Yatsu
Jan 16, 2016 22:48:26 GMT -7
Post by steviewounder on Jan 16, 2016 22:48:26 GMT -7
Basic Information
Name: Tachinowarui, Yatsu (First Name)
Bloodlimit: None
Height: 5’10”
Weight: 195 lb.
Age: [15][16]
Gender: Male
Alignment: Chaotic Good
Birth Country: Iwa no Kuni (Land of Stone)
Village: None (Non-ninja) Resides in land of water
Special: Taijutsu master (chakra molding)
Taijutsu
1. Buredono Kenseijin
2. Busosen (Arms Flash) [M]
3. Gates
4. Reserved
5. Reserved
6. Reserved
7. Reserved
8. Reserved
Clan: Venator
(Free non used slot)
Misc.
1. Grand Master (Tai slot)
2. Grandmaster ( Clan Slot)
3. Reserved
4. Reserved
5. Reserved
6. Reserved
7. Reserved
8. Reserved
Weapons
Primary Weapon:
Great Sword (Masterwork) X1 "Dragon's Breath"
Rank: "C"
Type: Main
Effect: Swords that slash hack, dice and anything else within this genre that reaches a certain length.
Special: ---
Drawback: ---
Description: Any bladed weapon that is longer then four feet, to even a whopping six and a half feet in length. weapons range from any types of blades such as the the Nodachi, the Great Sword, the Odachi, the Zanpacto. Any of these weapons or any weapon that fits within the length is considered as a long sword.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 8,000 Ryo
Greaves (Overview) X2
Rank: "C"
Type: Main, Bludgeoning/Piercing/Slashing, Greaves
Effect: A defensive and offensive armour used as a weapon or protection for the user's legs.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +3 Amour Points of Damage. Metal or armoured leg protectors that allow the user to deal lethal damage with their legs as unarmed strikes. A strike with a greave is otherwise considered an unarmed attack. The opponent cannot use a disarm action to disarm a user with greaves on unless they remove the greaves completely.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,500 Ryo Each
13,000/13,000
Secondary Items:
Knife (Overview) X10
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: An instrument composed of a blade fixed into a handle, used for cutting or as a weapon.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A knife has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Tag: Exploding Mine X160
Rank: "S"
Type: Secondary, 80 per Slot, Explosive, Tag
Effect: An exploding tag with the same properties, however it is only activated when someone steps onto the object.
Special: ---
Drawback: May harm the user if not put right.
Description: Paper that is 2 inches by 6 inches in size and 0.039" (1 mil) thick. A Tag: Exploding Mine can be triggered by a number of things including pressure, movement, sound, magnetism and vibration. Anti-personnel mines commonly use the pressure of a person's foot as a trigger, but tripwires are also frequently employed. These tags have the ability to attach to any surface. Tags have a killing diameter of 1 meter, and a wounding diameter of 2 meters. May be attached to 3 items without taking up room in a single slot.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 12,000 Ryo per Slot, or 150 Ryo Each.
Non-Weapon Items
Blood Clot Pill
Rank: “C”
Type: Secondary "3" Per Slot
Effect: A pill that stops bleeding and accelerates the red blood system.
Special: ---
Drawback: ---
Description: The pill is about 1/2 in diameter about roughly the size of a regular Marble, the color of the pill is a bit darken from all the different herbs that were mixed into it. The pill is able to activate somewhat of a chemical reaction in the body that will trigger the Thrombus or also commonly know as (Blood Clot) is the final product of the blood coagulation step in hemostasis a very important part (the cessation of blood loss from a damaged vessel). A thrombus in a large blood vessel will decrease blood flow through the vessel that has been damage. So that the blood will then thicken and form a clot of blood cells and fibrin strands to stop the bleeding when blood vessel is severed.
Limit: Found in Any Hospital Shop
Cost: 500 Each
Apparel
Cloak Type 3 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Cloak/Harness
Effect: A Cloak that holds an amount of items inside without giving a hint that the cloak may actually hold items inside.
