Chomuji Akimichi
Feb 5, 2017 5:28:00 GMT -7
Post by Chomuji on Feb 5, 2017 5:28:00 GMT -7
Basic Information
Name: Chomuji Akimichi
Bloodlimit:
Height: 183cm 6'0
Weight: 200lbs (90kg)
Age: 16
Gender: Male
Alignment: Good, Chaotic
Birth Country: Fire Country
Village: Kusagakure
Character Depth
Inspired
Rank: "C"
Skill: Faith Trait
Effect: A positive force, philosophy, or divine presence fills the user with hope, and is a guiding force of inspiration.
Special: ---
Drawback: ---
Description: Once per day, The user rolls twice and take the better result on Skill checks. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Earth-Touched
[Freebie]
Rank: "C"
Skill: Chakra Trait
Effect: User shares an affinity with elemental earth.
Special: ---
Drawback: ---
Description: User gains a Damage Reduction of 5 against creatures and attacks with the Earth Type. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Explorer [Freebie]
Rank: "C"
Skill: Social Trait
Effect: Due to their curious nature the user has learned to explore and track through various terrain.
Special: ---
Drawback: ---
Description: Though many people settle down in communities large enough and interesting enough to provide them with all the stimulation they need they are never going to be one of them. The user is always looking around the next bend in the road or over the next hill, past the borders of where they are to where they want to be. At the beginning of each Class Level, the user may select a Region. The user gains a +10 trait bonus on all Tracking checks made in their desired Region. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Till Death Do Us Part [Freebie]
Rank: "C"
Skill: Teamwork Trait
Effect: User has a relationship with an ally that runs deeper than their relationship with others.
Special: ---
Drawback: ---
Description: They may be family or a long childhood friendship, the user knows they will always have each other until death takes one of them. When taking this trait the user must select one ally they have a pre-established relationship with. If they visibly see that ally fall unconscious, suffer death, or any other manner in which they seem dead to the user's character, the user gains a +10 trait Armour Points Damage in all form of Non-Chakra attacks until the user is able to verify their condition. Once their condition is verified, no matter what that condition maybe, this bonus expires until the next time the situation arises. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Entourage
Rank: "C"
Skill: Teamwork Trait
Effect: The user associates themselves with the right person and may even ride their coat tails to achieve the things that they need.
Special: ---
Drawback: ---
Description: People may not remember the user, but they do remember their face in the same room as that person. When the user selects this trait, they must also select an ally or NPC that they have a connection with. In situations where they are in the same vicinity as the individual the user selected, the user receives a +10 trait bonus to Acting, and Lore Skill checks when interacting with others. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Beast Bond
Rank: "C"
Skill: Social Trait
Effect: The user shares a close bond with animals.
Special: ---
Drawback: ---
Description: The user gains a +5% bonus on Animal Training checks and Ride Checks. One of these skills (user's choice) the user gains an additional Die Roll when learning. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Classically Schooled
Rank: "C"
Skill: Chakra Trait
Effect: User's apprenticeship or early education was particularly focused on the direct application of Chakra.
Special:---
Drawback: ---
Description: User gains a +5 Trait Bonus on Chakra Lore, Necromantic Lore, and Ritual Lore,and these 3 Jutsu Lore Skills are given 1 extra die roll each time the user learns the skill. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
World Traveler
Rank: "C"
Skill: Heritage Trait
Effect: Your family has taken the love of travel to an extreme, roaming the world extensively.
Special: ---
Drawback: ---
Description: Your family has taken the love of travel to an extreme, roaming the world extensively. You've seen dozens of cultures and have learned to appreciate the diversity of what the world has to offer. The user gains a +1 trait bonus on every die roll when learning Culture, History, Local and Sense Motive skills. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Inspired
Rank: "C"
Skill: Faith Trait
Effect: A positive force, philosophy, or divine presence fills the user with hope, and is a guiding force of inspiration.
Special: ---
Drawback: ---
Description: Once per day, The user rolls twice and take the better result on Skill checks. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Earth-Touched
[Freebie]
Rank: "C"
Skill: Chakra Trait
Effect: User shares an affinity with elemental earth.
Special: ---
Drawback: ---
Description: User gains a Damage Reduction of 5 against creatures and attacks with the Earth Type. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Explorer [Freebie]
Rank: "C"
Skill: Social Trait
Effect: Due to their curious nature the user has learned to explore and track through various terrain.
