Azumi
Nov 3, 2015 17:24:57 GMT -7
Post by Operator on Nov 3, 2015 17:24:57 GMT -7
Basic Information
Name: Azumi Sasumoto
Bloodlimit: None
Height: 5’4”
Weight: 117 lb.
Age:[11] [12] [13] [14] [15] [16]Years
Gender: Female
Alignment: Lawful Neutral
Birth Country: Mizu no Kuni
Village: None
Special: Taijutsu Master (Chakra-molding)
1. Aikido
2. Tessen-Jutsu
3. Goutetsu
4. Boxing
5. Tensora (Future)
6. Gates (Future)
7. Marksman [GM](Future)
8. Wrestling [GM] (Future)
Ninjutsu Non-Specialist
1. Fuuton
2. Reserved Clan
3. Reserved Clan
4. Reserved Clan
Clan: Venator [GM]
Genjutsu: Shadow Perception [Non-Master]
Miscellaneous:
1. Grand Master (Tai slot )
2. Grand Master (Clan slot)
3. Grand Master (Tai Slot)
4. Artisan (Construction)
5. Reserved
6. Reserved
7. Reserved
8. Reserved
Weapons
Primary Weapon:
Tessen (Iron Fan) X2 Small
Rank: C
Type: Main
Effect: A more durable type of fan that is often used in combat.
Special: --
Drawback: --
Description: Tessen are crafted out of iron, and are thus more durable than other fans. Two metal spoke provide the framework for the fan, some of these fans are pure metal through the entire frame work with no open area, others show the stalks one would see on a shushken or similar fan. The metal is wrought to fold easily and allow the fans to open and close. Designs are often painted upon these weapons at the users digression. Small fans measure four inches when closed, medium measure eight, and large twelve inches when shut.
Limit: Must be a follower of Tessen-Jutsu
Cost: Small: 2,000 Ryo ; Medium 4,000 Ryo ; Large: 6,000 Ryo.
Sword, Longsword (Overview)
Rank: "C"
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +8 Amour Points of Damage. A longsword (also spelled long sword, long-sword) is a type of sword characterized as having a cruciform hilt with a grip for two handed use and a straight double-edged blade of around 100–122 cm (39–48 in). The longsword is characterised not so much by a longer blade, but by a longer grip, which indicates a weapon designed for2-handed use or 1-handed use. Examples of Longswords: Katana, Jian, Tachi, Scimitr, Shinai, and Waster.
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,000 Ryo
Shield, Light (Overview)
Rank: "C"
Type: Main, Weapon, Bludgeoning, Shield
Effect: A broad piece of metal or another suitable material, held by straps or a handle attached on one side.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +3 Amour Points of Damage. An item where the user straps to their forearm and grip it with their hand. A light shield's weight lets the user carry other items in that hand, although the user cannot use weapons with it. Wood and steel shields offer the same basic protection, though they respond differently to special attacks. These items are used as protection against blows or missiles or can be used as a weapon. Light Shields are never larger than 2 feet in size. Adds +25 Armour Points to Guard Meter. Guard Position reduces Ranged proficiency by 1/4. Guard Position reduces Movements by 1/4.
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,000 Ryo
Ryo Total 13,000/13,000 Ryo
Secondary Items:
Shuriken, Bo (Overview) X45 Individual
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Bo-shuriken are throwing weapons consisting of a straight iron or steel spike, usually four-sided but sometimes round or octagonal in shape.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Knife (Overview) X4 individual
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: An instrument composed of a blade fixed into a handle, used for cutting or as a weapon.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A knife has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Caltrops (Overview) X30 individual
Rank: "C" Rank
Type: Secondary, 16 per Slot, Piercing, Caltrops
Effect: A spiked device thrown on the ground to impede characters.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +1 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A caltrop is a 4-pronged iron spike crafted so that one prong faces up no matter how the caltrop comes to rest. The user scatters caltrops on the ground in the hope that the opponent steps on them or at least forced to slow down to avoid them. 1 slot of caltrops cover an area 2 meter squared. Each time a creature moves into an area covered by caltrops or spends a round fighting while standing in an area, they may step on one. If the opponent steps on a caltrop the Caltrop deals 1 Armour Points of Damage, and the opponent's movements is reduced by 1/2 because its foot is wounded. This movement penalty lasts for 24 hours, or until the creature is treated with a First Aid: Healing Hard Check, or they are healed from minor wounds. A charging or running creature must immediately stop if it steps on a caltrop.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,600 Ryo per Slot, or 100 Ryo Each
Grenade: Fragmentation X4
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A grenade with a heavy metal casing that shatters, on exploding, into fragments that travel at high speed and with great force.
Special: ---
Drawback: May harm the user if not thrown right.
Description: The fragmentation grenade (commonly known as a frag) is an anti-personnel weapon that is designed to disperse shrapnel upon exploding. The body is made of hard plastic or steel. Flechettes, notched wire, ball bearings or the case itself provide the fragments. When the word grenade is used without specification, and context does not suggest otherwise, it is generally assumed to refer to a fragmentation grenade. These grenades were sometimes classed as defensive grenades because the effective casualty radius of some matched or exceeded the distance they could be thrown, thus necessitating them being thrown from behind cover. Fragmentation grenades have a killing radius of 5 meters with a wounding radius of 15 meters. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Grenade: Smoke X3
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A Grenade that gives off thick smoke when it explodes; used to make a smoke screen or to mark a position.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Smoke grenades are used as ground-to-ground or ground-to-air signaling devices, target or landing zone marking devices, and screening devices for unit movement. The body is a sheet-steel cylinder with emission holes in the top and bottom. These allow the smoke to be released when the grenade is ignited. Two main types exist, colored smoke (for signaling) and screening smoke. It fills an area radius of 15 meters with thick smoke. The smoke may come in different colors if the user wishes. Different color smoke could be used for information value if need. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Grenade: Sting X2
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A non lethal grenade that is used to sting and subdue an opponent without causing major harm.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Sting grenades are based on the design of the fragmentation grenade. Instead of using a metal casing to produce shrapnel, they are made using two spheres of hard rubber. The space between the two spheres is then filled with many small, hard rubber balls. Upon detonation, the subject is incapacitated by the blunt force of the projectiles. This makes sting grenades ideal for containing small groups of rowdy prisoners, providing a shooting opportunity when a suspect is hiding behind cover, or in allowing SWAT teams to clear small rooms. The sting grenade has a radius damage of 15 meters. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Pouch: Explosive X10
Rank: "A"
Type: Secondary, 15 per Slot, Explosive, Pouch
Effect: A small ball pouch in 1.4 inch sphere that causes an explosion after a few seconds of hurling. Is able to be attached to clothing.
Special: ---
Drawback: May harm the user if not thrown right.