Special: ---
Drawback: ---
Description: Picture A Harness and Cloak that attaches to one another. This harness is attached to the chest to be held up right that have long strips of leather reaching down to the cloak that attaches to the end of the cloak. Consider each strip to be a thick belt that attaches to the chest harness. Each harness has 5 pouches that holds 1/2 a slot each. These pouches are scroll length so they are able to hold knives, senbon, kunai and other items that are the same length as a scroll. This Cloak only has 6 belts that have a total of 15 slots to carry items inside. When hands are hidden inside user gains a +10 circumstance bonus to Sleight of Hand and Pick Pocket.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,700 Ryo
30,000/30,000
Character Depth
Personality:
Gutsy/bold: “I wouldn’t say that I’m reckless…just bold” He said to his commanding officer with a smirk of confidence. He was definitely a gutsy fellow. When the challenge arose, no matter what it was, Yatsu charges to meet it head on. He is stubborn and prefers to handle things his way, which is always direct and up front. He isn’t afraid of anything when his need for combat begins to kick in. He sometimes even acts reckless; however this is all just part of his overall personal belief that there is no man stronger than he is, because it’s true. He wants to become the best by pure heart and guts. He will go whatever distance he has to in order to achieve this goal of his, and to become someone worthy of praise. He plans to face this goal like everything head on, without fear, and without restraint. Yatsu is definitely gutsy.
Crude/Disrespectful: “I don’t respect those who don’t earn it…” Yatsu can sometimes appear to be fairly crude. He is unrefined, and isn’t all about ritual and manners. When it comes down to it, He is as rough as the land from which he was born in. He doesn’t easily respect someone in this same manner. Yatsu has a hard time understanding that sometimes one must be respectful; however Yatsu fails to realize this, being fairly annoying and bothersome opposed to polite and friendly. He even goes to the extent to be boastful on occasion, dissing those whom he did not respect, honor, or have not put their grasses one while building himself up in his own image. Most of the time however, He is silent. His silence is by far the most eerie part about how he treats other people. When he stops talking, he stops caring, which puts him in positions such as simply walking away from conversations, or pushing past fools who had pissed him off. He doesn’t care about the rules, only doing his duty as a damn soldier.
Unfaltering: As annoying as he can be, Yatsu still never gives up. He will keep heading towards his goals without any other thought than he will achieve them. Strong of body and mind, Yatsu choses to keep going even when his body has been depleted of energy. His will to never quit is one of the things that keeps him going even when times get tough. He continues onward without fear of anything other than what’s facing him here and now. He is determined to take it one step at a time as well, and is content with taking his time to achieve the things he desires. It was also because of this fearless, fortitude that he has chosen to never give up. Even though he may even be beaten and bloodied, the people who matter, are depending on him to do well. He will not stop until everything that he wants to achieve has been achieved. Even in fights, he is unyielding and unrelenting. He stops at nothing to make things turn out his way.
Rage Filled: Yatsu is not easily angered; however when he is, he becomes a totally different person. When a fight comes down to his survival or someone he respects or is close to is harmed, he enters a state of pure, primal rage. His eyes gloss over with the thought of pure killing intent. He loses all sense of self control when in this state, and will not stop until his or his opponent’s heart does. He will not stop until his need for violence has been satisfied. He will relentlessly attack over and over until his blows finally deal some sort of damage. His anger in this state fuel his powerful strike.
Appearance:
General Physical Appearance: Yatsu is a muscular fellow. Plain and simply put, he is a man that trains harder than most regular individuals. His arms are thick with muscle and his torso is no different, having an excellent level of definition. His back is strong from many hours of remedial tasks such as chopping wood, and carrying crates into carts. These simple tasks were his simple way of training his body for more complicated tasks, such as combat. Taking this a seriously as possible his body is the result of hard work, and many hours of repeated simple tasks. Eventually his body might even get to the point where he appears to be a hulk of a man on the battlefield. His face is tall and rectangular, except for his chin which is more of an angular triangular shape. His almond shaped eyes give him a simplistic look that helps his brown eyes express his nonchalance. He is all and all a handsome fellow. There is a long scar that runs along the right side of his nose, running all the way down to about the middle of his right cheek. This scar was the result of one of his many fights for survival. There is also a scar on his left shoulder blade, which was the result of his teacher’s attempted murder; which ended their relationship permanently.
