kotori, Yoshiyuki
Feb 2, 2017 7:01:13 GMT -7
Post by neko (◍•ᴗ•◍) on Feb 2, 2017 7:01:13 GMT -7
YOSHIYUKI KOTORI
[/b] Yoshi || Little Bird
bloodlimit: None
height: 4'10" weight: 95 lbs
gender: Female orientation: Asexual
age: Thirteen
alignment: Chaotic, Neutral
birth country: Yuki no Kuni
residence: None (Non-Ninja)
specialist: Taijutsu Master! Genjutsu Non-Spec
[/ul][/blockquote]
[/b]
GENJUTSU
MISCELLANEOUS
INVENTORY
Main[/b]- Tanto
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +6 Amour Points of Damage. A short sword is about 2 feet in length. Examples of Short Swords: Tanto, Baselard, Cinquedea, Gladius, Kodachi, Xiphos or even the Mechete.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,000 Ryo
[/ul]
Secondary
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.[/ul]
Misc.
Rank: "C"
Type: Main, Slot Holder, 25 Slots, Wearable Container
Effect: A messenger pack is a type of sack made out of sturdy material that is worn over one shoulder with a strap that goes across the chest resting the bag on the lower back.
Special: ---
Drawback: ---
Description: A wearable container can hold up to 25 Slots. This design of bag has been used in the transportation of mail and goods by numerous types of messengers. Similar in function to backpacks, messenger bags ensure comfort to people carrying heavy and/or bulky items, while allowing easy access to the contents. Fully adjustable shoulder strap with quick adjustable buckle and removable shoulder pad. Removable cross strap for cross-body stabilization. Quick access zipper pocket on the flap. Organizer pockets under the flap to organize all accessories. Padded interior. Ambidextrous conceal carry pocket. Padded Grab handle. A Modular Lightweight Load-Carrying Equipment system can be installed at the front end of the pack allowing up to 6 pouches to be placed.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 5,000 Ryo Each[/ul]
[/blockquote]
SKILLS & TRAITS
Traits[/b]
Rank: "C"
Skill: Regional Trait
Effect: User grew up among the outcasts and outlaws of their society, learning to forage and survive in an urban environment.
Special: ---
Drawback: ---
Description: User gains a +5 trait bonus on Disable Device, Escape Artist, and Sleight of Hand. User gains a +1 points per die roll when learning the skill. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Urchin
Rank: "C"
Skill: Regional Trait
Effect: User grew up an orphan on the streets.
Special: ---
Drawback: ---
Description: The strange and often horrific sights the user saw forced them to grow up fast— there is little that can shock or unsettle them. User gains a +2 trait bonus on saves against fear effects, and when they make a successful save against a fear effect, the resulting rush of bravado grants the user a +10 Armour Points in striking Damage and all Skill checks gain +5 for the next minute. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Sound of Mind
Rank: "C"
Skill: Regional Trait
Effect: User's tranquil mind is especially resistant to manipulation.
Special: ---
Drawback: ---
Description: User gains a +2 trait bonus on saves against Mind-affecting effects. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Keeper of the Veil
Rank: "C"
Skill: Regional Trait
Effect: Even when not cloaked in chakra, the user's training taught them how to conceal their true nature.
Special: ---
Drawback: ---
Description: User gains a +5 competence bonus on Acting, and Disguise, and +1 points per die Roll when learning the skills. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
[/ul]
Skills
Rank: "E"
Skill: Skill
Effect: Acting enables a character to skillfully portray various roles.
Special: ---
Drawback: ---
Description: Acting is most often used as a form of entertainment, though it can also be useful in aiding a disguise or pulling a scam. A skilled actor knows how to research their role in order to provide a realistic portrayal to include mannerisms, speech patterns, dialect or jargon. The Acting skill also confers a cumulative 5% bonus (per level above Unskilled) to Disguise skill check rolls. The list below gives examples of Mastery and what the character can do.
Unskilled Give a stereotyped performance.
Novice Pretend to be a person whose background is not too dissimilar from the character’s own.
Average Play a role convincing to an audience not overly familiar with the part he’s portraying.
Advanced By observing and interacting with a member of a class or profession, he can pass himself off as said.
Expert Can independently ‘invent’ a role such as a lord, member of a cult, wealthy merchant, etc., and can dress and act the part with such skill that he can pass as that person.
Master Can successfully imitate any person well enough to fool anyone not intimately familiar with the person (barring visual familiarity).
If user has 25 or more Ranks in Acting user gains a Synergy Bonus +10 to Disguise (to act in character), Interpret/Perform Mime, Intimidate, and Sleight of Hand. Each time learned user gets 1 die roll to increase the skill.
Limit: ---[/ul]
[remaining freebies]
"Ai Hanmi (Mutual Stance)"
"Jod Muay"
"Phantasm Perception"
"Pattern Perception"
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