KUNISHIGE, MASAO
Jun 2, 2014 4:07:10 GMT -7
Post by ❥ cannibble on Jun 2, 2014 4:07:10 GMT -7
■NAME
-- masao kunishige
■AGE
-- thirty one
■HEIGHT
-- six foot one inch
■WEIGHT
-- one hundred and sixty five pounds
■GENDER
-- male
■ALIGNMENT
-- evil, neutral
■BLOODLIMIT
-- to be obtained
■BIRTH COUNTRY
-- kaze no kuni
■VILLAGE
-- sunagakure
■RANK
-- chuunin
■SPECIALISTS
-- taijutsu specialist
-- genjutsu specialist
-- clan non-specialist
-- ninjutsu non-specialist
■MISCELLANEOUS
-- n/a
-- n/a
-- n/a
-- n/a
-- n/a
-- n/a
-- n/a
■MAIN ITEMS
Gauntlet (Overview) x 2
Rank: "C"
Type: Main, Bludgeoning/Piercing/Slashing, Gauntlet
Effect: Single-handed weapons not resembling a straight dagger blade. Usually wielded without wrist action. Often protects the forearm.
Special: ---
Drawback: ---
Description: Single-handed weapons not resembling a straight dagger blade. Usually wielded without wrist action. Often protects the forearm. Examples of Gauntlets are Brass Knuckles, Cestus, Gauntlets, and others that resemble as such.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 2,500 Ryo Each
Sword, Short (Overview) x 1
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: Swords that slash hack, dice and anything else within this genre that reaches a certain length.
Special: ---
Drawback: ---
Description: A sword with a blade that ranges between 1 and a half feet to 3 feet. These swords can be any types such as the Short Sword, or the Tanto, Baselard, Cinquedea, Gladius, Kodachi, Xiphos or even the Mechete.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 2,000 Ryo
Sword, Longsword (Overview) x 2
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: Swords that slash hack, dice and anything else within this genre that reaches a certain length.
Special: ---
Drawback: ---
Description: A Sword with a blade between 3 feet to 4. These weapons range from any types of blades such as the long Sword, the Falchion, Katana, Tachi, Jian, Rapier, the Scimitr, the Shinai, and Waster. Any of these weapons or any weapon that fits within the length is considered as a long sword.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 4,000 Ryo
Shock Enhancement x 1
Rank: "B"
Type: Main, Gadget, Mechanical, Weapon Enhancement
Effect: An enhancement that is attached into a bludgeoning weapons to increase the striking power with Electrical Damage.
Special: ---
Drawback: May Only Apply 1 Enhancement on Weapon.
Description: Picture Picture An enhancement that adds Electrical Damage to any striking attacks while using an Bludgeoning Weapon. Due to circuitry interwoven throughout the stun weapon, electricity is transferred from the components inside to an impact point, and causes the weapon to glow with yellow energy when activated. Normally used for crowd-control. Stuns an opponent for 1d4 movements. The Shock Enhancement releases 20 armour points worth of electrical damage on top of an attack. If the item makes continuous contact with a target it emits 10 Armour Points worth of Electrical Damage per second against said target. 10 Armour Points of Electrical damage may be transferred to another item (1 second activation) allowing that item to cause a single electrical attack on top of its own striking attack for 1/2 a round.
Limit: These items may be bought inside any Gadget Shop.
Cost: 20,000 Ryo
Thermal Enhancement x 1
Rank: "B"
Type: Main, Gadget, Mechanical, Weapon Enhancement
Effect: An enhancement that is attached to weapons to increase striking power with Fire Damage.
Special: ---
Drawback: May Only Apply 1 Enhancement on Weapon.
Description: Picture An enhancement that adds Fire Damage to any striking attacks while using a Weapon. The system is devised by thermal coils that can heat up and cool off with an intricate system located inside the weapon. Due to this system through the weapon, thermal heat is transferred from the components inside to an impact point, and causes the weapon to glow with red energy when activated. Normally used against ice blockades. Causes light burns. The Thermal Enhancement releases 20 armour points worth of fire damage on top of an attack. If the item makes continuous contact with a target it emits 10 Armour Points (20 Armour Points against Ice Defenses) worth of Fire Damage per second against said target. 10 Armour Points of Fire damage may be transferred to another item (1 second activation) allowing that item to cause a single fire attack on top of its own striking attack for 1/2 a round.
