Shenjie Shisho [Mission Thread Open]
Nov 6, 2016 13:49:05 GMT -7
Post by The Blind Beast on Nov 6, 2016 13:49:05 GMT -7
[Enter]
Make Him Strong!
Rank: C
IIC Length: 4 Posts
Difficulty: Easy
Objective: Train the Feudal Lords son in the basic arts of shinobi.
Description:
The Feudal Lord has come to the village with a desperate request. Take his fat, spoiled son, and make him into a fighter! Since birth the Feudal lord's wife has spoiled her baby boy and made him weak. Not wanting to pass his linage on to this embarrassment he has asked that the village undo his wife’s behavior and instead turn him into a respectable man but it won’t be easy. The son is set in his pretentious ways and won’t be easily swayed. Sometimes a little 'tough love' is needed to get the motivation necessary for the shinobi arts.
Restrictions: There is no restriction on training yourself as you do this mission.
Reward: 11,000 Ryo
GM Required: No
There comes a time in every young boy’s life where he has to decide what it is that is important to him. It is this fundamental concept that allows them to grow into manhood, maturing their desires for the world into something they strive for, willing to give all their being to achieve. Shenjie had come to understand this better and better through his many travels. The years spent wandering the world, finding new places, learning what it was that drove him really helped him develop what it was that he truly wanted to achieve with his life. He wanted to teach martial arts to the next generation, in the passive way that he had come to develop first by learning from Goki, then later developing methods of non-aggression and pacification without combat. A warrior had to be strong, but never to force his will upon someone else or to needlessly take life, but to defend his Bushido, his way of life, or the people or things he cared for. It was his duty as both a warrior, and now under the new mantle of master, he was willing to begin learning how to teach the martial arts to those that wanted to learn to better themselves.
Shenjie was wearing a grey T shirt with a black sports jacket a pair of jeans and some comfortable hiking shoes. His freshly sewn white Gi was tied in his belt in the traditional fashion as he slung it over his shoulder with his butt bag. As he entered the winter home complex south of Corner stone by at least 5 Kilometers or so, Shenjie was feeling much more confident about the pupil as he entered the town that surrounded the complex that was defined by its ornate structure. The autumn colors and the warm feel of the people, the sound of bustling activity and chopping wood as the private forest for the Daimyo’s game hunting carried a scent into the compound that reminded Shenjie of his birth place in the land of rivers during the fall. Shenjie was thoroughly enjoying the ambiance of the land of earth in its transitional season; however Shenjie knew that it was time to locate the gym he had been asked to visit, the one that had been built just for a young man who was not very interested in martial arts or combat in general. Shenjie understood the feeling, being forced into something that wasn’t your own, yet he also understood that this boy was still just that, a boy who needed to undergo the transformation to manhood that was finding out what the fight meant to him, wither it meant nothing or it was about aggression.
Shenjie took a moment, using his fingers, rubbing them along the side of the building to read the signs as he finally found one that seemed like it would belong to a gym. “Tarogi Gym” Shenjie ready quietly to himself as he felt the three or four people inside doing what felt like drills and sparring while another figure, smaller in stature was sitting upon the floor cross-legged next to a taller standing gentleman. Shenjie entered the gym, feeling as if he was entering a very strict location, the fellows training inside each seemed to have their own style, though boxing felt like the common link between them; however their movements felt slow and unpracticed, as if they were simply taken from the amateur ring and placed right there in the gym. “good, you’re finally here…took you long enough…the Tsuchikage assures me that you’re one of the best masters the village had to offer, but I have to say keeping me waiting is not a good way to get a good report.” The older gentleman, clearly the Daiymo and the younger sitting fellow was now clearly the son. Standing only at 152 cm tall currently, which was dwarfed by Shenjie’s almost 180 cm height. “Patience is a sign of good judgement,” Shenjie said bowing to the fellow, clasping his hands in front of his chest before bowing. “Osh,” he said as a Karate Ka, remembering his manners as he figured the daimyo owned this gym.