Special: ---
Drawback: ---
Description: Though many people settle down in communities large enough and interesting enough to provide them with all the stimulation they need they are never going to be one of them. The user is always looking around the next bend in the road or over the next hill, past the borders of where they are to where they want to be. At the beginning of each Class Level, the user may select a Region. The user gains a +10 trait bonus on all Tracking checks made in their desired Region. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Till Death Do Us Part [Freebie]
Rank: "C"
Skill: Teamwork Trait
Effect: User has a relationship with an ally that runs deeper than their relationship with others.
Special: ---
Drawback: ---
Description: They may be family or a long childhood friendship, the user knows they will always have each other until death takes one of them. When taking this trait the user must select one ally they have a pre-established relationship with. If they visibly see that ally fall unconscious, suffer death, or any other manner in which they seem dead to the user's character, the user gains a +10 trait Armour Points Damage in all form of Non-Chakra attacks until the user is able to verify their condition. Once their condition is verified, no matter what that condition maybe, this bonus expires until the next time the situation arises. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Entourage
Rank: "C"
Skill: Teamwork Trait
Effect: The user associates themselves with the right person and may even ride their coat tails to achieve the things that they need.
Special: ---
Drawback: ---
Description: People may not remember the user, but they do remember their face in the same room as that person. When the user selects this trait, they must also select an ally or NPC that they have a connection with. In situations where they are in the same vicinity as the individual the user selected, the user receives a +10 trait bonus to Acting, and Lore Skill checks when interacting with others. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Beast Bond
Rank: "C"
Skill: Social Trait
Effect: The user shares a close bond with animals.
Special: ---
Drawback: ---
Description: The user gains a +5% bonus on Animal Training checks and Ride Checks. One of these skills (user's choice) the user gains an additional Die Roll when learning. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Classically Schooled
Rank: "C"
Skill: Chakra Trait
Effect: User's apprenticeship or early education was particularly focused on the direct application of Chakra.
Special:---
Drawback: ---
Description: User gains a +5 Trait Bonus on Chakra Lore, Necromantic Lore, and Ritual Lore,and these 3 Jutsu Lore Skills are given 1 extra die roll each time the user learns the skill. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
World Traveler
Rank: "C"
Skill: Heritage Trait
Effect: Your family has taken the love of travel to an extreme, roaming the world extensively.
Special: ---
Drawback: ---
Description: Your family has taken the love of travel to an extreme, roaming the world extensively. You've seen dozens of cultures and have learned to appreciate the diversity of what the world has to offer. The user gains a +1 trait bonus on every die roll when learning Culture, History, Local and Sense Motive skills. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Personality
Chomuji, a generous boy with a lenient mind, he wants things to be done in an appropriate style somewhat; he desires to make friends and travel across the Shinobi creation. He looks up to individuals and tries to acquire advice from them; he is inspired by the beauty of the universe. He wanders a lot about how is the world made. He tends to smile all time, even when spoken to.
His compassion is what pulls in his attitude stand tall his motto and to not ever give up and always proceed. He would protect his allies no matter what or where the condition is and of all monetary value will be there until the end. Chomuji recognizes that friends are the key to guiding and whenever there is a problem, he would at once ask for help even if the situation is small and can be serviced right away.
Sometimes there are times where things are simply out of control, but for Chomuji, he doesn't appreciate those who talk about his weight, which puts him under pressure, furthermore, him losing the control isn't a great idea after all. Father would tell him to ignore the people they aren't gross, but it became a habit for Chomuji in the past few years.
His compassion is what pulls in his attitude stand tall his motto and to not ever give up and always proceed. He would protect his allies no matter what or where the condition is and of all monetary value will be there until the end. Chomuji recognizes that friends are the key to guiding and whenever there is a problem, he would at once ask for help even if the situation is small and can be serviced right away.
Sometimes there are times where things are simply out of control, but for Chomuji, he doesn't appreciate those who talk about his weight, which puts him under pressure, furthermore, him losing the control isn't a great idea after all. Father would tell him to ignore the people they aren't gross, but it became a habit for Chomuji in the past few years.
