Tanken Zengosaku
May 23, 2015 15:59:09 GMT -7
Post by Geo on May 23, 2015 15:59:09 GMT -7
Basic Information
Name: Tanken Zengosaku
Bloodlimit: None
Height: 4’6” (~137.2 cm)
Weight: 72 lbs. (~32.7 kg)
Age: 11 years
Gender: Male
Alignment: Neutral Good
Birth Country: Land of Wind
Village: Hidden Sand Village (taking incentive)
Special:
Medical Specialist
Taijutsu Specialist
Genjutsu Non-specialist
Weapons:
Primary Weapon:
Polearm (Bostaff) (Overview)
Rank: "C"
Type: Main, Piercing, Staff/Spear
Effect: A close combat weapon in which the main fighting part of the weapon is fitted to the end of a long shaft.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +10 Amour Points of Damage. A large weapon normally longer than 1.2 m (4 feet). These weapons are only suitable for melee combat and cannot be used for ranged combat. Examples of a Polearm: Nagamaki, Naginata, Quarterstaff and Glaive. If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 8,000 Ryo
Secondary Items:
Slots used for secondary items: ~14.8
1x Sniper Goggles (Overview)
Rank: "B"
Type: Secondary, 2 per Slot, Gadget, Apparel/Surveillance, Spectacles
Effect: Close-fitting eyeglasses with side shields, for protection from glare, dust, water, etc.
Special: ---
Drawback: May hold up to 8 kinds of Surveillance Vision.
Description: There are different types of Goggles. There are different types of Goggles such as Cold Weather Goggles, Swimming, Power Tool Goggles, Blowtorch Goggles, Welding Goggles, Laboratory Goggles, and Aviation Goggles. Goggles are often worn as a fashion statement in certain subcultures, most often as part of the cybergoth subculture. They are usually worn over the eyes or up on the forehead to secure 'falls'. Goggles have enough carrying capacity for 8 types of Surveillance Vision. Does not fit in Scroll size Slots.
Limit: These items may be bought inside any Gadget Shop.
Cost: 6,000 Ryo per Slot, or 3,000 Ryo Each
6x Kunai (Overview)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each
30x Shuriken, Hira (Overview)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Hira-shuriken are constructed from thin, flat plates of metal and generally resemble popular conceptions of shuriken.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each
64x Caltrops (Overview)
Rank: "C" Rank
Type: Secondary, 16 per Slot, Piercing, Caltrops
Effect: A spiked device thrown on the ground to impede characters.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +1 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A caltrop is a 4-pronged iron spike crafted so that one prong faces up no matter how the caltrop comes to rest. The user scatters caltrops on the ground in the hope that the opponent steps on them or at least forced to slow down to avoid them. 1 slot of caltrops cover an area 2 meter squared. Each time a creature moves into an area covered by caltrops or spends a round fighting while standing in an area, they may step on one. If the opponent steps on a caltrop the Caltrop deals 1 Armour Points of Damage, and the opponent's movements is reduced by 1/2 because its foot is wounded. This movement penalty lasts for 24 hours, or until the creature is treated with a First Aid: Healing Hard Check, or they are healed from minor wounds. A charging or running creature must immediately stop if it steps on a caltrop.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,600 Ryo per Slot, or 100 Ryo Each
57x Senbon (Overview)
Rank: "B" Rank
Type: Secondary, 57 per Slot, Piercing, Senbon
Effect: Senbon are metal needles with a point at both ends. They often serve a medical purpose.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 10 meters. Are weapons used for acupuncture. For this reason, senbon deal non-lethal damage.
Limit: These items may be bought inside any Weapon Shop.
Cost: 5,700 Ryo
1x Gas Mask Filter: C (Overview)
Rank: "A"
Type: Secondary, 1 per Slot, Gadget, Survival, Filter
Effect: Gas mask filters are used to remove poisonous chemicals and deadly bacteria in the air when breathing in.
Special: ---
Drawback: Once the filter has been saturated with hazardous chemicals, it ceases to provide protection and the user may be injured.
Description: Picture This gas mask filter stops gas particles of Rare Value. Mask Filters have a diameter of 2.5 inches and a height of 4.3 inches while weighing 0.7 lbs. Listed below states how strong the filter is and how well it goes against airborne Pathogens.