Description: The Explosive Pouch acts like a Concussion Grenade that is not as powerful. The overpressure produced by this pouch when used is effective in enclosed areas. These pouches are usually classed as offensive weapons because the effective casualty radius is smaller than the distance it can be thrown. The concussion effect is more lethal than fragmentation, but its power drops more rapidly with range as well. Concussion grenades have a killing diameter of 5 meters with a wounding diameter of 15 meters. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 7,500 Ryo per Slot, or 500 Ryo Each.
Pouch: Flash X2
Rank: "A"
Type: Secondary, 15 per Slot, Explosive, Pouch
Effect: A small ball pouch in 1.4 inch sphere that causes an explosion after a few seconds of hurling. Is able to be attached to clothing, and bursts
Special: ---
Drawback: May harm the user if not thrown right.
Description: A Flash Pouch, is a non-lethal weapon. These pouches are used to temporally neutralize the combat effectiveness of enemies by usually disorienting their sight. When making contact it releases a flash of light that momentarily activates all light sensitive cells in the eye, making vision impossible for approximately 5 seconds until the eye restores itself to its normal, un-stimulated state. The flash pouch has a diameter damage of 15 meters. It releases the flash the moment it hits a hard surface the moment it touches after a harsh throw.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 7,500 Ryo per Slot, or 500 Ryo Each.
Pouch: Incendiary X2
Rank: "A"
Type: Secondary, 15 per Slot, Explosive, Pouch
Effect: A small ball pouch in 1.4 inch sphere that causes an explosion after a few seconds of hurling. Designed to be filled with incendiary materials, or used primarily for incendiary purposes.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Incendiary pouches (or thermite pouches) produce intense heat by means of a chemical reaction. The body is practically the same as that of a smoke pouch. The pouch has a death distance with fire within 5 meters diameter while having a severe burning/wounding distance of 15 meters diameter within the point of origin. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 7,500 Ryo per Slot, or 500 Ryo Each.
30,000/30,000
Non-Weapon Items
Pants [Grey Cargo Pants]
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Clothing
Effect: Also known as trousers.
Special: ---
Drawback: ---
Description: Picture There are so many different types of pants, with different designs and colors. Trousers are an item of clothing worn from the waist to the ankles, covering both legs separately. Shorts are similar to trousers, but with legs that come down only to around the area of the knee, higher or lower depending on the style of the garment. To distinguish them from shorts, trousers may be called "long trousers" in certain contexts such as school uniform, where tailored shorts may be called "short trousers". Trousers have 4 Pockets, 2 on the front of each pant leg, and 2 at the back where the butt is located at. Each Pocket has the same amount of holding space as a half Pouch. A total of 4 Pouches can be stitched into the pants. 2 Pouches may be stitched at the top of the pants (1 per pant leg) while 2 may be stitched at the bottom (1 per pant leg). The ones at the bottom may only have Half Pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Jacket [Green Light Rain Coat]
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Clothing
Effect: Jackets are mainly clothing worn over tunics and shirts and come in many different colours as well as several types.
Special: ---
Drawback: ---
Description: Picture A sports jacket, known as a "sport coat" in the U.S. A jacket is a mid-stomach–length garment for the upper body. A jacket typically has sleeves, and fastens in the front or slightly on the side. A jacket comes with 4 pockets. 2 along the inside, and 2 along the outside. each pocket has the same amount of holding space as a half pouch. A total of 6 Pouches can be stitched into the Jacket. 2 Pouches may be stitched at the top of the Jacket (1 on each side) while 2 may be stitched at the bottom (1 per side). 2 more may be stitched at the top along the sleeves (Only half pouches).
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo each.
Handwear [Tactical Fingerless Gloves [Olive Green & Black]
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Handwear includes gloves worn over the hands.
Special: ---
Drawback: ---
Description: Handwear is a garment covering the whole hand. handwear has separate sheathes or openings for each finger and the thumb. Handwear protect and comfort hands against cold or heat, damage by friction, abrasion or chemicals, and disease; or in turn to provide a guard for what a bare hand should not touch. Latex, rubber or vinyl disposable gloves are often worn by health care professionals as hygiene and contamination protection measures. Handwear have no slots, but a Half Pouch can be applied along the inside of handwear.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 600 Ryo per Pair.
Footwear [Black Combat Boots]
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Footwear can be worn on the feet of a person.
Special: ---
Drawback: ---
Description: Outer coverings for the feet, such as shoes, boots, and sandals. Footwear refers to garments worn on the feet, which originally serves to purpose of protection against adversities of the environment, usually regarding ground textures and temperature. Footwear in the manner of shoes therefore primarily serves the purpose to ease the locomotion and prevent injuries. Secondly footwear can also be used for fashion and adornment as well as to indicate the status or rank of the person within a social structure. Socks and other hosiery are typically worn additionally between the feet and other footwear for further comfort and relief. Cultures have different customs regarding footwear. These include not using any in some situations, usually bearing a symbolic meaning. Footwear have no slots, but a Half Pouch can be applied along the inside of footwear.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 600 Ryo per Pair.
Cloak [Green and Black Mesh Smough/Scarf]
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Cloaks are hooded outerwear that tend to cover most other clothing and are open at the front.
Special: ---
Drawback: ---
Description: A cloak is a type of loose garment that is worn over indoor clothing. It protects the wearer from the cold, rain or wind for example, or it may form part of a fashionable outfit or uniform. Cloaks have been used by myriad historic societies; many climates favor wearing a full-body garment which is easily removed and does not constrain the wearer with sleeves. Over time cloak designs have been changed to match fashion and available textiles. Cloaks generally fasten at the neck or over the shoulder, vary in length, from hip all the way down to the ankle, mid-calf being the normal length. They may have an attached hood, and may cover and fasten down the front, in which case they have holes or slits for the hands to pass through. However, cloaks are almost always sleeveless. Cloaks give a +10 to Sleight of Hand when worn. Cloaks can have special straps stitched in place, allowing the Cloak to stay fluid and not be bogged down. 1 Cloak may have up to 10 of these Straps. Each Strap may have up to 5 Half Pouches stitched in to keep objects inside.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo Each.
Vest, Tactical Chest Rig
Rank: "C"
Type: Main, Slot Holder, 8 Pouches, Vest
Effect: A vest used to carry equipment. Most contents are located at the stomach region.
Special: ---
Drawback: ---
Description: Picture A vest that can hold up to 8 individual Pouches. it is a bib-like chest rig that can be used alone or mounted on a Tactical Vest. The Tactical Chest Rig provides a sturdy and reliable foundation for any character. Lightweight, durable construction ensures the chest rig provides full range of movement in any environment. The vest uses a Modular Lightweight Load-Carrying Equipment system allowing up to 8 individual pouches to be attached to it. The webbing system in the front, side gives the user plenty of real estate to attach their pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 3,500 Ryo Each.
Shirt [Grey Tank Top]
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Shirts are clothing worn over the chest of a user's character.