“Indeed…well anyway I’ll leave you too it, teach my son how to be a man and fight…I can’t have this softness of his mother and her codling become the Heir to my throne.” The lord of the land stated clearly as he tapped his son on the shoulder. “Make me proud boy…for once in your life.” The fellow said, leaving the second part quietly muttered to himself; however Shenjie’s hearing was acute enough to make out that there was obviously a very tense relationship between the boy and his father. “Um…okay…I’ll give it my best.” Shenjie said awkwardly giving the fellow a thumbs up as he approached the kid, taking a moment to put his bags down and prepare himself to teach as he reached into his butt pack and produced a pair of hand warps. “So, I guess I’ll be your new instructor, you may call me Shenjie Shisho.” Shenjie said as he sat down on one of the wooden benches present in the gym and began to wrap his hands. After finishing Shenjie quickly pulled his pants off, revealing his boxing shorts underneath as he prepared to prove himself to this kid. Shenjie could see this kid hiding his face, and even more so squealing with displeasure at Shenjie’s indecent changing. “Whaaaa?” Shenjie asked, not really seeing any problem with changing in front of other guys, the other athletes of the gym didn’t seem to care all that much. Yet this kid was squealing like he were a fresh stuck pig.
“Alright, so anyway, get dressed really quick, put on your gear, and get in the ring so I can see what you’ve learned so far, then we will go from there.” Shenjie said looking away with his blind eyes for a moment as he reached in his bag to produce a pair of padded grappling gloves, knee pads, leg pads, headgear and a mouth piece for himself. The kid simply stood up and scoffed. “You play it pretty cool for a blind guy, I bet I could beat your ass, how dare my father put me through this training with someone who is clearly unfit to teach.” The little shit said with a strong sense of conviction as he strides over to the changing room to go put on his gear. Shenjie couldn’t help but chuckle at the comment, having heard it all before growing up. “Haha, yeah I’m sure you will short stuff.” Shenjie didn’t normally start with full contact sparring, and it was of course not something that he would normally consider for a beginner, but this kid needed to realize how big the gap was between them, and that he was still weak and had a lot to learn.
Traits
Make Him Strong!
Rank: C
IIC Length: 4 Posts
Difficulty: Easy
Objective: Train the Feudal Lords son in the basic arts of shinobi.
Description:
The Feudal Lord has come to the village with a desperate request. Take his fat, spoiled son, and make him into a fighter! Since birth the Feudal lord's wife has spoiled her baby boy and made him weak. Not wanting to pass his linage on to this embarrassment he has asked that the village undo his wife’s behavior and instead turn him into a respectable man but it won’t be easy. The son is set in his pretentious ways and won’t be easily swayed. Sometimes a little 'tough love' is needed to get the motivation necessary for the shinobi arts.
Restrictions: There is no restriction on training yourself as you do this mission.
Reward: 11,000 Ryo
GM Required: No
There comes a time in every young boy’s life where he has to decide what it is that is important to him. It is this fundamental concept that allows them to grow into manhood, maturing their desires for the world into something they strive for, willing to give all their being to achieve. Shenjie had come to understand this better and better through his many travels. The years spent wandering the world, finding new places, learning what it was that drove him really helped him develop what it was that he truly wanted to achieve with his life. He wanted to teach martial arts to the next generation, in the passive way that he had come to develop first by learning from Goki, then later developing methods of non-aggression and pacification without combat. A warrior had to be strong, but never to force his will upon someone else or to needlessly take life, but to defend his Bushido, his way of life, or the people or things he cared for. It was his duty as both a warrior, and now under the new mantle of master, he was willing to begin learning how to teach the martial arts to those that wanted to learn to better themselves.
Shenjie was wearing a grey T shirt with a black sports jacket a pair of jeans and some comfortable hiking shoes. His freshly sewn white Gi was tied in his belt in the traditional fashion as he slung it over his shoulder with his butt bag. As he entered the winter home complex south of Corner stone by at least 5 Kilometers or so, Shenjie was feeling much more confident about the pupil as he entered the town that surrounded the complex that was defined by its ornate structure. The autumn colors and the warm feel of the people, the sound of bustling activity and chopping wood as the private forest for the Daimyo’s game hunting carried a scent into the compound that reminded Shenjie of his birth place in the land of rivers during the fall. Shenjie was thoroughly enjoying the ambiance of the land of earth in its transitional season; however Shenjie knew that it was time to locate the gym he had been asked to visit, the one that had been built just for a young man who was not very interested in martial arts or combat in general. Shenjie understood the feeling, being forced into something that wasn’t your own, yet he also understood that this boy was still just that, a boy who needed to undergo the transformation to manhood that was finding out what the fight meant to him, wither it meant nothing or it was about aggression.
