Thai's Boxing Gym and Marital Arts [Open Training]
Jul 23, 2016 14:37:56 GMT -7
Post by The Blind Beast on Jul 23, 2016 14:37:56 GMT -7
0/60
Boxers Mentality
Rank: ["D"], ["C"], ["B"], "A", "S"
Skill: Supplementary
Effect: By fighting on and on, a boxer becomes more proficient when an attack may come by. This happens usually when the boxer becomes unable to see the attack. However by being in combat for so much they can feel when an attack is coming making them less able to be flanked.
Special: ---
Drawback: The user may only learn this technique by the class that they are. This means that in order to learn the "C" Rank version they must be "C" Class, if they wish to learn the "B" Rank version they must be "B" Class.
Description: A technique where the subconscious mind, where the subconscious body reacts just as they are attacked while flanked or while their back is turn. The body reacts in such a way to where they are capable of withstanding so much. This technique makes it where the Boxer is incapable of being surprised attacked, a sudden second sense kicks in as their body screams out to them yelling at them telling them to move, duck, dodge or anything else within that manner. This works on whenever they are being attacked. This technique however has a major flaw. The user is capable of dodging only whenever the opponent's class is equal or lower to that of the rank of the technique they know. This means that a "D" Class user that knows this technique cannot use this against an opponent that is "C" Class or higher.
Limit: Must learn in a gym that teaches Bokushingu (Boxing), Must know all Basics
Shenjie had found it strange that he could sense a lot of the attacks coming his way as he sparred with the fellow who had stepped up to challenge him since he had found the fighting gym within the small town within Taki no Kuni. Shenjie sensed each attack before they were thrown as his natural instinct seemed to be kicking in as he could sense the simply straight punches that he simply avoided by bobbing his head out of the way, simply sliding and slipping the punches as he backed up, quickly side stepping to the left as suddenly something screamed out to him, infusing his entire being with the need to avoid the the left hook that was coming his way as he felt his muscles screaming out for him to move. With his degree of training, he felt his body heading his will as he began to react to the strike as he ducked low and prepared to weave his way under the horizontal strike aimed at his head that donned a piece of protective headgear.
Shenjie sighed as he felt his hair brush under the strike, as he couldn’t actually see the strike as it missed his head. It was indeed quite a feeling to be so muscle trained that one could react to such an attack without being able to see it. That mean that Shenjie would be able to detect attacks that even he couldn’t sense…which was quite comforting for a Shitakuma that couldn’t quite see well. Shenjie too that moment to back up as suddenly his opponent was on the approach once again. Shenjie felt himself needing to pull his head back as he found himself feeling the need to get away from the extreme power of the fellow’s punches. Shenjie could feel the change in the acceleration of the blows as he felt the need to avoid them…as any sensible person would as he pulled his head backward, extending his jabbing arm as a barrier between himself and his obviously close quarters combat oriented opponent. He needed to get away, and his instincts were in agreement with this as he got his way and made his way backwards…right into the ropes.
Oh shit, Shenjie thought to himself as he felt the ropes against his back, his grey T-shirt brushing against the ropes as his opponent went in for a straight punch. It would have been an excellent opportunity for a counter punch…if Shenjie didn’t feel his need to avoid the strike come over him before any logical thought as he quickly as he slipped to the outside and did his best to push itself out of the way using a simple side step as he threw a jab to cover his moving away from the ropes as he did his best to cover himself as the fellow halted his advance to hold off a bit as Shenjie covered himself with the jab; which probably could have been something a bit more flashy; however, Shenjie wasn’t a huge fan of getting hit in the face into an unbearable pulp. As Shenjie retreated, Shenjie felt the need to avoid another strike, but his tremor sense seemed to only track his opponent’s advance, not an attack…which was strange to the very least. Shenjie suddenly found the fellow hoping towards him with an overhanded punch as Shenjie ducked preparing himself as his body acted on its own.
Quickly tucking his hand downward into a fist as he threw an uppercut towards the fellow who was attempting an overhead punch; which was fairly exposed. His intuition was excellently tuned as it allowed his body to act on its own, counter attacking as a reaction instead of calculating each move in turn. As his fist connected with the fellow’s chin, he suddenly felt the need to duck back down again as suddenly he felt his body ducking low was a retaliation left hook was thrown over his head; which would have hit him pretty hard if he had not avoided it. “Hey man, thanks for the spar.” Shenjie said as he heard the bell ringing for the end of the round, using his extreme hearing to such a degree that he heard the mechanisms within the machine click before it officially rang.