• Conventional Usages - Lifespan of filter for conventional breathing is 12 hours.
• Common Airborne Pathogens - Every minute breathing in Common Airborne Pathogens takes away 15 minutes of the Conventional Usages (Lasts 48 Minutes).
• Un-Common Airborne Pathogens - Every minute breathing in Un-Common Airborne Pathogens takes away 20 minutes of the Conventional Usages (Lasts 36 Minutes).
• Rare Airborne Pathogens - Every minute breathing in Rare Airborne Pathogens takes away 25 minutes of the Conventional Usages (Lasts 28.8 Minutes).
Limit: These items may be bought inside any Gadget Shop.
Cost: 3,500 Ryo Each
7x Blood Clot Pill (Overview)
Rank: “C”
Type: Secondary "3" Per Slot
Effect: A pill that stops bleeding and accelerates the red blood system.
Special: ---
Drawback: ---
Description: The pill is about 1/2 in diameter about roughly the size of a regular Marble, the color of the pill is a bit darken from all the different herbs that were mixed into it. The pill is able to activate somewhat of a chemical reaction in the body that will trigger the Thrombus or also commonly known as (Blood Clot) is the final product of the blood coagulation step in hemostasis a very important part (the cessation of blood loss from a damaged vessel). A thrombus in a large blood vessel will decrease blood flow through the vessel that has been damage. So that the blood will then thicken and form a clot of blood cells and fibrin strands to stop the bleeding when blood vessel is severed.
Limit: Found in Any Hospital Shop
Cost: 500 Each
16x Vial 50 ml (Overview)
Rank: "C"
Type: Secondary, 16 per Slot, Container
Effect: A container that holds 1 Shot. Container can hold 50 ml of a substance.
Special: ---
Drawback: ---
Description: Picture A glass bottle that may hold up to 50 ml of contents. It has the dimensions of 43 millimeters in diameter by 73 millimeters (1.69 inches x 2.87 inches). This bottle may hold a variety of objects from liquids, to powders, to small capsules, to even gasses. A 50 ml vial may carry 1 dose of a mixture.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 1,600 Ryo per Slot, or 100 Ryo Each
Apparel:
Cloak Type 3 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Cloak/Harness
Effect: A Cloak that holds an amount of items inside without giving a hint that the cloak may actually hold items inside.
Special: ---
Drawback: ---
Description: Picture A Harness and Cloak that attaches to one another. This harness is attached to the chest to be held up right that have long strips of leather reaching down to the cloak that attaches to the end of the cloak. Consider each strip to be a thick belt that attaches to the chest harness. Each harness has 5 pouches that holds 1/2 a slot each. These pouches are scroll length so they are able to hold knives, senbon, kunai and other items that are the same length as a scroll. This Cloak only has 6 belts that have a total of 15 slots to carry items inside. When hands are hidden inside user gains a +10 circumstance bonus to Sleight of Hand and Pick Pocket.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,700 Ryo
Non-Weapon Items:
Book: Textbook: First Aid: Healing for the Curious (Overview)
Rank: "C"
Type: Main, Book, Textbook
Effect: A book that helps the user how to perform critical care.
Special: ---
Drawback: ---
Description: A Large Leather-bound book with "B.I.N.G.O. Productions" written on it. No Authors are listed within the book. This book teaches the basic medical study and the role in which is needed to provide aid on a patient. It discusses their needs and how to monitor the patient through various practices. The volume goes through a wide range of study such as how to diagnose, stabilize, and properly set broken bones. This book gives a +5 Competence bonus to the user's skill pertaining to First Aid: Healing, and gives the user a +1 Competence bonus per die roll when learning the skill.
Limit: These items may be bought inside any Book Shop.
Cost: 4,000 Ryo
Bôjutsu Training Scroll (Overview)
Rank: N/A
Type: N/A
Effect: Allows the owner to practice Bôjutsu techniques.
Special: ---
Drawback: Only contains basic Bôjutsu techniques.
Description: This scroll contains basic and some advanced Bôjutsu techniques, the owner can read the scroll and learn these techniques from it instead of from a master.
Limit: This scroll may be bought inside any weapon store.
