Kimura Aburame character submission
Oct 1, 2014 21:25:43 GMT -7
Post by deathfromabove on Oct 1, 2014 21:25:43 GMT -7
Basic information
Name: Kimura Aburame.
Bloodlimit: None.
Height: 5'1 feet.
Weight: 91 lbs.
Age: 12.
Gender: Male.
Alignment: True Neutral.
Birth country: Land of Fire.
Village: Village of Leaf.
Special:
Clan Master.
Ninjutsu non-specialist.
Clan Master
- Aburame - 70 TP (Master)
--
--
--
--
--
--
--
Ninjutsu non-specialist
-Earth Release- 10 TP
--
--
--
-Universal Ninjutsu- 0 TP
Misc
--
--
--
--
--
--
--
--
--
--
Botany - Novice
Botany (Grassland) - 13/125 SP
Rank: "E"
Skill: Skill
Effect: A skill that allows the user to identify plants.
Special: ---
Drawback: ---
Description: A character with this skill has a basic knowledge of plants and how they grow. They know how to tell various species of plants apart and under what conditions each type of plant grows best. Most of the time they can tell poisonous plants from non-poisonous plants. User must choose a specific Region each time they go up this Skill. A successful Botany Skill check provides knowledge of plants, while failure indicates the character does not know or cannot recall anything about that plant. This knowledge is broader than the Agriculture skill, as it extends to plants (including trees) without obvious food or textile uses. Each Skill level allows the user knowledge of each Herb category (Example: Novice can identify Common Herbs, Master can identify Nearly Impossible Hearbs) within a region. Here is some Difficulty Examples.
Trivial - Plant is in bloom
Easy - Plant is whole
Average - Identify plant fruit, leaves, tubers or seeds
Difficult - Parts of plant in a mixture or food
Very Difficult - Identify plant from charred remains
Each time learned user gets 5 die roll to increase the skill.
Limit: ---
Entomology
Entomology (Grassland) - 36/125 SP
Rank: "E"
Skill: Skill
Effect: The branch of zoology concerned with the study of insects.
Special: ---
Drawback: ---
Description: A body left to decay will attract insect activity. By identifying these insects and counting their numbers, an investigator can provide an approximation of the time of death. Entomology covers the identification of insects involved in the process of decomposition and their habits. To estimate the time of death, the player needs to make a check with a Difficult Check. The more they exceed this check by, the more accurate the placing of the time of death. If Failed, Characters use this check to formulate an opinion; this can only be reassessed if new information arises, or if they have cause to question their findings. This skill also allows the user knowledge of Vermin. When learning the user must choose per Region and they may only have knowledge of Vermin creatures. Each Skill level allows the user knowledge of each Vermin category (Example: Novice can identify Common Animals, Master can identify Nearly Impossible Animals) within a region. Look in Academia Skills thread found in the Skills and Traits Index for more information. Each time learned user gets 5 die roll to increase the skill.
Limit: ---
History
History, Ancient (The last 400 years, Country of Fire) - 40/125 SP
Rank: "E"
Skill: Skill
Effect: The character has learned a certain specific legends, lore, and history of some ancient time and place.
Special: ---
Drawback: ---
Description: The character knows certain specific legends, lore, and history of a particular time and place. As a simple guide, choose 400 to 500 year period (e.g. the last 300 years, 500 to 1,000 years ago, 1,000 to 1,500 years ago, etc.) and one particular nation/region (e.g., Country of Fire, Country of Wind, Country of Sea). This skill gives the character familiarity with the principal historical events, legends, personalities, conflicts, places, battles, developments (scientific, cultural and Chakra), unsolved mysteries, crafts and oddities of the time period chosen. The character can recognize things he encounters from that age with a successful skill check. Each time learned user gets 5 die roll to increase the skill.
Limit: ---
Identify Poison
Identify Poison - 11/125 SP
Rank: "E"
Skill: Skill
Effect: Characters with this skill can identify poisons used by others.
