Jessie Noire, Twin
Dec 27, 2016 1:33:55 GMT -7
Post by truetwin on Dec 27, 2016 1:33:55 GMT -7
Basic Information
Name: Jessie Noire
Bloodlimit: None
Height: 5’5
Weight: 125
Age: 15
Gender: Female
Alignment: Neutral good
Birth Country: Land Of Thunder
Village: Kumogakure (Village of Cloud)
Special:
Taijutsu Specialist!
Red Leg!
(Able to go into 6 Fighting Styles, May Master 4 of the 6 Fighting Styles.
Fighting Styles not mastering user may only go into it for 300 Training Points.
May use 400 Training Points into Universal TaiJutsu)
Genjutsu Specialist!
(Able to go into 6 Perceptions, May Master 4 of the 6 Perceptions.
Perceptions not mastering user may only go into it for 300 Training Points.
May use 400 Training Points into Universal GenJutsu.)
Ninjutsu Non-Specialist
Clan Non-Specialist
Weapons
Primary Weapon:
Gauntlet (Overview) [2]
Rank: "C"
Type: Main, Bludgeoning/Piercing/Slashing, Gauntlet
Effect: A defensive and offensive armour used as a weapon or protection for the user's arms.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +3 Amour Points of Damage. Metal or armoured gloves that allow the user to deal lethal damage with unarmed strikes. A strike with a gauntlet is otherwise considered an unarmed attack. The opponent cannot use a disarm action to disarm a user with gauntlets on unless they remove the gauntlets completely. Examples of Gauntlets: Brass Knuckles, Cestus, and Gauntlets.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,500 Ryo Each
Greaves (Overview) [2]
Rank: "C"
Type: Main, Bludgeoning/Piercing/Slashing, Greaves
Effect: A defensive and offensive armour used as a weapon or protection for the user's legs.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +3 Amour Points of Damage. Metal or armoured leg protectors that allow the user to deal lethal damage with their legs as unarmed strikes. A strike with a greave is otherwise considered an unarmed attack. The opponent cannot use a disarm action to disarm a user with greaves on unless they remove the greaves completely.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,500 Ryo Each
Secondary Items:
Pants
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Clothing
Effect: Also known as trousers.
Special: ---
Drawback: ---
Description: Picture There are so many different types of pants, with different designs and colors. Trousers are an item of clothing worn from the waist to the ankles, covering both legs separately. Shorts are similar to trousers, but with legs that come down only to around the area of the knee, higher or lower depending on the style of the garment. To distinguish them from shorts, trousers may be called "long trousers" in certain contexts such as school uniform, where tailored shorts may be called "short trousers". Trousers have 4 Pockets, 2 on the front of each pant leg, and 2 at the back where the butt is located at. Each Pocket has the same amount of holding space as a half Pouch. A total of 4 Pouches can be stitched into the pants. 2 Pouches may be stitched at the top of the pants (1 per pant leg) while 2 may be stitched at the bottom (1 per pant leg). The ones at the bottom may only have Half Pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Robe
Rank: "C"
Type: Main, Slot Holder, 0 Slots,
Effect: A robe is a loose-fitting outer garment. Unlike garments described as capes or cloaks, robes usually have sleeves.
Special: ---
Drawback: ---
Description: A gown worn as part of the academic regalia of faculty or students, especially for ceremonial occasions, such as a convocations, congregations or graduations. A gown worn as part of the attire of a judge or barrister. A wide variety of long, flowing religious dress including pulpit robes and the robes worn by various types of monks. A gown worn as part of the official dress of a peer or royalty. Robes give a +10 to Sleight of Hand when worn. Robes can have special straps stitched in place, allowing the Robe to stay fluid and not be bogged down. 1 Robe may have up to 10 of these Straps. Each Strap may have up to 5 Half Pouches stitched in to keep objects inside.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo Each.
Pack, Patrol
Rank: "C"
Type: Main, Slot Holder, 30 Slots, Wearable Container
Effect: Patrol packs enable operatives to travel lighter and longer than is possible with traditional backpacks.
Special: ---
Drawback: ---
Description: Picture A wearable container can hold up to 30 slots. The Modular Lightweight Load-Carrying Equipment Patrol Pack has a volume of approximately 1,500 cubic inches including the outside pocket that is specifically sized to house a standard protective mask and allow quick and easy access to it. The pack attaches to the pack frame on top of the Main Pack or is donned and doffed over a Tactical Vest. the exterior sides and outermost surface of the Patrol Pack contains webbing to accomplish secure attachment/detachment of other pouches. They can hold 2 pouches on each side. The pack is accessible through the top and has a flap covering the opening and providing water resistance.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 6,000 Ryo Each.