Shenjie took a moment, using his fingers, rubbing them along the side of the building to read the signs as he finally found one that seemed like it would belong to a gym. “Tarogi Gym” Shenjie ready quietly to himself as he felt the three or four people inside doing what felt like drills and sparring while another figure, smaller in stature was sitting upon the floor cross-legged next to a taller standing gentleman. Shenjie entered the gym, feeling as if he was entering a very strict location, the fellows training inside each seemed to have their own style, though boxing felt like the common link between them; however their movements felt slow and unpracticed, as if they were simply taken from the amateur ring and placed right there in the gym. “good, you’re finally here…took you long enough…the Tsuchikage assures me that you’re one of the best masters the village had to offer, but I have to say keeping me waiting is not a good way to get a good report.” The older gentleman, clearly the Daiymo and the younger sitting fellow was now clearly the son. Standing only at 152 cm tall currently, which was dwarfed by Shenjie’s almost 180 cm height. “Patience is a sign of good judgement,” Shenjie said bowing to the fellow, clasping his hands in front of his chest before bowing. “Osh,” he said as a Karate Ka, remembering his manners as he figured the daimyo owned this gym.
“Indeed…well anyway I’ll leave you too it, teach my son how to be a man and fight…I can’t have this softness of his mother and her codling become the Heir to my throne.” The lord of the land stated clearly as he tapped his son on the shoulder. “Make me proud boy…for once in your life.” The fellow said, leaving the second part quietly muttered to himself; however Shenjie’s hearing was acute enough to make out that there was obviously a very tense relationship between the boy and his father. “Um…okay…I’ll give it my best.” Shenjie said awkwardly giving the fellow a thumbs up as he approached the kid, taking a moment to put his bags down and prepare himself to teach as he reached into his butt pack and produced a pair of hand warps. “So, I guess I’ll be your new instructor, you may call me Shenjie Shisho.” Shenjie said as he sat down on one of the wooden benches present in the gym and began to wrap his hands. After finishing Shenjie quickly pulled his pants off, revealing his boxing shorts underneath as he prepared to prove himself to this kid. Shenjie could see this kid hiding his face, and even more so squealing with displeasure at Shenjie’s indecent changing. “Whaaaa?” Shenjie asked, not really seeing any problem with changing in front of other guys, the other athletes of the gym didn’t seem to care all that much. Yet this kid was squealing like he were a fresh stuck pig.
“Alright, so anyway, get dressed really quick, put on your gear, and get in the ring so I can see what you’ve learned so far, then we will go from there.” Shenjie said looking away with his blind eyes for a moment as he reached in his bag to produce a pair of padded grappling gloves, knee pads, leg pads, headgear and a mouth piece for himself. The kid simply stood up and scoffed. “You play it pretty cool for a blind guy, I bet I could beat your ass, how dare my father put me through this training with someone who is clearly unfit to teach.” The little shit said with a strong sense of conviction as he strides over to the changing room to go put on his gear. Shenjie couldn’t help but chuckle at the comment, having heard it all before growing up. “Haha, yeah I’m sure you will short stuff.” Shenjie didn’t normally start with full contact sparring, and it was of course not something that he would normally consider for a beginner, but this kid needed to realize how big the gap was between them, and that he was still weak and had a lot to learn.
Traits
Will of Men, The
Rank: "C"
Skill: Faith Trait
Effect: Men are creatures of will; their will carries them through a harsh world of politics and physical dangers.
Special: ---
Drawback: ---
Description: User gains a +1 trait bonus to all Will Saves. At "C", "B', "A", and "S" Class level, gain an additional +1 trait bonus. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Natural Drunkard
Rank: "C"
Skill: Trait
Effect: The moment alcohol touches the drinker's lips they instantly go under the effects of "Hammered".
Special: ---
Drawback: Unable to learn endurance techniques dealing with drinking Alcohol.
Description: The moment alcohol touches the drinker's lips they instantly go under the effects of "Hammered" gaining the benefits as well as the drawbacks of the effect. The user does not fall out of "Hammered" unless they fall unconscious from taking a series of too many blunt hits. The effects last for 1 hour in which they instantly sober up. The user can instantly fall out of the "Hammered" effect by taking "slashing", and "piercing" damage. The user stays in the effect of "Hammered" through elemental and chakra attacks as long as the effects of the damage does not include "slashing", or "piercing damage.
Limit: Must start with Character; replaces 1 of 5 Freebies.
Heavy Hitter
Rank: "C"
Skill: Regional Trait
Effect: User has trained in martial arts and so their blows are especially painful.
Special: ---
Drawback: ---
Description: User gains a +10 Armour Points Trait bonus on damage made with Unarmed attacks. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Life of Toil
Rank: "C"
Skill: Social Trait
Effect: User has lived a physically taxing life, working long hours for a master or to support a trade. Hard physical labor has toughened the user's body and mind.