Special: ---
Drawback: ---
Description: A user may use the following senses for the process of the identification: sight, smell, taste, or symptoms. The investigator may attempt one skill check for each investigative technique per poison encountered. It takes a round per sense before the user may guess as to what the poison may be depending on how they investigated. If the user has knowledge in Botany, Lore, Animal, Lore Monster, Lore, Spirit, Herbalism, and/or Anatomy, Vial investigating may be easier depending on the circumstance. Look in Academia Skills thread found in the Skills and Traits Index for more information. Each time learned user gets 2 die roll to increase the skill.
Limit: ---
Know Ability
Know Ability - 7/125 SP
Rank: "E"
Skill: Skill
Effect: Some characters are schooled in the art of careful observation and are able to discern Skills and other Abilities of a target.
Special: ---
Drawback: ---
Description: Some characters are schooled in the art of careful observation. Thus, even without the aid of Chakra, they can observe an individual and attempt to glean a valuable piece of information about them. This ability requires a skill check and approximately one hour of observation for each ability studied. For example, if a user watched a man cutting wood for an hour, they could make a "Know Ability" skill check. If successful, they would learn that the man has 10 movements per round. The user can apply this skill to nearly all statuses and abilities, as well as Skill Level Associated with a character. If you are Schooled in Observation you gain a +10% synergy bonus with Know Ability checks. By Observing for 1 hour this is considered as a Trivial Difficulty. Shorter the observation increases the difficulty.
Trivial User observes for 1 hour.
Easy User observes for half an hour.
Average User observes for 1 minute.
Difficult User observes for 1 round.
Very Difficult User Observes at a Glance.
Each time learned user gets 1 die roll to increase the skill.
Limit: ---
Weapons
None
Secondary Items
Kunai (Overview)
x7 Slots
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Shuriken, Hira (Overview)
x2 Slots
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Hira-shuriken are constructed from thin, flat plates of metal and generally resemble popular conceptions of shuriken.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
8 inch Length Flashlight (Overview)
x1 Slots
Rank: "C"
Type: Secondary, 1 per Slot, Gadget, Survival, Light
Effect: A portable light source.
Special: ---
Drawback: ---
Description: Picture A flashlight is a hand-held portable electric-powered light source. Usually the light source is a small incandescent light bulb or light-emitting diode (LED). Typical flashlight designs consist of a light source mounted in a reflector, a lens to protect the light source and reflector, a battery or other power source, and a switch. In addition to the general-purpose hand-held flashlight, many forms have been adapted for special uses. These flashlights are 8 inch length with a 2.5 inch diameter.
Limit: These items may be bought inside any Gadget Shop.
Cost: 2,000 Ryo Each.
Grenade: Smoke
x5 Slots
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A Grenade that gives off thick smoke when it explodes; used to make a smoke screen or to mark a position.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Smoke grenades are used as ground-to-ground or ground-to-air signaling devices, target or landing zone marking devices, and screening devices for unit movement. The body is a sheet-steel cylinder with emission holes in the top and bottom. These allow the smoke to be released when the grenade is ignited. Two main types exist, colored smoke (for signaling) and screening smoke. It fills an area radius of 15 meters with thick smoke. The smoke may come in different colors if the user wishes. Different color smoke could be used for information value if need. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
= 19,500 Ryo
Apparel
Tactical Vest Type 2 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (12 for Items of Scroll Length), Vest
Effect: A Tactical Vest is an item of personal armor that helps absorb the impact from projectiles and shrapnel from explosions, and is worn on the torso.
