Hiro Kizir
May 11, 2015 10:16:08 GMT -7
Post by drkenigma on May 11, 2015 10:16:08 GMT -7
Name: Hiro Kizir
Bloodlimit:
clan: Nara
Height: 5'1
Weight:110 pounds
Age:19
Gender:Male
Alignment: Lawful good
Birth Country:Fire
Village:Leaf
Specialist: Ninjustsu master
Weapons: Shuriken, Bo (Overview)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Bo-shuriken are throwing weapons consisting of a straight iron or steel spike, usually four-sided but sometimes round or octagonal in shape.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each. (25)indiviual
Senbon (Overview)
Rank: "B" Rank
Type: Secondary, 57 per Slot, Piercing, Senbon
Effect: Senbon are metal needles with a point at both ends. They often serve a medical purpose.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 10 meters. Are weapons used for acupuncture. For this reason, senbon deal non-lethal damage.
Limit: These items may be bought inside any Weapon Shop.
Cost: 5,700 Ryo per Slot, or 100 Ryo Each (20) individual
Kunai (Overview)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each. (20) individual
Sword, Longsword (Overview)
Rank: "C"
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +8 Amour Points of Damage. A longsword (also spelled long sword, long-sword) is a type of sword characterized as having a cruciform hilt with a grip for two handed use and a straight double-edged blade of around 100–122 cm (39–48 in). The longsword is characterised not so much by a longer blade, but by a longer grip, which indicates a weapon designed for2-handed use or 1-handed use. Examples of Longswords: Katana, Jian, Tachi, Scimitr, Shinai, and Waster.
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,000 Ryo (1)
Animal Companions:none
Secondary Items:none
Herbs and Mixtures:None
Apparel:Butt bag type 1
Non-Weapon Items:none
Personality: Hiro is calm and collected,caring and analytically. Never shows emotion when in a mission. Very serious ...He takes everything serious and is always thinking about every possibility. Observing his surroundings h makes the best plan of attack.
Around his comrades he is warm and caring often asking about family and life genuinely showing concern for his team and sensei also the well being of his fellow leaf villagers.
around enemies he is calm collected never showing a sign of anger or aggravation when his adversary tries to use mind games which often leads to the enemy getting flustered leaving an opening to strike.
Around his superiors he is soft spoken and polite sing Ma'am and sir when it is called for even going so fare as to bow when he is dismissed. He is very responsible and never late if it can be helped often being the first one to training and the last to leave taking pride in his village and the part he plays in furthering the village. Hiro loves to eat ramen and curry. he dislikes sweets
Hiro is very cautious around enemies making sure to think through all his moves before he does them. He often thinks quickly and reacts well under pressure keeping a level head. He never loses his temper in the face of trouble he makes a point to keep calm to confuse the enemy.
Appearance: Hiro has an oval face with crystal blue eyes and jet black hair that falls past his nose.he wears a fish net shirt under a black v-neck shirt also wearing his leaf headband on his forehead with a black fabric he also wears black pants and sandles.
while not on missions hiro wears a simple black V neck and his head band while out around the village he does not wear any holsters. On rainy days he he wars a black cloak with the hidden leaf emblem in the middle.. While at home he wears a simple Gi leaving his head band off while in the comfort of his home .
IN the case of a funeral Hiro wears a black V neck long sleeve shit with black pants with black sandles. (both out fits change with rank he wears the flask jacket as he becomes a chunin and higher) when he obtains the rank of Anbu he wants to wear a short sleeve shirt under his gear along with a fox mask.
Hiro is average body build not to tall not to short also a decent mix of muscle and fate he is very light on his feet not trying to cause to much noise he keeps him self clean as to not alert people with his odor. ON missions to snowy areas he wears a thick long sleeve shirt and pants he also wears a mask over his face and a fur cloak to stay warm with thick insulated gloves
Background: Hiro had the normal childhood his father started teaching him the shinobi values at a young age he trained very hard til his father died of an unknown illness which drove him to work hard and train hard every day to keep his mind off the lost of his father..he then started the academy at the age of 8 specifically taking note of all the tactical types of combat and history taking a liking to the anbu black ops and Mist hunter nin he begain studding anatomy at the age of 9 working every day to learn all vital spots and improve his aim with kunai senbon and shurikan.
