Koji Amaukojiro
Dec 5, 2016 9:48:49 GMT -7
Post by Koji Amaukojiro on Dec 5, 2016 9:48:49 GMT -7
Name: Koji Amaukojiro
Bloodlimit: None
Height: 6"2'
Weight: 176
Age: 18
Gender: Male
Alignment: Chaotic Good
Birth Country: The Land of lightning
Village: The Village Hidden in the Clouds (Kumogakure)
Special: Taijutsu Specialist, Medical Specialist, Ninjutsu Non-Specialist, Genjutsu Non-Specialist
Primary Items:
Wire (4 bundles)
Rank: "C"
Type: Main, Slashing, Soft Weapon
Effect: Metal drawn out into the form of a thin flexible thread or rod.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +4 Amour Points of Damage. Wire is a single, usually cylindrical, flexible strand or rod of metal. Wires are used to bear mechanical loads and to carry electricity and telecommunications signals. Wire is commonly formed by drawing the metal through a hole in a die or draw plate. Standard sizes are determined by various wire gauges. When using Wire over 1.2 m (1 to 4 feet) they are treated as a 2-handed weapon. Wire under 1.2 m (1 to 4 feet) are treated as 1-handed weapons. If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 3,000 Ryo per Bundle, 200 Ryo per Meter
Secondary Items:
Kunai (Overview) (4 slots)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Shuriken, Bo (Overview) (60) (4 Slots)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Bo-shuriken are throwing weapons consisting of a straight iron or steel spike, usually four-sided but sometimes round or octagonal in shape.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Senbon (2 Slots)
Rank: "B" Rank
Type: Secondary, 57 per Slot, Piercing, Senbon
Effect: Senbon are metal needles with a point at both ends. They often serve a medical purpose.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 10 meters. Are weapons used for acupuncture. For this reason, senbon deal non-lethal damage.
Limit: These items may be bought inside any Weapon Shop.
Cost: 5,700 Ryo per Slot, or 100 Ryo Each.
Scroll: Tag, Explosive (Force) (5)
Rank: "S"
Type: Secondary, 80 per Slot, Book, Tag
Effect: Explosives Tags are scraps of paper inscribed with a Glyph of Warding.
Special: ---
Drawback: ---
Description: Explosives Tags are scraps of paper inscribed with a Glyph of Warding. Normally when they are infused with Chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an opponent. They are very versatile and one of the basic tools. When an explosive tag is detonated remotely, a user tends to use the "Snake" handseal (Uses "E" Rank Chakra and Jutsu Handeals to perform). Similarly, when used remotely, explosive tags can be detonated in sequence, allowing them to be used to trap opponents. When Purchasing: Must designate the type of Explosive (Force, Fire, Cold, Sonic, Lightning, Acid, Negative, or Radiant). All Explosive Tags have a Glyph of Warding equal to Advanced Mastery in Warding Ritual Skill (Base Damage equals to 24 Armour Points of Damage). Must designate a password (if applicable), or exception (if applicable). Please look at Glyph of Warding for more information. Stronger Explosive Tags are created by Playable Characters who know the Glyph of Warding Ritual.
Limit: These items may be bought inside any Book Shop.
Cost: 860 Ryo Each.
scroll, small (2)
Rank: "C"
Type: Secondary, 1 per Slot, Book, Scroll
Effect: A roll of parchment or paper for writing or painting on. This scroll has a 20 Capacity.
Special: ---
Drawback: ---
Description: Picture A scroll is a heavy sheet of fine vellum or high-quality paper. The sheet is reinforced at the top and bottom with strips of leather slightly longer than the sheet is wide. Scrolls are usually fitted with reinforcing rods at each end rather than simple strips of leather. To protect it from wrinkling or tearing, a scroll is rolled up from both ends to form a double cylinder. (This also helps the user unroll the scroll quickly.) The scroll is placed in a tube of ivory, jade, leather, metal, or wood. Most scroll cases are inscribed with Seals which often identify the owner or the Jutsus stored on the scrolls inside. The Seals sometimes hide traps. The Center Rod of a Small Scroll 8 inches in length while it is 1 inch in diameter; the paper is 0.436 millimeters thick making the roll 20 feet of paper an outer diameter of 2.5 inches.
