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While Yu appears to be human in respects to body structure, he is not. This child---half-man, half-demon---is considered to be Kamyuja. His skeletal structure and muscle tension are far superior to the average human. It is the Oni blood that courses through his veins that make him this terribly strong fighter. He excels in Body Arts due to his lineage. Like his kinsmen, Yu possesses feral characteristics and appears uncivilized in attire. He truly is wild lightning.
Unkempt strands of hair spike all over Yu's head down towards his bust. His natural hair color is black, with hints of a green hue under most lighting. The boy possesses citrine and feral looking eyes which are traits of his demon ancestry; his serrate teeth, too portray his blood line. Of course, they turn into their respective color in his stages of Chaos. For a teenager, his face is unusually ambiguous, thus appearing to be either masculine or feminine. He wears a black cloth with an inverted red triangle on its front around his head. This insignia denotes the three major Oni clans within the Land of Demons. His own clan is the bottom circle.
Yu appears to be a thin and frail male, yet that is far from the case. The Oni-Kamyuja DNA that flows through his being supplements his body to achieve herculean physical feats. His body, while thin, is composed of tightly knit sinew; during his stages of Chaos, a noticeable bulge is obtained in his body, as well as the appearance of numerous veins within his arms, legs and abdomen regions. His anatomy is beyond that of human. Yu possesses an extremely defined frame which gives him a more masculine guise than his face. A majority of his weight--45.81 kilograms--is pure muscle; Yu stands at 162.56 centimeters.
Keeping true to his clan, Yu wears black clothing that is insanely tight against his muscular body. Given his attire and face, many would believe the teenage boy to be a female. He wears black arm bands that reach to his forearms, and black bandages around his ankles that cover most of his feet. He chooses to not wear any foot apparel, which adds to his wild Oni nature. Yu's black shorts appear to be a skirt, yet that is a custom of demon men. The black top that he wears exposes his defined abdomen and cuts off just at the torso.
His large boomerang, Neikankotsu, was crafted from the bones of a large ogre. It has black bandages wrapped around its two curving sides which can be used as handles when Yu throws the projectile or chooses to use it as a wielded weapon. Given his innate strength as a descendant of the Oni no Kuni Kamyuja, he can easily wield the fifty pound boomerang. A majority of his weaponry consists of Bo-Shuriken, which he can throw quickly from the slots of his tactical vest. Grenades of the Smoke variation are also fitted within his attire and are used to distract enemies.
◉ Personality
Overall, the demon child is true to his nature of an Oni. He doesn't find living in the wilderness to be bothersome and he eats meat only. Given his disorder, the child also suffers from a secondary mental disorder which stems from the first one. When under the influence of the fugue state, he becomes incredibly Oni-like. Aggressive and dominating are but a few choice words in describing the latent side of Yu.
As a young male, Yu finds women to be considerably attractive. This may derive from the fact that only men ogre have been seen within his ichizoku, as most of the women that they have bred with are either Oni themselves or dead. He seems to possess an Aura of Misfortune, though; be it because of his mental disorders or some other affliction, he can bring down the morale of a group of individuals just from being around them for several minutes. The youth can be seen as a lone wolf now that he has left his native lands of Demon Country, but from time to time he makes the acquaintance of another individual.
Having no ties to any nation and living only for himself, Yu can adapt to any situation as one of a true and neutral base temperament. One thing that can be said, though, is that he does know right from wrong. He can be a bit mischievous, though when he is around others within his young age group. Around elders, he is extremely docile, unless - of course - under the abysmal holds of the fugue.
The initial disorder that Yu suffers from stems from REM sleep. Nightmares plague him in the form of vivid illusions, where ally or foe - be them past or present - seek to harm Yu. This causes him to shy away from people, because in his night terrors, he ends up gruesomely attacking them. Frequent nightmares tend to cause him to have time lapses, resulting in fugue. He tends to become very anxious and timid around others, given that he does not wish to accidentally harm them if he falls into a bout of fugue. When experiencing a nightmare, they are almost always in black and white, much like when he has awakened the Chaos from within. Most of the nightmares tend to revolve around massive killings and other gory scenes---it can be said that while in deep REM sleep, he sees himself as an Oni that goes around on a killing spree. Upon awakening, he can fall into a fugue state, wherein his nightmares become reality.
Due to his nightmares, Yu suffers from bouts of amnesia, which are brought on by a state of fugue. During this time, his Chaos becomes unchecked and any one around him suffers at the hand of his rampage. While not necessarily latent, this is the realm in which he falls into where his Oni aggressiveness takes the helm of his ethos. He becomes savage and cannibalistic and will stop at nothing until he tires. His fugue states usually last for days, but in the past he fell into one for almost an entire month. It is within the state of fugue that the demon surfaces within him. He has not suffered at the hands of this secondary disorder in some time.
◉ Biography
To the north, above the Lands of Lightning, lies an ominous land plagued with the ever fluxing clouds of thunderstorms. This small land mass is connected to the west of Kaminari no Kuni by a narrow strait that runs through the Tamon-ten Ocean. Given its northern location, large amounts of cold and snow envelope the tundra-laden land. Few forests dot the region, which are usually burned down by intense forest-fires created from strikes of lightning. Known as the Land of Demons---Oni no Kuni---this region of the ninja world houses many caverns wherein breed mountain ogres of old. Nighttime is nearly perpetual within this rigid landscape, which adds to the demonic lore known to the few who have dared brave the cold to venture up into their lands. In the center of the land, which is barren from the constant strife of ogre and nature, is a massive crater known as Yomi. Here lies a small village, yet it can hardly be considered that. It is more so a knit of Oni that live together and migrate to different parts of their land. It has been said that the crater donned "Underworld" came thousands of years ago from a tremendous bolt of lightning; many ogres in the land blame it on their forefathers who couldn't control the Chaos within their hearts. This region is home to Oni who possess the Kekkei Genkai of the Kamyuja...
