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Post by A I R O N T O K U on Jun 14, 2015 21:31:25 GMT -7
Abilities | Weaponry | Skills & Traits
Taijutsu Specialist
Art of Throwing Specialist
Tensora
Armiger
Muay Thai
Kumotate
Open
Genjutsu Specialist
Compulsion
Enchantment
Open
Open
Pattern
Phantasm
Ninjutsu Non - Specialist
Katon Mastered
Shoton
Doton
Open
Clan Non - Specialist
Airontoku
Bard
Yamanaka
Open
Miscellaneous
GM: Doton
GM Yamanaka
Kumotate
Open
Open
Open
Open
Open
Primary; 10,000 | 13,000 Ryo
Searing Katana
Airontoku Scutum
Scroll: Map: Known World
Secondary; 36,400 | 40,000 Butt Bag (Type One) 015|015
Goggles x2 (1 Slot)
Compass Lensatic x4 (1 slot)
Darts x60 (4 slots)
Kunai x10 (5 slots)
Senbon x114 (2 slots)
Shuriken: Hira x30 (2 slots)
Chest Rig - Knife Harness (Type Two) 005|005
Kunai x10 (5 slots)
Non-Weapon Items;
Empty
[/b] Rank: "C" Skill: NinJutsu Effect: --- Special: --- Drawback: --- Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Fire. This means that any NinJutsu or specialized TaiJutsu that deals the Fire Release will need this in order to be performed correctly. Limit: --- Heat Mastery, when a user reaches to a point where they gain the full potential and understanding of fire and Heat the user is capable of many things. A technique such as this is a mastery of all Fire Techniques to where they do not have to worry about Minor Burns.
Will of Men, The Rank: "C" Skill: Faith Trait Effect: Men are creatures of will; their will carries them through a harsh world of politics and physical dangers. Special: --- Drawback: --- Description: User gains a +1 trait bonus to all Will Saves. At "C", "B', "A", and "S" Class level, gain an additional +1 trait bonus. This trait replaces 1 Freebies. Limit: Must start with Character; replaces 1 Freebies.
Able Learner Rank: "C" Skill: Social Trait Effect: The user has great aptitude for learning. Special: --- Drawback: --- Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls. Limit: Must start with Character; replaces 2 Freebies.[/ul]
Singing [5] x5 [120|125] Rank: "E" Skill: Skill Effect: A skill that turns a character into an accomplished singer. Special: --- Drawback: --- Description: The Character with this skill is an accomplished singer and can use this ability to entertain others and perhaps earn a small living. No skill check is required to sing in most circumstances. The character can also create choral works on a successful skill check. Use Musical Instrument Task Skills to see what a user can do and the difficulty checks as Musical Instrument Task Skills are similar to Singing. Look in Task Skills thread found in the Skills and Traits Index for more information. Each time learned user gets 5 die roll to increase the skill. Limit: ---
Know Ability [5] x1 [017|125] Rank: "E" Skill: Skill Effect: Some characters are schooled in the art of careful observation and are able to discern Skills and other Abilities of a target. Special: --- Drawback: --- Description: Some characters are schooled in the art of careful observation. Thus, even without the aid of Chakra, they can observe an individual and attempt to glean a valuable piece of information about them. This ability requires a skill Check and approximately one hour of observation for each thing studied. For example, if a User watched a man cutting wood for an hour, he could make a Know Ability Skill check. If successful he could learn that the man has a Carpentry Skill, can perform an amount of Movements per Round, or anything pertaining to the work they are performing. The user can apply this skill to nearly all statuses and abilities, as well as Skill Level Associated with a character. Look in Academia Skills thread found in the Skills and Traits Index for more information. If user has 25 or more Ranks in Evidence Analysis user gains a Synergy Bonus +10 to Know Ability By Observing for 1 hour this is considered as a Trivial Difficulty. Shorter the observation increases the difficulty. Each time learned user gets 1 die roll to increase the skill. Limit: ---
Post by A I R O N T O K U on Jun 14, 2015 21:32:16 GMT -7
Appearance :: Personality
Authoritative; Mystica has been raised to give orders and to be the leader of the pack. Her tone of voice is usually gentle and calm when she speaks, but there is an edge suggesting the lack of tolerance toward anyone disagreeing with her. Despite the need to lead, Mystica is not known to yell or be overly aggressive when confronting others, but she can “bite” with the tone of her voice if need be. Her posture is always straight-backed, chin up and confident. She will not slouch or show defeat for she is too proud to do so. Despite being bought up this way, Mystica can at times use this trait to boss others around, or use them to her advantage.
Gentle; Despite her authoritative nature, Mystica is rather gentle toward people she cares about, especially her mother. Should Mystica befriend someone, she will treat them with genuine kindness, but would not hesitate to use them to further her career or goals. One wouldn’t describe Mystica as friendly or mean, she is the kind of person who can be a bit of both at the same time. The only person she would not use in any way is her mother; her siblings and father are a different story. This also gives Mystica a somewhat sensitive side, but this side can be interpreted in different ways.
