The Scarred Smoker, Asmire Hyuuga
Mar 5, 2014 13:38:58 GMT -7
Post by Beltran on Mar 5, 2014 13:38:58 GMT -7
Name: Asmire 'Kaiser' Hyuuga
Age: 22
Height: 6'4
Weight: 210lbs
Gender: Male
Alignment: Lawful Evil
Birth Country: Fire
Village: Non Ninja
Special:
-Hyuuga-
-Kasutā-
-Kumomusha- (Mastery)
-Hyoushi- (Mastery)
-Karinui- (Mastery)
Taijutsu Specialist
-Jyuuken- (Mastery)
-Art of Throwing- (Mastery)
-Mounted Combat- (Mastery)
-Misc Specialist- (Empty)
Ninjutsu Non-Specialist
Releases
-Katon-
-Raiton-
Genjutsu Non-Specialist
Misc Specialists
-Beast Master-
-Ritualist- (Augmentation)
-Ritualist- (Deception)
-Jack of all Trades-
-Jack of all Trades- (Universal Miscellaneous)
-Jack of all Trades-
-Craftsman- (Tailor)
Secondary Weapons:
Age: 22
Height: 6'4
Weight: 210lbs
Gender: Male
Alignment: Lawful Evil
Birth Country: Fire
Village: Non Ninja
Special:
Clan Specialist
-Hyuuga-
-Kasutā-
-Kumomusha- (Mastery)
-Hyoushi- (Mastery)
-Karinui- (Mastery)
Taijutsu Specialist
-Jyuuken- (Mastery)
-Art of Throwing- (Mastery)
-Mounted Combat- (Mastery)
-Misc Specialist- (Empty)
Ninjutsu Non-Specialist
Releases
-Katon-
-Raiton-
Genjutsu Non-Specialist
Misc Specialists
-Beast Master-
-Ritualist- (Augmentation)
-Ritualist- (Deception)
-Jack of all Trades-
-Jack of all Trades- (Universal Miscellaneous)
-Jack of all Trades-
-Craftsman- (Tailor)
Secondary Weapons:
15 slot Butt Bag
-Smoke Pouches- (38) 2 7/15ths Slot
-Lighters- (10) 1 Slot
-"Marine" Brand Cigars (2) .5 Slot
-"Blast Burn" Brand Cigarettes (4 packs *64 Cigs*) 1 Slot
-Soldier Pills- (2) 3/4 Slot
-Kunai- (1) .5 Slot
-Fake Exploding Tags- (80) 1 Slot
-Sticky Lightning Grenade- (2) 2 Slots
-Incendiary Grenade- (1) 1 Slot
-Small Scroll- (1) 1 Slot
-Cigarette Pack- (Black leaf) 1 slot/pack (20 Cigarettes)
-Prismatic Compass- (1) 1/6th slot
*12/15 Slots*
15 slot Butt Bag
-Lighting Tag- (80) 1 slot
-Exploding Tags- (24) 1 slot (Fraction)
-Ice Pouch- (15) 1 slot
-Mine Tags- (5) 1 slot (Fraction)
-Locking Tags- (10) 1 Slot (Fraction)
-Chaff Grenade- (1) 1 Slot
-Ice Grenade- (1) 1 Slot
-Wireless Radio- (1) 1 Slot (Fraction)
-Binoculars [X-ray, Condition, Substance, Camera]- 1 Slot (Fraction)
-Senbon- (69) 1 (And a Fraction) Slot
*10/15 Slots*
22 slot Utility Belt
-Thermal Capsule- (5) 1 Slot
-Black Leaf Cigars- (4) 1 Slot
-Gas Mask Filter "A"- (1) 1 Slot
-Top Quality Ear Plugs- (1) 1 Slot
-Match Book- (5 Boxes*1000 Matches*) 1 Slot
-Flame of a God- (1) 3 Slots
*8/22 Slots*
15 slot butt bag
-Gas Mask Filter: E- 1- (1 Slot)
-3 Aerosol Spray-Can Type 1- 3- (3 Slots)
-1 Goggles W/ Anti Flash lenses- (1 Slot *Fraction*)
-5 Tremor Stones- (2.5 Slots)
*7.5/15 Slots*
Type 1 Double Knife Holster
*0/1Slots*
Robe Type 6
-30 Smoke Pouches- (2 Slots)
*2/6 Slots*
Quadruple Knife Holster Type 2
-4 Knives- (2 Slots)
Small Wire Reel
-90 Meters of Wire-
Primary Weapons:Personality:Focke Wulf
Rank: "S"
Type: Main, Gadget/Apparel, Mechanical, Boots/Skates
Effect: Focke Wulf is an All Purpose Regalia
Special: ---
Drawback: ---
Description: Focke Wulf is an All Purpose Regalia that is still in development. Increases all tricks within the Air Treck Arts by 1 rank while wearing this set of Regalias. It can look however the rider wishes.
Limit: This type of item may be capable of being bought inside any Gadget Shop outside of Hidden Villages with a 1% chance of finding. This item may be found in all main Air Treck Inventors' Shop with a 10% chance of finding.