Special: ---
Drawback: ---
Description: The interior of both front panels have map pockets. On the left side holds 3 utility pouches 2 slots each that is 8 inches in length able to hold anything with the same length as scrolls. Above that are 2 smaller pouches that are 1/2 a slot each able to hold smaller items. On the right side is another 2 slots that are able to hold something of the same length as a scroll with 2 pouches that hold 1 slot each for smaller items. The back has 3 large slots to carry an item of the same length of a scroll. May be attached to a belt to add more slot components.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,700 Ryo
Non-Weapon Items
None
Character Depth
Personality
Kimura Aburame is a quiet, calm, collected, and solitary person, he tends to like bugs more than people and fails to understand most of human emotions though he is fascinated by it. Mostly a loner, Kimura loves collecting bugs as he feels they are so easy to understand unlike humans, as much as he tries Kimura feels like he will never fully understand human emotion. When fighting, Kimura always keep calm and act strategically as an Aburame usually behaves, he will also never show a facial expression even if his life depends on it. Kimura usually cares for himself and working with others is unfamiliar to him. He tends to stay away from people unless he chooses to study them, but even then he will only observe them from afar, admiring their reactions to situations.
Kimura's worst fear is water, this is due to his bugs being hurt by water and an Aburame tale of a bug user falling into a lake and dying due to his bugs leaving his body and destroying his bones in the process, unable to move the man drowned. Kimura always listens to his commander, whether it's his dad or his teacher he will comply. Never a leader, Kimura keeps his knowledge to himself, never sharing his life with anyone but his mother. Kimura always had the thirst for knowledge, mostly to bugs and humans, he always found the two very interesting, bugs being very logical and instinctive and humans being irrational and having something he desires to understand, emotion.
When Kimura fights he always listens to the Aburame code of fighting, never underestimate your opponent no matter how puny they are. Kimura fights with his mind using his bugs as a small army he commands, the hive mind, able to communicate with his bugs without even talking. Always trying to outsmart his opponents, he never attacks head-on and without a plan. Kimura has a lot of pride, he is very confident in himself and usually won't trust others to get the job done, if people count on him and he fails, he will be very ashamed and will feel not worthy of their company. In combat, Kimura will try and do everything himself, afraid other people will get in the way or will just be a burden.
Appearance
Kimura is a white, fairly large to his age male, his size is just above average both in height and in weight. Kimura's face is oval shaped with a pale, smooth, spotless complexion. He has small, slanted, brown eyes with a slightly piercing stare at all times, he doesn't really let off any kind of expressions at all, in almost every situation he will just stare at the world. He has thin lips and will rarely smile, his nose is small and almost unnoticeable. His eyebrows are thin and long, Kimura will almost never change his appearance unless absolutely necessary.
Kimura Aburame has brown, bushy, spiky hair. Kimura is regularly seen sporting the same style as the rest of his clan, consisting of dark sunglasses and a sea-green jacket with a high, upturned collar. His clothes are clean and tidy at all times. His tactical vest under his jacket is almost hidden completely, also, the jacket has 2 front pockets that Kimura would place his hands most of the time, only taking them out when needed. Kimura also wears black pants with 2 front pockets and 2 back pockets, Kimura's body is mostly hidden which makes him even more mysterious. Kimura also wears black sandals and a leaf village headband on his forehead.
There will always be one small bug peeking out of Kimura's body somewhere and if you stand really close to him you will be able to hear this strange rumbling from under his clothes. Kimura's bugs, The kikaichu, are actually part of his body, they are a species of small, black, beetle-like insects that are bred and utilised exclusively by the Aburame clan, forming the basis for their unique techniques.
Backround
At birth Kimura, as all of his clan members, was offered to a special breed of insects such as kikaichu as a nest, residing just under their host's skin. These insects will then live in symbiosis with their host from that point on. Because of this, its members are characterised by their use of insects as weapons. Kimura loves his insects, he takes care of them and even names them as they are part of him. Kimura learned how to use his bugs from a young age, destined to be a Shinobi, Kimura trained to control his insects to use as a deadly weapon. Kimura was raised alone and was only able to interact with his clanmates, although he sometimes couldn't help but wonder how it will be like to speak to someone outside the clan.
In his early childhood, Kimura spent most of his time training, honing his skills, his father taught him everything he knows. Kimura adores his father, setting him as the prime example of how he should be like. Kimura's father, Rayo, always believed in Kimura to be one of the strongest and most advancing Aburame in the clan, Kimura knew this and always have tried to live up to his father's expectations. Kimura always wanted to become the Aburame clan leader, that was his dream, but before that he just wanted to be a great, proud Shinobi. Kimura's mother, Ianua, was always a place of comfort for him, because his father married out of love with a woman that was out of the clan, which is very unorthodox as Aburame are usually paired at birth, Ianua was different from all of the Aburame, something that Kimura noticed from a young age.
