Hoshigaki Emi Revamp
Feb 21, 2014 12:35:47 GMT -7
Post by ~Emi~ on Feb 21, 2014 12:35:47 GMT -7
Cult of Nenyana
Trial of Pain
Rank: “A”
Skill: Supplementary
Effect: The user’s brain is rewired to where pain causes a reaction where the pleasure areas in the brain are stimulated. Due to diminishing returns of subsequent experiences of pain a strong addiction to pain is created. The user still experiences pain as every other person, bus also experiences a rush at the same time. Renders the user immune to damage and pain from Cult of Nenyana jutsu, meaning that jutsu from this religion only work on those who are not a part of the Cult.
Special: ---
Drawback: The longer the user goes without pain, the stronger the desire to experience it becomes. If the user goes without pain for six weeks (IC) they will go into a frenzy where self-harm will occur until the user has satisfied him or herself.
Description: This is the initiation to become a Follower of the Cult of Nenyana. The user meditates for a month (IC) at least at the Main Temple of the Cult. After this meditation the user is brought to the Mother of Torment where he or she receives a personal message and a bit of chakra from Nenyana herself. This induces a state of terrible pain for a while where the user has to bite through for a while as his body becomes attuned to the wiles of the Goddess.
From now on, whenever the user experiences pain the user will also experience a rush in addition to the pain. However, due to the diminishing return of these rushes the doses of pain need to be larger every time to approximate the previous rush, creating a severe addiction to pain.
This jutsu enhances the kidneys, which instead of adrenaline, will now produce a substitute of this hormone when the user experiences pain. It is this that causes the changed perception to pain. In addition, the kidneys also affect the chakra that flows through them, eventually changing all of it into a new variety of chakra that responds differently to the chakra from Cult of Nenyana techniques, absorbing it when it comes into contact with each other rather than be harmed by it.
Limit: Must have joined the religion as an acolyte to learn. Must be learned at the Main Temple of the Cult of Nenyana.
Blessing of Pain
Rank: [‘C’, ‘B’, ‘A’]
Skill: Supplementary
Effect: The heavier the wound on the user, the larger the rush and the effect.
Special: ---
Drawback: The user still experiences pain as everyone else, including its debilitating effects, making the experience horrible in a way. This technique does not free the user from the detrimental and lethal effects of wounds and pain.
Description: The more the user flirts with death, the larger the risk, the larger the reward. When hurt the user goes ‘misty eyed’ as the rush takes control. Some become extremely aggressive, whereas others retract themselves within their mind and become ruthlessly efficient. The rank of the wound, whether sustained or inflicted, determines how much the user gains. Upon infliction the rush starts and the users movements per round increase. The user gains 1 movement per rank learned for a D-ranked wound, 2 movements per rank learned for a C-ranked wound, 3 movements per rank learned for a B-ranked wound, 4 movements per rank learned for an A-ranked wound, 5 movements per rank learned for an S-ranked wound. Also the user gains chakra, equal to three times the rank of the wound. In addition the hormonal release heavily stimulate the users chakra system to produce new chakra, which equals the rank of the wound times the amount of times this jutsu has been learned. So if a user who has learned the A-ranked version sustains a C-ranked would they gain three times a C-ranked amount of chakra, which is worth a B and C ranked amount of chakra.
Limit: Must have ‘Trial of Pain’. Cannot be learned beyond the users class.
The Power of Pain
Rank: 'A'
Skill: Supplementary, Ninjutsu/Genjutsu/Taijutsu
Effect: When sustaining a wound the user is able to channel the agony of the pain into a more powerful strike, increasing the power of one attack or jutsu.
Special: ---
Drawback: The user still experiences pain as everyone else, including its debilitating effects, making the experience horrible in a way. This technique does not free the user from the detrimental and lethal effects of wounds and pain. For every wound this jutsu can only be used once.
Description: The more the user flirts with death, the larger the risk, the larger the reward. When hurt the user goes ‘misty eyed’ as the rush takes control. Some become extremely aggressive, whereas others retract themselves within their mind and become ruthlessly efficient. The rank of the wound, whether sustained or inflicted, determines how much the user gains. Once wounded the he user will be able to channel the pain and agony of the wound into power, enhancing the power of a single technique with the rank of the wound. When hurt the user takes the rank of the wound sustained and channels the power that is released from the pain into the next technique they perform. In the case of Ninjutsu and Taijutsu this is done by simply adding the rank of the wound sustained to the original rank of the technique, in the case of Genjutsu this only enhances how difficult the jutsu becomes to break. Per rank of the wound 1 point are added to the User's die roll (So 1 points for a D-ranked wound, 2 points for a C-ranked wound and so on.)
Limit: Must have ‘Trial of Pain’.
Enlightenment
Rank: 'S'
Skill: Supplementary
Effect: The user is able to eliminate all emotions and their craving for pain through sheer willpower, becoming one with the world and the philosophy of the Cult. Learning this jutsu immediately elevates the user to the 'Enlightened' rank within the religion. The users alignment becomes locked at a rigid 'Lawful Good'.
Special: ---
Drawback: Users lack of emotions makes them look indifferent, scaringly rational and unable to maintain a proper emotional connection with people. The user is no longer addicted to pain.
