Hayashi, Takius [1/2]
Jun 29, 2016 13:09:29 GMT -7
Post by Megumi on Jun 29, 2016 13:09:29 GMT -7
~Takius Hayashi~
The elements are chaotic, and left to their own devices, they rage against one another in unending primal fury.
The elements are chaotic, and left to their own devices, they rage against one another in unending primal fury.
.Logistical
___________________
Name: Takius Hayashi
Nickname/Known As: N/A
Gender: Female
Alignment: Lawful Good
Western Zodiac: Sagittarius
Eastern Zodiac: Snake
Age: 16
Height: 5’6
Weight: 120
Skin Tone: Peach
Hair Color: Blonde
Eye Color: Gold
Blood Type: O+
___________________
Name: Takius Hayashi
Nickname/Known As: N/A
Gender: Female
Alignment: Lawful Good
Western Zodiac: Sagittarius
Eastern Zodiac: Snake
Age: 16
Height: 5’6
Weight: 120
Skin Tone: Peach
Hair Color: Blonde
Eye Color: Gold
Blood Type: O+
.Combat Related Information
__________________________
Specialty: Ninjustu Spec
Release One: Fire M
Release Two: Earth M
Release Three: Water M
Release Four: Wind
Release Five: Open
Release Six: Open
Specialty: Clan Spec
Clan One: Soul Caster M
Clan Two: Open
Clan Three: Open
Clan Four: Open
Clan Five: Open
Clan Six: Open
Specialty: Taijustu Non Spec
Style One: Open
Style Two: Open
Style Three: Open
Style Four: Open
Specialty: Genjustu Non Spec
Perception One: Open
Perception Two: Open
Perception Three: Open
Perception Four: Open
Misc Slot One: Jack of Trades - Master of None [Nin Universal]
Misc Slot Two: Jack of Trades - Master of None [Gen Universal]
Misc Slot Three: Open
Misc Slot Four: Open
Misc Slot Five: Open
Misc Slot Six: Open
Misc Slot Seven: Open
Misc Slot Eight: Open
Misc Slot Nine: Open
Misc Slot Ten: Open
. Shinobi Information
_____________________
Identification Number: #094785-216
Birth Country: Land of Grass
Current Location: Kirigakure
Difficulty Rank: A
Rank: Genin
Missions Completed: D 5 C 3 B 0 A 0 S 0 [1 Events]
.Personal Records
_________________________
Movements: 8
Hand Signs: 62 [1/3 Reduction]
Will Saves: +22
Tenkai Armor Points: +290
Characters Killed: 0
Styles Mastered: 0
Villages Visited: 1
Arena Record: 0-0-0
Head Bands Collected
Leaf: 0
Mist: 1
Stone: 0
Snow: 0
Cloud: 0
Sand: 0
Waterfall: 0
Sound: 0
Grass: 0
Rain: 0
Earth Herself.
______________________
Face:
Takius' hair could be gorgeous if not for the time she spends in the trees and on the move in missions, training and living with the elements. Sadly, because of this the shine of her blonde, mid-back length hair is oily, a little gritty, sandy and can usually be seen with twigs and leafs in it. People would comment on this more but she keeps her hair usually wrapped in a dark purple bandanna she wears around her head. Her skin also can reflect her journey at times, with her nice peachy complexion being marked up with little scuffs from the rough terrain surrounding the villages. Besides all of this her open face always shows her determination and resolve. Specifically, her big, bright golden eyes are truly windows to her soul. With soft small rose like lips and a button like nose she is truly a beauty in disguise.
Body:
Vigorously training and study as a shaman requires not only intellect and a spiritual connection but a strong body as well. As you move down her slender body you notice that she is five foot six and one-hundred and twenty pounds. Just because she isn't focused in taijustu doesn't mean that Takius isn't fit. The regulation ninja training from days in the academy have keep her in shape and ready for whatever is thrown at her. Her hands and feet are marked up and usually have dirt under her nails from being outdoors all the time. Takius wears bandage wraps around her knuckles due to her training. Even though her nails are dirty she paints them purple.
Clothing:
Takius wears simple clothing as her travels and work require it. To start she wears a black button down short sleeve shirt with the top two buttons unbuttoned tucked into white trousers. The trousers are partially covered by her dark brown knee high boots. To top this off she wears a dark purple cloak that matches her banana. The cloak has a gold trim around the sleeves, hood and cloak itself. Her headband is black and is worn around her waist.
For casual wear around the apartment/village Takius wears black short shorts with a black belt. A white undershirt is mostly covered up by a dark purple hoodie with gold triangle symbols as the trim. Her hair in this style is usually in a messy bun tied off with her headband.