Special: ---
Drawback: ---
Description: Shirts come in many different styles and colors. A shirt is a cloth garment for the upper body. Originally an undergarment worn exclusively by men and women it has become a catch-all term for a broad variety of upper-body garments and undergarments. In some countries a shirt is more specifically a garment with a collar, sleeves with cuffs, and a full vertical opening with buttons or snaps. A shirt can also be worn with a necktie under the shirt collar. Shirts have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Wineskin (Overview) X2
Rank: "C"
Type: Main, Container, Slot Holder, Holds 9 Doses, Wineskin
Effect: A container that holds 9 Shots. Container can hold a Pint.
Special: ---
Drawback: ---
Description: A bota bag or wineskin is a traditional liquid receptacle. Typically, it is made of leather (when made of goatskin it is known as a goatskin itself), and is used to carry wine, although any liquid will do. This container can hold up to 9 doses.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 500 Ryo
Character Depth
Personality:
Who Am I, A warrior or a woman? Azumi has always been conflicted with this question as she was raised away from traditional standards for women within the small villages within Mizu no Kuni. Azumi is rugged in temperament and absolutely despises people who think any less of her for not only being born within a ninja village, and for being a woman. She will even go to the extend to show off her abilities to those who doubt her, which may have her appear as if she is a show off, which in these circumstances this proves to be true. She is constantly trying to prove herself to her peers, to her teacher, and to those whom she has sworn to protect as a mercenary whom lives within mizu no kuni.
Warrior: As a warrior, Azumi is considered to be more of a calm headed combatant, who prefers to fight with both her hands and with a pair of steel fans that are the traditional weapons of her teacher Yuminon Rai, who she regards with the utmost respect. She tries to utilize her natural balanced motion and approach to combat to keep herself from sub coming to her show offish nature. She is very team oriented, and happily works with other pupils of her sensei who is the leader of a small band of mercenaries whom she is part of, and is extremely loyal to. Her purpose is to defend the innocent and to act as bodyguards for merchants and other members of society that require their assistance, and sometimes pay for the services. She is hardy because of this, and proves to be a strong, loyal, dependable, and disciplined warrior.
Discipline: From the age of 7, Azumi was raised to be a mercenary. She was trained in both Aikido, and in the art of the fan, which has helped her develop good training habits and disciplinary manners. She is always respectful of the law, and rules that reside within not only her fighting styles, but also in regards to the laws of the lands for which she travels. She is all about following orders, and doing what needs to be done to make a team properly operate. She follows her training to at fine point, and always finds time to practice within a set regimen that makes her extremely disciplined, even more so then most of the other women that she trains with. She also learns very quickly because of this. “I do not fear the man who practices a 1000 kicks one time, but I do fear the man who practices a single kick 1000 times.” Simply describes her ingrained approach to training.
Loyalty: Azumi is fiercely loyal to a fault. She would never betray her teacher on purpose, and protects her friends with her life. She will never give up on someone who has created a bond with her, and secretly she longs for a loyal relationship with a man who not only respect her abilities as a warrior, but also treats her with the intimate and loving respect due a woman as well. She is not only longs for loyalty from others, but also desires to have the trust of her friends and comrades upon her because she does her best to be a reliable member of the team. She actually is one member of a team who will always do her best to safe guard the mission and the team itself. She never gives up on her friends.
Competitive: Azumi can sometimes have a hot head when it comes to her competitive nature. She definitely enjoys competition and sometimes gets carried away. She will always do her best when it comes to out doing someone else. Azumi always plays to win, and never considers giving up, even when she is at the disadvantage. She will always take on people who press this weakness and even if she has been beaten to a pulp, she will not quit until she win the battle. She strives to be the best, and will not allow people to out shine her. “I will be the best, even if I’m not”
Appearance:
Uniform: “Do I look okay?” Azumi asked her teacher as she helped her into her uniform like robe. “Are you serious, you look fierce as falcon” The woman would assure the young Azumi as she left to go acquire the facial paint that was definitely part of her rite of passage. Azumi looked over her body, and was disappointed as to what she saw. Her bare face was still round and soft like a woman’s face should look. She would have made a beautiful woman, and still found herself smiling as she glanced at her own warm auburn eyes with content. Her smoothing body curves were augmented by the dark green Kimono like uniform that not only befit her Aikido teachings, but was preferable for a woman warrior of the style. A simple breast plate, which took its place as a tactical vest armor piece was donned over the Kimono like uniform so that she would have a good deal of protection. She slowly brought herself to stand up from the bowed kneeling position to see the smooth brown boots that covered her feet as her teacher returned with the facial paint that was signature of the women warriors that fought alongside Yuminon. Ever slowly, her teacher began to apply the white and blue facial paint that represented a lower classed warrior of her respect.
A beginner, whom would have to prove herself to receive the more potent. The blue coloration around her eyes and lips gave her a very elegant appearance, which is how she appears when she is on official business and preforming tasks. “you have proven yourself worth…” her teacher said as Azumi looked at her uniform in totality, With the smooth green headband that had the character for warrior transcribed on the golden protector, her facial expression proved her fierce enough as she prepared to face the mission with her usual disciplined temperament. Her smooth Auburn brown hair matched her eye temperament as it fell down her back, with her headband covering behind the long strands of hair. An elegant warrior with an appearance befitting simply describes how she felt, along with how she appeared as she followed her teacher, whose red facial eye paint proved her to be a higher ranking warrior then Azumi. As she exited the building she went through her weaponry as she checked to see what she had packed this time. She found her pair of metallic fighting fans as well as her longsword which hung idle upon her belt as she fixed her steel shield upon her arm. Her weapons were all distributed across her body as she prepared herself for the mission. In totality, she appeared to be a lean fighting machine that definitely gave her a strong appearance of a warrior.
Casual: “My face…Do you think I’m ugly?” she asked her teacher as she wiped the smooth face paint from her angular face. She looked over her soft angular face for any discrepancies that might have occurred while she had not been looking. “You look beautiful my dear.” Yuminon assured her student as she patted her shoulder. She had taken off the breast plate and the green Kimono/Gi that proved her to be a warrior of her order. She appeared, clean faced and perfectly normal whenever she was not dressed for combat. She had allowed herself to slip into her favorite hooded sweatshirt, and a pair of comfortable fitting pants that best fit her lazy day apparel. Her thin body structure and small arms might make her appear weak at first; however when looking closer, one will definite notice the muscle definition that her body presents. Her fairer skin tone and less then beefy appearance definitely fool most people who come up against Azumi.
Formal apparel: Whenever she is called to a formal appearance, she dons her warrior’s uniform and paints to represent herself as a noble warrior of the land of water. She only attends these events with the fans as required to protect herself whenever things go awry. Her fair is also tied up in a neat bun not only to keep a more dressed appearance, but also to make herself feel pretty. She also wears a green sash around her waist to show her rank within her band of mercenaries. All ceremonial dress is met when attending formal events.
