White Veil Redux
Jul 26, 2014 20:50:55 GMT -7
Post by CATBUG! on Jul 26, 2014 20:50:55 GMT -7
Basic Information
Name: White Veil
Bloodlimit: Kedoin
Height: 5’4
Weight: 115 pound
Age: 13
Gender: female
Alignment: True neutral
Birth Country:Snow
Village: Snow
Freebies/Traits
Eidetic Memory
Rank: "C"
Skill: Heritage Trait
Effect: A few rare humans have perfect recall, allowing them to remember minor details from an event that others have long forgotten.
Special: ---
Drawback: ---
Description: They gain +5 heritage bonus to all Academia and Jutsu Lore checks. User gains a +10 heritage bonus on Observation checks to detect a disguise. The user also gains a +1 Racial bonus to Die Rolls pertaining to Academia Learning and Jutsu Lore. If they have any questions about an event, such as a person’s name or exactly what happened, their Game Master must tell them the details (even if the character’s player has forgotten them). They cannot remember extremely fine details, such as the text of a book left open on a desk, but they can remember the general gist of the book or the topic the passage covered. They always remember faces, names, and the basic sequence of events. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Able Learner
Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies.
Rich Parents
Rank: "C"
Skill: Social Trait
Effect: User was born into a rich family, perhaps even the nobility, and even though they turned to a life of adventure, they enjoy a one-time benefit to their initial finances.
Special: ---
Drawback: ---
Description: User's starting wealth increases by x3 of their normal amount. Incentive Ryo does not apply to this multiplication. Starting Ryo must be added after multiplication. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Special:
Weapons
Primary Weapon:
Umbrella, Medium (Overview) (metal)
Rank: "C"
Type: Main, Bludgeoning/Piercing, Umbrella
Effect: An umbrella created specifically for the use of combat.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +4 Amour Points of Damage. There are two types of combat umbrellas: oil umbrellas, and metal umbrellas. Oil umbrellas are made from paper soaked in oil to make it waterproof while metal umbrellas have a type of canvas with a metal frame. Oil umbrellas are used for bludgeoning while metal umbrellas are used for piercing. A combat umbrella that has been used for a bludgeoning/piercing attack can do extra damage by opening up, causing +4 Armour Points Extra damage of Bludgeoning/Piercing at once. Metal Umbrellas are treated as have the same length as a Heavy Shield. A Medium Oil Umbrella can hold up to 20 slots of senbon.
Limit: These items may be bought inside any Weapon Shop.
Cost: 6,000 Ryo
Sword, Short (Overview)
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +6 Amour Points of Damage. A short sword is about 2 feet in length. Examples of Short Swords: Tanto, Baselard, Cinquedea, Gladius, Kodachi, Xiphos or even the Mechete.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,000 Ryo
Axe, Hand (Overview)
Rank: "C"
Type: Main, Slashing, Axe
Effect: A lumberjack tool used for cutting, chopping, or even shedding if necessary.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +6 Amour Points of Damage. The Range Increment of this weapon is 10 meters. A small axe for the hand. Sometimes called a Lumberjack's tool. Easy to handle. Used to chop through hatches or rigging, to drag burning debris off a ship or to be used as a weapon. A hand axe is a light weapon that can perform slashing or piercing damage depending on the type of hand axe (example a Boarding Axe). Examples of Hand Axe: Boarding Axe, Tomohawk.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,000 Ryo
Axe, Hand (Overview)
Rank: "C"
Type: Main, Slashing, Axe
Effect: A lumberjack tool used for cutting, chopping, or even shedding if necessary.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +6 Amour Points of Damage. The Range Increment of this weapon is 10 meters. A small axe for the hand. Sometimes called a Lumberjack's tool. Easy to handle. Used to chop through hatches or rigging, to drag burning debris off a ship or to be used as a weapon. A hand axe is a light weapon that can perform slashing or piercing damage depending on the type of hand axe (example a Boarding Axe). Examples of Hand Axe: Boarding Axe, Tomohawk.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,000 Ryo
Rope, Silk (Overview) 15 meters
Rank: "C"
Type: Main, Slashing, Soft Weapon
Effect: Rope made out of soft silk.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +4 Amour Points of Damage. Silk Rope comes in all thickness. The rope is a length of silk, twisted or braided together to improve strength for pulling and connecting. It has tensile strength but is too flexible to provide compressive strength. Rope is thicker and stronger than similarly constructed cord, line, string, and twine. When using Silk Rope over 1.2 m (1 to 4 feet) they are treated as a 2-handed weapon. Silk Rope under 1.2 m (1 to 4 feet) are treated as 1-handed weapons. If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,050 Ryo per Bundle, 270 Ryo per Meter
Disk, Medium (Overview)
Rank: "C"
Type: Main, Bludgeoning/Slashing, Disk
Effect: A circular shaped weapon with sharpened outer edges.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +8 Amour Points of Damage. The Range Increment of this weapon is 10 meters. The Disk is a simple and elegant weapon. At this size they are portable and can be used as a thrown weapon. They are normally open-centered metal discus with a sharpened edge. A user may use a Medium Disk weapon as a melee weapon, but they are not designed for such use. Medium Disks do not get larger than 1.2 m (4 feet).