Even though Takius prefers being in the wild and out with the spirits she knows how to dress for a special event thanks to her time at university. When the occasion calls for it she will wear a crisp ivory evening gown that starts with tank straps joined by sheer off-the-shoulder straps,a fitted bodice with a plunging sweetheart neckline, and elegant ruching details. Additional ruching delicately encircles an empire waistline, all with a floor-length maxi with a right side slit. The ensemble is complete with a french braid, silver ankle strap heels, silver bangle bracelets and diamond earrings.
______________________
Face:
Takius' hair could be gorgeous if not for the time she spends in the trees and on the move in missions, training and living with the elements. Sadly, because of this the shine of her blonde, mid-back length hair is oily, a little gritty, sandy and can usually be seen with twigs and leafs in it. People would comment on this more but she keeps her hair usually wrapped in a dark purple bandanna she wears around her head. Her skin also can reflect her journey at times, with her nice peachy complexion being marked up with little scuffs from the rough terrain surrounding the villages. Besides all of this her open face always shows her determination and resolve. Specifically, her big, bright golden eyes are truly windows to her soul. With soft small rose like lips and a button like nose she is truly a beauty in disguise.
Body:
Vigorously training and study as a shaman requires not only intellect and a spiritual connection but a strong body as well. As you move down her slender body you notice that she is five foot six and one-hundred and twenty pounds. Just because she isn't focused in taijustu doesn't mean that Takius isn't fit. The regulation ninja training from days in the academy have keep her in shape and ready for whatever is thrown at her. Her hands and feet are marked up and usually have dirt under her nails from being outdoors all the time. Takius wears bandage wraps around her knuckles due to her training. Even though her nails are dirty she paints them purple.
Clothing:
Takius wears simple clothing as her travels and work require it. To start she wears a black button down short sleeve shirt with the top two buttons unbuttoned tucked into white trousers. The trousers are partially covered by her dark brown knee high boots. To top this off she wears a dark purple cloak that matches her banana. The cloak has a gold trim around the sleeves, hood and cloak itself. Her headband is black and is worn around her waist.
For casual wear around the apartment/village Takius wears black short shorts with a black belt. A white undershirt is mostly covered up by a dark purple hoodie with gold triangle symbols as the trim. Her hair in this style is usually in a messy bun tied off with her headband.
Even though Takius prefers being in the wild and out with the spirits she knows how to dress for a special event thanks to her time at university. When the occasion calls for it she will wear a crisp ivory evening gown that starts with tank straps joined by sheer off-the-shoulder straps,a fitted bodice with a plunging sweetheart neckline, and elegant ruching details. Additional ruching delicately encircles an empire waistline, all with a floor-length maxi with a right side slit. The ensemble is complete with a french braid, silver ankle strap heels, silver bangle bracelets and diamond earrings.
The Elements Within
_________________________
Stern: Takius has been known to be very strict with those around her and people she doesn't known. To those she doesn’t know Takius will be serious with consistently, especially when it comes to the law. If someone around her goes and breaks the rules she is very intense on there punishment and sees that it does happen.
Spiritual: A shaman in training Takius is a spiritual being. Being spiritual and sensitive to the world around her, both ours and the next, she is open to people and experiences and not negative to new things. She is open and willing to give people a chance.
Harsh yet truthful: Takius has been known to lose potential friendships by saying the truth and being blunt. If someone looks weird or is doing something stupid she will just tell them what she thinks. Not afraid to hurt there feelings she will do what she has to do to make the truth said.
Strategic and intelligent: One who questions everything she does and is thinking everything out before it happens. This is what Takius truly is at all time but will hide it from all. Her shaman mentor believes that shamans need to be versed in most subjects, with that being said she spent a year at university. Takius studied subjects such as science, math, astronomy, war, and lore of rituals, the dead and spirits. This is were her strategic side comes in.
Loving: Even though her appearance and her overall persona don’t show it, Takius is a very loving person. She has an extreme love for the earth and for all things alive. She will fight for her village and country but unless it is required she would rather capture the enemy instead of kill them. With this comes her ability to see the good in everything she looks at. For some reason she doesn't want many people to see this last trait and hides it away.
_________________________
Stern: Takius has been known to be very strict with those around her and people she doesn't known. To those she doesn’t know Takius will be serious with consistently, especially when it comes to the law. If someone around her goes and breaks the rules she is very intense on there punishment and sees that it does happen.
Spiritual: A shaman in training Takius is a spiritual being. Being spiritual and sensitive to the world around her, both ours and the next, she is open to people and experiences and not negative to new things. She is open and willing to give people a chance.
Harsh yet truthful: Takius has been known to lose potential friendships by saying the truth and being blunt. If someone looks weird or is doing something stupid she will just tell them what she thinks. Not afraid to hurt there feelings she will do what she has to do to make the truth said.