Non-Weapon Items
Flint (Overview)
Rank: "C"
Type: Secondary, 20 per Slot, Gadget, Survival, Tool
Effect: A rock device created to use as a source for creating a spark.
Special: ---
Drawback: ---
Description: Picture Flint is a hard, sedimentary cryptocrystalline form of the mineral quartz, categorized as a variety of chert. It occurs chiefly as nodules and masses in sedimentary rocks, such as chalks and limestones. Inside the nodule, flint is usually dark grey, black, green, white, or brown in colour, and often has a glassy or waxy appearance. A thin layer on the outside of the nodules is usually different in colour, typically white and rough in texture. Scrape tool with any knife (or sharp object, like a rock) to create small magnesium shavings. Ignite shavings with built-in sparking insert. Start hundreds of fires with a flame source of 5,400°F. Safe; fireproof in solid form. Carry in a pocket or attach to bag with included chain loop. It's measurements is 3 inches by 1 inch by 0.5 inches and weighs 1.4 ounces.
Limit: These items may be bought inside any Gadget Shop.
Cost: 2,000 Ryo per Slot, or 100 Ryo Each
8 inch Length Flashlight (Overview)
Rank: "C"
Type: Secondary, 1 per Slot, Gadget, Survival, Light
Effect: A portable light source.
Special: ---
Drawback: ---
Description: Picture A flashlight is a hand-held portable electric-powered light source. Usually the light source is a small incandescent light bulb or light-emitting diode (LED). Typical flashlight designs consist of a light source mounted in a reflector, a lens to protect the light source and reflector, a battery or other power source, and a switch. In addition to the general-purpose hand-held flashlight, many forms have been adapted for special uses. These flashlights are 8 inch length with a 2.5 inch diameter.
Limit: These items may be bought inside any Gadget Shop.
Cost: 2,000 Ryo Each.
Character Depth
Personality:
Jesuit has always been a warm person especially to her brother, Flynn. He has been a perfect role model and ultimate perfect brother. Jesu believed in anything her brother said and support him 100%. Though she was a warm person didn't mean that she didn't want to have a quick fight once in while. If a fight isn't too dangerous and scared the opponent, it was a opportunity to befriend their opponent and might even make a friend.
Quick to change her personality as quick as whip. Some might call this bipolarism but this was quite normal for her. She wanted people that wasn't her brother to be confused on what she was feeling. If someone knew for sure, they could have easily try to seize the opportunity to try to mind control her or brainwashed! Sure, this didn't sound likely but you never know, it could happen! One more thing to add is that she believed in myths as elders who have seen there fair share of the world must be telling the truth.
Highly unrealistic on people’s goals and lived in a world of fiction in her own mind. She was childish, don't get me wrong but she always seemed a bit...Slow? No, when she knew a situation was dangerous, her attitude will change in a matter of a second. When this wasn't happening, she would always play with her favorite toy, Softy! She was a bit gullible at what her brother had to say sometimes. Why should think otherwise? Is her own and only brother lying to her?
Knowing this might not be be true or not but something about her was different. For starters, the way her eyes looked as they had their slate grey quality about them as they were mixed with her bright electric blue eyes. Another thing was this birthmark on her neck that almost looked like a tattoo of a heart, someone had to do that on purpose! Maybe this was the superstitious in her but this might be granted by the gods. She must have done something wonderful in her past life to receive this gift.
Appearance:
With a grin and teeth shining more than a thousand suns was Jesu’s Beautiful and wide smile that could shine a cold, dark room like it has nothing. Her lipstick, which was a rosy red, expanded her rather thin lips and made them more plum. Her whole face, did with slight makeup, was flawless with no scars or even bumps. Her eyelashes were thick and full and her eyes were an ocean of electric blue. Her eyes though had little speck of a slate grey as if someone blew glitter in her face and now permanently in her retinas.
For her clothing, she wore different things now and then but for everyday wear, she wore this. She wore a gold colored flats that reveals her flawless as diamond toes. She wore baggy white pants that looked similar to parachute pants but only in one color. A blue and white shirt that stop at her belly button(she was an outie) and were short sleeves. On and off, she would wear a black and white headband that was almost blended in with her silky white hair.
Her hair was completely clean and shine off the reflection of the Sun light or the moon light. It gave a bit off a glow when she would be very happy some days. Her training out would be quite simple, her hair would be in a ponytail and was held up by her hair pin. She would wear a white tank top and take off anything that would weight heavy or was valuable to her. She wore for bottoms was baggy pants as that would keep her warm and for her feet, some boots would have be good for something that was comfortable.