Background
Born in Konoha, Chomuji was the age of 3 when his father took him outdoors to play with him, but, instead, the young child decided to stare for a few more minutes looking at these flying butterflies. He determined to name one Papa cause he consistently called his father Papa no matter where it was. The family was enjoying the life of Konoha until they heard rumors that Kusagakure was the best topographic point. Soon after a few long times later they left the village when Chomuji was 6 years old as they decided to head to Kusagakure since it was a better place to live to live.
Kusagakure was the goal! The parents stayed for few years and then headed to a different land while Chomuji was forced to stick with his uncle. Life started to originate for the young man as his uncle was extremely harsh to him for the past years... He applied to be an academy student when he was 10 years old going through the procedure which eventually took a deep long time. Chomuji had a crazy upbringing, although genetically passed the down trait from his kin, he was always laughed at, which brought social problems, but he swipes those obstacles away and focuses on those that he truly calls 'friends.'.
He Graduated finally, after a long time, he decided it was time to learn some of the techniques in his clan such as baiki no Jutsu, which he genuinely wanted to learn so he fled to his wild uncle asking him to learn him but his uncle denied, which forced him to go and look for answers himself. The young Shinobi went to train and train without any hesitation. He kept on going learning his first ever technique, which was the baiki no Jutsu which took a really long time, so after that, he turned 11 within a couple of months.
Many years passed Chomuji was keen on learning, only eating food stopped him processing faster as it made him learn slower. He was struggling throughout the year, making mistakes after mistakes after his uncle told him to set about concentrating on lessons, but he neglected to do so, which leads him to brutal childhood. Chomuji commonly eats a good deal and be disposed to forget training, which becomes a habit for him, but he realizes to become strong he must prepare, but the food is important, and yet he recognizes that food is life.
Kusagakure was the goal! The parents stayed for few years and then headed to a different land while Chomuji was forced to stick with his uncle. Life started to originate for the young man as his uncle was extremely harsh to him for the past years... He applied to be an academy student when he was 10 years old going through the procedure which eventually took a deep long time. Chomuji had a crazy upbringing, although genetically passed the down trait from his kin, he was always laughed at, which brought social problems, but he swipes those obstacles away and focuses on those that he truly calls 'friends.'.
He Graduated finally, after a long time, he decided it was time to learn some of the techniques in his clan such as baiki no Jutsu, which he genuinely wanted to learn so he fled to his wild uncle asking him to learn him but his uncle denied, which forced him to go and look for answers himself. The young Shinobi went to train and train without any hesitation. He kept on going learning his first ever technique, which was the baiki no Jutsu which took a really long time, so after that, he turned 11 within a couple of months.
Many years passed Chomuji was keen on learning, only eating food stopped him processing faster as it made him learn slower. He was struggling throughout the year, making mistakes after mistakes after his uncle told him to set about concentrating on lessons, but he neglected to do so, which leads him to brutal childhood. Chomuji commonly eats a good deal and be disposed to forget training, which becomes a habit for him, but he realizes to become strong he must prepare, but the food is important, and yet he recognizes that food is life.
Appearance
Chomuji, an improbable Six ft adolescent man weighing about Ninety KG (Two hundred lbs). The juvenile man physical looks were really related to the Akamichi Clan. His red swirls placed on both of his cheeks while his bounteous hazel eye was bulging out, furthermore, he has spiky, furious hair that sticks up.
He has a skin color which is precisely from the Akamichi. His consistency was not chubby nor obese, while he was merely an average kid even though he seemed decent for his age. He wields a crimson suit with plated Armour on his arms, trunk, and upper legs.Some of the time he tends to wear the monk robe when he is studying in peace.
Chomuji has a pouch on his butt while he has another one his belt with a few kunai on the stock. Matters were different for Chomuji as his stance and the way he walked. He tends to put a lot of attention to the community he carries with him a package of potato chips.
He has a skin color which is precisely from the Akamichi. His consistency was not chubby nor obese, while he was merely an average kid even though he seemed decent for his age. He wields a crimson suit with plated Armour on his arms, trunk, and upper legs.Some of the time he tends to wear the monk robe when he is studying in peace.
Chomuji has a pouch on his butt while he has another one his belt with a few kunai on the stock. Matters were different for Chomuji as his stance and the way he walked. He tends to put a lot of attention to the community he carries with him a package of potato chips.