Strategic and intelligent: One who questions everything she does and is thinking everything out before it happens. This is what Takius truly is at all time but will hide it from all. Her shaman mentor believes that shamans need to be versed in most subjects, with that being said she spent a year at university. Takius studied subjects such as science, math, astronomy, war, and lore of rituals, the dead and spirits. This is were her strategic side comes in.
Loving: Even though her appearance and her overall persona don’t show it, Takius is a very loving person. She has an extreme love for the earth and for all things alive. She will fight for her village and country but unless it is required she would rather capture the enemy instead of kill them. With this comes her ability to see the good in everything she looks at. For some reason she doesn't want many people to see this last trait and hides it away.
.The Call of The Wind.
______________________
A Shaman's Beginning:
The grasslands on a dark, clear starry night our focus falls on a nomadic tribe. This is the beginning of most shamans. Born on the road in the Land of Grass, Takius was blessed. The winds roared, the waters clashed, the fires cracked and the earth itself shook. Leaders of the tribe saw this as a sign, a sign of great shaman potential which was only confirmed by the color of her eyes, gold.
As the girl grew she was treated as such, precious, a gift to the tribe. For you see, most tribes don't have shamans and they don't appear often. Takius was a chance for the tribe to find leadership, to find peace. Some skeptics remained but as the girl grew so did her hidden talents. One early night in the summer the child was resting by the fire. She saw someone across from her, she got up and went over. The person wasn't a person at all but a spirit from the celestial world. Takius did not know this at the time but talked to the spirit that told her she needed to find her path, her calling. The young girl of five ran to her parents who went to the tribal council who were astounded. The girl could not only see the dead, but understand one of their hidden languages.
That was not the only gift found that Takius had. The tribe decided to head out on the road, leave the country of grass for a while, hoping to find to find the path for the young girl. They traveled for days and nights and while in the mountains of stone the whirling winds echoed out to her. She heard the calling of the wind spirits, guiding her, teaching her. Takius tried to tell the tribe but they did not believe her for she was but only a child. The tribe had heard of those who could communicate with souls but not the spirits of the elements themselves. So that night, when the wind was bellowing out to the her more forcefully than ever before, she knew she needed to leave. This was the start of the girl's path.
Wandering as she pleased and taking refuge by the earth itself the girl followed the winds to many places. The winds one day stopped and Takius was without a guide. This wasn't because she was not gifted, nor was it because the elements chose to abandon her but it was because she had reached her destination. By the waters of the mist, as the mist was rolling in, a robed hooded figure appeared. "Has the wind been barking at you my child?" the heavy voice of the figure asked the girl. "Yes sir but it has stopped and now I am lost..." The man grinned and took the girl by the shoulder and said "You are not lost young one, but found. Come, we have must to discuss." With this Takius took the man's hand and walked with him to a small rowing boat. They got on and disappeared into the mist.
The Guiding Waters:
The man who had taken in Takius, who could hear the winds, the winds that told him to go get the girl, was a real shaman. Shamans that belong to tribes are usually just seers who sometimes think they can see the future but real shamans, like the man, like Takius, can not only see different visions but communicate with the world, the elements. It is their job to keep the world in balance, to keep it safe. The man found his job in the world of the ninja world. The training of the use of the elements can be found in their skill set and so that is how the shaman of today can grow, he told Takius. However, Takius was a little young, only the age of six, for the ninja academy so she went to the school for scholars and studied text first. The world is a vast places and the things one needs to learn in order to keep it in balance is just as vast. She studied lore of the living and the dead, rituals and spirits. She also was able to refine her skills in the language of the afterlife better during her time at school. After a year of academics she was ready for the ninja academy.
"Chakra control and elemental affinity are crucial for a shaman!" said the master. He believed that shamans call upon the ninjustu craft of the ninja to command the elements at their will. "Ninja call it ninjustu, but it has been called many different things, by many different people. In the end it is all the same." At the academy, Takius studied hard and honed her skills, she practiced day and night and learned to appreciate the way of the ninja. She enjoyed their world and the work involved. Takius saw the potential it had to help the world and people. She believed that if she could train and grow as a ninja she could master the elements and one day be the shaman of her village. Graduating at the age of twelve, only five year later, Takius was a genin and apprentice shaman of the village hidden in the mist.
Rebirth By Fire:
"Child, you have come so far, you are now on the path to hearing the elements talk to you." said the shaman to Takius with great joy. "Takius, you think you have been talking to the elements all of this time but you have only been talking to the benevolent spirits that are within the elements. You were born with a gift, you are a soul caster and born with a Celestial tongue. Train, harness the elements, master them and then you can learn their languages. This will take time. I have knowledge to teach you but this is a vast vocabulary. You are just an apprentice shaman my dear, master the elements. Once you have gathered some of that skill you will take the chunin exams as a trial. Depending on how you do on this trial is what your next step will be. The languages you must learn after are: Aquan, Auran, Ignan, Draconic, Sylvan and Terran."
