Shakedown! [mission]
Jan 8, 2017 23:32:31 GMT -7
Post by Deleted on Jan 8, 2017 23:32:31 GMT -7
Name: Where’s my money man?!
Rank: “C”-rank.
IIC Length: 2 days.
Difficulty: Low-Medium
Posting Minimum: 5
Description: By trying to save money for filing a lower ranked mission than the danger presented actually warranted, the giver of the escort mission to the port town has attracted the attention and anger of the Godaime. Shake down the man for the missing part of your payment and make an example of him that no one can try to deceive Konoha unpunished.
Requirements: Loose hands, loud voice, deep pockets.
Objective: Shake down the fraud for money.
Reward: 11,250 ryo
Post 1/5
Claire remembered the location of the target village from last time she was there. It wasn't the merchant's home, but he delivered to it personally and consistently. Hopefully the sight and sound of Fenrir would be sufficient to loosen the fraudulent's pockets, but she knew that it would take more than that. The sound of the vehicle's growling engine being heard from far off was just the first step.
When they arrived, which with Tetsu's help she had timed to coincide with the next delivery, it would be the show of force that was going to prevent her from USING force. She didn't want to damage the cozy little coastal town if she could help it. With the wind in her hair and her Partner riding behind her, she was in a good mood. Generous even. Still, this was a lesson that needed teaching. By trying to cheat Konohagakure, no matter how benevolent his intentions, he had risked all their lives. If Loki hadn't been tremendously overqualified, she might not even be here right now.
Her gloved grip tightened on the accelerator at the memory. She was so helpless there! But now things were different. Now she was powerful. Nothing could stand in her way. Not wanting to take chances though, she performed a series of one-handed seals around the other handlebar, targeting her own mind and those of Tetsu, and Kinzoku sheathed at his back. A series of enhancements would layer over them, lasting hopefully for the duration of the mission.
Roaring into the main square where her former client typically conducted his business, Claire twisted Fenrir into a screeching sideways skid to halt with as much of a dramatic and obvious noise as possible. It was terrible on brakes to do that though, she'd have to tune it up later. Regardless, that was her plan for this mission - be visible, in every sense of the word. Shock and awe. Gunboat diplomacy.
Dismounting, she drew her Blazefire saber, still in its ranged form, from its holster along Fenrir's side and with a twirl deposited it in the one behind her legs. With her scarlet Sharingan glaring down the square, her outfit crisp and professional, her gauntleted hands clenched into fists and heavy greave boots thudding along the ground as she walked, she cut an impressive figure. Her scarlet half-cape fluttered behind her as she allowed her chakra to flare up, opening the first gate. Her crimson gaze began to glow as if lit from within, though her Daylight Aura remained suppressed. She had no intention to fight, but wanted to put out as much killing intent as possible to hopefully intimidate the target when she located him into acquiescing without difficulty.
Now she just needed to locate him.
"Tetsu. Kinzoku. Let me know if you spot him."
Boost of the Athlete, Mass
Rank: "C" [10 TP]
Skill: GenJutsu
Effect: This Jutsu works as Boost of the Athlete, except as noted below.
Special: "Handseals"
Drawback: ---
Description: A Mind-Affecting Technique. Affects 2 creatures per Class Level. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The duration of this technique lasts for 2 rounds per class level. This technique may be negated.
Limit: Must know the Enchantment Perception.
Boost of the Defender, Mass
Rank: "C" [10 TP]
Skill: GenJutsu
Effect: This Jutsu works as Boost of the Defender, except as noted below.
Special: "Handseals"
Drawback: ---
Description: A Mind-Affecting Technique. Affects 2 creatures per Class Level. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The duration of this technique lasts for 2 rounds per class level. This technique may be negated.
Limit: Must know the Enchantment Perception.
Boost of the Quick, Mass
Rank: "C" [10 TP]
Skill: GenJutsu
Effect: This Jutsu works as Boost of the Quick, except as noted below.
Special: "Handseals"
Drawback: ---
Description: A Mind-Affecting Technique. Affects 2 creatures per Class Level. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The duration of this technique lasts for 2 rounds per class level. This technique may be negated.
Limit: Must know the Enchantment Perception.
Boost of the Sage, Mass
Rank: "C" [10 TP]
Skill: GenJutsu
Effect: This Jutsu works as Boost of the Sage, except as noted below.
