Phyre Raines (Revamp)
Nov 6, 2015 13:52:09 GMT -7
Post by Lava Beneath the Falls on Nov 6, 2015 13:52:09 GMT -7
Name
Phyre Raines
Bloodlimit: None
Height: 5'5"
Weight: 115lbs
Age: 20 (Next birthday is in November 2016)
Gender: Female
Alignment: Chaotic Good
Birth Country: The Land of Rain
Village: Hidden Waterfall Village
Total TP: 2765
Special:
Ninjutsu Specialist
Taijutsu Specialist
Genjutsu Non-Specialist
Clan Non – Specialist
Misc
Character Depth:
Personality:
Phyre on her good days, can be quite reserved in hiding her true emotions, those emotions being anything to deal with sadness, to even being happy. Sadness is one trait she never shows, shes cried her last tear years ago when her sister died in a horrible incident. After that she refused to ever go through that again, she wanted to get stronger instead of wallowing in self pain. Anytime that feeling may come up, its replaced with anger and her hot-headedness. Shes a quick learner for on the spot missions, but give her a written test and she won't have a clue as to what shes been handed. Fighting is what she does best and what she strives to be the best of.
She won't let anything stand in her way, including injuries. She'll do what the mission entails most of the time. When it comes to missions, she is extremely focused on completing her goal. Though with some persuasion, she may be talked into changes in the plan given the situation such as, said target is truly not an enemy. Given her alignment is chaotic good, she tends to follow to a point on orders, but essentially sometimes works on her own to become a true ninja assassin.
Phy tends to be complicated on personality, a sort of mystery some days. She comes off a non-caring type of ninja, but in the worst of situations she can become a great protector. She fights for her own oddly sense of justice. She typically at first prefers to be alone in battle, but depending on what happens with teammates, she might just see strength is greater in numbers than alone. As she battles to bear the weight of responsibility on herself.
Appearance:
Phyre's appearance is that of the very fire she loves to wield and control. Her face a beautiful heart shaped, although once she gets going in learning her attacks, she will be anything but one with much of a heart. Her skin, slightly tanned, but so smooth as silk. With no blemishes, freckles or acne, the only slight flaw if you call it is the scar that is vertically acrossed her left eye. Medics were able to save most of her eye-sight to about ninety percent vision. On occasion her eye gets blurry, like a bad motion blur. Her eye color is blue aside from the injured one which is a mix of blue-ish gray.
This kunoichi's crimson red hair with a few streaks of black within it. Starting at genin level, you will first see Phyre with shoulder blade length hair, typically in a high ponytail with two tendrils on either side of her face. Thus accenting her gorgeous eyes which more look like she would kill someone then love them. If she were to take her hair out of the ponytail it would be layered, showing off more the silky, smooth look that it has. Her bangs are side swept typically towards the left of her face, but they are far from behaving bangs and end up switching which side they like to be parted on.
As for facial hair, shes a girl so she has no mustache or beard, no sideburns of any kind. So when it comes to clothing, Phy typically likes to wear a red that has a long left sleeve and ripped off right sleeve look. She also has a red skirt to match but the right side is longer going on a diagonal to the left side which is shorter. She wears black shorts under it so there be no looking up her skirt. It also helps so she can sit and battle anyway she wants. She always wears black driving like gloves, Kunoichi boots, like the ones Sakura wears in Shippuden, and red tinted goggles on her head. Her village headband is typical wrapped around her waist. She will have lots of wardrobe as she goes up in rank.
Background
Phyre was born near the Village of Rain, raised by her older sister, Sesshoume Raines. Sesshoume who was eighteen while Phyre was only seven at this time, didn't partake in any ninja activities. Sesshoume was a kind hearten soul, who looked after the orphans of the rain village, lost souls pretty much, of which she always called her sister Phyre a lost soul. Phyre could never make up her mind on what to do, though caring too much wasn't one of them. She wanted her sisters attention a lot, but she was always so busy with the younger kids, she didn't seem to give too much to Phyre as she figured she can handle herself more then the others. Phyre has no recollection of her parents aside from the stories her older sister gives her. The only information to their deaths was that they were slain by possible bandits.