Limit: These items may be bought inside any Gadget Shop.
Cost: 20,000 Ryo
Robe Type 5 (Overview) x 3
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 5 Slots (5 for Items of Scroll Length), Robe
Effect: Robe definition, a long, loose or flowing gown or outer garment worn by men or women as ceremonial dress, an official vestment, or garb of office.
Special: ---
Drawback: ---
Description: A robe that is a kimono-style sleeves and a roomy hood combine with the lightweight fabric for maximum draping effect. The weight of the fabric is great for movement and layering. This robe has inside pouch slots that can be closed with Velcro straps within the robe. The slots are close to chest and torso of the body for quick removal. This particular robe has a 5 slot pouches that can fit an object of scroll size. These slots can be placed either on the left, or right side of the robe, or distributed on both sides with the max amount of pouches of 3 on a single side. When hands are hidden inside user gains a +10 circumstance bonus to Sleight of Hand and Pick Pocket.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 900 Ryo
Cloak Type 3 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Cloak/Harness
Effect: A Cloak that holds an amount of items inside without giving a hint that the cloak may actually hold items inside.
Special: ---
Drawback: ---
Description: Picture A Harness and Cloak that attaches to one another. This harness is attached to the chest to be held up right that have long strips of leather reaching down to the cloak that attaches to the end of the cloak. Consider each strip to be a thick belt that attaches to the chest harness. Each harness has 5 pouches that holds 1/2 a slot each. These pouches are scroll length so they are able to hold knives, senbon, kunai and other items that are the same length as a scroll. This Cloak only has 6 belts that have a total of 15 slots to carry items inside. When hands are hidden inside user gains a +10 circumstance bonus to Sleight of Hand and Pick Pocket.
Limit: These type of items may be bought inside any Tailor Shop.
■SECONDARY ITEMS
Compass Baseplate (Overview) x 1
Rank: "B"
Type: Secondary, 10 per Slot, Gadget, Survival, Compass
Effect: A compass is a navigational instrument for determining direction relative to the Earth's magnetic poles.
Special: ---
Drawback: ---
Description: Picture The Baseplate Compass is one of the most common and affordable types of compass. The liquid-filled compass mounts on a rectangular base made of clear plastic. The Baseplate Compass often includes a magnifying lens for map reading, luminous components for low-light conditions and different scales for worldwide use. The Baseplate Compass is good for plotting purposes, but the lack of advanced sighting features makes it difficult to sight on a distant object. The Baseplate Compass is 2 inches by 2 inches and 0.50 inches thick. Without a Compass there is a percentile chance the user will not be able to determine True North depending on their Geographical location.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo per Slot, or 500 Ryo Each
Kunai (Overview) x 19
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A digging tool, a bit like a trowel. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Also used as a knife.
Special: ---
Drawback: ---
Description: The kunai is conventionally wrought in ranges from 6 to 8 inches, with the average at 7 inches. The kunai was used by common folk as multi-purpose gardening tools and by workers of stone and masonry. The kunai is not a knife, but something more akin to a crowbar. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Normally only the tip would have been sharpened. The uses to which a kunai was put would have destroyed any heat-treated and sharpened tool like a knife. There could be multiple kinds of kunais such as handless ones, or even double sided kunais as long as they are within the same length.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Gas Mask (Overview) x 1F x 1
Rank: "C"
Type: Main, Gadget, Survival, Mask
Effect: A protective mask used to cover a person's face as a defense against poisonous gas.
Special: ---
Drawback: Does not protect against skin absorption concoctions.
Description: A mask put on over the face to protect the wearer from inhaling "airborne pollutants" and toxic gases. Gas masks have a limited useful lifespan that is related to the absorbent capacity of the filter. The traditional gas mask style with two small circular eye windows originated when the only suitable material for these eye windows was Perspex; as glass is notoriously brittle, glass eye windows had to be kept small and thick. Some have one or two filters attached to the face piece. Some have a large filter connected to the face piece by a hose.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo to house 1 Filter; 7,000 Ryo to house 2 Filters
Gas Mask Filter: E x 1
Rank: "S"
Type: Secondary, 1 per Slot, Gadget, Survival, Filter
Effect: Gas mask filters are used to remove poisonous chemicals and deadly bacteria in the air when breathing in.