A woman, who hailed from some foreign land, had been captured while leading an expedition through these hostile lands. Each man that traveled with her had been slain and later consumed by the tundra ogres. The Oni chieftain that ordered his men to find this woman immediately fell in love with her beauty. Through forced coitus, she bore him a human-Oni child. She died in childbirth due to the procedure, which resulted in tremendous amounts of pain and blood loss. From her womb came a male child: he possessed the flesh of humans in comparison to the usually gray or black hide of an Oni. This singled him out amongst the clansmen, yet they had been coerced to see the child as one of their own---he had been the sole heir of the Chieftain Yugumo. The hybrid child's name became to be Yu in ode to his father; during his infancy, the boy displayed immense strength, a telltale sign of his bloodlimit of the Kamyuja. There was another trait that he possessed, which frightened his clansmen..
Chakra. The power of the spirit. This boy had been born blessed with the power to harness his spiritual energies---surely, thought Yugumo, this had been passed down through his mother's blood. As Yu grew, he aided his Oni members in collecting food. In lieu of breaking down trees to scavenge, he simply climbed them. This resulted in the influx of numerous sources of food. Whatever vertical structure stood against the Oni-men was nothing in the eyes of Yu. It was some time after his seventh year that he began to fall into fits of night terrors. These events led up to him awakening in the middle of the night with his Chaos unchecked. He went on to kill two ogre men that had plagued him in his nightmares. Having been his first experience of suffering at the hands of his mental disorder, this would also denote his initial activation of the blood limit that he carried in his eyes. Stripped of nearly all colors of the visible spectrum, Yu raged and savagely killed the two in a world of black and white: all he could discern was the ominous dark purple aura that emanated from their being. This had been their chakra that he had seen seeping through their tenketsu. It reminded him of the horrors within his dreams. The following year, he was placed under supervision by older Oni who could bind him with their higher level of understanding of the stages of Chaos.
In the following years, the lightning that plagued the land seemed to only increase. The land had grown much poorer in estate; Yugumo and his band of Oni moved to the southern regions of the Land of Demons after a wild forest fire threatened to destroy their livelihood. At ten years of age, Yu began to exhibit a modicum amount of control over the element of Lightning. This shocked his father---never before had he seen an Oni be able to harness the power of the thunder gods. Had this been an omen..? Some believed that the strongest of demons beat on drums within the clouds, which caused thunder to boom and lightning to flash - Yu was immediately seen as one with the ability to channel Raiton chakra, this brought relief to the clansmen that lay on the strait connecting Oni Kuni to Kaminari. Further, he was trained to hone his skill as a Kamyuja; further, he was plagued by nightmares that seemed to be a fugue-state trigger to his Chaos.
Throughout the last several years of his life, Yu has gotten quite attuned to his Kekkei Genkai. The boy has picked up the liking of Nagewaza; in such an event, a large boomerang was created for him from the bones of fallen Oni. It has been said in his travels through the lands of Demons that he is 'Storm-Touched' given his finesse over Raiton. With his unknown mother's chakra abilities, he could see through illusions - his efforts of mind and spirit over matter showed his kinsmen what it meant to learn to mold chakra. Currently, Yu is on travel alone throughout the various lands. Slightly corrupted by his nightmares, the boy seeks asylum from most others, fearing that the Oni inside of him will manifest.
Chaos First Stage ‘Chaos Unlearnt’ [00] Rank: ‘C’ Skill: Taijutsu Effect: The first stage of chaos allows the user to unlock twenty-five percent of there max strength, there endurance and durability remains the same as stated as above. There speed however suffers the side effects of becoming sluggish and moving with problems at first. Once activated the user is now capable of seeing ones aura as it emanates from there body. This also allows the user to negated pain for a short period of time. Special: ---- Drawback: You receive one negative to movement. Though a Kamyuja member is not capable of using chakra gates, they can use there chaos as as substitute in order to go into a chakra gate related fighting style. This eye is capable of mimicking the first and second gate. Please note you don't gain the benefits of those chakra gates. Description: Picture When activated the user’s eyes turn into a brilliant glittering shade of lavender color. The significance of the color shows a hidden life wishes to explode out as the outer area of the colored eye gleams in a darker shade of purple, this causes the user to see in black n’ white as if they are colored blind. But instead of this being a disadvantage towards them they are able to see ones aura of chakra that emanates from there body. Once chaos is activated the user is able to demonstrate feats of incredible strength, this is possible due to the fact it allows the Kamyuja member to tap into only twenty five percent of there true strength. Though this allows the user to become incredible strong for a short period of time, there speed is reduce greatly as there movement becomes sluggish. When activated the nociceptor that allows a person to feel pain is shut down for a short duration of time. While the nocieptor may be shut down allowing no pain to precede forth to the brain so the brain can register to causing neuropathic pain. While the pain may not be able to transmit to the brain at the time, it is forced to be backed up until the nocieptor is open again. This can be dangerous due to the fact too much pain may not only cause physical pain but psychogenic pain that may kill him if too much damage is taken. That is why the body reacts by letting the pituitary gland release endorphins at a remarkable rate to reduce the pain consumption by fifteen percent only allowing the user to feel only eighty-five percent of the pain that is dealt to them. Limit: Must have the Kamyuja Bloodlimit, This ability only last for twenty turns before automatically shutting off. After five turns after Chaos has been shut off the user is capable of activating it once again.