Special: ---
Drawback: ---
Description: User gains a +1 bonus on Foritude Saves. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Beggar
Rank: "C"
Skill: Heritage Trait
Effect: User lived on the streets among the worst of humanity, relying on charity or your thieving skills to survive.
Special: ---
Drawback: ---
Description: User has +20 Skill points to divide as they wish among History, Local, Tracking, and Pick-Pocket. At each Class Level the user gain an additional +5 Heritage skill Points to place in any one of these skills. User gains +1 Heritage Points per die roll when learning the skill. User chooses between having +10 bonus on Disguise and Forgery, or Heritage Bonus +30 Temporary Armour Points. User has a +5 competence bonus on History, Local, and Sleight of Hand. User gains a +1 bonus to Fortitude. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
(+30 to tracking)
(+30 temporary armor points)
Finite Life
Rank: "C"
Skill: Heritage Trait
Effect: A trait that enables the user to survive after death.
Special: ---
Drawback: ---
Description: To be human is to be flawed, limited, and finite; but some humans nonetheless struggle through and work against or despite these limitations. That they live short lives and die gives their time in this life meaning and fuel for art, science, and creativity. Once per day, they do not die until their Temporary Armour Points drop to 0 after taking a death attack, this effect lasts for 5 minutes per Class Level, activation of this technique takes up no movements and happens after a death strike takes place. The amount of Armour Points they gain is 20 points per Class Level. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Thug
Rank: "C"
Skill: Heritage Trait
Effect: User was a killer, a brute, or a bully, capable of doing anything to get what they wanted.
Special: ---
Drawback: ---
Description: User has +20 Skill points to divide as they wish among Appraisal, History, Intimidate, Local, and Tracking. At each Class Level the user gain an additional +5 Heritage skill Points to place in any one of these skills. User gains +1 Heritage Points per die roll when learning the skill. User gains a Heritage bonus on +10 Armour Points in Unarmed damage, or Heritage bonus on +30 Temporary Armour Points. In addition user gains a +1 bonus on all Fortitude Saves. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
(+30 tracking)
(+30 temporary armor points)
Orphan
Rank: "C"
Skill: Regional Trait
Effect: User grew up in an Orphanage. Whether or not they took to their teachings, their strict indoctrination has toughened their body against punishment.
Special: ---
Drawback: ---
Description: User gains a +1 trait bonus on Fortitude Saves. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies
Shitakuma PassivesRank: "C"
Skill: Faith Trait
Effect: Men are creatures of will; their will carries them through a harsh world of politics and physical dangers.
Special: ---
Drawback: ---
Description: User gains a +1 trait bonus to all Will Saves. At "C", "B', "A", and "S" Class level, gain an additional +1 trait bonus. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Natural Drunkard
Rank: "C"
Skill: Trait
Effect: The moment alcohol touches the drinker's lips they instantly go under the effects of "Hammered".
Special: ---
Drawback: Unable to learn endurance techniques dealing with drinking Alcohol.
Description: The moment alcohol touches the drinker's lips they instantly go under the effects of "Hammered" gaining the benefits as well as the drawbacks of the effect. The user does not fall out of "Hammered" unless they fall unconscious from taking a series of too many blunt hits. The effects last for 1 hour in which they instantly sober up. The user can instantly fall out of the "Hammered" effect by taking "slashing", and "piercing" damage. The user stays in the effect of "Hammered" through elemental and chakra attacks as long as the effects of the damage does not include "slashing", or "piercing damage.
Limit: Must start with Character; replaces 1 of 5 Freebies.
Heavy Hitter
Rank: "C"
Skill: Regional Trait
Effect: User has trained in martial arts and so their blows are especially painful.
Special: ---
Drawback: ---
Description: User gains a +10 Armour Points Trait bonus on damage made with Unarmed attacks. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Life of Toil
Rank: "C"
Skill: Social Trait
Effect: User has lived a physically taxing life, working long hours for a master or to support a trade. Hard physical labor has toughened the user's body and mind.
Special: ---
Drawback: ---
Description: User gains a +1 bonus on Foritude Saves. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Beggar
Rank: "C"
Skill: Heritage Trait
Effect: User lived on the streets among the worst of humanity, relying on charity or your thieving skills to survive.
Special: ---
Drawback: ---
Description: User has +20 Skill points to divide as they wish among History, Local, Tracking, and Pick-Pocket. At each Class Level the user gain an additional +5 Heritage skill Points to place in any one of these skills. User gains +1 Heritage Points per die roll when learning the skill. User chooses between having +10 bonus on Disguise and Forgery, or Heritage Bonus +30 Temporary Armour Points. User has a +5 competence bonus on History, Local, and Sleight of Hand. User gains a +1 bonus to Fortitude. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
(+30 to tracking)
(+30 temporary armor points)
Finite Life
Rank: "C"
Skill: Heritage Trait
Effect: A trait that enables the user to survive after death.