Special: ---
Drawback: Once the filter has been saturated with hazardous chemicals, it ceases to provide protection and the user may be injured.
Description: Picture This gas mask filter stops gas particles of Nearly Impossible Value. Mask Filters have a diameter of 2.5 inches and a height of 4.3 inches while weighing 0.7 lbs. This filter allows the user to stay submerged in water and breathe normally as if they were breathing air. Listed below states how strong the filter is and how well it goes against airborne Pathogens.
Conventional Usages - Lifespan of filter for conventional breathing is 16 hours.
Common Airborne Pathogens - Every minute breathing in Common Airborne Pathogens takes away 15 minutes of the Conventional Usages (Lasts 64 Minutes).
Un-Common Airborne Pathogens - Every minute breathing in Un-Common Airborne Pathogens takes away 20 minutes of the Conventional Usages (Lasts 48 Minutes).
Rare Airborne Pathogens - Every minute breathing in Rare Airborne Pathogens takes away 25 minutes of the Conventional Usages (Lasts 38.4 Minutes).
Very Rare Airborne Pathogens - Every minute breathing in Very Rare Airborne Pathogens takes away 30 minutes of the Conventional Usages (Lasts 32 Minutes).
Nearly Impossible Airborne Pathogens - Every minute breathing in Nearly Impossible Airborne Pathogens takes away 40 minutes of the Conventional Usages (Lasts 24 Minutes).
Water Breathing Capability - Every minute breathing in water takes away 30 minutes of the Conventional Usages (Lasts 32 Minutes).
Limit: These items may be bought inside any Gadget Shop.
Cost: 8,000 Ryo Each
Multi-Tool (Overview) x 1
Rank: "A"
Type: Secondary, 4 per Slot, Gadget, Survival, Tool
Effect: A multi-tool is a portable, versatile hand tool that combines several individual tool functions in a single grip or in the shape of a credit card.
Special: ---
Drawback: ---
Description: Picture A multi-tool is a portable, versatile hand tool that combines several individual tool functions in a single grip or in the shape of a credit card. Folding Multi-tools are the most common of all types of Multi-Tools. The second most common types are Pocket Knives (Swiss Army Knives). Multi-Tools are known to have needle-nose pliers, crimper, regular pliers, wire stripper, hard wire/wire cutters, large screw driver, small bit driver, scissors, serrated knife/cutting hook, saw, clip point knife, wood/metal & diamond-coated file, bottle/can opener, and a large bit driver
Limit: These items may be bought inside any Gadget Shop.
Cost: 8,000 Ryo per Slot, or 2,000 Ryo Each
Blood Clot Pill x 2
Rank: “C”
Type: Secondary "3" Per Slot
Effect: A pill that stops bleeding and accelerates the red blood system.
Special: ---
Drawback: ---
Description: The pill is about 1/2 in diameter about roughly the size of a regular Marble, the color of the pill is a bit darken from all the different herbs that were mixed into it. The pill is able to activate somewhat of a chemical reaction in the body that will trigger the Thrombus or also commonly know as (Blood Clot) is the final product of the blood coagulation step in hemostasis a very important part (the cessation of blood loss from a damaged vessel). A thrombus in a large blood vessel will decrease blood flow through the vessel that has been damage. So that the blood will then thicken and form a clot of blood cells and fibrin strands to stop the bleeding when blood vessel is severed.
Limit: Found in Any Hospital Shop
Cost: 500 Each
Soldier Pill x 2
Location: Every Region
Preparation: Ingredient include: Ginseng, Gariig. First you will need to take the Gariig found only in desert regions and ground it up with a mortar and pestle. After it has become fine sand like substance, you will need to set up a bowl where you will then place the Ginseng leaf in. After grinding the ginseng up and mixing it with the ground Gariig, you will need to make the two into a pill. To do this you just mix the powders in water then let them dry molding it into a ball/pill like shape.
Special: Can be made by finding things in nature based off of the ingredients rarity, or found within any medical item shop.
Description: Soldier pills are used to increase stamina as well as chakra, but have the downside of once they wear off (after about 3 days) the user will suffer from severe fatigue and anxiety (probably due to the fact that soldier pills are like supercharged speed). Essentially, after taking a soldier pill, whatever chakra/stamina you have remaining is doubled. It does not increase your chakra/stamina past its maximum, and if you take one when you have full endurance it will actually negatively affect you by giving you a mild seizure. For example: you have 40% chakra left, after taking this pill it increases to 80% left.