Cost: 62,000 RyoBenihime (Crimson Princess)
Rank: "A"
Type: Main, Longsword, Slashing/Piercing
Effect: In comparison to the other great swords, a small, oddly-shapen sword that is used carefully and with great skill and precision to effectively slice, dice, and parry attacks.
Special: The user must undergo a sort of training dedicated to the Sword itself. Reasons for this is because of how special the sword is. Beyond that, a required Ritual will be in place in order to use the full powers of the sword. A "B" Class Character has the best chance into mastering the weapon to its full potential.
Drawback: Do to the weapon's massive size and weight it is quite difficult to wield the weapon properly. That is why it is best to go off and train into the weapon in order to be capable of using it properly. The weapon is somewhat of an eyesore as well, and quite dangerous looking so it may bring on lookers to watch and see.
Description: Picture. Benihime is an oddly-shaped sword. Combined with an elaborate guard, a bent hilt, and a straight, one-sided blade, many often wonder how the blade is effective in combat. However, the answer comes from the way the guard is shaped and the way that the hilt is shaped. The sword is usually held with the hilt's bent edge point towards the user, so that when they are bracing against an incoming attack, they have a great body support than that of the average sword. The guard itself has many serrated edges towards the top, making it capable of locking in a blade after a successful parry, allowing the user a much easier way of disarming the opponent. The entire weapon is 42 inches long.
Limit:
The user must be at least B Ranked.
Must be a Taijutsu Specialist or higher.
Must be capable of molding chakra.
Cannot be purchased in any ninja village.
There is only a 40% chance a store will carry this weapon.
Cost: 30,000 RyoDouble Bladed Katana
Rank: "A"
Type: Main
Effect: A sword that uses the power of resonance to create devastating attacks, forcing the opponent to follow the beat of the Hyoushi.
Special: ---
Drawback: None
Description: The Tsuba (guard), Fuchi (collar), and Kashira (pommel), are expertly made and finely crafted from black iron. The Habaki (blade collar), is hand made out of polished brass and the hilt is covered in Samé (ray skin) and tightly wrapped in the traditional style with Black cord. A beautiful brass Menuki (a small, ornamental sculpture inserted between the ray skin and the cord wrappings on the handle) enhances the sword’s aesthetic. The blade of the Retsu Suchi-ru is made of a fine metal that is sharpening with great care, it’s to the point that it will cut almost anything in half. The weight of the weapon is around 65.7 oz, as the Thickness is 9/32". The overall length of it is 44", the blades themselves are separated about an inch apart. This exquisite sword features two fully sharpened 1050 carbon steel blades; the blades themselves are forged in flames that reach 600 degrees, and are quickly cooled in spring water. The blade surface has been given a careful polish by hand, with a distinctive mirror polish applied to the fuller (blood groove). The blade fits loosely within the handle, allowing the blade to vibrate separated from the handle, preventing the user from severely hurting his hands whilst using the blade. A drawback of this is that when used without any techniques the weapon will veer back a bit when striking something, causing less damage than a normal blade would.
Limit: Must be a member of the Hyoushi Clan.
Cost: 30,000 RyoPouch Projector: Portable: Dual Release
Rank: "A"
Type: Main, Gadget, Mechanical, Launcher
Effect: A portable device with 2 Release Devices capable of releasing contents of a pouch either in a line, or cone effect.
Special: ---
Drawback: ---
Description: A device that fits as a backpack that attaches tubes to either a hand held release device, or on the a Wrist device. The Tubes range in size depending on the size of the user, and the type of release device is being used. The Release device also ranges in size. Some have release devices that is the size of Pistol Crossbows, while others are in the size of Rifle Crossbows, and some are small enough to attach on Gauntlets. The backpack is outfitted with 6 Cylinders (3 per Release Device). Each Cylinder can carry 1 Slot of Pouches. When a cylinder is locked and loaded, it will chamber a pouch. When the Release Device is triggered, specialized gadgets will siphon the components from inside the Pouch, release it through the tube, then exit the Release Device. After each fire the machine ejects the pouch from the chamber, and automatically reloads with a new Pouch. Firing proficiency is dependent on ability of Marksman. The Release device is outfitted with 2 dials. 1 Dial controls a mechanism that can switch from cylinder to cylinder, while the 2nd Dial controls how the component of the pouch will be released (Line, or Cone). Only 1 Cylinder may be locked at a time. Switching between cylinders takes 1 second worth of time. Cylinders may be hand reloaded. The Projector releases the contents in a Cone of 19 meters, or in a Line of 38 meters per trigger action. Pouches that can be used: Pouch: Smoke, Pouch: Goo, Pouch: Incendiary, Pouch: Elemental: Lightning, and Pouch: Elemental: Ice.
Limit: These types of items may be capable of being bought inside any Gadget Shop.
Cost: 35,000 RyoOn bottom set of armsShield, Tower
Rank: "B"
Type: Main, Weapon, Bludgeoning/Slashing, Shield
Effect: A defensive weapon normally used to block attacks worn along the user's forearm.
