Ieyasu
Jun 20, 2015 18:52:24 GMT -7
Post by Ieyasu (Agt. Cooper) on Jun 20, 2015 18:52:24 GMT -7
Basic Information
Name: Ieyasu (Clanless, Non-Noble Family Background, no last name as of this version of the bio.)
Bloodlimit: None
Height: 5'4”
Weight: 113 lbs
Age: 15
Gender: Male
Alignment: Lawful Neutral
Birth Country: Yu no Kuni
Village: Sunogakakure no Sato (Incentive Village)
Special: Taijutsu/Ninjutsu Specialist, Genjutsu/Clan Non-Specialist
Ninjutsu Specialist
Earth Release - TP: 30
Water Release
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??
??
??
Taijutsu Specialist
Bokushingu (Boxing) - TP: 35
??
??
??
??
??
Genjutsu Non-Specialist
??
??
??
??
Weapons, Items and Apparel
Main
2 Gauntlets (Overview)
Rank: "C"
Type: Main, Bludgeoning/Piercing/Slashing, Gauntlet
Effect: A defensive and offensive armour used as a weapon or protection for the user's arms.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +3 Amour Points of Damage. Metal or armoured gloves that allow the user to deal lethal damage with unarmed strikes. A strike with a gauntlet is otherwise considered an unarmed attack. The opponent cannot use a disarm action to disarm a user with gauntlets on unless they remove the gauntlets completely. Examples of Gauntlets: Brass Knuckles, Cestus, and Gauntlets.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,500 Ryo Each
2 Greaves (Overview)
Rank: "C"
Type: Main, Bludgeoning/Piercing/Slashing, Greaves
Effect: A defensive and offensive armour used as a weapon or protection for the user's legs.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +3 Amour Points of Damage. Metal or armoured leg protectors that allow the user to deal lethal damage with their legs as unarmed strikes. A strike with a greave is otherwise considered an unarmed attack. The opponent cannot use a disarm action to disarm a user with greaves on unless they remove the greaves completely.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,500 Ryo Each
1 Bundle (15 Meters) of Wire (Overview)
Rank: "C"
Type: Main, Slashing, Soft Weapon
Effect: Metal drawn out into the form of a thin flexible thread or rod.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +4 Amour Points of Damage. Wire is a single, usually cylindrical, flexible strand or rod of metal. Wires are used to bear mechanical loads and to carry electricity and telecommunications signals. Wire is commonly formed by drawing the metal through a hole in a die or draw plate. Standard sizes are determined by various wire gauges. When using Wire over 1.2 m (1 to 4 feet) they are treated as a 2-handed weapon. Wire under 1.2 m (1 to 4 feet) are treated as 1-handed weapons. If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 3,000 Ryo per Bundle, 200 Ryo per Meter
Total Cost: 13,000 Ryo out of 13,000 Ryo
Secondary
1 Multi-Tool (Overview)
Rank: "A"
Type: Secondary, 4 per Slot, Gadget, Survival, Tool
Effect: A multi-tool is a portable, versatile hand tool that combines several individual tool functions in a single grip or in the shape of a credit card.
Special: ---
Drawback: ---
Description: A multi-tool is a portable, versatile hand tool that combines several individual tool functions in a single grip or in the shape of a credit card. Folding Multi-tools are the most common of all types of Multi-Tools. The second most common types are Pocket Knives (Swiss Army Knives). Multi-Tools are known to have needle-nose pliers, crimper, regular pliers, wire stripper, hard wire/wire cutters, large screw driver, small bit driver, scissors, serrated knife/cutting hook, saw, clip point knife, wood/metal & diamond-coated file, bottle/can opener, and a large bit driver
Limit: These items may be bought inside any Gadget Shop.
Cost: 8,000 Ryo per Slot, or 2,000 Ryo Each
4 Glow-sticks (Overview)
Rank: "A"
Type: Secondary, 16 per Slot, Gadget, Survival, Light
Effect: Glow-Sticks that release no heat. Ideal for camping and emergency uses.
Special: ---
Drawback: ---
Description: These 6 inch glow sticks are 15mm in diameter a long bright glow. Each stick is individually packaged and includes a lanyard for easy hanging. Simply snap to activate (one time use). Sticks are non toxic and create no heat. Ideal for camping and emergency situations. Each stick lasts for 12 hours. A glow stick is a single-use translucent plastic tube containing isolated substances that, when combined, make light through chemiluminescence and so does not require an electrical power source. Glow sticks are often used for recreation, but may also be relied upon for light during military, police, fire, or EMS operations.
Limit: These items may be bought inside any Gadget Shop.
Cost: 8,000 Ryo per Slot, 500 Ryo Each.
