Xeno Sheedin
Nov 13, 2014 21:04:18 GMT -7
Post by xenosheedin on Nov 13, 2014 21:04:18 GMT -7
Name:
Xeno Sheedin.
Bloodlimit:
none
Height:
6'2"
Weight:
220 lbs
Age:
17
Gender:
male
Alignment:
Lawful Neutral
Birth Country:
A small farming village in protected proximity to the Hidden Sand
Village:
Hidden Leaf
Special:
Main:
NinJutsu Specialist
TaiJutsu Specialist
Sub:
GenJutsu Non-Specialist
Clan Non-Specialist
Misc:
Alchemist
ANsatsu Senjutsu Tokushu BUtai
Weapons:
Primary Weapon
2x Gauntlet (Overview)
Rank: "C"
Type: Main, Bludgeoning/Piercing/Slashing, Gauntlet
Effect: A defensive and offensive armour used as a weapon or protection for the user's arms.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +3 Amour Points of Damage. Metal or armoured gloves that allow the user to deal lethal damage with unarmed strikes. A strike with a gauntlet is otherwise considered an unarmed attack. The opponent cannot use a disarm action to disarm a user with gauntlets on unless they remove the gauntlets completely. Examples of Gauntlets: Brass Knuckles, Cestus, and Gauntlets.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,500 Ryo Each
2x Greaves (Overview)
Rank: "C"
Type: Main, Bludgeoning/Piercing/Slashing, Greaves
Effect: A defensive and offensive armour used as a weapon or protection for the user's legs.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +3 Amour Points of Damage. Metal or armoured leg protectors that allow the user to deal lethal damage with their legs as unarmed strikes. A strike with a greave is otherwise considered an unarmed attack. The opponent cannot use a disarm action to disarm a user with greaves on unless they remove the greaves completely.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,500 Ryo Each
Claw (Overview)
Rank: "C"
Type: Main, Piercing/Slashing, Claw
Effect: Claws attached to Gauntlets to add slashing or piercing damage.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. A weapon that either gives claws to a gauntlet, or a blade(s) are attached to a horizontal handle that projects out from the fist when held. These weapons allow the wielder to hold things in their hand while using a Clawed weapon, however the user cannot use the claw and a weapon in the same hand at the same time to attack. Since these weapons are basically variants of Gauntlets they cannot be disarmed unless they are removed from the user's hand. Examples of Claw Weapons: Bagh nah, Katara, Pata, Push Dagger, Roman Scissors, Tekko, Claws, and Tekagi-shuko.
Limit: These items may be bought inside any Weapon Shop.
Cost: 3,000 Ryo each
2x Sword, Longsword (Overview)
Rank: "C"
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +8 Amour Points of Damage. A longsword (also spelled long sword, long-sword) is a type of sword characterized as having a cruciform hilt with a grip for two handed use and a straight double-edged blade of around 100–122 cm (39–48 in). The longsword is characterised not so much by a longer blade, but by a longer grip, which indicates a weapon designed for2-handed use or 1-handed use. Examples of Longswords: Katana, Jian, Tachi, Scimitr, Shinai, and Waster.
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,000 Ryo
1x Knife (Dagger) (Overview)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: An instrument composed of a blade fixed into a handle, used for cutting or as a weapon.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A knife has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Secondary
20xCaltrops (Overview)
Rank: "C" Rank
Type: Secondary, 16 per Slot, Piercing, Caltrops
Effect: A spiked device thrown on the ground to impede characters.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +1 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A caltrop is a 4-pronged iron spike crafted so that one prong faces up no matter how the caltrop comes to rest. The user scatters caltrops on the ground in the hope that the opponent steps on them or at least forced to slow down to avoid them. 1 slot of caltrops cover an area 2 meter squared. Each time a creature moves into an area covered by caltrops or spends a round fighting while standing in an area, they may step on one. If the opponent steps on a caltrop the Caltrop deals 1 Armour Points of Damage, and the opponent's movements is reduced by 1/2 because its foot is wounded. This movement penalty lasts for 24 hours, or until the creature is treated with a First Aid: Healing Hard Check, or they are healed from minor wounds. A charging or running creature must immediately stop if it steps on a caltrop.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,600 Ryo per Slot, or 100 Ryo Each
Apparel:
Chest Rig Type 1 (Overview)
Personality
Xeno has a very cold personality. He had spent much of his childhood alone and thus has grown wary of others, and their hidden agendas. He had watched the people he cared about burn alive, an since then has made many kills himself, making him numb to the emotions most feel when fighting and killing anther human being. His speech also bares the scars of his past. While speaking to others, he tend to keep his comments to himself, and instead choosing simply to listen, try to decern fact from fiction. When he does speak, he tone is hushed and his words chosen carefully. He doesn't hesitate to painfully blunt.