Thunderclap [00] Rank: “C” Skill: TaiJutsu Effect: The user takes their arms and quickly gives out a clap. The shear force of the user’s strength and hands sends a shock wave slamming into the opponent. Special: Must have two arms to perform this technique. Drawback: --- Description: The user quickly claps their hands together once sending a fierce shock wave around the opponent capable of sending the opponent into the distance. Depending on the Class level depends on how strong this technique may be. When the user first learns this technique as a “D” Class ninja the user is able to send a shock wave of sheer force in the distance of twenty meters capable of giving a knock back of five meters away from the twenty meter region. For every class level the user may be higher then that of “D” Class the technique increases at a distance of five meters giving it a total of forty meters, with a knock back of twenty five meters past the initial shockwave point. This technique is able to counter against thrown and other projectile weapons. This technique is able to redirect other projectile techniques as well only equal to the rank of Thunderclap. For every level of Chaos the user activates the distance increases by five meters. Limit: Must be a Kamyuja Member, Must have two Arms capable of the Thunderclap
Ground Breaker [30] Rank: “C” Skill: Taijutsu Effect: The user slams their fist into the ground with tremendous force causing the terrain around them to become unstable as it violently shakes making the earth around them rise in pillars. Special: ---- Drawback: ---- Description: Striking downward towards the ground, the user sends a shockwave that causes the earth beneath them to violently shake like an earthquake. This technique last for two rounds, though the devastation of this technique isn’t as tremendous its capabilities are limitless. First Stage: After striking the floor, tremors start to accrue due to the force of the punch which causes underground vibration. In result of this the within a 100 meter radius blast of the impact site becomes unstable, making it quite difficult for people to stand on without nearly falling over. This makes the land quite difficult to fight on for the user and the opponent. Second Stage: The next turn, the terrain beings to crumble and collapses in on itself engulfing anything on the surface into its belly. As the land now becomes brittle, pillars of earth rise out from beneath the destroyed terrain and being climbing in height as they begin to tower of the land ten to twenty meters high with a width that is uncounted for as it varies from different sizes. The amount of earth that is shifted upwards as pillars is unknown, but what is known is that the terrain becomes unrecognizable as the landscape changed into an entirely new battlefield. Limit: Must be a Kamyuja Member.
Juggernaut Punch [30] Rank: “C” Skill: TaiJutsu Effect: The user runs forward and swings with all his might. This swing goes from the top of his head to the bottom of his feet, so he can hit someone while on the ground. Kinda dirty huh? This move sends people flying away from him. Special: --- Drawback: --- Description: This technique was designed to send an opponent away from the user. The way it was designed that even though this technique creates a downward punch, how it the user punches will still send an opponent flying away, instead of downwards. Without the basic projectory and how the attack is, this technique simply will not work. This means that a user can’t change this technique up to make an opponent fly down, or up. It works sending the opponent away. What the user does is ball up their fist and twist their wrist slightly. Doing so they raise their foot up off of the ground. This is the opposite foot of their punching arm. Then the user raises the arm up above their head and swings downwards slamming their foot down while raising their other leg back as the user takes a full swing down to their feet. When they make contact to an unsuspecting opponent the user is able to send the opponent flying off into the distance of up to ten meters. This distance raises by five feet per class level past that of “D” Class, which gives them an accumulative distance of thirty meters if the user is an “S” Class character. If the opponent manages to block the attack the distance is cut in half. For every level of Chaos the user activates the distance increases by five meters. Limit: Must be a Kamyuja Member
Bulk Jump [80] Rank: “B”, “A”, “S” Skill: TaiJutsu Effect: A simple technique in which the user is able to jump further then any normal human capable of jumping. Special: User must jump three times. The first jump is one tenth of full jump capacity; second jump is one third of full jump, then on the final jump the user sails as full jump. Drawback: Depending on how far they jump it takes a number of rounds before they reach that destination. In Battle Distance is cut in half. Description: With this technique the Kamyuja has the capability of jumping at extreme distances without wasting to much energy as others do when running. They are able to leap long distances and reach places at shorter time depending on how well they are able to perform this technique. When the user learns the “B” Rank version of this technique the user is able to leap at a distance of up to a two hundred meters. This takes the amount of time of one round. When the user learns the “A” rank version of this technique they are able to leap at distances of up to half a mile, This takes up the time of four rounds. When the user learns the “S” rank version of this technique they are able to jump at a distance of one mile. This takes the amount of eight Rounds. Each round is the amount performed in Battle Roleplay, and not regular roleplay. In order to use the Bulk Jump the user must take a set of two jumps before making the final jump. The first jump takes up one tenth of distance the user is able to jump, then the second jump takes up a third of the user’s jump, then finally they are able to take a whole leap of faith high into the air. Limit: Must be a Kamyuja Member
Force Scream [80] Rank: “B” Skill: Taijutsu Effect: The user takes a deep breath and lets out a powerful scream. This powerful scream is capable of sending the opponent and any obstacle that is not bolted down flying. Special: ---- Drawback: ---- Description: Becoming infuriated, the user yells at the top of there lungs generating a powerful tidal wave that is capable of sending the opponent flying back into the distance. This sonic boom surrounds the user sending anything around them flying back at a high velocity. The sound wave of this technique is capable of being seen by the human eye as the area around the user ripples causing the space to shimmer making that area very disoriented when looking upon it. This technique can also be used to counter or redirect projectile weapons or projectile techniques of its rank and lower, (“B” Rank and lower). Depending on the Class level of the user also depends on the strength of the technique. When the user first learns this technique at “C” Rank they are capable of sending out a shock wave of fifty meters, giving it a knock back power of fifteen meters. When the user becomes a “B” Rank they are capable of sending out a shock wave of fifty-five meters, giving it a knock back power of twenty meters. Limit: Must be a Kamyuja Member.