Casual Appearance: See battle gear V XD
Battle Dress: Yatsu’s battle dress is quite beaten up from many personal battles from his time being a free-lance mercenary. He is gruff in appearance in his battle set, and overall appears to be sexy *wink* He is most often seen in a set of half plated armor that covers his well-toned chest. He also wears a pair of metallic greaves upon his legs for protection as he found that his legs are more exposed in his battle stances. His hands are wrapped with bandages and his great sword is hung by a leather strap upon his back. He wears a variety of cloaks into battle; however he customarily wears cloaks no matter what. He just thinks they are cool. His favorite choice is a red cloak clasped together around his chest with some sort of seal that he had taken from his master when he killed him in his own attempted murder. With that he sometimes even wears a helmet into battle; however this is not a common occasion.
Formal: His formal wear can vary. He sometimes likes to appear fancy with a pure black suit, or he will wear something more along the lines of his under shirt that is worn under his armor with a Dark green cloak that carries the same clasp that he uses in his battle outfit. He isn’t extremely formal, so his formal appearance normally is not extremely refined. He also sometimes wears his battle gear to formal events, which to most makes him an unwelcome guest to parties. His favorite kind of parties however are those in the camp after a victory is won. He even sometimes puts on his best for people that he truly sees as equals, and wants to impress. His formal wear as it is nothing special to see however. Until he gets his ass whipped into shape. Otherwise he will never learn what it means to be refined…which is a likely hood seeing as his home is on the battle field and not in the parlor.
Background:
Yatsu was born in the land of stone, abandoned in the cold mountainous landscape that was his home land. He spent his early years growing up in small villages, going from place to place with no care in the world except for himself. He was hungry then, and would have remained that way if it had not been for a young inn keeper who decided to take him in at an early age. The Fellow, Shimon, and his daughter Kumi were bent on taking in the scraggly looking young man who had known nothing but abandonment and loneliness up till that point. They took him in, and taught him the meaning of hard work and never giving up even when things got difficult. Eventually Yatsu came to favor young Kumi who had always been so sweet to him, even though he was worthless in the eyes of society. Things were perfect up till this point. He felt as if he had found a place to belong; however this peace in his life didn’t last very long.
Two years after living with these two, he eventually had come to care for them. At the age of 10 he idolized them as his family. Suddenly, things changed when a group of free roaming group of bandits known simply as Cross, robbed their simple Inn. Yatsu had not been aware of this at the time, as he had been cutting wood as was customary for his midday routine. When he returned, he found Shimon, in a bloodied mess upon the floor, tearing up in the flaming rubble of their beautiful Inn. “They took her,” was all Yatsu could audibly understand before he lost it completely. Driven to hunt down and find these bastards, he quickly grabbed one of the old scorched swords from the rubble of the home that had once belonged to his adopted family, and charged after the bandits that had made camp not very far from their crime.
When he finally arrived at the scene, He found a horrid site before his already enraged eyes. He saw his childhood friend, bare, being passed around to each son of a bitch in turns. His mind went blank in this moment as he forgot about anything other than ending the lives, and removing the genitals of each man within this camp that he had stumbled across. Charging in with reckless abandon, Yatsu began to hack away at some of these fellows, some of whom were literally caught with their pants down. “Stay away from her!” He shouted aggressively as his less than masterfully made sword cut deep into the tissue of each opponent that now quickly scrambled for weapons. Yatsu appeared to have been doing alright by downing eight guys, before suddenly a fellow fully clad in what appeared to be milky white armor approached his beaten and naked friend for who he cared so much for. “Drop you weapon.” The fellow said through the slit in his onion head shaped armor. Grasping his hand around the throat of his beloved friend, Yatsu had no choice but to drop his weapon and watch as he crushed her throat within his gauntlet.