Background:
Azumi was born within a small village within the land of water, which was quite quaint for the first few years of the young girl’s life. She grew up a simple farm girl with her loving father Kahuna whom did his best to raise his daughter after the loss of his wife to a horrid disease that took the life of Azumi’s mother only two years after her birth. Azumi grew up without knowing the mother that had loved her so dearly for the first two years of her life. Azumi thus forth always looks up to women that pose to her a motherly figure like Yuminon whom began to visit her father when she reached the age of 6 in proposal to train his daughter whom not only lacked a motherly figure, but also took up money that Kahuna needed to help his farm operate. After many months of struggle, the young single father decided that it would be best for himself and for his daughter to be taken away to be trained by the woman who had offered a better life. This proved to be one of the best decisions the poor fellow could have made, giving his daughter the freedom to express herself, and to find a feminine figure to look up to.
After she was taken from her father at the age of 7, she was quickly trained to be a warrior. She slowly picked up the basic concepts that would last for a life time as she learned the basic concepts of honor and loyalty with other girls whom had been recruited by the woman Yuminon-sensei. As she began to develop into a more formidable warrior, she eventually at the age of 11 became an apprentice under a warrior whom teaches their underling how to present themselves as a warrior. It is through this trial period that a young woman learns their duties of their station as well as teach them good morals such loyalty, honor, friendship, and kindness along with the warrior like nature that come along with being a mercenary. It is also through this that the young ladies become full-fledged warriors that earn their face paints. Azumi’s mentor was assigned to be a gentle woman by the name of Ren Okumaru, whom did her best to teach Azumi the way of the warrior. Azumi eventually came to respect the woman that constantly played the role of her mentor and mother figure as her training progressed into a more intensive form. She began to partake in missions with her mentor as she became more and more prepared to face the simple everyday tasks that the mercenaries commonly handled.
As she began some of her first missions with Ren, Azumi’s unpainted face saw a small amount of action that was more notably present whenever people needed simple help with task such as gardening. As she grew to the age of 13, she was allowed to take the probationary paints of an apprentice warrior. The blue eye paint represented that she was a student whose mentor believed that they were more ready to take on warrior related task such as guarding caravans and protecting people. Her red painted counterpart did her best to show that she trusted in Azumi herself, Azumi began to think a little too much of herself as she was sent back to a farming village that her mentor had been selected to check out. When they came across the home of the people that they had been sent to protect, it was already aflame. “What do we do now?” Azumi had asked her mentor as she came to the realization that there was little they could do for the people if they had been killed. After further investigation, the family’s remains were never found. This gave Azumi hope that even though they had arrived too late, they family might still be alive.
It was at this point that Azumi began to become similar to her mentor, adopting her nature of being a warrior as she began to take an on missions that were more befitting of her mercenary band. It was at this point that her mentor Ren was deployed to her father’s farm. As the pair arrived on the scene, they were met with another burning home, and a group of people whom appeared to have caused the blaze. Azumi quickly became enraged as she realized that her father must have been killed in the blaze, unleashing a fury of combat that was unbefitting a warrior. Ren tried to comfort her wounded pupil; however she now had to overcome the emotional loss of a father that she had barely known. Azumi now has to recover from her emotional disperse, and still make the status of a true warrior thought hard work and training that will hopefully help her heal her wounded heart.
Traits:
Hidden Hand
Rank: "C"
Skill: Combat Trait
Effect: User's concealed weapons strike fast and true.
Special: ---
Drawback: ---
Description: User gains a +5 trait bonus on Sleight of Hand checks made to conceal light weapons and a +5 Armour Points in Attack Damage when making an attack with a light weapon during a surprise attack. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Chakra Resistance
Rank: "B"
Skill: Chakra Trait
Effect: Some Humans are even less affected by Chakra.
Special: ---
Drawback: ---
Description: Increases the characters natural bonus on saves vs. Chakra Jutsus & Chakra-like effects to +4 Trait Bonus. Users gain a Damage Resistance against Chakra Techniques equal to 20 points Racial Bonus. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
Able Learner
Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies.
Life of Toil
Rank: "C"
Skill: Social Trait
Effect: User has lived a physically taxing life, working long hours for a master or to support a trade. Hard physical labor has toughened the user's body and mind.
Special: ---
Drawback: ---
Description: User gains a +1 bonus on Foritude Saves. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Without a Past
Rank: "C"
Skill: Social Trait
Effect: User knew they were going into a world where none go unscathed, and there is no turning back, so they decided to forsake their past in order to protect their loved ones.
Special: ---
Drawback: ---
Description: User knew they were going into a world where none go unscathed, and there is no turning back, so they decided to forsake their past in order to protect their loved ones. They have no old friends or family to go in times of need, yet at least they remain safe from the enemies finding and taking their wrath out on them. User gains a +5 trait bonus to Forgery, and Language skill checks when used to forge documents. User gain a +1 per die roll when learning a Language Skill. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Finite Life
Rank: "C"
Skill: Heritage Trait
Effect: A trait that enables the user to survive after death.
Special: ---
Drawback: ---
Description: To be human is to be flawed, limited, and finite; but some humans nonetheless struggle through and work against or despite these limitations. That they live short lives and die gives their time in this life meaning and fuel for art, science, and creativity. Once per day, they do not die until their Temporary Armour Points drop to 0 after taking a death attack, this effect lasts for 5 minutes per Class Level, activation of this technique takes up no movements and happens after a death strike takes place. The amount of Armour Points they gain is 20 points per Class Level. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Heart of the Fields
Rank: "C"
Skill: Regional Trait
Effect: A trait that automatically increases the ability of Crafting per Class Level.
Special: ---
Drawback: Cannot gain any other Heart Traits.
Description: Must be raised in Rural Regions. Humans born in rural areas are used to hard labor. They gain a trait bonus equal to 5 per Class Level to any 1 Craft skill, and once per day they may ignore an effect that would cause them to become fatigued or exhausted. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
(Crafting Skill Construction)
Heavy Hitter
Rank: "C"
Skill: Regional Trait
Effect: User has trained in martial arts and so their blows are especially painful.
Special: ---
Drawback: ---
Description: User gains a +5 Trait bonus to Attack Damage. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Imperial Soldier
Rank: "C"
Skill: Regional Trait
Effect: User served in the Imperial Army
Special: ---
Drawback: ---
Description: Choose one of the following Skills: First Aid: Healing, Intimidate, Ride. User gains a +5 trait bonus on that skill, and a +1 points per die Roll when learning the skill. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
(Intimidate +5)
(+1 to die roll)
Militia Veteran
Rank: "C"
Skill: Regional Trait
Effect: User has served in one of the militia bands and so have learned valuable skills.
Special: ---
Drawback: ---
Description: User gains a +5 trait bonus on Ride, Tracking, and Demolition, and a +1 points per die roll when learning the skill. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
(+1 to Tracking Die rolls)
Freebies
1. Hidden Hand
2. Chakra Resistance
3. Chakra Resistance
4. Able Learner
5. Able Learner
6. Life of Toil
7. Without a Past
8. Finite Life
9. Heart of the Fields
10. Heavy Hitter
11. Imperial Soldier
12. Militia Veteran
Name: Azumi Sasumoto
Bloodlimit: None
Height: 5’4”
Weight: 117 lb.