2 Compass Lensatic (Overview)
Rank: "B"
Type: Secondary, 4 per Slot, Gadget, Survival, Compass
Effect: A magnetic compass having a magnifying lens for reading the compass scale.
Special: ---
Drawback: ---
Description: The Lensatic Compass features three main parts. The base forms the body of the compass and holds the needle, dial and rotating scales. The cover contains the sighting wire, and serves to protect the compass when closed. The rear lens flips out when the compass is open, and is used to read the dial. The military often uses Lensatic Compasses, which are designed for strength. The Lensatic Compass is 3.25 inches by 2.25 inches and 1.125 thick. Without a Compass there is a percentile chance the user will not be able to determine True North depending on their Geographical location.
Limit: These items may be bought inside any Gadget Shop.
Cost: 4,000 Ryo per Slot, or 1,000 Ryo Each
32 Caltrops (Overview)
Rank: "C" Rank
Type: Secondary, 16 per Slot, Piercing, Caltrops
Effect: A spiked device thrown on the ground to impede characters.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +1 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A caltrop is a 4-pronged iron spike crafted so that one prong faces up no matter how the caltrop comes to rest. The user scatters caltrops on the ground in the hope that the opponent steps on them or at least forced to slow down to avoid them. 1 slot of caltrops cover an area 2 meter squared. Each time a creature moves into an area covered by caltrops or spends a round fighting while standing in an area, they may step on one. If the opponent steps on a caltrop the Caltrop deals 1 Armour Points of Damage, and the opponent's movements is reduced by 1/2 because its foot is wounded. This movement penalty lasts for 24 hours, or until the creature is treated with a First Aid: Healing Hard Check, or they are healed from minor wounds. A charging or running creature must immediately stop if it steps on a caltrop.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,600 Ryo per Slot, or 100 Ryo Each
1 Knife (Overview)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: An instrument composed of a blade fixed into a handle, used for cutting or as a weapon.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A knife has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
6 Kunai (Overview)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
30 Shuriken, Hira (Overview)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Hira-shuriken are constructed from thin, flat plates of metal and generally resemble popular conceptions of shuriken.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
52 Tags: Exploding
Rank: "A"
Type: Secondary, 80 per Slot, Explosive, Tag
Effect: Exploding tags are scraps of paper inscribed with a special writing, centering on the kanji for "explode" (爆, baku). Infused with chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an enemy.
Special: ---
Drawback: May harm the user if not put right.
Description: Paper that is 2 inches by 6 inches in size and 0.039" (1 mil) thick. These papers are exploding tags that are able to harm and kill opponents or just simply explode within a certain radius. They can be placed on targets, wrap around a weapon, or even thrown at opponents. Tags have a killing diameter of 1 meter, and a wounding diameter of 2 meters. Tags can be activated to explode within 6 seconds, or by a simple technique. May be attached to 3 items without taking up room in a single slot.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 12,000 Ryo per Slot, or 150 Ryo Each.
13 Pouches: Smoke
Rank: "A"
Type: Secondary, 15 per Slot, Explosive, Pouch
Effect: The simple Smoke Pouch puffs out smoke when detonated, serving as a distraction to disrupt enemies.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Smoke Pouches are used as ground-to-ground screening devices for unit movement. The body is a cloth pouch filled with the same mixtures as a Smoke Grenade. These allow the smoke to release when the pouch is slammed against the ground. This is a screening smoke pouch to divert attention away from the user or conceal them. It fills an area diameter of 15 meters with thick smoke. The smoke may come in different colors if the user wishes. Different color smoke could be used for information value if need.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 7,500 Ryo per Slot, or 500 Ryo Each.
Total Cost: 30,000 Ryo out of 30,000 Ryo
Apparel
Utility Belt Type 2 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (0 for Items of Scroll Length), Harness
Effect: A Belt comprised with multiple vertical clips attached to a belt for easy access and easy removal.
Special: ---
Drawback: ---
Description: Composed of a Kevlar strap and metal buckle, lined with rubber lacing on the back, the utility belt houses 13 Single Speed Loader pouches, which vertically clip onto the outside of the belt. The buckle itself contains a miniature camera and two-way radio. A secondary compartment behind the length of the belt is used to house 1 slot supply of hira-shurikens. Near the buckle is a modified Speed Loader Pouch that holds 1 slot of Thermal Capsules. The Speed Loader is modified to always keep a Thermal Capsule ready and when one is used another comes in place. Each of the 13 Speed Loader pouches contains various tools integral to what would be needed for the mission ahead, and are interchangeable with other Speed Loader pouches depending on the needs for the mission.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: Starting Apparel
Wire Reel, Small (Overview)
Rank: "B"
Type: Main, Tailor, Slot Holder, Holds up to 90 Meters of Wire, Holster
Effect: A holster used to keep a mass amount of Wire inside neatly and easily.
