Takeshi Sa'orata [READY]
Nov 20, 2016 9:28:22 GMT -7
Post by thedapperraptor on Nov 20, 2016 9:28:22 GMT -7
Basic Information
Name: Takeshi Sa'orata
Bloodlimit: Kyoudo
Height: 5'5
Weight: 120
Age: 13
Gender: Male
Alignment: True neutral
Birth Country: Land of Thunder
Village: (Cloud Ninja Village)
Special:
Primary Weapon:
Arrow x15 (Overview)
Rank: "C"
Type: Secondary, Weapon, 10 per Quiver Slot, Arrow
Effect: A shaft sharpened at the front and with feathers or vanes at the back, shot from a bow as a weapon or for sport.
Special: ---
Drawback: ---
Description: Picture An arrow is a shafted projectile that is shot with a bow. An arrow ranges between 18 inches to even 5 feet. However, most modern arrows are 75 cm (30 in) to 96 cm (38 in). The Range Increment of an arrow depends on the 3 parts that make up an Arrow. Every Arrow must have 3 part: an Arrowhead, a Shaft, and a Fletching. The Range Increment Adjustment with this item is dependent on the 3 parts.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 1,000 Ryo per Quiver Slot, or 100 Ryo Each
Bow, Compound - 30 lb. Draw (Overview)
Rank: "C"
Type: Main, Piercing, Bow
Effect: A bow with mechanical aids to help with drawing the bowstring while reducing range.
Special: ---
Drawback: ---
Description: A Tier 1 Bow. A Two-Handed Weapon. These weapons do +8 Amour Points of Weapon Damage. The Range Increment of this weapon is 30 meters. May be used in Mounted Combat. A Modern bow that uses a levering system, usually of cables and pulleys, to bend the limbs. It's laminated horn, wood, or bone. These bows are built with a recurve, which is made in 3 parts that interlock to make the recurve. The bow uses metal cams at each end of the bow. String is made of silk, and woven in a pattern through the cams. The cams are used to reduce the draw strength by 80% while keeping the draw power.
Limit: These items may be bought inside any Hunting Shop.
Cost: 3,000 Ryo
Knife (Overview) x4
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: An instrument composed of a blade fixed into a handle, used for cutting or as a weapon.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A knife has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Apparel:
Jacket
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Clothing
Effect: Jackets are mainly clothing worn over tunics and shirts and come in many different colours as well as several types.
Special: ---
Drawback: ---
Description: Picture A sports jacket, known as a "sport coat" in the U.S. A jacket is a mid-stomach–length garment for the upper body. A jacket typically has sleeves, and fastens in the front or slightly on the side. A jacket comes with 4 pockets. 2 along the inside, and 2 along the outside. each pocket has the same amount of holding space as a half pouch. A total of 6 Pouches can be stitched into the Jacket. 2 Pouches may be stitched at the top of the Jacket (1 on each side) while 2 may be stitched at the bottom (1 per side). 2 more may be stitched at the top along the sleeves (Only half pouches).
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo each.
Shirt
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Shirts are clothing worn over the chest of a user's character.
Special: ---
Drawback: ---
Description: Shirts come in many different styles and colors. A shirt is a cloth garment for the upper body. Originally an undergarment worn exclusively by men and women it has become a catch-all term for a broad variety of upper-body garments and undergarments. In some countries a shirt is more specifically a garment with a collar, sleeves with cuffs, and a full vertical opening with buttons or snaps. A shirt can also be worn with a necktie under the shirt collar. Shirts have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Pants
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Clothing
Effect: Also known as trousers.
Special: ---
Drawback: ---
Description: Picture There are so many different types of pants, with different designs and colors. Trousers are an item of clothing worn from the waist to the ankles, covering both legs separately. Shorts are similar to trousers, but with legs that come down only to around the area of the knee, higher or lower depending on the style of the garment. To distinguish them from shorts, trousers may be called "long trousers" in certain contexts such as school uniform, where tailored shorts may be called "short trousers". Trousers have 4 Pockets, 2 on the front of each pant leg, and 2 at the back where the butt is located at. Each Pocket has the same amount of holding space as a half Pouch. A total of 4 Pouches can be stitched into the pants. 2 Pouches may be stitched at the top of the pants (1 per pant leg) while 2 may be stitched at the bottom (1 per pant leg). The ones at the bottom may only have Half Pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Footwear
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Footwear can be worn on the feet of a person.