Primary
Sanshoku no Gan'yaku (Triple Coloured Pill Box)
Rank: "D"
Type: Equipment, Slot Holder (3 slot capacity)
Effect: A small, plastic box used to hold the Sanshoku no Ganyaku.
Special: ---
Drawback: Only holds the Sanshoku no Ganyaku.
Description: The Shanshoku no Ganyaku Inroe is a small, hand-sized box made out of a clear acrylic plastic. It has three compartments used to hold three of the Sanshoku no Ganyaku and has a sliding lid to keep the pills from falling out.
Cost: ¥500
Limit: ---
Scroll: Medium (Overview)
Rank: "C"
Type: Main, Book, Scroll
Effect: A roll of parchment or paper for writing or painting on. This scroll has a 80 Capacity.
Special: ---
Drawback: ---
Description: Picture A scroll is a heavy sheet of fine vellum or high-quality paper. The sheet is reinforced at the top and bottom with strips of leather slightly longer than the sheet is wide. Scrolls are usually fitted with reinforcing rods at each end rather than simple strips of leather. To protect it from wrinkling or tearing, a scroll is rolled up from both ends to form a double cylinder. (This also helps the user unroll the scroll quickly.) The scroll is placed in a tube of ivory, jade, leather, metal, or wood. Most scroll cases are inscribed with Seals which often identify the owner or the Jutsus stored on the scrolls inside. The Seals sometimes hide traps. The Center Rod of a Small Scroll 8 inches in length while it is 2 inch in diameter; the paper is 0.436 millimeters thick making the roll 80 feet of paper an outer diameter of 5 inches.
Limit: These items may be bought inside any Book Shop.
Cost: 3,000 Ryo
Book: Dictionary (Overview)
Rank: "C"
Type: Main, Book, Dictionary
Effect: A book that lists the words of a language in alphabetical order and gives their meaning
Special: ---
Drawback: ---
Description: A dictionary is a collection of words in one or more specific languages, often listed alphabetically (or by radical and stroke for ideographic languages), with usage information, definitions, etymologies, phonetics, pronunciations, and other information; or a book of words in one language with their equivalents in another, also known as a lexicon.
Limit: These items may be bought inside any Book Shop.
Cost: 2,000 Ryo
Gauntlet (Overview)
Rank: "C"
Type: Main, Bludgeoning/Piercing/Slashing, Gauntlet
Effect: A defensive and offensive armour used as a weapon or protection for the user's arms.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +3 Amour Points of Damage. Metal or armoured gloves that allow the user to deal lethal damage with unarmed strikes. A strike with a gauntlet is otherwise considered an unarmed attack. The opponent cannot use a disarm action to disarm a user with gauntlets on unless they remove the gauntlets completely. Examples of Gauntlets: Brass Knuckles, Cestus, and Gauntlets.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,500 Ryo Each
Clubs, Stick Weapons (Overview)
Rank: "C"
Type: Main, Bludgeoning, Club
Effect: A small weapon made of a pure metal or wooden shaft.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Armour Points of Damage. A small weapon made of a pure metal or wooden shaft. Used for blunt force trauma. These weapons are used for defensive and offensive purposes. Stick Weapon Clubs range up to 2 feet in length. Examples of Stick Weapon Clubs: Mace, Wooden Stake, Battle Aspergillum, and Night Stick.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,000 Ryo per stick.
Wire (Overview)
Rank: "C"
Type: Main, Slashing Soft Weapon
Effect: Metal drawn out into the form of a thin flexible thread or rod.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +4 Amour Points of Damage. Wire is a single, usually cylindrical, flexible strand or rod of metal. Wires are used to bear mechanical loads and to carry electricity and telecommunications signals. Wire is commonly formed by drawing the metal through a hole in a die or draw plate. Standard sizes are determined by various wire gauges. When using Wire over 1.2 m (1 to 4 feet) they are treated as a 2-handed weapon. Wire under 1.2 m (1 to 4 feet) are treated as 1-handed weapons. If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 3,000 Ryo per Bundle, 200 Ryo per Me
Rank: "D"
Type: Equipment, Slot Holder (3 slot capacity)
Effect: A small, plastic box used to hold the Sanshoku no Ganyaku.
Special: ---
Drawback: Only holds the Sanshoku no Ganyaku.
Description: The Shanshoku no Ganyaku Inroe is a small, hand-sized box made out of a clear acrylic plastic. It has three compartments used to hold three of the Sanshoku no Ganyaku and has a sliding lid to keep the pills from falling out.
