havoc; nieve, katsu, muu; official mission thread
Nov 11, 2014 2:51:05 GMT -7
Post by Pricillia "Cillia" Deus on Nov 11, 2014 2:51:05 GMT -7
Havoc
This is the official mission thread for Nieve, Hass and Muu. This will be the thread which the participants will need to enter in order to be able to complete the mission. In this post, I will specify the details about the mission, including the landscape and surroundings of where the mission is going to take place, the non-playable characters and pretty much everything one can ask for when they are being introduced a mission. Of course, down below, I will quote the mission itself.
- Name: Havoc
Rank: "B"
IIC Length: 24 Hours. Mission will be GM'd by Pricillia "Cillia" Deus.
Difficulty: Moderate - Difficult
Objective: Murder the new lead of the criminal organization trying to bring down Yukigakure to his knees and bring his head on a sword to the Yukikage.
Description: Rokoku Nieve has done well taking care of the criminal activity in Yukigakure while there was no Kage in lead of the village, however, evil has no permanent rest and while she brought down the leader of an organization down, the organization was far from down itself. A son. Yes, the leader of the organization had a son who has willing taken after his father's dirty deeds. He is more clever than his old man though, yes. Far more clever. While he surely wants to take lead of Yukigakure, he wont stay inside the village which was the biggest mistake his father made. Instead, he has settled far away while he can calmly gather provisions and men for one final devastating attack over Yukigakure. Distant friends to the Deus friend, however, managed to find information about what the men were planning and instantly informed the Yukikage that the son of the organization leader is settled in Land of Whirlpools. The time to strike is now when they don't expect a thing and while the army is still relatively small. A small squad is all that the village can afore to send to the mission and hopefully, will be enough. RUMORS SAY IT that the current organization has its hands on inhuman beings that are alone enough to wreck havoc and chaos.
Reward: 22,500 Ryo
Sub-Missions- Name: The Butcher's Blade
Rank: "C"
IIC Length: Hass; ---
Difficulty: Easy - Moderate
Objective: As you complete the Havoc mission, you may or may not end up in a situation where you will need to combat The Butcher. Be it after killing her or after stealing it, bringing her blade to the snow village will bring you additional funds.
Description: ---
Reward: 10,000 Ryo - Name: A Gripper
Rank: "C"
IIC Length: Muu; ---
Difficulty: Easy - Moderate
Objective: As you complete the Havoc mission, you may or may not end up in a situation where you will need to combat Grippers. This mission requires you to bring a living gripper from the organization headquarters to the tower of hope, of course, making sure that it does not end up being hostile.
Description: ---
Reward: 10,000 Ryo - Name: C.L.A.W's Claw
Rank: "C"
IIC Length: Nieve; ---
Difficulty: Easy - Moderate
Objective: As you complete the Havoc mission, you may or may not end up in a situation where you will need to combat the creature known as C.L.A.W. This mission requires you to bring the creature's popular claw back to the tower of hope.
Description: ---
Reward: 10,000 Ryo
- Name: The Butcher's Blade
History
There was a time when crime was something normal on the streets of Yukigakure. That time, of course, was the time when the village was leaderless or namely, when the former Yukikage was away and the new one was still to return to the village. At these times, a single kunoichi of the snow village took measures in her own hands and delivered murderous judgment towards the ones who would offend the laws of the village. That kunoichi's name is Rokoku Nieve, the current head of the mission and development institute. Nieve has brought down the head of the organization and that was enough to get the criminal activity out of the snow village, however, the ones related to that organization were far from dead. The head of the organization at that time had a son who of course got things in his own hands once his father has passed away. The son was more clever than the father though & instead of creating an in-village organization like his old man, he created one out of the village, far from the village so he could anonymously prepare for an all-out attack towards the village of snow. The snow village, or more specifically, the Yukikage, however, has friends all around the globe as she is the current head of a noble family and these friends have anonymously tipped her about the existence of that organization, including the whereabouts of their hideout in the mail sent to Pricillia. The hideout is said to be in the Land of Whirlpools and the hideout is described perfectly as a photography of the entrance has also been included to the mail.