In battle Xeno has developed his own style of strategic recklessness. From the outside, it would appear to simply be dis-concern for his own well being, but is in fact, a well thought out style of combat that reflects his many years of fighting. He's level-headed in battle, and can remain calm even if staring into the Maw of death. However, his absence of heated emotion has saved his life in situations where a more emotional fighter might have made a fatal error.
Misplaced trust was something a habit in his earlier years, and as he grew, Xeno decided it may be safer to never fully trust anyone. Even those that have earned his respect or even friendship are kept at arms length. This has also made working with a team problematic. He would much rather be on his own, but is forced into teamwork by the people who pay him
Appearance
Xeno Has light blonde hair which he keeps in a crew cut. He has a oval face and his skin is very lightly tanned. He has almond shaped, dark blue eyes and average sized pale pink lips. His expressions are normal neutral, neither frowning of smiling, and has a stare that can pierce right through you. He has no mustache and keeps his sideburns and beard as only stubble if he can help it, although long trips in the field have allowed his strawberry blonde facial hair to grow out.
Xeno stands at six feet, two inches. He has a toned, but lean muscle structure. His body has minor scars and burns, with three large scars. One is across is chest going from shoulder to shoulder. The second is a large burn scar the covers most of his upper back. The last is less of a scar and more of a piece missing from his left ear. The top of his left ear was sliced off.
Xeno wears black cotton pants and a black t shirt. Over that his wears a brown leather jacket. His wears his chest rig under the jacket. The jacket has a housing for his dagger but other then that is more for looks then protection. He wears black leather boots, and black socks. He has one of his katana tied off to his waist on his left side while the other is tied to his back and protrudes out of his right side just pass his head. He wears his jacket over the sword on his back.
Background
Xeno was born in a small farming village just outside of the desert that surrounds the Hidden sand. He was raised by two loving parents, and had three older sisters. His family, as well as his town, was quite poor, but his families crops meant that they were never hungry. One night, two days past his youngest sisters 15th birthday, Xeno, 8 years old, awoke to the sounds of screaming. He ran outside to see his family's crop fields in flames as well as their barn and livestock, and it wasn't the only one. In the distance, he could see other farms were also ablaze. His entire town was trying desperately to save whatever they could. It wasn't much. By morning most of the farm land was embers and many houses, and their residents, had burnt down. Xeno's mother had also died while trying to save their cattle. Xeno sat on his bed, unable to understand what had happened. But this wasn't the last time fire would clam a family member.
The next night, the entire town was out. They had gathered in the square, where the town official, as well as a group of Sand Shinobi where trying to create a plan to help rebuild. No one noticed that there many on the outside edges of the crowd that didn't belong. By either luck or the hand of fate, Xeno, in his grief stricken state, had decided to sit outside the crowd, against the wall of a near by store, unseen by the strangers and unseen when those strangers drew weapons and killed the Sand Shinobi and the village officials. If it weren't for a long length of chain and a few hostages, a few might have escaped this trap. But only Xeno was left to watch as the entire crowd burst into flame from the center, outwards. Xeno fragile mind shattered, and he was left unable to cry, or scream. Instead he ran, as fast as he could with only the sound of a madman's laughter and the screams of everyone he had ever know, burning alive.
Xeno had continued to run, until he was well out of his town, and into the cold desert sands. Finally, everything that had occurred over the last two days caught up to him and like a blow to the chest, dropped him to his knees and caused tears to stream down his face. It wasn't until the sun broke the horizon did he get back on his feet. His eyes red and lifeless. He started to walk out of the desert.