Special: "Handseals"
Drawback: ---
Description: A Mind-Affecting Technique. Affects 2 creatures per Class Level. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The duration of this technique lasts for 2 rounds per class level. This technique may be negated.
Limit: Must know the Enchantment Perception.
Boost of the Strong, Mass
Rank: "C" [10 TP]
Skill: GenJutsu
Effect: This Jutsu works as Boost of the Strong, except as noted below.
Special: "Handseals"
Drawback: ---
Description: A Mind-Affecting Technique. Affects 2 creatures per Class Level. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The duration of this technique lasts for 2 rounds per class level. This technique may be negated.
Limit: Must know the Enchantment Perception.
Boost of the Warrior, Mass
Rank: "C" [10 TP]
Skill: GenJutsu
Effect: This Jutsu works as Boost of the Warrior, except as noted below.
Special: "Handseals"
Drawback: ---
Description: A Mind-Affecting Technique. Affects 2 creatures per Class Level. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The duration of this technique lasts for 2 rounds per class level. This technique may be negated.
Limit: Must know the Enchantment Perception.
Boost of the Wise, Mass
Rank: "C" [10 TP]
Skill: GenJutsu
Effect: This Jutsu works as Boost of the Wise, except as noted below.
Special: "Handseals"
Drawback: ---
Description: A Mind-Affecting Technique. Affects 2 creatures per Class Level. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The duration of this technique lasts for 2 rounds per class level. This technique may be negated.
Limit: Must know the Enchantment Perception.
1) Gate of Opening - Muladhara: The Root Chakra [2x]
Rank: "C" [20 TP]
Skill: TaiJutsu
Effect: Allows the user to perform extraordinary prowess using the extra power granted from the Celestial Gate.
Special: ---
Drawback: (Fortitude 15) User could become Fatigued for the rest of the encounter plus 1 minute.
Description: Picture Located at the base of the spine. Its function is survival and grounding, its inner state is stillness and stability, its color is red. Its stones are: Garnet, Ruby, Onyx, and Obsidian. This Chakra is the Earth Chakra; it deals with Survival and is blocked by Fear. Balancing this Chakra gives energy to the physical body, controls fear, increases overall health and helps in grounding.
Takes 1 Movement to Activate.
+2 Pain Threshold Bonus to Will.
+4 morale bonus against Fear.
+2 enchantment bonus to Weapon Damage.
+2 enchantment bonus to Movements.
Unless the user wishes otherwise, the technique ends at the end of an Encounter. Each round the technique is maintained, the user suffers 2 points of Gate Point Damage. Mastery: Learning this technique a 2nd time, the user can activate this gate without sacrificing movements for the purpose of using a more powerful gate, without actually performing this Technique or gaining any of the penalties. User cannot otherwise perform the Technique without sacrificing movements.
Limit: Must be a practitioner of The Eight Celestial Gates.
Sharingan (写輪眼 "Copy Wheel Eye,") 2nd Tomoe
Rank: "B" [60 TP]
Skill: NinJutsu
Effect: The Sharingan (写輪眼 "Copy Wheel Eye,") 2nd Tomoe allows the user to track movements and copy them for techniques. User is also capable of piercing stronger GenJutsus.
Special: ---
Drawback: Technique Copying has its limits as well as Movement tracking.
Description: Sharingan (写輪眼 "Copy Wheel Eye,") 2nd Tomoe The eyes of the user turns red in color with a black pupil in the middle. Two Tomoe (Comma) appears along the opposite ends of the eyes. Each eye gains two Tomoe.
Able to see through "B" Rank and lower GenJutsus.
Able to copy a technique to learn. Every Training Point User earns they get an Additional Point to learn the technique.
Additional Point does Not go into User's Class, nor Mastery.
Additional Point takes away from learning Capacity such as universal technique points and non mastery points.
May only copy Releases (If you know Release first), Perceptions (If you know Perception first), and Basic non Chakra Related Fighting Styles and TaiJutsu Techniques.
May copy Technique Trees if user learns the first technique that starts the Technique Tree.
Does not Copy Multi Ranked Techniques, except the first initial technique.
Does not Copy Selfish Techniques
Must watch technique being performed at all times whether it is Playable Character or Non Playable Character. Must not take eyes off of person performing said technique.