Takius understood her master's words and began training. She focused on the elements she had an affinity for, earth, water and fire. The now budding girl thought was connected with the wind but that was a mistake as proven by her master's teachings. Years were spent learning the ninjustu ways of the elements and with it her natural spiritual energy grew. It grew in benevolent ways though as that is what her soul reflected. Her spiritual attacks were never sharp but blunt. Takius learned she wasn't a violent creature like the elements but defensive.
As the chuunin exams fast approach her master, Iko, taught her one last thing. Child, you are not aggressive but powerful. I will give you two gifts before the exams. The first, is the affinity to the wind, it's power is mighty and can keep foes at a distance. Sadly, you will face challenges that will break through the elements. Which is why you will need this, the Tenkai, the most powerful shield." Takius spent the better part of her fifteenth year studying the ways of the Tenkai and mastered it for the most part. She now prepares for the exams with the little time left.
______________________
A Shaman's Beginning:
The grasslands on a dark, clear starry night our focus falls on a nomadic tribe. This is the beginning of most shamans. Born on the road in the Land of Grass, Takius was blessed. The winds roared, the waters clashed, the fires cracked and the earth itself shook. Leaders of the tribe saw this as a sign, a sign of great shaman potential which was only confirmed by the color of her eyes, gold.
As the girl grew she was treated as such, precious, a gift to the tribe. For you see, most tribes don't have shamans and they don't appear often. Takius was a chance for the tribe to find leadership, to find peace. Some skeptics remained but as the girl grew so did her hidden talents. One early night in the summer the child was resting by the fire. She saw someone across from her, she got up and went over. The person wasn't a person at all but a spirit from the celestial world. Takius did not know this at the time but talked to the spirit that told her she needed to find her path, her calling. The young girl of five ran to her parents who went to the tribal council who were astounded. The girl could not only see the dead, but understand one of their hidden languages.
That was not the only gift found that Takius had. The tribe decided to head out on the road, leave the country of grass for a while, hoping to find to find the path for the young girl. They traveled for days and nights and while in the mountains of stone the whirling winds echoed out to her. She heard the calling of the wind spirits, guiding her, teaching her. Takius tried to tell the tribe but they did not believe her for she was but only a child. The tribe had heard of those who could communicate with souls but not the spirits of the elements themselves. So that night, when the wind was bellowing out to the her more forcefully than ever before, she knew she needed to leave. This was the start of the girl's path.
Wandering as she pleased and taking refuge by the earth itself the girl followed the winds to many places. The winds one day stopped and Takius was without a guide. This wasn't because she was not gifted, nor was it because the elements chose to abandon her but it was because she had reached her destination. By the waters of the mist, as the mist was rolling in, a robed hooded figure appeared. "Has the wind been barking at you my child?" the heavy voice of the figure asked the girl. "Yes sir but it has stopped and now I am lost..." The man grinned and took the girl by the shoulder and said "You are not lost young one, but found. Come, we have must to discuss." With this Takius took the man's hand and walked with him to a small rowing boat. They got on and disappeared into the mist.
The Guiding Waters:
The man who had taken in Takius, who could hear the winds, the winds that told him to go get the girl, was a real shaman. Shamans that belong to tribes are usually just seers who sometimes think they can see the future but real shamans, like the man, like Takius, can not only see different visions but communicate with the world, the elements. It is their job to keep the world in balance, to keep it safe. The man found his job in the world of the ninja world. The training of the use of the elements can be found in their skill set and so that is how the shaman of today can grow, he told Takius. However, Takius was a little young, only the age of six, for the ninja academy so she went to the school for scholars and studied text first. The world is a vast places and the things one needs to learn in order to keep it in balance is just as vast. She studied lore of the living and the dead, rituals and spirits. She also was able to refine her skills in the language of the afterlife better during her time at school. After a year of academics she was ready for the ninja academy.
"Chakra control and elemental affinity are crucial for a shaman!" said the master. He believed that shamans call upon the ninjustu craft of the ninja to command the elements at their will. "Ninja call it ninjustu, but it has been called many different things, by many different people. In the end it is all the same." At the academy, Takius studied hard and honed her skills, she practiced day and night and learned to appreciate the way of the ninja. She enjoyed their world and the work involved. Takius saw the potential it had to help the world and people. She believed that if she could train and grow as a ninja she could master the elements and one day be the shaman of her village. Graduating at the age of twelve, only five year later, Takius was a genin and apprentice shaman of the village hidden in the mist.