Special: ---
Drawback: ---
Description: Picture The Wire Reel is small enough to fit with a clip on a belt to allow a user to easily pull wire from the reel without fail or it being snagged. The Wire Reel is fashioned with a retracting system allowing the Wire to retract into the holster at a rate of 15 meters per second. The Wire reel is primarily used for Wire however Rope with the same thickness may be installed into it however it is not recommended due to the lack of strength the rope will have. The outside Diameter is 4 inches with an inside diameter of 3.5 inches. The thickness of the Reel is 2.1 inches while the rim thickness is 0.2 inches thick. The maximum wire thickness it can hold is 16.5 ga which is 7.3 mm thick.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 3,000 Ryo
Ryo in Pocket: 14,000
Character Depth
Personality
As a consequence of his upbringing across the continent during the more nomadic time of his parent's life, Ieyasu has acquired a somewhat worldly sense. Working various odd-jobs in his parents multiple attempts to settle their roots, it gave Ieyasu a window into the lives of various peoples of various towns of various countries. An enriching experience that is about the only thing that Ieyasu thinks of fondly when considering the constant moving of his folks in his early life. The various odd jobs also instilled in Ieyasu two-fold principles: one, that one must put their best effort forth in whatever they do and that, two, failing to do so can only lead to trouble. While Ieyasu, when old enough to work for his parents, would put his best foot forward in hopes that it would mean that the young boy would finally be able to stay in one place, his parent's haphazard approach only led to their various ventures failing and the family moving on.
Ieyasu has shown to be quick witted and intelligent, able to rapidly come to understand the actual nature of his parents constant moving about despite their attempts to assuage him. Alongside this Ieyasu also proved to be attentive, putting his best foot forward in helping his parents. While young, Ieyasu could have been described as rather hopeful and optimistic, putting his best foot forward when it came to hoping his parents would, themselves, settle their roots down permanently. As the years went by and Ieyasu was torn from home after home by his constantly moving parents, Ieyasu's optimism was quickly tempered by an increasing frustration. This frustration led to a budding stubborn streak, that only grew as Ieyasu's parents moved from home after home in their search for a quick means to success.
Finally, Ieyasu grew independently minded, seeking out the village's Ninja Academy when his parents moved their and joining their ranks. When, finally, Ieyasu was allowed to actually have a home that he knew his parents could not take, his roots settled in quickly. Ieyasu came to treasure what could only be described as his first home, glad to leave behind the old days of constant moving and leaving of people behind. Despite being born in a foreign land (and traveling through more) Ieyasu does his best to integrate, taking steps towards being accommodating to his fellow villager's customs, and useful to his fellow shinobi. His parents own failures when it came to their money and businesses led to Ieyasu becoming quite frugal: saving money when he could, but now in a dangerous profession, being sure to spend it wisely in the interests of staying alive.
Ieyasu's greatest fear lies in being torn away from his home after having finally settled, and returning to his old lifestyle, although he possesses other, more pedestrian, fears of snakes and spiders. His absolute favorite food are lemon sweets, his favorite being a lemon treat he had while he was in Mitsu no Kuni, which to this day he describes as divine, and his least favorite ends up being a revolving door of whatever his parents made in one of their 'food stand' kicks.
Appearance
Ieyasu is, for a boy his age, rather averagely build. While his ninja training has led to gaining a somewhat muscled physique, the nature of his training has kept the physique lean and svelte, rather than bulky. His skin is somewhat tanned, owed to many a day, if not several weeks, spent traveling in an open wagon and many hours spent training outside as a shinobi. His hair is a thick, straight mop of dark brown hair, which Ieyasu keeps somewhat trim to keep his head cool and to keep from getting grabbed. His eyes, rapidly losing their child-like quality as he reaches his mid-teens, are blue, with his somewhat thick eyebrows giving the impression of a furrowed, narrowed gaze, despite whatever emotion he might carry to the contrary.
The boy's face is becoming a man's, his jawline beginning to cut and widen as he finally grows up. The presence of bum-fluff is clear on closer inspection, despite Ieyasu's desire for an, eventual, full, manly beard. As of yet, Ieyasu doesn't carry distinctive marks or scars on his face to rat him out immediately as one person or another, although his hands have mall scars remaining from old cuts and calluses from his many previous attempts at working with his parents. However, something somewhat defining about his appearance isn't necessarily physically part of him, but on his person: trinkets from his travels from around the countries (or at least, trinkets he managed to gather when he had the thought to do so after he turned seven). A coin from Mitsu no Kuni, a little earring made in Cha no Kuni, a bell from Kawa no Kuni and various other small bobbles hang off a chain that Ieyasu keeps attached to his belt. In addition, Ieyasu has tried his best to associate each bobble with a particular lesson when his family traveled.