Special: ---
Drawback: ---
Description: Outer coverings for the feet, such as shoes, boots, and sandals. Footwear refers to garments worn on the feet, which originally serves to purpose of protection against adversities of the environment, usually regarding ground textures and temperature. Footwear in the manner of shoes therefore primarily serves the purpose to ease the locomotion and prevent injuries. Secondly footwear can also be used for fashion and adornment as well as to indicate the status or rank of the person within a social structure. Socks and other hosiery are typically worn additionally between the feet and other footwear for further comfort and relief. Cultures have different customs regarding footwear. These include not using any in some situations, usually bearing a symbolic meaning. Footwear have no slots, but a Half Pouch can be applied along the inside of footwear.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 600 Ryo per Pair.
Secondary Equipment
Belt Quiver (Medium) (Overview)
Rank: "C"
Type: Main, Slot Holder, Holds 10 Slot worth of Arrows or Bolts, Quiver
Effect: A quiver worn at the hip, or the belt of the user.
Special: ---
Drawback: ---
Description: The most common style of quiver is a flat or cylindrical container suspended from the belt. Many variations of this type exist, such as being canted forwards or backwards, and being carried on the dominant hand, off-hand, or the small of the back. Some variations enclose almost the entire arrow, while minimalist "pocket quivers" consist of little more than a small stiff pouch that only covers the first few inches. This Quiver may hold 10 slot worth of Arrows or Bolts.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 1,300 Ryo
Name: Takeshi Sa'orata
Bloodlimit: Kyoudo
Height: 5'5
Weight: 120
Age: 13
Gender: Male
Alignment: True neutral
Birth Country: Land of Thunder
Village: (Cloud Ninja Village)
Special:
GenJutsu Specialist
Able to go into 6 Perceptions, May Master 4 of the 6 Perceptions.
Perceptions not mastering user may only go into it for 300 Training Points.
May use 400 Training Points into Universal GenJutsu.
NinJutsu Specialist
Able to go into 6 Releases, May Master 4 of the 6 Releases.
Releases not mastering user may only go into it for 300 Training Points.
May use 400 Training Points into Universal NinJutsu.
Taijutsu Non-Specialist
Able to go into 4 Fighting Styles, May Master 2 of the 4 Fighting Styles.
Fighting Styles not mastering user may only go into it for 250 Training Points.
May use 200 Training Points into Universal TaiJutsu.
Clan Non-Specialist
Able to go into 4 Clans, May Master 2 of the 4 Clans.
Clans not mastering user may only go into it for 250 Training Points.
May use 200 Training Points into Universal NinJutsu, GenJutsu, or TaiJutsu
Able to go into 6 Perceptions, May Master 4 of the 6 Perceptions.
Perceptions not mastering user may only go into it for 300 Training Points.
May use 400 Training Points into Universal GenJutsu.
NinJutsu Specialist
Able to go into 6 Releases, May Master 4 of the 6 Releases.
Releases not mastering user may only go into it for 300 Training Points.
May use 400 Training Points into Universal NinJutsu.
Taijutsu Non-Specialist
Able to go into 4 Fighting Styles, May Master 2 of the 4 Fighting Styles.
Fighting Styles not mastering user may only go into it for 250 Training Points.
May use 200 Training Points into Universal TaiJutsu.
Clan Non-Specialist
Able to go into 4 Clans, May Master 2 of the 4 Clans.
Clans not mastering user may only go into it for 250 Training Points.
May use 200 Training Points into Universal NinJutsu, GenJutsu, or TaiJutsu
Primary Weapon:
Arrow x15 (Overview)
Rank: "C"
Type: Secondary, Weapon, 10 per Quiver Slot, Arrow
Effect: A shaft sharpened at the front and with feathers or vanes at the back, shot from a bow as a weapon or for sport.
Special: ---
Drawback: ---
Description: Picture An arrow is a shafted projectile that is shot with a bow. An arrow ranges between 18 inches to even 5 feet. However, most modern arrows are 75 cm (30 in) to 96 cm (38 in). The Range Increment of an arrow depends on the 3 parts that make up an Arrow. Every Arrow must have 3 part: an Arrowhead, a Shaft, and a Fletching. The Range Increment Adjustment with this item is dependent on the 3 parts.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 1,000 Ryo per Quiver Slot, or 100 Ryo Each
Bow, Compound - 30 lb. Draw (Overview)
Rank: "C"
Type: Main, Piercing, Bow
Effect: A bow with mechanical aids to help with drawing the bowstring while reducing range.