Traits
Boxers Mentality
Rank: ["D"], ["C"], ["B"], "A", "S"
Skill: Supplementary
Effect: By fighting on and on, a boxer becomes more proficient when an attack may come by. This happens usually when the boxer becomes unable to see the attack. However by being in combat for so much they can feel when an attack is coming making them less able to be flanked.
Special: ---
Drawback: The user may only learn this technique by the class that they are. This means that in order to learn the "C" Rank version they must be "C" Class, if they wish to learn the "B" Rank version they must be "B" Class.
Description: A technique where the subconscious mind, where the subconscious body reacts just as they are attacked while flanked or while their back is turn. The body reacts in such a way to where they are capable of withstanding so much. This technique makes it where the Boxer is incapable of being surprised attacked, a sudden second sense kicks in as their body screams out to them yelling at them telling them to move, duck, dodge or anything else within that manner. This works on whenever they are being attacked. This technique however has a major flaw. The user is capable of dodging only whenever the opponent's class is equal or lower to that of the rank of the technique they know. This means that a "D" Class user that knows this technique cannot use this against an opponent that is "C" Class or higher.
Limit: Must learn in a gym that teaches Bokushingu (Boxing), Must know all Basics
Shenjie had found it strange that he could sense a lot of the attacks coming his way as he sparred with the fellow who had stepped up to challenge him since he had found the fighting gym within the small town within Taki no Kuni. Shenjie sensed each attack before they were thrown as his natural instinct seemed to be kicking in as he could sense the simply straight punches that he simply avoided by bobbing his head out of the way, simply sliding and slipping the punches as he backed up, quickly side stepping to the left as suddenly something screamed out to him, infusing his entire being with the need to avoid the the left hook that was coming his way as he felt his muscles screaming out for him to move. With his degree of training, he felt his body heading his will as he began to react to the strike as he ducked low and prepared to weave his way under the horizontal strike aimed at his head that donned a piece of protective headgear.
Shenjie sighed as he felt his hair brush under the strike, as he couldn’t actually see the strike as it missed his head. It was indeed quite a feeling to be so muscle trained that one could react to such an attack without being able to see it. That mean that Shenjie would be able to detect attacks that even he couldn’t sense…which was quite comforting for a Shitakuma that couldn’t quite see well. Shenjie too that moment to back up as suddenly his opponent was on the approach once again. Shenjie felt himself needing to pull his head back as he found himself feeling the need to get away from the extreme power of the fellow’s punches. Shenjie could feel the change in the acceleration of the blows as he felt the need to avoid them…as any sensible person would as he pulled his head backward, extending his jabbing arm as a barrier between himself and his obviously close quarters combat oriented opponent. He needed to get away, and his instincts were in agreement with this as he got his way and made his way backwards…right into the ropes.
Oh shit, Shenjie thought to himself as he felt the ropes against his back, his grey T-shirt brushing against the ropes as his opponent went in for a straight punch. It would have been an excellent opportunity for a counter punch…if Shenjie didn’t feel his need to avoid the strike come over him before any logical thought as he quickly as he slipped to the outside and did his best to push itself out of the way using a simple side step as he threw a jab to cover his moving away from the ropes as he did his best to cover himself as the fellow halted his advance to hold off a bit as Shenjie covered himself with the jab; which probably could have been something a bit more flashy; however, Shenjie wasn’t a huge fan of getting hit in the face into an unbearable pulp. As Shenjie retreated, Shenjie felt the need to avoid another strike, but his tremor sense seemed to only track his opponent’s advance, not an attack…which was strange to the very least. Shenjie suddenly found the fellow hoping towards him with an overhanded punch as Shenjie ducked preparing himself as his body acted on its own.
Quickly tucking his hand downward into a fist as he threw an uppercut towards the fellow who was attempting an overhead punch; which was fairly exposed. His intuition was excellently tuned as it allowed his body to act on its own, counter attacking as a reaction instead of calculating each move in turn. As his fist connected with the fellow’s chin, he suddenly felt the need to duck back down again as suddenly he felt his body ducking low was a retaliation left hook was thrown over his head; which would have hit him pretty hard if he had not avoided it. “Hey man, thanks for the spar.” Shenjie said as he heard the bell ringing for the end of the round, using his extreme hearing to such a degree that he heard the mechanisms within the machine click before it officially rang.