Limit: These items may be bought inside any Book Shop.
Cost: 1,500 Ryo Each
Apparel:
Cloak
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Cloaks are hooded outerwear that tend to cover most other clothing and are open at the front.
Special: ---
Drawback: ---
Description: A cloak is a type of loose garment that is worn over indoor clothing. It protects the wearer from the cold, rain or wind for example, or it may form part of a fashionable outfit or uniform. Cloaks have been used by myriad historic societies; many climates favor wearing a full-body garment which is easily removed and does not constrain the wearer with sleeves. Over time cloak designs have been changed to match fashion and available textiles. Cloaks generally fasten at the neck or over the shoulder, vary in length, from hip all the way down to the ankle, mid-calf being the normal length. They may have an attached hood, and may cover and fasten down the front, in which case they have holes or slits for the hands to pass through. However, cloaks are almost always sleeveless. Cloaks give a +10 to Sleight of Hand when worn. Cloaks can have special straps stitched in place, allowing the Cloak to stay fluid and not be bogged down. 1 Cloak may have up to 10 of these Straps. Each Strap may have up to 5 Half Pouches stitched in to keep objects inside.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo Each.
Footwear
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Footwear can be worn on the feet of a person.
Special: ---
Drawback: ---
Description: Outer coverings for the feet, such as shoes, boots, and sandals. Footwear refers to garments worn on the feet, which originally serves to purpose of protection against adversities of the environment, usually regarding ground textures and temperature. Footwear in the manner of shoes therefore primarily serves the purpose to ease the locomotion and prevent injuries. Secondly footwear can also be used for fashion and adornment as well as to indicate the status or rank of the person within a social structure. Socks and other hosiery are typically worn additionally between the feet and other footwear for further comfort and relief. Cultures have different customs regarding footwear. These include not using any in some situations, usually bearing a symbolic meaning. Footwear have no slots, but a Half Pouch can be applied along the inside of footwear.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 600 Ryo per Pair.
Shirt
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Shirts are clothing worn over the chest of a user's character.
Special: ---
Drawback: ---
Description: Shirts come in many different styles and colors. A shirt is a cloth garment for the upper body. Originally an undergarment worn exclusively by men and women it has become a catch-all term for a broad variety of upper-body garments and undergarments. In some countries a shirt is more specifically a garment with a collar, sleeves with cuffs, and a full vertical opening with buttons or snaps. A shirt can also be worn with a necktie under the shirt collar. Shirts have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Vest
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Vests, like jackets are worn over shirts on the torso.
Special: ---
Drawback: ---
Description: A vest is a sleeveless garment covering the upper body. Vest may refer to other outer garments, such as a padded sleeveless jacket popular for hunting, commonly known as a hunting vest. Another common variant is the fishing vest which carries a profusion of external pockets for carrying fishing tackle. Vests have no slots, however 4 pouches may be stitched into the vest. 2 Pouches may be stitched along the top of the vest (1 along each side), 2 pouches may be stitched along the bottom of the vest (1 along each side).
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Pants
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Clothing
Effect: Also known as trousers.
Special: ---
Drawback: ---
Description: Picture There are so many different types of pants, with different designs and colors. Trousers are an item of clothing worn from the waist to the ankles, covering both legs separately. Shorts are similar to trousers, but with legs that come down only to around the area of the knee, higher or lower depending on the style of the garment. To distinguish them from shorts, trousers may be called "long trousers" in certain contexts such as school uniform, where tailored shorts may be called "short trousers". Trousers have 4 Pockets, 2 on the front of each pant leg, and 2 at the back where the butt is located at. Each Pocket has the same amount of holding space as a half Pouch. A total of 4 Pouches can be stitched into the pants. 2 Pouches may be stitched at the top of the pants (1 per pant leg) while 2 may be stitched at the bottom (1 per pant leg). The ones at the bottom may only have Half Pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Pack, Butt (1)
Rank: "C"
Type: Main, Slot Holder, 10 Slot, Wearable Container
Effect: Butt packs are small to medium sized packs worn around the belt, above a person's behind, similar to a fanny pack.