Special: ---
Drawback: ---
Description: Shields that range between 49 inches and larger. These shields are capable of protecting the whole body due to their size. These shields are normally intended as crowd control, or to help in phalanx combat. These shields are normally thick in order to take massive damage as the size are not meant for finesse combat. Ballistic Shields are known to be Tower Shields. Some tower shields tend to have a clear shielding in order to allow the user to see through.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop.
Cost: 16,000 Ryo
Non Weapon ItemsCello, Large (Overview)
Rank: "C"
Type: Main, Instrument
Effect: The cello is a bowed string instrument. A person who plays a cello is called a cellist.
Special: ---
Drawback: ---
Description: It is played with a bow much like the violin. It is also shaped liked a violin but is much larger. The cello is about four feet long and one and a half feet across at its widest part and, therefore, this member of the violin family is played sitting down. Supported by an end pin which is placed on the floor, the cello is then placed between the knees of the musician and played with a large bow. The cello, like a violin, also has four strings and notes are changed on the instrument when the musician changes his or her fingerings on the neck of the instrument. The cello's range can, therefore, extend over more than four octaves.
Limit: These types of items may be capable of being bought inside any Musical Shop.
Cost: 12,000 Ryo
[Name Sadoru ( Saddle )
Rank: "C" Rank
Type: Slot Carrier
Effect: A saddle placed onto a medium or larger animal companion to hold a set number of items. Can hold 10 slots of items per side for a medium, and for the large a third 10 slot bag will rest on the back of the saddle.
Special: ---
Drawback: Must be on a Medium or Large Animal
Description: Picture A Standard saddle that comes in many different colors. Colors are: Black, White, Gray, Brown, Gold, and Silver. On either side of the saddle lies two bags. Each bag can hold ten (10) slots of items.
Limit: Can be bought is any Capital or major city.
Cost: 6400 Ryo Medium x1, 9400 Ryo Large x1Gas Mask (Overview)
Rank: "C" Rank
Type: Main, Gadget, Mask
Effect: A protective mask used to cover a person's face as a defense against poisonous gas.
Special: ---
Drawback: Does not protect against skin absorption concoctions.
Description: A mask put on over the face to protect the wearer from inhaling "airborne pollutants" and toxic gases. Gas masks have a limited useful lifespan that is related to the absorbent capacity of the filter. The traditional gas mask style with two small circular eye windows originated when the only suitable material for these eye windows was Perspex; as glass is notoriously brittle, glass eye windows had to be kept small and thick. Some have one or two filters attached to the face piece. Some have a large filter connected to the face piece by a hose.
Limit: These types of items may be capable of being bought inside any Gadget Shop.
Cost: 10,000 Ryo to house 1 Filter; 12,000 Ryo to house 2 FiltersScroll: Map: Known World
Rank: "B"
Type: Main, Book, Scroll, Map
Effect: A map of any of the world's main continuous expanses of land.
Special: ---
Drawback: ---
Description: Known World; entire Known World. Known World Map's dimensions are 40 inches by 24 inches. Known World Maps list the Continents, Nations, and City Capitals, of those Nations that reside within the Known World. The Known World Map also states the Oceans, Bays, and Near By Islands associated to the Known World. The Maps may be folded and can fit inside Map Holders found in Vests.
Limit: These items may be bought inside any Book Shop.
Cost: 3,000 Ryo EachSake
Rank: Tiny: "D" 1 Slot ; Small: "D" 2 Slot ; Medium: "C" 3 Slot ; Large: "C" Main (Can't Start With) Huge: "B" Main (Can't Stat With)
Type: Secondary, Main
Effect: This allows the user to get drunk, and allows a drunken fighter to become stronger, to become more endurance in hand to hand combat that deals with Bludgeoning, and elemental attacks that does not deal with drawing blood, such as piercing, or slashing.
Special: Must buy at an Alcoholic location such as an Inn, or a Shop that carries Sake.
Drawback: If to much is consumed the user will be exposed to Alcohol Poisoning. A "D" Class User has an Alcohol exposure of 5 Liters. If the user drinks past the Liters they undergo Alcohol Poisoning. They first pass out, and in a matter of ten posts without getting medical treatment, they die. "C" Class the User is capable of drinking 7 Liters without the effect of Alcohol Poisoning occurring. "B" Class the user is capable of drinking 9 Liters before under going Alcohol Poisoning. "A" Class is 11, and "S" Class is 13. This counts per day.