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,000 Ryo
Greaves (Overview) x2
Rank: "C"
Type: Main, Bludgeoning/Piercing/Slashing, Greaves
Effect: A defensive and offensive armour used as a weapon or protection for the user's legs.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +3 Amour Points of Damage. Metal or armoured leg protectors that allow the user to deal lethal damage with their legs as unarmed strikes. A strike with a greave is otherwise considered an unarmed attack. The opponent cannot use a disarm action to disarm a user with greaves on unless they remove the greaves completely.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,500 Ryo Each
Umbrella, Small (Overview)
Rank: "C"
Type: Main, Bludgeoning/Piercing, Umbrella
Effect: An umbrella created specifically for the use of combat.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. There are two types of combat umbrellas: oil umbrellas, and metal umbrellas. Oil umbrellas are made from paper soaked in oil to make it waterproof while metal umbrellas have a type of canvas with a metal frame. Oil umbrellas are used for bludgeoning while metal umbrellas are used for piercing. A combat umbrella that has been used for a bludgeoning/piercing attack can do extra damage by opening up, causing +2 Armour Points Extra damage of Bludgeoning/Piercing at once. Metal Umbrellas are treated as have the same length as a Light Shield. A Small Oil Umbrella can hold up to 10 slots of senbon.
Limit: These items may be bought inside any Weapon Shop.
Cost: 3,000 Ryo
Sword, Short (Overview)
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +6 Amour Points of Damage. A short sword is about 2 feet in length. Examples of Short Swords: Tanto, Baselard, Cinquedea, Gladius, Kodachi, Xiphos or even the Mechete.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,000 Ryo
Polearm (Overview)
Rank: "C"
Type: Main, Piercing, Staff/Spear
Effect: A close combat weapon in which the main fighting part of the weapon is fitted to the end of a long shaft.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +10 Amour Points of Damage. A large weapon normally longer than 1.2 m (4 feet). These weapons are only suitable for melee combat and cannot be used for ranged combat. Examples of a Polearm: Nagamaki, Naginata, Quarterstaff, and Glaive. If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 8,000 Ryo
Gauntlet (Overview)
Rank: "C"
Type: Main, Bludgeoning/Piercing/Slashing, Gauntlet
Effect: A defensive and offensive armour used as a weapon or protection for the user's arms.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +3 Amour Points of Damage. Metal or armoured gloves that allow the user to deal lethal damage with unarmed strikes. A strike with a gauntlet is otherwise considered an unarmed attack. The opponent cannot use a disarm action to disarm a user with gauntlets on unless they remove the gauntlets completely. Examples of Gauntlets: Brass Knuckles, Cestus, and Gauntlets.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,500 Ryo Each
Shock Enhancement
Rank: "B"
Type: Main, Gadget, Mechanical, Weapon Enhancement
Effect: An enhancement that is attached into a bludgeoning weapons to increase the striking power with Electrical Damage.
Special: ---
Drawback: May Only Apply 1 Enhancement on Weapon.
Description: Picture Picture An enhancement that adds Electrical Damage to any striking attacks while using an Bludgeoning Weapon. Due to circuitry interwoven throughout the stun weapon, electricity is transferred from the components inside to an impact point, and causes the weapon to glow with yellow energy when activated. Normally used for crowd-control. Stuns an opponent for 1d4 movements. The Shock Enhancement releases 20 armour points worth of electrical damage on top of an attack. If the item makes continuous contact with a target it emits 10 Armour Points worth of Electrical Damage per second against said target. 10 Armour Points of Electrical damage may be transferred to another item (1 second activation) allowing that item to cause a single electrical attack on top of its own striking attack for 1/2 a round.