Special: ---
Drawback: ---
Description: Picture The butt pack has the volume for 10 Slots, so it can hold a plethora of items inside. 1 Butt Pack takes up 3 Pouch Slots when applying to Individual Integrated Fighting System apparel and other basic apparel. It can be attached to a Modular Lightweight Load-Carrying Equipment system, attached to Basic Apparel, or carried like a Wearable Container as it has a handle along the midsection of the pack along the top. Butt packs are commonly worn by military during missions to carry combat essentials while keeping their hands free. Butt packs are stylish packs that can be worn by anyone to carry everyday essentials.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 2,000 Ryo Each.
Pouch, Half (1)
Rank: "C"
Type: Main, Slot Holder, 1/2 Slot, Pouch
Effect: A long sized sheath/pouch capable of holding 1/2 of items of 8 inches in length. Normally used for a single knife/kunai.
Special: ---
Drawback: ---
Description: Picture Mostly made out of leather, or a hard material. The Half pouch is primarily made for knives, and kunai, however due to their length they can hold other extremely thin items with the same length as that of a Scroll Pouch. 2 Half Pouches take up 1 Pouch Slot when applying to Individual Integrated Fighting System apparel and other basic apparel. A perfect example would be senbon. Half Pouches may be sold individually and attached to belts or other strapped objects, or may be sold as part of Basic Clothing. Half Pouches may be strapped to body parts as well such as a boot or the wrist. Characters attempting to conceal an item in a half pouch gain a +20 circumstance bonus on their Sleight of Hand Check. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 100 Ryo Each.
Pouch, Quick Loader
Rank: "C"
Type: Main, Slot Holder, 1 Slot, Pouch
Effect: A short sized pouch capable of holding 1 slot of items of short length.
Special: ---
Drawback: ---
Description: Picture a leather, cloth, or other material pouch that can easily hold 1 slot worth of items not of Scroll Size. The dimensions are 5.24 inches in height, 4.25 inches wide and 2.25 inches in depth. The primary purpose for these pouches are to hold all kinds of secondary items that do not exceed the height or width in dimensions. Primarily they hold smaller objects such as hira or bo-shurikens, alchemical pouches, and other items in similar size. For longer items see the Scroll Pouch. Quick Loader Pouches may be sold individually and attached to belts or other strapped objects, or may be sold as part of Basic Clothing. Characters attempting to conceal an item in a quick loader pouch gain a +10 circumstance bonus on their Sleight of Hand Check. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 200 Ryo Each.
Pouch, Scroll (1)
Rank: "C"
Type: Main, Slot Holder, 1 Slot, Pouch
Effect: A long sized pouch capable of holding 1 slot of items of 8 inches in length.
Special: ---
Drawback: ---
Description: Picture A leather, cloth, wooden material case that can easily hold 1 Scroll. 2 Scroll Pouches take up 1 Pouch Slot when applying to Individual Integrated Fighting System apparel and other basic apparel. The Dimensions are 8 inches in height, 2.5 inches wide and length. This pouch is specifically designed for items with lengths longer than 4 inches. These pouches are primarily meant for scrolls, kunai, knives, senbon and other items with similar lengths. Scroll Pouches may be sold individually and attached to belts or other strapped objects, or may be sold as part of Basic Clothing. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 200 Ryo Each.
Pouch, Utility (4)
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Pouch
Effect: A long sized pouch capable of holding 2 slots of items of 8 inches in length.
Special: ---
Drawback: ---
Description: Picture A leather, cloth, wooden material case that can easily hold 2 Scrolls. The Dimensions are 8 inches in height, 5 inches width and 2.5 inches in depth. This pouch is specifically designed for items with lengths longer than 4 inches. These pouches are primarily meant for scrolls, kunai, knives, senbon and other items with similar lengths. Utility Pouches may be sold individually and attached to belts or other strapped objects, or may be sold as part of Basic Clothing. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 400 Ryo Each.