For the formal wear, she would have to use a simiple dress that was given to Jessie and Flynn's mother. Jessie received the dress when she was about 14, so about a year ago, and loved it ever since. When their parents got engaged with each other and decided to have children for themselves, it made Jessie feel special. This was something that had to mean something as well like an analogy for never giving up even if the Times are rough and tough. The dress color was a solid blue with flower like petals on the shoulder part of the dress. It came accompanied with a gold bracelet.
Background:
The dream was to be ninja that ever lived. This dream began when Jesuit was merely a baby and she didn't know everything but some things popped out to her like it was just yesterday. For instance, the man who exited out a portal due to Flynn’s doing as he was going in Papa’s private for no particular reason but that want the thing that interested Jesuit, it has the mysterious man who exit the portal to tell Flynn he didn't have to give up on certain things that he was interested.
Apparently life wanted them to take a different route. Their middle class parents wanted their children to go into something more intellectual and something that brought in money for them. Becoming a ninja on the other hand, it let people explore the world around them, allowing the person to feel free, maybe even weightless at times. It was true though that Ninjas do have a chance of dying. That's only if the twins did something stupid to cause their own deaths and with Jessie begin the nicest person out there, it was going to be pretty hard.
She could always remember the man telling Flynn that information every time she went to sleep. In her dreams as he, the portal man himself, wanted Jesuit to do the same things as her brother was doing and she did. So she trained by herself and with her brother as they will become the best that ever was but this was going to be quite interesting...They didn't know too many people apart from the bullies but those guys were push overs.
A few years passed and finally, they did. They were finally Genin, the very beginning of becoming a proper ninja but they needed to keep on pushing on. Training slowed down a bit for Jesuit as she was feeling like she was hitting her peak. She needed help and so what she was study, mentally study for what is to come at her. Learn hand seals and try to perfect the art of doing so. This wasn't an easy thing to do though, this took hours upon hours of hard work and without any sleep. This was, strangely, entertainment for her as she was learning news things about the different Jutsu.
Second Post
Techniques
Contortionist
Rank: "C"
Skill: Combat Trait
Effect: The user is double-jointed can squeeze their body through spaces most people cannot.
Special: ---
Drawback: ---
Description: User can attempt to squeeze through tight spaces and out of cuffs by dislocating their bones, moving their body and relocating their bones again. This grants them a +20 trait bonus to Escape Artist. To do this, the user must spend a round attempting to squeeze through the space or out of the cuffs, and a second round putting their bones back into place. If they do not take the time to put their bones back in place, they are considered Exhausted. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Courageous
Rank: "C"
Skill: Combat Trait
Effect: User's childhood was brutal, but they persevered through force of will and faith.
Special: ---
Drawback: ---
Description: No matter how hard things go, the user knew they can make it through as long as they kept a level head. The user gains a +2 trait bonus on Saves against fear effects. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Spirit Sense
Rank: "C"
Skill: Faith Trait
Effect: User is so attuned to the spiritual world that it is hard to get the jump on them.
Special: ---
Drawback: ---
Description: User gains a +10 trait bonus on Observation checks to avoid being surprised and to detect invisible or incorporeal creatures. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Deranged
Rank: "C"
Skill: Heritage Trait
Effect: A trait that helps against Mind-Affecting effects, and immune to Confused condition.
Special: ---
Drawback: ---
Description: Compared to other creatures, humans are fragile and easily damaged; this sometimes results in their taking actions and engaging in behaviors that are very eccentric. Some of these humans have unusual cognitive processes that render them more resistant to mental attacks. They gain a +3 racial bonus to all saves against mind-affecting effects, and they are immune to the Confused condition. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Able Learner
Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies.
Aristocrat
Rank: "C"
Skill: Heritage Trait
Effect: User is a member of the elite social ranks of their society.
Special: ---
Drawback: ---
Description: User has +20 Skill points to divide as they wish among History, Local, Intimidate, Current Affairs, and Sense Motive. At each Class Level the user gain an additional +5 Heritage skill Points to place in any one of these skills. User gains +1 Heritage Points per die roll when learning the skill. User gains +10 to any 1 of their Heritage Skills. User is wealthy and so user's starting wealth increases by x3 of their normal amount. Incentive Ryo does not apply to this multiplication. Starting Ryo must be added after multiplication. In addition user may speak 1 additional language (Non-Human, and Darkland Languages) up to Advanced and gain a +5 Competence bonus on History, Local. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Birthmark
Rank: "C"
Skill: Faith Trait
Effect: User was born with a strange birthmark that looks very similar to the holy symbol of the god they chose to worship later in life.
Special: ---
Drawback: ---
Description: This birthmark can serve them as a divine focus for performing Jutsus, and as a physical manifestation of their faith, and it increases their devotion to their god. The user gains a +2 trait bonus on all saves against Charm and Compulsion effects. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.