Traits
Will of Men, The
Rank: "C"
Skill: Faith Trait
Effect: Men are creatures of will; their will carries them through a harsh world of politics and physical dangers.
Special: ---
Drawback: ---
Description: User gains a +1 trait bonus to all Will Saves. At "C", "B', "A", and "S" Class level, gain an additional +1 trait bonus. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Natural Drunkard
Rank: "C"
Skill: Trait
Effect: The moment alcohol touches the drinker's lips they instantly go under the effects of "Hammered".
Special: ---
Drawback: Unable to learn endurance techniques dealing with drinking Alcohol.
Description: The moment alcohol touches the drinker's lips they instantly go under the effects of "Hammered" gaining the benefits as well as the drawbacks of the effect. The user does not fall out of "Hammered" unless they fall unconscious from taking a series of too many blunt hits. The effects last for 1 hour in which they instantly sober up. The user can instantly fall out of the "Hammered" effect by taking "slashing", and "piercing" damage. The user stays in the effect of "Hammered" through elemental and chakra attacks as long as the effects of the damage does not include "slashing", or "piercing damage.
Limit: Must start with Character; replaces 1 of 5 Freebies.
Heavy Hitter
Rank: "C"
Skill: Regional Trait
Effect: User has trained in martial arts and so their blows are especially painful.
Special: ---
Drawback: ---
Description: User gains a +10 Armour Points Trait bonus on damage made with Unarmed attacks. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Life of Toil
Rank: "C"
Skill: Social Trait
Effect: User has lived a physically taxing life, working long hours for a master or to support a trade. Hard physical labor has toughened the user's body and mind.
Special: ---
Drawback: ---
Description: User gains a +1 bonus on Foritude Saves. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Beggar
Rank: "C"
Skill: Heritage Trait
Effect: User lived on the streets among the worst of humanity, relying on charity or your thieving skills to survive.
Special: ---
Drawback: ---
Description: User has +20 Skill points to divide as they wish among History, Local, Tracking, and Pick-Pocket. At each Class Level the user gain an additional +5 Heritage skill Points to place in any one of these skills. User gains +1 Heritage Points per die roll when learning the skill. User chooses between having +10 bonus on Disguise and Forgery, or Heritage Bonus +30 Temporary Armour Points. User has a +5 competence bonus on History, Local, and Sleight of Hand. User gains a +1 bonus to Fortitude. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
(+30 to tracking)
(+30 temporary armor points)
Finite Life
Rank: "C"
Skill: Heritage Trait
Effect: A trait that enables the user to survive after death.
Special: ---
Drawback: ---
Description: To be human is to be flawed, limited, and finite; but some humans nonetheless struggle through and work against or despite these limitations. That they live short lives and die gives their time in this life meaning and fuel for art, science, and creativity. Once per day, they do not die until their Temporary Armour Points drop to 0 after taking a death attack, this effect lasts for 5 minutes per Class Level, activation of this technique takes up no movements and happens after a death strike takes place. The amount of Armour Points they gain is 20 points per Class Level. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Thug
Rank: "C"
Skill: Heritage Trait
Effect: User was a killer, a brute, or a bully, capable of doing anything to get what they wanted.
Special: ---
Drawback: ---
Description: User has +20 Skill points to divide as they wish among Appraisal, History, Intimidate, Local, and Tracking. At each Class Level the user gain an additional +5 Heritage skill Points to place in any one of these skills. User gains +1 Heritage Points per die roll when learning the skill. User gains a Heritage bonus on +10 Armour Points in Unarmed damage, or Heritage bonus on +30 Temporary Armour Points. In addition user gains a +1 bonus on all Fortitude Saves. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
(+30 tracking)
(+30 temporary armor points)
Orphan
Rank: "C"
Skill: Regional Trait
Effect: User grew up in an Orphanage. Whether or not they took to their teachings, their strict indoctrination has toughened their body against punishment.
Special: ---
Drawback: ---
Description: User gains a +1 trait bonus on Fortitude Saves. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies
Shitakuma PassivesRank: "C"
Skill: Faith Trait
Effect: Men are creatures of will; their will carries them through a harsh world of politics and physical dangers.
Special: ---
Drawback: ---
Description: User gains a +1 trait bonus to all Will Saves. At "C", "B', "A", and "S" Class level, gain an additional +1 trait bonus. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Natural Drunkard
Rank: "C"
Skill: Trait
Effect: The moment alcohol touches the drinker's lips they instantly go under the effects of "Hammered".