Years later, Xeno had been 'residing' in the hidden leaf village. He works as a sellsword, cooperating with the Hidden Leaf Shinobi and Kage, who in turn, grant him a place to live and lessons on how to use and manipulate chakra. He has already killed quite a few people by then as he hunted for the man who killed his family. He will never stop searching until he has his hands on him.
Techniques:
Keihatsu Ryuu: Battōjutsu no Kamae (Art of Drawing the Blade Posture)
Rank: "E"
Skill: TaiJutsu
Effect: The basic stance used for all of the Busōsen (Arms Flash) techniques.
Special: ---
Drawback: ---
Description: Picture User stands in a long "L" stance. The Forward foot is pointing towards the opponent while the back leg is perpendicular. The weight is evenly distributed between the 2 legs. The sword and sheath is attached to the belt on their hip. Their free hand holds onto the edge of the sheath, while their main hand readies itself near the Tsuba of the Sword. The main hand shoulder should face the opponent.
Limit: Must learn from a Master of Busōsen (Arms Flash).
Tetsu Tekken (Iron Fist)
Rank: "C"
Skill: TaiJutsu
Effect: A Brawler's true capabilities is within his fists and legs. The Brawler is capable of hitting as if his fists were gauntlets themselves. They say a Brawler's punch is like being smacked by a bull and that is where these power attacks come to play. Those who get hit by a Brawler's Iron Fist feel a knock back effect depending on the user's class.
Special: ---
Drawback: The user is only capable of performing this attack so many times per day depending on how many times the user knows this technique as well as the Class level of the user.
Description: When the user first learns this technique they are capable of performing this technique a total of five times per day as well as any other technique that is in conjunction of the Iron Fist. Every time this technique is learned the user is capable of performing this technique as well other techniques into conjunction one more time. This means that if a user learns this technique twice they are capable of performing this technique a total of six times. Depending on how well and how strong the user is by Class, the user is capable of performing the technique with devastating power. The higher the class is the more devastating the attack will be creating a more sufficient way of breaking one's bones.
D Class - Five Meters Knock back
C Class - Fifteen Meters Knock back
B Class - Twenty Five Meters Knock back - 10% Chance Bones may Break
A Class - Forty Meters Knock back - 30% Chance Bones may Break
S Class - Sixty Meters Knock back - 50% Chance Bones may Break
Limit: Must be a Brawler
Genwaku Dageki (Blinding Strike)
Rank: "C"
Skill: TaiJutsu
Effect: A High powered Brawler attack that is aimed along the side of the temples of the opponent's head to where when hit correctly causes blindness against the opponent for an amount of time depending on the class of the user.
Special: ---
Drawback: ---
Description: A technique where the user hits the opponent with such force that they deliver a punch with enough force, and enough precision in subdual damage to where the opponent along the temple of the head of the opponent to where the opponent becomes blinded. All occurs is a bright light as total darkness comes forth as their brain becomes somewhat shaky towards them. The pain along the temple is shot towards the opponent's mind that causes a great shock in massive amounts as the opponent becomes shocked.
D Class - The Opponent is blinded for Two rounds
C Class - The Opponent is blinded for Three rounds
B Class - The Opponent is blinded for Four rounds
A Class - The Opponent is blinded for Five rounds
S Class - The Opponent is blinded for Six rounds
If the opponent is one class higher to that of the user then the amount of rounds is reduced by one round for "C" Class, Two rounds for "B" Class, Three rounds for "A" Class, and Four Rounds for "S" Class. If the opponent is two classes or higher then the reduction goes up by one. After three classes or more then the technique is incapable of working against the opponent.
Limit: Must know Tetsu Tekken (Iron Fist)
Niwaka Kengeki (Improvised Weapons)
Rank: "C"
Skill: TaiJutsu
Effect: Anyone is capable of using anything they have around them, however a Brawler is capable of using anything around them with more of a devastating capability. With this technique a Brawler may pick up a chair and hurl it towards an enemy sending them flying back, or slamming a table into a fighter crushing bones. (See description for more Detail.)
Special: ---
Drawback: Must be an odd object like furniture, or kitchen utensils, anything that is not necessarily defined as a weapon.