Yatsu attempted to reclaim his weapon and fight; however he was quickly struck down, resulting in the gash along his nose and putting a nick in his shoulder. After crumpling to his knees in defeat, He thought it was all over in that moment, accepting death. Then as if God had chosen to mercilessly spare him, a swordsman quickly appeared, saving his life from the fellow; whom retreated due to the skill level of his opponent. “I’ll get you one day kiddo.” He said remembered the fellow saying sarcastically as he was left in the fellow’s care. With that, he trained with the fellow up until he had become too much of a burden to care for. Ultimately his teacher attempted to murder him, which in the act, Yatsu was able to defend himself, killing his mentor. After that, he wandered, fighting for whoever would pay him the most money. It was a blissful existence indeed, even though he was cursed with such horrible experiences.
Traits:
Chosen One
Rank: "C"
Skill: Faith Trait
Effect: At the user's birth, their parents dedicated their soul to their god.
Special: ---
Drawback: ---
Description: The god blessed them, granting them a gift of light to brighten their path through darkness and a weapon (Must be Light, One-handed, or Two-Handed) with which to spread their will. User may perform a Light Jutsu which causes an object to glow like a torch, shedding bright light in a 15-meter radius (and dim light for an additional 15-meters from the point the user touches. The effect is immobile, but it can be performed on a movable object. The duration of the Jutsu is 50 minutes per Class Level. Light taken into an area of chakra created darkness does not function. User begins with a Masterwork Weapon. In addition, whenever Light is performed on this weapon, the radius of light and its duration is doubled. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
(Masterwork Greatsword)
Will of Men, The
Rank: "C"
Skill: Faith Trait
Effect: Men are creatures of will; their will carries them through a harsh world of politics and physical dangers.
Special: ---
Drawback: ---
Description: User gains a +1 trait bonus to all Will Saves. At "C", "B', "A", and "S" Class level, gain an additional +1 trait bonus. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Militia Veteran
Rank: "C"
Skill: Regional Trait
Effect: User has served in one of the militia bands and so have learned valuable skills.
Special: ---
Drawback: ---
Description: User gains a +5 trait bonus on Ride, Tracking, and Demolition, and a +1 points per die roll when learning the skill. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Officer
Rank: "C"
Skill: Heritage Trait
Effect: User once held command rank in the military.
Special: ---
Drawback: ---
Description: User has +20 Skill points to divide as they wish among Geology, Intimidate, Sense Motive, and Ride. At each Class Level the user gain an additional +5 Heritage skill Points to place in any one of these skills. User gains +1 Heritage Points per die roll when learning the skill. User must choose in having either a +2 Bonus to Will Saves, or +10 to any background skill. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
(Choosing +2 to Will Saves)
(+20 to Intimidate)
Finite Life
Rank: "C"
Skill: Heritage Trait
Effect: A trait that enables the user to survive after death.
Special: ---
Drawback: ---
Description: To be human is to be flawed, limited, and finite; but some humans nonetheless struggle through and work against or despite these limitations. That they live short lives and die gives their time in this life meaning and fuel for art, science, and creativity. Once per day, they do not die until their Temporary Armour Points drop to 0 after taking a death attack, this effect lasts for 5 minutes per Class Level, activation of this technique takes up no movements and happens after a death strike takes place. The amount of Armour Points they gain is 20 points per Class Level. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Killer
Rank: "C"
Skill: Combat Trait
Effect: User has made their first kill at a very young age and found the task of war or murder to their liking.
Special: ---
Drawback: ---
Description: User either takes a particular pride in a well-placed blow, or find vile pleasure in twisting the blade to maximize the target's pain. The user deals +20 Armour Points in striking damage in trait bonus against vital areas. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Bloodthirsty
Rank: "C"
Skill: Combat Trait
Effect: User has a vicious streak, and nothing satisfies them more than warm blood on their hands and blade.
Special: ---
Drawback: ---
Description: Whenever the user makes an attack that makes a foe gain the dying effect, they will deal +10 Armour Points in damage with physical strikes. The additional damage is a Trait bonus. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Axe to Grind
Rank: "C"
Skill: Combat Trait
Effect: There is a fire in the user's heart that cannot be quenched.