Limit: These items may be bought inside any Gadget Shop.
Cost: 20,000 Ryo
Gadgets
Clairaudient Fly Fingers
Rank: "S"
Type: Main, Gadget, Surveillance, Transmitter
Effect: A device etched with gloves to allow the user to listen through walls.
Special: ---
Drawback: ---
Description: Etched with copper wires, this leather glove has vibration sensitive disks in the fingertips that are each connected to a tiny bugle. When the activated fly fingers are pressed against a surface, the glove senses sound vibrations from the other side of the surface, amplifies them, and transmits them to the bugle. Most of these bugles are attached to headsets, piping the sound directly into the user’s ear, but the bugle can be detached from the headset if desired. Using clairaudient fly fingers allows the user to ignore some of the penalties associated with listening through solid objects. User can reduce the penalties by up to 25 per Technician's Craft Class Level. User must be touching the intervening wall or door to gain this bonus. For comparison, listening through a door or window usually increases Observation Skill check with Listening by 25 and listening through a 1-foot thick stone wall increases the check by 75. Clairaudient fly fingers only ignore check increases for listening through objects, not penalties for distance or distractions.
Limit: These type of items may be bought inside any Gadget Shop with a 15% chance.
Cost: 50,000 Ryo Each
Secondary Items:
Non-Weapon Items
Lore/Ritual/Skill/Information Books
Book: Textbook: Volume XV: Nature Studies
Rank: "B"
Type: Main, Book, Reference
Effect: Volume XV of The Encyclopedia of Loremaster Linus Winterguest pertaining to Nature Studies.
Special: --
Drawback: ---
Description: Page Count: 600 pages. This book is a wealth of knowledge on the natural world. It grants a -10 Competence Bonus to any check involving the natural world (Botany, Entomology, Geology, Herbalism, etc).
Limit: These items may be bought inside any Special Book Shop. 5% chance finding.
Cost: 15,000 Ryo
Ritual Book 400 pages
Rank: "C"
Type: Main, Book, Reference Book
Effect: A book intended to be consulted for information on specific matters rather than read from beginning to end.
Special: ---
Drawback: ---
Description: A reference work is a book or serial publication to which one can refer for confirmed facts. The information is intended to be found quickly when needed. Reference works are usually referred to for particular pieces of information, rather than read beginning to end. The writing style used in these works is informative; the authors avoid use of the first person, and emphasize facts. Many reference works are compiled by a team of contributors whose work is coordinated by one or more editors rather than by an individual author. Indexes are commonly provided in many types of reference work.
Limit: These items may be bought inside any Book Shop.
Cost: 6,000 Ryo
Heat/Cold Susceptibility
Rank: "C"
Type: Augmentation
Effect: Target's body does not react well to particularly hot or cold temperatures.
Special: To perform: 12 hours; Duration: Permanent
Drawback: ---
Description: Drawback - Gives Back 1 Augmentation Point. This ritual augments the Target's immune system dictating the actions of cold and heat. Target takes double damage from prolonged exposure to extreme heat or cold. (A Game Master's Discretion).
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Achilles Heel
Rank: "C"
Type: Augmentation
Effect: User has a major weakness that can be exploited.
Special: To perform: 1 hours; Duration: Permanent
Drawback: ---
Description: Drawback - Gives Back 2 Augmentation Points. Any attack on this small spot gains an additional +20 Armour Ponts.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Brittle Bones
Rank: "C"
Type: Augmentation
Effect: User's bones weaken such that you can no longer withstand hard or sudden impacts.
Special: To perform: 12 hour; Duration: Permanent
Drawback: User cannot take this Drawback if they have the Skeletal Reinforcement Augmentation.
Description: Drawback - Gives Back 4 Augmentation Points. User takes a penalty of 5 Armour Points in Bludgeoning Damage. In addition, the user takes an additional 6 Armour Points of damage from a fall.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Plant Traits
Rank: "A"
Type: Augmentation
Effect: User gains plantlike traits.
Special: To perform: 12 hour; Duration: Permanent
Drawback: ---
Description: Takes up 5 Augmentation Points. User is not a plant, but their skin turns a ripe shade of green and their eyes are dull yellow. User gains a +2 Ritual bonus on saves against sleep, paralysis, stunning, and mind-influencing effects. User gains low-light vision.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 35,000 Ryo Performing Price: 26,000 Ryo
Photosynthetic
Rank: "A"
Type: Augmentation
Effect: User has developed the ability to absorb energy from sunlight, water, and minerals and no longer have need for traditional foods.