Character Depth
Personality:
Koji is a very kind young man with a good heart. He doesn't say much around people he doesn't know well unless he needs to, but when he's among friends, He's playful and eccentric. He's fun loving and sweet but also deeply troubled. He can often be seen brooding with a stoic and sorrowful expression. Koji is very intelligent and determined, although he becomes a bit lazy when he's depressed. He can be quite impulsive at times, but thinks quickly and has fast reaction time as a result
Koji empathizes greatly with others, causing him to be very compassionate and at times. Although he remains calm and collected during most stressful/dangerous situations. Koji Follow his own moral code and doesn't care much for laws or regulations. He believes that people should be able to do whatever they want so long as they are kind to one another. Koji tries really hard to understand the feelings of others and he is frustrated that more people don't try to understand one another.
Koji can be very clumsy and ungraceful at times. Some of his other qualities include his intelligence, quick wit, good humor, humility and determination. Koji has toruble feeling emotion and finding joy on a day to day basis. he has experienced great pain, and his eyes are open to the darker aspects of life. He is a depressed and flawed individual and despite being goofy at times, he finds it difficult to find happiness. Koji longs to find a way to complete himself and for a way to bring peace and happiness to his village and to the ninja world.
Appearance:
Koji is a tall, slim and handsome young man with long shoulder length mess brown hair and brown eyes. He has pale skin and full lips. He has a small mole on his right cheek and a long and slim nose. He is quite muscular despite his thin physique. He can appear to be a little feminine at times due to his slimness, long hair and lack of facial hair. He wears a Kumogakure forehead protector as intended. He wears black pants, a grey shirt and a black hooded cloak. He also wears a standard Kumogakure white flak jacket and dark bluish grey sandals.
He is generally quite disheveled and although you may often see him smiling there is always a lingering sadness in his eyes. He holds himself awkwardly but can actually move quite gracefully when required to do so. his teeth are a bit crooked and slightly yellowed, but that doesn't stop him from smiling. Hi hair is usually unkempt as he rearely brushes it. He often goes barefoot as a personnel preference, although never on missions. Koji has very smooth and even skin, and rarely gets acne. His eyes are sullen and baggy from little sleep and he has slight worry lines on his forehead. He has very little interest in putting effort into his appearance
Koji also has long vertical scar running up his left arm and several horizontal scars of various sizes on his back. His eyebrows are thick and he has the beginnings of a slight uni-brow. He has many small brown freckles on his arms, legs, and back. The kanji for ‘moon’ (月) is tattooed on the back of his right hand near his thumb, indicating he is a student of Gintsuki no Seikou Mai. He also has a bunion on his left foot. Koji looks very serious when he needs to but generally looks pretty nonchalant and calm. He slouches often, but stands tall and confident during a fight. People have stated that he can look pretty intimidating when he's angry, which is rare.
Background:
Koji was born in the land of lightning. His parents were both chunin in kumogakure. His mother was a very sweet and caring, as well as young and naive, woman. Koji has fond memories of her. Both of his parents experienced many horrors on the field of battle. His father turned to alcoholism and his mother suffered from PTSD. She committed suicide when Koji was 9. Kojis father is a very kind man when he's sober, but can be emotionally abusive when drunk, which is the majority of the time. Koji was a happy child and dreamed of becoming a great ninja like his father. After the death of his mother, Koji became depressed and tried to commit suicide but was discovered by his father while trying to hang himself. He was a very bright kid and decided instead to focus on his ninja training. He excelled in the academy.
Koji contemplated philosophical ideas often, and he developed a very unique world view. Upon graduation from the academy Koji started taking missions as a genin. He trained his shurikenjutsu and after discover his chakra nature, he learned basic lightning release techniques. Koji fell in love with his teammate Akira and the two began seeing each other. Koji almost felt happy for a while, until her watched her die in battle. He tried everything he could to save her but it was too late. Koji fell into a deep depression after that and lost all motivation. For years he barely got by undertaking lowly missions and supporting himself and his father. He felt hopeless, and alone.
Now Koji seeks some kind of purpose in his life. He thinks he should perhaps dedicate himself to protecting his village as a shinobi. Regardless, he longs to find a way out of his slump. He is presently very alone after isolating himself from his comrades. He hopes to build new bonds with his fellow Hidden Cloud Shinobi and make his father and late mother proud by becoming a Chunin. His other goal it to become a skilled medical nin, perhaps because of his inability to save his loved ones in the past. At present Koji can often be found training in the mountains of Kumogakure, or undertaking low rank missions around the village. All a means to and end for Koji.