Bobbles:
1.A coin from a small village in Mitsu no Kuni – if you don't waste your money, you'll want for nothing. Especially lemon treats.
2.An earring with a missing jewel piece that was picked up in Cha no Kuni – the frivolous is nice, but it's bound to break sooner than later.
3.A bell, from an old costume he was put into by his folks during their stint as Kabuki actors in Kawa no Kuni – Kabuki is never the answer. EVER.
4.A bear claw, left in the side of their cart during a small incident in Kuma no Kuni – there's no shame in running when the odds are stacked against you, especially if you're going to be mauled.
5.A chunk of wood, of the same kind as the wood of the cart. In fact, upon careful inspection of both, the place where this chunk was knocked off can be easily found – living in a cart is awful, having an actual home is way better and less bumpy.
6.The remains of an acceptance note, old and worn and stained with blood and sweat now, carefully hanging off the very end of the chain from no Kuni/no Sato – to get what you want, what you really want, sometimes you gotta put your foot down.
As for apparel, Ieyasu's most obvious attire is deeply mired in his desire for functionality. On his hands are a set of gauntlets, thick black cloth covering his hands and wrist, with metal plates around the back of his hand and running up his knuckles and fingers. Likewise, a set of grieves adorn his shins, both meant to give Ieyasu's taijutsu a bit more of a punch. On his utility belt, the various pouches showing varying degrees of being stuffed, ninja wire can be seen secured, along with who knows what else stuffed into the various pouches of the belt. From bottom to top, black ninja sandals, standard-issue, sit below some dark blue, light-cloth trousers that tuck underneath his grieves on each leg and a light gray, almost silver, cotton t-shirt. Depending on the weather in Suna, a dusty, brown jacket will be worn either on top of his ensemble, or secured around his waist. His hitia-ate is secured around his forehead: Gods in Heaven know he'd die from a kunai to the forehead if he put it anywhere else.
Background
Most people's first memories are of home. Of a warm house and a bed, their parents taking care of them, grandparents to coddle and spoil them rotten. Friends scattered about those first flashes of thought, and of familiar places and things. Ieyasu's first memories were of the open road, and of a cart stuffed to the brim with things that his parents carted around with them. In truth, Ieyasu has no memories of the place he was supposedly born, or the rest of the family that waited for him there: his folks said that they had been from a small village in Yu no Kuni, but that they had all left that life behind. Really, he only ever had his parents word that they were from Yu no Kuni. He could've been born just about anywhere, as far as he was concerned.
His mother and father, from his earliest memory, were clearly ambitious people. They wanted to make it big in the world, to succeed at grander things than what their own parents in Yu no Kuni had, and to live the good life. Many nights were spent listening to his parent's grandiose dreams and ambitions: opening a line of world famous restaurants that even Hidden Villages wouldn't be able to deny, to become the own of merchant companies stretching the continent and all the islands stretching out to eternity, to become the most famous actors on the face of the world. Unfortunately, as Ieyasu was able to pick up early once he actually began working with his parents, those grandiose ambitions weren't matched with a similar level of determination and grit, and thus his parents various efforts across the years were usually met with financial ruin, simple resignation or, in one case, being chased out of the town they had set up in. The last of those resulted from an attempted Kabuki performance involving that went horribly awry. The lambs, oh dear God, the lambs.
Eventually as time wore on, his mother and father began to realize the simple truth: that they had been traveling for years, practically since Ieyasu's birth, and not only had they not accomplished their goal of making it big in the world, but they had systematically alienated themselves from most of the larger villages in the other countries. Growing desperate and finding they had little option left, Ieyasu's family decided to take a risk and head into one of the major elemental countries, and attempt to set up shop in its hidden village. It was here that Ieyasu finally saw the chance to set down roots himself, and force his parents to cease with their, effectively, nomadic lifestyle. Years of frustration and irritation came to the fore as Ieyasu, age 10, finally put his foot down with his family and insisted that, one way or the other, that he was going to join the local ninja village. Unbeknownst to Ieyasu, his parents at the time had hit upon some hardships in setting up a whole new business in the village, and realizing they were now boxed in with little where else to go besides other such villages, they conceded to Ieyasu's desire: he would join the Ninja Academy.
Despite his late start, Ieyasu made good progress on his rise up through the Academy, managing to graduate in time with the rest of his fellow students. Despite not being as exceptional as some of the other clan kids, Ieyasu showed considerable promise for a first generation ninja, his natural intuition and intelligence allowing him to claw his way through the Academy years. Owing to his late enrollment, Ieyasu ended up older than his fellow classmates, but was no less determined to make progress quickly after graduation. Ieyasu now looks forward, hoping that with effort, ambition and the grit and determination his own family lacks, that he can successfully lay down his roots in his new home, and make his adoptive homeland proud to call him one of its own.