Cost: 1,000 Ryo
Book: Textbook: First Aid: Cauterizing Wounds
Rank: "C"
Type: Main, Book, Textbook
Effect: A book that helps the user study and understand how to stop wounds by cauterizing them.
Special: ---
Drawback: ---
Description: A Large Leather-bound book with "B.I.N.G.O. Productions" written on it. No Authors are listed within the book. This book goes through the process and protocols when performing a cauterizing procedure. It gives examples of using a hot poker, or other hot metal objects. It also lists the ramifications of healing in the manner such as infection. This book gives a +5 Competence bonus to the user's skill pertaining to First Aid: Cauterizing, and gives the user a +1 Competence bonus per die roll when learning the skill.
Limit: These items may be bought inside any Book Shop.
Cost: 4,000 Ryo
Book: Textbook: First Aid: Autopsy Studies
Rank: "C"
Type: Main, Book, Textbook
Effect: A book that helps the user how to understand and how to perform Autopsies.
Special: ---
Drawback: ---
Description: A Large Leather-bound book with "B.I.N.G.O. Productions" written on it. No Authors are listed within the book. A book that helps the user learn multiple procedures pertaining to the use of Autopsy. The book goes through the various ways of finding a cause of death, how to examine and record an injury, how to identify foreign substances, and time of Death. This book gives a +5 Competence bonus to the user's skill pertaining to First Aid: Autopsy, and gives the user a +1 Competence bonus per die roll when learning the skill.
Limit: These items may be bought inside any Book Shop.
Cost: 4,000 Ryo
Book: Textbook (Overview) (Anatomy Textbook)
Rank: "C"
Type: Main, Book, Textbook
Effect: A book used as a standard work for the study of a particular subject.
Special: ---
Drawback: ---
Description: A textbook or coursebook is a manual of instruction in any branch of study. Textbooks are produced according to the demands of educational institutions.
Limit: These items may be bought inside any Book Shop.
Cost: 3,500 Ryo
Bottle (Overview)
Rank: "C"
Type: Main, Container, Slot Holder, Holds 15 Doses, Bottle
Effect: A container that holds 15 Shots. Container can hold a Pint and a Half.
Special: ---
Drawback: ---
Description: A bottle is a rigid container with a neck that is narrower than the body and a "mouth". By contrast, a jar or jug has a relatively large mouth or opening which may be as wide as the overall container. Bottles are often made of glass, clay, plastic, aluminium or other impervious materials, and typically used to store liquids such as water, milk, soft drinks, beer, wine, cooking oil, medicine, shampoo, ink, and chemicals. This container can hold up to 15 doses.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 800 Ryo
Character Depth:
Personality:
Tanken possesses a quiet, thoughtful demeanor and rarely acts without mulling the situation over. He is polite and courteous to friends and strangers alike, and he has a naturally trusting soul. His first reaction to most situations is kindness and compassion, unless the task at hand is inherently aggressive. Even then, though, he prefers to play a support role rather than move onto the front lines.
In fact, at times, his personality puts him at odds with the ninja world. He is naturally averse to combat, usually seeking to end conflict peacefully whenever possible. He has the makings of a diplomat -- but in a world of warriors, that often leaves him reacting to someone else’s first strike or susceptible to ambushes and similar tricks. Even his choice of weapons points toward his lack of killer instinct; he uses his arsenal of ranged weapons to attack from a distance while his caltrops and bostaff keep his opponents from closing in too tightly.
But his quiet, kind attitude shouldn’t be mistaken for a lack of passion. Tanken is a healer above all else – or, at least he wants to be. When he isn’t training, he can often be found pondering through medical books, trying to soak up every bit of knowledge he can get his young hands on. And though he doesn’t enjoy fighting, he’ll reach for his weapons in a heartbeat if it’s to keep those close to him safe and healthy. Still, he does his best to judge people not as who they are, but who they have the potential to be. And he sees it as his duty – his lifelong mission – to keep his allies alive long enough to reach that potential.
Appearance:
Tanken is a lightly tanned figure, no different than many from Sunagakure, who stands slightly shorter than most boys his age. His early training has kept him lean, but at this point, there isn’t any indication that he’ll grow into a powerhouse without divine intervention. In addition to being a couple of inches shorter than the average 11-year-old, he’s also a bit lighter, though not by much. At first glance, “scrawny” might be an apt way to describe him, but if he overhears you, he’ll politely insist that he’s simply “wiry.” He’s not exactly sure what that means, he just likes the sound of it.