Cost: ¥500
Limit: ---
Scroll: Medium (Overview)
Rank: "C"
Type: Main, Book, Scroll
Effect: A roll of parchment or paper for writing or painting on. This scroll has a 80 Capacity.
Special: ---
Drawback: ---
Description: Picture A scroll is a heavy sheet of fine vellum or high-quality paper. The sheet is reinforced at the top and bottom with strips of leather slightly longer than the sheet is wide. Scrolls are usually fitted with reinforcing rods at each end rather than simple strips of leather. To protect it from wrinkling or tearing, a scroll is rolled up from both ends to form a double cylinder. (This also helps the user unroll the scroll quickly.) The scroll is placed in a tube of ivory, jade, leather, metal, or wood. Most scroll cases are inscribed with Seals which often identify the owner or the Jutsus stored on the scrolls inside. The Seals sometimes hide traps. The Center Rod of a Small Scroll 8 inches in length while it is 2 inch in diameter; the paper is 0.436 millimeters thick making the roll 80 feet of paper an outer diameter of 5 inches.
Limit: These items may be bought inside any Book Shop.
Cost: 3,000 Ryo
Book: Dictionary (Overview)
Rank: "C"
Type: Main, Book, Dictionary
Effect: A book that lists the words of a language in alphabetical order and gives their meaning
Special: ---
Drawback: ---
Description: A dictionary is a collection of words in one or more specific languages, often listed alphabetically (or by radical and stroke for ideographic languages), with usage information, definitions, etymologies, phonetics, pronunciations, and other information; or a book of words in one language with their equivalents in another, also known as a lexicon.
Limit: These items may be bought inside any Book Shop.
Cost: 2,000 Ryo
Gauntlet (Overview)
Rank: "C"
Type: Main, Bludgeoning/Piercing/Slashing, Gauntlet
Effect: A defensive and offensive armour used as a weapon or protection for the user's arms.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +3 Amour Points of Damage. Metal or armoured gloves that allow the user to deal lethal damage with unarmed strikes. A strike with a gauntlet is otherwise considered an unarmed attack. The opponent cannot use a disarm action to disarm a user with gauntlets on unless they remove the gauntlets completely. Examples of Gauntlets: Brass Knuckles, Cestus, and Gauntlets.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,500 Ryo Each
Clubs, Stick Weapons (Overview)
Rank: "C"
Type: Main, Bludgeoning, Club
Effect: A small weapon made of a pure metal or wooden shaft.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Armour Points of Damage. A small weapon made of a pure metal or wooden shaft. Used for blunt force trauma. These weapons are used for defensive and offensive purposes. Stick Weapon Clubs range up to 2 feet in length. Examples of Stick Weapon Clubs: Mace, Wooden Stake, Battle Aspergillum, and Night Stick.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,000 Ryo per stick.
Wire (Overview)
Rank: "C"
Type: Main, Slashing Soft Weapon
Effect: Metal drawn out into the form of a thin flexible thread or rod.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +4 Amour Points of Damage. Wire is a single, usually cylindrical, flexible strand or rod of metal. Wires are used to bear mechanical loads and to carry electricity and telecommunications signals. Wire is commonly formed by drawing the metal through a hole in a die or draw plate. Standard sizes are determined by various wire gauges. When using Wire over 1.2 m (1 to 4 feet) they are treated as a 2-handed weapon. Wire under 1.2 m (1 to 4 feet) are treated as 1-handed weapons. If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 3,000 Ryo per Bundle, 200 Ryo per Me
Secondary Weapon
Sanshoku no Ganyaku: Hourensou (Triple Color Pill: Spinach)
Rank: "C"
Type: Pill, Secondary (1 slot)
Effect: Grants the user doubled physical strength and chakra for 12 seconds (2 turns).
Special ---
Drawback: Causes heavy breathing and muscle fatique after usage. User is unable to use any non-chakra related techniques for 6 seconds (1 turn) or any chakra related techniques for 12 seconds (2 turns).