Always training and being separate from most of human contact outside the Aburame clan, Kimura didn't really have any friends being a small child, he just trained and was taught by his father. After a lot of training as a child, Rayo signed Kimura at the age of 9, when they parted ways for the first time Rayo told Kimura: "Show them what is a true Aburame". Kimura was never really a costumed for school, he just minded his own business and studied alone, his whole class didn't want to talk to him as they thought he was "creepy" due to how he dressed and acted. Kimura watched all of the other kids play, laugh, cry and couldn't help but wonder how it must feel, to run into your fathers arms laughing, he never felt that growing up, so he decided to study it, he became fascinated by human behavior. To pass time between training, he studied and found insects to add to his collection, the Aburame are known for having the biggest, richest, rarest bug collections.
Being alone most of the time and shunned by his friends, he never really had a conversation with anyone ever, except one time. he was standing in the yard looking at a bush which had some sort of red-ish insect he has never seen before, after some time, a kid came up to him saying, "What are you looking at?", Kimura turned to be surprised someone is actually talking to him, he replied, "I am not quite sure just yet", the kid seemed confused and asked him, "Do you want to play tag?", Kimura thinking the kid must be joking said, "Sure", he then proceeded by expanding his arms towards the kid, letting a small swarm of his kikaichu out towards the kid, the kid panicked and ran away from Kimura yelling, "Creepo! Freak, get away from me!", Kimura was very confused, he didn't understand why the kid acted this way, he never talked to any kids in the academy again.
After 3 years at the age of 12, Kimura graduated from the academy, graduating in 3 years is not something to be taken lightly. His father was very proud of him, "You hold the pride of the Aburame", he told him. Kimura came as close as he has ever come to understand happiness, he was now a genin, ready for battle, ready to be a Shinobi.
Name: Kimura Aburame.
Bloodlimit: None.
Height: 5'1 feet.
Weight: 91 lbs.
Age: 12.
Gender: Male.
Alignment: True Neutral.
Birth country: Land of Fire.
Village: Village of Leaf.
Special:
Clan Master.
Ninjutsu non-specialist.
Clan Master
- Aburame - 70 TP (Master)
--
--
--
--
--
--
--
Ninjutsu non-specialist
-Earth Release- 10 TP
--
--
--
-Universal Ninjutsu- 0 TP
Misc
--
--
--
--
--
--
--
--
--
--
Botany - Novice
Botany (Grassland) - 13/125 SP
Rank: "E"
Skill: Skill
Effect: A skill that allows the user to identify plants.
Special: ---
Drawback: ---
Description: A character with this skill has a basic knowledge of plants and how they grow. They know how to tell various species of plants apart and under what conditions each type of plant grows best. Most of the time they can tell poisonous plants from non-poisonous plants. User must choose a specific Region each time they go up this Skill. A successful Botany Skill check provides knowledge of plants, while failure indicates the character does not know or cannot recall anything about that plant. This knowledge is broader than the Agriculture skill, as it extends to plants (including trees) without obvious food or textile uses. Each Skill level allows the user knowledge of each Herb category (Example: Novice can identify Common Herbs, Master can identify Nearly Impossible Hearbs) within a region. Here is some Difficulty Examples.
Trivial - Plant is in bloom
Easy - Plant is whole
Average - Identify plant fruit, leaves, tubers or seeds
Difficult - Parts of plant in a mixture or food
Very Difficult - Identify plant from charred remains
Each time learned user gets 5 die roll to increase the skill.
Limit: ---
Entomology
Entomology (Grassland) - 36/125 SP
Rank: "E"
Skill: Skill
Effect: The branch of zoology concerned with the study of insects.