One day Phyre finally got Sesshoume's attention, like a little kid she actually asked nicely. So they went on their favorite activity to do. Go out on their small rowboat and go fishing. Phy loved to take in the scenery and take pictures while fishing. They were fishing with only a small outline of the rain village in their sights, when what was a beautiful day suddenly was dark and eerie. Phy got a slight chill down her back, trying to hide her fear from her sister as a storm started to roll in. The two girls were used to storms, since they lived close by the rain village. But they were however not prepared for a storm like this, winds roared and made the girl's hair more like deadly whips smacking them in the face as it came by. Phy heard her sister scream, as it was so dark and windy, it was hard to keep ones eyes open to see the other. Phy screamed out to her but before she could hear a response a large wave smacked the boat. The force so strong it knocks both of them out of it into the raging cold waters. The cold water wasn't enough to knock Phy out, it was part of the boat that smacked her in the head leaving a nasty cut down the left side of her face.
Weeks later after the incident. Phy finally would come too after the coma she was put in, only to wake up to an eye-patch over her left eye, and in a hospital bed. Minutes passed as Phy would just stare out of one eye, not knowing what has happened, till it suddenly came back to her about the boat. A nurse came in seeing Phy was awake, and would swallow deeply as it was painful to tell the seven year that her sister unfortunately didn't make it. It had seemed she was cut up by the boards of the boat, but worse yet a shark had gotten to her ripping limbs and such off. Before the nurse walked away she placed a small camera on the girl's lap, it was the very one she had used that day before the storm, it somehow survived. Though Phy only looked defeated, she would spend a few more days in that bed before heading on home. In the meantime all the kids Sesshoume had taken cared off, ransacked the place and had long since gone somewhere. Phy returned to a darken shack of a home to nothing left. Other then a few pictures taken over the years, and a few clothes. Phy gathered what she could and choose to leave home, for this one only brought painful memories to her, she couldn't stand storms anymore along with a new fear for boats.
She made her way to the waterfall village, hoping to find some sort of serenity within the waterfalls that resided there. What kind of fate would she meet there? Only time could answer that question.
Weapons
Primary Weapon: Pair of Sai
Sword, Longsword (Overview) (Golden Katana)
Secondary Items:
Pack, Butt 10 slot holder
Kunai (Overview) (10 Kunai = 5 slots taken)
Hira-Shuriken (Overview) (30 Shuriken = 2 slots taken)
Grenade: Incendiary (2 Grenades = 2 slots taken)
Grenade: Sting (2 Grenades = 2 slots taken)
Grenade: Smoke (6 Grenades = 6 slots taken)
Goggles
Additional Goggle Abilities:
Anti-Flash Lenses
X-Ray Vision
•Zooming Vision x3
Rank: "C", "B", "A", "S"
Thermal Vision
Phyre Raines
Bloodlimit: None
Height: 5'5"
Weight: 115lbs
Age: 20 (Next birthday is in November 2016)
Gender: Female
Alignment: Chaotic Good
Birth Country: The Land of Rain
Village: Hidden Waterfall Village
Total TP: 2765
Special:
Ninjutsu Specialist
- Fire Release - 685
- Earth Release - 340
- Open
- Open
- Open
- Open
Taijutsu Specialist
- Meimei Undoushinkei (Divine Reflexes)- 305
- Tensora: Heavenly Sky (Sword) - 195
- Open
- Open
- Open
- Open
Genjutsu Non-Specialist
- Open
- Open
- Open
- Open
Clan Non – Specialist
- Open
- Open
- Open
- Open
Misc
- Beast Master (1 companion): Shikazi)
- Mythical Summoner [future]
- Anbu: Falcon Division [future]
- Open
- Open
Character Depth:
Personality:
Phyre on her good days, can be quite reserved in hiding her true emotions, those emotions being anything to deal with sadness, to even being happy. Sadness is one trait she never shows, shes cried her last tear years ago when her sister died in a horrible incident. After that she refused to ever go through that again, she wanted to get stronger instead of wallowing in self pain. Anytime that feeling may come up, its replaced with anger and her hot-headedness. Shes a quick learner for on the spot missions, but give her a written test and she won't have a clue as to what shes been handed. Fighting is what she does best and what she strives to be the best of.
She won't let anything stand in her way, including injuries. She'll do what the mission entails most of the time. When it comes to missions, she is extremely focused on completing her goal. Though with some persuasion, she may be talked into changes in the plan given the situation such as, said target is truly not an enemy. Given her alignment is chaotic good, she tends to follow to a point on orders, but essentially sometimes works on her own to become a true ninja assassin.