Special: ---
Drawback: ---
Description: The user gains a trait bonus of +10 Armour Points in damage with physical strikes against foes who are threatened by only the user. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Character is "C" Class 1,000/1,500
Name: Tachinowarui, Yatsu (First Name)
Bloodlimit: None
Height: 5’10”
Weight: 195 lb.
Age: [
Gender: Male
Alignment: Chaotic Good
Birth Country: Iwa no Kuni (Land of Stone)
Village: None (Non-ninja) Resides in land of water
Special: Taijutsu master (chakra molding)
Taijutsu
1. Buredono Kenseijin
2. Busosen (Arms Flash) [M]
3. Gates
4. Reserved
5. Reserved
6. Reserved
7. Reserved
8. Reserved
Clan: Venator
(Free non used slot)
Misc.
1. Grand Master (Tai slot)
2. Grandmaster ( Clan Slot)
3. Reserved
4. Reserved
5. Reserved
6. Reserved
7. Reserved
8. Reserved
Weapons
Primary Weapon:
Great Sword (Masterwork) X1 "Dragon's Breath"
Rank: "C"
Type: Main
Effect: Swords that slash hack, dice and anything else within this genre that reaches a certain length.
Special: ---
Drawback: ---
Description: Any bladed weapon that is longer then four feet, to even a whopping six and a half feet in length. weapons range from any types of blades such as the the Nodachi, the Great Sword, the Odachi, the Zanpacto. Any of these weapons or any weapon that fits within the length is considered as a long sword.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 8,000 Ryo
Greaves (Overview) X2
Rank: "C"
Type: Main, Bludgeoning/Piercing/Slashing, Greaves
Effect: A defensive and offensive armour used as a weapon or protection for the user's legs.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +3 Amour Points of Damage. Metal or armoured leg protectors that allow the user to deal lethal damage with their legs as unarmed strikes. A strike with a greave is otherwise considered an unarmed attack. The opponent cannot use a disarm action to disarm a user with greaves on unless they remove the greaves completely.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,500 Ryo Each
13,000/13,000
Secondary Items:
Knife (Overview) X10
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: An instrument composed of a blade fixed into a handle, used for cutting or as a weapon.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A knife has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Tag: Exploding Mine X160
Rank: "S"
Type: Secondary, 80 per Slot, Explosive, Tag
Effect: An exploding tag with the same properties, however it is only activated when someone steps onto the object.
Special: ---
Drawback: May harm the user if not put right.
Description: Paper that is 2 inches by 6 inches in size and 0.039" (1 mil) thick. A Tag: Exploding Mine can be triggered by a number of things including pressure, movement, sound, magnetism and vibration. Anti-personnel mines commonly use the pressure of a person's foot as a trigger, but tripwires are also frequently employed. These tags have the ability to attach to any surface. Tags have a killing diameter of 1 meter, and a wounding diameter of 2 meters. May be attached to 3 items without taking up room in a single slot.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 12,000 Ryo per Slot, or 150 Ryo Each.
Non-Weapon Items
Blood Clot Pill
Rank: “C”
Type: Secondary "3" Per Slot
Effect: A pill that stops bleeding and accelerates the red blood system.
Special: ---
Drawback: ---
Description: The pill is about 1/2 in diameter about roughly the size of a regular Marble, the color of the pill is a bit darken from all the different herbs that were mixed into it. The pill is able to activate somewhat of a chemical reaction in the body that will trigger the Thrombus or also commonly know as (Blood Clot) is the final product of the blood coagulation step in hemostasis a very important part (the cessation of blood loss from a damaged vessel). A thrombus in a large blood vessel will decrease blood flow through the vessel that has been damage. So that the blood will then thicken and form a clot of blood cells and fibrin strands to stop the bleeding when blood vessel is severed.
Limit: Found in Any Hospital Shop
Cost: 500 Each
Apparel
Cloak Type 3 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Cloak/Harness
Effect: A Cloak that holds an amount of items inside without giving a hint that the cloak may actually hold items inside.