Special: ---
Drawback: Unable to learn endurance techniques dealing with drinking Alcohol.
Description: The moment alcohol touches the drinker's lips they instantly go under the effects of "Hammered" gaining the benefits as well as the drawbacks of the effect. The user does not fall out of "Hammered" unless they fall unconscious from taking a series of too many blunt hits. The effects last for 1 hour in which they instantly sober up. The user can instantly fall out of the "Hammered" effect by taking "slashing", and "piercing" damage. The user stays in the effect of "Hammered" through elemental and chakra attacks as long as the effects of the damage does not include "slashing", or "piercing damage.
Limit: Must start with Character; replaces 1 of 5 Freebies.
Heavy Hitter
Rank: "C"
Skill: Regional Trait
Effect: User has trained in martial arts and so their blows are especially painful.
Special: ---
Drawback: ---
Description: User gains a +10 Armour Points Trait bonus on damage made with Unarmed attacks. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Life of Toil
Rank: "C"
Skill: Social Trait
Effect: User has lived a physically taxing life, working long hours for a master or to support a trade. Hard physical labor has toughened the user's body and mind.
Special: ---
Drawback: ---
Description: User gains a +1 bonus on Foritude Saves. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Beggar
Rank: "C"
Skill: Heritage Trait
Effect: User lived on the streets among the worst of humanity, relying on charity or your thieving skills to survive.
Special: ---
Drawback: ---
Description: User has +20 Skill points to divide as they wish among History, Local, Tracking, and Pick-Pocket. At each Class Level the user gain an additional +5 Heritage skill Points to place in any one of these skills. User gains +1 Heritage Points per die roll when learning the skill. User chooses between having +10 bonus on Disguise and Forgery, or Heritage Bonus +30 Temporary Armour Points. User has a +5 competence bonus on History, Local, and Sleight of Hand. User gains a +1 bonus to Fortitude. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
(+30 to tracking)
(+30 temporary armor points)
Finite Life
Rank: "C"
Skill: Heritage Trait
Effect: A trait that enables the user to survive after death.
Special: ---
Drawback: ---
Description: To be human is to be flawed, limited, and finite; but some humans nonetheless struggle through and work against or despite these limitations. That they live short lives and die gives their time in this life meaning and fuel for art, science, and creativity. Once per day, they do not die until their Temporary Armour Points drop to 0 after taking a death attack, this effect lasts for 5 minutes per Class Level, activation of this technique takes up no movements and happens after a death strike takes place. The amount of Armour Points they gain is 20 points per Class Level. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Thug
Rank: "C"
Skill: Heritage Trait
Effect: User was a killer, a brute, or a bully, capable of doing anything to get what they wanted.
Special: ---
Drawback: ---
Description: User has +20 Skill points to divide as they wish among Appraisal, History, Intimidate, Local, and Tracking. At each Class Level the user gain an additional +5 Heritage skill Points to place in any one of these skills. User gains +1 Heritage Points per die roll when learning the skill. User gains a Heritage bonus on +10 Armour Points in Unarmed damage, or Heritage bonus on +30 Temporary Armour Points. In addition user gains a +1 bonus on all Fortitude Saves. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
(+30 tracking)
(+30 temporary armor points)
Orphan
Rank: "C"
Skill: Regional Trait
Effect: User grew up in an Orphanage. Whether or not they took to their teachings, their strict indoctrination has toughened their body against punishment.
Special: ---
Drawback: ---
Description: User gains a +1 trait bonus on Fortitude Saves. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies
Kusomimi (HellsEars) X7
Rank: "C" Rank
Skill: NinJutsu
Effect: Without this Jutsu the Clan is capable of just listening with sharpen hearing. What this Jutsu does is by using the chakra along their eardrum, labyrinth system, as well as the outer ear of the body the user makes their ear into something of a sonar. This sonar system enables the brain to remember certain points by sound wave frequencies that hits the ear from a pebble hitting the water, to a person walking along grass. The Sonar system enables the Shitakuma clan to basically see. This is greatly used when Rain falls down for every time a drop hits the ground it emits a sound so basically they are capable to see for the first time in their lives. When first learned the distance that one is capable of understanding and remembering is the distance of fifty meters. After each time learned the distance goes up by twenty meters.
Special: The first time learned the user must do the signs of Dragon, Rabbit, Dragon, Ram. After the first time there would be no need for the seals.