Cold; Due to her upbringing, Mystica has been taught to conceal her emotions when out in combat. She would strike a person and not feel anything, or see a family member die and not weep for them. Should someone she is involved with (comrade or client) be captured and used against her, if Mystica sees an opening in that situation and weather her comrades are involved in it or not, she would not hesitate to harm or kill them in order to achieve the set goal. If people are in her way, too bad. This trait of hers normally leads her to not being trusted that often, but if something benefits her in a way, she will be compliant and helpful, but at the risk of others if need be.
Organised; Mystica is a very organized woman. Inwardly, she plans her upcoming events and prepares for them prior to their date. She likes to ensure that she is well organised and prepped for any situation as invasions and attacks are always unpredictable. Over the years, Mystica has developed an obsessive compulsive disorder which leaves her fussing about small, unimportant things like a shinobi standing a little too forward than the rest. This often leaves her open to attacks at times as she calculates every movement with precision and will be bothered if it is done incorrectly. This also applies to general things like what she will wear for the next day, her battle outfits, how her weaponry will be positioned on her body and setting up tasks for her comrades or team mates whilst out of the village.
Patient; During her childhood, Mystica has always had a knack for patience. She loves to analyse a situation before moving forward. When training, Mystica likes to repeat her tasks from different angles so that she can study for the best way to use the technique to her advantage. Mystica listens to people she believes will benefit her somehow and is patient for those who may disagree with her ways of thinking and behaviour. Although she is not overly fond of children, she is patient and gentle toward them but will avoid them as much as possible. Seeing this as a weakness, Mystica does not describe her personality in fear that it will be used against her. Mystica can use this trait to infuriate a person, or simply to aid herself in anything.
Head; Mystica has a relatively small head and a heart shaped face. Her skin is devoid of blemishes and scars and is perhaps the most favoured part of her body. Her eyes are an amaranthine colour but do change to a dark reddish purple colour in direct sunlight. The red colouring in her eyes stands out the most due to her Airontoku gene traits. Mystica has sharp cheekbones and walks around with a somewhat conniving expression. Yet she is known to walk around with an aloof expression at times as well. Her skin tone is a mix between bronze and maroon, but the red pigment is the strongest in her family.
Mystica’s hair colour is the colour of rich chocolate and is at least upper-back length. In a shaded room, her hair colour can look inky black which, in addition to her skin colour, gives her a somewhat demonic appearance. She likes to wears her hair in various styles that can range from modern to elaborate, classy. Mystica normally wears her hair in two pony tails, positioned at the top of her head while the middle to lower portion of her hair is left free, tumbling to just above bra length. Mystica’s hair type is dead straight, although she likes to curl it as she finds too straight hair boring. The sides of her fringe cover her ears while the pony tails sit just above them, secured with ribbons that match her outfits.
Build; For a Airontoku, Mystica has a rather small build with shapely curves and a medium sized bust. However due to the clothing style of this young woman, her body has been shaped to accommodate the clothing she wears such as the corsets moulding her waist. Her arms and legs are attractively muscled, yet at a distance she doesn’t appear at all muscular. However, her legs are mostly muscled due to her knowledge in Muay Thai. Mystica wears relatively long skirts and baggy trousers to cover such muscle tone.
Wardrobe; Mystica is the only member of her family that dresses in a gothic style. One would call her morbid, but Mystica describes the Gothic style as mysterious and dark, much like herself. She is almost always seen wearing a pink corset with black leather straps draping around her throat and chest. The corset itself is an over bust hour glass style with black trim. The bones of the corset are made of steel while the fabric is made from her home village to prevent itself from being burned during Mystica’s changes in body temperature, thus making it ideal for battle.
Her long skirt is black with ripples and reaches to just above her ankles. The skirt itself has a white trim and smaller petticoat beneath it. Mystica also wears black stockings beneath the skirt and high heeled black shoes. On both her arms, Mystica wears arm-gloves several shades darker than her corset which reveal only her shoulders and deltoid muscles. While the gloves reach only to her wrists, they are secured between her middle fingers by a singular strap. On both wrists, Mystica wears bangles and other kinds of jewellery. However, when out in combat Mystica removes the long shirt and dresses in usually a pair of short black shorts beneath a pair of black stockings.
Post by A I R O N T O K U on Jun 14, 2015 21:32:44 GMT -7
History
In the early summer, a young female was born and would soon become one of five children. With a slight wind rustling the trees and a full moon looming high in the sky, the sound of an eerie cry stretched the entire estate as the infant was successfully brought into this world. Upon looking upon her daughter, Hotaru cried at her beauty and wept at the knowledge that her new baby girl was to be removed from her care upon her second birthday.