Special: ---
Drawback: ---
Description: Picture A Harness and Cloak that attaches to one another. This harness is attached to the chest to be held up right that have long strips of leather reaching down to the cloak that attaches to the end of the cloak. Consider each strip to be a thick belt that attaches to the chest harness. Each harness has 5 pouches that holds 1/2 a slot each. These pouches are scroll length so they are able to hold knives, senbon, kunai and other items that are the same length as a scroll. This Cloak only has 6 belts that have a total of 15 slots to carry items inside. When hands are hidden inside user gains a +10 circumstance bonus to Sleight of Hand and Pick Pocket.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,700 Ryo
30,000/30,000
Character Depth
Personality:
Gutsy/bold: “I wouldn’t say that I’m reckless…just bold” He said to his commanding officer with a smirk of confidence. He was definitely a gutsy fellow. When the challenge arose, no matter what it was, Yatsu charges to meet it head on. He is stubborn and prefers to handle things his way, which is always direct and up front. He isn’t afraid of anything when his need for combat begins to kick in. He sometimes even acts reckless; however this is all just part of his overall personal belief that there is no man stronger than he is, because it’s true. He wants to become the best by pure heart and guts. He will go whatever distance he has to in order to achieve this goal of his, and to become someone worthy of praise. He plans to face this goal like everything head on, without fear, and without restraint. Yatsu is definitely gutsy.
Crude/Disrespectful: “I don’t respect those who don’t earn it…” Yatsu can sometimes appear to be fairly crude. He is unrefined, and isn’t all about ritual and manners. When it comes down to it, He is as rough as the land from which he was born in. He doesn’t easily respect someone in this same manner. Yatsu has a hard time understanding that sometimes one must be respectful; however Yatsu fails to realize this, being fairly annoying and bothersome opposed to polite and friendly. He even goes to the extent to be boastful on occasion, dissing those whom he did not respect, honor, or have not put their grasses one while building himself up in his own image. Most of the time however, He is silent. His silence is by far the most eerie part about how he treats other people. When he stops talking, he stops caring, which puts him in positions such as simply walking away from conversations, or pushing past fools who had pissed him off. He doesn’t care about the rules, only doing his duty as a damn soldier.
Unfaltering: As annoying as he can be, Yatsu still never gives up. He will keep heading towards his goals without any other thought than he will achieve them. Strong of body and mind, Yatsu choses to keep going even when his body has been depleted of energy. His will to never quit is one of the things that keeps him going even when times get tough. He continues onward without fear of anything other than what’s facing him here and now. He is determined to take it one step at a time as well, and is content with taking his time to achieve the things he desires. It was also because of this fearless, fortitude that he has chosen to never give up. Even though he may even be beaten and bloodied, the people who matter, are depending on him to do well. He will not stop until everything that he wants to achieve has been achieved. Even in fights, he is unyielding and unrelenting. He stops at nothing to make things turn out his way.
Rage Filled: Yatsu is not easily angered; however when he is, he becomes a totally different person. When a fight comes down to his survival or someone he respects or is close to is harmed, he enters a state of pure, primal rage. His eyes gloss over with the thought of pure killing intent. He loses all sense of self control when in this state, and will not stop until his or his opponent’s heart does. He will not stop until his need for violence has been satisfied. He will relentlessly attack over and over until his blows finally deal some sort of damage. His anger in this state fuel his powerful strike.
Appearance:
General Physical Appearance: Yatsu is a muscular fellow. Plain and simply put, he is a man that trains harder than most regular individuals. His arms are thick with muscle and his torso is no different, having an excellent level of definition. His back is strong from many hours of remedial tasks such as chopping wood, and carrying crates into carts. These simple tasks were his simple way of training his body for more complicated tasks, such as combat. Taking this a seriously as possible his body is the result of hard work, and many hours of repeated simple tasks. Eventually his body might even get to the point where he appears to be a hulk of a man on the battlefield. His face is tall and rectangular, except for his chin which is more of an angular triangular shape. His almond shaped eyes give him a simplistic look that helps his brown eyes express his nonchalance. He is all and all a handsome fellow. There is a long scar that runs along the right side of his nose, running all the way down to about the middle of his right cheek. This scar was the result of one of his many fights for survival. There is also a scar on his left shoulder blade, which was the result of his teacher’s attempted murder; which ended their relationship permanently.