Age:
Gender: Female
Alignment: Lawful Neutral
Birth Country: Mizu no Kuni
Village: None
Special: Taijutsu Master (Chakra-molding)
1. Aikido
2. Tessen-Jutsu
3. Goutetsu
4. Boxing
5. Tensora (Future)
6. Gates (Future)
7. Marksman [GM](Future)
8. Wrestling [GM] (Future)
Ninjutsu Non-Specialist
1. Fuuton
2. Reserved Clan
3. Reserved Clan
4. Reserved Clan
Clan: Venator [GM]
Genjutsu: Shadow Perception [Non-Master]
Miscellaneous:
1. Grand Master (Tai slot )
2. Grand Master (Clan slot)
3. Grand Master (Tai Slot)
4. Artisan (Construction)
5. Reserved
6. Reserved
7. Reserved
8. Reserved
Weapons
Primary Weapon:
Tessen (Iron Fan) X2 Small
Rank: C
Type: Main
Effect: A more durable type of fan that is often used in combat.
Special: --
Drawback: --
Description: Tessen are crafted out of iron, and are thus more durable than other fans. Two metal spoke provide the framework for the fan, some of these fans are pure metal through the entire frame work with no open area, others show the stalks one would see on a shushken or similar fan. The metal is wrought to fold easily and allow the fans to open and close. Designs are often painted upon these weapons at the users digression. Small fans measure four inches when closed, medium measure eight, and large twelve inches when shut.
Limit: Must be a follower of Tessen-Jutsu
Cost: Small: 2,000 Ryo ; Medium 4,000 Ryo ; Large: 6,000 Ryo.
Sword, Longsword (Overview)
Rank: "C"
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +8 Amour Points of Damage. A longsword (also spelled long sword, long-sword) is a type of sword characterized as having a cruciform hilt with a grip for two handed use and a straight double-edged blade of around 100–122 cm (39–48 in). The longsword is characterised not so much by a longer blade, but by a longer grip, which indicates a weapon designed for2-handed use or 1-handed use. Examples of Longswords: Katana, Jian, Tachi, Scimitr, Shinai, and Waster.
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,000 Ryo
Shield, Light (Overview)
Rank: "C"
Type: Main, Weapon, Bludgeoning, Shield
Effect: A broad piece of metal or another suitable material, held by straps or a handle attached on one side.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +3 Amour Points of Damage. An item where the user straps to their forearm and grip it with their hand. A light shield's weight lets the user carry other items in that hand, although the user cannot use weapons with it. Wood and steel shields offer the same basic protection, though they respond differently to special attacks. These items are used as protection against blows or missiles or can be used as a weapon. Light Shields are never larger than 2 feet in size. Adds +25 Armour Points to Guard Meter. Guard Position reduces Ranged proficiency by 1/4. Guard Position reduces Movements by 1/4.
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,000 Ryo
Ryo Total 13,000/13,000 Ryo
Secondary Items:
Shuriken, Bo (Overview) X45 Individual
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Bo-shuriken are throwing weapons consisting of a straight iron or steel spike, usually four-sided but sometimes round or octagonal in shape.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Knife (Overview) X4 individual
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: An instrument composed of a blade fixed into a handle, used for cutting or as a weapon.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A knife has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Caltrops (Overview) X30 individual
Rank: "C" Rank
Type: Secondary, 16 per Slot, Piercing, Caltrops
Effect: A spiked device thrown on the ground to impede characters.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +1 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A caltrop is a 4-pronged iron spike crafted so that one prong faces up no matter how the caltrop comes to rest. The user scatters caltrops on the ground in the hope that the opponent steps on them or at least forced to slow down to avoid them. 1 slot of caltrops cover an area 2 meter squared. Each time a creature moves into an area covered by caltrops or spends a round fighting while standing in an area, they may step on one. If the opponent steps on a caltrop the Caltrop deals 1 Armour Points of Damage, and the opponent's movements is reduced by 1/2 because its foot is wounded. This movement penalty lasts for 24 hours, or until the creature is treated with a First Aid: Healing Hard Check, or they are healed from minor wounds. A charging or running creature must immediately stop if it steps on a caltrop.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,600 Ryo per Slot, or 100 Ryo Each
Grenade: Fragmentation X4
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A grenade with a heavy metal casing that shatters, on exploding, into fragments that travel at high speed and with great force.
Special: ---
Drawback: May harm the user if not thrown right.
Description: The fragmentation grenade (commonly known as a frag) is an anti-personnel weapon that is designed to disperse shrapnel upon exploding. The body is made of hard plastic or steel. Flechettes, notched wire, ball bearings or the case itself provide the fragments. When the word grenade is used without specification, and context does not suggest otherwise, it is generally assumed to refer to a fragmentation grenade. These grenades were sometimes classed as defensive grenades because the effective casualty radius of some matched or exceeded the distance they could be thrown, thus necessitating them being thrown from behind cover. Fragmentation grenades have a killing radius of 5 meters with a wounding radius of 15 meters. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Grenade: Smoke X3
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A Grenade that gives off thick smoke when it explodes; used to make a smoke screen or to mark a position.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Smoke grenades are used as ground-to-ground or ground-to-air signaling devices, target or landing zone marking devices, and screening devices for unit movement. The body is a sheet-steel cylinder with emission holes in the top and bottom. These allow the smoke to be released when the grenade is ignited. Two main types exist, colored smoke (for signaling) and screening smoke. It fills an area radius of 15 meters with thick smoke. The smoke may come in different colors if the user wishes. Different color smoke could be used for information value if need. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Grenade: Sting X2
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A non lethal grenade that is used to sting and subdue an opponent without causing major harm.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Sting grenades are based on the design of the fragmentation grenade. Instead of using a metal casing to produce shrapnel, they are made using two spheres of hard rubber. The space between the two spheres is then filled with many small, hard rubber balls. Upon detonation, the subject is incapacitated by the blunt force of the projectiles. This makes sting grenades ideal for containing small groups of rowdy prisoners, providing a shooting opportunity when a suspect is hiding behind cover, or in allowing SWAT teams to clear small rooms. The sting grenade has a radius damage of 15 meters. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Pouch: Explosive X10
Rank: "A"
Type: Secondary, 15 per Slot, Explosive, Pouch
Effect: A small ball pouch in 1.4 inch sphere that causes an explosion after a few seconds of hurling. Is able to be attached to clothing.
Special: ---
Drawback: May harm the user if not thrown right.
Description: The Explosive Pouch acts like a Concussion Grenade that is not as powerful. The overpressure produced by this pouch when used is effective in enclosed areas. These pouches are usually classed as offensive weapons because the effective casualty radius is smaller than the distance it can be thrown. The concussion effect is more lethal than fragmentation, but its power drops more rapidly with range as well. Concussion grenades have a killing diameter of 5 meters with a wounding diameter of 15 meters. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 7,500 Ryo per Slot, or 500 Ryo Each.