Three hours after the birth, Hotaru decided to call her daughter Mystica for she will remain a mystery even to her. Mystica and Hotaru were inseparable for the first year. Hotaru would take her child everywhere with her and had never let the child out of her sight. Mystica was a somewhat content infant, yet she seemed to have an interest only in her mother than anyone else. In fact, upon her second birthday when Mystica’s father picked her up and carried her to the door of the estate, Mystica burst into tears upon seeing her mother’s pained look. The child sent the lobby on fire.
Despite such a feat could not physically happen at such a young age, Mystica’s father had been notably pleased as he carried his daughter out of the house. Hotaru dealt with the fire and wept soundly as Mystica was removed from the premises. After a three hour hike, Mystica found herself being set down into her cot in a strange house made entirely out of metal. Her father lingered in the doorway for a few more minutes to see what Mystica’s reaction would be upon being set down, but was disappointed when the baby merely cried.
However, as two strangers entered the room and stated that they would be taking care of her, Mystica’s fit of rage had started a fire when her reddish skin started to glow a bright amber. The bedsheets that the baby was sitting upon had caught fire but due to the cot being made of metal, the flames started to lick at the baby’s body. Worried, the strange woman bent down to pluck Mystica out of her crib and gently settled her upon the floor. Mystica was stunned to know that the flames had not harmed the woman at all; and the fact that her father was already gone.
The two strangers had identified themselves as her new parents and had begun teaching her how to regulate her body temperature and to control her Katon release so that by the time Mystica turned six, she was in full control of her abilities and was gradually advancing in her studies. Although it had taken four years for her to love her new family, Mystica would retreat to her room and write letters to her real mother to tell her of her new life. However, the replies from her mother were always short and had held a reluctance to them.
However, by Mystica’s ninth birthday, her father had come to visit and had bought Hotaru with him. As soon as Mystica laid eyes upon her mother both mother and daughter burst into tears and had ran into a long-earned embrace. Mystica’s father allowed them to spend the entire day together. However, when Hotaru had taken her daughter into town to buy food for the party, Mystica turned toward her mother and began asking her why she was separated from her.
“You were removed from my care because your father wanted you to be trained properly without a mother’s care. His style of training is very different to mine and I would not have approved of his way.” Hotaru had spoken gently, holding her daughter with such a tightness that Mystica felt close to suffocating. “I had to fight to be able to reply to your letters, your father stated that it would blind your focus and soften you. But I know that it is not true. I mean, look at you. You walk with your chin up and a straight face; you speak with an authoritative tone and is clearly confident.
“I am extremely proud of you, my daughter. If only I had the same ruthlessness as your father..” Hotaru had said. Mystica loved her mother more than anything, but upon hearing this she felt nothing but hurt and betrayal from her father. She vowed then that she would hate the man for the remainder of their days. Upon returning back to her home, Mystica was informed that upon her tenth birthday she will be moving to Konohagakure to enter at their Ninja Academy to become a shinobi. Mystica had asked whether she will be living with them which Hotaru replied by stating:
“Of course! You will be moving to the estate in Konoha to live with your four sisters. Your father and I own the estate and the building beside it. However, until you become of age we will be living in the house with you and your sisters, but as soon as you turn sixteen you will run the estate while your father and I will move into the building beside it.” Hotaru said with such excitement that Mystica was unsure of how to react. She merely smiled and bowed to her parents as they left the home.
In secret, Mystica was counting the days to her tenth birthday and had continued to train and fulfil her duties as the eldest child. Yet Mystica had never met any of her sisters and was excited to meet them. But doubtful words continued to lurk within her mind at how they would think of her, or act. However, by the time she had turned ten, Mystica already knew how to wield a sword and shield and was capable of harming a person without feeling anything for them.
Secretly Mystica enjoyed the pain she caused others and told herself “whatever I need to do to excel in my goals, to hell with what they think, feel or say.” And upon entering the Ninja Academy, it had taken four classes to test her abilities as a fighter and was deemed a shinobi soon after. During her first month as a genin of the village, Mystica had briefly met with her siblings and found that their names were Aki, Sayuri, Jun and Kohaku. Kohaku was two years younger, Sayuri and Aki were twins at three years younger while Jun was the youngest at four years.
Upon her sixteenth birthday, Mystica’s father had signed the estate over to Mystica as promised and had moved into the building neighbouring the estate with Hotaru. And for the next four years Mystica had remained in seclusion training and had learned that her younger sister, Kohaku had become a member of the Konoha Military Police and was awarded as one of the five Captains of Order and Justice. To date she had been travelling off with the then Hokage, Amarante in a quest and has not heard from her yet.