Description: Tiny = Half a Liter, Small = 1 Liter, Medium = 2 Liters, Large = 5 Liters, Huge = 60 Liters. The user is only allowed to drink 2 Liters for maximum effect. There is no effect past then that of two meters. For Half a Liter of a drink the user begins to start drinking. They begin to take in the effects. Their capability of enduring is slightly stronger. Their Endurance is point five times stronger against techniques that deals with bludgeoning techniques, or elemental techniques that does not draw one's blood. One Liter enables the user to have endurance of one times towards Bludgeoning Techniques or Elemental Techniques that does not draw blood. This goes up all the way to Two Liters. Two Liters gives endurance of two times normal rate. Every time when the user draws blood from a piercing, or slashing attack, it takes away the effects of one liter. This does not get confused on how much a person can confuse, just the endurance level. The Alcohol Level is still the same, and does not go down. The user must wait a full day before the Alcohol consumption to reset among itself. The Alcohol Level of effectiveness goes down Half a Liter Per Hour, but not Alcohol Consumption.
Limit: Anyone is capable of buying. The effects only happens to those who is a Drunken Fighter. Whenever someone orders a drink, they must spend this much in any restaurant, inn, or any other place that serves drinks.
Cost: Tiny: 750 ; Small: 1,500 ; Medium: 3,000 ; Large: 7,500 ; Huge: 90,000 Refills: One Third of PriceMedical Unit (Overview)
Rank: "S"
Type: Main, Gadget, Survival, Medical Pod
Effect: A diagnostic and healing bed unit that can even perform surgeries.
Special: ---
Drawback: ---
Description: Picture This is a computerized medical cot and First Aid Unit. It is 2.5 meters long, one meter wise, and one meter high. Several articulated limbs are attached along the edge of the cot. A small display and input panel is at the head of the unit. This self-contained device provides medical care when other devices is insufficient and a Medical Surgeon is unavailable. It can diagnose and treat common diseases and poisons (If proper potions are installed), in addition to stabilizing a seriously injured patient. The Medical Unit (the slang term is "Medbed") may attempt to make a diagnosis of the patient's condition (this takes one minute). If the diagnosis is successful, the Medical Unit will administer appropriate treatments (Medicines, Anti-Biotics, Anti-Viral, or Anti-Toxin Treatments (If applied beforehand)). If the unit is not sure of the cause of the problem, the unit will register a "Diagnosis Indeterminable" message, followed by a listing of likely problems with their statistically probability.
Limit: These type of items may be bought inside any Gadget Shop.
Cost: 125,000 Ryo Each
Ritual BooksRitual Book 200 pages
Rank: "C"
Type: Main, Book, Reference Book
Effect: A book intended to be consulted for information on specific matters rather than read from beginning to end.
Special: ---
Drawback: ---
Description: A reference work is a book or serial publication to which one can refer for confirmed facts. The information is intended to be found quickly when needed. Reference works are usually referred to for particular pieces of information, rather than read beginning to end. The writing style used in these works is informative; the authors avoid use of the first person, and emphasize facts. Many reference works are compiled by a team of contributors whose work is coordinated by one or more editors rather than by an individual author. Indexes are commonly provided in many types of reference work.
Limit: These items may be bought inside any Book Shop.
Cost: 3,000 Ryo
Unnatural Eyes
Rank: "C"
Type: Augmentation
Effect: The color of the Target's eyes change drastically.
Special: To perform: 2 hours; Duration: Permanent
Drawback: Cannot alter Bloodlimit Eyes, cannot alter Normal Eyes to have Bloodlimit Eyes.
Description: Takes up 0 Augmentation Points. An Augmentation Ritual which alters the Target's eyes to a color of the target's choice prior to the ritual performance. The color, whatever it may be, is unnatural and atypical of the Target's species. Perhaps the Target's eyes turn dead black, maybe they change color to suit the Target's mood, or perhaps they glow faintly in the dark.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 4,000 Ryo
Unnatural Hair
Rank: "C"
Type: Augmentation
Effect: Target's hair or fur color changes drastically to a shade that is uncommon for the Target.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Takes up 0 Augmentation Points. The Target may have fur or hair that is multicolored, streaked, splotched, or slightly luminescent. The Target may also have their hair turned into a different color and it will act as their natural hair color after the performance of this Augmentation Ritual. The Target's hair or fur may also change color with your mood. Change is determined prior to the performance of the Ritual. Target may alter their hair with this ritual 3 times. A 4th time will result in exaggerated coloring, and extreme hair loss with no chance of re-growth.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 4,000 Ryo
Unnatural Skin
Rank: "C"
Type: Augmentation
Effect: The color of the Target's skin or exoskeleton changes drastically, assuming a hue or texture that is both unnatural and atypical of the target.
Special: To perform: 1 hour; Duration: Permanent
Drawback: ---
Description: Takes up 0 Augmentation Points. This ritual alters the Target's skin color through the Augmentation ritual. Target's skin might be a single color, splotched, or patterned in some freakishly unnatural way (or natural, however completely altered). The Target's skin might gain dynamic pigments that change color based on outside stimuli, such as exposure to ultraviolet light. Change is determined prior to the performance of the Ritual. Target may alter their skin pigment with this ritual 3 times. A 4th time will result in deformation and necrosis against the target's skin.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 4,000 Ryo
Unnatural Voice
Rank: "C"
Type: Augmentation
Effect: The Target's voice is altered in some marked fashion.