Bloodlimit: None
Height: 6"2'
Weight: 176
Age: 18
Gender: Male
Alignment: Chaotic Good
Birth Country: The Land of lightning
Village: The Village Hidden in the Clouds (Kumogakure)
Special: Taijutsu Specialist, Medical Specialist, Ninjutsu Non-Specialist, Genjutsu Non-Specialist
Primary Items:
Wire (4 bundles)
Rank: "C"
Type: Main, Slashing, Soft Weapon
Effect: Metal drawn out into the form of a thin flexible thread or rod.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +4 Amour Points of Damage. Wire is a single, usually cylindrical, flexible strand or rod of metal. Wires are used to bear mechanical loads and to carry electricity and telecommunications signals. Wire is commonly formed by drawing the metal through a hole in a die or draw plate. Standard sizes are determined by various wire gauges. When using Wire over 1.2 m (1 to 4 feet) they are treated as a 2-handed weapon. Wire under 1.2 m (1 to 4 feet) are treated as 1-handed weapons. If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 3,000 Ryo per Bundle, 200 Ryo per Meter
Secondary Items:
Kunai (Overview) (4 slots)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Shuriken, Bo (Overview) (60) (4 Slots)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Bo-shuriken are throwing weapons consisting of a straight iron or steel spike, usually four-sided but sometimes round or octagonal in shape.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Senbon (2 Slots)
Rank: "B" Rank
Type: Secondary, 57 per Slot, Piercing, Senbon
Effect: Senbon are metal needles with a point at both ends. They often serve a medical purpose.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 10 meters. Are weapons used for acupuncture. For this reason, senbon deal non-lethal damage.
Limit: These items may be bought inside any Weapon Shop.
Cost: 5,700 Ryo per Slot, or 100 Ryo Each.
Scroll: Tag, Explosive (Force) (5)
Rank: "S"
Type: Secondary, 80 per Slot, Book, Tag
Effect: Explosives Tags are scraps of paper inscribed with a Glyph of Warding.
Special: ---
Drawback: ---
Description: Explosives Tags are scraps of paper inscribed with a Glyph of Warding. Normally when they are infused with Chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an opponent. They are very versatile and one of the basic tools. When an explosive tag is detonated remotely, a user tends to use the "Snake" handseal (Uses "E" Rank Chakra and Jutsu Handeals to perform). Similarly, when used remotely, explosive tags can be detonated in sequence, allowing them to be used to trap opponents. When Purchasing: Must designate the type of Explosive (Force, Fire, Cold, Sonic, Lightning, Acid, Negative, or Radiant). All Explosive Tags have a Glyph of Warding equal to Advanced Mastery in Warding Ritual Skill (Base Damage equals to 24 Armour Points of Damage). Must designate a password (if applicable), or exception (if applicable). Please look at Glyph of Warding for more information. Stronger Explosive Tags are created by Playable Characters who know the Glyph of Warding Ritual.
Limit: These items may be bought inside any Book Shop.
Cost: 860 Ryo Each.
scroll, small (2)
Rank: "C"
Type: Secondary, 1 per Slot, Book, Scroll
Effect: A roll of parchment or paper for writing or painting on. This scroll has a 20 Capacity.
Special: ---
Drawback: ---
Description: Picture A scroll is a heavy sheet of fine vellum or high-quality paper. The sheet is reinforced at the top and bottom with strips of leather slightly longer than the sheet is wide. Scrolls are usually fitted with reinforcing rods at each end rather than simple strips of leather. To protect it from wrinkling or tearing, a scroll is rolled up from both ends to form a double cylinder. (This also helps the user unroll the scroll quickly.) The scroll is placed in a tube of ivory, jade, leather, metal, or wood. Most scroll cases are inscribed with Seals which often identify the owner or the Jutsus stored on the scrolls inside. The Seals sometimes hide traps. The Center Rod of a Small Scroll 8 inches in length while it is 1 inch in diameter; the paper is 0.436 millimeters thick making the roll 20 feet of paper an outer diameter of 2.5 inches.
Limit: These items may be bought inside any Book Shop.