Pouch: Flash X2
Rank: "A"
Type: Secondary, 15 per Slot, Explosive, Pouch
Effect: A small ball pouch in 1.4 inch sphere that causes an explosion after a few seconds of hurling. Is able to be attached to clothing, and bursts
Special: ---
Drawback: May harm the user if not thrown right.
Description: A Flash Pouch, is a non-lethal weapon. These pouches are used to temporally neutralize the combat effectiveness of enemies by usually disorienting their sight. When making contact it releases a flash of light that momentarily activates all light sensitive cells in the eye, making vision impossible for approximately 5 seconds until the eye restores itself to its normal, un-stimulated state. The flash pouch has a diameter damage of 15 meters. It releases the flash the moment it hits a hard surface the moment it touches after a harsh throw.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 7,500 Ryo per Slot, or 500 Ryo Each.
Pouch: Incendiary X2
Rank: "A"
Type: Secondary, 15 per Slot, Explosive, Pouch
Effect: A small ball pouch in 1.4 inch sphere that causes an explosion after a few seconds of hurling. Designed to be filled with incendiary materials, or used primarily for incendiary purposes.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Incendiary pouches (or thermite pouches) produce intense heat by means of a chemical reaction. The body is practically the same as that of a smoke pouch. The pouch has a death distance with fire within 5 meters diameter while having a severe burning/wounding distance of 15 meters diameter within the point of origin. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 7,500 Ryo per Slot, or 500 Ryo Each.
30,000/30,000
Non-Weapon Items
Pants [Grey Cargo Pants]
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Clothing
Effect: Also known as trousers.
Special: ---
Drawback: ---
Description: Picture There are so many different types of pants, with different designs and colors. Trousers are an item of clothing worn from the waist to the ankles, covering both legs separately. Shorts are similar to trousers, but with legs that come down only to around the area of the knee, higher or lower depending on the style of the garment. To distinguish them from shorts, trousers may be called "long trousers" in certain contexts such as school uniform, where tailored shorts may be called "short trousers". Trousers have 4 Pockets, 2 on the front of each pant leg, and 2 at the back where the butt is located at. Each Pocket has the same amount of holding space as a half Pouch. A total of 4 Pouches can be stitched into the pants. 2 Pouches may be stitched at the top of the pants (1 per pant leg) while 2 may be stitched at the bottom (1 per pant leg). The ones at the bottom may only have Half Pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Jacket [Green Light Rain Coat]
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Clothing
Effect: Jackets are mainly clothing worn over tunics and shirts and come in many different colours as well as several types.
Special: ---
Drawback: ---
Description: Picture A sports jacket, known as a "sport coat" in the U.S. A jacket is a mid-stomach–length garment for the upper body. A jacket typically has sleeves, and fastens in the front or slightly on the side. A jacket comes with 4 pockets. 2 along the inside, and 2 along the outside. each pocket has the same amount of holding space as a half pouch. A total of 6 Pouches can be stitched into the Jacket. 2 Pouches may be stitched at the top of the Jacket (1 on each side) while 2 may be stitched at the bottom (1 per side). 2 more may be stitched at the top along the sleeves (Only half pouches).
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo each.
Handwear [Tactical Fingerless Gloves [Olive Green & Black]
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Handwear includes gloves worn over the hands.
Special: ---
Drawback: ---
Description: Handwear is a garment covering the whole hand. handwear has separate sheathes or openings for each finger and the thumb. Handwear protect and comfort hands against cold or heat, damage by friction, abrasion or chemicals, and disease; or in turn to provide a guard for what a bare hand should not touch. Latex, rubber or vinyl disposable gloves are often worn by health care professionals as hygiene and contamination protection measures. Handwear have no slots, but a Half Pouch can be applied along the inside of handwear.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 600 Ryo per Pair.
Footwear [Black Combat Boots]
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Footwear can be worn on the feet of a person.
Special: ---
Drawback: ---
Description: Outer coverings for the feet, such as shoes, boots, and sandals. Footwear refers to garments worn on the feet, which originally serves to purpose of protection against adversities of the environment, usually regarding ground textures and temperature. Footwear in the manner of shoes therefore primarily serves the purpose to ease the locomotion and prevent injuries. Secondly footwear can also be used for fashion and adornment as well as to indicate the status or rank of the person within a social structure. Socks and other hosiery are typically worn additionally between the feet and other footwear for further comfort and relief. Cultures have different customs regarding footwear. These include not using any in some situations, usually bearing a symbolic meaning. Footwear have no slots, but a Half Pouch can be applied along the inside of footwear.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 600 Ryo per Pair.
Cloak [Green and Black Mesh Smough/Scarf]
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Cloaks are hooded outerwear that tend to cover most other clothing and are open at the front.
Special: ---
Drawback: ---
Description: A cloak is a type of loose garment that is worn over indoor clothing. It protects the wearer from the cold, rain or wind for example, or it may form part of a fashionable outfit or uniform. Cloaks have been used by myriad historic societies; many climates favor wearing a full-body garment which is easily removed and does not constrain the wearer with sleeves. Over time cloak designs have been changed to match fashion and available textiles. Cloaks generally fasten at the neck or over the shoulder, vary in length, from hip all the way down to the ankle, mid-calf being the normal length. They may have an attached hood, and may cover and fasten down the front, in which case they have holes or slits for the hands to pass through. However, cloaks are almost always sleeveless. Cloaks give a +10 to Sleight of Hand when worn. Cloaks can have special straps stitched in place, allowing the Cloak to stay fluid and not be bogged down. 1 Cloak may have up to 10 of these Straps. Each Strap may have up to 5 Half Pouches stitched in to keep objects inside.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo Each.
Vest, Tactical Chest Rig
Rank: "C"
Type: Main, Slot Holder, 8 Pouches, Vest
Effect: A vest used to carry equipment. Most contents are located at the stomach region.
Special: ---
Drawback: ---
Description: Picture A vest that can hold up to 8 individual Pouches. it is a bib-like chest rig that can be used alone or mounted on a Tactical Vest. The Tactical Chest Rig provides a sturdy and reliable foundation for any character. Lightweight, durable construction ensures the chest rig provides full range of movement in any environment. The vest uses a Modular Lightweight Load-Carrying Equipment system allowing up to 8 individual pouches to be attached to it. The webbing system in the front, side gives the user plenty of real estate to attach their pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 3,500 Ryo Each.
Shirt [Grey Tank Top]
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Shirts are clothing worn over the chest of a user's character.