Description: A Brawler is capable of using anything around them as a weapon. They are capable of using odd objects as if it was part of them. There is no such thing as proficiency towards that of the Brawler capabilities. A brawler is capable of taking hold of anything and using it as a weapon. Imagine a brawler hitting an opponent with a beer bottle thy fly back meters into the distance, or taking hold of a chair, slamming them so hard into the ground it breaks bones. This, is what this technique does. This technique is not as strong as punches and such as that, however it is best to never be in a bar brawl with a Brawler. The higher the class is the more devastating the attack will be creating a more sufficient way of breaking one's bones. This works for small objects that are from one foot to approximately three feet in length. When an object is from three feet to six feet in size the distance and capability magnifies by times 1.5. When the object is any larger then six feet the distance and capability magnifies by times 2.
D Class - 5 Meters Knock back
C Class - 10 Meters Knock back
B Class - 20 Meters Knock back - 10% Chance Bones may Break
A Class - 40 Knock back - 30% Chance Bones may Break
S Class - 50 Meters Knock back - 50% Chance Bones may Break
Limit: Must be a Brawler
Chouba (Taunt)
Rank: "D"
Skill: Supplementary
Effect: Brawler may start shouting out insults and such to draw enemies to him. All enemy who hear his insult that may be directed towards them
Special: ---
Drawback: ---
Description: Taunt has no defined usage as it is not considered as a NinJutsu or a TaiJutsu. This type of technique is used for gathering purposes, for challenging purposes, or even to get opponents away from the comrades of the Brawler. This technique only works within an area of twenty meters in a radius around the user. The User shouts outwards pushing his voice out towards all that could hear, spitting out insults to draw the enemies near. As the Enemies hear the sounds and the insults a sudden feel to attack the user comes forth as they all rush towards the user attacking violently.
Limit: Must be a Brawler
Stringed Instruments (viola)
Rank: "D"
Skill: Skill
Effect: A skill that allows a user to play a specific Stringed Instrument.
Special: 30 SP
Drawback: ---
Description: This skill indicates the player knows how to play at least one stringed instrument. Once this skill is acquired, the character can choose a specific type of stringed instrument. Each time he repeats the course he can add another stringed instrument. Stringed instruments include violins, lyres, harps, lutes, guitars, etc. Basic skill indicates the musician can play simple tunes. Specialization means the character can play more complex tunes and compose simple tunes. Mastery indicates the character is a virtuoso and can compose intricate pieces for his instrument. Those without this skill cannot play any instrument of this type. Look in Task Skills thread found in the Skills and Traits Index for more information. Each time learned user gets 5 die roll to increase the skill.
Limit: ---
Freebie:
Jaded
Rank: "C"
Skill: Combat Trait
Effect: The user has seen horror and death as far back as they can remember.
Special: ---
Drawback: ---
Description: Maybe they are unfazed by the gruesome, or have become a cynic as a defense against the dark realities of the corners of the world. User gains a +2 trait bonus on Saves against Fear. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Disillusioned
Rank: "C"
Skill: Combat Trait
Effect: The user's childhood has ended by a great disaster or atrocity that they witnessed.
Special: ---
Drawback: ---
Description: To cope with the horror, the user has learned to reflexively suppress all emotion. The user gains a +2 trait bonus on Saves against emotion and fear effects. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Axe to Grind
Rank: "C"
Skill: Combat Trait
Effect: There is a fire in the user's heart that cannot be quenched.
Special: ---
Drawback: ---
Description: The user gains a trait bonus of +10 Armour Points in damage with physical strikes against foes who are threatened by only the user. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Courageous
Rank: "C"
Skill: Combat Trait
Effect: User's childhood was brutal, but they persevered through force of will and faith.
Special: ---
Drawback: ---
Description: No matter how hard things go, the user knew they can make it through as long as they kept a level head. The user gains a +2 trait bonus on Saves against fear effects. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Vengeful
Rank: "C"
Skill: Combat Trait
Effect: During the user's childhood, they suffered occasional or frequent abuse from those too powerful for them to resist.
Special: ---
Drawback: ---
Description: Whenever the user strikes the last creature that damaged them in the past 24 hours, they gain a +10 Armour Points in striking damage in trait bonus against that creature. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Flame-Touched
Rank: "C"
Skill: Chakra Trait
Effect: User's share an affinity with elemental fire.