Sekondo Nen (Second Sense) [10] Rank: "D", "C", "B", "A", "S" Skill: TaiJutsu Effect: The brawler depending on the rank of the technique the user is capable of reacting through subconscious mind against attacks against the user in different manners such as being flanked, and from behind. This technique makes the brawler incapable of being surprise attacked. Special: --- Drawback: The user may only learn this technique by the class that they are. This means that in order to learn the "C" Rank version they must be "C" Class, if they wish to learn the "B" Rank version they must be "B" Class. Description: A technique where the subconscious mind, where the subconscious body reacts just as they are attacked while flanked or while their back is turn. The body reacts in such a way to where they are capable of withstanding so much. This technique makes it where the Brawler is incapable of being surprised attacked, a sudden second sense kicks in as their body screams out to them yelling at them telling them to move, duck, dodge or anything else within that manner. If an opponent comes to a Brawler at a bar, and attacks with a sword, or a club, the brawler gains the urge to dodge to the left, or to the right, where they are capable of reacting before the action is completed. This works on whenever they are being attacked. This technique however has a major flaw. The user is capable of dodging only whenever the opponent's class is equal or lower to that of the rank of the technique they know. This means that a "D" Class user that knows this technique can not use this against an opponent that is "C" Class or higher. Limit: Must be a Brawler
Kinobori no Waza - Act of Tree Climbing [00] Rank: "C" Skill: NinJutsu/Supplementary Effect: Allows a Non-Ninja the ability to perform Advanced chakra techniques. Special: --- Drawback: Non Ninjas must learn in order to learn Advanced chakra techniques. Ninjas gain this technique for free in the beginning however does not add into Character Class like other starting techniques. Does not work on Animal Companions. Description: Kinobori no Waza, the art of tree climbing serves a dual purpose. Taking part in Kinobori Shugyou (Tree Climbing Training) helps a ninja learn how to focus their chakra. It also teaches the ninja how to run up trees and walk on vertical walls. The training helps the ninja learn how to focus just the right amount of chakra to a particular part of their body. The amount needed to climb is small but it must be precise. The feet are regarded as the hardest location to master chakra focusing. So by gaining the art of this skill, the ninja will have any jutsu available (theoretically) because they will be able to focus their chakra as needed. Allows a user to learn up to "C" Rank Chakra related Techniques. Limit: Universal NinJutsu Technique.
Suimen Hokou no Waza - Act of Water Surface Walking [80] Rank: "B" Skill: NinJutsu/Supplementary Effect: Allows a Non-Ninja the ability to perform even more Advanced chakra techniques. Special: --- Drawback: Non Ninjas must learn in order to learn Advanced chakra techniques. Ninjas gain this technique for free in the beginning however does not add into Character Class like other starting techniques. Does not work on Animal Companions. Description: A variation on the Kinobori no Waza (Act of Tree Climbing), the art of water surface walking allows a ninja to walk on water as if it was a solid surface. Focusing an even amount of chakra out of the soles of their feet, they can balance themselves on the very surface of the water. Allows a user to learn up to Any Rank Chakra related Techniques within the rightful restrictions. Limit: Universal NinJutsu Technique.
GenJutsu Kai (Dispel GenJutsu) [10] Rank: "D", "C", "B", "A", "S" Skill: Supplementary Effect: A Jutsu that allows the user to force chakra to flow through their body (or another body) to disrupt the flow of chakra within them that is caused by GenJutsus. Special: --- Drawback: This technique only works against GenJutsus. Description: The user needs to stop the flow of chakra in their body, and then apply an even stronger power to disrupt the flow of the caster's chakra; this is called GenJutsu Kai (Dispel GenJutsu). This can also be done by an unaffected characters by applying a sudden surge of chakra into the affected person. The unaffected character must know GenJutsu Kai (Dispel GenJutsu) in order to perform it on an affected person. The affected getting out of a GenJutsu is dependent on the knowledge of the unaffected. Depending on the rank the user knows depends on the amount of extra points they gain on their Save. "D" Rank Technique - 1 Point "C" Rank Technique - 3 Points "B" Rank Technique - 5 Points "A" Rank Technique - 7 Points "S" Rank Technique - 9 Points
Depending on the amount of points the user wishes to add into their save depends on the amount of time it takes to perform the Jutsu. If the user knows and wishes to add in 5 points to their save they must take the same amount of time as if performing a "B" Rank Chakra Jutsu. Limit: Universal GenJutsu Technique.