Phy tends to be complicated on personality, a sort of mystery some days. She comes off a non-caring type of ninja, but in the worst of situations she can become a great protector. She fights for her own oddly sense of justice. She typically at first prefers to be alone in battle, but depending on what happens with teammates, she might just see strength is greater in numbers than alone. As she battles to bear the weight of responsibility on herself.
Appearance:
Phyre's appearance is that of the very fire she loves to wield and control. Her face a beautiful heart shaped, although once she gets going in learning her attacks, she will be anything but one with much of a heart. Her skin, slightly tanned, but so smooth as silk. With no blemishes, freckles or acne, the only slight flaw if you call it is the scar that is vertically acrossed her left eye. Medics were able to save most of her eye-sight to about ninety percent vision. On occasion her eye gets blurry, like a bad motion blur. Her eye color is blue aside from the injured one which is a mix of blue-ish gray.
This kunoichi's crimson red hair with a few streaks of black within it. Starting at genin level, you will first see Phyre with shoulder blade length hair, typically in a high ponytail with two tendrils on either side of her face. Thus accenting her gorgeous eyes which more look like she would kill someone then love them. If she were to take her hair out of the ponytail it would be layered, showing off more the silky, smooth look that it has. Her bangs are side swept typically towards the left of her face, but they are far from behaving bangs and end up switching which side they like to be parted on.
As for facial hair, shes a girl so she has no mustache or beard, no sideburns of any kind. So when it comes to clothing, Phy typically likes to wear a red that has a long left sleeve and ripped off right sleeve look. She also has a red skirt to match but the right side is longer going on a diagonal to the left side which is shorter. She wears black shorts under it so there be no looking up her skirt. It also helps so she can sit and battle anyway she wants. She always wears black driving like gloves, Kunoichi boots, like the ones Sakura wears in Shippuden, and red tinted goggles on her head. Her village headband is typical wrapped around her waist. She will have lots of wardrobe as she goes up in rank.
Background
Phyre was born near the Village of Rain, raised by her older sister, Sesshoume Raines. Sesshoume who was eighteen while Phyre was only seven at this time, didn't partake in any ninja activities. Sesshoume was a kind hearten soul, who looked after the orphans of the rain village, lost souls pretty much, of which she always called her sister Phyre a lost soul. Phyre could never make up her mind on what to do, though caring too much wasn't one of them. She wanted her sisters attention a lot, but she was always so busy with the younger kids, she didn't seem to give too much to Phyre as she figured she can handle herself more then the others. Phyre has no recollection of her parents aside from the stories her older sister gives her. The only information to their deaths was that they were slain by possible bandits.
One day Phyre finally got Sesshoume's attention, like a little kid she actually asked nicely. So they went on their favorite activity to do. Go out on their small rowboat and go fishing. Phy loved to take in the scenery and take pictures while fishing. They were fishing with only a small outline of the rain village in their sights, when what was a beautiful day suddenly was dark and eerie. Phy got a slight chill down her back, trying to hide her fear from her sister as a storm started to roll in. The two girls were used to storms, since they lived close by the rain village. But they were however not prepared for a storm like this, winds roared and made the girl's hair more like deadly whips smacking them in the face as it came by. Phy heard her sister scream, as it was so dark and windy, it was hard to keep ones eyes open to see the other. Phy screamed out to her but before she could hear a response a large wave smacked the boat. The force so strong it knocks both of them out of it into the raging cold waters. The cold water wasn't enough to knock Phy out, it was part of the boat that smacked her in the head leaving a nasty cut down the left side of her face.
Weeks later after the incident. Phy finally would come too after the coma she was put in, only to wake up to an eye-patch over her left eye, and in a hospital bed. Minutes passed as Phy would just stare out of one eye, not knowing what has happened, till it suddenly came back to her about the boat. A nurse came in seeing Phy was awake, and would swallow deeply as it was painful to tell the seven year that her sister unfortunately didn't make it. It had seemed she was cut up by the boards of the boat, but worse yet a shark had gotten to her ripping limbs and such off. Before the nurse walked away she placed a small camera on the girl's lap, it was the very one she had used that day before the storm, it somehow survived. Though Phy only looked defeated, she would spend a few more days in that bed before heading on home. In the meantime all the kids Sesshoume had taken cared off, ransacked the place and had long since gone somewhere. Phy returned to a darken shack of a home to nothing left. Other then a few pictures taken over the years, and a few clothes. Phy gathered what she could and choose to leave home, for this one only brought painful memories to her, she couldn't stand storms anymore along with a new fear for boats.