Special: ---
Drawback: ---
Description: User gains a trait bonus of Damage Resistance of +10 Armour Points against creatures and attacks with the Fire type. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Languages
common
Xeno Sheedin.
Bloodlimit:
none
Height:
6'2"
Weight:
220 lbs
Age:
17
Gender:
male
Alignment:
Lawful Neutral
Birth Country:
A small farming village in protected proximity to the Hidden Sand
Village:
Hidden Leaf
Special:
Main:
NinJutsu Specialist
TaiJutsu Specialist
Sub:
GenJutsu Non-Specialist
Clan Non-Specialist
Misc:
Alchemist
ANsatsu Senjutsu Tokushu BUtai
Weapons:
Primary Weapon
2x Gauntlet (Overview)
Rank: "C"
Type: Main, Bludgeoning/Piercing/Slashing, Gauntlet
Effect: A defensive and offensive armour used as a weapon or protection for the user's arms.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +3 Amour Points of Damage. Metal or armoured gloves that allow the user to deal lethal damage with unarmed strikes. A strike with a gauntlet is otherwise considered an unarmed attack. The opponent cannot use a disarm action to disarm a user with gauntlets on unless they remove the gauntlets completely. Examples of Gauntlets: Brass Knuckles, Cestus, and Gauntlets.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,500 Ryo Each
2x Greaves (Overview)
Rank: "C"
Type: Main, Bludgeoning/Piercing/Slashing, Greaves
Effect: A defensive and offensive armour used as a weapon or protection for the user's legs.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +3 Amour Points of Damage. Metal or armoured leg protectors that allow the user to deal lethal damage with their legs as unarmed strikes. A strike with a greave is otherwise considered an unarmed attack. The opponent cannot use a disarm action to disarm a user with greaves on unless they remove the greaves completely.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,500 Ryo Each
Claw (Overview)
Rank: "C"
Type: Main, Piercing/Slashing, Claw
Effect: Claws attached to Gauntlets to add slashing or piercing damage.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. A weapon that either gives claws to a gauntlet, or a blade(s) are attached to a horizontal handle that projects out from the fist when held. These weapons allow the wielder to hold things in their hand while using a Clawed weapon, however the user cannot use the claw and a weapon in the same hand at the same time to attack. Since these weapons are basically variants of Gauntlets they cannot be disarmed unless they are removed from the user's hand. Examples of Claw Weapons: Bagh nah, Katara, Pata, Push Dagger, Roman Scissors, Tekko, Claws, and Tekagi-shuko.
Limit: These items may be bought inside any Weapon Shop.
Cost: 3,000 Ryo each
2x Sword, Longsword (Overview)
Rank: "C"
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +8 Amour Points of Damage. A longsword (also spelled long sword, long-sword) is a type of sword characterized as having a cruciform hilt with a grip for two handed use and a straight double-edged blade of around 100–122 cm (39–48 in). The longsword is characterised not so much by a longer blade, but by a longer grip, which indicates a weapon designed for2-handed use or 1-handed use. Examples of Longswords: Katana, Jian, Tachi, Scimitr, Shinai, and Waster.
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,000 Ryo
1x Knife (Dagger) (Overview)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: An instrument composed of a blade fixed into a handle, used for cutting or as a weapon.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A knife has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Secondary
20xCaltrops (Overview)
Rank: "C" Rank
Type: Secondary, 16 per Slot, Piercing, Caltrops
Effect: A spiked device thrown on the ground to impede characters.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +1 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A caltrop is a 4-pronged iron spike crafted so that one prong faces up no matter how the caltrop comes to rest. The user scatters caltrops on the ground in the hope that the opponent steps on them or at least forced to slow down to avoid them. 1 slot of caltrops cover an area 2 meter squared. Each time a creature moves into an area covered by caltrops or spends a round fighting while standing in an area, they may step on one. If the opponent steps on a caltrop the Caltrop deals 1 Armour Points of Damage, and the opponent's movements is reduced by 1/2 because its foot is wounded. This movement penalty lasts for 24 hours, or until the creature is treated with a First Aid: Healing Hard Check, or they are healed from minor wounds. A charging or running creature must immediately stop if it steps on a caltrop.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,600 Ryo per Slot, or 100 Ryo Each
Apparel:
Chest Rig Type 1 (Overview)
Personality
Xeno has a very cold personality. He had spent much of his childhood alone and thus has grown wary of others, and their hidden agendas. He had watched the people he cared about burn alive, an since then has made many kills himself, making him numb to the emotions most feel when fighting and killing anther human being. His speech also bares the scars of his past. While speaking to others, he tend to keep his comments to himself, and instead choosing simply to listen, try to decern fact from fiction. When he does speak, he tone is hushed and his words chosen carefully. He doesn't hesitate to painfully blunt.