Limit: Must know Sharingan (写輪眼 "Copy Wheel Eye,") 1st Tomoe, Must know Written Copy.
Rank: “C”-rank.
IIC Length: 2 days.
Difficulty: Low-Medium
Posting Minimum: 5
Description: By trying to save money for filing a lower ranked mission than the danger presented actually warranted, the giver of the escort mission to the port town has attracted the attention and anger of the Godaime. Shake down the man for the missing part of your payment and make an example of him that no one can try to deceive Konoha unpunished.
Requirements: Loose hands, loud voice, deep pockets.
Objective: Shake down the fraud for money.
Reward: 11,250 ryo
Post 1/5
Claire remembered the location of the target village from last time she was there. It wasn't the merchant's home, but he delivered to it personally and consistently. Hopefully the sight and sound of Fenrir would be sufficient to loosen the fraudulent's pockets, but she knew that it would take more than that. The sound of the vehicle's growling engine being heard from far off was just the first step.
When they arrived, which with Tetsu's help she had timed to coincide with the next delivery, it would be the show of force that was going to prevent her from USING force. She didn't want to damage the cozy little coastal town if she could help it. With the wind in her hair and her Partner riding behind her, she was in a good mood. Generous even. Still, this was a lesson that needed teaching. By trying to cheat Konohagakure, no matter how benevolent his intentions, he had risked all their lives. If Loki hadn't been tremendously overqualified, she might not even be here right now.
Her gloved grip tightened on the accelerator at the memory. She was so helpless there! But now things were different. Now she was powerful. Nothing could stand in her way. Not wanting to take chances though, she performed a series of one-handed seals around the other handlebar, targeting her own mind and those of Tetsu, and Kinzoku sheathed at his back. A series of enhancements would layer over them, lasting hopefully for the duration of the mission.
Roaring into the main square where her former client typically conducted his business, Claire twisted Fenrir into a screeching sideways skid to halt with as much of a dramatic and obvious noise as possible. It was terrible on brakes to do that though, she'd have to tune it up later. Regardless, that was her plan for this mission - be visible, in every sense of the word. Shock and awe. Gunboat diplomacy.
Dismounting, she drew her Blazefire saber, still in its ranged form, from its holster along Fenrir's side and with a twirl deposited it in the one behind her legs. With her scarlet Sharingan glaring down the square, her outfit crisp and professional, her gauntleted hands clenched into fists and heavy greave boots thudding along the ground as she walked, she cut an impressive figure. Her scarlet half-cape fluttered behind her as she allowed her chakra to flare up, opening the first gate. Her crimson gaze began to glow as if lit from within, though her Daylight Aura remained suppressed. She had no intention to fight, but wanted to put out as much killing intent as possible to hopefully intimidate the target when she located him into acquiescing without difficulty.
Now she just needed to locate him.
"Tetsu. Kinzoku. Let me know if you spot him."
Boost of the Athlete, Mass
Rank: "C" [10 TP]
Skill: GenJutsu
Effect: This Jutsu works as Boost of the Athlete, except as noted below.
Special: "Handseals"
Drawback: ---
Description: A Mind-Affecting Technique. Affects 2 creatures per Class Level. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The duration of this technique lasts for 2 rounds per class level. This technique may be negated.
Limit: Must know the Enchantment Perception.
Boost of the Defender, Mass
Rank: "C" [10 TP]
Skill: GenJutsu
Effect: This Jutsu works as Boost of the Defender, except as noted below.
Special: "Handseals"
Drawback: ---
Description: A Mind-Affecting Technique. Affects 2 creatures per Class Level. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The duration of this technique lasts for 2 rounds per class level. This technique may be negated.
Limit: Must know the Enchantment Perception.
Boost of the Quick, Mass
Rank: "C" [10 TP]
Skill: GenJutsu
Effect: This Jutsu works as Boost of the Quick, except as noted below.
Special: "Handseals"
Drawback: ---
Description: A Mind-Affecting Technique. Affects 2 creatures per Class Level. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The duration of this technique lasts for 2 rounds per class level. This technique may be negated.
Limit: Must know the Enchantment Perception.
Boost of the Sage, Mass
Rank: "C" [10 TP]
Skill: GenJutsu
Effect: This Jutsu works as Boost of the Sage, except as noted below.