Special: To perform: 12 hour; Duration: Permanent
Drawback: ---
Description: Takes up 4 Augmentation Points. As long as the user has a daily source of water, sunshine, and basic mineral nutrients (even sand and barren dirt have enough nutrients for the purposes of this ability), the user does not need to eat and can survive indefinitely. However, if for some reason the user cannot take in one of the above required elements, the user begins to suffer the effects of hunger as normal.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 35,000 Ryo Performing Price: 26,000 Ryo
Pheromone Attraction
Rank: "S"
Type: Augmentation
Effect: User can regulate the production of pheremones in their body and release them at will, altering the moods of other nearby creatures.
Special: To perform: 3 hour; Duration: Permanent
Drawback: User cannot take this Augmentation if they have the Pheromonal Repulsion drawback.
Description: Takes up 6 Augmentation Points. User gains a +20 Ritual bonus to all Acting and Animal Training made against creatures against creatures within 10 meters of hte user.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 36,000 Ryo
Transportation
Kan'oke (Coffin)
Rank: "D", "C"
Type: Transportation
Effect: Stores bodies within it (usually dead ones, howver not mandatory) in a human sized box, varying in size and shape usually upon those who are to be sealed within to accomadate the certain victim.
Special: ---
Drawback: "D" Rank is only wooden and flimsy, and thus can be easily beoken through. Flamable. Weak abaout the hinges, usually.
Description: "D" Rank, "C" Rank. A box type of creation generally made out of wood that allows the storage of bodies of any kind. Boxes are made custom for every person its tailored for, however a general size can be previously purchased. The "D" Rank version is nothing but wood and hindes as well as a few nails; the most simple of coffins. The "C" Rank however, is much more comfortable and looks far more professional then its predacessor. The wood is hard pressed and polished nicely and has a fine finish to it. On the inside, there is a smooth coat of white linen cloth and cotton. In this version, its customary to have a pillow for the host.
Limit: Cannot be started with. Can be bought anywhere.
Cost: 500 Ryo for "D". 5000 Ryo for "C"
Character Depth
Personality:
Appearance:
Name: White Veil
Bloodlimit: Kedoin
Height: 5’4
Weight: 115 pound
Age: 13
Gender: female
Alignment: True neutral
Birth Country:Snow
Village: Snow
Freebies/Traits
Eidetic Memory
Rank: "C"
Skill: Heritage Trait
Effect: A few rare humans have perfect recall, allowing them to remember minor details from an event that others have long forgotten.
Special: ---
Drawback: ---
Description: They gain +5 heritage bonus to all Academia and Jutsu Lore checks. User gains a +10 heritage bonus on Observation checks to detect a disguise. The user also gains a +1 Racial bonus to Die Rolls pertaining to Academia Learning and Jutsu Lore. If they have any questions about an event, such as a person’s name or exactly what happened, their Game Master must tell them the details (even if the character’s player has forgotten them). They cannot remember extremely fine details, such as the text of a book left open on a desk, but they can remember the general gist of the book or the topic the passage covered. They always remember faces, names, and the basic sequence of events. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Able Learner
Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies.
Rich Parents
Rank: "C"
Skill: Social Trait
Effect: User was born into a rich family, perhaps even the nobility, and even though they turned to a life of adventure, they enjoy a one-time benefit to their initial finances.
Special: ---
Drawback: ---
Description: User's starting wealth increases by x3 of their normal amount. Incentive Ryo does not apply to this multiplication. Starting Ryo must be added after multiplication. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Special:
Weapons
Primary Weapon:
Umbrella, Medium (Overview) (metal)
Rank: "C"
Type: Main, Bludgeoning/Piercing, Umbrella
Effect: An umbrella created specifically for the use of combat.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +4 Amour Points of Damage. There are two types of combat umbrellas: oil umbrellas, and metal umbrellas. Oil umbrellas are made from paper soaked in oil to make it waterproof while metal umbrellas have a type of canvas with a metal frame. Oil umbrellas are used for bludgeoning while metal umbrellas are used for piercing. A combat umbrella that has been used for a bludgeoning/piercing attack can do extra damage by opening up, causing +4 Armour Points Extra damage of Bludgeoning/Piercing at once. Metal Umbrellas are treated as have the same length as a Heavy Shield. A Medium Oil Umbrella can hold up to 20 slots of senbon.