Special: ---
Drawback: ---
Description: A body left to decay will attract insect activity. By identifying these insects and counting their numbers, an investigator can provide an approximation of the time of death. Entomology covers the identification of insects involved in the process of decomposition and their habits. To estimate the time of death, the player needs to make a check with a Difficult Check. The more they exceed this check by, the more accurate the placing of the time of death. If Failed, Characters use this check to formulate an opinion; this can only be reassessed if new information arises, or if they have cause to question their findings. This skill also allows the user knowledge of Vermin. When learning the user must choose per Region and they may only have knowledge of Vermin creatures. Each Skill level allows the user knowledge of each Vermin category (Example: Novice can identify Common Animals, Master can identify Nearly Impossible Animals) within a region. Look in Academia Skills thread found in the Skills and Traits Index for more information. Each time learned user gets 5 die roll to increase the skill.
Limit: ---
History
History, Ancient (The last 400 years, Country of Fire) - 40/125 SP
Rank: "E"
Skill: Skill
Effect: The character has learned a certain specific legends, lore, and history of some ancient time and place.
Special: ---
Drawback: ---
Description: The character knows certain specific legends, lore, and history of a particular time and place. As a simple guide, choose 400 to 500 year period (e.g. the last 300 years, 500 to 1,000 years ago, 1,000 to 1,500 years ago, etc.) and one particular nation/region (e.g., Country of Fire, Country of Wind, Country of Sea). This skill gives the character familiarity with the principal historical events, legends, personalities, conflicts, places, battles, developments (scientific, cultural and Chakra), unsolved mysteries, crafts and oddities of the time period chosen. The character can recognize things he encounters from that age with a successful skill check. Each time learned user gets 5 die roll to increase the skill.
Limit: ---
Identify Poison
Identify Poison - 11/125 SP
Rank: "E"
Skill: Skill
Effect: Characters with this skill can identify poisons used by others.
Special: ---
Drawback: ---
Description: A user may use the following senses for the process of the identification: sight, smell, taste, or symptoms. The investigator may attempt one skill check for each investigative technique per poison encountered. It takes a round per sense before the user may guess as to what the poison may be depending on how they investigated. If the user has knowledge in Botany, Lore, Animal, Lore Monster, Lore, Spirit, Herbalism, and/or Anatomy, Vial investigating may be easier depending on the circumstance. Look in Academia Skills thread found in the Skills and Traits Index for more information. Each time learned user gets 2 die roll to increase the skill.
Limit: ---
Know Ability
Know Ability - 7/125 SP
Rank: "E"
Skill: Skill
Effect: Some characters are schooled in the art of careful observation and are able to discern Skills and other Abilities of a target.
Special: ---
Drawback: ---
Description: Some characters are schooled in the art of careful observation. Thus, even without the aid of Chakra, they can observe an individual and attempt to glean a valuable piece of information about them. This ability requires a skill check and approximately one hour of observation for each ability studied. For example, if a user watched a man cutting wood for an hour, they could make a "Know Ability" skill check. If successful, they would learn that the man has 10 movements per round. The user can apply this skill to nearly all statuses and abilities, as well as Skill Level Associated with a character. If you are Schooled in Observation you gain a +10% synergy bonus with Know Ability checks. By Observing for 1 hour this is considered as a Trivial Difficulty. Shorter the observation increases the difficulty.
Trivial User observes for 1 hour.
Easy User observes for half an hour.
Average User observes for 1 minute.
Difficult User observes for 1 round.
Very Difficult User Observes at a Glance.
Each time learned user gets 1 die roll to increase the skill.
Limit: ---
Weapons
None
Secondary Items
Kunai (Overview)
x7 Slots
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Shuriken, Hira (Overview)
x2 Slots
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Hira-shuriken are constructed from thin, flat plates of metal and generally resemble popular conceptions of shuriken.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
8 inch Length Flashlight (Overview)
x1 Slots
Rank: "C"
Type: Secondary, 1 per Slot, Gadget, Survival, Light
Effect: A portable light source.