Description: The "Hourensou" pill is a type of highly specialized medicine developed by the Akimichi clan and is the first of the three Sanshoku no Ganyaku. It is roughly twice the size and weight of a normal soldier pill, and is full of high-energy boosting stimulants used to temporarily increase one's strength and chakra. Green in color, the pill is flavored with a hint of spinach for easier consumption. Once eaten, the Hourensou will burn away the first layer of body fat from around the entire body and instantly convert it into chakra while doubling the user's physical strength. After the effects wear off, the user is left mildly exhausted with heavy breathing and sore muscles from sudden bursts of energy.
Cost: ¥13,250
Limit: Akimichi or Medical Specialist
Knife (Overview) [1]
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: An instrument composed of a blade fixed into a handle, used for cutting or as a weapon.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A knife has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Walkie-Talkie [1]
Rank: "C"
Type: Secondary, 1per Slot, Gadget, Surveillance, Transmitter
Effect: A radio transmitting device that sends signals through electromagnetic waves.
Special: ---
Drawback: Limited Range in transmitting information.
Description: Picture A small combined radio transmitter and receiver, usually operating on shortwave that can be carried around by one person. Dimensions are 5 inches by 1.7 inches by 2.1 inches. The radio has a built in speaker / Microphone, Volume control and Squelch facility. The radio can be used with a short or long antenna and operates from a 15 Volt battery. Range between two radios is 20 miles (Distance between close approximate threads in a single board.)
Limit: These items may be bought inside any Gadget Shop.
Cost: 1,500 Ryo Each
Lie-Detector Lenses
Rank: "C"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: Specialized Lenses that can detect if a single target is lying or speaking truth.
Special: ---
Drawback: People with Techniques capable of hiding their presence of lying may fool these lenses.
Description: Picture These lenses can target a single person at a time by the movement of eyes, or movement of visual concept. These lenses have a display hum that reads a target's heart rate and body temperature. The Detector helps the user identify if the target is speaking truth of false at an easier rate. The target must be within the range of 30 meters. Each round the Lenses will have to read a different target. The Lenses is able to read 3 targets at a time. User gains a +10 Circumstance Bonus to Sense Motive.
Limit: These items may be bought inside any Gadget Shop.
Cost: 2,000 Ryo Each
Underwater Vision
Rank: "C"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A Vision consisting a series of lights and lenses, used to see through longer distances underwater.
Special: ---
Drawback: ---
Description: A series of high beams are released in a singular direction. The light provides a bright, centre-weighted distribution of light with no particular control of light directed towards the vision of the users' eyes. As such, they are only suitable for use when alone in the water, in the snow, smoke, or in fog, as the glare they produce will dazzle others. Optimal vision is 30 meters before vision begins to reduce at a max of 60 meters.
Limit: These items may be bought inside any Gadget Shop.
Cost: 1,000 Ryo Each
Scroll: Small (Overview)
Rank: "C"
Type: Secondary, 1 per Slot, Book, Scroll
Effect: A roll of parchment or paper for writing or painting on. This scroll has a 20 Capacity.
Special: ---
Drawback: ---
Description: Picture A scroll is a heavy sheet of fine vellum or high-quality paper. The sheet is reinforced at the top and bottom with strips of leather slightly longer than the sheet is wide. Scrolls are usually fitted with reinforcing rods at each end rather than simple strips of leather. To protect it from wrinkling or tearing, a scroll is rolled up from both ends to form a double cylinder. (This also helps the user unroll the scroll quickly.) The scroll is placed in a tube of ivory, jade, leather, metal, or wood. Most scroll cases are inscribed with Seals which often identify the owner or the Jutsus stored on the scrolls inside. The Seals sometimes hide traps. The Center Rod of a Small Scroll 8 inches in length while it is 1 inch in diameter; the paper is 0.436 millimeters thick making the roll 20 feet of paper an outer diameter of 2.5 inches.
Limit: These items may be brought inside any Book Shop.
Cost: 1,500 Ryo Each
Rank: "C"
Type: Pill, Secondary (1 slot)
Effect: Grants the user doubled physical strength and chakra for 12 seconds (2 turns).
Special ---
Drawback: Causes heavy breathing and muscle fatique after usage. User is unable to use any non-chakra related techniques for 6 seconds (1 turn) or any chakra related techniques for 12 seconds (2 turns).