Limit: These items may be bought inside any Weapon Shop.
Cost: 6,000 Ryo
Sword, Short (Overview)
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +6 Amour Points of Damage. A short sword is about 2 feet in length. Examples of Short Swords: Tanto, Baselard, Cinquedea, Gladius, Kodachi, Xiphos or even the Mechete.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,000 Ryo
Axe, Hand (Overview)
Rank: "C"
Type: Main, Slashing, Axe
Effect: A lumberjack tool used for cutting, chopping, or even shedding if necessary.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +6 Amour Points of Damage. The Range Increment of this weapon is 10 meters. A small axe for the hand. Sometimes called a Lumberjack's tool. Easy to handle. Used to chop through hatches or rigging, to drag burning debris off a ship or to be used as a weapon. A hand axe is a light weapon that can perform slashing or piercing damage depending on the type of hand axe (example a Boarding Axe). Examples of Hand Axe: Boarding Axe, Tomohawk.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,000 Ryo
Axe, Hand (Overview)
Rank: "C"
Type: Main, Slashing, Axe
Effect: A lumberjack tool used for cutting, chopping, or even shedding if necessary.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +6 Amour Points of Damage. The Range Increment of this weapon is 10 meters. A small axe for the hand. Sometimes called a Lumberjack's tool. Easy to handle. Used to chop through hatches or rigging, to drag burning debris off a ship or to be used as a weapon. A hand axe is a light weapon that can perform slashing or piercing damage depending on the type of hand axe (example a Boarding Axe). Examples of Hand Axe: Boarding Axe, Tomohawk.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,000 Ryo
Rope, Silk (Overview) 15 meters
Rank: "C"
Type: Main, Slashing, Soft Weapon
Effect: Rope made out of soft silk.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +4 Amour Points of Damage. Silk Rope comes in all thickness. The rope is a length of silk, twisted or braided together to improve strength for pulling and connecting. It has tensile strength but is too flexible to provide compressive strength. Rope is thicker and stronger than similarly constructed cord, line, string, and twine. When using Silk Rope over 1.2 m (1 to 4 feet) they are treated as a 2-handed weapon. Silk Rope under 1.2 m (1 to 4 feet) are treated as 1-handed weapons. If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,050 Ryo per Bundle, 270 Ryo per Meter
Disk, Medium (Overview)
Rank: "C"
Type: Main, Bludgeoning/Slashing, Disk
Effect: A circular shaped weapon with sharpened outer edges.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +8 Amour Points of Damage. The Range Increment of this weapon is 10 meters. The Disk is a simple and elegant weapon. At this size they are portable and can be used as a thrown weapon. They are normally open-centered metal discus with a sharpened edge. A user may use a Medium Disk weapon as a melee weapon, but they are not designed for such use. Medium Disks do not get larger than 1.2 m (4 feet).
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,000 Ryo
Greaves (Overview) x2
Rank: "C"
Type: Main, Bludgeoning/Piercing/Slashing, Greaves
Effect: A defensive and offensive armour used as a weapon or protection for the user's legs.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +3 Amour Points of Damage. Metal or armoured leg protectors that allow the user to deal lethal damage with their legs as unarmed strikes. A strike with a greave is otherwise considered an unarmed attack. The opponent cannot use a disarm action to disarm a user with greaves on unless they remove the greaves completely.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,500 Ryo Each
Umbrella, Small (Overview)
Rank: "C"
Type: Main, Bludgeoning/Piercing, Umbrella
Effect: An umbrella created specifically for the use of combat.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. There are two types of combat umbrellas: oil umbrellas, and metal umbrellas. Oil umbrellas are made from paper soaked in oil to make it waterproof while metal umbrellas have a type of canvas with a metal frame. Oil umbrellas are used for bludgeoning while metal umbrellas are used for piercing. A combat umbrella that has been used for a bludgeoning/piercing attack can do extra damage by opening up, causing +2 Armour Points Extra damage of Bludgeoning/Piercing at once. Metal Umbrellas are treated as have the same length as a Light Shield. A Small Oil Umbrella can hold up to 10 slots of senbon.
Limit: These items may be bought inside any Weapon Shop.