She made her way to the waterfall village, hoping to find some sort of serenity within the waterfalls that resided there. What kind of fate would she meet there? Only time could answer that question.
Weapons
Primary Weapon: Pair of Sai
Clubs, Stick Weapons (Overview)
Rank: "C"
Type: Main, Bludgeoning/Piercing, Club
Effect: Blunt stick like weapons used for bashing, attacking and defense that reaches within a certain length and genre. A style of sticks used in sets of two most of the time.
Special: ---
Drawback: ---
Description: Any type of stick like weapons that reaches to a respectable size of four feet in length but nothing bigger. These sticks can be used for defensive or offensive purposes. Some are used as singular weaponry while some for two. These weapons range from the Hanbo, the Jo, the Kubotan, the Otta, the Tambo, the Tonfa and even the Yawara. These are considered as stick weapons.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 2,000 Ryo per stick.
Rank: "C"
Type: Main, Bludgeoning/Piercing, Club
Effect: Blunt stick like weapons used for bashing, attacking and defense that reaches within a certain length and genre. A style of sticks used in sets of two most of the time.
Special: ---
Drawback: ---
Description: Any type of stick like weapons that reaches to a respectable size of four feet in length but nothing bigger. These sticks can be used for defensive or offensive purposes. Some are used as singular weaponry while some for two. These weapons range from the Hanbo, the Jo, the Kubotan, the Otta, the Tambo, the Tonfa and even the Yawara. These are considered as stick weapons.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 2,000 Ryo per stick.
Sword, Longsword (Overview) (Golden Katana)
Rank: "C"
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +8 Amour Points of Damage. A longsword (also spelled long sword, long-sword) is a type of sword characterized as having a cruciform hilt with a grip for two handed use and a straight double-edged blade of around 100–122 cm (39–48 in). The longsword is characterised not so much by a longer blade, but by a longer grip, which indicates a weapon designed for2-handed use or 1-handed use. Examples of Longswords: Katana, Jian, Tachi, Scimitr, Shinai, and Waster.
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,000 Ryo
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +8 Amour Points of Damage. A longsword (also spelled long sword, long-sword) is a type of sword characterized as having a cruciform hilt with a grip for two handed use and a straight double-edged blade of around 100–122 cm (39–48 in). The longsword is characterised not so much by a longer blade, but by a longer grip, which indicates a weapon designed for2-handed use or 1-handed use. Examples of Longswords: Katana, Jian, Tachi, Scimitr, Shinai, and Waster.
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,000 Ryo
Secondary Items:
Pack, Butt 10 slot holder
Rank: "C"
Type: Main, Slot Holder, 10 Slot, Wearable Container
Effect: Butt packs are small to medium sized packs worn around the belt, above a person's behind, similar to a fanny pack.
Special: ---
Drawback: ---
Description: Picture The butt pack has the volume for 10 Slots, so it can hold a plethora of items inside. 1 Butt Pack takes up 3 Pouch Slots when applying to Individual Integrated Fighting System apparel and other basic apparel. It can be attached to a Modular Lightweight Load-Carrying Equipment system, attached to Basic Apparel, or carried like a Wearable Container as it has a handle along the midsection of the pack along the top. Butt packs are commonly worn by military during missions to carry combat essentials while keeping their hands free. Butt packs are stylish packs that can be worn by anyone to carry everyday essentials.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 2,000 Ryo Each.
Type: Main, Slot Holder, 10 Slot, Wearable Container
Effect: Butt packs are small to medium sized packs worn around the belt, above a person's behind, similar to a fanny pack.
Special: ---
Drawback: ---
Description: Picture The butt pack has the volume for 10 Slots, so it can hold a plethora of items inside. 1 Butt Pack takes up 3 Pouch Slots when applying to Individual Integrated Fighting System apparel and other basic apparel. It can be attached to a Modular Lightweight Load-Carrying Equipment system, attached to Basic Apparel, or carried like a Wearable Container as it has a handle along the midsection of the pack along the top. Butt packs are commonly worn by military during missions to carry combat essentials while keeping their hands free. Butt packs are stylish packs that can be worn by anyone to carry everyday essentials.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 2,000 Ryo Each.
