he had no one to love any more. for some people the life of a person you shared a bond with being taken away makes you take on the role of an avenger. seeking power by any means in what ever form. but being himself he didn't want make his conquest for power a huge deal. if others found out his little predicament they might be reluctant to teach him.
He was not befriended by many so in hopes of changing his life around he went to join Konohagakure, the village hidden in the leaves. He made even fewer friends upon his arrival since they could not fathom the idea of some one losing a bond such as that at such a young age as he predicted. Instead of nurturing his yearn for love they secluded him. instead of taking life as it is he mad things happen with little changes to his life. now he just "goes with the flow" and doesn't instigate. he won't choose sides and only is looking out for himself and not strangers he has either left in the past or those met along the road called life. others opinion on him do not make him change his personality.
As he ran back home one day in his new village (Konoha) he stumbles and falls on a pile of open and crushed boxes . when he dusts himself off he notices something that has fallen off of him. something in one of the boxes he has thrown out. a large box with a strange aura being emitted from them. engraved on the box was " to my son" inside was a chain that says power. He now trains to be a better Shinobi to gain power and be the embodiment of his chain that his father gave to him. grieving over the death of his own flesh and blood... his own kin... his parents.... he promised himself that he would do this no more. So as he wakes up each morning and puts that first foot on the ground he reassures himself that "today is the day i gain more power"...
im only human