By age ten hiro begain looking in to jutsu that would help him achieve his goal of being in the anbu black ops...Hiro prided him self on being silent but deadly never striking in plain sight taking out the enemy with out being seen. Hiro showed great promise but refused to take the chunin exam until he was 100% ready.
He wanted to know all he needed to know about battle tactics and the fighting style of the anbu black ops... at the age of 15 his mother died of old age leaving him alone which dramatically effected how he lives his life being self depended he takes up learning valuable survival skills such as how to scale cook and catch fish to survive living in the house alone he depends on completing his mission even if it as simple as retrieving a lost animal hiro treats it like its of S-rank importance
Traits:Anatomist
Rank: "C"
Skill: Combat Trait
Effect: The user has far more knowledge of the Anatomy than most due to their upbringing.
Special: ---
Drawback: ---
Description: The user has studied the workings of anatomy, either as a student at University or as an apprentice mortician or Necromancer. The user knows where to aim their blows to strike vital organs. User gains a trait bonus of +10 Armour Points in damage with physical strikes when attacking vital areas. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies
Disillusioned
Rank: "C"
Skill: Combat Trait
Effect: The user's childhood has ended by a great disaster or atrocity that they witnessed.
Special: ---
Drawback: ---
Description: To cope with the horror, the user has learned to reflexively suppress all emotion. The user gains a +2 trait bonus on Saves against emotion and fear effects. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Explorer
Rank: "C"
Skill: Social Trait
Effect: Due to their curious nature the user has learned to explore and track through various terrain.
Special: ---
Drawback: ---
Description: Though many people settle down in communities large enough and interesting enough to provide them with all the stimulation they need they are never going to be one of them. The user is always looking around the next bend in the road or over the next hill, past the borders of where they are to where they want to be. At the beginning of each Class Level, the user may select a Region. The user gains a +10 trait bonus on all Tracking checks made in their desired Region. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies. (forest)
Ghost Sight
Rank: "C"
Skill: Chakra Trait
Effect: When the user was younger they suffered a brush with death giving them the ability to better locate the undead.
Special: ---
Drawback: ---
Description: When the user was young they suffered with a brush of death. Perhaps they were almost killed by a wight, close to dying from a grievous wound, or actually died and were raised. Since then they have not been the same. The user can see beyond the veil, able to see ghost and spirits and detect the taint of the undead. User receives a +10 trait bonus to Observation checks when trying to locate undead, and can attempt to locate ethereal undead (though they are still considered merely invisible, +100 against the user's skill check.) This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Havoc of the Society
Rank: "C"
Skill: Chakra Trait
Effect: Through countless hours studying vast libraries of Chakra power, they have learned how to cause greater damage to their foes.
Special: ---
Drawback: ---
Description: Whenever the user performs a Jutsu that deals damage, they gain +10 Armour Points in damage to the total damage dealt. This damage is considered Force damage regardless of the type of damage dealt by the Jutsu. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Injured to Death
Rank: "C"
Skill: Chakra Trait
Effect: User has been around death or the undead all of their life; they have become accustomed to its shadowy presence, and are no longer overwhelmed by it.
Special: ---
Drawback: ---
Description: User has been around death or the undead all of their life; they have become accustomed to its shadowy presence, and are no longer overwhelmed by it. User gains a +2 trait bonus on Saves against Death Effects. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Release: Fuuton no Jutsu (Wind Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Wind. This means that any NinJutsu or specialized TaiJutsu that deals the Wind Release will need this in order to be performed correctly.
Limit: ---
Suiton no Jutsu (Water Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Water. This means that any NinJutsu or specialized TaiJutsu that deals the Water Release will need this in order to be performed correctly.
Limit: ---
Katon no Jutsu (Fire Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Fire. This means that any NinJutsu or specialized TaiJutsu that deals the Fire Release will need this in order to be performed correctly.
Limit: ---
Heat Mastery, when a user reaches to a point where they gain the full potential and understanding of fire and Heat the user is capable of many things. A technique such as this is a mastery of all Fire Techniques to where they do not have to worry about Minor Burns.
Doton no Jutsu (Earth Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Earth. This means that any NinJutsu or specialized TaiJutsu that deals the Earth Release will need this in order to be performed correctly.
Limit: ---
Raiton no Jutsu (Lightning Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Lightning. This means that any NinJutsu or specialized TaiJutsu that deals the Lightning Release will need this in order to be performed correctly.