If he’s within the walls of the Hidden Sand Village, Tanken tends to wear light clothes. Knee-length shorts and a simple white t-shirt do their jobs to keep the sun’s heat off of him, and his sandals keep his feet off of the hot, harsh ground.
When he has to leave the city walls for whatever reason, he wears his specialized ankle-length cloak his father tailored for him. The cloak is white, once again reflecting much of the sun’s light and heat, and has the Zengosaku family kanji etched in red on the back – though that can be covered with a flap of white material to hide it from prying eyes. On top of keeping him cool, the cloak is lined with pouches and pockets, where he keeps his array of shinobi supplies. He’ll also switch to hardier clothing when traveling, usually wearing a beige shirt and pants with black boots on his feet.
Peering over that cloak is the heart-shaped face of Tanken Zengosaku. Usually sporting a small, chapped smile, Tanken has wide blue-green eyes that sit under a mess of short, spiky brown hair, which spills over his Sunagakure headband. Other than that, he has no obvious or particularly distinguishing marks on his person.
Background:
A little more than 11 years ago, Doku and Atsusa Zengosaku welcomed their first child into the world. Tanken was born into a loving family, where he was at first raised with no indication that he would be a ninja. His mother was a lifelong tailor, and while his father had once been a Sand medic-nin, a debilitating poisoning injury left his chakra circulatory system in constant flux, sapping his strength and stamina and leaving him unable to perform all but the most basic jutsu. But instead of falling to depression, Doku learned how to sew from his wife and quickly took to crafting clothing geared specifically for ninja. Their new market left the family with enough money to live decently even after they welcomed a daughter, Fuji, two years later and another son, Uyamai, a year after that.
As Tanken grew older, he learned the various traits that would define him by watching his parents. If a destitute family needed blankets to keep warm on a cold desert night, his mother and father always had several sewn up and ready to spare. If a neighbor or family friend was sick, they could almost always count on a hot meal and some soft, comfortable, freshly sewn Zengosaku bedding to wish them well. Tanken took those examples of kindness and generosity to heart, and on his 10th birthday, he knew what he would do to honor his parents and keep his legacy going. He would become a medic-nin, like his father once was.
On the upside, growing up as the son of a medical specialist had its advantages. His father taught Tanken and his siblings basic and advanced first aid at young ages. Tanken also learned about the various herbs and plants, both healing and poisonous, that could be found throughout the desert.
But while his parents allowed him to attend Sunagakure’s ninja academy, they were reluctant – and perhaps for good reason. Tanken’s desire to help others did not mesh well with shinobi training. Students often took advantage of his passive nature, particularly when sparring, and his instructors nearly labeled him a lost cause. After failing the academy final exam, he begged his father to teach him a healing technique to give him an edge. Doku agreed, but there was one condition. If Tanken wanted to be a healer, he would also have to take his fighting lessons seriously.
Tanken reluctantly agreed, eventually settling on the bostaff as his weapon of choice for close combat. As his teachers drilled him every day, he would go home and train every night, working on a dummy his parents had crafted for him. After learning the basics, he brought in his healing knowledge to try to give him an edge – trying to target what would be the dummy’s vital spots so he could end a fight more quickly if he was drawn into one. When he reached a level his father approved of, Doku upheld his end of the bargain. While his condition left him unable to do the jutsu himself anymore, he taught Tanken the basics of the Healing Hands technique. Tanken took to the lessons like a fish to water, and while his inexperience hasn't allowed him to perform it yet, he's determined to make it happen someday.
Regardless, his taijutsu training continued, and it paid dividends in no time. He did not fail the graduation exam the next time around.
Ever since graduation day, Tanken has slowly begun to enhance and widen the scale of his as-of-yet meager power. He looks forward to the day when he can be an authority of hope and life in the desolate area surrounding the Hidden Sand Village.