Rebirth By Fire:
"Child, you have come so far, you are now on the path to hearing the elements talk to you." said the shaman to Takius with great joy. "Takius, you think you have been talking to the elements all of this time but you have only been talking to the benevolent spirits that are within the elements. You were born with a gift, you are a soul caster and born with a Celestial tongue. Train, harness the elements, master them and then you can learn their languages. This will take time. I have knowledge to teach you but this is a vast vocabulary. You are just an apprentice shaman my dear, master the elements. Once you have gathered some of that skill you will take the chunin exams as a trial. Depending on how you do on this trial is what your next step will be. The languages you must learn after are: Aquan, Auran, Ignan, Draconic, Sylvan and Terran."
Takius understood her master's words and began training. She focused on the elements she had an affinity for, earth, water and fire. The now budding girl thought was connected with the wind but that was a mistake as proven by her master's teachings. Years were spent learning the ninjustu ways of the elements and with it her natural spiritual energy grew. It grew in benevolent ways though as that is what her soul reflected. Her spiritual attacks were never sharp but blunt. Takius learned she wasn't a violent creature like the elements but defensive.
As the chuunin exams fast approach her master, Iko, taught her one last thing. Child, you are not aggressive but powerful. I will give you two gifts before the exams. The first, is the affinity to the wind, it's power is mighty and can keep foes at a distance. Sadly, you will face challenges that will break through the elements. Which is why you will need this, the Tenkai, the most powerful shield." Takius spent the better part of her fifteenth year studying the ways of the Tenkai and mastered it for the most part. She now prepares for the exams with the little time left.
.Inventory
_________________________________________
.Main Weapons
Polearm (Overview)
Rank: "C"
Type: Main, Piercing, Staff/Spear
Effect: A close combat weapon in which the main fighting part of the weapon is fitted to the end of a long shaft.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +10 Amour Points of Damage. A large weapon normally longer than 1.2 m (4 feet). These weapons are only suitable for melee combat and cannot be used for ranged combat. Examples of a Polearm: Nagamaki, Naginata, Quarterstaff, and Glaive. If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 8,000 Ryo
.Augmentations
Mindshielded
Rank: "B"
Type: Augmentation
Effect: Strange dendritic architectures in the user's brain confound mind-influencing effects and focus their mental energies.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Takes up 2 Augmentation Points. User gains a +2 Ritual bonus on Will Saves. User cannot take this Augmentation if they have the Mindslave Drawback.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
.Secondary Weapons [011/071]
Cloak Type 5 (Overview) [11/25]
Rank: "B"
Type: Main, Tailor, Slot Holder, Holds 25 Slots (25 for Items of Scroll Length), Cloak/Harness
Effect: A Cloak that holds an amount of items inside without giving a hint that the cloak may actually hold items inside.
Special: ---
Drawback: ---
Description: Picture, Picture A Harness and Cloak that attaches to one another. This harness is attached to the chest to be held up right that have long strips of leather reaching down to the cloak that attaches to the end of the cloak. Consider each strip to be a thick belt that attaches to the chest harness. Each harness has 5 pouches that holds 1/2 a slot each. These pouches are scroll length so they are able to hold knives, senbon, kunai and other items that are the same length as a scroll. This Cloak only has 10 belts that have a total of 25 slots to carry items inside. When hands are hidden inside user gains a +10 circumstance bonus to Sleight of Hand and Pick Pocket.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 2,500 Ryo
Caltrops (Overview)- x16/1 Slot (1,600 ryo)
Rank: "C" Rank
Type: Secondary, 16 per Slot, Piercing, Caltrops
Effect: A spiked device thrown on the ground to impede characters.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +1 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A caltrop is a 4-pronged iron spike crafted so that one prong faces up no matter how the caltrop comes to rest. The user scatters caltrops on the ground in the hope that the opponent steps on them or at least forced to slow down to avoid them. 1 slot of caltrops cover an area 2 meter squared. Each time a creature moves into an area covered by caltrops or spends a round fighting while standing in an area, they may step on one. If the opponent steps on a caltrop the Caltrop deals 1 Armour Points of Damage, and the opponent's movements is reduced by 1/2 because its foot is wounded. This movement penalty lasts for 24 hours, or until the creature is treated with a First Aid: Healing Hard Check, or they are healed from minor wounds. A charging or running creature must immediately stop if it steps on a caltrop.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,600 Ryo per Slot, or 100 Ryo Each
Kunai (Overview)- x10/5 slots (5k ryo)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Senbon (Overview)- x57/1 slot (5,700 ryo)
Rank: "B" Rank
Type: Secondary, 57 per Slot, Piercing, Senbon
Effect: Senbon are metal needles with a point at both ends. They often serve a medical purpose.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 10 meters. Are weapons used for acupuncture. For this reason, senbon deal non-lethal damage.