Special: To perform: 1 hour; Duration: Permanent
Drawback: ---
Description: Takes up 0 Augmentation Points. This ritual alters the vocal cords of the Target's throat. It might change pitch or become more lyrical, raspy, whispery, or guttural. Change is determined prior to the performance of the Ritual. Target may alter their voice with this ritual 3 times. A 4th time will result in loss of vocal usage.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 4,000 Ryo
Sleepless
Rank: "C"
Type: Augmentation
Effect: The Target has lost the need for sleep.
Special: To perform: 1 hour; Duration: Permanent
Drawback: ---
Description: Takes up 1 Augmentation Point. This ritual augments the Target's brain allowing the Target no need of sleep. The Target no longer requires sleep. In fact the Target cannot sleep. However, the Target still needs rest, and are still subject to all of the other causes of fatigue.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo
Density Manipulation
Rank: "S"
Type: Augmentation
Effect: User is able to increase or decrease their density, granting them the following abilities.
Special: To perform: 12 hour; Duration: Permanent
Drawback: User may only use one of these at a time.
Description: Takes up 6 Augmentation Points. Reduce Density: Gain the abilty to become incorporeal. Increase Density: User can gain Damage Reduction equal to 2 per Class Level. Furthermore this Damage Reduction stacks with any other form of Damage Reduction the user might already posses, including Techniques, Armour, Rituals, and Traits. User may use this ability a number of times equal to 2 per Class Level per day.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 36,000 RyoRitual Book 400 pages
Rank: "C"
Type: Main, Book, Reference Book
Effect: A book intended to be consulted for information on specific matters rather than read from beginning to end.
Special: ---
Drawback: ---
Description: A reference work is a book or serial publication to which one can refer for confirmed facts. The information is intended to be found quickly when needed. Reference works are usually referred to for particular pieces of information, rather than read beginning to end. The writing style used in these works is informative; the authors avoid use of the first person, and emphasize facts. Many reference works are compiled by a team of contributors whose work is coordinated by one or more editors rather than by an individual author. Indexes are commonly provided in many types of reference work.
Limit: These items may be bought inside any Book Shop.
Cost: 6,000 Ryo
Hypersensitivity
Rank: "B"
Type: Augmentation
Effect: User is particularly sensitive to their surroundings.
Special: To perform: 3 hours; Duration: Permanent
Drawback:
Description: Takes up 3 Augmentation Points. User gains a +10 Ritual bonus to Observation checks. Also invisible opponents gain no advantages related to hitting the user in melee. Darkness and poor visibility in general reduces the user's movements to 3-quarters normal instead of 1-half.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Scent
Rank: "B"
Type: Augmentation
Effect: User can detect approaching opponents, sniff out hidden opponents, and track by sense of smell.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Takes up 2 Augmentation Points. User can also identify familiar odors the way humans do familiar sights. User gain the Scent technique "D" Rank. Please look in the Scent Technique Tree for more information. User may learn all techniques within the Technique Tree.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Light Sensitivity
Rank: "C"
Type: Augmentation
Effect: The Target's eyes cannot adjust to bright light.
Special: To perform: 2 hours; Duration: Permanent
Drawback: ---
Description: Drawback - Gives Back 1 Augmentation Point. An Augmentation Ritual that alters the Target's eyesight and eye sensitivity to light. Abrupt exposure to bright light (such as sunlight) blinds the Target for 1 round. On subsequent rounds, the Target take a -1/2 Increment Range on ranged weapons, +5 penalty on Observation and Evidence Analysis checks as long as the Target remains in the affected area.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Unnatural Face
Rank: "C"
Type: Augmentation
Effect: The arrangement of the Target's facial features changes drastically.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Takes up 0 Augmentation Points. A ritual that dramatically alters the Target's face, transforming it into a brand new face. The new face must still be human, or the same race as the creature before having the Augmentation Ritual performed. The Target's features may also be distorted or exaggerated. Change is determined prior to the performance of the Ritual. Target may alter their face with this ritual 3 times. A 4th time will result in deformation and necrosis against the target's face.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 4,000 Ryo
Fangs
Rank: "C"
Type: Augmentation
Effect: Target's teeth are a Transmutation and can transform into vicious fangs.
Special: To perform: 1 hour; Duration: Permanent
Drawback: ---
Description: Takes up 1 Augmentation Point. Target gains a vicious bite attack that deals piercing damage dependent on the Target's size: Small 5 Armour Points, Medium-size 10 Armour Points, Large 15 Armour Points. The Target's bite is treated as a Natural Weapon. This Augmentation Ritual can be used in conjunction with the Acidic Saliva or Venomous Bite Augmentation Ritual.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo
Wall Crawler
Rank: "B"
Type: Augmentation
Effect: User can walk walls and cling to ceilings like a spider.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Takes up 2 Augmentation Points. User has tiny barbs on their hands and feet to facilitate climbing, and the user's fingers and toes secrete a transparent adhesive that lets them cling to smooth surfaces. As long as the user's hands and feet are uncovered or "lightly" covered, the user can climb perfectly smooth, flat, vertical surfaces.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Unnatural Skin
Rank: "C"
Type: Augmentation
Effect: The color of the Target's skin or exoskeleton changes drastically, assuming a hue or texture that is both unnatural and atypical of the target.