Name: Tanken Zengosaku
Bloodlimit: None
Height: 4’6” (~137.2 cm)
Weight: 72 lbs. (~32.7 kg)
Age: 11 years
Gender: Male
Alignment: Neutral Good
Birth Country: Land of Wind
Village: Hidden Sand Village (taking incentive)
Special:
Medical Specialist
Taijutsu Specialist
- Basic (Bojutsu) Stance (Freebie)
- Dull Cut (Free Technique)
- Saff Knowledge "D" rank (Free Technique)
- Slash Counter (Free Technique)
- Dull Cut (Free Technique)
- Earth Release (Freebie)
- Daichi Kangoku No Jutsu (Earth Prison Technique) (Free Technique)
- Daichi Kangoku No Jutsu (Earth Prison Technique) (Free Technique)
- Wind Release (Freebie)
- Fuuton: Kazekouhaiheki (Wind Release: Wind Release Burst) (Free Technique)
- Fuuton: Kazekouhaiheki (Wind Release: Wind Release Burst) (Free Technique)
Genjutsu Non-specialist
Weapons:
Primary Weapon:
Polearm (Bostaff) (Overview)
Rank: "C"
Type: Main, Piercing, Staff/Spear
Effect: A close combat weapon in which the main fighting part of the weapon is fitted to the end of a long shaft.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +10 Amour Points of Damage. A large weapon normally longer than 1.2 m (4 feet). These weapons are only suitable for melee combat and cannot be used for ranged combat. Examples of a Polearm: Nagamaki, Naginata, Quarterstaff and Glaive. If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 8,000 Ryo
Secondary Items:
Slots used for secondary items: ~14.8
1x Sniper Goggles (Overview)
Rank: "B"
Type: Secondary, 2 per Slot, Gadget, Apparel/Surveillance, Spectacles
Effect: Close-fitting eyeglasses with side shields, for protection from glare, dust, water, etc.
Special: ---
Drawback: May hold up to 8 kinds of Surveillance Vision.
Description: There are different types of Goggles. There are different types of Goggles such as Cold Weather Goggles, Swimming, Power Tool Goggles, Blowtorch Goggles, Welding Goggles, Laboratory Goggles, and Aviation Goggles. Goggles are often worn as a fashion statement in certain subcultures, most often as part of the cybergoth subculture. They are usually worn over the eyes or up on the forehead to secure 'falls'. Goggles have enough carrying capacity for 8 types of Surveillance Vision. Does not fit in Scroll size Slots.
Limit: These items may be bought inside any Gadget Shop.
Cost: 6,000 Ryo per Slot, or 3,000 Ryo Each
6x Kunai (Overview)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each
30x Shuriken, Hira (Overview)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Hira-shuriken are constructed from thin, flat plates of metal and generally resemble popular conceptions of shuriken.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each
64x Caltrops (Overview)
Rank: "C" Rank
Type: Secondary, 16 per Slot, Piercing, Caltrops
Effect: A spiked device thrown on the ground to impede characters.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +1 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A caltrop is a 4-pronged iron spike crafted so that one prong faces up no matter how the caltrop comes to rest. The user scatters caltrops on the ground in the hope that the opponent steps on them or at least forced to slow down to avoid them. 1 slot of caltrops cover an area 2 meter squared. Each time a creature moves into an area covered by caltrops or spends a round fighting while standing in an area, they may step on one. If the opponent steps on a caltrop the Caltrop deals 1 Armour Points of Damage, and the opponent's movements is reduced by 1/2 because its foot is wounded. This movement penalty lasts for 24 hours, or until the creature is treated with a First Aid: Healing Hard Check, or they are healed from minor wounds. A charging or running creature must immediately stop if it steps on a caltrop.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,600 Ryo per Slot, or 100 Ryo Each
57x Senbon (Overview)
Rank: "B" Rank
Type: Secondary, 57 per Slot, Piercing, Senbon
Effect: Senbon are metal needles with a point at both ends. They often serve a medical purpose.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 10 meters. Are weapons used for acupuncture. For this reason, senbon deal non-lethal damage.
Limit: These items may be bought inside any Weapon Shop.
Cost: 5,700 Ryo
1x Gas Mask Filter: C (Overview)
Rank: "A"
Type: Secondary, 1 per Slot, Gadget, Survival, Filter
Effect: Gas mask filters are used to remove poisonous chemicals and deadly bacteria in the air when breathing in.
Special: ---
Drawback: Once the filter has been saturated with hazardous chemicals, it ceases to provide protection and the user may be injured.