Name: Ieyasu (Clanless, Non-Noble Family Background, no last name as of this version of the bio.)
Bloodlimit: None
Height: 5'4”
Weight: 113 lbs
Age: 15
Gender: Male
Alignment: Lawful Neutral
Birth Country: Yu no Kuni
Village: Sunogakakure no Sato (Incentive Village)
Special: Taijutsu/Ninjutsu Specialist, Genjutsu/Clan Non-Specialist
Ninjutsu Specialist
Earth Release - TP: 30
Water Release
??
??
??
??
Taijutsu Specialist
Bokushingu (Boxing) - TP: 35
??
??
??
??
??
Genjutsu Non-Specialist
??
??
??
??
Weapons, Items and Apparel
Main
2 Gauntlets (Overview)
Rank: "C"
Type: Main, Bludgeoning/Piercing/Slashing, Gauntlet
Effect: A defensive and offensive armour used as a weapon or protection for the user's arms.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +3 Amour Points of Damage. Metal or armoured gloves that allow the user to deal lethal damage with unarmed strikes. A strike with a gauntlet is otherwise considered an unarmed attack. The opponent cannot use a disarm action to disarm a user with gauntlets on unless they remove the gauntlets completely. Examples of Gauntlets: Brass Knuckles, Cestus, and Gauntlets.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,500 Ryo Each
2 Greaves (Overview)
Rank: "C"
Type: Main, Bludgeoning/Piercing/Slashing, Greaves
Effect: A defensive and offensive armour used as a weapon or protection for the user's legs.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +3 Amour Points of Damage. Metal or armoured leg protectors that allow the user to deal lethal damage with their legs as unarmed strikes. A strike with a greave is otherwise considered an unarmed attack. The opponent cannot use a disarm action to disarm a user with greaves on unless they remove the greaves completely.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,500 Ryo Each
1 Bundle (15 Meters) of Wire (Overview)
Rank: "C"
Type: Main, Slashing, Soft Weapon
Effect: Metal drawn out into the form of a thin flexible thread or rod.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +4 Amour Points of Damage. Wire is a single, usually cylindrical, flexible strand or rod of metal. Wires are used to bear mechanical loads and to carry electricity and telecommunications signals. Wire is commonly formed by drawing the metal through a hole in a die or draw plate. Standard sizes are determined by various wire gauges. When using Wire over 1.2 m (1 to 4 feet) they are treated as a 2-handed weapon. Wire under 1.2 m (1 to 4 feet) are treated as 1-handed weapons. If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 3,000 Ryo per Bundle, 200 Ryo per Meter
Total Cost: 13,000 Ryo out of 13,000 Ryo
Secondary
1 Multi-Tool (Overview)
Rank: "A"
Type: Secondary, 4 per Slot, Gadget, Survival, Tool
Effect: A multi-tool is a portable, versatile hand tool that combines several individual tool functions in a single grip or in the shape of a credit card.
Special: ---
Drawback: ---
Description: A multi-tool is a portable, versatile hand tool that combines several individual tool functions in a single grip or in the shape of a credit card. Folding Multi-tools are the most common of all types of Multi-Tools. The second most common types are Pocket Knives (Swiss Army Knives). Multi-Tools are known to have needle-nose pliers, crimper, regular pliers, wire stripper, hard wire/wire cutters, large screw driver, small bit driver, scissors, serrated knife/cutting hook, saw, clip point knife, wood/metal & diamond-coated file, bottle/can opener, and a large bit driver
Limit: These items may be bought inside any Gadget Shop.
Cost: 8,000 Ryo per Slot, or 2,000 Ryo Each
4 Glow-sticks (Overview)
Rank: "A"
Type: Secondary, 16 per Slot, Gadget, Survival, Light
Effect: Glow-Sticks that release no heat. Ideal for camping and emergency uses.
Special: ---
Drawback: ---
Description: These 6 inch glow sticks are 15mm in diameter a long bright glow. Each stick is individually packaged and includes a lanyard for easy hanging. Simply snap to activate (one time use). Sticks are non toxic and create no heat. Ideal for camping and emergency situations. Each stick lasts for 12 hours. A glow stick is a single-use translucent plastic tube containing isolated substances that, when combined, make light through chemiluminescence and so does not require an electrical power source. Glow sticks are often used for recreation, but may also be relied upon for light during military, police, fire, or EMS operations.
Limit: These items may be bought inside any Gadget Shop.
Cost: 8,000 Ryo per Slot, 500 Ryo Each.
2 Compass Lensatic (Overview)
Rank: "B"
Type: Secondary, 4 per Slot, Gadget, Survival, Compass
Effect: A magnetic compass having a magnifying lens for reading the compass scale.