Drawback: Must be trained into this more then once. Without the proper training of a technique such as Kusokesuni and Advanced version sounds could cause dizziness or damage to the user. The sounds to create this must be sounds that are greatly abrupt and fast which must be near the ear like a Flash/Bang grenade.
Description: When sound frequencies hit the ear it creates a sonar in which the mind remembers in a certain distance until the sound waves hit the ear once again. It looks as if the user is capable of seeing in such a way but it is just a technique that enables the user to know where to go and how far objects are at. They are capable of seeing shapes, and size, but the thing is they are not capable of seeing defined objects.
Limit: Only a technique for the Shitakuma Clan
Tremor Sense X10
Rank: "D" Rank
Skill: NinJutsu
Effect: By pouring their chakra into the ground, by using th earth release the user is capable of sensing or seeing in a sense what is along the ground, in the ground, identifying what is around them.
Special: ---
Drawback: Someone needs to touch the ground in order for the person to see. This means that even the user can see by stepping. This also means that the user must be touching the ground at all times. This technique does not work on water, sand, or metal or ice. The ground is to loose for the user to see the vibrations along the ground, or is to concentrated which creates less vibrations.
Description: When first learned the user is capable of seeing in a radius of five meters. After each time learned it increases by ten meters. When ever the user steps, or when another steps in the radius of tremor sense, the mind of the user picks up the vibrations along the feet creating a somewhat of a picture of the user. Since people have water constricted within their own bodies as well as metalic components of the body a user could see the movements of the body in blur like motion, where they can guess if an attack is coming towards them. This is the beginning stage of the tremor sense technique and is the foundation of the tremor sense techniques. When learned their is a thirty percent chance that the user is capable of defending against melee attacks within arms reach. This however does not mean that after each attack someone comes forth to role a die. It just means that the chances of trying to stop melee attacks is not as well or as concentrated as one would wish it to be.
Limit: Anyone can learn, but it takes an extreme amount of chakra unless they master earth techniques or is part of the Shitakuma clan. Can only be learned if learning the blind way of life.
Tremor Sense Advanced X5
Rank: "C" Rank
Skill: NinJutsu
Effect: By pouring their chakra into the ground, by using th earth release the user is capable of sensing or seeing in a sense what is along the ground, in the ground, identifying what is around them.
Special: ---
Drawback: Someone needs to touch the ground in order for the person to see. This means that even the user can see by stepping. This also means that the user must be touching the ground at all times. This technique does not work on water, sand, or metal. The ground is to loose for the user to see the vibrations along the ground, or is to concentrated which creates less vibrations. By this time the user has a more of a sense and understanding over the movement of vibrations. This is not a drawback but by now the user is capable of sensing vibrations off of the sense of ice. Now this does not mean that the user can see with the distance as Tremor Sense and Tremor Sense Advance for Ice, only Expertise gets to allow the user see with Ice vibrations.
Description: When first learned the user is capable of seeing in a radius of five meters. After each time learned it increases by ten meters. When ever the user steps, or when another steps in the radius of tremor sense, the mind of the user picks up the vibrations along the feet creating a somewhat of a picture of the user. Since people have water constricted within their own bodies as well as metalic components of the body a user could see the movements of the body in blur like motion, where they can guess if an attack is coming towards them. The technique here does not stack with the original version the first step of the technique. This means that this technique can never overlay the first step of Tremor sense. What this means is this. If a user knows Tremor sense of a Hundred meters, then they can not surpass that distance with Tremor Sense Advanced. The advanced form is much better to be capable of seeing then that of the First step. When learned their is a thirty percent chance that the user is capable of defending against melee attacks within arms reach. This however does not mean that after each attack someone comes forth to role a die. It just means that the chances of trying to stop melee attacks is not as well or as concentrated as one would wish it to be.
Limit: Anyone can learn, but it takes an extreme amount of chakra unless they master earth techniques or is part of the Shitakuma clan. Can only be learned if learning the blind way of life. Must have Tremor Sense that surpases in distance of Advanced
Tremor Sense Expertise X3
Rank: "B" Rank
Skill: NinJutsu
Effect: By pouring their chakra into the ground, by using th earth release the user is capable of sensing or seeing in a sense what is along the ground, in the ground, identifying what is around them.