Kunai (Overview) (10 Kunai = 5 slots taken)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A digging tool, a bit like a trowel. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Also used as a knife.
Special: ---
Drawback: ---
Description: The kunai is conventionally wrought in ranges from 6 to 8 inches, with the average at 7 inches. The kunai was used by common folk as multi-purpose gardening tools and by workers of stone and masonry. The kunai is not a knife, but something more akin to a crowbar. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Normally only the tip would have been sharpened. The uses to which a kunai was put would have destroyed any heat-treated and sharpened tool like a knife. There could be multiple kinds of kunais such as handless ones, or even double sided kunais as long as they are within the same length.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A digging tool, a bit like a trowel. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Also used as a knife.
Special: ---
Drawback: ---
Description: The kunai is conventionally wrought in ranges from 6 to 8 inches, with the average at 7 inches. The kunai was used by common folk as multi-purpose gardening tools and by workers of stone and masonry. The kunai is not a knife, but something more akin to a crowbar. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Normally only the tip would have been sharpened. The uses to which a kunai was put would have destroyed any heat-treated and sharpened tool like a knife. There could be multiple kinds of kunais such as handless ones, or even double sided kunais as long as they are within the same length.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Hira-Shuriken (Overview) (30 Shuriken = 2 slots taken)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: Is a concealed weapon that is generally for throwing, and sometimes stabbing or slashing.
Special: ---
Drawback: ---
Description: Hira-shuriken is constructed from thin, flat plates of metal derived from a variety of sources including hishi-gane (coins), and kugi-nuki (carpentry tools), and generally resemble popular conceptions of shuriken. In modern popular culture, these are called "throwing stars" or "ninja stars". They often have a hole in the center and possess a fairly thin blade sharpened only at the tip. The holes derive from their source in items that had holes - old coins, washers, and nail-removing tools. This proved convenient for the shuriken user, as well, as the weapons could be strung on a string or dowel in the belt for transport, and the hole also had aerodynamic and weighting effects that aided the flight of the blade after it was thrown. There is a wide variety of forms of hira-shuriken and they are now usually identified by the number of points the blades possess.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: Is a concealed weapon that is generally for throwing, and sometimes stabbing or slashing.
Special: ---
Drawback: ---
Description: Hira-shuriken is constructed from thin, flat plates of metal derived from a variety of sources including hishi-gane (coins), and kugi-nuki (carpentry tools), and generally resemble popular conceptions of shuriken. In modern popular culture, these are called "throwing stars" or "ninja stars". They often have a hole in the center and possess a fairly thin blade sharpened only at the tip. The holes derive from their source in items that had holes - old coins, washers, and nail-removing tools. This proved convenient for the shuriken user, as well, as the weapons could be strung on a string or dowel in the belt for transport, and the hole also had aerodynamic and weighting effects that aided the flight of the blade after it was thrown. There is a wide variety of forms of hira-shuriken and they are now usually identified by the number of points the blades possess.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Grenade: Incendiary (2 Grenades = 2 slots taken)
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: Hand grenade designed to be filled with incendiary materials, or used primarily for incendiary purposes.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Incendiary grenades (or thermite grenades) produce intense heat by means of a chemical reaction. The body is practically the same as that of a smoke grenade. The grenade has a death distance with fire within 5 meters radius while having a severe burning/wounding distance of 15 meters radius within the point of origin. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: Hand grenade designed to be filled with incendiary materials, or used primarily for incendiary purposes.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Incendiary grenades (or thermite grenades) produce intense heat by means of a chemical reaction. The body is practically the same as that of a smoke grenade. The grenade has a death distance with fire within 5 meters radius while having a severe burning/wounding distance of 15 meters radius within the point of origin. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Grenade: Sting (2 Grenades = 2 slots taken)