Special: ---
Drawback: ---
Description: The Lensatic Compass features three main parts. The base forms the body of the compass and holds the needle, dial and rotating scales. The cover contains the sighting wire, and serves to protect the compass when closed. The rear lens flips out when the compass is open, and is used to read the dial. The military often uses Lensatic Compasses, which are designed for strength. The Lensatic Compass is 3.25 inches by 2.25 inches and 1.125 thick. Without a Compass there is a percentile chance the user will not be able to determine True North depending on their Geographical location.
Limit: These items may be bought inside any Gadget Shop.
Cost: 4,000 Ryo per Slot, or 1,000 Ryo Each
32 Caltrops (Overview)
Rank: "C" Rank
Type: Secondary, 16 per Slot, Piercing, Caltrops
Effect: A spiked device thrown on the ground to impede characters.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +1 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A caltrop is a 4-pronged iron spike crafted so that one prong faces up no matter how the caltrop comes to rest. The user scatters caltrops on the ground in the hope that the opponent steps on them or at least forced to slow down to avoid them. 1 slot of caltrops cover an area 2 meter squared. Each time a creature moves into an area covered by caltrops or spends a round fighting while standing in an area, they may step on one. If the opponent steps on a caltrop the Caltrop deals 1 Armour Points of Damage, and the opponent's movements is reduced by 1/2 because its foot is wounded. This movement penalty lasts for 24 hours, or until the creature is treated with a First Aid: Healing Hard Check, or they are healed from minor wounds. A charging or running creature must immediately stop if it steps on a caltrop.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,600 Ryo per Slot, or 100 Ryo Each
1 Knife (Overview)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: An instrument composed of a blade fixed into a handle, used for cutting or as a weapon.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A knife has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
6 Kunai (Overview)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
30 Shuriken, Hira (Overview)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Hira-shuriken are constructed from thin, flat plates of metal and generally resemble popular conceptions of shuriken.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
52 Tags: Exploding
Rank: "A"
Type: Secondary, 80 per Slot, Explosive, Tag
Effect: Exploding tags are scraps of paper inscribed with a special writing, centering on the kanji for "explode" (爆, baku). Infused with chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an enemy.
Special: ---
Drawback: May harm the user if not put right.
Description: Paper that is 2 inches by 6 inches in size and 0.039" (1 mil) thick. These papers are exploding tags that are able to harm and kill opponents or just simply explode within a certain radius. They can be placed on targets, wrap around a weapon, or even thrown at opponents. Tags have a killing diameter of 1 meter, and a wounding diameter of 2 meters. Tags can be activated to explode within 6 seconds, or by a simple technique. May be attached to 3 items without taking up room in a single slot.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 12,000 Ryo per Slot, or 150 Ryo Each.
13 Pouches: Smoke
Rank: "A"
Type: Secondary, 15 per Slot, Explosive, Pouch
Effect: The simple Smoke Pouch puffs out smoke when detonated, serving as a distraction to disrupt enemies.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Smoke Pouches are used as ground-to-ground screening devices for unit movement. The body is a cloth pouch filled with the same mixtures as a Smoke Grenade. These allow the smoke to release when the pouch is slammed against the ground. This is a screening smoke pouch to divert attention away from the user or conceal them. It fills an area diameter of 15 meters with thick smoke. The smoke may come in different colors if the user wishes. Different color smoke could be used for information value if need.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 7,500 Ryo per Slot, or 500 Ryo Each.
Total Cost: 30,000 Ryo out of 30,000 Ryo
Apparel
Utility Belt Type 2 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (0 for Items of Scroll Length), Harness
Effect: A Belt comprised with multiple vertical clips attached to a belt for easy access and easy removal.
Special: ---
Drawback: ---
Description: Composed of a Kevlar strap and metal buckle, lined with rubber lacing on the back, the utility belt houses 13 Single Speed Loader pouches, which vertically clip onto the outside of the belt. The buckle itself contains a miniature camera and two-way radio. A secondary compartment behind the length of the belt is used to house 1 slot supply of hira-shurikens. Near the buckle is a modified Speed Loader Pouch that holds 1 slot of Thermal Capsules. The Speed Loader is modified to always keep a Thermal Capsule ready and when one is used another comes in place. Each of the 13 Speed Loader pouches contains various tools integral to what would be needed for the mission ahead, and are interchangeable with other Speed Loader pouches depending on the needs for the mission.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: Starting Apparel
Wire Reel, Small (Overview)
Rank: "B"
Type: Main, Tailor, Slot Holder, Holds up to 90 Meters of Wire, Holster
Effect: A holster used to keep a mass amount of Wire inside neatly and easily.