Limit: These items may be bought inside any Weapon Shop.
Cost: 5,700 Ryo per Slot, or 100 Ryo Each.
Shuriken, Bo (Overview)- x30/2 slots (3,000 ryo)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Bo-shuriken are throwing weapons consisting of a straight iron or steel spike, usually four-sided but sometimes round or octagonal in shape.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Sonic Emitter - x7/0.5 slot (5,600 ryo)
Rank: "S"
Type: Secondary, 15 per Slot, Gadget, Mechanical, Emitter
Effect: The Sonic Emitter sends out a high-pitched wailing sound to destroy windows or attract people within earshot.
Special: ---
Drawback: ---
Description: A small circular device that is the size of a pouch. The device can stick on any surface if needed. The Sonic Emitter has 2 settings; 1st setting is used against windows. When attached to a window it releases a high pitched sound that vibrates through the window. It takes 3 seconds to shatter the window from the high pitched sound/vibration. The pitch is so high that anyone within 20 meters of the device will become deaf from and nauseas for 1 round after the window shatters. 2nd setting releases a distractive sound to try and lure anyone within ear's reach.
Limit: These type of items may be bought inside any Gadget Shop with a 20% chance.
Cost: 12,000 Ryo per Slot, 800 Ryo Each.
Zipties (Overview)- x28/.5 slot (2,800 ryo)
Rank: "B"
Type: Secondary, 57 per Slot, Gadget, Mechanical, Cutter
Effect: A thin piece of steel that is used to fasten things together.
Special: ---
Drawback: ---
Description: A cable tie, also known as a hose tie, zap-strap, or zip tie or tie-wrap, is a type of fastener, designed for bunching electric cables or wires and to organize cables and wires, but with a wide variety of other applications. In its most popular form, a cable tie consists of a sturdy nylon tape with an integrated gear rack, and on one end a ratchet within a small open case. Once the pointed tip of the cable tie has been pulled through the case and past the ratchet, it is prevented from being pulled back; the resulting loop may only be pulled tighter. This allows several cables to be bound together into a cable tree. Cable ties can be used as makeshift handcuffs and thus due to their design implement a -20% to Escape Artist checks. Cable ties are generally viewed as single-use devices; they are typically cut off rather than loosened and reused. However, if a closed loop needs to be opened again, rather than destroying the cable tie by cutting, it may be possible to release the ratchet from the rack. While some cable ties are designed for reuse with a tab that releases the ratchet, in most cases a sewing needle or similar object (for example a small screwdriver) will need to be interposed between the ratchet and the rack. Ties reused in this way will be weaker than new ones.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,700 Ryo per Slot, or 100 Ryo Each
Rank: "C" Rank
Type: Secondary, 16 per Slot, Piercing, Caltrops
Effect: A spiked device thrown on the ground to impede characters.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +1 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A caltrop is a 4-pronged iron spike crafted so that one prong faces up no matter how the caltrop comes to rest. The user scatters caltrops on the ground in the hope that the opponent steps on them or at least forced to slow down to avoid them. 1 slot of caltrops cover an area 2 meter squared. Each time a creature moves into an area covered by caltrops or spends a round fighting while standing in an area, they may step on one. If the opponent steps on a caltrop the Caltrop deals 1 Armour Points of Damage, and the opponent's movements is reduced by 1/2 because its foot is wounded. This movement penalty lasts for 24 hours, or until the creature is treated with a First Aid: Healing Hard Check, or they are healed from minor wounds. A charging or running creature must immediately stop if it steps on a caltrop.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,600 Ryo per Slot, or 100 Ryo Each
Kunai (Overview)- x10/5 slots (5k ryo)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Senbon (Overview)- x57/1 slot (5,700 ryo)
Rank: "B" Rank
Type: Secondary, 57 per Slot, Piercing, Senbon
Effect: Senbon are metal needles with a point at both ends. They often serve a medical purpose.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 10 meters. Are weapons used for acupuncture. For this reason, senbon deal non-lethal damage.
Limit: These items may be bought inside any Weapon Shop.
Cost: 5,700 Ryo per Slot, or 100 Ryo Each.
Shuriken, Bo (Overview)- x30/2 slots (3,000 ryo)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Bo-shuriken are throwing weapons consisting of a straight iron or steel spike, usually four-sided but sometimes round or octagonal in shape.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Sonic Emitter - x7/0.5 slot (5,600 ryo)
Rank: "S"
Type: Secondary, 15 per Slot, Gadget, Mechanical, Emitter
Effect: The Sonic Emitter sends out a high-pitched wailing sound to destroy windows or attract people within earshot.