Description: Through living through the addiction and suppressing it the user becomes completely devoid of emotion, understanding his place in the world and within the philosophy of the world. As a result the users alignement becomes fixed at Lawful Good. The rigidity of the users mind and from it the flowing rationality gives the user a +1 bonus on all will saves per class rank, up to a maximum of +5 at S-class and an additional +2 bonus against enchantments and intimidation techniques. The lack of emotions makes the user immune to all fear based jutsu, nor can the user become enraged. Also the user's attunement to the world, the energies in it, and familiarity in dealing with evil give the user a Damage Resistance of +10 Armour Points against chakra based attacks and attacks from evil aligned creatures.
Limit: Must have 500 TP in the cult of Nenyana, must have been in the cult for 1 year (IC). Cannot be learned after learning 'Succumbment'.
Lesson One
Rank: 'C'
Skill: Ninjutsu
Effect: The user creates a projectile that inflicts pain upon the opponent upon impact.
Special: "Handseals"
Drawback: ---
Description: The user forms handseals, creating a football sized purple orb of chakra in the hands of the user that flies outward in a straight line at the speed of a thrown kunai. The maximum distance the projectile can fly is up to forty meters. When hitting an opponent the purple orb is absorbed in the affected body part. It does not do actual damage, instead it causes a tremendous amount of pain in the affected body part. The effect on a limb has been described as if the very bone was on fire, debilitating the opponent and paralysing the limb. A hit on the chest causes intense pain in the lungs, causing shortness of breath and palpitations. A hit on the head leads to migraine and decreased reflexes for the duration of the pain. Needless to say, anyone affected is incapable of high speed movements such as shunshin unless only the arms are affected, in which case forming handseals becomes problematic. The pain lasts for one turn, but is increased with another turn for each rank the user is above the opponent. This jutsu leaves no physical damage in the opponent, like all other pain inducing Cult of Nenyana jutsu. It merely stimulates the pain receptors on the opponents body, causing the target to temporarily experience horrible pain, without being actually harmed. Only pure chakra barriers can block this technique.
Limit: ---
Link of Pain
Rank: 'C'
Skill: Ninjutsu
Effect: Makes the user experience all the pain that his clones experience
Special: "Handseals"
Drawback: Does not work on the user himself as the user is invulnerable to Cult of Nenyana jutsu
Description: There exists a link between a user and all the clones he or she makes. With this jutsu the user hitches onto that existing link, creating a deeper link between the original and all existing clones. As a result the original experiences the same pain as the clones experience. For example, a blow to the stomach of a clone that would make the clone disappear would make the original keel over and throw up from the pain to the stomach.
Limit: Must know 'Lesson one'.
Invigorating Pain
Rank: [‘B’, ‘A’, 'S']
Skill: Supplementary
Effect: When sustaining a wound, rather than succumbing to the pain, the user becomes more alert as the high enhances the users senses.
Special: ---
Drawback: The user still experiences pain as everyone else, including its debilitating effects, making the experience horrible in a way. This technique does not free the user from the detrimental and lethal effects of wounds and pain. If the user for example sustains an S-ranked wound they will be able to block out the pain for certain time, this does however not prevent the user from dying as a result of the wound before this time limit runs out.
Description: The more the user flirts with death, the larger the risk, the larger the reward. When hurt the user goes ‘misty eyed’ as the rush takes control. Some become extremely aggressive, whereas others retract themselves within their mind and become ruthlessly efficient. The rank of the wound, whether sustained or inflicted, determines how much the user gains. Once wounded the he user will be able to block out the pain of a wound up to the rank learned plus the pain of any subsequent wounds. In addition the pain activates the users fighters instinct, raising the awareness of the user. The world becomes a brighter place as everything lights up and colours intensify. The user becomes exceptionally sensitive towards motion, being able to spot a fly a several tens of meters away, gaining a +5 bonus to Observation checks when this jutsu is active per rank of wound sustained. This sharpening of all senses allows the user to more expertly sense when an attack is coming by. Within a range of ten meters per rank learned the user is able to sense if an attack is incoming, preventing the user from being caught unaware. The user is not able to sense incoming attacks from opponents that are higher ranked than the rank of this jutsu learned, plus the rank of wound sustained. When first hurt these effects kick in for the duration of three rounds, After these effects have worn off the user has to wait four turns again before being able to use this effect again.
Limit: Must have ‘Trial of Pain’.
Ultimate Pain
Rank: S
Skill: Ninjutsu
Effect: The user forms handseals and creates a blast of purple chakra around him or her. Those within the radius will experience a debilitating amount of pain.
Special: "Handseals"
Drawback: Does not distinguish between friend and foe. Cannot harm Cult followers.
Description: The user forms handseals and gathers a large amount of chakra. The chakra is then released in the form of a blast, which is visible as a faint purple light, travelling in all directions in an orb shape for fifty meters. Those within the radius will experience a tremendous amount of pain for at least three turns, plus another turn for every rank the user is above those affected. This debilitating pain causes most, if not all opponents to fall in foetal position to the floor and has been described as feeling being skinned alive whilst all bones in the body are being broken. The severe pain inflicts the helpless status on the victims for the duration of the pain. Only pure chakra barriers can block this technique.
Limit: Must know 'Lesson one'.