Cost: 3,000 Ryo
Sword, Short (Overview)
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +6 Amour Points of Damage. A short sword is about 2 feet in length. Examples of Short Swords: Tanto, Baselard, Cinquedea, Gladius, Kodachi, Xiphos or even the Mechete.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,000 Ryo
Polearm (Overview)
Rank: "C"
Type: Main, Piercing, Staff/Spear
Effect: A close combat weapon in which the main fighting part of the weapon is fitted to the end of a long shaft.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +10 Amour Points of Damage. A large weapon normally longer than 1.2 m (4 feet). These weapons are only suitable for melee combat and cannot be used for ranged combat. Examples of a Polearm: Nagamaki, Naginata, Quarterstaff, and Glaive. If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 8,000 Ryo
Gauntlet (Overview)
Rank: "C"
Type: Main, Bludgeoning/Piercing/Slashing, Gauntlet
Effect: A defensive and offensive armour used as a weapon or protection for the user's arms.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +3 Amour Points of Damage. Metal or armoured gloves that allow the user to deal lethal damage with unarmed strikes. A strike with a gauntlet is otherwise considered an unarmed attack. The opponent cannot use a disarm action to disarm a user with gauntlets on unless they remove the gauntlets completely. Examples of Gauntlets: Brass Knuckles, Cestus, and Gauntlets.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,500 Ryo Each
Shock Enhancement
Rank: "B"
Type: Main, Gadget, Mechanical, Weapon Enhancement
Effect: An enhancement that is attached into a bludgeoning weapons to increase the striking power with Electrical Damage.
Special: ---
Drawback: May Only Apply 1 Enhancement on Weapon.
Description: Picture Picture An enhancement that adds Electrical Damage to any striking attacks while using an Bludgeoning Weapon. Due to circuitry interwoven throughout the stun weapon, electricity is transferred from the components inside to an impact point, and causes the weapon to glow with yellow energy when activated. Normally used for crowd-control. Stuns an opponent for 1d4 movements. The Shock Enhancement releases 20 armour points worth of electrical damage on top of an attack. If the item makes continuous contact with a target it emits 10 Armour Points worth of Electrical Damage per second against said target. 10 Armour Points of Electrical damage may be transferred to another item (1 second activation) allowing that item to cause a single electrical attack on top of its own striking attack for 1/2 a round.
Limit: These items may be bought inside any Gadget Shop.
Cost: 20,000 Ryo
Gadgets
Clairaudient Fly Fingers
Rank: "S"
Type: Main, Gadget, Surveillance, Transmitter
Effect: A device etched with gloves to allow the user to listen through walls.
Special: ---
Drawback: ---
Description: Etched with copper wires, this leather glove has vibration sensitive disks in the fingertips that are each connected to a tiny bugle. When the activated fly fingers are pressed against a surface, the glove senses sound vibrations from the other side of the surface, amplifies them, and transmits them to the bugle. Most of these bugles are attached to headsets, piping the sound directly into the user’s ear, but the bugle can be detached from the headset if desired. Using clairaudient fly fingers allows the user to ignore some of the penalties associated with listening through solid objects. User can reduce the penalties by up to 25 per Technician's Craft Class Level. User must be touching the intervening wall or door to gain this bonus. For comparison, listening through a door or window usually increases Observation Skill check with Listening by 25 and listening through a 1-foot thick stone wall increases the check by 75. Clairaudient fly fingers only ignore check increases for listening through objects, not penalties for distance or distractions.
Limit: These type of items may be bought inside any Gadget Shop with a 15% chance.
Cost: 50,000 Ryo Each
Secondary Items:
Non-Weapon Items
Lore/Ritual/Skill/Information Books
Book: Textbook: Volume XV: Nature Studies
Rank: "B"
Type: Main, Book, Reference
Effect: Volume XV of The Encyclopedia of Loremaster Linus Winterguest pertaining to Nature Studies.
Special: --
Drawback: ---
Description: Page Count: 600 pages. This book is a wealth of knowledge on the natural world. It grants a -10 Competence Bonus to any check involving the natural world (Botany, Entomology, Geology, Herbalism, etc).
Limit: These items may be bought inside any Special Book Shop. 5% chance finding.
Cost: 15,000 Ryo
Ritual Book 400 pages
Rank: "C"
Type: Main, Book, Reference Book
Effect: A book intended to be consulted for information on specific matters rather than read from beginning to end.