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A non lethal grenade that is used to sting and subdue an opponent without causing major harm.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Sting grenades are based on the design of the fragmentation grenade. Instead of using a metal casing to produce shrapnel, they are made using two spheres of hard rubber. The space between the two spheres is then filled with many small, hard rubber balls. Upon detonation, the subject is incapacitated by the blunt force of the projectiles. This makes sting grenades ideal for containing small groups of rowdy prisoners, providing a shooting opportunity when a suspect is hiding behind cover, or in allowing SWAT teams to clear small rooms. The sting grenade has a radius damage of 15 meters. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A non lethal grenade that is used to sting and subdue an opponent without causing major harm.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Sting grenades are based on the design of the fragmentation grenade. Instead of using a metal casing to produce shrapnel, they are made using two spheres of hard rubber. The space between the two spheres is then filled with many small, hard rubber balls. Upon detonation, the subject is incapacitated by the blunt force of the projectiles. This makes sting grenades ideal for containing small groups of rowdy prisoners, providing a shooting opportunity when a suspect is hiding behind cover, or in allowing SWAT teams to clear small rooms. The sting grenade has a radius damage of 15 meters. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Grenade: Smoke (6 Grenades = 6 slots taken)
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A Grenade that gives off thick smoke when it explodes; used to make a smoke screen or to mark a position.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Smoke grenades are used as ground-to-ground or ground-to-air signaling devices, target or landing zone marking devices, and screening devices for unit movement. The body is a sheet-steel cylinder with emission holes in the top and bottom. These allow the smoke to be released when the grenade is ignited. Two main types exist, colored smoke (for signaling) and screening smoke. It fills an area radius of 15 meters with thick smoke. The smoke may come in different colors if the user wishes. Different color smoke could be used for information value if need. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A Grenade that gives off thick smoke when it explodes; used to make a smoke screen or to mark a position.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Smoke grenades are used as ground-to-ground or ground-to-air signaling devices, target or landing zone marking devices, and screening devices for unit movement. The body is a sheet-steel cylinder with emission holes in the top and bottom. These allow the smoke to be released when the grenade is ignited. Two main types exist, colored smoke (for signaling) and screening smoke. It fills an area radius of 15 meters with thick smoke. The smoke may come in different colors if the user wishes. Different color smoke could be used for information value if need. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Goggles
Rank: "C"
Type: Secondary, 2 per Slot, Gadget, Apparel/Surveillance, Spectacles
Effect: Protective eyewear that usually encloses or protects the area surrounding the eye in order to prevent particulates, water or chemicals from striking the eyes.
Special: ---
Drawback: May hold up to 4 kinds of Surveillance Vision.
Description: There are different types of Goggles. There are different types of Goggles such as Cold Weather Goggles, Swimming, Power Tool Goggles, Blowtorch Goggles, Welding Goggles, Laboratory Goggles, and Aviation Goggles. Goggles are often worn as a fashion statement in certain subcultures, most often as part of the cybergoth subculture. They are usually worn over the eyes or up on the forehead to secure 'falls'. Goggles have enough carrying capacity for 4 types of Surveillance Vision. Does not fit in Scroll size Slots. May be Glasses.
Limit: These items may be bought inside any Gadget Shop.
Cost: 2,000 Ryo per Slot, or 1,000 Ryo Each
Type: Secondary, 2 per Slot, Gadget, Apparel/Surveillance, Spectacles
Effect: Protective eyewear that usually encloses or protects the area surrounding the eye in order to prevent particulates, water or chemicals from striking the eyes.
Special: ---
Drawback: May hold up to 4 kinds of Surveillance Vision.
Description: There are different types of Goggles. There are different types of Goggles such as Cold Weather Goggles, Swimming, Power Tool Goggles, Blowtorch Goggles, Welding Goggles, Laboratory Goggles, and Aviation Goggles. Goggles are often worn as a fashion statement in certain subcultures, most often as part of the cybergoth subculture. They are usually worn over the eyes or up on the forehead to secure 'falls'. Goggles have enough carrying capacity for 4 types of Surveillance Vision. Does not fit in Scroll size Slots. May be Glasses.
Limit: These items may be bought inside any Gadget Shop.
Cost: 2,000 Ryo per Slot, or 1,000 Ryo Each
Additional Goggle Abilities:
Anti-Flash Lenses
Rank: "S" Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision Effect: A unique set of Lenses that allows the user to survive Flash Bang attacks and other Blinding Lights used to Blind a person. Special: ---Drawback: If the Lenses break from the inside the Liquid Crystal Film will blind the wearer indefinitely until they seek medical treatment. Description: The Anti-Flash Lenses off 100% protection (full immunity) against the effects of the Flash Bang Grenade, Pouch, and other Blinding attacks. The Anti-Flash Lenses are made out of a specialized Liquid Crystal Film. The Crystal Film is liquefied and is sandwiched between 2 thin sheets of glass. The Liquid Crystal Film constantly allows the same amount of light into the goggles at all times, making blindness impossible through light. They protect from flares, and other intense lighting. Limit: These items may be bought inside any Gadget Shop. Cost: 13,000 Ryo Each
X-Ray Vision
Rank: "A"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A vision relay that releases high-speed electrons to strike a solid target creating short electromagnetic radiation allowing the user to see behind walls.