Post by A I R O N T O K U on Jun 14, 2015 21:35:38 GMT -7
Art of Throwing 040
The Stance [5] Rank: "E" Skill: TaiJutsu/Supplementary Effect: Stance is a crucial part of using any weapon. This is the basic stance technique. Special: --- Drawback: --- Description: Begin with the feet in a 90° comfortably separated at about half a shoulder's width apart. Center the weight on the rear leg. When throwing the user shifts their weight to the front. This causes the hips and shoulders to twist into the throw forcing the body's power into the throwing arm. After the throw is complete recover by returning to the original stance to ready the next throw. Limit: Must be a Throwing Specialist.
The Grips [5] Rank: "E" Skill: TaiJutsu/Supplementary Effect: The user learns how to grip their weapons through two types of Grips, the Handle Grip, and the Blade Grip. Special: --- Drawback: --- Description: Handle Grip: While throwing a weapon from the handle keep it centered if center of balance is possible. If not then hold it at the end of the handle. Balance is key. The thumb should be resting against the inside of the handle while the remaining fingers curl around it. When you throw the item travels vertically leading to the best speed and hitting power for long distances. When throwing by the blade, grip the item at the end of the blade with the thumb parallel with the blade. The rest of the fingers curl against the opposite side. Limit: Must be a Throwing Specialist.
The Overhand Throw [5] Rank: "E" Skill: TaiJutsu/Supplementary Effect: The basic throw stance while using an overhand throw. Special: --- Drawback: --- Description: The user first establishes their stance, and their grip type. The user brings the throwing arm up as it is adjacent to the ear while shifting their weight. Then release the weapon just before the end of the throwing motion. Limit: Must be a Throwing Specialist. Must know The Stance. Must know The Grips.
The Underhand Throw [5] Rank: "E" Skill: TaiJutsu/Supplementary Effect: The basic throw stance while using an underhand throw. Special: --- Drawback: --- Description: The user first establishes their stance, and their grip type. The user brings their throwing arm adjacent to the hip. The user then thrusts their arm forward, propelling and releasing the weapon just before the end of the throwing motion. Limit: Must be a Throwing Specialist. Must know The Stance. Must know The Grips.
Defensive Throw [10] Rank:"D", "C", "B", "A", "S" Skill: TaiJutsu/Supplementary Effect: A technique in which if the user has his sights set on a target ready to attack, the senses of the Throwing Specialist is so in tuned with his surroundings the user is unable to be flanked. Special: --- Drawback: The user may only learn this technique by the class that they are. This means that in order to learn the "C" Rank version they must be "C" Class, if they wish to learn the "B" Rank version they must be "B" Class. Description: A technique where the subconscious mind, where the subconscious body reacts just as they are attacked while flanked or while their back is turn. The body reacts in such a way to where they are capable of withstanding so much. This technique makes it where the Throwing Specialist is incapable of being surprised attacked, a sudden second sense kicks in as their body screams out to them yelling at them telling them to move, duck, dodge or anything else within that manner. This works on whenever they are being attacked. This technique however has a major flaw. The user is capable of dodging only whenever the opponent's class is equal or lower to that of the rank of the technique they know. This means that a "D" Class user that knows this technique cannot use this against an opponent that is "C" Class or higher. Limit: Must be a Throwing Specialist.
Point Blank Shot [10] Rank: "D" Skill: TaiJutsu/Supplementary Effect: A technique that gives the user greater proficiency within the range of 10 meters. Special: --- Drawback: --- Description: With this technique the user has learned how to combat against opponents within 10 meters without fear or fumbling with their weapon. They gain the courage and ability to perform combat without much effort. This is a prerequisite technique for more popular techniques. What good is a Throwing Specialist if they are not ready to battle while in close range. Limit: Must be a Throwing Specialist.
Post by A I R O N T O K U on Jun 14, 2015 21:37:15 GMT -7
Muay Thai 085
Jod Muay [5] Rank: "E" Rank Type: TaiJutsu Effect: The basic posture of the Muay Thai Style. The basic posture needed in order to move on into the more advanced techniques of the Muay Thai style. The Jod Muay is the basic step of defending but Muay is the martial art that uses the eight limbs, two hands, two shins, two knees, and two elbows to fight the opponent. Special: --- Drawback: --- Description:Picture The leading foot should be pointed straight, while the other is positioned to angle at ninety degrees whilst raising the heel of the back foot. Both the knees and the body are straight, designed to create posture. Arch the back backwards slightly. This allows power to be generated for the legs. The chin must remain in the same posture as the shoulders; in essence, this means that the user must lower their chin to be level with the shoulders, while raising the shoulders and the arms for guarding purposes. The next step is to grasp the hands, keeping them raised to face level, crafting a guard with the forearms to allow defending against oncoming attacks. The eyes are straight forward, locking onto the opponent's abdomen for full view of oncoming strikes against the upper or lower body. Limit: Must learn from a Muay Thai Master.