Special: ---
Drawback: ---
Description: To be human is to be flawed, limited, and finite; but some humans nonetheless struggle through and work against or despite these limitations. That they live short lives and die gives their time in this life meaning and fuel for art, science, and creativity. Once per day, they do not die until their Temporary Armour Points drop to 0 after taking a death attack, this effect lasts for 5 minutes per Class Level, activation of this technique takes up no movements and happens after a death strike takes place. The amount of Armour Points they gain is 20 points per Class Level. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Thug
Rank: "C"
Skill: Heritage Trait
Effect: User was a killer, a brute, or a bully, capable of doing anything to get what they wanted.
Special: ---
Drawback: ---
Description: User has +20 Skill points to divide as they wish among Appraisal, History, Intimidate, Local, and Tracking. At each Class Level the user gain an additional +5 Heritage skill Points to place in any one of these skills. User gains +1 Heritage Points per die roll when learning the skill. User gains a Heritage bonus on +10 Armour Points in Unarmed damage, or Heritage bonus on +30 Temporary Armour Points. In addition user gains a +1 bonus on all Fortitude Saves. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
(+30 tracking)
(+30 temporary armor points)
Orphan
Rank: "C"
Skill: Regional Trait
Effect: User grew up in an Orphanage. Whether or not they took to their teachings, their strict indoctrination has toughened their body against punishment.
Special: ---
Drawback: ---
Description: User gains a +1 trait bonus on Fortitude Saves. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies
Kusomimi (HellsEars) X7
Rank: "C" Rank
Skill: NinJutsu
Effect: Without this Jutsu the Clan is capable of just listening with sharpen hearing. What this Jutsu does is by using the chakra along their eardrum, labyrinth system, as well as the outer ear of the body the user makes their ear into something of a sonar. This sonar system enables the brain to remember certain points by sound wave frequencies that hits the ear from a pebble hitting the water, to a person walking along grass. The Sonar system enables the Shitakuma clan to basically see. This is greatly used when Rain falls down for every time a drop hits the ground it emits a sound so basically they are capable to see for the first time in their lives. When first learned the distance that one is capable of understanding and remembering is the distance of fifty meters. After each time learned the distance goes up by twenty meters.
Special: The first time learned the user must do the signs of Dragon, Rabbit, Dragon, Ram. After the first time there would be no need for the seals.
Drawback: Must be trained into this more then once. Without the proper training of a technique such as Kusokesuni and Advanced version sounds could cause dizziness or damage to the user. The sounds to create this must be sounds that are greatly abrupt and fast which must be near the ear like a Flash/Bang grenade.
Description: When sound frequencies hit the ear it creates a sonar in which the mind remembers in a certain distance until the sound waves hit the ear once again. It looks as if the user is capable of seeing in such a way but it is just a technique that enables the user to know where to go and how far objects are at. They are capable of seeing shapes, and size, but the thing is they are not capable of seeing defined objects.
Limit: Only a technique for the Shitakuma Clan
Tremor Sense X10
Rank: "D" Rank
Skill: NinJutsu
Effect: By pouring their chakra into the ground, by using th earth release the user is capable of sensing or seeing in a sense what is along the ground, in the ground, identifying what is around them.
Special: ---
Drawback: Someone needs to touch the ground in order for the person to see. This means that even the user can see by stepping. This also means that the user must be touching the ground at all times. This technique does not work on water, sand, or metal or ice. The ground is to loose for the user to see the vibrations along the ground, or is to concentrated which creates less vibrations.
Description: When first learned the user is capable of seeing in a radius of five meters. After each time learned it increases by ten meters. When ever the user steps, or when another steps in the radius of tremor sense, the mind of the user picks up the vibrations along the feet creating a somewhat of a picture of the user. Since people have water constricted within their own bodies as well as metalic components of the body a user could see the movements of the body in blur like motion, where they can guess if an attack is coming towards them. This is the beginning stage of the tremor sense technique and is the foundation of the tremor sense techniques. When learned their is a thirty percent chance that the user is capable of defending against melee attacks within arms reach. This however does not mean that after each attack someone comes forth to role a die. It just means that the chances of trying to stop melee attacks is not as well or as concentrated as one would wish it to be.