Raiton no Jutsu (Lightning Release Skill) [00] Rank: "C" Skill: NinJutsu Effect: --- Special: --- Drawback: --- Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Lightning. This means that any NinJutsu or specialized TaiJutsu that deals the Lightning Release will need this in order to be performed correctly. Limit: ---
Raiton - Raikyuu (Lightning Ball) [10] Rank: "D"Rank Skill: NinJutsu Effect: Creates a ball of lightning used to where the technique is capable of being hurled towards the person. Special: "Hand Seals" Drawback: The user is unable to move while using this technique. Description: The user does an amount of handseals as they quickly concentrate on the chakra along the palm of their hands. The technique is used to where they create a small ball of lightning to where the user is capable of hurling it towards the opponent. This technique is weak however and is only capable of paralyzing an opponent for approximately one round no matter how strong the opponent may be. Limit: Lightning Release
Raiton: Hirameki no Jutsu (Lightning Flash) [10] Rank: D Skill: Ninjutsu Effect: Causes a blinding flash that can disorientate enemies (up to 10m) Special: Rat Drawback: --- Description:The user holds the rat handseal and closes their eyes, gathering chakra into them. The user then opens them suddenly, and emits an extremely bright flash from their eyes that can temporarily blind and/or disorientate enemies. The blinding effect usually lasts one turn. Limit: Lightning Release
Raiton • Raikou Yama No Jutsu [Lightning Release • Lightning Bullet] [10] Rank: D-Ranked Skill: Ninjutsu Effect: The users fingertips begin to glow a light blue as they fire off lightning bolts from the fingertips. Special: Tiger, Serpent, Dragon Drawback: After being used multiple times they begin to numb the user’s finger making it very difficult to use weapon’s such as Bows, Swords, or even Kunai. Can be trained multiple times to increase the amount of times that it is capable of using without making finger’s numb Description: Once the user has performed the required handseals the user will outstretch his hands and his fingers. Chakra will be rapidly gathered their and suddenly each finger will begin to emit electricity. The user will then move their hands back and fling them forward releasing the Lightning Bullets at the opponent. The Bullet’s look like small marble-sized balls of lightning with is giving off a constant discharge. The balls travel as fast as a person can throw a kunai or shuriken. Limit: Lightning Release
Raiton - Rakurai Shuryuu (Lightning Style - Lightning Stream) [10, 30] Rank: "D" - "C" Skill: Ninjutsu Effect: The user creates a steady stream of electricity against a single target. Special: Ox - Monkey - Dog - Dragon Drawback: "D" Rank require both hands. "C" Rank requires one hand. Description: After forming the needed hand seals the user will create a fist sized orb of electricity and thrust it at a single target as a steady stream of electricity. At "D" Rank the lightning is only capable of knock a target back and inflict minor burns, and could reach a maximum range of 5 meters. At "C" Rank the lightning is able to cause first degree burns and numbness to the affected area, and reach a maximum range of 10 meters. Limit: Lightning Release
Armor of lightning [30] Rank: C Skill: Ninjutsu Effect: The user becomes charged with electrons, shocking those that come in contact with him or her. Special: Snake, Horse, Dragon Drawback: This jutsu will no matter what last for 5 posts, it cannot be dispelled, for it is self sustaining and after its performed, no more chakra is put into it. It does not discriminate between friend or foe, this means if you are injured a medical ninja will not be able to help you without getting shocked. This also makes the user glow with electricity giving away stealth. If a water based jutsu comes in contact with the user, then the armour of lightning jutsu will backfire, and the water AS WELL AS the lightning will hit the user. Description: After performing the handsign, a few random sparks and shocks of electricity, usually yellow or bright blue will begin to emit from the user. Any things that comes in contact or very close to contact (a few inches from touching) the user will receive a shock. This may not stop the person from making contact with you, but will definitely slow them down a bit, or even leave a slight paralysis on wherever was touched. Limit: Lightning Release
Raiton: Mushi Nodenki (Lightning Release: Bug Electric Field) [30] Rank: "C", "B", "A" Skill: Ninjutsu, Offensive, Short to Medium Range Effect: Creates a burst of electrical energy that zaps anything caught within the technique. Special: "Handseals" Drawback: The attack, since it can effect many techniques, does little damage until higher ranks are achieved. Humans are unaffected by the technique. Description: A technique utilizing the Raiton element, this technique was designed in order to kill bugs, whose smaller bodies and wings allow for them to be significantly weakened by Raiton based techniques. The user will perform the required handseals, building electrical energy within their hands. Completing the handseals, the user will clap their hands together and then perform an open-handed palm strike with both hands to the air in front of them. The electrical energy built in will be released in a one hundred and eight degree wave, extending outwards a distance based upon the user's current rank of the technique. At "C" Rank, the wave can extend outwards as far as five meters from the user, and is capable of paralyzing small bugs (nothing larger than a centimeter in height) for up to three turns. At "B" Rank, the wave is capable of extending outwards as far as fifteen meters. Larger bugs (those between one and six centimeters in height) will be paralyzed for up to three turns, while smaller bugs will be zapped and killed. Gargantuan bugs (those between six centimeters and twelve inches in height) will be paralyzed for one turn. At "A" Rank, the wave is capable of extending outwards for up to 35 meters, and any creature smaller than twelve inches in height can suffer from paralyzation for up to three turns, while bugs of twelve inches in height or less will be killed. Limit: Must have Raiton no Jutsu.