The Entrance
To not raise unnecessary suspicion, the entrance of the hideout is not guarded. It is a simple hole in the ground that is leading to one of the small villages' sewers and if one is not looking for anything particular has no chance in finding about the entrance to the underground village which is also where the organization is at. Once the shinobi would go down the sewer ladder, they would end up in a dim green-lit room. The stench of sewers is unavoidable and soon after the shinobi would start looking around, they would find out that the sewers were a while ago abandoned. The only new-looking element would be a single door which also happens to be the door to the village which is locked. Once the door is unlocked, the shinobi would be allowed to proceed inside a large tunnel which goes down and down in a spiral manner until they would end up close to the organization's hideout which would at first appear to be nothing but an abandoned building or more likely, the ruins of one.
The Way Down
There are eight stories to the underground building as the lower one goes, the closer they go to the key rooms of the building. There are seven floors that are considered as nothing but a way down to the main story of the building.
- Floor #1: A dark & overall creepy floor of the building; quite much like the other ones. This floor contains two sections - the corridor that goes from one staircase to the other & allows the person to advance lower into the building and the rooms. Needless to say, these rooms are of use. These are the housings to the grunt soldiers of the organization. At the end of the corridor which leads to the next staircase down, there is also the room of the floor's supervisor who is also the officer in charge of the floor's apartments. There are three apartments aside of the supervisor's apartment, totaling six grunts and a supervisor.
- The Grunts - TaiJutsu Specialists; Boxing, Krav Maga, Tree Swords Style, Universal TaiJuts & Up to 5 Shunshin - One Male & Two Female
- The Supervisor - TaiJutsu Master; Boxing, Krav Maga (All Techniques), Tree Swords Style (All Techniques), Death Scythe Style (Elite Reaper), Universal TaiJutsu & Up to 10 Shunshin - Male
- The Grunts - TaiJutsu Specialists; Boxing, Krav Maga, Tree Swords Style, Universal TaiJuts & Up to 5 Shunshin - One Male & Two Female
- Floor #2: Perhaps the hardest to infiltrate floor of the building. Much like the previous floor, this one also has four rooms - three of which are apartments for soldiers and the forth is for a supervisor, however, on this floor, the abilities of the soldiers and the supervisor are quite different as they all have to do with the art of NinJutsu and the ability to sense. This floor's difficulty rewards the ones who have cleaned with a shortcut if they manage to find it. The shortcut is in the supervisor's room and it is a trash pit that is capable of connecting the second floor with the sixth floor, as well as with any other floor in-between; worthy of being noted, however, is the fact that the shortcut is pitch black and that a creature dwells in the bottom of the trash pit. Creature is also known as 'C.L.A.W'. ('C.L.A.W' is mentioned in the significant NPC's section) The list below is of the grunts and supervisors on this floor.
- The Grunts - NinJutsu Specialists - Earth Release (Mastered), Fire Release (Mastered) - Three Male
- The Supervisor - NinJutsu Master; Earth Release (Mastered), Water Release (Mastered), Fire Release (Mastered), Wood Release (Mastered) - Sensory - Male
- Floor #3: An empty floor with no rooms of any sort. Used to be a floor with prison cells, however, they have all been removed to leave a blank floor for the members of organization to train. Some of the security measures of the prison floor however might still be active.
- Possible Hidden Trap Count: 3
- Floor #4: This floor is perhaps the least dangerous one given that there are no hidden traps or that many rooms. There are also not any grunts at that floor during most of the day except on the times around breakfast, lunch are dinner. You already get what this floor is, right? This is the cafeteria. There is only one person on this floor at all times and that's The Butcher. (Is mentioned in the significant NPC's section)
- Floor #5: This floor is a labyrinth. Yes, as weird as it might sound for a building to have a labyrinth, this one actually needs one as the lower levels of the building are of more importance than the higher ones and this floor works as a borderline between the important ones and the worthless ones. This labyrinth is of course nothing but a bother to intruders, however, to the members of the organization and to the personal authorized, there are keys to two huge sized metal doors that are to the left and right of the staircase that brings a person down to the level and by going through one of these two doors, one would be able to completely go around the labyrinth and make it to the next staircase. If one goes through the labyrinth, then without a doubt, that is an intruder and intruders are made to be dealt with inside the labyrinth by one 'C.L.A.W' - a creature. (Is mentioned in the significant NPC's section)
- Floor #6: This is the scientific laboratory and just as the third floor is one huge trap room. Not as empty though - the danger of the room is inside the room.