Limit: Anyone can learn, but it takes an extreme amount of chakra unless they master earth techniques or is part of the Shitakuma clan. Can only be learned if learning the blind way of life.
Tremor Sense Advanced X5
Rank: "C" Rank
Skill: NinJutsu
Effect: By pouring their chakra into the ground, by using th earth release the user is capable of sensing or seeing in a sense what is along the ground, in the ground, identifying what is around them.
Special: ---
Drawback: Someone needs to touch the ground in order for the person to see. This means that even the user can see by stepping. This also means that the user must be touching the ground at all times. This technique does not work on water, sand, or metal. The ground is to loose for the user to see the vibrations along the ground, or is to concentrated which creates less vibrations. By this time the user has a more of a sense and understanding over the movement of vibrations. This is not a drawback but by now the user is capable of sensing vibrations off of the sense of ice. Now this does not mean that the user can see with the distance as Tremor Sense and Tremor Sense Advance for Ice, only Expertise gets to allow the user see with Ice vibrations.
Description: When first learned the user is capable of seeing in a radius of five meters. After each time learned it increases by ten meters. When ever the user steps, or when another steps in the radius of tremor sense, the mind of the user picks up the vibrations along the feet creating a somewhat of a picture of the user. Since people have water constricted within their own bodies as well as metalic components of the body a user could see the movements of the body in blur like motion, where they can guess if an attack is coming towards them. The technique here does not stack with the original version the first step of the technique. This means that this technique can never overlay the first step of Tremor sense. What this means is this. If a user knows Tremor sense of a Hundred meters, then they can not surpass that distance with Tremor Sense Advanced. The advanced form is much better to be capable of seeing then that of the First step. When learned their is a thirty percent chance that the user is capable of defending against melee attacks within arms reach. This however does not mean that after each attack someone comes forth to role a die. It just means that the chances of trying to stop melee attacks is not as well or as concentrated as one would wish it to be.
Limit: Anyone can learn, but it takes an extreme amount of chakra unless they master earth techniques or is part of the Shitakuma clan. Can only be learned if learning the blind way of life. Must have Tremor Sense that surpases in distance of Advanced
Tremor Sense Expertise X3
Rank: "B" Rank
Skill: NinJutsu
Effect: By pouring their chakra into the ground, by using th earth release the user is capable of sensing or seeing in a sense what is along the ground, in the ground, identifying what is around them.
Special: ---
Drawback: Someone needs to touch the ground in order for the person to see. This means that even the user can see by stepping. This also means that the user must be touching the ground at all times. This technique does not work on water, sand, or metal. The ground is to loose for the user to see the vibrations along the ground, or is to concentrated which creates less vibrations. By this time the user has a more of a sense and understanding over the movement of vibrations. This is not a drawback but by now the user is capable of sensing vibrations off of the sense of metal. Mtal is to constricted and the vibrations is weaker so this is why this is needed. Now this does not mean that the user can see with the distance as Tremor Sense and Tremor Sense Advance for Metal, only Expertise gets to allow the user see with Metal vibrations.
Description: When first learned the user is capable of seeing in a radius of five meters. After each time learned it increases by ten meters. When ever the user steps, or when another steps in the radius of tremor sense, the mind of the user picks up the vibrations along the feet creating a somewhat of a picture of the user. Since people have water constricted within their own bodies as well as metalic components of the body a user could see the movements of the body in blur like motion, where they can guess if an attack is coming towards them. The technique here does not stack with the original version the first step of the technique, as well as the second step. This means that this technique can never overlay the first step of Tremor sense, and Tremor Sense Advanced. What this means is this. If a user knows Tremor sense of a Hundred meters, Tremor sense of Fifty Yards then they can not surpass that distance of fifty meters with Tremor Sense Expertise. The advanced form is much better to be capable of seeing then that of the First step. When learned their is a Ninty percent chance that the user is capable of defending against melee attacks within arms reach. This however does not mean that after each attack someone comes forth to role a die. It just means that the chances of trying to stop melee attacks is not as well or as concentrated as one would wish it to be.
Limit: Anyone can learn, but it takes an extreme amount of chakra unless they master earth techniques or is part of the Shitakuma clan. Can only be learned if learning the blind way of life. Must have Tremor Sense Advancedthat surpases in distance of Expertise
Shitakuma ActivesRank: "C" Rank
Skill: NinJutsu
Effect: Without this Jutsu the Clan is capable of just listening with sharpen hearing. What this Jutsu does is by using the chakra along their eardrum, labyrinth system, as well as the outer ear of the body the user makes their ear into something of a sonar. This sonar system enables the brain to remember certain points by sound wave frequencies that hits the ear from a pebble hitting the water, to a person walking along grass. The Sonar system enables the Shitakuma clan to basically see. This is greatly used when Rain falls down for every time a drop hits the ground it emits a sound so basically they are capable to see for the first time in their lives. When first learned the distance that one is capable of understanding and remembering is the distance of fifty meters. After each time learned the distance goes up by twenty meters.