Special: ---
Drawback: Someone needs to touch the ground in order for the person to see. This means that even the user can see by stepping. This also means that the user must be touching the ground at all times. This technique does not work on water, sand, or metal. The ground is to loose for the user to see the vibrations along the ground, or is to concentrated which creates less vibrations. By this time the user has a more of a sense and understanding over the movement of vibrations. This is not a drawback but by now the user is capable of sensing vibrations off of the sense of metal. Mtal is to constricted and the vibrations is weaker so this is why this is needed. Now this does not mean that the user can see with the distance as Tremor Sense and Tremor Sense Advance for Metal, only Expertise gets to allow the user see with Metal vibrations.
Description: When first learned the user is capable of seeing in a radius of five meters. After each time learned it increases by ten meters. When ever the user steps, or when another steps in the radius of tremor sense, the mind of the user picks up the vibrations along the feet creating a somewhat of a picture of the user. Since people have water constricted within their own bodies as well as metalic components of the body a user could see the movements of the body in blur like motion, where they can guess if an attack is coming towards them. The technique here does not stack with the original version the first step of the technique, as well as the second step. This means that this technique can never overlay the first step of Tremor sense, and Tremor Sense Advanced. What this means is this. If a user knows Tremor sense of a Hundred meters, Tremor sense of Fifty Yards then they can not surpass that distance of fifty meters with Tremor Sense Expertise. The advanced form is much better to be capable of seeing then that of the First step. When learned their is a Ninty percent chance that the user is capable of defending against melee attacks within arms reach. This however does not mean that after each attack someone comes forth to role a die. It just means that the chances of trying to stop melee attacks is not as well or as concentrated as one would wish it to be.
Limit: Anyone can learn, but it takes an extreme amount of chakra unless they master earth techniques or is part of the Shitakuma clan. Can only be learned if learning the blind way of life. Must have Tremor Sense Advancedthat surpases in distance of Expertise
Shitakuma ActivesRank: "C" Rank
Skill: NinJutsu
Effect: Without this Jutsu the Clan is capable of just listening with sharpen hearing. What this Jutsu does is by using the chakra along their eardrum, labyrinth system, as well as the outer ear of the body the user makes their ear into something of a sonar. This sonar system enables the brain to remember certain points by sound wave frequencies that hits the ear from a pebble hitting the water, to a person walking along grass. The Sonar system enables the Shitakuma clan to basically see. This is greatly used when Rain falls down for every time a drop hits the ground it emits a sound so basically they are capable to see for the first time in their lives. When first learned the distance that one is capable of understanding and remembering is the distance of fifty meters. After each time learned the distance goes up by twenty meters.
Special: The first time learned the user must do the signs of Dragon, Rabbit, Dragon, Ram. After the first time there would be no need for the seals.
Drawback: Must be trained into this more then once. Without the proper training of a technique such as Kusokesuni and Advanced version sounds could cause dizziness or damage to the user. The sounds to create this must be sounds that are greatly abrupt and fast which must be near the ear like a Flash/Bang grenade.
Description: When sound frequencies hit the ear it creates a sonar in which the mind remembers in a certain distance until the sound waves hit the ear once again. It looks as if the user is capable of seeing in such a way but it is just a technique that enables the user to know where to go and how far objects are at. They are capable of seeing shapes, and size, but the thing is they are not capable of seeing defined objects.
Limit: Only a technique for the Shitakuma Clan
Tremor Sense X10
Rank: "D" Rank
Skill: NinJutsu
Effect: By pouring their chakra into the ground, by using th earth release the user is capable of sensing or seeing in a sense what is along the ground, in the ground, identifying what is around them.
Special: ---
Drawback: Someone needs to touch the ground in order for the person to see. This means that even the user can see by stepping. This also means that the user must be touching the ground at all times. This technique does not work on water, sand, or metal or ice. The ground is to loose for the user to see the vibrations along the ground, or is to concentrated which creates less vibrations.
Description: When first learned the user is capable of seeing in a radius of five meters. After each time learned it increases by ten meters. When ever the user steps, or when another steps in the radius of tremor sense, the mind of the user picks up the vibrations along the feet creating a somewhat of a picture of the user. Since people have water constricted within their own bodies as well as metalic components of the body a user could see the movements of the body in blur like motion, where they can guess if an attack is coming towards them. This is the beginning stage of the tremor sense technique and is the foundation of the tremor sense techniques. When learned their is a thirty percent chance that the user is capable of defending against melee attacks within arms reach. This however does not mean that after each attack someone comes forth to role a die. It just means that the chances of trying to stop melee attacks is not as well or as concentrated as one would wish it to be.
Limit: Anyone can learn, but it takes an extreme amount of chakra unless they master earth techniques or is part of the Shitakuma clan. Can only be learned if learning the blind way of life.