Special: ---
Drawback: ---
Description: A small circular device that is the size of a pouch. The device can stick on any surface if needed. The Sonic Emitter has 2 settings; 1st setting is used against windows. When attached to a window it releases a high pitched sound that vibrates through the window. It takes 3 seconds to shatter the window from the high pitched sound/vibration. The pitch is so high that anyone within 20 meters of the device will become deaf from and nauseas for 1 round after the window shatters. 2nd setting releases a distractive sound to try and lure anyone within ear's reach.
Limit: These type of items may be bought inside any Gadget Shop with a 20% chance.
Cost: 12,000 Ryo per Slot, 800 Ryo Each.
Zipties (Overview)- x28/.5 slot (2,800 ryo)
Rank: "B"
Type: Secondary, 57 per Slot, Gadget, Mechanical, Cutter
Effect: A thin piece of steel that is used to fasten things together.
Special: ---
Drawback: ---
Description: A cable tie, also known as a hose tie, zap-strap, or zip tie or tie-wrap, is a type of fastener, designed for bunching electric cables or wires and to organize cables and wires, but with a wide variety of other applications. In its most popular form, a cable tie consists of a sturdy nylon tape with an integrated gear rack, and on one end a ratchet within a small open case. Once the pointed tip of the cable tie has been pulled through the case and past the ratchet, it is prevented from being pulled back; the resulting loop may only be pulled tighter. This allows several cables to be bound together into a cable tree. Cable ties can be used as makeshift handcuffs and thus due to their design implement a -20% to Escape Artist checks. Cable ties are generally viewed as single-use devices; they are typically cut off rather than loosened and reused. However, if a closed loop needs to be opened again, rather than destroying the cable tie by cutting, it may be possible to release the ratchet from the rack. While some cable ties are designed for reuse with a tab that releases the ratchet, in most cases a sewing needle or similar object (for example a small screwdriver) will need to be interposed between the ratchet and the rack. Ties reused in this way will be weaker than new ones.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,700 Ryo per Slot, or 100 Ryo Each
Field Pack (Medium) (Overview) [01/40]
Rank: "A"
Type: Main, Tailor, Slot Holder, Holds 40 Slots (40 for Items of Scroll Length), Bag
Effect: A field back pack which could be attached for carrying either on the individual equipment belt at the small of the back, or on the shoulders attached to the individual equipment belt suspenders, or attached to a detachable field pack frame.
Special: ---
Drawback: ---
Description: Picture This field bag has 3 external pouches with drawstring and fastex clip closure for each pouch with drainage grommets on all pouches. The main compartment dimensions is Length of 14 inches, Width of 6.5 inches, Height of 20 inches. The 3 individual external pouches hold up to 2 slots of items of scroll length each. The large bag inside is able to hold 34 slots of scroll length as well as main objects that fit in the same dimensions. Normally extra clothes is held in this spot as well as other non combative supplies.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 3,700 Ryo
Scroll: Map: Known World - x1/1 slot
Rank: "B"
Type: Main, Book, Scroll, Map
Effect: A map of any of the world's main continuous expanses of land.
Special: ---
Drawback: ---
Description: Known World; entire Known World. Known World Map's dimensions are 40 inches by 24 inches. Known World Maps list the Continents, Nations, and City Capitals, of those Nations that reside within the Known World. The Known World Map also states the Oceans, Bays, and Near By Islands associated to the Known World. The Maps may be folded and can fit inside Map Holders found in Vests.
Limit: These items may be bought inside any Book Shop.
Cost: 3,000 Ryo Each
Disruptor - x1/1 slot
Rank: "S"
Type: Secondary, 1 per Slot, Gadget, Mechanical, Disruptor
Effect: A device used to disrupt Surveillance Gadgets.
Special: ---
Drawback: Takes 3 seconds for Disruption. May only Disrupt within 20 Meters. May only use 3times before Recharging for 5 minutes.
Description: Picture The device is thin and fits in the palm of the hand. It has a length of 5 to 6 inches with a width of 2.5 inches. It has a rubber exterior and mostly made out of hard plastic. An EMP emitter is found inside the Device and can release an EMP pulse that reaches 20 meters around the user disrupting all Surveillance Gadgets for 5 minutes. All recordings will be erased however. The device may release the pulse 3 times before having to recharge 5 minutes.
Limit: These items may be bought inside any Gadget Shop.
Cost: 25,000 Ryo Each.
Book: Textbook (Aquan (Tongue of the Sea))
Rank: "C"
Type: Main, Book, Textbook
Effect: A book used as a standard work for the study of a particular subject.
Special: ---
Drawback: ---
Description: A textbook or coursebook is a manual of instruction in any branch of study. Textbooks are produced according to the demands of educational institutions.