In battle Xeno has developed his own style of strategic recklessness. From the outside, it would appear to simply be dis-concern for his own well being, but is in fact, a well thought out style of combat that reflects his many years of fighting. He's level-headed in battle, and can remain calm even if staring into the Maw of death. However, his absence of heated emotion has saved his life in situations where a more emotional fighter might have made a fatal error.
Misplaced trust was something a habit in his earlier years, and as he grew, Xeno decided it may be safer to never fully trust anyone. Even those that have earned his respect or even friendship are kept at arms length. This has also made working with a team problematic. He would much rather be on his own, but is forced into teamwork by the people who pay him
Appearance
Xeno Has light blonde hair which he keeps in a crew cut. He has a oval face and his skin is very lightly tanned. He has almond shaped, dark blue eyes and average sized pale pink lips. His expressions are normal neutral, neither frowning of smiling, and has a stare that can pierce right through you. He has no mustache and keeps his sideburns and beard as only stubble if he can help it, although long trips in the field have allowed his strawberry blonde facial hair to grow out.
Xeno stands at six feet, two inches. He has a toned, but lean muscle structure. His body has minor scars and burns, with three large scars. One is across is chest going from shoulder to shoulder. The second is a large burn scar the covers most of his upper back. The last is less of a scar and more of a piece missing from his left ear. The top of his left ear was sliced off.
Xeno wears black cotton pants and a black t shirt. Over that his wears a brown leather jacket. His wears his chest rig under the jacket. The jacket has a housing for his dagger but other then that is more for looks then protection. He wears black leather boots, and black socks. He has one of his katana tied off to his waist on his left side while the other is tied to his back and protrudes out of his right side just pass his head. He wears his jacket over the sword on his back.
Background
Xeno was born in a small farming village just outside of the desert that surrounds the Hidden sand. He was raised by two loving parents, and had three older sisters. His family, as well as his town, was quite poor, but his families crops meant that they were never hungry. One night, two days past his youngest sisters 15th birthday, Xeno, 8 years old, awoke to the sounds of screaming. He ran outside to see his family's crop fields in flames as well as their barn and livestock, and it wasn't the only one. In the distance, he could see other farms were also ablaze. His entire town was trying desperately to save whatever they could. It wasn't much. By morning most of the farm land was embers and many houses, and their residents, had burnt down. Xeno's mother had also died while trying to save their cattle. Xeno sat on his bed, unable to understand what had happened. But this wasn't the last time fire would clam a family member.
The next night, the entire town was out. They had gathered in the square, where the town official, as well as a group of Sand Shinobi where trying to create a plan to help rebuild. No one noticed that there many on the outside edges of the crowd that didn't belong. By either luck or the hand of fate, Xeno, in his grief stricken state, had decided to sit outside the crowd, against the wall of a near by store, unseen by the strangers and unseen when those strangers drew weapons and killed the Sand Shinobi and the village officials. If it weren't for a long length of chain and a few hostages, a few might have escaped this trap. But only Xeno was left to watch as the entire crowd burst into flame from the center, outwards. Xeno fragile mind shattered, and he was left unable to cry, or scream. Instead he ran, as fast as he could with only the sound of a madman's laughter and the screams of everyone he had ever know, burning alive.
Xeno had continued to run, until he was well out of his town, and into the cold desert sands. Finally, everything that had occurred over the last two days caught up to him and like a blow to the chest, dropped him to his knees and caused tears to stream down his face. It wasn't until the sun broke the horizon did he get back on his feet. His eyes red and lifeless. He started to walk out of the desert.
Years later, Xeno had been 'residing' in the hidden leaf village. He works as a sellsword, cooperating with the Hidden Leaf Shinobi and Kage, who in turn, grant him a place to live and lessons on how to use and manipulate chakra. He has already killed quite a few people by then as he hunted for the man who killed his family. He will never stop searching until he has his hands on him.