Casual Appearance: See battle gear V XD
Battle Dress: Yatsu’s battle dress is quite beaten up from many personal battles from his time being a free-lance mercenary. He is gruff in appearance in his battle set, and overall appears to be sexy *wink* He is most often seen in a set of half plated armor that covers his well-toned chest. He also wears a pair of metallic greaves upon his legs for protection as he found that his legs are more exposed in his battle stances. His hands are wrapped with bandages and his great sword is hung by a leather strap upon his back. He wears a variety of cloaks into battle; however he customarily wears cloaks no matter what. He just thinks they are cool. His favorite choice is a red cloak clasped together around his chest with some sort of seal that he had taken from his master when he killed him in his own attempted murder. With that he sometimes even wears a helmet into battle; however this is not a common occasion.
Formal: His formal wear can vary. He sometimes likes to appear fancy with a pure black suit, or he will wear something more along the lines of his under shirt that is worn under his armor with a Dark green cloak that carries the same clasp that he uses in his battle outfit. He isn’t extremely formal, so his formal appearance normally is not extremely refined. He also sometimes wears his battle gear to formal events, which to most makes him an unwelcome guest to parties. His favorite kind of parties however are those in the camp after a victory is won. He even sometimes puts on his best for people that he truly sees as equals, and wants to impress. His formal wear as it is nothing special to see however. Until he gets his ass whipped into shape. Otherwise he will never learn what it means to be refined…which is a likely hood seeing as his home is on the battle field and not in the parlor.
Background:
Yatsu was born in the land of stone, abandoned in the cold mountainous landscape that was his home land. He spent his early years growing up in small villages, going from place to place with no care in the world except for himself. He was hungry then, and would have remained that way if it had not been for a young inn keeper who decided to take him in at an early age. The Fellow, Shimon, and his daughter Kumi were bent on taking in the scraggly looking young man who had known nothing but abandonment and loneliness up till that point. They took him in, and taught him the meaning of hard work and never giving up even when things got difficult. Eventually Yatsu came to favor young Kumi who had always been so sweet to him, even though he was worthless in the eyes of society. Things were perfect up till this point. He felt as if he had found a place to belong; however this peace in his life didn’t last very long.
Two years after living with these two, he eventually had come to care for them. At the age of 10 he idolized them as his family. Suddenly, things changed when a group of free roaming group of bandits known simply as Cross, robbed their simple Inn. Yatsu had not been aware of this at the time, as he had been cutting wood as was customary for his midday routine. When he returned, he found Shimon, in a bloodied mess upon the floor, tearing up in the flaming rubble of their beautiful Inn. “They took her,” was all Yatsu could audibly understand before he lost it completely. Driven to hunt down and find these bastards, he quickly grabbed one of the old scorched swords from the rubble of the home that had once belonged to his adopted family, and charged after the bandits that had made camp not very far from their crime.
When he finally arrived at the scene, He found a horrid site before his already enraged eyes. He saw his childhood friend, bare, being passed around to each son of a bitch in turns. His mind went blank in this moment as he forgot about anything other than ending the lives, and removing the genitals of each man within this camp that he had stumbled across. Charging in with reckless abandon, Yatsu began to hack away at some of these fellows, some of whom were literally caught with their pants down. “Stay away from her!” He shouted aggressively as his less than masterfully made sword cut deep into the tissue of each opponent that now quickly scrambled for weapons. Yatsu appeared to have been doing alright by downing eight guys, before suddenly a fellow fully clad in what appeared to be milky white armor approached his beaten and naked friend for who he cared so much for. “Drop you weapon.” The fellow said through the slit in his onion head shaped armor. Grasping his hand around the throat of his beloved friend, Yatsu had no choice but to drop his weapon and watch as he crushed her throat within his gauntlet.