Description: Picture This gas mask filter stops gas particles of Rare Value. Mask Filters have a diameter of 2.5 inches and a height of 4.3 inches while weighing 0.7 lbs. Listed below states how strong the filter is and how well it goes against airborne Pathogens.
• Conventional Usages - Lifespan of filter for conventional breathing is 12 hours.
• Common Airborne Pathogens - Every minute breathing in Common Airborne Pathogens takes away 15 minutes of the Conventional Usages (Lasts 48 Minutes).
• Un-Common Airborne Pathogens - Every minute breathing in Un-Common Airborne Pathogens takes away 20 minutes of the Conventional Usages (Lasts 36 Minutes).
• Rare Airborne Pathogens - Every minute breathing in Rare Airborne Pathogens takes away 25 minutes of the Conventional Usages (Lasts 28.8 Minutes).
Limit: These items may be bought inside any Gadget Shop.
Cost: 3,500 Ryo Each
7x Blood Clot Pill (Overview)
Rank: “C”
Type: Secondary "3" Per Slot
Effect: A pill that stops bleeding and accelerates the red blood system.
Special: ---
Drawback: ---
Description: The pill is about 1/2 in diameter about roughly the size of a regular Marble, the color of the pill is a bit darken from all the different herbs that were mixed into it. The pill is able to activate somewhat of a chemical reaction in the body that will trigger the Thrombus or also commonly known as (Blood Clot) is the final product of the blood coagulation step in hemostasis a very important part (the cessation of blood loss from a damaged vessel). A thrombus in a large blood vessel will decrease blood flow through the vessel that has been damage. So that the blood will then thicken and form a clot of blood cells and fibrin strands to stop the bleeding when blood vessel is severed.
Limit: Found in Any Hospital Shop
Cost: 500 Each
16x Vial 50 ml (Overview)
Rank: "C"
Type: Secondary, 16 per Slot, Container
Effect: A container that holds 1 Shot. Container can hold 50 ml of a substance.
Special: ---
Drawback: ---
Description: Picture A glass bottle that may hold up to 50 ml of contents. It has the dimensions of 43 millimeters in diameter by 73 millimeters (1.69 inches x 2.87 inches). This bottle may hold a variety of objects from liquids, to powders, to small capsules, to even gasses. A 50 ml vial may carry 1 dose of a mixture.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 1,600 Ryo per Slot, or 100 Ryo Each
Apparel:
Cloak Type 3 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Cloak/Harness
Effect: A Cloak that holds an amount of items inside without giving a hint that the cloak may actually hold items inside.
Special: ---
Drawback: ---
Description: Picture A Harness and Cloak that attaches to one another. This harness is attached to the chest to be held up right that have long strips of leather reaching down to the cloak that attaches to the end of the cloak. Consider each strip to be a thick belt that attaches to the chest harness. Each harness has 5 pouches that holds 1/2 a slot each. These pouches are scroll length so they are able to hold knives, senbon, kunai and other items that are the same length as a scroll. This Cloak only has 6 belts that have a total of 15 slots to carry items inside. When hands are hidden inside user gains a +10 circumstance bonus to Sleight of Hand and Pick Pocket.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,700 Ryo
Non-Weapon Items:
Book: Textbook: First Aid: Healing for the Curious (Overview)
Rank: "C"
Type: Main, Book, Textbook
Effect: A book that helps the user how to perform critical care.
Special: ---
Drawback: ---
Description: A Large Leather-bound book with "B.I.N.G.O. Productions" written on it. No Authors are listed within the book. This book teaches the basic medical study and the role in which is needed to provide aid on a patient. It discusses their needs and how to monitor the patient through various practices. The volume goes through a wide range of study such as how to diagnose, stabilize, and properly set broken bones. This book gives a +5 Competence bonus to the user's skill pertaining to First Aid: Healing, and gives the user a +1 Competence bonus per die roll when learning the skill.
Limit: These items may be bought inside any Book Shop.
Cost: 4,000 Ryo
Bôjutsu Training Scroll (Overview)
Rank: N/A
Type: N/A
Effect: Allows the owner to practice Bôjutsu techniques.
Special: ---
Drawback: Only contains basic Bôjutsu techniques.