Techniques:
Keihatsu Ryuu: Battōjutsu no Kamae (Art of Drawing the Blade Posture)
Rank: "E"
Skill: TaiJutsu
Effect: The basic stance used for all of the Busōsen (Arms Flash) techniques.
Special: ---
Drawback: ---
Description: Picture User stands in a long "L" stance. The Forward foot is pointing towards the opponent while the back leg is perpendicular. The weight is evenly distributed between the 2 legs. The sword and sheath is attached to the belt on their hip. Their free hand holds onto the edge of the sheath, while their main hand readies itself near the Tsuba of the Sword. The main hand shoulder should face the opponent.
Limit: Must learn from a Master of Busōsen (Arms Flash).
Tetsu Tekken (Iron Fist)
Rank: "C"
Skill: TaiJutsu
Effect: A Brawler's true capabilities is within his fists and legs. The Brawler is capable of hitting as if his fists were gauntlets themselves. They say a Brawler's punch is like being smacked by a bull and that is where these power attacks come to play. Those who get hit by a Brawler's Iron Fist feel a knock back effect depending on the user's class.
Special: ---
Drawback: The user is only capable of performing this attack so many times per day depending on how many times the user knows this technique as well as the Class level of the user.
Description: When the user first learns this technique they are capable of performing this technique a total of five times per day as well as any other technique that is in conjunction of the Iron Fist. Every time this technique is learned the user is capable of performing this technique as well other techniques into conjunction one more time. This means that if a user learns this technique twice they are capable of performing this technique a total of six times. Depending on how well and how strong the user is by Class, the user is capable of performing the technique with devastating power. The higher the class is the more devastating the attack will be creating a more sufficient way of breaking one's bones.
D Class - Five Meters Knock back
C Class - Fifteen Meters Knock back
B Class - Twenty Five Meters Knock back - 10% Chance Bones may Break
A Class - Forty Meters Knock back - 30% Chance Bones may Break
S Class - Sixty Meters Knock back - 50% Chance Bones may Break
Limit: Must be a Brawler
Genwaku Dageki (Blinding Strike)
Rank: "C"
Skill: TaiJutsu
Effect: A High powered Brawler attack that is aimed along the side of the temples of the opponent's head to where when hit correctly causes blindness against the opponent for an amount of time depending on the class of the user.
Special: ---
Drawback: ---
Description: A technique where the user hits the opponent with such force that they deliver a punch with enough force, and enough precision in subdual damage to where the opponent along the temple of the head of the opponent to where the opponent becomes blinded. All occurs is a bright light as total darkness comes forth as their brain becomes somewhat shaky towards them. The pain along the temple is shot towards the opponent's mind that causes a great shock in massive amounts as the opponent becomes shocked.
D Class - The Opponent is blinded for Two rounds
C Class - The Opponent is blinded for Three rounds
B Class - The Opponent is blinded for Four rounds
A Class - The Opponent is blinded for Five rounds
S Class - The Opponent is blinded for Six rounds
If the opponent is one class higher to that of the user then the amount of rounds is reduced by one round for "C" Class, Two rounds for "B" Class, Three rounds for "A" Class, and Four Rounds for "S" Class. If the opponent is two classes or higher then the reduction goes up by one. After three classes or more then the technique is incapable of working against the opponent.
Limit: Must know Tetsu Tekken (Iron Fist)
Niwaka Kengeki (Improvised Weapons)
Rank: "C"
Skill: TaiJutsu
Effect: Anyone is capable of using anything they have around them, however a Brawler is capable of using anything around them with more of a devastating capability. With this technique a Brawler may pick up a chair and hurl it towards an enemy sending them flying back, or slamming a table into a fighter crushing bones. (See description for more Detail.)
Special: ---
Drawback: Must be an odd object like furniture, or kitchen utensils, anything that is not necessarily defined as a weapon.