Special: ---
Drawback: ---
Description: Picture The Wire Reel is small enough to fit with a clip on a belt to allow a user to easily pull wire from the reel without fail or it being snagged. The Wire Reel is fashioned with a retracting system allowing the Wire to retract into the holster at a rate of 15 meters per second. The Wire reel is primarily used for Wire however Rope with the same thickness may be installed into it however it is not recommended due to the lack of strength the rope will have. The outside Diameter is 4 inches with an inside diameter of 3.5 inches. The thickness of the Reel is 2.1 inches while the rim thickness is 0.2 inches thick. The maximum wire thickness it can hold is 16.5 ga which is 7.3 mm thick.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 3,000 Ryo
Ryo in Pocket: 14,000
Character Depth
Personality
As a consequence of his upbringing across the continent during the more nomadic time of his parent's life, Ieyasu has acquired a somewhat worldly sense. Working various odd-jobs in his parents multiple attempts to settle their roots, it gave Ieyasu a window into the lives of various peoples of various towns of various countries. An enriching experience that is about the only thing that Ieyasu thinks of fondly when considering the constant moving of his folks in his early life. The various odd jobs also instilled in Ieyasu two-fold principles: one, that one must put their best effort forth in whatever they do and that, two, failing to do so can only lead to trouble. While Ieyasu, when old enough to work for his parents, would put his best foot forward in hopes that it would mean that the young boy would finally be able to stay in one place, his parent's haphazard approach only led to their various ventures failing and the family moving on.
Ieyasu has shown to be quick witted and intelligent, able to rapidly come to understand the actual nature of his parents constant moving about despite their attempts to assuage him. Alongside this Ieyasu also proved to be attentive, putting his best foot forward in helping his parents. While young, Ieyasu could have been described as rather hopeful and optimistic, putting his best foot forward when it came to hoping his parents would, themselves, settle their roots down permanently. As the years went by and Ieyasu was torn from home after home by his constantly moving parents, Ieyasu's optimism was quickly tempered by an increasing frustration. This frustration led to a budding stubborn streak, that only grew as Ieyasu's parents moved from home after home in their search for a quick means to success.
Finally, Ieyasu grew independently minded, seeking out the village's Ninja Academy when his parents moved their and joining their ranks. When, finally, Ieyasu was allowed to actually have a home that he knew his parents could not take, his roots settled in quickly. Ieyasu came to treasure what could only be described as his first home, glad to leave behind the old days of constant moving and leaving of people behind. Despite being born in a foreign land (and traveling through more) Ieyasu does his best to integrate, taking steps towards being accommodating to his fellow villager's customs, and useful to his fellow shinobi. His parents own failures when it came to their money and businesses led to Ieyasu becoming quite frugal: saving money when he could, but now in a dangerous profession, being sure to spend it wisely in the interests of staying alive.
Ieyasu's greatest fear lies in being torn away from his home after having finally settled, and returning to his old lifestyle, although he possesses other, more pedestrian, fears of snakes and spiders. His absolute favorite food are lemon sweets, his favorite being a lemon treat he had while he was in Mitsu no Kuni, which to this day he describes as divine, and his least favorite ends up being a revolving door of whatever his parents made in one of their 'food stand' kicks.
Appearance
Ieyasu is, for a boy his age, rather averagely build. While his ninja training has led to gaining a somewhat muscled physique, the nature of his training has kept the physique lean and svelte, rather than bulky. His skin is somewhat tanned, owed to many a day, if not several weeks, spent traveling in an open wagon and many hours spent training outside as a shinobi. His hair is a thick, straight mop of dark brown hair, which Ieyasu keeps somewhat trim to keep his head cool and to keep from getting grabbed. His eyes, rapidly losing their child-like quality as he reaches his mid-teens, are blue, with his somewhat thick eyebrows giving the impression of a furrowed, narrowed gaze, despite whatever emotion he might carry to the contrary.
The boy's face is becoming a man's, his jawline beginning to cut and widen as he finally grows up. The presence of bum-fluff is clear on closer inspection, despite Ieyasu's desire for an, eventual, full, manly beard. As of yet, Ieyasu doesn't carry distinctive marks or scars on his face to rat him out immediately as one person or another, although his hands have mall scars remaining from old cuts and calluses from his many previous attempts at working with his parents. However, something somewhat defining about his appearance isn't necessarily physically part of him, but on his person: trinkets from his travels from around the countries (or at least, trinkets he managed to gather when he had the thought to do so after he turned seven). A coin from Mitsu no Kuni, a little earring made in Cha no Kuni, a bell from Kawa no Kuni and various other small bobbles hang off a chain that Ieyasu keeps attached to his belt. In addition, Ieyasu has tried his best to associate each bobble with a particular lesson when his family traveled.