Description: This scroll contains basic and some advanced Bôjutsu techniques, the owner can read the scroll and learn these techniques from it instead of from a master.
Limit: This scroll may be bought inside any weapon store.
Cost: 1,000 Ryo
Book: Textbook: First Aid: Cauterizing Wounds
Rank: "C"
Type: Main, Book, Textbook
Effect: A book that helps the user study and understand how to stop wounds by cauterizing them.
Special: ---
Drawback: ---
Description: A Large Leather-bound book with "B.I.N.G.O. Productions" written on it. No Authors are listed within the book. This book goes through the process and protocols when performing a cauterizing procedure. It gives examples of using a hot poker, or other hot metal objects. It also lists the ramifications of healing in the manner such as infection. This book gives a +5 Competence bonus to the user's skill pertaining to First Aid: Cauterizing, and gives the user a +1 Competence bonus per die roll when learning the skill.
Limit: These items may be bought inside any Book Shop.
Cost: 4,000 Ryo
Book: Textbook: First Aid: Autopsy Studies
Rank: "C"
Type: Main, Book, Textbook
Effect: A book that helps the user how to understand and how to perform Autopsies.
Special: ---
Drawback: ---
Description: A Large Leather-bound book with "B.I.N.G.O. Productions" written on it. No Authors are listed within the book. A book that helps the user learn multiple procedures pertaining to the use of Autopsy. The book goes through the various ways of finding a cause of death, how to examine and record an injury, how to identify foreign substances, and time of Death. This book gives a +5 Competence bonus to the user's skill pertaining to First Aid: Autopsy, and gives the user a +1 Competence bonus per die roll when learning the skill.
Limit: These items may be bought inside any Book Shop.
Cost: 4,000 Ryo
Book: Textbook (Overview) (Anatomy Textbook)
Rank: "C"
Type: Main, Book, Textbook
Effect: A book used as a standard work for the study of a particular subject.
Special: ---
Drawback: ---
Description: A textbook or coursebook is a manual of instruction in any branch of study. Textbooks are produced according to the demands of educational institutions.
Limit: These items may be bought inside any Book Shop.
Cost: 3,500 Ryo
Bottle (Overview)
Rank: "C"
Type: Main, Container, Slot Holder, Holds 15 Doses, Bottle
Effect: A container that holds 15 Shots. Container can hold a Pint and a Half.
Special: ---
Drawback: ---
Description: A bottle is a rigid container with a neck that is narrower than the body and a "mouth". By contrast, a jar or jug has a relatively large mouth or opening which may be as wide as the overall container. Bottles are often made of glass, clay, plastic, aluminium or other impervious materials, and typically used to store liquids such as water, milk, soft drinks, beer, wine, cooking oil, medicine, shampoo, ink, and chemicals. This container can hold up to 15 doses.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 800 Ryo
Character Depth:
Personality:
Tanken possesses a quiet, thoughtful demeanor and rarely acts without mulling the situation over. He is polite and courteous to friends and strangers alike, and he has a naturally trusting soul. His first reaction to most situations is kindness and compassion, unless the task at hand is inherently aggressive. Even then, though, he prefers to play a support role rather than move onto the front lines.
In fact, at times, his personality puts him at odds with the ninja world. He is naturally averse to combat, usually seeking to end conflict peacefully whenever possible. He has the makings of a diplomat -- but in a world of warriors, that often leaves him reacting to someone else’s first strike or susceptible to ambushes and similar tricks. Even his choice of weapons points toward his lack of killer instinct; he uses his arsenal of ranged weapons to attack from a distance while his caltrops and bostaff keep his opponents from closing in too tightly.
But his quiet, kind attitude shouldn’t be mistaken for a lack of passion. Tanken is a healer above all else – or, at least he wants to be. When he isn’t training, he can often be found pondering through medical books, trying to soak up every bit of knowledge he can get his young hands on. And though he doesn’t enjoy fighting, he’ll reach for his weapons in a heartbeat if it’s to keep those close to him safe and healthy. Still, he does his best to judge people not as who they are, but who they have the potential to be. And he sees it as his duty – his lifelong mission – to keep his allies alive long enough to reach that potential.