Raiton: Jibashi (Lightning Element: Electromagnetic Murder) [30] Rank: C Skill: Ninjutsu Effect: A lightning jutsu that travels along the ground towards an enemy. Special: Boar, Ram, Snake Drawback: Can only travel across earth and water. There is a maximum range of 10 meters and can be dodged if seen approaching. Description: After forming handseals, the user creates a wave of electricity in their hands and shoots it into the ground. This jutsu can vary in power from a small surge to a powerful stream of lightning capable of ripping through solid rock. It is ideal to use in conjunction with a water jutsu. Limit: Must know Lightning Release.
Raiton: Raikou no Ken [30] Rank: C Skill: Ninjutsu Effect: Allows the user the ability to send small jolts of electricity into the opponent with every hand-strike and arm block for three turns. Can be used in conjunction with most Taijutsu that deal with hand-strikes. Special: Snake Drawback: May backfire if user attacks a water clone or other water type barrier etc. Description: User takes in a very deep breath and holds the snake handsign briefly while their chakra is diverted to their arms. With every punch or other hand strike, the user's chakra is sent out into the opponent's body in a small burst that is electrified. It doesn't cause paralysis immediately, but the strikes do accumulate and it adds to the power of each strike. Basically, you hit harder and you shock as well. A smaller shock is sent out whenever the user blocks an attack with their arms. It is significantly less severe, but it does cause discomfort to the opponent. Limit: Lightning Release
Able Learner Rank: "C" Skill: Social Trait Effect: The user has great aptitude for learning. Special: --- Drawback: --- Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls. Limit: Must start with Character; replaces 2 Freebies.
Aura of Misfortune Rank: "C" Skill: Supplementary Effect: The user gives an uncontrolled aura that weakens anyone around them including the user. Special: --- Drawback: --- Description: All creatures (including the user) within 3 meters of the user are subject to a -2 profane penalty to their Saves. This penalty increases to -3 at "C" Class, and increases by an additional -1 every Class Level thereafter (Maximum -5). This Ability functions only while the user is conscious, not if they are unconscious or dead. Limit: Must start with Character; replaces 1 Freebies.
Discerning Beliefs Rank: "C" Skill: Regional Trait Effect: User helped an ancient race maintain the chakra boundaries around their valleys, and learned the secrets of avoiding such illusions yourself. Special: --- Drawback: --- Description: User gains a +2 trait bonus on saves to disbelieve GenJutsus. This trait replaces 1 Freebies. Limit: Must start with Character; replaces 1 Freebies.
Storm-Touched Rank: "C" Skill: Chakra Trait Effect: User's share an affinity with elemental lightning. Special: --- Drawback: --- Description: User gains a trait bonus of Damage Resistance of +10 Armour Points against creatures and attacks with the Lightning type. This trait replaces 1 Freebies. Limit: Must start with Character; replaces 1 Freebies.
“By God, sir, I’ve lost my leg.”, “By God, sir, so you have.” ~The Earl of Uxbridge, noticing he lost something, to the Duke of Wellington at the battle of Waterloo.
Suimen Hokou no Waza - Act of Water Surface Walking Rank: "B" Skill: NinJutsu/Supplementary Effect: Allows a Non-Ninja the ability to perform even more Advanced chakra techniques. Special: --- Drawback: Non Ninjas must learn in order to learn Advanced chakra techniques. Ninjas gain this technique for free in the beginning however does not add into Character Class like other starting techniques. Does not work on Animal Companions. Description: A variation on the Kinobori no Waza (Act of Tree Climbing), the art of water surface walking allows a ninja to walk on water as if it was a solid surface. Focusing an even amount of chakra out of the soles of their feet, they can balance themselves on the very surface of the water. Allows a user to learn up to Any Rank Chakra related Techniques within the rightful restrictions. Limit: Universal NinJutsu Technique.
Ground Breaker Rank: “C” Skill: Taijutsu Effect: The user slams their fist into the ground with tremendous force causing the terrain around them to become unstable as it violently shakes making the earth around them rise in pillars. Special: ---- Drawback: ---- Description: Striking downward towards the ground, the user sends a shockwave that causes the earth beneath them to violently shake like an earthquake. This technique last for two rounds, though the devastation of this technique isn’t as tremendous its capabilities are limitless. First Stage: After striking the floor, tremors start to accrue due to the force of the punch which causes underground vibration. In result of this the within a 100 meter radius blast of the impact site becomes unstable, making it quite difficult for people to stand on without nearly falling over. This makes the land quite difficult to fight on for the user and the opponent. Second Stage: The next turn, the terrain beings to crumble and collapses in on itself engulfing anything on the surface into its belly. As the land now becomes brittle, pillars of earth rise out from beneath the destroyed terrain and being climbing in height as they begin to tower of the land ten to twenty meters high with a width that is uncounted for as it varies from different sizes. The amount of earth that is shifted upwards as pillars is unknown, but what is known is that the terrain becomes unrecognizable as the landscape changed into an entirely new battlefield. Limit: Must be a Kamyuja Member.