Limit: ---
Bloodlimit:
clan: Nara
Height: 5'1
Weight:110 pounds
Age:19
Gender:Male
Alignment: Lawful good
Birth Country:Fire
Village:Leaf
Specialist: Ninjustsu master
Weapons: Shuriken, Bo (Overview)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Bo-shuriken are throwing weapons consisting of a straight iron or steel spike, usually four-sided but sometimes round or octagonal in shape.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each. (25)indiviual
Senbon (Overview)
Rank: "B" Rank
Type: Secondary, 57 per Slot, Piercing, Senbon
Effect: Senbon are metal needles with a point at both ends. They often serve a medical purpose.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 10 meters. Are weapons used for acupuncture. For this reason, senbon deal non-lethal damage.
Limit: These items may be bought inside any Weapon Shop.
Cost: 5,700 Ryo per Slot, or 100 Ryo Each (20) individual
Kunai (Overview)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each. (20) individual
Sword, Longsword (Overview)
Rank: "C"
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +8 Amour Points of Damage. A longsword (also spelled long sword, long-sword) is a type of sword characterized as having a cruciform hilt with a grip for two handed use and a straight double-edged blade of around 100–122 cm (39–48 in). The longsword is characterised not so much by a longer blade, but by a longer grip, which indicates a weapon designed for2-handed use or 1-handed use. Examples of Longswords: Katana, Jian, Tachi, Scimitr, Shinai, and Waster.
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,000 Ryo (1)
Animal Companions:none
Secondary Items:none
Herbs and Mixtures:None
Apparel:Butt bag type 1
Non-Weapon Items:none
Personality: Hiro is calm and collected,caring and analytically. Never shows emotion when in a mission. Very serious ...He takes everything serious and is always thinking about every possibility. Observing his surroundings h makes the best plan of attack.
Around his comrades he is warm and caring often asking about family and life genuinely showing concern for his team and sensei also the well being of his fellow leaf villagers.
around enemies he is calm collected never showing a sign of anger or aggravation when his adversary tries to use mind games which often leads to the enemy getting flustered leaving an opening to strike.
Around his superiors he is soft spoken and polite sing Ma'am and sir when it is called for even going so fare as to bow when he is dismissed. He is very responsible and never late if it can be helped often being the first one to training and the last to leave taking pride in his village and the part he plays in furthering the village. Hiro loves to eat ramen and curry. he dislikes sweets
Hiro is very cautious around enemies making sure to think through all his moves before he does them. He often thinks quickly and reacts well under pressure keeping a level head. He never loses his temper in the face of trouble he makes a point to keep calm to confuse the enemy.
Appearance: Hiro has an oval face with crystal blue eyes and jet black hair that falls past his nose.he wears a fish net shirt under a black v-neck shirt also wearing his leaf headband on his forehead with a black fabric he also wears black pants and sandles.
while not on missions hiro wears a simple black V neck and his head band while out around the village he does not wear any holsters. On rainy days he he wars a black cloak with the hidden leaf emblem in the middle.. While at home he wears a simple Gi leaving his head band off while in the comfort of his home .
IN the case of a funeral Hiro wears a black V neck long sleeve shit with black pants with black sandles. (both out fits change with rank he wears the flask jacket as he becomes a chunin and higher) when he obtains the rank of Anbu he wants to wear a short sleeve shirt under his gear along with a fox mask.
Hiro is average body build not to tall not to short also a decent mix of muscle and fate he is very light on his feet not trying to cause to much noise he keeps him self clean as to not alert people with his odor. ON missions to snowy areas he wears a thick long sleeve shirt and pants he also wears a mask over his face and a fur cloak to stay warm with thick insulated gloves
Background: Hiro had the normal childhood his father started teaching him the shinobi values at a young age he trained very hard til his father died of an unknown illness which drove him to work hard and train hard every day to keep his mind off the lost of his father..he then started the academy at the age of 8 specifically taking note of all the tactical types of combat and history taking a liking to the anbu black ops and Mist hunter nin he begain studding anatomy at the age of 9 working every day to learn all vital spots and improve his aim with kunai senbon and shurikan.