Special: The first time learned the user must do the signs of Dragon, Rabbit, Dragon, Ram. After the first time there would be no need for the seals.
Drawback: Must be trained into this more then once. Without the proper training of a technique such as Kusokesuni and Advanced version sounds could cause dizziness or damage to the user. The sounds to create this must be sounds that are greatly abrupt and fast which must be near the ear like a Flash/Bang grenade.
Description: When sound frequencies hit the ear it creates a sonar in which the mind remembers in a certain distance until the sound waves hit the ear once again. It looks as if the user is capable of seeing in such a way but it is just a technique that enables the user to know where to go and how far objects are at. They are capable of seeing shapes, and size, but the thing is they are not capable of seeing defined objects.
Limit: Only a technique for the Shitakuma Clan
Tremor Sense X10
Rank: "D" Rank
Skill: NinJutsu
Effect: By pouring their chakra into the ground, by using th earth release the user is capable of sensing or seeing in a sense what is along the ground, in the ground, identifying what is around them.
Special: ---
Drawback: Someone needs to touch the ground in order for the person to see. This means that even the user can see by stepping. This also means that the user must be touching the ground at all times. This technique does not work on water, sand, or metal or ice. The ground is to loose for the user to see the vibrations along the ground, or is to concentrated which creates less vibrations.
Description: When first learned the user is capable of seeing in a radius of five meters. After each time learned it increases by ten meters. When ever the user steps, or when another steps in the radius of tremor sense, the mind of the user picks up the vibrations along the feet creating a somewhat of a picture of the user. Since people have water constricted within their own bodies as well as metalic components of the body a user could see the movements of the body in blur like motion, where they can guess if an attack is coming towards them. This is the beginning stage of the tremor sense technique and is the foundation of the tremor sense techniques. When learned their is a thirty percent chance that the user is capable of defending against melee attacks within arms reach. This however does not mean that after each attack someone comes forth to role a die. It just means that the chances of trying to stop melee attacks is not as well or as concentrated as one would wish it to be.
Limit: Anyone can learn, but it takes an extreme amount of chakra unless they master earth techniques or is part of the Shitakuma clan. Can only be learned if learning the blind way of life.
Tremor Sense Advanced X5
Rank: "C" Rank
Skill: NinJutsu
Effect: By pouring their chakra into the ground, by using th earth release the user is capable of sensing or seeing in a sense what is along the ground, in the ground, identifying what is around them.
Special: ---
Drawback: Someone needs to touch the ground in order for the person to see. This means that even the user can see by stepping. This also means that the user must be touching the ground at all times. This technique does not work on water, sand, or metal. The ground is to loose for the user to see the vibrations along the ground, or is to concentrated which creates less vibrations. By this time the user has a more of a sense and understanding over the movement of vibrations. This is not a drawback but by now the user is capable of sensing vibrations off of the sense of ice. Now this does not mean that the user can see with the distance as Tremor Sense and Tremor Sense Advance for Ice, only Expertise gets to allow the user see with Ice vibrations.
Description: When first learned the user is capable of seeing in a radius of five meters. After each time learned it increases by ten meters. When ever the user steps, or when another steps in the radius of tremor sense, the mind of the user picks up the vibrations along the feet creating a somewhat of a picture of the user. Since people have water constricted within their own bodies as well as metalic components of the body a user could see the movements of the body in blur like motion, where they can guess if an attack is coming towards them. The technique here does not stack with the original version the first step of the technique. This means that this technique can never overlay the first step of Tremor sense. What this means is this. If a user knows Tremor sense of a Hundred meters, then they can not surpass that distance with Tremor Sense Advanced. The advanced form is much better to be capable of seeing then that of the First step. When learned their is a thirty percent chance that the user is capable of defending against melee attacks within arms reach. This however does not mean that after each attack someone comes forth to role a die. It just means that the chances of trying to stop melee attacks is not as well or as concentrated as one would wish it to be.
Limit: Anyone can learn, but it takes an extreme amount of chakra unless they master earth techniques or is part of the Shitakuma clan. Can only be learned if learning the blind way of life. Must have Tremor Sense that surpases in distance of Advanced
Tremor Sense Expertise X3
Rank: "B" Rank
Skill: NinJutsu
Effect: By pouring their chakra into the ground, by using th earth release the user is capable of sensing or seeing in a sense what is along the ground, in the ground, identifying what is around them.