Ka Jig Khai [10] Rank: "D" Skill: TaiJutsu Effect: A jab used within the Muay Thai Style. Special: --- Drawback: --- Description:Picture The Boxer Throws the straight left or swing left first to the chin, nose, or the eyes of the opponent. Then Hurry to attack with another trick. This trick is used for attack, defense, or escape. To Protect: The Straight Fist: Throws the right punch, if to protect the swing fist. Moves the right arm to the right side. (If User knows The Jab in Boxing, or the Left Straight Punch in Krav Maga the user does not have to learn this Technique.) Limit: Must learn from a Muay Thai Master.
Prapai Lom Singkorn (Straight Punch) [10][10] Rank:"D" Rank, "D" Rank Variations Skill: TaiJutsu Effect: A powerful, straight punch thrown with the rear hand. Special: --- Drawback: --- Description:Picture The Boxer Throws the straight right punch and twists the body by that punch, stepping with the right foot forward. The Boxer must consider about the distance between him and the opponent. The target is the chin or the heart of the opponent. This trick is used for attack, defense, or escape. If used for attack use both left and right alternately. The Straight Punch is one of the heaviest punches in all of Muay Thai. It can be used in attack and defense. If used properly it can stop your opponent right in his tracks. However if used at the wrong moment it may put the boxer in a difficult situation because if the punch misses the target the boxer will have wasted a lot of energy and will be left exposed to a counter attack. The strength of this punch comes from moving the foot forward and from the transfer of force from the leg to the moving body and finally to the fist. To further enhance the power in his punch the boxer must twist his hips, waist, and shoulder while punching. The result is a very powerful blow that draws upon the boxer's weight, the muscles of the feet, legs, hips, waist, and shoulders, and the proper technique in releasing the punch for its forcefulness.
Variation: Full Body Straight Punch - This straight punch uses the force of gravity thrown in the perpendicular plane. The boxer throws himself forward and the momentum of his falling body is added to the punch making it very powerful. To practice this punch, start by standing at ease with guards up. Then move either foot forward and use the rear leg to push the body forward, similar to falling forward towards the target. The momentum from this movement transferred to the arm and fist, giving the punch its characteristic power. When connecting against the opponent's torso area will stun the opponent for 2 movements.
Variation: Over the Shoulder Straight Punch - This punch is released by a sudden jerking and twisting of the body. It derives its power solely from the muscles and is less powerful than the other versions of the straight punch. It is best used in close fights and emergencies. When the punch is thrown with the left hand, the right hand is automatically jerked backwards. As a result, the muscles of the shoulder, back, stomach, waist, and the two legs will work together transferring the weight from one side of the body to the other. This twist of the body prepares one for an over the shoulder punch with the right hand. This twist should be practiced so that one is comfortable throwing the over the shoulder punch using the twist of the body and the corresponding transfer of body weight as the source of the punch's power. This technique hits as a "B" Rank technique instead of the basic "C" Rank.
To Protect: Brushes it with the fist or the arm which in the front, if the opponent boxer is a right handed fighter, the user will use the left fist or the left arm to swipe the punch out to the left side. (If user knows The Cross/The Straight in Boxing, or Cross-Body Punch in Krav Maga the user does not have to learn the base Technique.) Limit: Must learn from a Muay Thai Master.
Wanorn Hak Dan [10][10] Rank:"D" + "D" Rank Variations Skill: TaiJutsu Effect: A semi-circular punch thrown with the lead hand or rear hand to the side of the opponent's head or to the opponents ribs. Special: --- Drawback: --- Description:Picture The Boxer throws the Transversely punch from right to left to the opponent's jaw or ribs. An attack from peripheral vision. If the opponent does not have the right hand up by the chin, its light's out. Cracking the jaw, the head is twisted; the brain becomes disconnected from the body, which falls like load of potatoes. The the rear hand is tight, hand against the rear side of the chin. It begins with the hips solidified by the lead foot that bears 90% of the weight. The torso torques, the elbow lifts, the forearm makes a right angle with the lead arm, the palm is facing the mat, the chin is tucked by the lead shoulder, the rear hand against the rear chin. This attack is practiced 10,000 times under watchful eye. Throwing a lead hook the proper way is one of the hardest things for a beginning fighter to do. It is not a natural motion that is used in everyday life. Best to use the whole entire body when throwing. This trick is used for attack, defense, or escape.
Variation: Lead Hook To The Head - Hands up. Elbows in. Chin down. Forward bob position immediately after a cross. Shift the weight onto the back foot as the user turns out the lead heel. This will telegraph the blow. Lead shoulder and lead hip turn in virtual unison as the weight is shifting onto the rear leg. Tight fist. There is no Wrist in a hook. Lock the wrist, lining up the fist with the forearm. Throw the hook in a tight arc. The range of the hook -- how far away the target is -- determines whether to use a horizontal or vertical fist. The rule is as follows: if the target is outside the elbow range, then use a vertical fist. Inside elbow range, then horizontal fist is all right. Do not confuse the two, though, for if user throws a hook with a horizontal fist outside the elbow range, user will break the pinky and ring finger knuckles and/or the pinky carpal at the wrist.