Appearance:
Tanken is a lightly tanned figure, no different than many from Sunagakure, who stands slightly shorter than most boys his age. His early training has kept him lean, but at this point, there isn’t any indication that he’ll grow into a powerhouse without divine intervention. In addition to being a couple of inches shorter than the average 11-year-old, he’s also a bit lighter, though not by much. At first glance, “scrawny” might be an apt way to describe him, but if he overhears you, he’ll politely insist that he’s simply “wiry.” He’s not exactly sure what that means, he just likes the sound of it.
If he’s within the walls of the Hidden Sand Village, Tanken tends to wear light clothes. Knee-length shorts and a simple white t-shirt do their jobs to keep the sun’s heat off of him, and his sandals keep his feet off of the hot, harsh ground.
When he has to leave the city walls for whatever reason, he wears his specialized ankle-length cloak his father tailored for him. The cloak is white, once again reflecting much of the sun’s light and heat, and has the Zengosaku family kanji etched in red on the back – though that can be covered with a flap of white material to hide it from prying eyes. On top of keeping him cool, the cloak is lined with pouches and pockets, where he keeps his array of shinobi supplies. He’ll also switch to hardier clothing when traveling, usually wearing a beige shirt and pants with black boots on his feet.
Peering over that cloak is the heart-shaped face of Tanken Zengosaku. Usually sporting a small, chapped smile, Tanken has wide blue-green eyes that sit under a mess of short, spiky brown hair, which spills over his Sunagakure headband. Other than that, he has no obvious or particularly distinguishing marks on his person.
Background:
A little more than 11 years ago, Doku and Atsusa Zengosaku welcomed their first child into the world. Tanken was born into a loving family, where he was at first raised with no indication that he would be a ninja. His mother was a lifelong tailor, and while his father had once been a Sand medic-nin, a debilitating poisoning injury left his chakra circulatory system in constant flux, sapping his strength and stamina and leaving him unable to perform all but the most basic jutsu. But instead of falling to depression, Doku learned how to sew from his wife and quickly took to crafting clothing geared specifically for ninja. Their new market left the family with enough money to live decently even after they welcomed a daughter, Fuji, two years later and another son, Uyamai, a year after that.
As Tanken grew older, he learned the various traits that would define him by watching his parents. If a destitute family needed blankets to keep warm on a cold desert night, his mother and father always had several sewn up and ready to spare. If a neighbor or family friend was sick, they could almost always count on a hot meal and some soft, comfortable, freshly sewn Zengosaku bedding to wish them well. Tanken took those examples of kindness and generosity to heart, and on his 10th birthday, he knew what he would do to honor his parents and keep his legacy going. He would become a medic-nin, like his father once was.
On the upside, growing up as the son of a medical specialist had its advantages. His father taught Tanken and his siblings basic and advanced first aid at young ages. Tanken also learned about the various herbs and plants, both healing and poisonous, that could be found throughout the desert.
But while his parents allowed him to attend Sunagakure’s ninja academy, they were reluctant – and perhaps for good reason. Tanken’s desire to help others did not mesh well with shinobi training. Students often took advantage of his passive nature, particularly when sparring, and his instructors nearly labeled him a lost cause. After failing the academy final exam, he begged his father to teach him a healing technique to give him an edge. Doku agreed, but there was one condition. If Tanken wanted to be a healer, he would also have to take his fighting lessons seriously.
Tanken reluctantly agreed, eventually settling on the bostaff as his weapon of choice for close combat. As his teachers drilled him every day, he would go home and train every night, working on a dummy his parents had crafted for him. After learning the basics, he brought in his healing knowledge to try to give him an edge – trying to target what would be the dummy’s vital spots so he could end a fight more quickly if he was drawn into one. When he reached a level his father approved of, Doku upheld his end of the bargain. While his condition left him unable to do the jutsu himself anymore, he taught Tanken the basics of the Healing Hands technique. Tanken took to the lessons like a fish to water, and while his inexperience hasn't allowed him to perform it yet, he's determined to make it happen someday.
Regardless, his taijutsu training continued, and it paid dividends in no time. He did not fail the graduation exam the next time around.
Ever since graduation day, Tanken has slowly begun to enhance and widen the scale of his as-of-yet meager power. He looks forward to the day when he can be an authority of hope and life in the desolate area surrounding the Hidden Sand Village.