Special: ---
Drawback: Someone needs to touch the ground in order for the person to see. This means that even the user can see by stepping. This also means that the user must be touching the ground at all times. This technique does not work on water, sand, or metal. The ground is to loose for the user to see the vibrations along the ground, or is to concentrated which creates less vibrations. By this time the user has a more of a sense and understanding over the movement of vibrations. This is not a drawback but by now the user is capable of sensing vibrations off of the sense of metal. Mtal is to constricted and the vibrations is weaker so this is why this is needed. Now this does not mean that the user can see with the distance as Tremor Sense and Tremor Sense Advance for Metal, only Expertise gets to allow the user see with Metal vibrations.
Description: When first learned the user is capable of seeing in a radius of five meters. After each time learned it increases by ten meters. When ever the user steps, or when another steps in the radius of tremor sense, the mind of the user picks up the vibrations along the feet creating a somewhat of a picture of the user. Since people have water constricted within their own bodies as well as metalic components of the body a user could see the movements of the body in blur like motion, where they can guess if an attack is coming towards them. The technique here does not stack with the original version the first step of the technique, as well as the second step. This means that this technique can never overlay the first step of Tremor sense, and Tremor Sense Advanced. What this means is this. If a user knows Tremor sense of a Hundred meters, Tremor sense of Fifty Yards then they can not surpass that distance of fifty meters with Tremor Sense Expertise. The advanced form is much better to be capable of seeing then that of the First step. When learned their is a Ninty percent chance that the user is capable of defending against melee attacks within arms reach. This however does not mean that after each attack someone comes forth to role a die. It just means that the chances of trying to stop melee attacks is not as well or as concentrated as one would wish it to be.
Limit: Anyone can learn, but it takes an extreme amount of chakra unless they master earth techniques or is part of the Shitakuma clan. Can only be learned if learning the blind way of life. Must have Tremor Sense Advancedthat surpases in distance of Expertise
None Used Yet
Boxing PassivesBoxers Mentality
Rank: ["D"], ["C"], ["B"], "A", "S"
Skill: Supplementary
Effect: By fighting on and on, a boxer becomes more proficient when an attack may come by. This happens usually when the boxer becomes unable to see the attack. However by being in combat for so much they can feel when an attack is coming making them less able to be flanked.
Special: ---
Drawback: The user may only learn this technique by the class that they are. This means that in order to learn the "C" Rank version they must be "C" Class, if they wish to learn the "B" Rank version they must be "B" Class.
Description: A technique where the subconscious mind, where the subconscious body reacts just as they are attacked while flanked or while their back is turn. The body reacts in such a way to where they are capable of withstanding so much. This technique makes it where the Boxer is incapable of being surprised attacked, a sudden second sense kicks in as their body screams out to them yelling at them telling them to move, duck, dodge or anything else within that manner. This works on whenever they are being attacked. This technique however has a major flaw. The user is capable of dodging only whenever the opponent's class is equal or lower to that of the rank of the technique they know. This means that a "D" Class user that knows this technique cannot use this against an opponent that is "C" Class or higher.
Limit: Must learn in a gym that teaches Bokushingu (Boxing), Must know all Basics
Techs UsedRank: ["D"], ["C"], ["B"], "A", "S"
Skill: Supplementary
Effect: By fighting on and on, a boxer becomes more proficient when an attack may come by. This happens usually when the boxer becomes unable to see the attack. However by being in combat for so much they can feel when an attack is coming making them less able to be flanked.
Special: ---
Drawback: The user may only learn this technique by the class that they are. This means that in order to learn the "C" Rank version they must be "C" Class, if they wish to learn the "B" Rank version they must be "B" Class.
Description: A technique where the subconscious mind, where the subconscious body reacts just as they are attacked while flanked or while their back is turn. The body reacts in such a way to where they are capable of withstanding so much. This technique makes it where the Boxer is incapable of being surprised attacked, a sudden second sense kicks in as their body screams out to them yelling at them telling them to move, duck, dodge or anything else within that manner. This works on whenever they are being attacked. This technique however has a major flaw. The user is capable of dodging only whenever the opponent's class is equal or lower to that of the rank of the technique they know. This means that a "D" Class user that knows this technique cannot use this against an opponent that is "C" Class or higher.
Limit: Must learn in a gym that teaches Bokushingu (Boxing), Must know all Basics
N/A