Lead Hook To The Liver - There is nothing that slows down the opponent quicker than a well placed body punch. A lead hook to the body is one of the easiest ways to stop and opponent in their tracks. The liver is one of the largest vital organs and its effect is sickening, as it shocks the liver, the largest gland organ, and causes the victim to lose much of his fighting 'drive', and causes the air to escape his body.
To Protect Wipe the left hand back. (If user knows the The Hook in Boxing, or Hook Punch in Krav Maga the user does not have to learn this Technique.) Limit: Must learn from a Muay Thai Master.
Pralak Ham Pon (The Uppercuts) [10][20] Rank:"D", "C" Skill: TaiJutsu Effect: A vertical, rising punch thrown with the lead hand or rear hand. Special: --- Drawback: --- Description:Picture The Boxer steps the right foots close to the opponent, and throws the right uppercut up to the heart or the abdomen or the rib of the opponent. This is used for attack which is close up to the body and used for defense immediately attacked. It is best to throw an uppercut along the inside. Outside uppercuts leaves the user vulnerable. The power from an uppercut comes from the lifting motion, and the lift with the legs. There is little arm motion. When user learns the "C" Rank version of this technique and if Pralak Ham Pon (The Uppercuts) connects against the opponent's diaphragm it will render them stunned for 2 movements. The amount of movements increase by 1 per class level. To Protect Wipe the punch to the left by the left arm, twist the body to the right, turn the side to the opponent and hold to the left elbow to guard the left rib. (If user knows The Uppercut in Boxing, or Hook Punch in Uppercut Punch the user does not have to learn the base Technique.) Limit: Must learn from a Muay Thai Master.
Post by A I R O N T O K U on Jun 14, 2015 21:37:38 GMT -7
Kumotate 005
Kuma Tsume no Shisei (Bear Claw Stance) [5] Rank: “E” Skill: Taijutsu Effect: Primary stance in the Kumotate; precursor to further techniques. Special: --- Drawback: --- Description: With the shield hooked to their dominant arm, the user will stand with their feet precisely shoulder-length apart, their body squared to the enemy. Their arm must be bent at the elbow at a rough right angle, placing the shield between them and the opponent. From this fortified stance all manner of defensive techniques can be used. Limit: ---
Post by A I R O N T O K U on Jun 14, 2015 21:41:05 GMT -7
Katon 720
[/b] Rank: "C" Skill: NinJutsu Effect: --- Special: --- Drawback: --- Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Fire. This means that any NinJutsu or specialized TaiJutsu that deals the Fire Release will need this in order to be performed correctly. Limit: --- Heat Mastery, when a user reaches to a point where they gain the full potential and understanding of fire and Heat the user is capable of many things. A technique such as this is a mastery of all Fire Techniques to where they do not have to worry about Minor Burns.
Heat Mastery Rank: B Skill: Ninjutsu Effect: Allows the user to be around and work with very intense heats, helping by preventing burns and singes. Special: User gains automatically when dealing with fire techniques. Drawback: Requires dedication to the path of fire techniques. Description: At this stage in the user’s use of fire jutsu, they have worked with and probably been burned and signed with their own jutsu for a long while. They have a deep understanding on the ways to manipulate fire and take that understanding to a new level. This level of use allows the user to perform and master the use of fire jutsu without worrying about the minor burns and singes that can easily stack up in heavy combat. Limit: Automatically gained once the user has knowledge of 500 TP of Fire Release techniques.[/ul]
Katon - Goukakyuu no Jutsu (Great Fireball Technique) [30][80] Rank:"C" "B" Rank Skill: NinJutsu Effect: The user is capable of performing a few handseals in which gives them the capability of blowing a large body of fire in size of a large sphere that has great fire proportions and explosive capabilities. Special: "Handseals" Drawback: Depending on the Rank, is dependent on how strong or how much the user is capable of doing with the Goukakyuu no Jutsu. Description: The user quickly performs a few handseals. The user then places the hand over their mouth creating a small like circle. This technique in turn is then to help the user control the great flame. The use then blows out and creates a large fireball that twice the size of a normal human body. When the "C" Rank version is first learned the user is only capable of blowing out the Great Fireball that is cannot be moved or go anywhere else. This also means that the technique does not explode in a fiery explosion, but burns greatly to anyone that is caught within the technique. When the user learns the "B" Rank version then the user is capable blowing the Great Fireball into the distance, sending it away from the use it to hurl towards the very opponent. This technique is only capable of going into a straight line and this is capable of having the size three times the size of a human body. This technique when launched at an opponent then becomes dangerous because at this point the technique can explode causing damage that is even more devastating. Limit: Must have the Fire Release