Cost: 1,500 Ryo Each
Apparel:
Cloak
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Cloaks are hooded outerwear that tend to cover most other clothing and are open at the front.
Special: ---
Drawback: ---
Description: A cloak is a type of loose garment that is worn over indoor clothing. It protects the wearer from the cold, rain or wind for example, or it may form part of a fashionable outfit or uniform. Cloaks have been used by myriad historic societies; many climates favor wearing a full-body garment which is easily removed and does not constrain the wearer with sleeves. Over time cloak designs have been changed to match fashion and available textiles. Cloaks generally fasten at the neck or over the shoulder, vary in length, from hip all the way down to the ankle, mid-calf being the normal length. They may have an attached hood, and may cover and fasten down the front, in which case they have holes or slits for the hands to pass through. However, cloaks are almost always sleeveless. Cloaks give a +10 to Sleight of Hand when worn. Cloaks can have special straps stitched in place, allowing the Cloak to stay fluid and not be bogged down. 1 Cloak may have up to 10 of these Straps. Each Strap may have up to 5 Half Pouches stitched in to keep objects inside.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo Each.
Footwear
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Footwear can be worn on the feet of a person.
Special: ---
Drawback: ---
Description: Outer coverings for the feet, such as shoes, boots, and sandals. Footwear refers to garments worn on the feet, which originally serves to purpose of protection against adversities of the environment, usually regarding ground textures and temperature. Footwear in the manner of shoes therefore primarily serves the purpose to ease the locomotion and prevent injuries. Secondly footwear can also be used for fashion and adornment as well as to indicate the status or rank of the person within a social structure. Socks and other hosiery are typically worn additionally between the feet and other footwear for further comfort and relief. Cultures have different customs regarding footwear. These include not using any in some situations, usually bearing a symbolic meaning. Footwear have no slots, but a Half Pouch can be applied along the inside of footwear.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 600 Ryo per Pair.
Shirt
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Shirts are clothing worn over the chest of a user's character.
Special: ---
Drawback: ---
Description: Shirts come in many different styles and colors. A shirt is a cloth garment for the upper body. Originally an undergarment worn exclusively by men and women it has become a catch-all term for a broad variety of upper-body garments and undergarments. In some countries a shirt is more specifically a garment with a collar, sleeves with cuffs, and a full vertical opening with buttons or snaps. A shirt can also be worn with a necktie under the shirt collar. Shirts have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Vest
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Vests, like jackets are worn over shirts on the torso.
Special: ---
Drawback: ---
Description: A vest is a sleeveless garment covering the upper body. Vest may refer to other outer garments, such as a padded sleeveless jacket popular for hunting, commonly known as a hunting vest. Another common variant is the fishing vest which carries a profusion of external pockets for carrying fishing tackle. Vests have no slots, however 4 pouches may be stitched into the vest. 2 Pouches may be stitched along the top of the vest (1 along each side), 2 pouches may be stitched along the bottom of the vest (1 along each side).
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Pants
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Clothing
Effect: Also known as trousers.
Special: ---
Drawback: ---
Description: Picture There are so many different types of pants, with different designs and colors. Trousers are an item of clothing worn from the waist to the ankles, covering both legs separately. Shorts are similar to trousers, but with legs that come down only to around the area of the knee, higher or lower depending on the style of the garment. To distinguish them from shorts, trousers may be called "long trousers" in certain contexts such as school uniform, where tailored shorts may be called "short trousers". Trousers have 4 Pockets, 2 on the front of each pant leg, and 2 at the back where the butt is located at. Each Pocket has the same amount of holding space as a half Pouch. A total of 4 Pouches can be stitched into the pants. 2 Pouches may be stitched at the top of the pants (1 per pant leg) while 2 may be stitched at the bottom (1 per pant leg). The ones at the bottom may only have Half Pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Pack, Butt (1)
Rank: "C"
Type: Main, Slot Holder, 10 Slot, Wearable Container
Effect: Butt packs are small to medium sized packs worn around the belt, above a person's behind, similar to a fanny pack.