Description: The "Hourensou" pill is a type of highly specialized medicine developed by the Akimichi clan and is the first of the three Sanshoku no Ganyaku. It is roughly twice the size and weight of a normal soldier pill, and is full of high-energy boosting stimulants used to temporarily increase one's strength and chakra. Green in color, the pill is flavored with a hint of spinach for easier consumption. Once eaten, the Hourensou will burn away the first layer of body fat from around the entire body and instantly convert it into chakra while doubling the user's physical strength. After the effects wear off, the user is left mildly exhausted with heavy breathing and sore muscles from sudden bursts of energy.
Cost: ¥13,250
Limit: Akimichi or Medical Specialist
Knife (Overview) [1]
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: An instrument composed of a blade fixed into a handle, used for cutting or as a weapon.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A knife has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Walkie-Talkie [1]
Rank: "C"
Type: Secondary, 1per Slot, Gadget, Surveillance, Transmitter
Effect: A radio transmitting device that sends signals through electromagnetic waves.
Special: ---
Drawback: Limited Range in transmitting information.
Description: Picture A small combined radio transmitter and receiver, usually operating on shortwave that can be carried around by one person. Dimensions are 5 inches by 1.7 inches by 2.1 inches. The radio has a built in speaker / Microphone, Volume control and Squelch facility. The radio can be used with a short or long antenna and operates from a 15 Volt battery. Range between two radios is 20 miles (Distance between close approximate threads in a single board.)
Limit: These items may be bought inside any Gadget Shop.
Cost: 1,500 Ryo Each
Lie-Detector Lenses
Rank: "C"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: Specialized Lenses that can detect if a single target is lying or speaking truth.
Special: ---
Drawback: People with Techniques capable of hiding their presence of lying may fool these lenses.
Description: Picture These lenses can target a single person at a time by the movement of eyes, or movement of visual concept. These lenses have a display hum that reads a target's heart rate and body temperature. The Detector helps the user identify if the target is speaking truth of false at an easier rate. The target must be within the range of 30 meters. Each round the Lenses will have to read a different target. The Lenses is able to read 3 targets at a time. User gains a +10 Circumstance Bonus to Sense Motive.
Limit: These items may be bought inside any Gadget Shop.
Cost: 2,000 Ryo Each
Underwater Vision
Rank: "C"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A Vision consisting a series of lights and lenses, used to see through longer distances underwater.
Special: ---
Drawback: ---
Description: A series of high beams are released in a singular direction. The light provides a bright, centre-weighted distribution of light with no particular control of light directed towards the vision of the users' eyes. As such, they are only suitable for use when alone in the water, in the snow, smoke, or in fog, as the glare they produce will dazzle others. Optimal vision is 30 meters before vision begins to reduce at a max of 60 meters.
Limit: These items may be bought inside any Gadget Shop.
Cost: 1,000 Ryo Each
Scroll: Small (Overview)
Rank: "C"
Type: Secondary, 1 per Slot, Book, Scroll
Effect: A roll of parchment or paper for writing or painting on. This scroll has a 20 Capacity.
Special: ---
Drawback: ---
Description: Picture A scroll is a heavy sheet of fine vellum or high-quality paper. The sheet is reinforced at the top and bottom with strips of leather slightly longer than the sheet is wide. Scrolls are usually fitted with reinforcing rods at each end rather than simple strips of leather. To protect it from wrinkling or tearing, a scroll is rolled up from both ends to form a double cylinder. (This also helps the user unroll the scroll quickly.) The scroll is placed in a tube of ivory, jade, leather, metal, or wood. Most scroll cases are inscribed with Seals which often identify the owner or the Jutsus stored on the scrolls inside. The Seals sometimes hide traps. The Center Rod of a Small Scroll 8 inches in length while it is 1 inch in diameter; the paper is 0.436 millimeters thick making the roll 20 feet of paper an outer diameter of 2.5 inches.
Limit: These items may be brought inside any Book Shop.
Cost: 1,500 Ryo Each
Apparel
Vest
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Vests, like jackets are worn over shirts on the torso.
Special: --
Drawback: ---
Description: A vest is a sleeveless garment covering the upper body. Vest may refer to other outer garments, such as a padded sleeveless jacket popular for hunting, commonly known as a hunting vest. Another common variant is the fishing vest which carries a profusion of external pockets for carrying fishing tackle. Vests have no slots, however 4 pouches may be stitched into the vest. 2 Pouches may be stitched along the top of the vest (1 along each side), 2 pouches may be stitched along the bottom of the vest (1 along each side).