Juggernaut Punch Rank: “C” Skill: TaiJutsu Effect: The user runs forward and swings with all his might. This swing goes from the top of his head to the bottom of his feet, so he can hit someone while on the ground. Kinda dirty huh? This move sends people flying away from him. Special: --- Drawback: --- Description: This technique was designed to send an opponent away from the user. The way it was designed that even though this technique creates a downward punch, how it the user punches will still send an opponent flying away, instead of downwards. Without the basic projectory and how the attack is, this technique simply will not work. This means that a user can’t change this technique up to make an opponent fly down, or up. It works sending the opponent away. What the user does is ball up their fist and twist their wrist slightly. Doing so they raise their foot up off of the ground. This is the opposite foot of their punching arm. Then the user raises the arm up above their head and swings downwards slamming their foot down while raising their other leg back as the user takes a full swing down to their feet. When they make contact to an unsuspecting opponent the user is able to send the opponent flying off into the distance of up to ten meters. This distance raises by five feet per class level past that of “D” Class, which gives them an accumulative distance of thirty meters if the user is an “S” Class character. If the opponent manages to block the attack the distance is cut in half. For every level of Chaos the user activates the distance increases by five meters. Limit: Must be a Kamyuja Member
Bulk Jump Rank: “B”, “A”, “S” Skill: TaiJutsu Effect: A simple technique in which the user is able to jump further then any normal human capable of jumping. Special: User must jump three times. The first jump is one tenth of full jump capacity; second jump is one third of full jump, then on the final jump the user sails as full jump. Drawback: Depending on how far they jump it takes a number of rounds before they reach that destination. In Battle Distance is cut in half. Description: With this technique the Kamyuja has the capability of jumping at extreme distances without wasting to much energy as others do when running. They are able to leap long distances and reach places at shorter time depending on how well they are able to perform this technique. When the user learns the “B” Rank version of this technique the user is able to leap at a distance of up to a two hundred meters. This takes the amount of time of one round. When the user learns the “A” rank version of this technique they are able to leap at distances of up to half a mile, This takes up the time of four rounds. When the user learns the “S” rank version of this technique they are able to jump at a distance of one mile. This takes the amount of eight Rounds. Each round is the amount performed in Battle Roleplay, and not regular roleplay. In order to use the Bulk Jump the user must take a set of two jumps before making the final jump. The first jump takes up one tenth of distance the user is able to jump, then the second jump takes up a third of the user’s jump, then finally they are able to take a whole leap of faith high into the air. Limit: Must be a Kamyuja Member
Force Scream Rank: “B” Skill: Taijutsu Effect: The user takes a deep breath and lets out a powerful scream. This powerful scream is capable of sending the opponent and any obstacle that is not bolted down flying. Special: ---- Drawback: ---- Description: Becoming infuriated, the user yells at the top of there lungs generating a powerful tidal wave that is capable of sending the opponent flying back into the distance. This sonic boom surrounds the user sending anything around them flying back at a high velocity. The sound wave of this technique is capable of being seen by the human eye as the area around the user ripples causing the space to shimmer making that area very disoriented when looking upon it. This technique can also be used to counter or redirect projectile weapons or projectile techniques of its rank and lower, (“B” Rank and lower). Depending on the Class level of the user also depends on the strength of the technique. When the user first learns this technique at “C” Rank they are capable of sending out a shock wave of fifty meters, giving it a knock back power of fifteen meters. When the user becomes a “B” Rank they are capable of sending out a shock wave of fifty-five meters, giving it a knock back power of twenty meters. Limit: Must be a Kamyuja Member.
GenJutsu Kai (Dispel GenJutsu) Rank: "D", "C", "B", "A", "S" Skill: Supplementary Effect: A Jutsu that allows the user to force chakra to flow through their body (or another body) to disrupt the flow of chakra within them that is caused by GenJutsus. Special: --- Drawback: This technique only works against GenJutsus. Description: The user needs to stop the flow of chakra in their body, and then apply an even stronger power to disrupt the flow of the caster's chakra; this is called GenJutsu Kai (Dispel GenJutsu). This can also be done by an unaffected characters by applying a sudden surge of chakra into the affected person. The unaffected character must know GenJutsu Kai (Dispel GenJutsu) in order to perform it on an affected person. The affected getting out of a GenJutsu is dependent on the knowledge of the unaffected. Depending on the rank the user knows depends on the amount of extra points they gain on their Save. "D" Rank Technique - 1 Point "C" Rank Technique - 3 Points "B" Rank Technique - 5 Points "A" Rank Technique - 7 Points "S" Rank Technique - 9 Points
Depending on the amount of points the user wishes to add into their save depends on the amount of time it takes to perform the Jutsu. If the user knows and wishes to add in 5 points to their save they must take the same amount of time as if performing a "B" Rank Chakra Jutsu. Limit: Universal GenJutsu Technique.