Drawback: the effects of the pill will wear off after the thread it was used in is over, or 3 travel days, at which point you will suffer from anxiety and fatigue. The fatigue will make it so all of your movement abilities are halved and you will not be able to perform any techniques equal to or higher then your class level. The fatigued effect will wear off after 10 IC posts. If you take a pill when you have full chakra/stamina, then you will suffer from a mild seizure because the excessive hormones within your body will cause an odd overload in some of your systems which will cause a type of shockwave to your brain. The seizure will incapacitate you for 5 posts, and you will still suffer the fatigue drawback caused by taking the pill normally.
Cost: 3,000 each
■TRAITS
Desert Child
Rank: "C"
Skill: Trait
Effect: User was born and raised in rocky deserts, and are accustomed to high temperatures.
Special: ---
Drawback: ---
Description: User gains a resistance to hot conditions and can endure the hot sun without trouble. The user also gains a +20 Armour Point Trait bonus against fire effects. This trait replaces 1 Freebies..
Limit: Must start with Character; replaces 1 Freebies.
Dirty Fighter
Rank: "C"
Skill: Trait
Effect: Due to their upbringing the user knows how to hit at the right time.
Special: ---
Drawback: ---
Description: User would not have lived to make it out of childhood without the aid of a sibling, friend, or companion they could always count on to distract their enemies long enough for the user to do a little bit more damage than normal. That companion may be another Player Character, or a Non-playable Character (who may even be recently departed from their side). When the user hits a foe they are flanking they deal an additional +10 Armour Points in striking damage. This additional damage is a trait bonus. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Will of Men, The +4
Rank: "C"
Skill: Trait
Effect: Men are creatures of will; their will carries them through a harsh world of politics and physical dangers.
Special: ---
Drawback: ---
Description: User gains a +1 trait bonus to all Saves against GenJutsu, and Mind-Affecting Techniques. At "C", "B', "A", and "S" Class level, gain an additional +1 trait bonus. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Officer
Rank: "C"
Skill: Trait
Effect: User once held command rank in the military.
Special: ---
Drawback: ---
Description: User has +20 Skill points to divide as they wish among Geology, Observation, and Ride. At each Class Level the user gain an additional +5 Heritage skill Points to place in any one of these skills. User gains +1 Heritage Points per die roll when learning the skill. User must choose in having either a +2 Bonus to Saves pertaining to GenJutsu and Mind Affecting Jutsus, or +10 to any background skill. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Rich Parents
Rank: "C"
Skill: Trait
Effect: User was born into a rich family, perhaps even the nobility, and even though they turned to a life of adventure, they enjoy a one-time benefit to their initial finances.
Special: ---
Drawback: ---
Description: User's starting wealth increases by x3 of their normal amount. Incentive Ryo does not apply to this multiplication. Starting Ryo must be added after multiplication. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Inspired
Rank: "C"
Skill: Trait
Effect: A positive force, philosophy, or divine presence fills the user with hope, and is a guiding force of inspiration.
Special: ---
Drawback: ---
Description: Once per day, The user rolls twice and take the better result on Skill checks. This trait replaces 1 Freebies..
Limit: Must start with Character; replaces 1 Freebies.
■SKILLS
Observation [20SP] [5HSP]
Rank: "E" (5 TP at all times)
Skill: Skill
Effect: This skill focuses certain powers of observation - sight, smell, hearing, and touch.
Special: ---
Drawback: ---
Description: Can be learned by an Animal. A failed check indicates that the character is oblivious until the thing is pointed out to him. This skill is important for ferreting out advancing enemies or ambushes, generally real-time events and actions occurring, versus scrutiny, which covers static objects or areas. A Game Master may roll an Observation skill check for a Character any time there is an NPC, monster, event or happening that a character might notice, even if he did not specifically state that he is monitoring his surroundings. Characters are capable of noticing any event within their perception. Observation reveals only facts, not motivation. Each time learned user gets 1 die roll to increase the skill. If you are Schooled in Anthropology you gain a +10% synergy bonus with Observation checks that involve noticing disguise checks.
Limit: ---