Special: ---
Drawback: ---
Description: Shirts come in many different styles and colors. A shirt is a cloth garment for the upper body. Originally an undergarment worn exclusively by men and women it has become a catch-all term for a broad variety of upper-body garments and undergarments. In some countries a shirt is more specifically a garment with a collar, sleeves with cuffs, and a full vertical opening with buttons or snaps. A shirt can also be worn with a necktie under the shirt collar. Shirts have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Wineskin (Overview) X2
Rank: "C"
Type: Main, Container, Slot Holder, Holds 9 Doses, Wineskin
Effect: A container that holds 9 Shots. Container can hold a Pint.
Special: ---
Drawback: ---
Description: A bota bag or wineskin is a traditional liquid receptacle. Typically, it is made of leather (when made of goatskin it is known as a goatskin itself), and is used to carry wine, although any liquid will do. This container can hold up to 9 doses.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 500 Ryo
Character Depth
Personality:
Who Am I, A warrior or a woman? Azumi has always been conflicted with this question as she was raised away from traditional standards for women within the small villages within Mizu no Kuni. Azumi is rugged in temperament and absolutely despises people who think any less of her for not only being born within a ninja village, and for being a woman. She will even go to the extend to show off her abilities to those who doubt her, which may have her appear as if she is a show off, which in these circumstances this proves to be true. She is constantly trying to prove herself to her peers, to her teacher, and to those whom she has sworn to protect as a mercenary whom lives within mizu no kuni.
Warrior: As a warrior, Azumi is considered to be more of a calm headed combatant, who prefers to fight with both her hands and with a pair of steel fans that are the traditional weapons of her teacher Yuminon Rai, who she regards with the utmost respect. She tries to utilize her natural balanced motion and approach to combat to keep herself from sub coming to her show offish nature. She is very team oriented, and happily works with other pupils of her sensei who is the leader of a small band of mercenaries whom she is part of, and is extremely loyal to. Her purpose is to defend the innocent and to act as bodyguards for merchants and other members of society that require their assistance, and sometimes pay for the services. She is hardy because of this, and proves to be a strong, loyal, dependable, and disciplined warrior.
Discipline: From the age of 7, Azumi was raised to be a mercenary. She was trained in both Aikido, and in the art of the fan, which has helped her develop good training habits and disciplinary manners. She is always respectful of the law, and rules that reside within not only her fighting styles, but also in regards to the laws of the lands for which she travels. She is all about following orders, and doing what needs to be done to make a team properly operate. She follows her training to at fine point, and always finds time to practice within a set regimen that makes her extremely disciplined, even more so then most of the other women that she trains with. She also learns very quickly because of this. “I do not fear the man who practices a 1000 kicks one time, but I do fear the man who practices a single kick 1000 times.” Simply describes her ingrained approach to training.
Loyalty: Azumi is fiercely loyal to a fault. She would never betray her teacher on purpose, and protects her friends with her life. She will never give up on someone who has created a bond with her, and secretly she longs for a loyal relationship with a man who not only respect her abilities as a warrior, but also treats her with the intimate and loving respect due a woman as well. She is not only longs for loyalty from others, but also desires to have the trust of her friends and comrades upon her because she does her best to be a reliable member of the team. She actually is one member of a team who will always do her best to safe guard the mission and the team itself. She never gives up on her friends.
Competitive: Azumi can sometimes have a hot head when it comes to her competitive nature. She definitely enjoys competition and sometimes gets carried away. She will always do her best when it comes to out doing someone else. Azumi always plays to win, and never considers giving up, even when she is at the disadvantage. She will always take on people who press this weakness and even if she has been beaten to a pulp, she will not quit until she win the battle. She strives to be the best, and will not allow people to out shine her. “I will be the best, even if I’m not”
Appearance:
Uniform: “Do I look okay?” Azumi asked her teacher as she helped her into her uniform like robe. “Are you serious, you look fierce as falcon” The woman would assure the young Azumi as she left to go acquire the facial paint that was definitely part of her rite of passage. Azumi looked over her body, and was disappointed as to what she saw. Her bare face was still round and soft like a woman’s face should look. She would have made a beautiful woman, and still found herself smiling as she glanced at her own warm auburn eyes with content. Her smoothing body curves were augmented by the dark green Kimono like uniform that not only befit her Aikido teachings, but was preferable for a woman warrior of the style. A simple breast plate, which took its place as a tactical vest armor piece was donned over the Kimono like uniform so that she would have a good deal of protection. She slowly brought herself to stand up from the bowed kneeling position to see the smooth brown boots that covered her feet as her teacher returned with the facial paint that was signature of the women warriors that fought alongside Yuminon. Ever slowly, her teacher began to apply the white and blue facial paint that represented a lower classed warrior of her respect.
A beginner, whom would have to prove herself to receive the more potent. The blue coloration around her eyes and lips gave her a very elegant appearance, which is how she appears when she is on official business and preforming tasks. “you have proven yourself worth…” her teacher said as Azumi looked at her uniform in totality, With the smooth green headband that had the character for warrior transcribed on the golden protector, her facial expression proved her fierce enough as she prepared to face the mission with her usual disciplined temperament. Her smooth Auburn brown hair matched her eye temperament as it fell down her back, with her headband covering behind the long strands of hair. An elegant warrior with an appearance befitting simply describes how she felt, along with how she appeared as she followed her teacher, whose red facial eye paint proved her to be a higher ranking warrior then Azumi. As she exited the building she went through her weaponry as she checked to see what she had packed this time. She found her pair of metallic fighting fans as well as her longsword which hung idle upon her belt as she fixed her steel shield upon her arm. Her weapons were all distributed across her body as she prepared herself for the mission. In totality, she appeared to be a lean fighting machine that definitely gave her a strong appearance of a warrior.
Casual: “My face…Do you think I’m ugly?” she asked her teacher as she wiped the smooth face paint from her angular face. She looked over her soft angular face for any discrepancies that might have occurred while she had not been looking. “You look beautiful my dear.” Yuminon assured her student as she patted her shoulder. She had taken off the breast plate and the green Kimono/Gi that proved her to be a warrior of her order. She appeared, clean faced and perfectly normal whenever she was not dressed for combat. She had allowed herself to slip into her favorite hooded sweatshirt, and a pair of comfortable fitting pants that best fit her lazy day apparel. Her thin body structure and small arms might make her appear weak at first; however when looking closer, one will definite notice the muscle definition that her body presents. Her fairer skin tone and less then beefy appearance definitely fool most people who come up against Azumi.
Formal apparel: Whenever she is called to a formal appearance, she dons her warrior’s uniform and paints to represent herself as a noble warrior of the land of water. She only attends these events with the fans as required to protect herself whenever things go awry. Her fair is also tied up in a neat bun not only to keep a more dressed appearance, but also to make herself feel pretty. She also wears a green sash around her waist to show her rank within her band of mercenaries. All ceremonial dress is met when attending formal events.