Housenka no Jutsu - Mythical Fire Phoenix Technique [30] Rank: C Skill: Ninjutsu Effect: The user is able to blow small balls of fire that can conceal projectiles to damage the opponent. Special: Handseals Drawback: --- Description: The user performs a few quick handseals as they quickly take the same concept as that of the Goukakyuu no Jutsu. The user then spits out or hurls out up to five small sized fireballs towards the enemy. Each fireball creates massive amounts of burns but does not burst forth in an explosion. As each fireball makes contact with something, they spread out the fire creating a more of an area effect within the fire. The user is capable of using this technique in conjunction with multiple secondary weapons such as kunai or shuriken. The opponent is incapable of noticing the projectiles until the fire is extinguished in mid air. This technique is used typically to hide or to be used as a diversion for more of a powerful technique. As a D ranked ninja, the user is able of shooting 5 balls of fire. After the user goes up a difficulty class, they are capable of shooting 5 more fireballs. Limit: Fire Release
Katon - Ryuuka no Jutsu (Dragon Fire Technique) [30][80] Rank:"C" "B" Rank Skill: NinJutsu Effect: The user quickly performs a large creation of blinding fire into the form of a large Dragon form. The Dragon must be used in the same concept as the Goukakyuu no Jutsu in which must be thrown by placing a hand in a circle form over the mouth of the user. Special: "Handseals" Drawback: This type of technique is better used if the opponent is bonded down and unable to be moved. Description: A Large creation is created as the user performs the necessary handseals for the technique. As the user does so they raise their hand up over their mouth. By taking in a deep, breathe the user fills their lungs with chakra to in, which ignites the moment they blow out air. As the user blows out the creation of fire is made taking the form of a giant dragon like creature. The Dragon is quickly hurled towards the opponent as the dragon swivels and swerves moving like that of a Chinese Dragon. When first learned the Dragon does not explode forth but the very flames oozes out spreading out in all directions that would wrap around the opponent in a blaze of glory. When the user learns the "B" Rank version the user is capable of pushing so much power into the technique to where when it touches the target it is needed it is ignited in a mass blaze of glory, creating a grand explosion. Limit: Must have the Fire Release
Katon Kyuuka (Fire - Flame Sphere Technique) [30][80] Rank:"C" "B" "A" "S” Rank Skill: NinJutsu Effect: A Defensive technique to where the user concentrates on the chakra within their body. The user pushes the chakra out as they use the body heat within their very body to create a sphere of flaming heat all around the user in a grand radius. Depending on how well the user knows this technique is dependent on the distance, this technique can be used. Special: "Handseals" Drawback: If the user is capable of performing this technique twice in a battle or twice within every ten rounds, the user will collapse with fatigue and high temperature. Description: This technique is used as a defensive style technique. The user concentrates on the chakra within their body and exerts out in a large blast. The chakra is pushed out in a blazing flame and creates a large amount of heat to be used as a defensive technique. The technique pushes or removes anything around the user, to allow the user an amount of space needed. When first learned the technique is capable of being pushed in a five-meter radius. Each Rank learned the technique increases in distance by ten meters. This would be the basis for all NinJutsu Specialists. However if the user is a Non NinJutsu Specialist the distance only increases by five meters. If the user is a NinJutsu Master, the distance increases by fifteen meters. Limit: Must have the Fire Release
Fire Style: Fire Barrier Technique [30] Rank: C Skill: Ninjutsu Effect: Creates a small wall of fire, no thicker than a foot, no taller than five feet, and no longer than thirty feet, in front of the user. Special: Snake, Dog, Monkey, Rabbit, Ram, Horse, Tiger, placing hands on the ground. Drawback: The user must place their hands on the ground for a total of three seconds. If they are moved before the spark can occur, then the technique will fail and the user will lose whatever chakra was spent before the technique failed. Description: The user performs the handseals, creating a large amount of heat within their hands. They then rapidly slam their hands onto the ground, sending that chakra into the dimensions listed earlier. The chakra moves quickly, covering that ground within three seconds time. At that point, the fire will spark, creating a wall of fire that will burn as long as it is able to. If used in an area with other combustible materials, the fire is capable of spreading through them as well. Limit: Fire Release
Fire Style: Hot Ash Breath. [20] Rank: C Skill: Ninjutsu Effect: Allows the user to expel hot ash from their mouth onto their targets to cause great burns to their body. Special: Dog, Dragon, Boar, Tiger Drawback: The User could easily be caught within the technique, burning himself within the hot ash. This technique does not discriminate between friend and foe. Only lasts for one post before diminishing into the air. Description: User forms the needed hand seals and focuses chakra to their throat and mouth. Inhaling, the user releases a large wave of steaming hot black ash from their mouth, out towards the opponent. The ash quickly covers an area of 10 meters wide and 20 meters in front of them, leaving the hot ash in a 30 meter Cone expelling from the user, 8 feet high into the air, in about 1 second. This ash hinders all sight while active, except DouJutsu. However only remains within the air for one turn (6 Seconds). This ash upon contact, will instantly burn whoever is caught within, leaving second degree burns (B Rank Damage) along the effected body parts. Limit: Fire Release
