I need some drugs fam [herb searching]
Dec 11, 2016 10:46:05 GMT -7
Post by Deleted on Dec 11, 2016 10:46:05 GMT -7
Saffron
Rank: "S"
Type: Uncommon, Tiny, Narcotic
Effect: Easily addictive, this narcotic gives many bonuses to the individual at a hefty cost of one’s sanity and mind.
Special: Preparation: 1 week; Duration: 1d40 + 20 hours
Drawback: ---
Description: After aestivating in spring, the plant sends up 5 to 11 narrow and nearly vertical green leaves, each up to 40 centimeters in length. Upon flowering, plants average less than 30 centimeters in height. The plant has a tuberous root, and large purplish flowers with yellow-red centers. The pistils of the flower must be pounded into a paste which is left to dry for 1 week. The resulting powder is taken as snuff. This herb raises all Skills by 5, movements by 1, Saves by 1 and gives a Temporary Armour Points of 5. Chance of Overdose: This herb is incredibly powerful. If the herb is used more than once in a 3 day period, the Character must make a save against the poison with a -5 penalty or die immediately from a severe brain hemorrhage. A 3rd usage in that period will automatically kill the character. Addiction and Withdrawal: Addiction automatically occurs if this herb is used more than once in a week. An addicted Character randomly loses 1 of 3 things, Loses 5 Skill Points, 1 movement, or 1 in a Save Type. Every day they will lose 1 of 2 things. Recovery From Addiction: The only cure for this addiction is powerful healing Chakra, although lesser Chakra will restore the Character's points back to their normal levels. If the character is cured of their addiction their scores will remain at their current levels, until some form of restoration Chakra is used. If a once addicted character ever has Saffron again, they become addicted with no chance of being cured. However this is unlikely to occur, because such a character develops an almost pathological hatred of the herb, and is likely to attack anyone in possession of it, and destroy it whenever they see it. This narcotic has enough 50ml doses equal to 2.
Availability: Autumn/Winter; Region: Forest; Identification: ; Cultivation:
Limit: Must know Botany for Forest Regions. 60% chance in finding.
Cost: 118,680 Ryo per Plant. 29,670 Ryo per Dose.
Blight search
Blight makes his way through the forest. Before the gang can kick off, he needs money, lot of money. The best way to make money is getting some drugs to sell. Thankfully, there this drug can be found around this season. It sells for a high price. Blight split himself in two, creating another self made of his own soul to help search. Blight takes out his flute and begin playing some music while he searches through the bushes.
Soul split search
His other souls make the round, searching for the drug to sell later. Maybe he will also go up to some stupid kid addict and sell it to them. Those already with an addiction are perfect to sell too. Those who don’t have any addiction he likes to avoid, no need to corrupt those who are still pure. The soul listen to the music, it searches the bushes, moving the bushes away and trying to find the herb for use. Hopefully, both of the two find it.
Ooc: +5% from inspire competence on rolls.
Inspire Competence
Rank: B
Skill: Ninjutsu, Instrumental
Effect: Increases dice roll chances by 5% for the bard and listener for the duration.
Special: Melody Hand Seals
Drawback: Does not work on rolls with outcomes other than "Success" or "Failure".
Description: The bard will use their instrument to play a melody both inspirational and empowering. This will boost the confidence of the bard and whoever might be listening to the song when it is played. If there is anything that they do that has a chance for success or failure then their is a slight increase (5%) in the possibility for them to succeed at what they do. This ability lasts for five post.
Limit: Art of the Bard, an Instrument
Soul Split
Rank: "S"
Skill: NinJutsu
Effect: User can make a clone of themselves that can act independent of themselves.
Special: ---
Drawback: ---
Description: Target is Personal. Range is Personal. Duration is 5 hours per Class Level. With a great show of will the user rips their soul in half effectively making a copy of themselves. By performing this Jutsu the user makes a full size copy of themselves. This copy is the user as much as the user is its copy. The user takes their chakra and splits it in half. This means that the user must now work with half of their energy, and half of the capabilities when dealing with Soulcaster techniques. All the user's other abilities and skills stay the same. At any time 1 of the copies can dismiss the other no matter what the range. If one is dismissed or if they are killed it does not bring back the chakra or energy, however the user will know. If one of the copies is killed the other copy is stunned for 1 round. If dismissed or killed any extra items they are carrying drops to the ground as the copy vanishes.