Background:
Azumi was born within a small village within the land of water, which was quite quaint for the first few years of the young girl’s life. She grew up a simple farm girl with her loving father Kahuna whom did his best to raise his daughter after the loss of his wife to a horrid disease that took the life of Azumi’s mother only two years after her birth. Azumi grew up without knowing the mother that had loved her so dearly for the first two years of her life. Azumi thus forth always looks up to women that pose to her a motherly figure like Yuminon whom began to visit her father when she reached the age of 6 in proposal to train his daughter whom not only lacked a motherly figure, but also took up money that Kahuna needed to help his farm operate. After many months of struggle, the young single father decided that it would be best for himself and for his daughter to be taken away to be trained by the woman who had offered a better life. This proved to be one of the best decisions the poor fellow could have made, giving his daughter the freedom to express herself, and to find a feminine figure to look up to.
After she was taken from her father at the age of 7, she was quickly trained to be a warrior. She slowly picked up the basic concepts that would last for a life time as she learned the basic concepts of honor and loyalty with other girls whom had been recruited by the woman Yuminon-sensei. As she began to develop into a more formidable warrior, she eventually at the age of 11 became an apprentice under a warrior whom teaches their underling how to present themselves as a warrior. It is through this trial period that a young woman learns their duties of their station as well as teach them good morals such loyalty, honor, friendship, and kindness along with the warrior like nature that come along with being a mercenary. It is also through this that the young ladies become full-fledged warriors that earn their face paints. Azumi’s mentor was assigned to be a gentle woman by the name of Ren Okumaru, whom did her best to teach Azumi the way of the warrior. Azumi eventually came to respect the woman that constantly played the role of her mentor and mother figure as her training progressed into a more intensive form. She began to partake in missions with her mentor as she became more and more prepared to face the simple everyday tasks that the mercenaries commonly handled.
As she began some of her first missions with Ren, Azumi’s unpainted face saw a small amount of action that was more notably present whenever people needed simple help with task such as gardening. As she grew to the age of 13, she was allowed to take the probationary paints of an apprentice warrior. The blue eye paint represented that she was a student whose mentor believed that they were more ready to take on warrior related task such as guarding caravans and protecting people. Her red painted counterpart did her best to show that she trusted in Azumi herself, Azumi began to think a little too much of herself as she was sent back to a farming village that her mentor had been selected to check out. When they came across the home of the people that they had been sent to protect, it was already aflame. “What do we do now?” Azumi had asked her mentor as she came to the realization that there was little they could do for the people if they had been killed. After further investigation, the family’s remains were never found. This gave Azumi hope that even though they had arrived too late, they family might still be alive.
It was at this point that Azumi began to become similar to her mentor, adopting her nature of being a warrior as she began to take an on missions that were more befitting of her mercenary band. It was at this point that her mentor Ren was deployed to her father’s farm. As the pair arrived on the scene, they were met with another burning home, and a group of people whom appeared to have caused the blaze. Azumi quickly became enraged as she realized that her father must have been killed in the blaze, unleashing a fury of combat that was unbefitting a warrior. Ren tried to comfort her wounded pupil; however she now had to overcome the emotional loss of a father that she had barely known. Azumi now has to recover from her emotional disperse, and still make the status of a true warrior thought hard work and training that will hopefully help her heal her wounded heart.
Traits:
Hidden Hand
Rank: "C"
Skill: Combat Trait
Effect: User's concealed weapons strike fast and true.
Special: ---
Drawback: ---
Description: User gains a +5 trait bonus on Sleight of Hand checks made to conceal light weapons and a +5 Armour Points in Attack Damage when making an attack with a light weapon during a surprise attack. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Chakra Resistance
Rank: "B"
Skill: Chakra Trait
Effect: Some Humans are even less affected by Chakra.
Special: ---
Drawback: ---
Description: Increases the characters natural bonus on saves vs. Chakra Jutsus & Chakra-like effects to +4 Trait Bonus. Users gain a Damage Resistance against Chakra Techniques equal to 20 points Racial Bonus. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
Able Learner
Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies.
Life of Toil
Rank: "C"
Skill: Social Trait
Effect: User has lived a physically taxing life, working long hours for a master or to support a trade. Hard physical labor has toughened the user's body and mind.
Special: ---
Drawback: ---
Description: User gains a +1 bonus on Foritude Saves. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Without a Past
Rank: "C"
Skill: Social Trait
Effect: User knew they were going into a world where none go unscathed, and there is no turning back, so they decided to forsake their past in order to protect their loved ones.
Special: ---
Drawback: ---
Description: User knew they were going into a world where none go unscathed, and there is no turning back, so they decided to forsake their past in order to protect their loved ones. They have no old friends or family to go in times of need, yet at least they remain safe from the enemies finding and taking their wrath out on them. User gains a +5 trait bonus to Forgery, and Language skill checks when used to forge documents. User gain a +1 per die roll when learning a Language Skill. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Finite Life
Rank: "C"
Skill: Heritage Trait
Effect: A trait that enables the user to survive after death.
Special: ---
Drawback: ---
Description: To be human is to be flawed, limited, and finite; but some humans nonetheless struggle through and work against or despite these limitations. That they live short lives and die gives their time in this life meaning and fuel for art, science, and creativity. Once per day, they do not die until their Temporary Armour Points drop to 0 after taking a death attack, this effect lasts for 5 minutes per Class Level, activation of this technique takes up no movements and happens after a death strike takes place. The amount of Armour Points they gain is 20 points per Class Level. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Heart of the Fields
Rank: "C"
Skill: Regional Trait
Effect: A trait that automatically increases the ability of Crafting per Class Level.
Special: ---
Drawback: Cannot gain any other Heart Traits.
Description: Must be raised in Rural Regions. Humans born in rural areas are used to hard labor. They gain a trait bonus equal to 5 per Class Level to any 1 Craft skill, and once per day they may ignore an effect that would cause them to become fatigued or exhausted. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
(Crafting Skill Construction)
Heavy Hitter
Rank: "C"
Skill: Regional Trait
Effect: User has trained in martial arts and so their blows are especially painful.
Special: ---
Drawback: ---
Description: User gains a +5 Trait bonus to Attack Damage. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Imperial Soldier
Rank: "C"
Skill: Regional Trait
Effect: User served in the Imperial Army
Special: ---
Drawback: ---
Description: Choose one of the following Skills: First Aid: Healing, Intimidate, Ride. User gains a +5 trait bonus on that skill, and a +1 points per die Roll when learning the skill. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
(Intimidate +5)
(+1 to die roll)
Militia Veteran
Rank: "C"
Skill: Regional Trait
Effect: User has served in one of the militia bands and so have learned valuable skills.
Special: ---
Drawback: ---
Description: User gains a +5 trait bonus on Ride, Tracking, and Demolition, and a +1 points per die roll when learning the skill. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
(+1 to Tracking Die rolls)
Freebies
1. Hidden Hand
2. Chakra Resistance
3. Chakra Resistance
4. Able Learner
5. Able Learner
6. Life of Toil
7. Without a Past
8. Finite Life
9. Heart of the Fields
10. Heavy Hitter
11. Imperial Soldier
12. Militia Veteran