Tremor Sense Advanced X5
Rank: "C" Rank
Skill: NinJutsu
Effect: By pouring their chakra into the ground, by using th earth release the user is capable of sensing or seeing in a sense what is along the ground, in the ground, identifying what is around them.
Special: ---
Drawback: Someone needs to touch the ground in order for the person to see. This means that even the user can see by stepping. This also means that the user must be touching the ground at all times. This technique does not work on water, sand, or metal. The ground is to loose for the user to see the vibrations along the ground, or is to concentrated which creates less vibrations. By this time the user has a more of a sense and understanding over the movement of vibrations. This is not a drawback but by now the user is capable of sensing vibrations off of the sense of ice. Now this does not mean that the user can see with the distance as Tremor Sense and Tremor Sense Advance for Ice, only Expertise gets to allow the user see with Ice vibrations.
Description: When first learned the user is capable of seeing in a radius of five meters. After each time learned it increases by ten meters. When ever the user steps, or when another steps in the radius of tremor sense, the mind of the user picks up the vibrations along the feet creating a somewhat of a picture of the user. Since people have water constricted within their own bodies as well as metalic components of the body a user could see the movements of the body in blur like motion, where they can guess if an attack is coming towards them. The technique here does not stack with the original version the first step of the technique. This means that this technique can never overlay the first step of Tremor sense. What this means is this. If a user knows Tremor sense of a Hundred meters, then they can not surpass that distance with Tremor Sense Advanced. The advanced form is much better to be capable of seeing then that of the First step. When learned their is a thirty percent chance that the user is capable of defending against melee attacks within arms reach. This however does not mean that after each attack someone comes forth to role a die. It just means that the chances of trying to stop melee attacks is not as well or as concentrated as one would wish it to be.
Limit: Anyone can learn, but it takes an extreme amount of chakra unless they master earth techniques or is part of the Shitakuma clan. Can only be learned if learning the blind way of life. Must have Tremor Sense that surpases in distance of Advanced
Tremor Sense Expertise X3
Rank: "B" Rank
Skill: NinJutsu
Effect: By pouring their chakra into the ground, by using th earth release the user is capable of sensing or seeing in a sense what is along the ground, in the ground, identifying what is around them.
Special: ---
Drawback: Someone needs to touch the ground in order for the person to see. This means that even the user can see by stepping. This also means that the user must be touching the ground at all times. This technique does not work on water, sand, or metal. The ground is to loose for the user to see the vibrations along the ground, or is to concentrated which creates less vibrations. By this time the user has a more of a sense and understanding over the movement of vibrations. This is not a drawback but by now the user is capable of sensing vibrations off of the sense of metal. Mtal is to constricted and the vibrations is weaker so this is why this is needed. Now this does not mean that the user can see with the distance as Tremor Sense and Tremor Sense Advance for Metal, only Expertise gets to allow the user see with Metal vibrations.
Description: When first learned the user is capable of seeing in a radius of five meters. After each time learned it increases by ten meters. When ever the user steps, or when another steps in the radius of tremor sense, the mind of the user picks up the vibrations along the feet creating a somewhat of a picture of the user. Since people have water constricted within their own bodies as well as metalic components of the body a user could see the movements of the body in blur like motion, where they can guess if an attack is coming towards them. The technique here does not stack with the original version the first step of the technique, as well as the second step. This means that this technique can never overlay the first step of Tremor sense, and Tremor Sense Advanced. What this means is this. If a user knows Tremor sense of a Hundred meters, Tremor sense of Fifty Yards then they can not surpass that distance of fifty meters with Tremor Sense Expertise. The advanced form is much better to be capable of seeing then that of the First step. When learned their is a Ninty percent chance that the user is capable of defending against melee attacks within arms reach. This however does not mean that after each attack someone comes forth to role a die. It just means that the chances of trying to stop melee attacks is not as well or as concentrated as one would wish it to be.
Limit: Anyone can learn, but it takes an extreme amount of chakra unless they master earth techniques or is part of the Shitakuma clan. Can only be learned if learning the blind way of life. Must have Tremor Sense Advancedthat surpases in distance of Expertise
Sensory Breathing X1
Rank: "C" Rank
Skill: NinJutsu
Effect: When manipulating the chakra along their nostrils as they breathe out the Shitakuma clan is capable of producing out a sensory system of sound waves that is higher then that of a human ear can pick up. This is known as the Shitakuma Echolocation inner system. What is created is a sonar frequency that can not be heard by human ears by breathing out in a small distance that enables the user to almost see by their ears without relying solely on sounds around him. When first learned the user is capable of producing the sonic waves of hyper frequency to a distance at a maximum of ten meters. Each time learned the distance increases by ten meters.