Special: To perform: 1 hour; Duration: Permanent
Drawback: ---
Description: Takes up 0 Augmentation Points. This ritual alters the Target's skin color through the Augmentation ritual. Target's skin might be a single color, splotched, or patterned in some freakishly unnatural way (or natural, however completely altered). The Target's skin might gain dynamic pigments that change color based on outside stimuli, such as exposure to ultraviolet light. Change is determined prior to the performance of the Ritual. Target may alter their skin pigment with this ritual 3 times. A 4th time will result in deformation and necrosis against the target's skin.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 4,000 Ryo
BooksBook: Textbook: Volume XII: Language Constructions and Speech Patterns
Rank: "B"
Type: Main, Book, Reference
Effect: Volume XII of The Encyclopedia of Loremaster Linus Winterguest pertaining to Languages.
Special: ---
Drawback: ---
Description: Page Count 380 pages. This book does not discuss specific languages, but the theory behind language itself. Besides granting a -10 Competence Bonus to decipher script checks, it allows characters an additional Die Roll when learning a Language.
Limit: These items may be bought inside any Special Book Shop. 5% chance finding.
Cost: 15,000 RyoGrimoire Mutamateria
Rank: "A"
Type: Main, Book, Textbook
Effect: A Grimoire textbook on Jutsus and Rituals pertaining to transforming the recipient physically or changing its properties in a more subtle way.
Special: ---
Drawback: ---
Description: Picture A brown leather bound book with jade corners. In the center is a design of multiple animals within the same Jade material. A textbook of Chakra Knowledge. Such a book includes instructions on how to identify Chakras, and items transforming a recipient physically or change of its properties in a more subtle way. For learning Ritualist (Augmentation) the user gains +1 per Die roll when learning the skill. To identify Jutsus or Rituals of the Augmentation value the user gains a -10 competence bonus to their Check. User must spend 2 weeks reading the book 8 hours a day before they gain any benefits of the book. This takes up a Training Thread.
Limit: These items may be bought inside any Special Book Shop. 10% chance finding.
Cost: 30,000 RyoBook: Textbook: Volume XXI: Psychology
Rank: "S"
Type: Main, Book, Reference
Effect: Volume XXI of The Encyclopedia of Loremaster Linus Winterguest pertaining to human studies.
Special:
Drawback:
Description: Page Count: 670 pages. This book explains in basic language the fundamentals of psychology. It grants a -20 Competence to Anthropology, Evidence Analysis, and Observation checks.
Limit: These items may be bought inside any Special Book Shop. 5% chance finding.
Cost: 40,00 RyoBook: Textbook: Volume XIV: Mental Acumen
Rank: "S"
Type: Main, Book, Reference
Effect: Volume XIV of The Encyclopedia of Loremaster Linus Winterguest pertaining to Analytical skills.
Special: ---
Drawback: ---
Description: Page Count: 680 pages. This book has the two-fold purpose of teaching the fundamentals of HOW to study, as well as making the reader more aware. It grants a -30 Competence Bonus to Evidence Analysis checks, and a -10 Competence Bonus to Observation. Moreover, once a person has read this book, he or she can add an Additional Die roll each time they learn these Skills.
Limit: These items may be bought inside any Special Book Shop. 5% chance finding.
Cost: 50,000 RyoBook: Textbook: Volume VI: Craftworks: Fabrics
Rank: "B"
Type: Main, Book, Reference
Effect: Volume VI of The Encyclopedia of Loremaster Linus Winterguest pertaining to crafting with fabrics.
Special: ---
Drawback: ---
Description: Page Count: 300 pages. These books each focus on a specific group of crafts based on the materials used. Each book grants a -30 Competence Bonus to craft checks that work in the specified materials. Moreover, the books are full of timesaving hints, reducing the time required to make items by ¼.
Limit: These items may be bought inside any Special Book Shop. 5% chance finding.
Cost: 13,000 RyoBook: Textbook: Volume XI: Gymnastics
Rank: "S"
Type: Main, Book, Reference
Effect: Volume XI of The Encyclopedia of Loremaster Linus Winterguest pertaining to escaping.
Special: ---
Drawback: ---
Description: Page Count: 800 pages. This book explains all of the techniques to condition the body for stamina and flexibility. It grants a -20 Competence Bonus to Escape Artist checks. The true value of this book is in its lessons on rolling with damage. It includes an entire chapter on how to soak up damage by bending or bracing the body in certain ways. This knowledge reduces the damage from physical attacks (such as weapons and claws) by 10 Armour Points. It has no impact on damage caused by Chakra sources, falling, crushing, etc.
Limit: These items may be bought inside any Special Book Shop. 5% chance finding.