Limit: These items may be bought inside any Book Shop.
Cost: 3,500 Ryo
Book: Textbook (Ignan (Tongue of the Flames))
Rank: "C"
Type: Main, Book, Textbook
Effect: A book used as a standard work for the study of a particular subject.
Special: ---
Drawback: ---
Description: A textbook or coursebook is a manual of instruction in any branch of study. Textbooks are produced according to the demands of educational institutions.
Limit: These items may be bought inside any Book Shop.
Cost: 3,500 Ryo
Book: Textbook (Auran (Tongue of the Heavens))
Rank: "C"
Type: Main, Book, Textbook
Effect: A book used as a standard work for the study of a particular subject.
Special: ---
Drawback: ---
Description: A textbook or coursebook is a manual of instruction in any branch of study. Textbooks are produced according to the demands of educational institutions.
Limit: These items may be bought inside any Book Shop.
Cost: 3,500 Ryo
Book: Textbook (Lore, Animal/Vermin (Special Regions))
Rank: "C"
Type: Main, Book, Textbook
Effect: A book used as a standard work for the study of a particular subject.
Special: ---
Drawback: ---
Description: A textbook or coursebook is a manual of instruction in any branch of study. Textbooks are produced according to the demands of educational institutions.
Limit: These items may be bought inside any Book Shop.
Cost: 3,500 Ryo
Rank: "B"
Type: Main, Book, Scroll, Map
Effect: A map of any of the world's main continuous expanses of land.
Special: ---
Drawback: ---
Description: Known World; entire Known World. Known World Map's dimensions are 40 inches by 24 inches. Known World Maps list the Continents, Nations, and City Capitals, of those Nations that reside within the Known World. The Known World Map also states the Oceans, Bays, and Near By Islands associated to the Known World. The Maps may be folded and can fit inside Map Holders found in Vests.
Limit: These items may be bought inside any Book Shop.
Cost: 3,000 Ryo Each
Disruptor - x1/1 slot
Rank: "S"
Type: Secondary, 1 per Slot, Gadget, Mechanical, Disruptor
Effect: A device used to disrupt Surveillance Gadgets.
Special: ---
Drawback: Takes 3 seconds for Disruption. May only Disrupt within 20 Meters. May only use 3times before Recharging for 5 minutes.
Description: Picture The device is thin and fits in the palm of the hand. It has a length of 5 to 6 inches with a width of 2.5 inches. It has a rubber exterior and mostly made out of hard plastic. An EMP emitter is found inside the Device and can release an EMP pulse that reaches 20 meters around the user disrupting all Surveillance Gadgets for 5 minutes. All recordings will be erased however. The device may release the pulse 3 times before having to recharge 5 minutes.
Limit: These items may be bought inside any Gadget Shop.
Cost: 25,000 Ryo Each.
Book: Textbook (Aquan (Tongue of the Sea))
Rank: "C"
Type: Main, Book, Textbook
Effect: A book used as a standard work for the study of a particular subject.
Special: ---
Drawback: ---
Description: A textbook or coursebook is a manual of instruction in any branch of study. Textbooks are produced according to the demands of educational institutions.
Limit: These items may be bought inside any Book Shop.
Cost: 3,500 Ryo
Book: Textbook (Ignan (Tongue of the Flames))
Rank: "C"
Type: Main, Book, Textbook
Effect: A book used as a standard work for the study of a particular subject.
Special: ---
Drawback: ---
Description: A textbook or coursebook is a manual of instruction in any branch of study. Textbooks are produced according to the demands of educational institutions.
Limit: These items may be bought inside any Book Shop.
Cost: 3,500 Ryo
Book: Textbook (Auran (Tongue of the Heavens))
Rank: "C"
Type: Main, Book, Textbook
Effect: A book used as a standard work for the study of a particular subject.
Special: ---
Drawback: ---
Description: A textbook or coursebook is a manual of instruction in any branch of study. Textbooks are produced according to the demands of educational institutions.
Limit: These items may be bought inside any Book Shop.
Cost: 3,500 Ryo
Book: Textbook (Lore, Animal/Vermin (Special Regions))
Rank: "C"
Type: Main, Book, Textbook
Effect: A book used as a standard work for the study of a particular subject.
Special: ---
Drawback: ---
Description: A textbook or coursebook is a manual of instruction in any branch of study. Textbooks are produced according to the demands of educational institutions.
Limit: These items may be bought inside any Book Shop.
Cost: 3,500 Ryo
.Traits
_________________________________________
- Able Learner
- Scholar
- Unintentional Linguist
- Classically Schooled
Freebies are: Water Release, Earth Release, Fire Release 4 Traits
Goro's Layout used.