Special: ---
Drawback: ---
Description: Picture The butt pack has the volume for 10 Slots, so it can hold a plethora of items inside. 1 Butt Pack takes up 3 Pouch Slots when applying to Individual Integrated Fighting System apparel and other basic apparel. It can be attached to a Modular Lightweight Load-Carrying Equipment system, attached to Basic Apparel, or carried like a Wearable Container as it has a handle along the midsection of the pack along the top. Butt packs are commonly worn by military during missions to carry combat essentials while keeping their hands free. Butt packs are stylish packs that can be worn by anyone to carry everyday essentials.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 2,000 Ryo Each.
Pouch, Half (1)
Rank: "C"
Type: Main, Slot Holder, 1/2 Slot, Pouch
Effect: A long sized sheath/pouch capable of holding 1/2 of items of 8 inches in length. Normally used for a single knife/kunai.
Special: ---
Drawback: ---
Description: Picture Mostly made out of leather, or a hard material. The Half pouch is primarily made for knives, and kunai, however due to their length they can hold other extremely thin items with the same length as that of a Scroll Pouch. 2 Half Pouches take up 1 Pouch Slot when applying to Individual Integrated Fighting System apparel and other basic apparel. A perfect example would be senbon. Half Pouches may be sold individually and attached to belts or other strapped objects, or may be sold as part of Basic Clothing. Half Pouches may be strapped to body parts as well such as a boot or the wrist. Characters attempting to conceal an item in a half pouch gain a +20 circumstance bonus on their Sleight of Hand Check. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 100 Ryo Each.
Pouch, Quick Loader
Rank: "C"
Type: Main, Slot Holder, 1 Slot, Pouch
Effect: A short sized pouch capable of holding 1 slot of items of short length.
Special: ---
Drawback: ---
Description: Picture a leather, cloth, or other material pouch that can easily hold 1 slot worth of items not of Scroll Size. The dimensions are 5.24 inches in height, 4.25 inches wide and 2.25 inches in depth. The primary purpose for these pouches are to hold all kinds of secondary items that do not exceed the height or width in dimensions. Primarily they hold smaller objects such as hira or bo-shurikens, alchemical pouches, and other items in similar size. For longer items see the Scroll Pouch. Quick Loader Pouches may be sold individually and attached to belts or other strapped objects, or may be sold as part of Basic Clothing. Characters attempting to conceal an item in a quick loader pouch gain a +10 circumstance bonus on their Sleight of Hand Check. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 200 Ryo Each.
Pouch, Scroll (1)
Rank: "C"
Type: Main, Slot Holder, 1 Slot, Pouch
Effect: A long sized pouch capable of holding 1 slot of items of 8 inches in length.
Special: ---
Drawback: ---
Description: Picture A leather, cloth, wooden material case that can easily hold 1 Scroll. 2 Scroll Pouches take up 1 Pouch Slot when applying to Individual Integrated Fighting System apparel and other basic apparel. The Dimensions are 8 inches in height, 2.5 inches wide and length. This pouch is specifically designed for items with lengths longer than 4 inches. These pouches are primarily meant for scrolls, kunai, knives, senbon and other items with similar lengths. Scroll Pouches may be sold individually and attached to belts or other strapped objects, or may be sold as part of Basic Clothing. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 200 Ryo Each.
Pouch, Utility (4)
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Pouch
Effect: A long sized pouch capable of holding 2 slots of items of 8 inches in length.
Special: ---
Drawback: ---
Description: Picture A leather, cloth, wooden material case that can easily hold 2 Scrolls. The Dimensions are 8 inches in height, 5 inches width and 2.5 inches in depth. This pouch is specifically designed for items with lengths longer than 4 inches. These pouches are primarily meant for scrolls, kunai, knives, senbon and other items with similar lengths. Utility Pouches may be sold individually and attached to belts or other strapped objects, or may be sold as part of Basic Clothing. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 400 Ryo Each.