Raiton - Raikyuu (Lightning Ball) Rank: "D"Rank Skill: NinJutsu Effect: Creates a ball of lightning used to where the technique is capable of being hurled towards the person. Special: "Hand Seals" Drawback: The user is unable to move while using this technique. Description: The user does an amount of handseals as they quickly concentrate on the chakra along the palm of their hands. The technique is used to where they create a small ball of lightning to where the user is capable of hurling it towards the opponent. This technique is weak however and is only capable of paralyzing an opponent for approximately one round no matter how strong the opponent may be. Limit: Lightning Release
Raiton: Hirameki no Jutsu (Lightning Flash) Rank: D Skill: Ninjutsu Effect: Causes a blinding flash that can disorientate enemies (up to 10m) Special: Rat Drawback: --- Description:The user holds the rat handseal and closes their eyes, gathering chakra into them. The user then opens them suddenly, and emits an extremely bright flash from their eyes that can temporarily blind and/or disorientate enemies. The blinding effect usually lasts one turn. Limit: Lightning Release
Raiton • Raikou Yama No Jutsu [Lightning Release • Lightning Bullet] Rank: D-Ranked Skill: Ninjutsu Effect: The users fingertips begin to glow a light blue as they fire off lightning bolts from the fingertips. Special: Tiger, Serpent, Dragon Drawback: After being used multiple times they begin to numb the user’s finger making it very difficult to use weapon’s such as Bows, Swords, or even Kunai. Can be trained multiple times to increase the amount of times that it is capable of using without making finger’s numb Description: Once the user has performed the required handseals the user will outstretch his hands and his fingers. Chakra will be rapidly gathered their and suddenly each finger will begin to emit electricity. The user will then move their hands back and fling them forward releasing the Lightning Bullets at the opponent. The Bullet’s look like small marble-sized balls of lightning with is giving off a constant discharge. The balls travel as fast as a person can throw a kunai or shuriken. Limit: Lightning Release
Raiton - Rakurai Shuryuu (Lightning Style - Lightning Stream) Rank: "D" - "C" Skill: Ninjutsu Effect: The user creates a steady stream of electricity against a single target. Special: Ox - Monkey - Dog - Dragon Drawback: "D" Rank require both hands. "C" Rank requires one hand. Description: After forming the needed hand seals the user will create a fist sized orb of electricity and thrust it at a single target as a steady stream of electricity. At "D" Rank the lightning is only capable of knock a target back and inflict minor burns, and could reach a maximum range of 5 meters. At "C" Rank the lightning is able to cause first degree burns and numbness to the affected area, and reach a maximum range of 10 meters. Limit: Lightning Release
Raiton: Mushi Nodenki (Lightning Release: Bug Electric Field) Rank: "C", "B", "A" Skill: Ninjutsu, Offensive, Short to Medium Range Effect: Creates a burst of electrical energy that zaps anything caught within the technique. Special: "Handseals" Drawback: The attack, since it can effect many techniques, does little damage until higher ranks are achieved. Humans are unaffected by the technique. Description: A technique utilizing the Raiton element, this technique was designed in order to kill bugs, whose smaller bodies and wings allow for them to be significantly weakened by Raiton based techniques. The user will perform the required handseals, building electrical energy within their hands. Completing the handseals, the user will clap their hands together and then perform an open-handed palm strike with both hands to the air in front of them. The electrical energy built in will be released in a one hundred and eight degree wave, extending outwards a distance based upon the user's current rank of the technique. At "C" Rank, the wave can extend outwards as far as five meters from the user, and is capable of paralyzing small bugs (nothing larger than a centimeter in height) for up to three turns. At "B" Rank, the wave is capable of extending outwards as far as fifteen meters. Larger bugs (those between one and six centimeters in height) will be paralyzed for up to three turns, while smaller bugs will be zapped and killed. Gargantuan bugs (those between six centimeters and twelve inches in height) will be paralyzed for one turn. At "A" Rank, the wave is capable of extending outwards for up to 35 meters, and any creature smaller than twelve inches in height can suffer from paralyzation for up to three turns, while bugs of twelve inches in height or less will be killed. Limit: Must have Raiton no Jutsu.
Raiton: Jibashi (Lightning Element: Electromagnetic Murder) Rank: C Skill: Ninjutsu Effect: A lightning jutsu that travels along the ground towards an enemy. Special: Boar, Ram, Snake Drawback: Can only travel across earth and water. There is a maximum range of 10 meters and can be dodged if seen approaching. Description: After forming handseals, the user creates a wave of electricity in their hands and shoots it into the ground. This jutsu can vary in power from a small surge to a powerful stream of lightning capable of ripping through solid rock. It is ideal to use in conjunction with a water jutsu. Limit: Must know Lightning Release.
Armor of lightning Rank: C Skill: Ninjutsu Effect: The user becomes charged with electrons, shocking those that come in contact with him or her. Special: Snake, Horse, Dragon Drawback: This jutsu will no matter what last for 5 posts, it cannot be dispelled, for it is self sustaining and after its performed, no more chakra is put into it. It does not discriminate between friend or foe, this means if you are injured a medical ninja will not be able to help you without getting shocked. This also makes the user glow with electricity giving away stealth. If a water based jutsu comes in contact with the user, then the armour of lightning jutsu will backfire, and the water AS WELL AS the lightning will hit the user. Description: After performing the handsign, a few random sparks and shocks of electricity, usually yellow or bright blue will begin to emit from the user. Any things that comes in contact or very close to contact (a few inches from touching) the user will receive a shock. This may not stop the person from making contact with you, but will definitely slow them down a bit, or even leave a slight paralysis on wherever was touched. Limit: Lightning Release
Raiton: Raikou no Ken Rank: C Skill: Ninjutsu Effect: Allows the user the ability to send small jolts of electricity into the opponent with every hand-strike and arm block for three turns. Can be used in conjunction with most Taijutsu that deal with hand-strikes. Special: Snake Drawback: May backfire if user attacks a water clone or other water type barrier etc. Description: User takes in a very deep breath and holds the snake handsign briefly while their chakra is diverted to their arms. With every punch or other hand strike, the user's chakra is sent out into the opponent's body in a small burst that is electrified. It doesn't cause paralysis immediately, but the strikes do accumulate and it adds to the power of each strike. Basically, you hit harder and you shock as well. A smaller shock is sent out whenever the user blocks an attack with their arms. It is significantly less severe, but it does cause discomfort to the opponent. Limit: Lightning Release