- Possible Hidden Trap Count: 1
- Floor #7: The renovated prison. This floor is a prison floor and is perhaps the largest floor the building has to offer. Aside of a prison floor, this also happens to be the torture chamber to all the intruders. A torture chamber would suggest a room, perhaps a prison cell in which one is tortured, however, in this case, the ones tortured are the ones that are outside of the prison cells and the ones inside them are the safe ones as the corridors of this floor are scouted by the 'D.E.V.I.L.' which is a creature feared both in appearance and in reputation among the ones who are forced to work with it. (The 'D.E.V.I.L' is mentioned in the significant NPC's section) If one manages to survive the grips of this horrific creature, they would be able to safely make it to the final lowest floor of the building. Of course, to do so, they would need a key-card which would be the same key-card they would need to use to get through the iron gates of the labyrinth floor or out of the scientific laboratory in case it would end up being shut down.
- Floor #8, Bottom: The final, lowest level of the building. The level when one will find themselves facing a long corridor. A long corridor that would have only two doors in the middle of it. Locked rooms with hardened iron doors. These are the rooms where the head of the organization, Sixhea Drei resides. Or at least one of these rooms is. The other room is the room of his wife, the demonic Priscillia Demoria. (Sixhea Drei & Priscillia Demoria are mentioned in the significant NPC's section). One would have to step into either one of these two rooms to get their hands on either Sixhea or Priscillia. Sixhea's room has a huge double sided bed in the middle of it. The walls are black, much like the walls on that entire floor. From Sixhea's room's ceiling, there are handcuffs hanging. Probably there for some role-play with the demoness. There are also ankle locks on the floor but if nobody willingly locks themselves with these locks or handcuffs, they are nothing but something in their line of sight. Priscillia's room is empty. Literary empty as the only thing in her room is a symbol drawn on the floor. A symbol, in the center of which, she sits.
Significant Non-Playable Characters
- Name: Sixhea Drei
Class: "C"
Mission Importance: Goal
Gender: Male
Age: 21
Category: Humanoid, Human.
Abilities: Earth Release (Mastered), Wind Release (Mastered)
Photography: link - Name: Priscillia Demonira
Class: "A"
Mission Importance: Moderate
Gender: Female
Age: 13,820
Category: Humanoid, Angel (Fallen), Wind
Abilities: Fire Release (Mastered, All Techniques), Earth Release (Mastered); Brawler (Mastered, All Techniques); Tsubasa (Mastered)
Photography: link - Name: C.L.A.W
Class: "B"
Mission Importance: Low; Can be avoided
Gender: Unknown
Age: Unspecified
Category: Humanoid, Demon
Abilities: Meimei Undoushinkei (Mastered, All Techniuqes), The ability to grip onto walls and ceilings.
Photography: link - Name: Grippers
Class: "D"
Mission Importance: Low; Can be avoided
Gender: Unknown
Age: Unspecified
Category: Vermin, Wind
Abilities: Extremely agile, mindless. Are capable of jumping to really great heights. Their attack focuses on wrapping themselves around a person's head or limb and penetrate the flesh with their teeth, sucking out blood in great doses. Easy to kill, quantity makes them dangerous.
Photography: link - Name: The Butcher
Class: "B"
Mission Importance: Moderate; Has only Key Card
Gender: Female
Age: 21
Category: Humanoid, Human
Abilities: Tree Swords Style (One Sword; All Techniques), Wakizashi Kagame (Mastered, All Techinques)
Photography: link - Name: The D.E.V.I.L.
Class: "C"
Mission Importance: Moderate; Can be avoided but it's highly unlikely
Gender: Male
Age: Unspecified
Category: Humanoid, Devil, Oni
Abilities: Basically overpowering with physical strength. Has body harness and a natural resistance to some physical attacks. Overly aggressive and that is what makes him dangerous. Likes to torture, doesn't kill instantly upon getting his hand on his prey.
Photography: link
Mission Rules
Inactive In Character: 24 Hours; If you know that you will go inactive and that you will be unable to post in the next 24 hours, either make an out of character post to inform your teammates so I can delay things to avoid critical hits due to inactivity. A mission is a mission but we are all human and sometimes, real life comes before role-play and we are willing to wait for you and your personal issues to be solved.