Cost: 50,000 RyoBook: Textbook: Volume XVI: Occult Studies
Rank: "S"
Type: Main, Book, Reference
Effect: Volume XVI of The Encyclopedia of Loremaster Linus Winterguest pertaining to Occult Studies.
Special: ---
Drawback: ---
Description: Page Count 320 pages. This book explains the basic theories of Chakra. For non-Chakra Users, it grants a -20 Competence Bonus to Chakra Lore checks to identify Jutsus or Chakra effects, and a -10 Competence Bonus to Alchemy checks. It does not allow non-Chakra Users to learn Jutsus, but can be used to make natural remedies or identify a Jutsu being performed as harmful or benign. It also grants a -20 Competence Bonus competence bonus to Divine Lore checks to remember or recognize occult symbols, legends, etc. It’s true value is to young Chakra Users, who gain a -30 Competence Bonus to Arcane Lore. Because it trains the Chakra User to think about Chakra in a more concise manner, it also grants the.
Limit: These items may be bought inside any Special Book Shop. 5% chance finding.
Cost: 100,000 RyoAppearance:
Aggressive- Being of the Hyuuga clan means very little to Kaiser, being rather smash-mouth in his style he prefers hand to hand contact over Jyuuken. But does utilize the gentle fist frequently when the moment calls for it.
Family First- Being a part of one of the largest families in the Shinobi world, he believes that family members shouldn't fight and should help each other in any circumstance. He also believes that tough love is one of the only ways to get across to some family members.
Broken Bonds- By fleeing Konohagakure's Main branch of the Hyuuga clan by arriving to Iwagakure, Kaiser ended the relationship by making it appear that he had met a gruesome fate shortly after escaping.
Lazy- Being one of the the laziest member of the Hyuuga family, he prefers to watch fights over participating. But once a fire has been lit under his ass, his passion becomes unrivaled and will do his best to dominate.
"Smoking is life, Life is smoking."- His personal saying, Kaiser believes that one of the finest things in life is a fine cigar or other smoking herbs. When training or on a mission, he will often smoke while going on his daily business.
Law biding- Kaiser believes that the rules of the land can be bent in certain circumstances. His sense of honor breaks many conceptions people have of him.
Diligence- A lost child? He will go without sleeping for days in his search for target. His diligence is unsurpassed by many others in his family, he is truly a role model to all looking for a job in Law Enforcement. For years, he searched for his lost cousin, hoping to reconnect with her, because she was one family member he could be near.
Emotionally Stable- Although he seems to be solid, he is capable of showing emotions. When in danger of being exposed, he can repress them though.Bloodlimit: Hyuuga (Byakugan)
Overall, Kaiser is of a rather large build for a Hyuuga but not unrealistically large. Muscular and well built, he looks like a brute but fights using the Gentle fist style and brute strength. Literal piercing white eyes that are omnipotent in the field of sight lie within a prominent face, quite stern yet neutral. A hairstyle of medium length, spiked and messy dark gray hair grows from his scalp. He can often be seen smoking one or more cigars, smoking from a pipe or a regular cigarette.
He seems to prefer 'Marine' brand cigars though. Along his face is a small amount of hair growth that is seemingly always there the hair on his chin is most predominate. During a skirmish with an ANBU of Kumogakure, the side of Asmire's mouth was cut all the way up his jaw, exposing the the side of his face that his cheek once hid.
His eyes are one of the biggest catchers about him. He has three, thanks to a ritual. His original two are his Kekkei Genkai's curse, the Byakugan. The eye that adorns his forehead is inky black in it's sclera. The iris of this unnatural eye is a deep golden color with a black pupil, as per normal.
He wears a jacket that is fur lined around his neck and shoulders. The Jacket is black in color and the fur is of the whitest polar bear, on the back of his jacket a black Kanji for "Smoke" is crafted by his own hands. Under the jacket, is bare and slightly tanned skin. On his lower half, he wears pants of a khaki-like material that reaches his ankles.
He wears a black belt with a pure silver belt buckle to hold them up around his waist. A pair of silver studded, black leather boots with six straps each adorn his feet, allowing for maximum comfort. A tattoo baring the name "Crimson Princess" can be found on his calf muscle written in simple boxed lettering in red ink.
NinJutsu Techniques:See BelowGenJutsu Techniques:Hyūga Main Family's Cursed Seal
Rank: "S"
Skill: Juinjutsu
Effect: A dual purpose Seal. 1. Keeps a member in its place or else kill them. 2. Seal bloodline abilities into the seal at death.
Special: ---
Drawback: Cannot be Removed.
Description: Picture This seal is normally branded on all branch house members in the Hyūga clan by members of the main house. The main purpose is to seal the Byakugan at death, so that its secrets never fall into the hands of the enemy. When the Hyūga dies, the seal disappears, sealing away the Byakugan with it. The purpose of this seal is to seal away bloodline abilities making it impossible to be found, and identified within a dead body. There is a 2nd purpose of this Seal and that is to control the Branch house members. It can be activated at will by a Main House Member who knows the Hyūga Main Family's Cursed Seal Ritual by using a One Handed Hand Seal. By activating, this technique destroys the wearer's brain cells. Time to perform is "B" Rank worth of Handseals. The seal is branded on the member's forehead.