By age ten hiro begain looking in to jutsu that would help him achieve his goal of being in the anbu black ops...Hiro prided him self on being silent but deadly never striking in plain sight taking out the enemy with out being seen. Hiro showed great promise but refused to take the chunin exam until he was 100% ready.
He wanted to know all he needed to know about battle tactics and the fighting style of the anbu black ops... at the age of 15 his mother died of old age leaving him alone which dramatically effected how he lives his life being self depended he takes up learning valuable survival skills such as how to scale cook and catch fish to survive living in the house alone he depends on completing his mission even if it as simple as retrieving a lost animal hiro treats it like its of S-rank importance
Traits:Anatomist
Rank: "C"
Skill: Combat Trait
Effect: The user has far more knowledge of the Anatomy than most due to their upbringing.
Special: ---
Drawback: ---
Description: The user has studied the workings of anatomy, either as a student at University or as an apprentice mortician or Necromancer. The user knows where to aim their blows to strike vital organs. User gains a trait bonus of +10 Armour Points in damage with physical strikes when attacking vital areas. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies
Disillusioned
Rank: "C"
Skill: Combat Trait
Effect: The user's childhood has ended by a great disaster or atrocity that they witnessed.
Special: ---
Drawback: ---
Description: To cope with the horror, the user has learned to reflexively suppress all emotion. The user gains a +2 trait bonus on Saves against emotion and fear effects. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Explorer
Rank: "C"
Skill: Social Trait
Effect: Due to their curious nature the user has learned to explore and track through various terrain.
Special: ---
Drawback: ---
Description: Though many people settle down in communities large enough and interesting enough to provide them with all the stimulation they need they are never going to be one of them. The user is always looking around the next bend in the road or over the next hill, past the borders of where they are to where they want to be. At the beginning of each Class Level, the user may select a Region. The user gains a +10 trait bonus on all Tracking checks made in their desired Region. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies. (forest)
Ghost Sight
Rank: "C"
Skill: Chakra Trait
Effect: When the user was younger they suffered a brush with death giving them the ability to better locate the undead.
Special: ---
Drawback: ---
Description: When the user was young they suffered with a brush of death. Perhaps they were almost killed by a wight, close to dying from a grievous wound, or actually died and were raised. Since then they have not been the same. The user can see beyond the veil, able to see ghost and spirits and detect the taint of the undead. User receives a +10 trait bonus to Observation checks when trying to locate undead, and can attempt to locate ethereal undead (though they are still considered merely invisible, +100 against the user's skill check.) This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Havoc of the Society
Rank: "C"
Skill: Chakra Trait
Effect: Through countless hours studying vast libraries of Chakra power, they have learned how to cause greater damage to their foes.
Special: ---
Drawback: ---
Description: Whenever the user performs a Jutsu that deals damage, they gain +10 Armour Points in damage to the total damage dealt. This damage is considered Force damage regardless of the type of damage dealt by the Jutsu. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Injured to Death
Rank: "C"
Skill: Chakra Trait
Effect: User has been around death or the undead all of their life; they have become accustomed to its shadowy presence, and are no longer overwhelmed by it.
Special: ---
Drawback: ---
Description: User has been around death or the undead all of their life; they have become accustomed to its shadowy presence, and are no longer overwhelmed by it. User gains a +2 trait bonus on Saves against Death Effects. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Release: Fuuton no Jutsu (Wind Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Wind. This means that any NinJutsu or specialized TaiJutsu that deals the Wind Release will need this in order to be performed correctly.
Limit: ---
Suiton no Jutsu (Water Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Water. This means that any NinJutsu or specialized TaiJutsu that deals the Water Release will need this in order to be performed correctly.
Limit: ---
Katon no Jutsu (Fire Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Fire. This means that any NinJutsu or specialized TaiJutsu that deals the Fire Release will need this in order to be performed correctly.
Limit: ---
Heat Mastery, when a user reaches to a point where they gain the full potential and understanding of fire and Heat the user is capable of many things. A technique such as this is a mastery of all Fire Techniques to where they do not have to worry about Minor Burns.
Doton no Jutsu (Earth Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Earth. This means that any NinJutsu or specialized TaiJutsu that deals the Earth Release will need this in order to be performed correctly.
Limit: ---
Raiton no Jutsu (Lightning Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Lightning. This means that any NinJutsu or specialized TaiJutsu that deals the Lightning Release will need this in order to be performed correctly.
Limit: ---