Limit: Must be a Soulcaster.
Rank: "S"
Type: Uncommon, Tiny, Narcotic
Effect: Easily addictive, this narcotic gives many bonuses to the individual at a hefty cost of one’s sanity and mind.
Special: Preparation: 1 week; Duration: 1d40 + 20 hours
Drawback: ---
Description: After aestivating in spring, the plant sends up 5 to 11 narrow and nearly vertical green leaves, each up to 40 centimeters in length. Upon flowering, plants average less than 30 centimeters in height. The plant has a tuberous root, and large purplish flowers with yellow-red centers. The pistils of the flower must be pounded into a paste which is left to dry for 1 week. The resulting powder is taken as snuff. This herb raises all Skills by 5, movements by 1, Saves by 1 and gives a Temporary Armour Points of 5. Chance of Overdose: This herb is incredibly powerful. If the herb is used more than once in a 3 day period, the Character must make a save against the poison with a -5 penalty or die immediately from a severe brain hemorrhage. A 3rd usage in that period will automatically kill the character. Addiction and Withdrawal: Addiction automatically occurs if this herb is used more than once in a week. An addicted Character randomly loses 1 of 3 things, Loses 5 Skill Points, 1 movement, or 1 in a Save Type. Every day they will lose 1 of 2 things. Recovery From Addiction: The only cure for this addiction is powerful healing Chakra, although lesser Chakra will restore the Character's points back to their normal levels. If the character is cured of their addiction their scores will remain at their current levels, until some form of restoration Chakra is used. If a once addicted character ever has Saffron again, they become addicted with no chance of being cured. However this is unlikely to occur, because such a character develops an almost pathological hatred of the herb, and is likely to attack anyone in possession of it, and destroy it whenever they see it. This narcotic has enough 50ml doses equal to 2.
Availability: Autumn/Winter; Region: Forest; Identification: ; Cultivation:
Limit: Must know Botany for Forest Regions. 60% chance in finding.
Cost: 118,680 Ryo per Plant. 29,670 Ryo per Dose.
Blight search
Blight makes his way through the forest. Before the gang can kick off, he needs money, lot of money. The best way to make money is getting some drugs to sell. Thankfully, there this drug can be found around this season. It sells for a high price. Blight split himself in two, creating another self made of his own soul to help search. Blight takes out his flute and begin playing some music while he searches through the bushes.
Soul split search
His other souls make the round, searching for the drug to sell later. Maybe he will also go up to some stupid kid addict and sell it to them. Those already with an addiction are perfect to sell too. Those who don’t have any addiction he likes to avoid, no need to corrupt those who are still pure. The soul listen to the music, it searches the bushes, moving the bushes away and trying to find the herb for use. Hopefully, both of the two find it.
Ooc: +5% from inspire competence on rolls.
Inspire Competence
Rank: B
Skill: Ninjutsu, Instrumental
Effect: Increases dice roll chances by 5% for the bard and listener for the duration.
Special: Melody Hand Seals
Drawback: Does not work on rolls with outcomes other than "Success" or "Failure".
Description: The bard will use their instrument to play a melody both inspirational and empowering. This will boost the confidence of the bard and whoever might be listening to the song when it is played. If there is anything that they do that has a chance for success or failure then their is a slight increase (5%) in the possibility for them to succeed at what they do. This ability lasts for five post.
Limit: Art of the Bard, an Instrument
Soul Split
Rank: "S"
Skill: NinJutsu
Effect: User can make a clone of themselves that can act independent of themselves.
Special: ---
Drawback: ---
Description: Target is Personal. Range is Personal. Duration is 5 hours per Class Level. With a great show of will the user rips their soul in half effectively making a copy of themselves. By performing this Jutsu the user makes a full size copy of themselves. This copy is the user as much as the user is its copy. The user takes their chakra and splits it in half. This means that the user must now work with half of their energy, and half of the capabilities when dealing with Soulcaster techniques. All the user's other abilities and skills stay the same. At any time 1 of the copies can dismiss the other no matter what the range. If one is dismissed or if they are killed it does not bring back the chakra or energy, however the user will know. If one of the copies is killed the other copy is stunned for 1 round. If dismissed or killed any extra items they are carrying drops to the ground as the copy vanishes.
Limit: Must be a Soulcaster.