Special: ---
Drawback: ---
Description: Picture A flashlight is a hand-held portable electric-powered light source. Usually the light source is a small incandescent light bulb or light-emitting diode (LED). Typical flashlight designs consist of a light source mounted in a reflector, a lens to protect the light source and reflector, a battery or other power source, and a switch. In addition to the general-purpose hand-held flashlight, many forms have been adapted for special uses. These flashlights are 8 inch length with a 2.5 inch diameter.
Limit: These items may be bought inside any Gadget Shop.
Cost: 2,000 Ryo Each.
Grenade: Smoke
x5 Slots
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A Grenade that gives off thick smoke when it explodes; used to make a smoke screen or to mark a position.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Smoke grenades are used as ground-to-ground or ground-to-air signaling devices, target or landing zone marking devices, and screening devices for unit movement. The body is a sheet-steel cylinder with emission holes in the top and bottom. These allow the smoke to be released when the grenade is ignited. Two main types exist, colored smoke (for signaling) and screening smoke. It fills an area radius of 15 meters with thick smoke. The smoke may come in different colors if the user wishes. Different color smoke could be used for information value if need. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
= 19,500 Ryo
Apparel
Tactical Vest Type 2 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (12 for Items of Scroll Length), Vest
Effect: A Tactical Vest is an item of personal armor that helps absorb the impact from projectiles and shrapnel from explosions, and is worn on the torso.
Special: ---
Drawback: ---
Description: The interior of both front panels have map pockets. On the left side holds 3 utility pouches 2 slots each that is 8 inches in length able to hold anything with the same length as scrolls. Above that are 2 smaller pouches that are 1/2 a slot each able to hold smaller items. On the right side is another 2 slots that are able to hold something of the same length as a scroll with 2 pouches that hold 1 slot each for smaller items. The back has 3 large slots to carry an item of the same length of a scroll. May be attached to a belt to add more slot components.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,700 Ryo
Non-Weapon Items
None
Character Depth
Personality
Kimura Aburame is a quiet, calm, collected, and solitary person, he tends to like bugs more than people and fails to understand most of human emotions though he is fascinated by it. Mostly a loner, Kimura loves collecting bugs as he feels they are so easy to understand unlike humans, as much as he tries Kimura feels like he will never fully understand human emotion. When fighting, Kimura always keep calm and act strategically as an Aburame usually behaves, he will also never show a facial expression even if his life depends on it. Kimura usually cares for himself and working with others is unfamiliar to him. He tends to stay away from people unless he chooses to study them, but even then he will only observe them from afar, admiring their reactions to situations.
Kimura's worst fear is water, this is due to his bugs being hurt by water and an Aburame tale of a bug user falling into a lake and dying due to his bugs leaving his body and destroying his bones in the process, unable to move the man drowned. Kimura always listens to his commander, whether it's his dad or his teacher he will comply. Never a leader, Kimura keeps his knowledge to himself, never sharing his life with anyone but his mother. Kimura always had the thirst for knowledge, mostly to bugs and humans, he always found the two very interesting, bugs being very logical and instinctive and humans being irrational and having something he desires to understand, emotion.
When Kimura fights he always listens to the Aburame code of fighting, never underestimate your opponent no matter how puny they are. Kimura fights with his mind using his bugs as a small army he commands, the hive mind, able to communicate with his bugs without even talking. Always trying to outsmart his opponents, he never attacks head-on and without a plan. Kimura has a lot of pride, he is very confident in himself and usually won't trust others to get the job done, if people count on him and he fails, he will be very ashamed and will feel not worthy of their company. In combat, Kimura will try and do everything himself, afraid other people will get in the way or will just be a burden.
Appearance
Kimura is a white, fairly large to his age male, his size is just above average both in height and in weight. Kimura's face is oval shaped with a pale, smooth, spotless complexion. He has small, slanted, brown eyes with a slightly piercing stare at all times, he doesn't really let off any kind of expressions at all, in almost every situation he will just stare at the world. He has thin lips and will rarely smile, his nose is small and almost unnoticeable. His eyebrows are thin and long, Kimura will almost never change his appearance unless absolutely necessary.