Special: ---
Drawback: ---
Description: A reference work is a book or serial publication to which one can refer for confirmed facts. The information is intended to be found quickly when needed. Reference works are usually referred to for particular pieces of information, rather than read beginning to end. The writing style used in these works is informative; the authors avoid use of the first person, and emphasize facts. Many reference works are compiled by a team of contributors whose work is coordinated by one or more editors rather than by an individual author. Indexes are commonly provided in many types of reference work.
Limit: These items may be bought inside any Book Shop.
Cost: 6,000 Ryo
Heat/Cold Susceptibility
Rank: "C"
Type: Augmentation
Effect: Target's body does not react well to particularly hot or cold temperatures.
Special: To perform: 12 hours; Duration: Permanent
Drawback: ---
Description: Drawback - Gives Back 1 Augmentation Point. This ritual augments the Target's immune system dictating the actions of cold and heat. Target takes double damage from prolonged exposure to extreme heat or cold. (A Game Master's Discretion).
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Achilles Heel
Rank: "C"
Type: Augmentation
Effect: User has a major weakness that can be exploited.
Special: To perform: 1 hours; Duration: Permanent
Drawback: ---
Description: Drawback - Gives Back 2 Augmentation Points. Any attack on this small spot gains an additional +20 Armour Ponts.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Brittle Bones
Rank: "C"
Type: Augmentation
Effect: User's bones weaken such that you can no longer withstand hard or sudden impacts.
Special: To perform: 12 hour; Duration: Permanent
Drawback: User cannot take this Drawback if they have the Skeletal Reinforcement Augmentation.
Description: Drawback - Gives Back 4 Augmentation Points. User takes a penalty of 5 Armour Points in Bludgeoning Damage. In addition, the user takes an additional 6 Armour Points of damage from a fall.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Plant Traits
Rank: "A"
Type: Augmentation
Effect: User gains plantlike traits.
Special: To perform: 12 hour; Duration: Permanent
Drawback: ---
Description: Takes up 5 Augmentation Points. User is not a plant, but their skin turns a ripe shade of green and their eyes are dull yellow. User gains a +2 Ritual bonus on saves against sleep, paralysis, stunning, and mind-influencing effects. User gains low-light vision.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 35,000 Ryo Performing Price: 26,000 Ryo
Photosynthetic
Rank: "A"
Type: Augmentation
Effect: User has developed the ability to absorb energy from sunlight, water, and minerals and no longer have need for traditional foods.
Special: To perform: 12 hour; Duration: Permanent
Drawback: ---
Description: Takes up 4 Augmentation Points. As long as the user has a daily source of water, sunshine, and basic mineral nutrients (even sand and barren dirt have enough nutrients for the purposes of this ability), the user does not need to eat and can survive indefinitely. However, if for some reason the user cannot take in one of the above required elements, the user begins to suffer the effects of hunger as normal.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 35,000 Ryo Performing Price: 26,000 Ryo
Pheromone Attraction
Rank: "S"
Type: Augmentation
Effect: User can regulate the production of pheremones in their body and release them at will, altering the moods of other nearby creatures.
Special: To perform: 3 hour; Duration: Permanent
Drawback: User cannot take this Augmentation if they have the Pheromonal Repulsion drawback.
Description: Takes up 6 Augmentation Points. User gains a +20 Ritual bonus to all Acting and Animal Training made against creatures against creatures within 10 meters of hte user.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 36,000 Ryo
Transportation
Kan'oke (Coffin)
Rank: "D", "C"
Type: Transportation
Effect: Stores bodies within it (usually dead ones, howver not mandatory) in a human sized box, varying in size and shape usually upon those who are to be sealed within to accomadate the certain victim.
Special: ---
Drawback: "D" Rank is only wooden and flimsy, and thus can be easily beoken through. Flamable. Weak abaout the hinges, usually.
Description: "D" Rank, "C" Rank. A box type of creation generally made out of wood that allows the storage of bodies of any kind. Boxes are made custom for every person its tailored for, however a general size can be previously purchased. The "D" Rank version is nothing but wood and hindes as well as a few nails; the most simple of coffins. The "C" Rank however, is much more comfortable and looks far more professional then its predacessor. The wood is hard pressed and polished nicely and has a fine finish to it. On the inside, there is a smooth coat of white linen cloth and cotton. In this version, its customary to have a pillow for the host.
Limit: Cannot be started with. Can be bought anywhere.
Cost: 500 Ryo for "D". 5000 Ryo for "C"
Character Depth
Personality:
Appearance:
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Background:
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