Hecate Uchiha
Aug 12, 2014 10:43:41 GMT -7
Post by 💀 on Aug 12, 2014 10:43:41 GMT -7
Augments
Achilles Heel x2 left and right cheeks
Rank: "C"
Type: Augmentation
Effect: User has a major weakness that can be exploited.
Special: To perform: 1 hours; Duration: Permanent
Drawback: ---
Description: Drawback - Gives Back 2 Augmentation Points. Any attack on this small spot gains an additional +20 Armour Ponts.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Rapid Aging
Rank: "C"
Type: Augmentation
Effect: User's age at an increased rate due to the strain their Augmentations placed on their cells.
Special: To perform: 12 hours; Duration: Permanent
Drawback: ---
Description: Drawback - Gives Back 2 Augmentation Points. User may appear many years older than they actually look. User doubles their actual age to get their effective age. This means every out of character year, a character ages 4 years instead of 2 years. Soulcasters are unable to take this Augmentation.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Luminous Eyes
Rank: "C"
Type: Augmentation
Effect: Target's eyes glow faintly, generating an eerie colored light at the Target's discretion.
Special: To perform: 2 hours; Duration: Permanent
Drawback: ---
Description: Takes up 0 Augmentation Points. The Target's eyes glow, but do not provide any illumination. At will, the Target may deactivate this Augmentation so as not to interfere with their hiding abilities in dark areas.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 4,000 Ryo
Horns
Rank: "C"
Type: Augmentation
Effect: 2 or more tiny horns sprout from the Target's head, shoulders, or arms.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Takes up 0 Augmentation Points. An Augmentation Ritual that applies multiple horns on a Target's head, shoulders, or arms. 2 or more tiny horns sprout from the Target's head, shoulders, or arms. These blunt-tipped nubs are too small to serve any use in combat.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 4,000 Ryo
Prehensile Tail
Rank: "A"
Type: Augmentation
Effect: User grows a tail that can grasp and hold objects.
Special: To perform: 3 hour; Duration: Permanent
Drawback: A creature that already has a tail cannot gain this Augmentation.
Description: Takes up 4 Augmentation Points. A prehensile tail grants the user the ability to grasp and manipulate a simple object up to 1 size category smaller than the user's size category. A prehensile tail cannot be used to operate a piece of equipment that requires opposable digits or fine motor control (such as Lock Picking). A creature can "hang" from its prehensile tail indefinitely by wrapping it around a larger object, thereby freeing up its other limbs. The prehensile tail is not dexterous or strong enough to fire ranged weapons or make melee attacks, however.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 35,000 Ryo Performing Price: 26,000 Ryo
Adrenaline Jolt
Rank: "B"
Type: Augmentation
Effect: User can flood their bloodstream with extreme amounts of adrenaline to temporarily boost their Strength or Movements.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Takes up 3 Augmentation Points. Once per day, without taking a movement, the user can temporarily increase their TaiJutsu power by +10 Armour Points or their Movements by 1d4+1 points. The increase lasts for a number of rounds equal to 3 +1 per Class Level.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Wings
Rank: "S"
Type: Augmentation
Effect: User sprouts a pair of birdlike or batlike wings.
Special: To perform: 6 hour; Duration: Permanent
Drawback: ---
Description: Takes up 6 Augmentation Points. User's wings grant a fly of Average Maneuverability. The eyes will become sharp and can withstand high-speeds which would damage the average human eye. They gain the ability to breathe at high velocities or altitudes and can cope with the reduced temperatures at high altitudes for prolonged periods of time. The wings strength is capable of being so strong it is said to break human limbs. The wings may stay hidden inside their back. It takes 2 movements to remove the wings.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 36,000 Ryo
Hollow Bones
Rank: "C"
Type: Augmentation
Effect: Target's bones are hollow, like a bird’s.
Special: To perform: 12 hours; Duration: Permanent
Drawback: The Target cannot take this Augmentation Ritual if they have the Skeletal Reinforcement Augmentation Ritual or the Brittle Bones Augmentation Ritual.
Description: Takes up 1 Augmentation Point. Due to the Target's reduced weight, the Target is able to maneuver more easily (no added effects). If the Target has the Wings Augmentation Ritual, the Target's flight speed is increased to 100 meters per round, and the Target's maneuverability increases to good. In addition, the Target take an additional 10 Armour Points of damage from a fall.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo