Suke Manor | PM to enter
Feb 3, 2015 17:45:28 GMT -7
Post by Father 'Suke on Feb 3, 2015 17:45:28 GMT -7
[/ul]Suke ManorSurroundings and Defenses
The surroundings of this household grounds is that of the capital city of Stone. However with Suke’s concept he has created a wall around the entire household, thereby making well for this place to be secure. A single gateway leading into the household while on each corner of the land, and then at each side of the gateway is the guard posts, continually guarded to keep intruders at bay. The walls are brick lined, the doorways mahogany identified for hosting proper houses. To continue on, the gateway is guarded but also has an additional security of a portcullis and atop the entire gatehouse was a barbican. These are the defenses and gateways to the Suke Manor.
- PM me to gain permission to enter, I really don't want to bother with having to ask you all why you think you can enter in without knowing where this place is so therefore I'd like you to PM me for access or chance to find.
- Once entered, this is an environment you may feel free to access fully except for the main house. Only family members and those approved IC'ly may gain entry into this place.
- Rules are subject to change and may be altered at any time
Guard Post
Rank: "C"
Type: Main, Room, 0.5 Stronghold Space, Craftsman Room
Effect: A small building for the soldiers who are protecting a place.
Special: ---
Drawback: ---
Description: This component allows guards to keep watch upon the surrounding environs. If part of the exterior wall, it includes free arrow slits instead of a window.
Limit: Must be created by a Construction Crafter.
Cost: 5,000 Ryo
Gatehouse
Rank: "C"
Type: Main, Room, 0.5 Stronghold Space, Craftsman Room
Effect: A house or enclosure near a gateway.
Special: ---
Drawback: ---
Description: This space usually serves as a primary entrance into the stronghold (or one of many entrances). As its name suggests, the gatehouse includes a gate (and a drawbridge, if stationed adjacent to a moat). Defense can be enhanced with a portcullis. Most gatehouses are fortified with a barbican, guard post, or both.
Limit: Must be created by a Construction Crafter.
Cost: 5,000 Ryo
Barbican
Rank: "C"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: This room sites atop a gate or gatehouse, usually in an exterior wall.
Special: ---
Drawback: ---
Description: This room sites atop a gate or gatehouse, usually in an exterior wall. It features murder holes/arrow slits (included in the price) in the floor, through which the guards can attack those in the area below (little more than a hallway that usually includes a portcullis or sturdy door at each end).
Limit: Must be created by a Construction Crafter.
Cost: 10,000 Ryo
Portcullis
Rank: "A"
Type: Main, Room, 0 Stronghold Space, Door
Effect: A portcullis is a latticed grille made of wood, metal or a combination of the two.
Special: ---
Drawback: ---
Description: A grating of iron hung over the gateway of a fortified place and lowered between grooves to prevent passage.
Limit: Must be created by a Construction Crafter.
Cost: +10,000 Ryo
Rank: "C"
Type: Main, Room, 0.5 Stronghold Space, Craftsman Room
Effect: A small building for the soldiers who are protecting a place.
Special: ---
Drawback: ---
Description: This component allows guards to keep watch upon the surrounding environs. If part of the exterior wall, it includes free arrow slits instead of a window.
Limit: Must be created by a Construction Crafter.
Cost: 5,000 Ryo
Gatehouse
Rank: "C"
Type: Main, Room, 0.5 Stronghold Space, Craftsman Room
Effect: A house or enclosure near a gateway.
Special: ---
Drawback: ---
Description: This space usually serves as a primary entrance into the stronghold (or one of many entrances). As its name suggests, the gatehouse includes a gate (and a drawbridge, if stationed adjacent to a moat). Defense can be enhanced with a portcullis. Most gatehouses are fortified with a barbican, guard post, or both.
Limit: Must be created by a Construction Crafter.
Cost: 5,000 Ryo
Barbican
Rank: "C"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: This room sites atop a gate or gatehouse, usually in an exterior wall.
Special: ---
Drawback: ---
Description: This room sites atop a gate or gatehouse, usually in an exterior wall. It features murder holes/arrow slits (included in the price) in the floor, through which the guards can attack those in the area below (little more than a hallway that usually includes a portcullis or sturdy door at each end).
Limit: Must be created by a Construction Crafter.
Cost: 10,000 Ryo
Portcullis
Rank: "A"
Type: Main, Room, 0 Stronghold Space, Door
Effect: A portcullis is a latticed grille made of wood, metal or a combination of the two.
Special: ---
Drawback: ---
Description: A grating of iron hung over the gateway of a fortified place and lowered between grooves to prevent passage.
Limit: Must be created by a Construction Crafter.
Cost: +10,000 Ryo
Main House
The manor created possesses functionality first and foremost. The first floor possessing an entryway into the library, an entry way full of book shelves and those same bookshelves hold doorways to different portions of the house while there is a larger stairwell in the center of the library that leads directly to the upper floor. To the right side on the first floor leads to the basement stairwell that leads to the basic storage facilities downstairs. These stores are bare yet finely polished with hardwood floors. Back up on the first floor to the other side is the doorway leading to the kitchen, elegantly made yet not too luxurious in its make. It holds steady and is functional as such. The books collected and showed within the main house library are as follows:
- Grimoire Illusionatus [x1]
- Book: Reference Book (Overview) | Ame no Kuni's Capital [x1]
- Book: Textbook: Volume XIV: Mental Acumen [x1]
- Book: Textbook: Volume XVI: Occult Studies [x1]
- Book: Textbook: Volume XXII: Religious Studies [x1]
- Scroll: Map: National [x5]
- Ame no Kuni
- Hi no Kuni
- Taki no Kuni
- Tsuchi no Kuni
- Oto no Kuni
There is of course the doorway directly behind the stairwell that leads onwards to Suke’s chapel room for his own personal worship. The worship is that of Testament, the archon of death’s travel. Equivalent responsibility as Davy Jones, only not as a curse. For Testament, she is the daughter of Gaia and Chaos, an individual who owns the pathways on to the afterlife whether it be to peaceful alcoves or to brimstone lakes. She regularly appears as the pale horse rider of the apocalypse as well for what Suke believes (more information coming later for this religion).
Upper floor holds something more homey than the below, and that is the single bath that hosts an easy to utilize method of utility for a bathroom as it is. That isn’t all though, next up is the bedrooms, there being a master suite bedroom suitable for the owner of the house and then across the hall is the dual bedrooms that fit as guest rooms for the entity of this house. Along the upper floor also is the study, the household’s room that hosts the records of the owner among other secrets and such. Only the master of the house has the key to this room to enter in.
The Bug Room: (Image Help) Along the basement is a single room that functions as a bug preparation room. This room quite equivalently is made to be an underground bunker with hosting of many bugs all within that area. There is one entry into this bunker while it hosts a generally Colosseum styled look to it. The many spots along the walls host as part of the life where bugs are bred repetitively for which to strengthen and grow the masses. There are spots for many bugs to gather, and along the floor many of these bugs reside in symbioses with one another. Among this grouping so far are only the following bugs:
- Roaches
The Storage Room: (Image Help) This room hosts an exquisite design of all the materials gathered in Ryosuke’s endeavors that he leaves inside the room. Upon which are medicinal finds, weapons of value, works of art, or anything else he finds ambience with. Such a room is perfect for his wears as they are split apart evenly among this room. Packs hanging on the wall, swords hosted, armor shown, utilities hidden, items stowed. Anything he could think of for this room has been made to hold such materials perfectly within. As such the store room here is far larger than that of the connecting bug room. Materials currently within this storage area are:
- Kiribachi (Saw Shaped Sword) [x1]
- Itosen Dagekimi (Thread Wire Shock Sword) [x1]
- Grenade: Smoke [x17]
- Lock, Impossible (Overview) [x13]
- Kan'oke (Coffin) [x1 "C"]
- Medical Unit (Overview) [x2]
- Field Pack (Extra Large) [Masterwork] | Bag of holding [x1]
- Blood Clot Pill [x12]
- Vial 50 ml (Overview) [x29 (One for each dose)]
- Leech, Muck [x10 doses]
- Rabid Hummingbird [x9 doses]
- Silverthorn [x2 doses]
- Stiltrassa [x8 doses]
Component Overviews
Bath Fancy (x1)
Rank: "B"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: A fancy bathroom with usable accessories.
Special: ---
Drawback: ---
Description: A step up from the basic bathroom, this bathroom comes complete with a large tub, a chamber pot under a chair, and a means of disposing of the contents of the chamber pot easily. This can take the form of a chute to an underground disposal area, an open window over a gutter, or whatever you like. A fireplace allows you to heat water for baths. A cabinet holds plenty of towels, and a dressing screen separates part of the room for privacy. Padded, upholstered benches allow comfortable seating. One corner holds a mirror and array of brushes and other grooming devices.
Limit: Must be created by a Construction Crafter.
Cost: 20,000 Ryo
Bedroom Suite, Fancy (x1)
Rank: "S"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: A suite of furniture for the bedroom.
Special: ---
Drawback: ---
Description: This master bedroom comes complete with a wellappointed walk-in closet filled with fine clothing and a tastefully adorned privy. The bed rests on a handsome frame and includes a mattress made of cotton batting. The sheets are of fine cotton, and the blankets are wool. Two finely carved bureaus are here, in which are kept stylish clothes. A bell rests on each bed stand so that the occupants can easily call for the servants. The bedroom suite also includes a pair of upholstered benches and a small writing desk.
Limit: Must be created by a Construction Crafter.
Cost: 50,000 Ryo
Chapel, Basic (x1)
Rank: "C"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: A small room for worship, typically one attached to an institution or private house.
Special: ---
Drawback: ---
Description: This space is dedicated to the worship of the higher power of your choice. It includes a simple altar, some rough pews for the worshipers, and an icon of the power in question. There’s also a closet for keeping religious supplies and garb in. While you don’t necessarily need a cleric around so that you can visit the place and pray in it, official services can only be run here by a person ordained by the higher power your character has chosen. The basic chapel has no Chakra extras, but most stronghold builders have their chapels hallowed or unhallowed; many chapels commonly include items of wondrous architecture. Up to 40 people can fit in here for a service. If you need a greater capacity, purchase this component multiple times.
Limit: Must be created by a Construction Crafter.
Cost: 10,000 Ryo
Library, Luxury (x1)
Rank: "S"
Type: Main, Room, 2 Stronghold Space, Craftsman Room
Effect: A collection of manuscripts, publications, and other materials for reading, viewing, listening, study, or reference.
Special: ---
Drawback: ---
Description: Floor-to-ceiling glass-fronted cabinets with top-hinged doors keep the books here in pristine condition. The ladders slide along on wheels and rails for both safety and convenience. The marble floor has symbols inlaid that denote the section of the library in which you stand. The library includes two private study carrels and a number of smaller tables. A single large table allows a researcher more space to spread out texts or large maps. This library can hold up to six different lots of books on specific subjects. For example, it could contain books on religion, general knowledge, the planes, arcana, nature, and history. The Books Component has prices and information for book lots. If you need a greater capacity, purchase this component multiple times.
Limit: Must be created by a Construction Crafter.
Cost: 150,000 Ryo
Kitchen, Basic (x1)
Rank: "B"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: A room or area where food is prepared and cooked.
Special: ---
Drawback: ---
Description: This rudimentary stone- or wood-floored kitchen centers around a fireplace or stove. It includes a pantry, in which basic foodstuffs are stacked on shelves or hung from the ceiling. The kitchen includes pots and pans made of tin (4 Jug (Overview)), 2 Large Pitcher (Overview)). A scullery provides storage for brooms and rags, along with a basin for washing dishes and laundry. You can prepare meals for up to 15 people in this space. In a pinch, you can avoid hiring a cook by preparing the meals yourself.
Limit: Must be created by a Construction Crafter.
Cost: 20,000 Ryo
Study/Office, Fancy (x1)
Rank: "A"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: A study is a room in a house which is used for paperwork, computer work, or reading.
Special: ---
Drawback: ---
Description: Much like the basic office/study, this room comes with furnishings of a higher quality. The floor is usually polished wood or smooth stone. The polished wood or stone-floored room includes a few upholstered chairs for visitors.
Limit: Must be created by a Construction Crafter.
Cost: 25,000 Ryo
Storage, Basic (x3)
Rank: "C"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: A room in which things are stored.
Special: ---
Drawback: ---
Description: This empty room has rough walls and an unfinished (possibly dirt) floor. Due to the need for aisles and sensible stacking, a typical storage component offers about 2,000 cubic feet of usable storage space. If you need a greater capacity, you can purchase this component multiple times. You can turn a storage space into a vault.
Limit: Must be created by a Construction Crafter.
Cost: 2,500 Ryo
Bedrooms, Luxury (x1)
Rank: "B"
Type: Main, Room, 2 Stronghold Space, Craftsman Room
Effect: Two connecting rooms with luxury accessories.
Special: ---
Drawback: ---
Description: This area contains two smaller bedrooms with a connecting door. No expenses were spared in building or furnishing this space. Each room features a marble topped bureau and a gorgeous wardrobe. The four-poster bed is made of the finest wood hung with the wispiest of linens, and the mattress and the blankets are stuffed with feathers. The sheets are silk. A stuffed chair sits in one corner. In another, a finely polished and fully stocked writing desk waits to be used. The walls are adorned with fine art, often of people in positions of repose. Sometimes they feature dreamy scenes filled with pleasant nymphs or other fantastic or heavenly scenes. This component includes a privy, though it need not be attached or adjacent to the bedroom component itself. The luxuriousness of the room requires a single valet, who can be called with any of the bells positioned around the rooms.
Limit: Must be created by a Construction Crafter.
Cost: 20,000 Ryo
Note: One storage unit is made into the accredited "bug room."
Rank: "B"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: A fancy bathroom with usable accessories.
Special: ---
Drawback: ---
Description: A step up from the basic bathroom, this bathroom comes complete with a large tub, a chamber pot under a chair, and a means of disposing of the contents of the chamber pot easily. This can take the form of a chute to an underground disposal area, an open window over a gutter, or whatever you like. A fireplace allows you to heat water for baths. A cabinet holds plenty of towels, and a dressing screen separates part of the room for privacy. Padded, upholstered benches allow comfortable seating. One corner holds a mirror and array of brushes and other grooming devices.
Limit: Must be created by a Construction Crafter.
Cost: 20,000 Ryo
Bedroom Suite, Fancy (x1)
Rank: "S"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: A suite of furniture for the bedroom.
Special: ---
Drawback: ---
Description: This master bedroom comes complete with a wellappointed walk-in closet filled with fine clothing and a tastefully adorned privy. The bed rests on a handsome frame and includes a mattress made of cotton batting. The sheets are of fine cotton, and the blankets are wool. Two finely carved bureaus are here, in which are kept stylish clothes. A bell rests on each bed stand so that the occupants can easily call for the servants. The bedroom suite also includes a pair of upholstered benches and a small writing desk.
Limit: Must be created by a Construction Crafter.
Cost: 50,000 Ryo
Chapel, Basic (x1)
Rank: "C"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: A small room for worship, typically one attached to an institution or private house.
Special: ---
Drawback: ---
Description: This space is dedicated to the worship of the higher power of your choice. It includes a simple altar, some rough pews for the worshipers, and an icon of the power in question. There’s also a closet for keeping religious supplies and garb in. While you don’t necessarily need a cleric around so that you can visit the place and pray in it, official services can only be run here by a person ordained by the higher power your character has chosen. The basic chapel has no Chakra extras, but most stronghold builders have their chapels hallowed or unhallowed; many chapels commonly include items of wondrous architecture. Up to 40 people can fit in here for a service. If you need a greater capacity, purchase this component multiple times.
Limit: Must be created by a Construction Crafter.
Cost: 10,000 Ryo
Library, Luxury (x1)
Rank: "S"
Type: Main, Room, 2 Stronghold Space, Craftsman Room
Effect: A collection of manuscripts, publications, and other materials for reading, viewing, listening, study, or reference.
Special: ---
Drawback: ---
Description: Floor-to-ceiling glass-fronted cabinets with top-hinged doors keep the books here in pristine condition. The ladders slide along on wheels and rails for both safety and convenience. The marble floor has symbols inlaid that denote the section of the library in which you stand. The library includes two private study carrels and a number of smaller tables. A single large table allows a researcher more space to spread out texts or large maps. This library can hold up to six different lots of books on specific subjects. For example, it could contain books on religion, general knowledge, the planes, arcana, nature, and history. The Books Component has prices and information for book lots. If you need a greater capacity, purchase this component multiple times.
Limit: Must be created by a Construction Crafter.
Cost: 150,000 Ryo
Kitchen, Basic (x1)
Rank: "B"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: A room or area where food is prepared and cooked.
Special: ---
Drawback: ---
Description: This rudimentary stone- or wood-floored kitchen centers around a fireplace or stove. It includes a pantry, in which basic foodstuffs are stacked on shelves or hung from the ceiling. The kitchen includes pots and pans made of tin (4 Jug (Overview)), 2 Large Pitcher (Overview)). A scullery provides storage for brooms and rags, along with a basin for washing dishes and laundry. You can prepare meals for up to 15 people in this space. In a pinch, you can avoid hiring a cook by preparing the meals yourself.
Limit: Must be created by a Construction Crafter.
Cost: 20,000 Ryo
Study/Office, Fancy (x1)
Rank: "A"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: A study is a room in a house which is used for paperwork, computer work, or reading.
Special: ---
Drawback: ---
Description: Much like the basic office/study, this room comes with furnishings of a higher quality. The floor is usually polished wood or smooth stone. The polished wood or stone-floored room includes a few upholstered chairs for visitors.
Limit: Must be created by a Construction Crafter.
Cost: 25,000 Ryo
Storage, Basic (x3)
Rank: "C"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: A room in which things are stored.
Special: ---
Drawback: ---
Description: This empty room has rough walls and an unfinished (possibly dirt) floor. Due to the need for aisles and sensible stacking, a typical storage component offers about 2,000 cubic feet of usable storage space. If you need a greater capacity, you can purchase this component multiple times. You can turn a storage space into a vault.
Limit: Must be created by a Construction Crafter.
Cost: 2,500 Ryo
Bedrooms, Luxury (x1)
Rank: "B"
Type: Main, Room, 2 Stronghold Space, Craftsman Room
Effect: Two connecting rooms with luxury accessories.
Special: ---
Drawback: ---
Description: This area contains two smaller bedrooms with a connecting door. No expenses were spared in building or furnishing this space. Each room features a marble topped bureau and a gorgeous wardrobe. The four-poster bed is made of the finest wood hung with the wispiest of linens, and the mattress and the blankets are stuffed with feathers. The sheets are silk. A stuffed chair sits in one corner. In another, a finely polished and fully stocked writing desk waits to be used. The walls are adorned with fine art, often of people in positions of repose. Sometimes they feature dreamy scenes filled with pleasant nymphs or other fantastic or heavenly scenes. This component includes a privy, though it need not be attached or adjacent to the bedroom component itself. The luxuriousness of the room requires a single valet, who can be called with any of the bells positioned around the rooms.
Limit: Must be created by a Construction Crafter.
Cost: 20,000 Ryo
Note: One storage unit is made into the accredited "bug room."
Training Area
A training field that is precisely made for direct usage for the household of this manor. This land is a grassy field, with a bin in a pentagram formation around separated by fifty meters from each other that hosts an element to its own. A bin of electrical charges, a bin of fire, a bin of water, a bin of air, and a bin of earth. How do these look, a dancing electrical circuit of live wire, a patch of continual fire, just a pitcher of water, there is an empty bin to thereby appear just as air, and then dirt piled high in an additional bin. This all is to appear and show as that pure energy for the chakra users to their training. The field in the center of this is completely worn down continual use as well.
Component Overviews
Training Area, Combat (x1)
Rank: "S"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: A room to train in the art of Combat.
Special: ---
Drawback: ---
Description: This open area allows guards and soldiers to train in the art of war. It has a rack of wooden weapons and padded armor, archery targets, and practice dummies. Training in these areas grant the user a Circumstance Bonus +1 additional TP per post. Up to eight people can train in such a place at once. If you need a greater capacity, you can purchase this component multiple times.
Limit: Must be created by a Construction Crafter.
Cost: 100,000 Ryo
Rank: "S"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: A room to train in the art of Combat.
Special: ---
Drawback: ---
Description: This open area allows guards and soldiers to train in the art of war. It has a rack of wooden weapons and padded armor, archery targets, and practice dummies. Training in these areas grant the user a Circumstance Bonus +1 additional TP per post. Up to eight people can train in such a place at once. If you need a greater capacity, you can purchase this component multiple times.
Limit: Must be created by a Construction Crafter.
Cost: 100,000 Ryo
Stables
There are the stables, places that exist so to host animals of all shapes and sizes, capable to host and hold up to forty-eight creatures. When found or accompanied, these stalls all hold feeding grounds, bins and more all comfortably set for the creature there. The stalls are cleaned daily, hosted with food for the creatures as well. The farmhands all also clean up the place to fit the most appropriate mannerisms. The grounds host rooms in the upper deck to hold six rooms for the farm hands therein. This is capable and holds most effective variables to such efficiency as the quarters are a no-nonsense manner.
Component Overviews
Stable, Luxury (x8)
Rank: "S"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: A building for the lodging and feeding of horses, cattle, etc.
Special: ---
Drawback: ---
Description: This stable has polished floors, intricately carved and inlaid woodwork, and walls of finished wood or the finest plaster. Fresh hay fills the 6 stalls, which a groom can clean on an hourly basis. Each tack and saddle has its own custom-carved pedestal upon which to rest. The entire place is as clean as most people’s kitchens. If you need a greater capacity, you can purchase this component multiple times.
Limit: Must be created by a Construction Crafter.
Cost: 90,000 Ryo
Servants' Quarters (x1)
Rank: "C"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: Servants' quarters are those parts of a building, traditionally in a private house, which contain the domestic offices and staff accommodation.
Special: ---
Drawback: ---
Description: These are basic, no-nonsense living quarters. Six slots exist in each such component, separated by thin walls that give the occupants some small semblance of privacy. Each slot has enough room for a bed, a chest of drawers (Keg, Medium (Overview)) with a small mirror atop it, a small table, and a chair. The furnishing and flooring are all rough but serviceable. Personal decorations hang from the walls. This component includes a privy, though it need not be attached or adjacent to the servants’ quarters. If you need a greater capacity, purchase this component multiple times. For especially important servants such as a butler, it’s appropriate to put them in a basic bedroom or even a basic bedroom suite.
Limit: Must be created by a Construction Crafter.
Cost: 4,000 Ryo
Rank: "S"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: A building for the lodging and feeding of horses, cattle, etc.
Special: ---
Drawback: ---
Description: This stable has polished floors, intricately carved and inlaid woodwork, and walls of finished wood or the finest plaster. Fresh hay fills the 6 stalls, which a groom can clean on an hourly basis. Each tack and saddle has its own custom-carved pedestal upon which to rest. The entire place is as clean as most people’s kitchens. If you need a greater capacity, you can purchase this component multiple times.
Limit: Must be created by a Construction Crafter.
Cost: 90,000 Ryo
Servants' Quarters (x1)
Rank: "C"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: Servants' quarters are those parts of a building, traditionally in a private house, which contain the domestic offices and staff accommodation.
Special: ---
Drawback: ---
Description: These are basic, no-nonsense living quarters. Six slots exist in each such component, separated by thin walls that give the occupants some small semblance of privacy. Each slot has enough room for a bed, a chest of drawers (Keg, Medium (Overview)) with a small mirror atop it, a small table, and a chair. The furnishing and flooring are all rough but serviceable. Personal decorations hang from the walls. This component includes a privy, though it need not be attached or adjacent to the servants’ quarters. If you need a greater capacity, purchase this component multiple times. For especially important servants such as a butler, it’s appropriate to put them in a basic bedroom or even a basic bedroom suite.
Limit: Must be created by a Construction Crafter.
Cost: 4,000 Ryo
Barracks and Prison
The barracks and prison within the Suke Manor hosts a different feel from most of the others. Certainly it still possesses the traditional basics of any other barracks but it does cater to those of higher rank, something of which the head of household wanted to do just for the individuals who swore service to him. The barracks house enough room for twenty soldiers while the bedrooms house four higher ups and a suite for the commanding officer. Of the soldiers that will live here, there is an armory just for them to utilize if they so wish, with the additions of a torture chamber and prison cells in the basement. The barracks ground floor houses traditional troops while the upper floor houses the five higher ups.
The NPCs
Xatkō
Overview: Xatkō is a hermit Venator, use to having lived on the outskirts of the capital city in Land of Stone. As it stands he is an honorable man, crafty and suspicious but honorable for his knowledge and ideals of justice. In a fight he generally always utilized techniques having use of the burning flames of hellfire.
Techniques: Venator (Purifier of Burning Flame Path) [Mastered], Katon [Mastered]
Skills: N/A
Component Overview
Barracks (x2)
Rank: "C"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: A room dedicated to hold multiple people in a single large room.
Special: ---
Drawback: ---
Description: This open room contains up to 10 simple wood beds with mattresses. A small footlocker sits at the end of each bed for personal belongings. This component includes a privy, though it need not be attached or adjacent to the barracks itself. A barracks can hold 10 people (usually guards or soldiers). If you need a greater capacity, you can purchase this component multiple times. If you want a higher class of quarters for officers, purchase bedroom components instead.
Limit: Must be created by a Construction Crafter.
Cost: 4,000 Ryo
Bath, Basic (x1)
Rank: "C"
Type: Main, Room, 0.5 Stronghold Space, Craftsman Room
Effect: A basic bathroom with simplistic accessories.
Special: ---
Drawback: ---
Description: This standard, sparsely furnished room contains a simple wooden or metal tub and a chamber pot or two along with some rough wooden benches for seating.
Limit: Must be created by a Construction Crafter.
Cost: 4,000 Ryo
Bedrooms, Basic (x2)
Rank: "C"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: Two Connecting Rooms with basic accessories.
Special: ---
Drawback: ---
Description: This stronghold area contains two smaller bedrooms, possibly with a connecting door. The furnishings in each room are rough, including a bed on a low frame, a single chest of drawers (Keg, Large (Overview)), and a mirror hanging on one wall. The bedclothes are made of rough cotton, wool, or even burlap, and the blanket is often a patchwork quilt made of whatever was available. Each room also has a rough bench sitting in front of a small table. This component includes a privy, though it need not be attached or adjacent to the bedroom component itself.
Limit: Must be created by a Construction Crafter.
Cost: 7,000 Ryo
Bath Fancy (x1)
Rank: "B"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: A fancy bathroom with usable accessories.
Special: ---
Drawback: ---
Description: A step up from the basic bathroom, this bathroom comes complete with a large tub, a chamber pot under a chair, and a means of disposing of the contents of the chamber pot easily. This can take the form of a chute to an underground disposal area, an open window over a gutter, or whatever you like. A fireplace allows you to heat water for baths. A cabinet holds plenty of towels, and a dressing screen separates part of the room for privacy. Padded, upholstered benches allow comfortable seating. One corner holds a mirror and array of brushes and other grooming devices.
Limit: Must be created by a Construction Crafter.
Cost: 20,000 Ryo
Bedroom Suite, Basic (x1)
Rank: "C"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: A suite of furniture for the bedroom.
Special: ---
Drawback: ---
Description: This master bedroom includes a walk-in closet and privy. The furnishings are rough, but they include a bed on a low frame, 2 chests of drawers (Keg, Large (Overview)) and a mirror hanging on one wall. The bedclothes are made of rough cotton, wool, or even burlap, and the blanket is often a patchwork quilt made of whatever was available. A couple of rough benches form a sitting area next to a small table.
Limit: Must be created by a Construction Crafter.
Cost: 8,000 Ryo
Prison Cell (x3)
Rank: "C"
Type: Main, Room, 0.5 Stronghold Space, Craftsman Room
Effect: A cell in a prison, in which a prisoner is locked.
Special: ---
Drawback: ---
Description: This cell includes iron shackles on the walls and hay mattresses strewn about. You can shackle up to six Medium-size prisoners in a communal cell. Alternatively, you can replace the communal cell with independent jail cells. In this arrangement, each prison cell component includes two to four small cells each capable of holding one or two Medium-size creatures. If you need a greater capacity, purchase this component multiple times. The standard prison cell comes with six sets of manacles with wretched locks capable of binding a Medium-size creature (May Purchase better Locks). A Small creature takes up half the space in a prison cell as a Medium-size creature. Manacles for Small creatures cost the same as for Medium-size creatures. Tiny and smaller creatures take up one-fourth the space, and their manacles cost 10 times normal. A Large creature takes up twice the space of a Medium-size creature, and a Huge creature four times the space. (Must Purchase Larger Manacles if needed). Generally, you can’t keep Gargantuan or larger creatures in a simple prison cell, though by buying enough components you could get a large enough space.
Limit: Must be created by a Construction Crafter.
Cost: 5,000 Ryo
Torture Chamber (x1)
Rank: "A"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: A room in which torture is inflicted
Special: ---
Drawback: ---
Description: All sorts of pain-inducing devices fill this dark chamber, including an iron maiden, a rack, thumbscrews, vises, and so on. Wall-mounted shackles allow the torturer to dangle victims from chains, and a lockable cage in the center can hold a single Medium-size prisoner between sessions. A fireplace allows heating of brands, while a barrel of water stands nearby for extinguishing flames.
Limit: Must be created by a Construction Crafter.
Cost: 30,000 Ryo
Armoury, Basic (x1)
Rank: "C"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: A basic armoury used to house equipment for 25 soldiers.
Special: ---
Drawback: ---
Description: Racks of armour and weapons fill this simple room, which has enough space to hold equipment for 25 soldiers (price does not include such equipment. 2 Main Weapons and 15 Slots of Secondary per Soldier). If you need a greater capacity, you can purchase this component multiple times.
Limit: Must be created by a Construction Crafter.
Cost: 5,000 Ryo
Rank: "C"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: A room dedicated to hold multiple people in a single large room.
Special: ---
Drawback: ---
Description: This open room contains up to 10 simple wood beds with mattresses. A small footlocker sits at the end of each bed for personal belongings. This component includes a privy, though it need not be attached or adjacent to the barracks itself. A barracks can hold 10 people (usually guards or soldiers). If you need a greater capacity, you can purchase this component multiple times. If you want a higher class of quarters for officers, purchase bedroom components instead.
Limit: Must be created by a Construction Crafter.
Cost: 4,000 Ryo
Bath, Basic (x1)
Rank: "C"
Type: Main, Room, 0.5 Stronghold Space, Craftsman Room
Effect: A basic bathroom with simplistic accessories.
Special: ---
Drawback: ---
Description: This standard, sparsely furnished room contains a simple wooden or metal tub and a chamber pot or two along with some rough wooden benches for seating.
Limit: Must be created by a Construction Crafter.
Cost: 4,000 Ryo
Bedrooms, Basic (x2)
Rank: "C"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: Two Connecting Rooms with basic accessories.
Special: ---
Drawback: ---
Description: This stronghold area contains two smaller bedrooms, possibly with a connecting door. The furnishings in each room are rough, including a bed on a low frame, a single chest of drawers (Keg, Large (Overview)), and a mirror hanging on one wall. The bedclothes are made of rough cotton, wool, or even burlap, and the blanket is often a patchwork quilt made of whatever was available. Each room also has a rough bench sitting in front of a small table. This component includes a privy, though it need not be attached or adjacent to the bedroom component itself.
Limit: Must be created by a Construction Crafter.
Cost: 7,000 Ryo
Bath Fancy (x1)
Rank: "B"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: A fancy bathroom with usable accessories.
Special: ---
Drawback: ---
Description: A step up from the basic bathroom, this bathroom comes complete with a large tub, a chamber pot under a chair, and a means of disposing of the contents of the chamber pot easily. This can take the form of a chute to an underground disposal area, an open window over a gutter, or whatever you like. A fireplace allows you to heat water for baths. A cabinet holds plenty of towels, and a dressing screen separates part of the room for privacy. Padded, upholstered benches allow comfortable seating. One corner holds a mirror and array of brushes and other grooming devices.
Limit: Must be created by a Construction Crafter.
Cost: 20,000 Ryo
Bedroom Suite, Basic (x1)
Rank: "C"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: A suite of furniture for the bedroom.
Special: ---
Drawback: ---
Description: This master bedroom includes a walk-in closet and privy. The furnishings are rough, but they include a bed on a low frame, 2 chests of drawers (Keg, Large (Overview)) and a mirror hanging on one wall. The bedclothes are made of rough cotton, wool, or even burlap, and the blanket is often a patchwork quilt made of whatever was available. A couple of rough benches form a sitting area next to a small table.
Limit: Must be created by a Construction Crafter.
Cost: 8,000 Ryo
Prison Cell (x3)
Rank: "C"
Type: Main, Room, 0.5 Stronghold Space, Craftsman Room
Effect: A cell in a prison, in which a prisoner is locked.
Special: ---
Drawback: ---
Description: This cell includes iron shackles on the walls and hay mattresses strewn about. You can shackle up to six Medium-size prisoners in a communal cell. Alternatively, you can replace the communal cell with independent jail cells. In this arrangement, each prison cell component includes two to four small cells each capable of holding one or two Medium-size creatures. If you need a greater capacity, purchase this component multiple times. The standard prison cell comes with six sets of manacles with wretched locks capable of binding a Medium-size creature (May Purchase better Locks). A Small creature takes up half the space in a prison cell as a Medium-size creature. Manacles for Small creatures cost the same as for Medium-size creatures. Tiny and smaller creatures take up one-fourth the space, and their manacles cost 10 times normal. A Large creature takes up twice the space of a Medium-size creature, and a Huge creature four times the space. (Must Purchase Larger Manacles if needed). Generally, you can’t keep Gargantuan or larger creatures in a simple prison cell, though by buying enough components you could get a large enough space.
Limit: Must be created by a Construction Crafter.
Cost: 5,000 Ryo
Torture Chamber (x1)
Rank: "A"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: A room in which torture is inflicted
Special: ---
Drawback: ---
Description: All sorts of pain-inducing devices fill this dark chamber, including an iron maiden, a rack, thumbscrews, vises, and so on. Wall-mounted shackles allow the torturer to dangle victims from chains, and a lockable cage in the center can hold a single Medium-size prisoner between sessions. A fireplace allows heating of brands, while a barrel of water stands nearby for extinguishing flames.
Limit: Must be created by a Construction Crafter.
Cost: 30,000 Ryo
Armoury, Basic (x1)
Rank: "C"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: A basic armoury used to house equipment for 25 soldiers.
Special: ---
Drawback: ---
Description: Racks of armour and weapons fill this simple room, which has enough space to hold equipment for 25 soldiers (price does not include such equipment. 2 Main Weapons and 15 Slots of Secondary per Soldier). If you need a greater capacity, you can purchase this component multiple times.
Limit: Must be created by a Construction Crafter.
Cost: 5,000 Ryo
Wishlist Pricing: 2,914,000 Ryo
Courtyard
Under Construction
Component Overview
Wishlist
- x2 Courtyard, Luxury (600,000 Ryo)
Laboratory
Under Construction
Component Overview
Wishlist
Chakra Laboratory, Fancy (x1)
Rank: "A"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: Laboratory used for the study of Chakra and Rituals.
Special: ---
Drawback: ---
Description: Similar but superior to the basic Chakra laboratory, this room has every tool the aspiring meddler in Chakra might need at his ready disposal. The walls of this place are covered with blackboards upon which all sorts of arcane or obscure notes can be scrawled. The rough tile floor allows easy cleaning while also preventing slips and falls. Four basins are in the place, each of which has a barrel of water suspended over it, complete with a tap to permit easy access. An emergency barrel mounted on a hinged platform can be tilted to pour water over a person in case of an emergency. A single user using this laboratory and having its resources all to himself receives a +20 circumstance bonus on Jutsu Lore Skill checks. Alternatively, up to 4 users can share this space at the same time and gain a +10 circumstance bonus on such checks.
Limit: Must be created by a Construction Crafter.
Cost: 30,000 Ryo
Alchemical Laboratory, Fancy (x1)
Rank: "A"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: An advanced laboratory to help Alchemists create concoctions.
Special: ---
Drawback: ---
Description: With this laboratory, the alchemist has every tool they may need at their ready disposal. This includes the things described in Alchemical Laboratory, Basic, plus an even broader of tools. The walls of this place is covered with blackboards upon which all sorts of obscure notes can be scrawled. The floor is made of rough tile, all the easier to clean chemical spills off while not being too slick to cause slips in such situations. The room includes four basins, each which has a barrel (Keg, Large (Overview)) of water suspended over it, complete with a tap to permit easy access at all times. An emergency barrel (Keg, Large (Overview)) mounted on a hinged platform can be tilted to pour water over a person in case of emergency. A single Alchemist using this laboratory and having its resources all to himself receives a +20 circumstance bonus to their Alchemy. Alternatively, up to 4 alchemists can share this space at the same time, and they each receive a +10 circumstance bonus on their Alchemy skill.
Limit: Must be created by a Construction Crafter.
Cost: 30,000 Ryo
Library, Luxury (x1)
Rank: "S"
Type: Main, Room, 2 Stronghold Space, Craftsman Room
Effect: A collection of manuscripts, publications, and other materials for reading, viewing, listening, study, or reference.
Special: ---
Drawback: ---
Description: Floor-to-ceiling glass-fronted cabinets with top-hinged doors keep the books here in pristine condition. The ladders slide along on wheels and rails for both safety and convenience. The marble floor has symbols inlaid that denote the section of the library in which you stand. The library includes two private study carrels and a number of smaller tables. A single large table allows a researcher more space to spread out texts or large maps. This library can hold up to six different lots of books on specific subjects. For example, it could contain books on religion, general knowledge, the planes, arcana, nature, and history. The Books Component has prices and information for book lots. If you need a greater capacity, purchase this component multiple times.
Limit: Must be created by a Construction Crafter.
Cost: 150,000 Ryo
Storage, Luxury (x2)
Rank: "A"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: A room in which things are stored.
Special: ---
Drawback: ---
Description: This marble-floored room includes well-built shelves and fine-quality cabinets. The area has about 3,000 cubic feet of usable storage space. If you need a greater capacity, you can purchase this component multiple times. You can turn a storage space into a vault.
Limit: Must be created by a Construction Crafter.
Cost: 30,000 Ryo
- x7 Laboratory, Fancy (1,050,000 Ryo)
- x1 Storage, Luxury (30,000 Ryo)
Chakra Laboratory, Fancy (x1)
Rank: "A"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: Laboratory used for the study of Chakra and Rituals.
Special: ---
Drawback: ---
Description: Similar but superior to the basic Chakra laboratory, this room has every tool the aspiring meddler in Chakra might need at his ready disposal. The walls of this place are covered with blackboards upon which all sorts of arcane or obscure notes can be scrawled. The rough tile floor allows easy cleaning while also preventing slips and falls. Four basins are in the place, each of which has a barrel of water suspended over it, complete with a tap to permit easy access. An emergency barrel mounted on a hinged platform can be tilted to pour water over a person in case of an emergency. A single user using this laboratory and having its resources all to himself receives a +20 circumstance bonus on Jutsu Lore Skill checks. Alternatively, up to 4 users can share this space at the same time and gain a +10 circumstance bonus on such checks.
Limit: Must be created by a Construction Crafter.
Cost: 30,000 Ryo
Alchemical Laboratory, Fancy (x1)
Rank: "A"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: An advanced laboratory to help Alchemists create concoctions.
Special: ---
Drawback: ---
Description: With this laboratory, the alchemist has every tool they may need at their ready disposal. This includes the things described in Alchemical Laboratory, Basic, plus an even broader of tools. The walls of this place is covered with blackboards upon which all sorts of obscure notes can be scrawled. The floor is made of rough tile, all the easier to clean chemical spills off while not being too slick to cause slips in such situations. The room includes four basins, each which has a barrel (Keg, Large (Overview)) of water suspended over it, complete with a tap to permit easy access at all times. An emergency barrel (Keg, Large (Overview)) mounted on a hinged platform can be tilted to pour water over a person in case of emergency. A single Alchemist using this laboratory and having its resources all to himself receives a +20 circumstance bonus to their Alchemy. Alternatively, up to 4 alchemists can share this space at the same time, and they each receive a +10 circumstance bonus on their Alchemy skill.
Limit: Must be created by a Construction Crafter.
Cost: 30,000 Ryo
Library, Luxury (x1)
Rank: "S"
Type: Main, Room, 2 Stronghold Space, Craftsman Room
Effect: A collection of manuscripts, publications, and other materials for reading, viewing, listening, study, or reference.
Special: ---
Drawback: ---
Description: Floor-to-ceiling glass-fronted cabinets with top-hinged doors keep the books here in pristine condition. The ladders slide along on wheels and rails for both safety and convenience. The marble floor has symbols inlaid that denote the section of the library in which you stand. The library includes two private study carrels and a number of smaller tables. A single large table allows a researcher more space to spread out texts or large maps. This library can hold up to six different lots of books on specific subjects. For example, it could contain books on religion, general knowledge, the planes, arcana, nature, and history. The Books Component has prices and information for book lots. If you need a greater capacity, purchase this component multiple times.
Limit: Must be created by a Construction Crafter.
Cost: 150,000 Ryo
Storage, Luxury (x2)
Rank: "A"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: A room in which things are stored.
Special: ---
Drawback: ---
Description: This marble-floored room includes well-built shelves and fine-quality cabinets. The area has about 3,000 cubic feet of usable storage space. If you need a greater capacity, you can purchase this component multiple times. You can turn a storage space into a vault.
Limit: Must be created by a Construction Crafter.
Cost: 30,000 Ryo
Inn
Under Construction
Component Overview
Wishlist
Servants' Quarters (x1)
Rank: "C"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: Servants' quarters are those parts of a building, traditionally in a private house, which contain the domestic offices and staff accommodation.
Special: ---
Drawback: ---
Description: These are basic, no-nonsense living quarters. Six slots exist in each such component, separated by thin walls that give the occupants some small semblance of privacy. Each slot has enough room for a bed, a chest of drawers (Keg, Medium (Overview)) with a small mirror atop it, a small table, and a chair. The furnishing and flooring are all rough but serviceable. Personal decorations hang from the walls. This component includes a privy, though it need not be attached or adjacent to the servants’ quarters. If you need a greater capacity, purchase this component multiple times. For especially important servants such as a butler, it’s appropriate to put them in a basic bedroom or even a basic bedroom suite.
Limit: Must be created by a Construction Crafter.
Cost: 4,000 Ryo
Bedrooms, Luxury (x1)
Rank: "B"
Type: Main, Room, 2 Stronghold Space, Craftsman Room
Effect: Two connecting rooms with luxury accessories.
Special: ---
Drawback: ---
Description: This area contains two smaller bedrooms with a connecting door. No expenses were spared in building or furnishing this space. Each room features a marble topped bureau and a gorgeous wardrobe. The four-poster bed is made of the finest wood hung with the wispiest of linens, and the mattress and the blankets are stuffed with feathers. The sheets are silk. A stuffed chair sits in one corner. In another, a finely polished and fully stocked writing desk waits to be used. The walls are adorned with fine art, often of people in positions of repose. Sometimes they feature dreamy scenes filled with pleasant nymphs or other fantastic or heavenly scenes. This component includes a privy, though it need not be attached or adjacent to the bedroom component itself. The luxuriousness of the room requires a single valet, who can be called with any of the bells positioned around the rooms.
Limit: Must be created by a Construction Crafter.
Cost: 20,000 Ryo
- x1 Luxury, Tavern (200,000 Ryo)
- x9 Luxury, Bedrooms (180,000 Ryo)
- x1 Luxury, Kitchen (500,000 Ryo)
- x1 Luxury Storage (30,000 Ryo)
- x5 Luxury Bath (100,000 Ryo)
Servants' Quarters (x1)
Rank: "C"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: Servants' quarters are those parts of a building, traditionally in a private house, which contain the domestic offices and staff accommodation.
Special: ---
Drawback: ---
Description: These are basic, no-nonsense living quarters. Six slots exist in each such component, separated by thin walls that give the occupants some small semblance of privacy. Each slot has enough room for a bed, a chest of drawers (Keg, Medium (Overview)) with a small mirror atop it, a small table, and a chair. The furnishing and flooring are all rough but serviceable. Personal decorations hang from the walls. This component includes a privy, though it need not be attached or adjacent to the servants’ quarters. If you need a greater capacity, purchase this component multiple times. For especially important servants such as a butler, it’s appropriate to put them in a basic bedroom or even a basic bedroom suite.
Limit: Must be created by a Construction Crafter.
Cost: 4,000 Ryo
Bedrooms, Luxury (x1)
Rank: "B"
Type: Main, Room, 2 Stronghold Space, Craftsman Room
Effect: Two connecting rooms with luxury accessories.
Special: ---
Drawback: ---
Description: This area contains two smaller bedrooms with a connecting door. No expenses were spared in building or furnishing this space. Each room features a marble topped bureau and a gorgeous wardrobe. The four-poster bed is made of the finest wood hung with the wispiest of linens, and the mattress and the blankets are stuffed with feathers. The sheets are silk. A stuffed chair sits in one corner. In another, a finely polished and fully stocked writing desk waits to be used. The walls are adorned with fine art, often of people in positions of repose. Sometimes they feature dreamy scenes filled with pleasant nymphs or other fantastic or heavenly scenes. This component includes a privy, though it need not be attached or adjacent to the bedroom component itself. The luxuriousness of the room requires a single valet, who can be called with any of the bells positioned around the rooms.
Limit: Must be created by a Construction Crafter.
Cost: 20,000 Ryo
Chapel
Under Construction
Component Overview
Wishlist
- x1 Chapel, Luxury (250,000 Ryo)
[enter]
Suke entered the land, already with a home contractors set as he managed along and faced with an effective mannerism and elegance to himself. He managed along and aided with a steady efficiency to create the house as needed in such a manner. The household he created was subtle and small for beginning but he already had the perfect manner to create and only needed to make use and gather more individuals to aid him. He wondered who could possible aid him and with those thoughts he’d have to garnish such mannerisms in such ability. Making well of what was around, he stored what was extra to him and put it into his storage area with what he possessed and did not need at that current time.
Suke had worn his usual shinigami robes of shihakushō and hakama pants all black in color, there is the white sleeveless haori as well that he wore. This wear was accompanies by his useful nature of hidden ten kunai inside the dagger holster amongst his gut line hidden under his shihakushō. This useful wear also hid his world map and prismatic compass as well as wireless radios that hid within as well. There was the sniper mono-goggle hosting anti-flash lenses, condition viewing, thermal, and x-ray visions. These four visions easily hide them all. There is also the forty-one senbon, 10 smoke grenades, a hundred sixty exploding tags and eighty locking tags as well. These amounts all hiding in his wears as well.
He went directly downstairs and places on the shelves a few successful amounts of materials and wears all together. The wears being the Kyuushi, the Itosen Dagekimi, the Kiribachi, the five national maps (Ame, Hi, Taki, Tsuchi, and Oto), the two medical units, thirteen impossible locks, seventeen more smoke grenades, a single Kan’oke, and a bag of holding (currently holding ten 50 ml vials of Muck Leech, nine 50 ml vials of Rabid Hummingbird, two 50 ml vials of Silverthorn, eight 50 ml vials of Stilstrassa, and twelve blood clot pills). Before going upstairs he placed the ticket holds of remaining housing components he could utilize. He went upstairs and placed on the bookshelves additional books of which were the Grimoire Illusionatus, the additional textbooks of Mental Acumen, Occult Studies, and Religious Studies, a title of Ame no Kuni’s Capital. It was then he went outside and stretched, taking a deep breath of his well made home so far.
Overviews for what is in storage
- Itosen Dagekimi (Thread Wire Shock Sword)
Rank: C
Type: Main
Effect: A unique sword that cuts, slashes, and hacks with both the wire and the blade.
Special: --
Drawback: --
Description: The Itosen Dagekimi is a normal katana of average length and sharpness, but for a single exception: A razor sharp wire is wrapped around the katana, extending from the bottom of the hilt all the way to the tip of the blade. The blade is polished steel and the hilt is traditionally black with white trimmings. The wire is attached to the bottom of the hilt, and ends in an unattached, razor sharp point at the tip of the sword. The wire is five meters long at full extension.
Limit: Can only be purchased in Kumogakure.
Cost: 7,500 Ryo - Name Kiribachi (Saw Shaped Sword)
Rank: A
Type: Main, Weapon, Sword
Effect: Slashy, Slashy, Stabby Stabby
Special: Have to learn several jutsu to use the blade to its fullest potential
Drawback: ---
Description: The Kiribachi is a broad sword that is comprised of several parts. The blade is the same length as the average broad sword that you can find. Though its different in the method of creation. As stated before the blade is comprised of a normal Broad sword with a blunt tip. Then attached to the sword are six large saw like teeth. These teeth are attached to the sword through a small clip like attachment. There they are held in place as though they are part of the very sword itself. The teeth on the sword are also hollow, holding small chambers for liquids within the teeth. The sword has a small button on the hilt that releases the teeth from the blade. The poison is released as the teeth have small holes on the edge that can be sealed by the use of a simple technique that can be learnt after gaining possession of the blade itself. Each tooth in the blade has one slot's worth of room for liquid poison
Limit: Must be bought in Water, Rain or Waterfall Country
Cost: 12,000 - Blood Clot Pill
Rank: “C”
Type: Secondary "3" Per Slot
Effect: A pill that stops bleeding and accelerates the red blood system.
Special: ---
Drawback: ---
Description: The pill is about 1/2 in diameter about roughly the size of a regular Marble, the color of the pill is a bit darken from all the different herbs that were mixed into it. The pill is able to activate somewhat of a chemical reaction in the body that will trigger the Thrombus or also commonly know as (Blood Clot) is the final product of the blood coagulation step in hemostasis a very important part (the cessation of blood loss from a damaged vessel). A thrombus in a large blood vessel will decrease blood flow through the vessel that has been damage. So that the blood will then thicken and form a clot of blood cells and fibrin strands to stop the bleeding when blood vessel is severed.
Limit: Found in Any Hospital Shop
Cost: 500 Each - Grenade: Smoke
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A Grenade that gives off thick smoke when it explodes; used to make a smoke screen or to mark a position.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Smoke grenades are used as ground-to-ground or ground-to-air signaling devices, target or landing zone marking devices, and screening devices for unit movement. The body is a sheet-steel cylinder with emission holes in the top and bottom. These allow the smoke to be released when the grenade is ignited. Two main types exist, colored smoke (for signaling) and screening smoke. It fills an area radius of 15 meters with thick smoke. The smoke may come in different colors if the user wishes. Different color smoke could be used for information value if need. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each - Grimoire Illusionatus
Rank: "B"
Type: Main, Book, Textbook
Effect: A Grimoire textbook on Jutsus and Rituals pertaining to the 5 basic GenJutsu Perceptions.
Special: ---
Drawback: ---
Description: Picture A dark blue leather bound book lined with bronze metallic corners. In the middle is an illusionist mask showing three visuals. A textbook of Chakra Knowledge. Such a book includes instructions on how to identify Chakras, and items pertaining to the art of Illusion, or Jutsus that alter perception or create false images. When using Chakra Lore pertaining to Illusion Jutsus (Figment, Glamour, Pattern, Phantasm, Shadow) the user gains a -10 competence bonus to their Check. The user also gains a +1 competence bonus to their saves against Illusion Jutsus (Figment, Glamour, Pattern, Phantasm, Shadow). User must spend 2 weeks reading the book 8 hours a day before they gain any benefits of the book. This takes up a Training Thread.
Limit: These items may be bought inside any Book Shop. 5% chance finding. No Die Roll for Special Book Shop.
Cost: 13,000 Ryo - Book: Textbook: Volume XVI: Occult Studies
Rank: "S"
Type: Main, Book, Reference
Effect: Volume XVI of The Encyclopedia of Loremaster Linus Winterguest pertaining to Occult Studies.
Special: ---
Drawback: ---
Description: Page Count 320 pages. This book explains the basic theories of Chakra. For non-Chakra Users, it grants a -20 Competence Bonus to Chakra Lore checks to identify Jutsus or Chakra effects, and a -10 Competence Bonus to Alchemy checks. It does not allow non-Chakra Users to learn Jutsus, but can be used to make natural remedies or identify a Jutsu being performed as harmful or benign. It also grants a -20 Competence Bonus competence bonus to Divine Lore checks to remember or recognize occult symbols, legends, etc. It’s true value is to young Chakra Users, who gain a -30 Competence Bonus to Arcane Lore.
Limit: These items may be bought inside any Special Book Shop. 5% chance finding.
Cost: 100,000 Ryo - Lock, Impossible (Overview)
Rank: "S"
Type: Secondary, 0 per Slot, Gadget, Mechanical, Lock
Effect: Locks that are Impossible in Quality.
Special: ---
Drawback: ---
Description: Locks with the Impossible Quality have a check modifier against the user's skill of -80%. Combination Locks: Impossible Locks have 9 Combination possibilities.
Limit: These type of items may be bought inside any Gadget Shop.
Cost: 13,000 Ryo Each - Kan'oke (Coffin)
Rank: "D", "C"
Type: Transportation
Effect: Stores bodies within it (usually dead ones, howver not mandatory) in a human sized box, varying in size and shape usually upon those who are to be sealed within to accomadate the certain victim.
Special: ---
Drawback: "D" Rank is only wooden and flimsy, and thus can be easily beoken through. Flamable. Weak abaout the hinges, usually.
Description: "D" Rank, "C" Rank. A box type of creation generally made out of wood that allows the storage of bodies of any kind. Boxes are made custom for every person its tailored for, however a general size can be previously purchased. The "D" Rank version is nothing but wood and hindes as well as a few nails; the most simple of coffins. The "C" Rank however, is much more comfortable and looks far more professional then its predacessor. The wood is hard pressed and polished nicely and has a fine finish to it. On the inside, there is a smooth coat of white linen cloth and cotton. In this version, its customary to have a pillow for the host.
Limit: Cannot be started with. Can be bought anywhere.
Cost: 500 Ryo for "D". 5000 Ryo for "C" - Scroll: Map: National
Rank: "B"
Type: Main, Book, Scroll, Map
Effect: A map of a specific Nation (Country).
Special: ---
Drawback: ---
Description: National; entire kingdom. National Map's dimensions are 40 inches by 24 inches. National Maps list the City Capitals, and "B", "A", and "S" Rank Cities of the Nation. National Maps list Major Trade Routes, Regional Locations, and Regions that reside in the Nation. National Maps lists the Oceans, Bays, Major and Minor Lakes, and Major Rivers that reside in the Nation. The Maps may be folded and can fit inside Map Holders found in Vests.
Limit: These items may be bought inside any Book Shop within that Nation.
Cost: 4,000 Ryo Each - Book: Reference Book (Overview) | Ame no Kuni's Capital
Rank: "C"
Type: Main, Book, Reference Book
Effect: A book intended to be consulted for information on specific matters rather than read from beginning to end.
Special: ---
Drawback: ---
Description: A reference work is a book or serial publication to which one can refer for confirmed facts. The information is intended to be found quickly when needed. Reference works are usually referred to for particular pieces of information, rather than read beginning to end. The writing style used in these works is informative; the authors avoid use of the first person, and emphasize facts. Many reference works are compiled by a team of contributors whose work is coordinated by one or more editors rather than by an individual author. Indexes are commonly provided in many types of reference work.
Limit: These items may be bought inside any Book Shop.