Special: ---
Drawback: You are only capable of pushing off to a certain distance. The only way the distance can be increased is by how many times you train within the same type of Jutsu.
Description: It works like a Radar, or really is considered as a human Echolocation. When the sound waves pushes off bouncing against objects, the sound waves bounce back hitting against the users ears making it seem as if the user is capable of seeing in a sensor type manner. When the distance is increased it seems as if brain slightly remembers a certain area until the waves bounce off the objects once again. Using this they are capable of seeing shapes and figures, but not to the extreme IE reading, or how much money they have.
Limit: Only those of the Shitakuma clan is capable of learning.
Boxing PassivesRank: "C" Rank
Skill: NinJutsu
Effect: When manipulating the chakra along their nostrils as they breathe out the Shitakuma clan is capable of producing out a sensory system of sound waves that is higher then that of a human ear can pick up. This is known as the Shitakuma Echolocation inner system. What is created is a sonar frequency that can not be heard by human ears by breathing out in a small distance that enables the user to almost see by their ears without relying solely on sounds around him. When first learned the user is capable of producing the sonic waves of hyper frequency to a distance at a maximum of ten meters. Each time learned the distance increases by ten meters.
Special: ---
Drawback: You are only capable of pushing off to a certain distance. The only way the distance can be increased is by how many times you train within the same type of Jutsu.
Description: It works like a Radar, or really is considered as a human Echolocation. When the sound waves pushes off bouncing against objects, the sound waves bounce back hitting against the users ears making it seem as if the user is capable of seeing in a sensor type manner. When the distance is increased it seems as if brain slightly remembers a certain area until the waves bounce off the objects once again. Using this they are capable of seeing shapes and figures, but not to the extreme IE reading, or how much money they have.
Limit: Only those of the Shitakuma clan is capable of learning.
Boxers Mentality
Rank: ["D"], ["C"], "B", "A", "S"
Skill: Supplementary
Effect: By fighting on and on, a boxer becomes more proficient when an attack may come by. This happens usually when the boxer becomes unable to see the attack. However by being in combat for so much they can feel when an attack is coming making them less able to be flanked.
Special: ---
Drawback: The user may only learn this technique by the class that they are. This means that in order to learn the "C" Rank version they must be "C" Class, if they wish to learn the "B" Rank version they must be "B" Class.
Description: A technique where the subconscious mind, where the subconscious body reacts just as they are attacked while flanked or while their back is turn. The body reacts in such a way to where they are capable of withstanding so much. This technique makes it where the Boxer is incapable of being surprised attacked, a sudden second sense kicks in as their body screams out to them yelling at them telling them to move, duck, dodge or anything else within that manner. This works on whenever they are being attacked. This technique however has a major flaw. The user is capable of dodging only whenever the opponent's class is equal or lower to that of the rank of the technique they know. This means that a "D" Class user that knows this technique cannot use this against an opponent that is "C" Class or higher.
Limit: Must learn in a gym that teaches Bokushingu (Boxing), Must know all Basics
Techs UsedRank: ["D"], ["C"], "B", "A", "S"
Skill: Supplementary
Effect: By fighting on and on, a boxer becomes more proficient when an attack may come by. This happens usually when the boxer becomes unable to see the attack. However by being in combat for so much they can feel when an attack is coming making them less able to be flanked.
Special: ---
Drawback: The user may only learn this technique by the class that they are. This means that in order to learn the "C" Rank version they must be "C" Class, if they wish to learn the "B" Rank version they must be "B" Class.
Description: A technique where the subconscious mind, where the subconscious body reacts just as they are attacked while flanked or while their back is turn. The body reacts in such a way to where they are capable of withstanding so much. This technique makes it where the Boxer is incapable of being surprised attacked, a sudden second sense kicks in as their body screams out to them yelling at them telling them to move, duck, dodge or anything else within that manner. This works on whenever they are being attacked. This technique however has a major flaw. The user is capable of dodging only whenever the opponent's class is equal or lower to that of the rank of the technique they know. This means that a "D" Class user that knows this technique cannot use this against an opponent that is "C" Class or higher.
Limit: Must learn in a gym that teaches Bokushingu (Boxing), Must know all Basics