Special: ---
Drawback: ---
Description: A Tier 1 Bow. A Two-Handed Weapon. These weapons do +8 Amour Points of Weapon Damage. The Range Increment of this weapon is 30 meters. May be used in Mounted Combat. A Modern bow that uses a levering system, usually of cables and pulleys, to bend the limbs. It's laminated horn, wood, or bone. These bows are built with a recurve, which is made in 3 parts that interlock to make the recurve. The bow uses metal cams at each end of the bow. String is made of silk, and woven in a pattern through the cams. The cams are used to reduce the draw strength by 80% while keeping the draw power.
Limit: These items may be bought inside any Hunting Shop.
Cost: 3,000 Ryo
Knife (Overview) x4
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: An instrument composed of a blade fixed into a handle, used for cutting or as a weapon.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A knife has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Apparel:
Jacket
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Clothing
Effect: Jackets are mainly clothing worn over tunics and shirts and come in many different colours as well as several types.
Special: ---
Drawback: ---
Description: Picture A sports jacket, known as a "sport coat" in the U.S. A jacket is a mid-stomach–length garment for the upper body. A jacket typically has sleeves, and fastens in the front or slightly on the side. A jacket comes with 4 pockets. 2 along the inside, and 2 along the outside. each pocket has the same amount of holding space as a half pouch. A total of 6 Pouches can be stitched into the Jacket. 2 Pouches may be stitched at the top of the Jacket (1 on each side) while 2 may be stitched at the bottom (1 per side). 2 more may be stitched at the top along the sleeves (Only half pouches).
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo each.
Shirt
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Shirts are clothing worn over the chest of a user's character.
Special: ---
Drawback: ---
Description: Shirts come in many different styles and colors. A shirt is a cloth garment for the upper body. Originally an undergarment worn exclusively by men and women it has become a catch-all term for a broad variety of upper-body garments and undergarments. In some countries a shirt is more specifically a garment with a collar, sleeves with cuffs, and a full vertical opening with buttons or snaps. A shirt can also be worn with a necktie under the shirt collar. Shirts have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Pants
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Clothing
Effect: Also known as trousers.
Special: ---
Drawback: ---
Description: Picture There are so many different types of pants, with different designs and colors. Trousers are an item of clothing worn from the waist to the ankles, covering both legs separately. Shorts are similar to trousers, but with legs that come down only to around the area of the knee, higher or lower depending on the style of the garment. To distinguish them from shorts, trousers may be called "long trousers" in certain contexts such as school uniform, where tailored shorts may be called "short trousers". Trousers have 4 Pockets, 2 on the front of each pant leg, and 2 at the back where the butt is located at. Each Pocket has the same amount of holding space as a half Pouch. A total of 4 Pouches can be stitched into the pants. 2 Pouches may be stitched at the top of the pants (1 per pant leg) while 2 may be stitched at the bottom (1 per pant leg). The ones at the bottom may only have Half Pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Footwear
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Footwear can be worn on the feet of a person.
Special: ---
Drawback: ---
Description: Outer coverings for the feet, such as shoes, boots, and sandals. Footwear refers to garments worn on the feet, which originally serves to purpose of protection against adversities of the environment, usually regarding ground textures and temperature. Footwear in the manner of shoes therefore primarily serves the purpose to ease the locomotion and prevent injuries. Secondly footwear can also be used for fashion and adornment as well as to indicate the status or rank of the person within a social structure. Socks and other hosiery are typically worn additionally between the feet and other footwear for further comfort and relief. Cultures have different customs regarding footwear. These include not using any in some situations, usually bearing a symbolic meaning. Footwear have no slots, but a Half Pouch can be applied along the inside of footwear.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 600 Ryo per Pair.
Secondary Equipment
Belt Quiver (Medium) (Overview)
Rank: "C"
Type: Main, Slot Holder, Holds 10 Slot worth of Arrows or Bolts, Quiver
Effect: A quiver worn at the hip, or the belt of the user.
Special: ---
Drawback: ---
Description: The most common style of quiver is a flat or cylindrical container suspended from the belt. Many variations of this type exist, such as being canted forwards or backwards, and being carried on the dominant hand, off-hand, or the small of the back. Some variations enclose almost the entire arrow, while minimalist "pocket quivers" consist of little more than a small stiff pouch that only covers the first few inches. This Quiver may hold 10 slot worth of Arrows or Bolts.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 1,300 Ryo