Cost: 3,500 Ryo - Book: Textbook: Volume XXII: Religious Studies
Rank: "A"
Type: Main, Book, Reference
Effect: Volume XXII of The Encyclopedia of Loremaster Linus Winterguest pertaining to religious studies.
Special: ---
Drawback: ---
Description: Page Count: 800 pages. This book details all of the major known religions, their histories, dogma, and historical figures. It grants a -30 Competence Bonus to Religion and Divine Lore checks.
Limit: These items may be bought inside any Special Book Shop. 5% chance finding.
Cost: 30,000 Ryo - Medical Unit (Overview)
Rank: "S"
Type: Main, Gadget, Survival, Medical Pod
Effect: A diagnostic and healing bed unit that can even perform surgeries.
Special: ---
Drawback: ---
Description: Picture This is a computerized medical cot and First Aid Unit. It is 2.5 meters long, one meter wise, and one meter high. Several articulated limbs are attached along the edge of the cot. A small display and input panel is at the head of the unit. This self-contained device provides medical care when other devices is insufficient and a Medical Surgeon is unavailable. It can diagnose and treat common diseases and poisons (If proper potions are installed), in addition to stabilizing a seriously injured patient. The Medical Unit (the slang term is "Medbed") may attempt to make a diagnosis of the patient's condition (this takes one minute). If the diagnosis is successful, the Medical Unit will administer appropriate treatments (Medicines, Anti-Biotics, Anti-Viral, or Anti-Toxin Treatments (If applied beforehand)). If the unit is not sure of the cause of the problem, the unit will register a "Diagnosis Indeterminable" message, followed by a listing of likely problems with their statistically probability.
Limit: These type of items may be bought inside any Gadget Shop.
Cost: 125,000 Ryo Each - Field Pack (Extra Large) [Masterwork] | Bag of holding
Rank: "S"
Type: Main, Tailor, Slot Holder, Holds 256 Slots (256 for Items of Scroll Length), Bag
Effect: A field back pack which could be attached for carrying either on the individual equipment belt at the small of the back, or on the shoulders attached to the individual equipment belt suspenders, or attached to a detachable field pack frame.
Special: ---
Drawback: ---
Description: Picture, Picture, Picture, Picture, Picture, Picture, Picture, Picture This field bag has 6 external pouches with drawstring and fastex clip closure for each pouch with drainage grommets on all pouches. The main compartment dimensions is Length of 27.5 inches, Width of 16 inches, Height of 26 inches. It has a zip off large pouch enables pack size and capacity to be increased or reduced specific to mission load out requirements. Divided sleeping bag stuff sack compartment will fit sleeping bag and bivvy bag and allow external access to equipment. The 6 individual external pouches hold up to 3 slots of items of scroll length each. The 1 large removable pouch can hold up to 6 slots of items of scroll length each. The divided sleeping bag compartment is located at the bottom and may hold 18 slots of items of scroll length inside. The large bag inside is able to hold 198 slots of scroll length as well as main objects that fit in the same dimensions. Normally extra clothes is held in this spot as well as other non combative supplies.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 20,980 Ryo
- Masterwork: Increase Items Hardness by +2
Rank: "S"
Type: Main, Book, Reference
Effect: Volume XIV of The Encyclopedia of Loremaster Linus Winterguest pertaining to Analytical skills.
Special: ---
Drawback: ---
Description: Page Count: 680 pages. This book has the two-fold purpose of teaching the fundamentals of HOW to study, as well as making the reader more aware. It grants a -30 Competence Bonus to Evidence Analysis checks, and a -10 Competence Bonus to Observation. Moreover, once a person has read this book, he or she can add an Additional Die roll each time they learn these Skills.
Limit: These items may be bought inside any Special Book Shop. 5% chance finding.
Cost: 50,000 Ryo
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[li]Leech, Muck
Location: Swamp and River Regions
Preparation: The gatherer may harvest and store the intestines of this creature for later use.
Special: In the swamp and river regions there is a four percent chance that the user is capable of finding such a creature.
Description: These leeches are an example of an experiment gone wrong. For the entire world they appear as normal leeches except for their gray-green coloring. However when these creatures attach onto their victims, instead of sucking blood, they suck chakra. The intestines of this creature can be made into a potion that, when swallowed, will boost the users energy by fifty percent for three posts.
Drawback: ---
Cost: 17,500 Ryo Full Price in Region, 36,000 Ryo Full Price in Opposite Region, 5,500 Ryo Extract Cost for 1 uses in Region, 11,000 Ryo Extract Cost for 1 uses in Opposite Region
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[li]Rabid Hummingbird
Location: Forest and Grassland Regions
Preparation: The gatherer may harvest and store the saliva of this creature for later use.
Special: In the forest and grassland regions there is a four percent chance the user is capable of finding such a creature.
Description: Picture These tiny creatures are only three inches long and resemble their gentle cousins completely. The only difference is these creatures have a murderous streak. These creatures will viciously attack any opponent. The saliva of this creature can be used in a potion that, when absorbed through the skin, will cause an increase of metabolism and burn away one pound of fat cells per round for five rounds. This also causes sweating and nausea for the same amount of time.
Drawback: ---
Cost: 28,750 Ryo Full Price in Region, 57,500 Ryo Full Price in Opposite Region, 9,250 Ryo Extract Cost for 1 uses in Region, 18,500 Ryo Extract Cost for 1 uses in Opposite Region
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[li]Vial 50 ml (Overview)
Rank: "C"
Type: Secondary, 16 per Slot, Container
Effect: A container that holds 1 Shot. Container can hold 50 ml of a substance.
Special: ---
Drawback: ---
Description: Picture A glass bottle that may hold up to 50 ml of contents. It has the dimensions of 43 millimeters in diameter by 73 millimeters (1.69 inches x 2.87 inches). This bottle may hold a variety of objects from liquids, to powders, to small capsules, to even gasses. A 50 ml vial may carry 1 dose of a mixture.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 1,600 Ryo per Slot, or 100 Ryo Each
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[li]Silverthorn
Rank: Nearly Impossible, Small
Type: Herb, Mountain, All Seasons, Poison/Poison Cure
Effect: A very strong herb capable killing a man, or healing them.
Special: Preparation: 12 hours ; Duration: ---
Drawback: ---
Description: Silverthorn is a small thorny plant, white in color with red berries and silver thorns. Called Aelebera by the Hyuuga, this herb can function either as a poison or as an antidote to itself. It is found only by one lake located high in the mountains. For use as a poison the thorns must be crushed and boiled in oil over the course of a night, at which point, the resultant mixture may be smeared on the end of a weapon. When the weapon pierces its target, the poison will take effect killing the victim within 8 hours. There is no cure, except for the antidote outlined below. The only cure for this poison, is also made from the Silverthorn plant. The berries must be boiled in Absolute pure water, contained in a pure silver vessel, and the resultant mixture stored in a vial of absolutely pure glass until use. The liquid must be placed on the dying victims lips, where within 1/2 an hour, they will recover from the poisoning. Herb consists 4 doses.
Limit: Must know Herbal Knowledge for Mountain Regions. 1% chance of finding.
Cost: 84,000 Ryo per herb. 16,800 Ryo per Dosage.
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[li]Stiltrassa
Rank: Rare, Tiny
Type: Herb, All Regions, Autumn, Poison
Effect: A powerful laxative.
Special: Preparation: 1 hour ; Duration: ---
Drawback: Overdoses may result in ulcers, internal bleeding and death.
Description: Picture 12 to 20 inches high. Easily recognizable by its sweet odour. Found in marshland and damp soil. Extract sap from root by crushing. Yields sweet white viscous fluid for each dosage of root. Dosage: mix 1 dosage with milk and take orally. A powerful and fast acting emetic and laxative. Will effectively empty digestive and excretory tracts within 1/2 an hour for 1 hour. After effects of exhaustion and hunger. Herb consists 2 doses.
Limit: Must know Herbal Knowledge for a Region. 11% chance of finding.
Cost: 33,000 Ryo per herb. 11,000 Ryo per Dosage.
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Note: This post will be edited a lot in the future more than likely as it holds all the necessary information for my home.
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