Special: ---
Drawback: Only able to see through so much.
Description: A vision that allows the user to see skeletal figures, and metallic objects through other solid objects. They are only able to see through 2 meter worth of solid objects. If no obstruction is in the way the user is able to see another person's skeletal figure and/or metallically objects the person may hold within the distance of normal eye sight.
Limit: These items may be bought inside any Gadget Shop.
Cost: 9,000 Ryo Each
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A vision relay that releases high-speed electrons to strike a solid target creating short electromagnetic radiation allowing the user to see behind walls.
Special: ---
Drawback: Only able to see through so much.
Description: A vision that allows the user to see skeletal figures, and metallic objects through other solid objects. They are only able to see through 2 meter worth of solid objects. If no obstruction is in the way the user is able to see another person's skeletal figure and/or metallically objects the person may hold within the distance of normal eye sight.
Limit: These items may be bought inside any Gadget Shop.
Cost: 9,000 Ryo Each
•Zooming Vision x3
Rank: "C", "B", "A", "S"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect:A vision consisting of a series of lenses and prisms, used to magnify objects so that they can be better seen from a distance.
Special: ---
Drawback: ---
Description: A vision that is mechanical assembly of lens elements for which the focal length can be varied, as opposed to a fixed focal length. Zoom lenses are often described by the ratio of their longest to shortest focal lengths. Each Zooming lenses it brings it that much closer. If a Zooming Vision is a 5 it brings objects 5 times closer through vision. The basic vision before adding extra zooming capability is 5. Adding extra zooming costs 1,000 Ryo. When total of Zooming is 3,000 Ryo it becomes a "B" Rank item. When item costs 7,000 Ryo then it becomes an "A" Rank item. When item costs 12,000 Ryo or more than it becomes an "S" Rank item. User may have a max of x100.
Limit: These items may be bought inside any Gadget Shop.
Cost: 1,000 Ryo Each + 1,000 Ryo per extra Zoom [3,000 Ryo Total]
Effect:A vision consisting of a series of lenses and prisms, used to magnify objects so that they can be better seen from a distance.
Special: ---
Drawback: ---
Description: A vision that is mechanical assembly of lens elements for which the focal length can be varied, as opposed to a fixed focal length. Zoom lenses are often described by the ratio of their longest to shortest focal lengths. Each Zooming lenses it brings it that much closer. If a Zooming Vision is a 5 it brings objects 5 times closer through vision. The basic vision before adding extra zooming capability is 5. Adding extra zooming costs 1,000 Ryo. When total of Zooming is 3,000 Ryo it becomes a "B" Rank item. When item costs 7,000 Ryo then it becomes an "A" Rank item. When item costs 12,000 Ryo or more than it becomes an "S" Rank item. User may have a max of x100.
Limit: These items may be bought inside any Gadget Shop.
Cost: 1,000 Ryo Each + 1,000 Ryo per extra Zoom [3,000 Ryo Total]
Thermal Vision
Rank: "B"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: An electro-optical image intensifying vision relay that detects visible and near-heat signatures, intensifies the signatures, and provides a visible image of the signatures.
Special: ---
Drawback: Difficult to distinguish two objects of same size and shape.
Description: A vision that perceives thermal radiation and do not need a source of illumination. They produce an image in the darkest of nights and can see through light fog, rain and smoke. It detects heat signatures that are located around within field of vision. The hotter the image the more light is produced. Only capable of seeing through a single wall as it is completely solid unlike fog, smoke, and rain.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo Each
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: An electro-optical image intensifying vision relay that detects visible and near-heat signatures, intensifies the signatures, and provides a visible image of the signatures.
Special: ---
Drawback: Difficult to distinguish two objects of same size and shape.
Description: A vision that perceives thermal radiation and do not need a source of illumination. They produce an image in the darkest of nights and can see through light fog, rain and smoke. It detects heat signatures that are located around within field of vision. The hotter the image the more light is produced. Only capable of seeing through a single wall as it is completely solid unlike fog, smoke, and rain.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo Each