Kimura Aburame has brown, bushy, spiky hair. Kimura is regularly seen sporting the same style as the rest of his clan, consisting of dark sunglasses and a sea-green jacket with a high, upturned collar. His clothes are clean and tidy at all times. His tactical vest under his jacket is almost hidden completely, also, the jacket has 2 front pockets that Kimura would place his hands most of the time, only taking them out when needed. Kimura also wears black pants with 2 front pockets and 2 back pockets, Kimura's body is mostly hidden which makes him even more mysterious. Kimura also wears black sandals and a leaf village headband on his forehead.
There will always be one small bug peeking out of Kimura's body somewhere and if you stand really close to him you will be able to hear this strange rumbling from under his clothes. Kimura's bugs, The kikaichu, are actually part of his body, they are a species of small, black, beetle-like insects that are bred and utilised exclusively by the Aburame clan, forming the basis for their unique techniques.
Backround
At birth Kimura, as all of his clan members, was offered to a special breed of insects such as kikaichu as a nest, residing just under their host's skin. These insects will then live in symbiosis with their host from that point on. Because of this, its members are characterised by their use of insects as weapons. Kimura loves his insects, he takes care of them and even names them as they are part of him. Kimura learned how to use his bugs from a young age, destined to be a Shinobi, Kimura trained to control his insects to use as a deadly weapon. Kimura was raised alone and was only able to interact with his clanmates, although he sometimes couldn't help but wonder how it will be like to speak to someone outside the clan.
In his early childhood, Kimura spent most of his time training, honing his skills, his father taught him everything he knows. Kimura adores his father, setting him as the prime example of how he should be like. Kimura's father, Rayo, always believed in Kimura to be one of the strongest and most advancing Aburame in the clan, Kimura knew this and always have tried to live up to his father's expectations. Kimura always wanted to become the Aburame clan leader, that was his dream, but before that he just wanted to be a great, proud Shinobi. Kimura's mother, Ianua, was always a place of comfort for him, because his father married out of love with a woman that was out of the clan, which is very unorthodox as Aburame are usually paired at birth, Ianua was different from all of the Aburame, something that Kimura noticed from a young age.
Always training and being separate from most of human contact outside the Aburame clan, Kimura didn't really have any friends being a small child, he just trained and was taught by his father. After a lot of training as a child, Rayo signed Kimura at the age of 9, when they parted ways for the first time Rayo told Kimura: "Show them what is a true Aburame". Kimura was never really a costumed for school, he just minded his own business and studied alone, his whole class didn't want to talk to him as they thought he was "creepy" due to how he dressed and acted. Kimura watched all of the other kids play, laugh, cry and couldn't help but wonder how it must feel, to run into your fathers arms laughing, he never felt that growing up, so he decided to study it, he became fascinated by human behavior. To pass time between training, he studied and found insects to add to his collection, the Aburame are known for having the biggest, richest, rarest bug collections.
Being alone most of the time and shunned by his friends, he never really had a conversation with anyone ever, except one time. he was standing in the yard looking at a bush which had some sort of red-ish insect he has never seen before, after some time, a kid came up to him saying, "What are you looking at?", Kimura turned to be surprised someone is actually talking to him, he replied, "I am not quite sure just yet", the kid seemed confused and asked him, "Do you want to play tag?", Kimura thinking the kid must be joking said, "Sure", he then proceeded by expanding his arms towards the kid, letting a small swarm of his kikaichu out towards the kid, the kid panicked and ran away from Kimura yelling, "Creepo! Freak, get away from me!", Kimura was very confused, he didn't understand why the kid acted this way, he never talked to any kids in the academy again.
After 3 years at the age of 12, Kimura graduated from the academy, graduating in 3 years is not something to be taken lightly. His father was very proud of him, "You hold the pride of the Aburame", he told him. Kimura came as close as he has ever come to understand happiness, he was now a genin, ready for battle, ready to be a Shinobi.