Limit: Must know Hyūga Main Family's Cursed Seal Ritual.See BelowTaiJutsu Techniques:See BelowHistory:The history of Asmire has been long in the making. Born into the Hyuuga clan to parents who both were banished to the branch house of the Hyuuga. His childhood was simple, playing ninja with the other children in the academy, training his Kekkei Genkai and other things a child of his age would be expected to do. For unknown reasons, the main house of the Hyuuga family held off the application of the Branch family seal until Asmire was of the age of 5. During the ritual of the seal, the young Hyuuga struggled and screamed and never willingly accepted his curse. After all was said and done, young Asmire was branded with the clan's deadly seal.
Asmire grew reclusive within the next two years, no longer the vibrant young soon to be ninja his family wished him to be. Soon, within his youth he met a fellow Hyuuga he could truly relate to, her name? Kurenai Hyuuga. Asmire could sense the despair within her being, he knew it all to well himself. He felt as though she was truly someone who he could talk to, someone who he could tell his true emotions of being a slave to the "pure" Hyuuga. Years went by with him having a non verbal relationship with his cousin, not romantic but truly one born of necessity, as the two both felt like outcasts. Without anything having to be actually said, their presence together barely helped though. During Asmire's training of the Jyuuken fighting style, he had received news. His cousin, Kurenai had left, by herself from Konohagakure, the despair had truly broken her will to stay within the family.
Driven by the same courage he had seen his family member show, he decided to bide his time. Waiting until he was strong enough to leave the Hyuuga compound on his own. So time passed, Asmire trained his best to be on par with his cousin. He always felt that she had potential for better things than what fate had dealt her. On his 12th birthday, he set his plan of escape into motion. He had packed torn, robes covered with his own blood he had stolen from the DNA labs of Konoha. Feeling as though this age was good enough for her, he left the village in the dead of night when the entire compound slumbered. With an incomplete education of being a Shinobi, he left the village of Konoha never to return. Never having actually been a weapon of the village.
Being perused by a guard on duty, he threw his plan into motion. Throwing out his robes and activating his Byakugan, he hid himself within the brush not far from the gates. Allowing his bloody robes to be discovered, he successfully faked his own death. Making the guard think he was torn to shreds by the denizens of the forest. Making a break for it, he disappeared from Fire Country completely. His journey to find the one person who he thought truly understood him in his existence. Traveling through the lands of the ninja world was a rough and tumble experience. He learned from necessity the ways of the ninja, how to use techniques correctly and the simplest of ninja techniques from scrolls and books he had pilfered or read from the libraries of capitals.
Finding his way through the land of cloud, he met a small group of ninja who understood truly how Asmire felt about being an outcast from society. They took him in for a year and after teaching him the basics of sewing, they taught him how to create clothing with his chakra. They also taught him more taboo things like sewing skin to skin and creating macabre clothing from animal flesh and even human flesh of their enemies.
Soon after his time with the small group of tailors, Asmire found a clue of his cousin's whereabouts in the land of River. In order to make tell him, he was forced to take part in several challenges which forced him to take part a ritual that gave him four extra arms. He passed the challenges set by the town of spider people which included killing a giant hawk that took residence upon their town hall. He perfected being able to use his arms in conjunction with his taijutsu and ninjutsu and was tipped off that his cousin was seen somewhere near Earth and Sound country. In this time, Asmire met somewhat of an enthusiastic man who offered to give him power, the power he needed to get by day to day. Gaining the power to create a smokescreen from his pores, a single horrifying eye in the middle of his forehead and lungs that filtered out all outside contaminates. Paying the man his fee, Asmire went on as soon as his body had healed.
He bid his farewells as he headed towards the most recent sighting area of his target. On his way, he met a strange man who accompanied him in his search. He seemed to get his power from his vocal-chords and sounds around him. He taught him how to channel the power of sound in incredible and seemingly unrealistic ways. When the two got into Earth Country, he was 17 years old and had begun to take up the habit of smoking. Along the way, he and the man of the Hyoushi clan met a man who taught Asmire how to control smoke around him and the smoke exhaled by his cigars. The man gave Asmire the nickname "Kaiser" for the way he handled his enemies without hesitation.
Three years of searching finally bared fruit to his search. A source showed him that Kurenai was living in Iwagakure. So he now is waiting for the chance to confront the one person who made him feel like a normal human being and not an outsider.
Later after finding Kurenai within the walls of Kumogakure Asmire was happy for one of the first times in his life. Some-time later it all came crashing down as word was delivered to him by the currently Raikage that Kurenai had died in battle. Grief stricken, Asmire set on a path of self destruction until he finally met a Kumogakure Jounin, nearly dead and attempting to bring Kurenai's corpse back to Kumogakure for burial. Soon after meeting him, the Jounin died leaving his and Kurenai's bodies to him in order to bring back to Kumogakure for burial.