Forging an Alliance (open)
Apr 24, 2014 23:26:46 GMT -7
Post by Draven on Apr 24, 2014 23:26:46 GMT -7
Sword, Longsword (Overview)
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: Swords that slash hack, dice and anything else within this genre that reaches a certain length.
Special: ---
Drawback: ---
Description: A Sword with a blade between 3 feet to 4. These weapons range from any types of blades such as the long Sword, the Falchion, Katana, Tachi, Jian, Rapier, the Scimitr, the Shinai, and Waster. Any of these weapons or any weapon that fits within the length is considered as a long sword.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 4,000 Ryo
Superior Quality (Using Mastercraft Techinque): +50% = 6,000
Bonuses:
+10 striking power
+2 Item Destruction Defense
Emotion Techniques:
“the audience”. - Calm 1/10 600 (35 save)
“the audience”. - Awe 1/10 600 (20 save)
Total: 7,200
Materials: 2,400
Crafting points: 3,600
Techs:
Tame the Savage Beast x1
Rank: "B"
Skill: Supplementary
Effect: The Artisan’s ability to create has reached the point that they can start to create items that give an emotional response to people that see or use them.
Special: ---
Drawback: ---
Description: When learning this technique is limited to only calming the audience. Any that perceive the item that has had this ability crafted into it must roll a save as if saving against a GenJutsu of 10+5 per user's Class level or become Calmed as per the Calm Emotions GenJutsu as long as they can perceive the item in question, to a maximum of 5 minutes per Class Level. At this point the target can make another save. Any made save against this effect renders the target immune to this effect from this item ever again. Building an emotional effect into a craftwork has a cost of 1/10 of total cost (Materials are not purchased), and once the extra component and the original item are both complete, the item is then ready for use. With this and other bonus craft abilities, the Artisan can add multiple layers of components to a single item, so it is possible to have an item built to Tame the Savage Breast, Impart a Hidden Meaning, and use the Fool’s Prerogative all at once, providing that the relevant providing the crafting cost is implemented during the course of crafting.
Limit: Must be an Artisan.
Evoke Emotional Response x1
Rank: "C"
Skill: Supplementary
Effect: The Artisan’s ability to create has reached the point that they can start to create items that give and emotional response to people that see or use them.
Special: ---
Drawback: ---
Description: This is an enhancement of the Tame the Savage Breast ability. The Artisan can choose a particular emotion to evoke with any of their work; whether it be confidence, fear, horror, love, doubt or any other kind of reaction. The target of the emotional response must also be chosen by the Artisan from the possible options of: “the owner”, “the wearer”, “the reader”, “the user” or “the audience”. Building an emotional effect into a craftwork has a cost of 1/10 of total cost (Materials are not purchased) and a GenJutsu save of 20, and once the extra component and the original item are both complete, the item is then ready for use.
Limit: Must be an Artisan. Must know Tame the Savage Beast.
Mastercraft
Rank: "S"
Skill: Supplementary
Effect: Any craftwork that the Artisan does in their chosen area of expertise is automatically considered a Masterwork.
Special: ---
Drawback: ---
Description: Any craftwork that the Artisan does in their chosen area of expertise is automatically considered a Masterwork without any need to spend extra time for that specific purpose. The default quality of their work is Masterwork. Determining the price of Quality Level items for creating, repairing, and combining purposes is one level lower than normal. Example: Creating a Superior item will cost as much as a Masterwork item.
Limit: Must be an Artisan.
Tune Tools
Rank: "B"
Skill: Supplementary
Effect: An artisan may use their tools with better proficiency.
Special: ---
Drawback: ---
Description: If given materials sufficient to make improvised tools (Component) for their craft, the tools so improvised give no penalty to skill instead of the normal -40. If given a Basic Component for their art, they can spend an hour and hone them into implements that will grant a +10 circumstance bonus to the user's skill. If given Masterwork Component for their trade, they can use the same customization process to allow them to grant +15 circumstance bonus for their own use, though the tools in question will still only grant the normal bonuses to other individuals. For every additional quality the room will grant a +5 bonus while using the Component, giving a +30 for a Perfected Component.
Limit: Must be an Artisan.
Blacksmithing/Metalworking 6(5) 125/125sp MASTER (+25 to weaponsmith checks)
Rank: "E" (5 TP at all times)
Skill: Skill
Effect: A character with the Blacksmithing Skill is capable of making simple tools and implements from iron and steel.
Special: ---
Drawback: ---
Description: Use of this skill requires a forge with a coal-fed fire and bellows, as well as a hammer and anvil. The character cannot make Armour or most Weapons, (he needs the appropriate skill fort hat) but can craft crowbars, grappling hooks, horseshoes, nails, hinges, plows, and most other iron objects. The list above gives examples of Mastery Level and what the character can do. Look in Task Skills thread found in the Skills and Traits Index for more information. Each time learned user gets 5 die roll to increase the skill.
Limit: ---
Weaponsmithing 20(5) 125/125sp MASTER
Rank: "E" (5 TP at all times)
Skill: Skill
Effect: This highly specialized skill enables a character to perform the difficult and highly exacting work involved in making metal weapons, particularly those with blades.
Special: ---
Drawback: ---
Description: The character blends some of the skill of the blacksmith with the ability to create strong, sharp blades. User is able to create any and all weapons such as Arrowheads, to Swords, to Crossbows. Note on Arrowheads: User can only create normal Arrowheads and Sling Bullets. Specialized Arrowheads and Sling Bullets need Demolitions or Technician due to the components found in them. Look in the Artisan Index for more information. Each time learned user gets 1 die roll to increase the skill.
Limit:---
Proof of materials purchased: narutoforumrp.proboards.com/thread/85167/universal-shop?page=4
Using Improvised tools with Tune tools technique. (No bonus, nor penalties).
Weaponsmith Master +125
Blacksmithing Master +25
Crafting roll: D100
Crafting points left: 2209 Remaining
Draven would have taken a good while longer to finish up with the grindstone. It was a beautiful weapon though he would take it to the forge. It was time to harden this beast. He would set it in the fire and super heat it. He would fan the flames and let the metal glow read. The motif design would glow bright as the metal had heated. He would take it out and give it its first carbonization, he would quench it in a water trough full of rain water. The metal would sizzle and protest but it would cool. He would take it out and wipe the black soot from the blade. It would gleam once again before he would put it back into the fire. He would do this process while he would look around for some possible animal fat. He would find a jug, with a bit of animal fat resin at the bottom. Just enough for his purposes.
Draven would wait till the weapon was red hot once again. He would take it from the forge and set it on the anvil. Using a clean tattered leather rag he had found he would dip the rag into the animal resin from the jug. While using a glove he would start to basically polish the glowing hot blade with the animal resin. This would almost instantly catch on fire. He would continue this until the blade had cooled and most of the resin would be used. He would then dip the rag one more time and polish the blade with the resin once again. There would be one more heating process so that the resin being applied now would carbonize onto the blade. That was the point of this resin, taking an organic substance and basically burning it against the blade. He would indeed do this as he set the blade in the fire, heated it till it was glowing red and giving it a final quench till cool.