Katon – Guren (Fire Affinity – Crimson Lotus Flower) [70] Rank: "B" Rank Skill: NinJutsu Effect: The user uses their large weapon to where the user concentrates their chakra into the weapon and the heat found all around them. Doing so the weapon then ignites into flames in which is used as a projectile like form. The weapon when swung creates a ring of fire in a wheel shape in where causes a mass amount of burns and damage towards those that are caught within. Special: "Handseals" Drawback: The user must have a large like weapon in order for this technique to be used. The weapon must be of large state such as a great sword, or a staff. No other weapon may be used for this technique and the user cannot use their hands for this technique. Description: The user begins to spin their weapon quickly in a fast motion. The user then takes the time to concentrate their chakra into the very weapon using the chakra to capture the very heat all around the user. As this occurs, the weapon then is ignited into flames. The user then takes the time to swing the weapon downwards as a large wheel of flames is spun out hurling towards the opponent against the very ground. The flames once made contact then create a massive amount of explosion showing the destructive power of the technique. Limit: Must have the Fire Release
Katon Hidora no Jutsu (Fire - Hydra Technique) [70] Rank: "B" Rank Skill: NinJutsu Effect: A technique in which the user takes the concept of Ryuuka but is capable of using it more of a destructive manner and more of a diverse manner. Instead of one large dragon like form being shot forth towards the opponent, the user is capable of increasing the amount of them into an amount of three draconic creations with similar devastation. Special: "Handseals" Drawback: They are only capable of going in a straight line. Projectory may not change directions. Description: A Large creation is created as the user performs the necessary handseals for the technique. As the user does, so they raise their hand up over their mouth. By taking in a deep, breathe the user fills their lungs with chakra to in, which ignites the moment they blow the air out. As the user blows out the creation of fire is made taking the form of a giant dragon like creature. The Dragon is quickly hurled towards the opponent as the dragon swivels and swerves moving like that of a Chinese Dragon. Then without notice or movement the large dragon splits into three smaller sized forms of dragons as they twist and turn around one another heading towards the intended target. This technique is used to where the user is capable of controlling each dragon to hit at different times. This means that each draconic form of fire may be one after the other before hitting the initial target. The user is capable of pushing so much power into the technique to where when it touches the target it is needed it is ignited in a mass blaze of glory, creating a grand explosion for each form. Limit: Must have the Fire Release, must know Katon - Ryuuka no Jutsu (Dragon Fire Technique)
Fire Style: Fire Gatling Technique [70] Rank: B Skill: Ninjutsu Effect: Rapidly projects about thirty bolts of fire from the mouth. Special: Housenka no Jutsu + Dragon, Ram, Tiger at the end. Drawback: If used in fast-paced combat, can result in the user burning the edges of their mouth, making it more difficult to use other fire jutsu that revolve around the mouth. Description: The user performs the handseals, creating a faster and stronger version of the Housenka no Jutsu. This Fire Gatling technique launches out thirty Housenka-sized fireballs at the same speed at which the Housenka no Jutsu would release its’ smaller amount. The secret behind this speed is to release multiple bolts of fire at once instead of just one. Limit: Housenka no Jutsu, Fire Release
Katon Shinhidora no Jutsu (Fire - True Hydra Technique) [100] Rank: "A" Rank Skill: NinJutsu Effect: One of the most powerful techniques of the Katon field. This technique enables a user and gives them the diversity to be capable of burning down a small range of landscape if possible. The user summons up a monstrous and a great fire creature dragon of three heads to where it creates a mass destruction in a great range. Special: "Handseals" Drawback: May only is used once per battle. Description: A Large creation is created as the user performs the necessary handseals for the technique. The user then raises their hand up over their mouth. By taking in a deep breathe, the user fills their lungs with chakra to in, which ignites the moment they blow the air out. As the user blows out the creation of fire is made taking the form of a giant dragon like creature. This technique takes longer for it to be performed because the strength of the technique is approximately three Goukakyuu no Jutsu (Great Fireball Technique) in strength. The fire pushes forward to take the shape of that of a three-headed dragon. Then without notice or movement the large three headed dragon splits into three smaller sized forms of dragons as they twist and turn around one another heading towards the intended target. This technique is used to where the user is capable of controlling each dragon to hit at different times, or all at once. Each dragon must be pushed forward in a straight line and cannot be redirected. The explosion that the technique is capable of spreading forth is within a fifty-meter radius of burning damage. Limit: Must have the Fire Release, Must have knowledge of the Katon Hidora no Jutsu (Fire - Hydra Technique) , Katon - Ryuuka no Jutsu (Dragon Fire Technique) "B" Rank, Katon - Goukakyuu no Jutsu (Great Fireball Technique) "B" Rank. [/font][/font][/blockquote][/div]