Bobbles:
1.A coin from a small village in Mitsu no Kuni – if you don't waste your money, you'll want for nothing. Especially lemon treats.
2.An earring with a missing jewel piece that was picked up in Cha no Kuni – the frivolous is nice, but it's bound to break sooner than later.
3.A bell, from an old costume he was put into by his folks during their stint as Kabuki actors in Kawa no Kuni – Kabuki is never the answer. EVER.
4.A bear claw, left in the side of their cart during a small incident in Kuma no Kuni – there's no shame in running when the odds are stacked against you, especially if you're going to be mauled.
5.A chunk of wood, of the same kind as the wood of the cart. In fact, upon careful inspection of both, the place where this chunk was knocked off can be easily found – living in a cart is awful, having an actual home is way better and less bumpy.
6.The remains of an acceptance note, old and worn and stained with blood and sweat now, carefully hanging off the very end of the chain from no Kuni/no Sato – to get what you want, what you really want, sometimes you gotta put your foot down.
As for apparel, Ieyasu's most obvious attire is deeply mired in his desire for functionality. On his hands are a set of gauntlets, thick black cloth covering his hands and wrist, with metal plates around the back of his hand and running up his knuckles and fingers. Likewise, a set of grieves adorn his shins, both meant to give Ieyasu's taijutsu a bit more of a punch. On his utility belt, the various pouches showing varying degrees of being stuffed, ninja wire can be seen secured, along with who knows what else stuffed into the various pouches of the belt. From bottom to top, black ninja sandals, standard-issue, sit below some dark blue, light-cloth trousers that tuck underneath his grieves on each leg and a light gray, almost silver, cotton t-shirt. Depending on the weather in Suna, a dusty, brown jacket will be worn either on top of his ensemble, or secured around his waist. His hitia-ate is secured around his forehead: Gods in Heaven know he'd die from a kunai to the forehead if he put it anywhere else.
Background
Most people's first memories are of home. Of a warm house and a bed, their parents taking care of them, grandparents to coddle and spoil them rotten. Friends scattered about those first flashes of thought, and of familiar places and things. Ieyasu's first memories were of the open road, and of a cart stuffed to the brim with things that his parents carted around with them. In truth, Ieyasu has no memories of the place he was supposedly born, or the rest of the family that waited for him there: his folks said that they had been from a small village in Yu no Kuni, but that they had all left that life behind. Really, he only ever had his parents word that they were from Yu no Kuni. He could've been born just about anywhere, as far as he was concerned.
His mother and father, from his earliest memory, were clearly ambitious people. They wanted to make it big in the world, to succeed at grander things than what their own parents in Yu no Kuni had, and to live the good life. Many nights were spent listening to his parent's grandiose dreams and ambitions: opening a line of world famous restaurants that even Hidden Villages wouldn't be able to deny, to become the own of merchant companies stretching the continent and all the islands stretching out to eternity, to become the most famous actors on the face of the world. Unfortunately, as Ieyasu was able to pick up early once he actually began working with his parents, those grandiose ambitions weren't matched with a similar level of determination and grit, and thus his parents various efforts across the years were usually met with financial ruin, simple resignation or, in one case, being chased out of the town they had set up in. The last of those resulted from an attempted Kabuki performance involving that went horribly awry. The lambs, oh dear God, the lambs.
Eventually as time wore on, his mother and father began to realize the simple truth: that they had been traveling for years, practically since Ieyasu's birth, and not only had they not accomplished their goal of making it big in the world, but they had systematically alienated themselves from most of the larger villages in the other countries. Growing desperate and finding they had little option left, Ieyasu's family decided to take a risk and head into one of the major elemental countries, and attempt to set up shop in its hidden village. It was here that Ieyasu finally saw the chance to set down roots himself, and force his parents to cease with their, effectively, nomadic lifestyle. Years of frustration and irritation came to the fore as Ieyasu, age 10, finally put his foot down with his family and insisted that, one way or the other, that he was going to join the local ninja village. Unbeknownst to Ieyasu, his parents at the time had hit upon some hardships in setting up a whole new business in the village, and realizing they were now boxed in with little where else to go besides other such villages, they conceded to Ieyasu's desire: he would join the Ninja Academy.
Despite his late start, Ieyasu made good progress on his rise up through the Academy, managing to graduate in time with the rest of his fellow students. Despite not being as exceptional as some of the other clan kids, Ieyasu showed considerable promise for a first generation ninja, his natural intuition and intelligence allowing him to claw his way through the Academy years. Owing to his late enrollment, Ieyasu ended up older than his fellow classmates, but was no less determined to make progress quickly after graduation. Ieyasu now looks forward, hoping that with effort, ambition and the grit and determination his own family lacks, that he can successfully lay down his roots in his new home, and make his adoptive homeland proud to call him one of its own.