Description: A Brawler is capable of using anything around them as a weapon. They are capable of using odd objects as if it was part of them. There is no such thing as proficiency towards that of the Brawler capabilities. A brawler is capable of taking hold of anything and using it as a weapon. Imagine a brawler hitting an opponent with a beer bottle thy fly back meters into the distance, or taking hold of a chair, slamming them so hard into the ground it breaks bones. This, is what this technique does. This technique is not as strong as punches and such as that, however it is best to never be in a bar brawl with a Brawler. The higher the class is the more devastating the attack will be creating a more sufficient way of breaking one's bones. This works for small objects that are from one foot to approximately three feet in length. When an object is from three feet to six feet in size the distance and capability magnifies by times 1.5. When the object is any larger then six feet the distance and capability magnifies by times 2.
D Class - 5 Meters Knock back
C Class - 10 Meters Knock back
B Class - 20 Meters Knock back - 10% Chance Bones may Break
A Class - 40 Knock back - 30% Chance Bones may Break
S Class - 50 Meters Knock back - 50% Chance Bones may Break
Limit: Must be a Brawler
Chouba (Taunt)
Rank: "D"
Skill: Supplementary
Effect: Brawler may start shouting out insults and such to draw enemies to him. All enemy who hear his insult that may be directed towards them
Special: ---
Drawback: ---
Description: Taunt has no defined usage as it is not considered as a NinJutsu or a TaiJutsu. This type of technique is used for gathering purposes, for challenging purposes, or even to get opponents away from the comrades of the Brawler. This technique only works within an area of twenty meters in a radius around the user. The User shouts outwards pushing his voice out towards all that could hear, spitting out insults to draw the enemies near. As the Enemies hear the sounds and the insults a sudden feel to attack the user comes forth as they all rush towards the user attacking violently.
Limit: Must be a Brawler
Stringed Instruments (viola)
Rank: "D"
Skill: Skill
Effect: A skill that allows a user to play a specific Stringed Instrument.
Special: 30 SP
Drawback: ---
Description: This skill indicates the player knows how to play at least one stringed instrument. Once this skill is acquired, the character can choose a specific type of stringed instrument. Each time he repeats the course he can add another stringed instrument. Stringed instruments include violins, lyres, harps, lutes, guitars, etc. Basic skill indicates the musician can play simple tunes. Specialization means the character can play more complex tunes and compose simple tunes. Mastery indicates the character is a virtuoso and can compose intricate pieces for his instrument. Those without this skill cannot play any instrument of this type. Look in Task Skills thread found in the Skills and Traits Index for more information. Each time learned user gets 5 die roll to increase the skill.
Limit: ---
Freebie:
Jaded
Rank: "C"
Skill: Combat Trait
Effect: The user has seen horror and death as far back as they can remember.
Special: ---
Drawback: ---
Description: Maybe they are unfazed by the gruesome, or have become a cynic as a defense against the dark realities of the corners of the world. User gains a +2 trait bonus on Saves against Fear. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Disillusioned
Rank: "C"
Skill: Combat Trait
Effect: The user's childhood has ended by a great disaster or atrocity that they witnessed.
Special: ---
Drawback: ---
Description: To cope with the horror, the user has learned to reflexively suppress all emotion. The user gains a +2 trait bonus on Saves against emotion and fear effects. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Axe to Grind
Rank: "C"
Skill: Combat Trait
Effect: There is a fire in the user's heart that cannot be quenched.
Special: ---
Drawback: ---
Description: The user gains a trait bonus of +10 Armour Points in damage with physical strikes against foes who are threatened by only the user. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Courageous
Rank: "C"
Skill: Combat Trait
Effect: User's childhood was brutal, but they persevered through force of will and faith.
Special: ---
Drawback: ---
Description: No matter how hard things go, the user knew they can make it through as long as they kept a level head. The user gains a +2 trait bonus on Saves against fear effects. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Vengeful
Rank: "C"
Skill: Combat Trait
Effect: During the user's childhood, they suffered occasional or frequent abuse from those too powerful for them to resist.
Special: ---
Drawback: ---
Description: Whenever the user strikes the last creature that damaged them in the past 24 hours, they gain a +10 Armour Points in striking damage in trait bonus against that creature. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Flame-Touched
Rank: "C"
Skill: Chakra Trait
Effect: User's share an affinity with elemental fire.
Special: ---
Drawback: ---
Description: User gains a trait bonus of Damage Resistance of +10 Armour Points against creatures and attacks with the Fire type. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
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