Character Depth
Personality:
Koji is a very kind young man with a good heart. He doesn't say much around people he doesn't know well unless he needs to, but when he's among friends, He's playful and eccentric. He's fun loving and sweet but also deeply troubled. He can often be seen brooding with a stoic and sorrowful expression. Koji is very intelligent and determined, although he becomes a bit lazy when he's depressed. He can be quite impulsive at times, but thinks quickly and has fast reaction time as a result
Koji empathizes greatly with others, causing him to be very compassionate and at times. Although he remains calm and collected during most stressful/dangerous situations. Koji Follow his own moral code and doesn't care much for laws or regulations. He believes that people should be able to do whatever they want so long as they are kind to one another. Koji tries really hard to understand the feelings of others and he is frustrated that more people don't try to understand one another.
Koji can be very clumsy and ungraceful at times. Some of his other qualities include his intelligence, quick wit, good humor, humility and determination. Koji has toruble feeling emotion and finding joy on a day to day basis. he has experienced great pain, and his eyes are open to the darker aspects of life. He is a depressed and flawed individual and despite being goofy at times, he finds it difficult to find happiness. Koji longs to find a way to complete himself and for a way to bring peace and happiness to his village and to the ninja world.
Appearance:
Koji is a tall, slim and handsome young man with long shoulder length mess brown hair and brown eyes. He has pale skin and full lips. He has a small mole on his right cheek and a long and slim nose. He is quite muscular despite his thin physique. He can appear to be a little feminine at times due to his slimness, long hair and lack of facial hair. He wears a Kumogakure forehead protector as intended. He wears black pants, a grey shirt and a black hooded cloak. He also wears a standard Kumogakure white flak jacket and dark bluish grey sandals.
He is generally quite disheveled and although you may often see him smiling there is always a lingering sadness in his eyes. He holds himself awkwardly but can actually move quite gracefully when required to do so. his teeth are a bit crooked and slightly yellowed, but that doesn't stop him from smiling. Hi hair is usually unkempt as he rearely brushes it. He often goes barefoot as a personnel preference, although never on missions. Koji has very smooth and even skin, and rarely gets acne. His eyes are sullen and baggy from little sleep and he has slight worry lines on his forehead. He has very little interest in putting effort into his appearance
Koji also has long vertical scar running up his left arm and several horizontal scars of various sizes on his back. His eyebrows are thick and he has the beginnings of a slight uni-brow. He has many small brown freckles on his arms, legs, and back. The kanji for ‘moon’ (月) is tattooed on the back of his right hand near his thumb, indicating he is a student of Gintsuki no Seikou Mai. He also has a bunion on his left foot. Koji looks very serious when he needs to but generally looks pretty nonchalant and calm. He slouches often, but stands tall and confident during a fight. People have stated that he can look pretty intimidating when he's angry, which is rare.
Background:
Koji was born in the land of lightning. His parents were both chunin in kumogakure. His mother was a very sweet and caring, as well as young and naive, woman. Koji has fond memories of her. Both of his parents experienced many horrors on the field of battle. His father turned to alcoholism and his mother suffered from PTSD. She committed suicide when Koji was 9. Kojis father is a very kind man when he's sober, but can be emotionally abusive when drunk, which is the majority of the time. Koji was a happy child and dreamed of becoming a great ninja like his father. After the death of his mother, Koji became depressed and tried to commit suicide but was discovered by his father while trying to hang himself. He was a very bright kid and decided instead to focus on his ninja training. He excelled in the academy.
Koji contemplated philosophical ideas often, and he developed a very unique world view. Upon graduation from the academy Koji started taking missions as a genin. He trained his shurikenjutsu and after discover his chakra nature, he learned basic lightning release techniques. Koji fell in love with his teammate Akira and the two began seeing each other. Koji almost felt happy for a while, until her watched her die in battle. He tried everything he could to save her but it was too late. Koji fell into a deep depression after that and lost all motivation. For years he barely got by undertaking lowly missions and supporting himself and his father. He felt hopeless, and alone.
Now Koji seeks some kind of purpose in his life. He thinks he should perhaps dedicate himself to protecting his village as a shinobi. Regardless, he longs to find a way out of his slump. He is presently very alone after isolating himself from his comrades. He hopes to build new bonds with his fellow Hidden Cloud Shinobi and make his father and late mother proud by becoming a Chunin. His other goal it to become a skilled medical nin, perhaps because of his inability to save his loved ones in the past. At present Koji can often be found training in the mountains of Kumogakure, or undertaking low rank missions around the village. All a means to and end for Koji.