Yatsu attempted to reclaim his weapon and fight; however he was quickly struck down, resulting in the gash along his nose and putting a nick in his shoulder. After crumpling to his knees in defeat, He thought it was all over in that moment, accepting death. Then as if God had chosen to mercilessly spare him, a swordsman quickly appeared, saving his life from the fellow; whom retreated due to the skill level of his opponent. “I’ll get you one day kiddo.” He said remembered the fellow saying sarcastically as he was left in the fellow’s care. With that, he trained with the fellow up until he had become too much of a burden to care for. Ultimately his teacher attempted to murder him, which in the act, Yatsu was able to defend himself, killing his mentor. After that, he wandered, fighting for whoever would pay him the most money. It was a blissful existence indeed, even though he was cursed with such horrible experiences.
Traits:
Chosen One
Rank: "C"
Skill: Faith Trait
Effect: At the user's birth, their parents dedicated their soul to their god.
Special: ---
Drawback: ---
Description: The god blessed them, granting them a gift of light to brighten their path through darkness and a weapon (Must be Light, One-handed, or Two-Handed) with which to spread their will. User may perform a Light Jutsu which causes an object to glow like a torch, shedding bright light in a 15-meter radius (and dim light for an additional 15-meters from the point the user touches. The effect is immobile, but it can be performed on a movable object. The duration of the Jutsu is 50 minutes per Class Level. Light taken into an area of chakra created darkness does not function. User begins with a Masterwork Weapon. In addition, whenever Light is performed on this weapon, the radius of light and its duration is doubled. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
(Masterwork Greatsword)
Will of Men, The
Rank: "C"
Skill: Faith Trait
Effect: Men are creatures of will; their will carries them through a harsh world of politics and physical dangers.
Special: ---
Drawback: ---
Description: User gains a +1 trait bonus to all Will Saves. At "C", "B', "A", and "S" Class level, gain an additional +1 trait bonus. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Militia Veteran
Rank: "C"
Skill: Regional Trait
Effect: User has served in one of the militia bands and so have learned valuable skills.
Special: ---
Drawback: ---
Description: User gains a +5 trait bonus on Ride, Tracking, and Demolition, and a +1 points per die roll when learning the skill. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Officer
Rank: "C"
Skill: Heritage Trait
Effect: User once held command rank in the military.
Special: ---
Drawback: ---
Description: User has +20 Skill points to divide as they wish among Geology, Intimidate, Sense Motive, and Ride. At each Class Level the user gain an additional +5 Heritage skill Points to place in any one of these skills. User gains +1 Heritage Points per die roll when learning the skill. User must choose in having either a +2 Bonus to Will Saves, or +10 to any background skill. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
(Choosing +2 to Will Saves)
(+20 to Intimidate)
Finite Life
Rank: "C"
Skill: Heritage Trait
Effect: A trait that enables the user to survive after death.
Special: ---
Drawback: ---
Description: To be human is to be flawed, limited, and finite; but some humans nonetheless struggle through and work against or despite these limitations. That they live short lives and die gives their time in this life meaning and fuel for art, science, and creativity. Once per day, they do not die until their Temporary Armour Points drop to 0 after taking a death attack, this effect lasts for 5 minutes per Class Level, activation of this technique takes up no movements and happens after a death strike takes place. The amount of Armour Points they gain is 20 points per Class Level. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Killer
Rank: "C"
Skill: Combat Trait
Effect: User has made their first kill at a very young age and found the task of war or murder to their liking.
Special: ---
Drawback: ---
Description: User either takes a particular pride in a well-placed blow, or find vile pleasure in twisting the blade to maximize the target's pain. The user deals +20 Armour Points in striking damage in trait bonus against vital areas. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Bloodthirsty
Rank: "C"
Skill: Combat Trait
Effect: User has a vicious streak, and nothing satisfies them more than warm blood on their hands and blade.
Special: ---
Drawback: ---
Description: Whenever the user makes an attack that makes a foe gain the dying effect, they will deal +10 Armour Points in damage with physical strikes. The additional damage is a Trait bonus. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Axe to Grind
Rank: "C"
Skill: Combat Trait
Effect: There is a fire in the user's heart that cannot be quenched.
Special: ---
Drawback: ---
Description: The user gains a trait bonus of +10 Armour Points in damage with physical strikes against foes who are threatened by only the user. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Character is "C" Class 1,000/1,500