Special: "Handseals"
Drawback: ---
Description: A Mind-Affecting Technique. Affects 2 creatures per Class Level. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The duration of this technique lasts for 2 rounds per class level. This technique may be negated.
Limit: Must know the Enchantment Perception.
Boost of the Strong, Mass
Rank: "C" [10 TP]
Skill: GenJutsu
Effect: This Jutsu works as Boost of the Strong, except as noted below.
Special: "Handseals"
Drawback: ---
Description: A Mind-Affecting Technique. Affects 2 creatures per Class Level. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The duration of this technique lasts for 2 rounds per class level. This technique may be negated.
Limit: Must know the Enchantment Perception.
Boost of the Warrior, Mass
Rank: "C" [10 TP]
Skill: GenJutsu
Effect: This Jutsu works as Boost of the Warrior, except as noted below.
Special: "Handseals"
Drawback: ---
Description: A Mind-Affecting Technique. Affects 2 creatures per Class Level. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The duration of this technique lasts for 2 rounds per class level. This technique may be negated.
Limit: Must know the Enchantment Perception.
Boost of the Wise, Mass
Rank: "C" [10 TP]
Skill: GenJutsu
Effect: This Jutsu works as Boost of the Wise, except as noted below.
Special: "Handseals"
Drawback: ---
Description: A Mind-Affecting Technique. Affects 2 creatures per Class Level. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The duration of this technique lasts for 2 rounds per class level. This technique may be negated.
Limit: Must know the Enchantment Perception.
1) Gate of Opening - Muladhara: The Root Chakra [2x]
Rank: "C" [20 TP]
Skill: TaiJutsu
Effect: Allows the user to perform extraordinary prowess using the extra power granted from the Celestial Gate.
Special: ---
Drawback: (Fortitude 15) User could become Fatigued for the rest of the encounter plus 1 minute.
Description: Picture Located at the base of the spine. Its function is survival and grounding, its inner state is stillness and stability, its color is red. Its stones are: Garnet, Ruby, Onyx, and Obsidian. This Chakra is the Earth Chakra; it deals with Survival and is blocked by Fear. Balancing this Chakra gives energy to the physical body, controls fear, increases overall health and helps in grounding.
Takes 1 Movement to Activate.
+2 Pain Threshold Bonus to Will.
+4 morale bonus against Fear.
+2 enchantment bonus to Weapon Damage.
+2 enchantment bonus to Movements.
Unless the user wishes otherwise, the technique ends at the end of an Encounter. Each round the technique is maintained, the user suffers 2 points of Gate Point Damage. Mastery: Learning this technique a 2nd time, the user can activate this gate without sacrificing movements for the purpose of using a more powerful gate, without actually performing this Technique or gaining any of the penalties. User cannot otherwise perform the Technique without sacrificing movements.
Limit: Must be a practitioner of The Eight Celestial Gates.
Sharingan (写輪眼 "Copy Wheel Eye,") 2nd Tomoe
Rank: "B" [60 TP]
Skill: NinJutsu
Effect: The Sharingan (写輪眼 "Copy Wheel Eye,") 2nd Tomoe allows the user to track movements and copy them for techniques. User is also capable of piercing stronger GenJutsus.
Special: ---
Drawback: Technique Copying has its limits as well as Movement tracking.
Description: Sharingan (写輪眼 "Copy Wheel Eye,") 2nd Tomoe The eyes of the user turns red in color with a black pupil in the middle. Two Tomoe (Comma) appears along the opposite ends of the eyes. Each eye gains two Tomoe.
Able to see through "B" Rank and lower GenJutsus.
Able to copy a technique to learn. Every Training Point User earns they get an Additional Point to learn the technique.
Additional Point does Not go into User's Class, nor Mastery.
Additional Point takes away from learning Capacity such as universal technique points and non mastery points.
May only copy Releases (If you know Release first), Perceptions (If you know Perception first), and Basic non Chakra Related Fighting Styles and TaiJutsu Techniques.
May copy Technique Trees if user learns the first technique that starts the Technique Tree.
Does not Copy Multi Ranked Techniques, except the first initial technique.
Does not Copy Selfish Techniques
Must watch technique being performed at all times whether it is Playable Character or Non Playable Character. Must not take eyes off of person performing said technique.
Limit: Must know Sharingan (写輪眼 "Copy Wheel Eye,") 1st Tomoe, Must know Written Copy.