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Footwear
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Footwear can be worn on the feet of a person.
Special: ---
Drawback: ---
Description: Outer coverings for the feet, such as shoes, boots, and sandals. Footwear refers to garments worn on the feet, which originally serves to purpose of protection against adversities of the environment, usually regarding ground textures and temperature. Footwear in the manner of shoes therefore primarily serves the purpose to ease the locomotion and prevent injuries. Secondly footwear can also be used for fashion and adornment as well as to indicate the status or rank of the person within a social structure. Socks and other hosiery are typically worn additionally between the feet and other footwear for further comfort and relief. Cultures have different customs regarding footwear. These include not using any in some situations, usually bearing a symbolic meaning. Footwear have no slots, but a Half Pouch can be applied along the inside of footwear.
Limit: These type of items may be bought at any Tailor Shop.
Cost: 600 Ryo per Pair.
Cloak
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Cloaks are hooded outerwear that tend to cover most other clothing and are open at the front.
Special: ---
Drawback: ---
Description: A cloak is a type of loose garment that is worn over indoor clothing. It protects the wearer from the cold, rain or wind for example, or it may form part of a fashionable outfit or uniform. Cloaks have been used by myriad historic societies; many climates favor wearing a full-body garment which is easily removed and does not constrain the wearer with sleeves. Over time cloak designs have been changed to match fashion and available textiles. Cloaks generally fasten at the neck or over the shoulder, vary in length, from hip all the way down to the ankle, mid-calf being the normal length. They may have an attached hood, and may cover and fasten down the front, in which case they have holes or slits for the hands to pass through. However, cloaks are almost always sleeveless. Cloaks give a +10 to Sleight of Hand when worn. Cloaks can have special straps stitched in place, allowing the Cloak to stay fluid and not be bogged down. 1 Cloak may have up to 10 of these Straps. Each Strap may have up to 5 Half Pouches stitched in to keep objects inside.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo Each.
Pouch, Utility
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Pouch
Effect: A long sized pouch capable of holding 2 slots of items of 8 inches in length.
Special: ---
Drawback: ---
Description: Picture A leather, cloth, wooden material case that can easily hold 2 Scrolls. The Dimensions are 8 inches in height, 5 inches width and 2.5 inches in depth. This pouch is specifically designed for items with lengths longer than 4 inches. These pouches are primarily meant for scrolls, kunai, knives, senbon and other items with similar lengths. Utility Pouches may be sold individually and attached to belts or other strapped objects, or may be sold as part of Basic Clothing. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 400 Ryo Each.
Pouch, Scroll
Rank: "C"
Type: Main, Slot Holder, 1 Slot, Pouch
Effect: A long sized pouch capable of holding 1 slot of items of 8 inches in length.
Special: ---
Drawback: ---
Description: Picture A leather, cloth, wooden material case that can easily hold 1 Scroll. 2 Scroll Pouches take up 1 Pouch Slot when applying to Individual Integrated Fighting System apparel and other basic apparel. The Dimensions are 8 inches in height, 2.5 inches wide and length. This pouch is specifically designed for items with lengths longer than 4 inches. These pouches are primarily meant for scrolls, kunai, knives, senbon and other items with similar lengths. Scroll Pouches may be sold individually and attached to belts or other strapped objects, or may be sold as part of Basic Clothing. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 200 Ryo Each.
Pack, Butt
Rank: "C"
Type: Main, Slot Holder, 10 Slot, Wearable Container
Effect: Butt packs are small to medium sized packs worn around the belt, above a person's behind, similar to a fanny pack.
Special: ---
Drawback: ---
Description: Picture The butt pack the volume for 10 Slots, so it can hold a plethora of items inside. 1 Butt Pack takes up 3 Pouch Slots when applying to Individual Integrated Fighting System apparel and other basic apparel. It can be attached to a Modular Lightweight Load-Carrying Equipment system, attached to Basic Apparel, or carried like a Wearable Container as it has a handle along the midsection of the pack along the top. Butt packs are commonly worn by military during missions to carry combat essentials while keeping their hands free. Butt packs are stylish packs that can be worn by anyone to carry everyday essentials.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 2,000 Ryo Each.
Pack, Waist
Rank: "C"
Type: Main, Slot Holder, 7 Slots, Wearable Container
Effect: An enlarged pouch that fits tightly around your waist.
Special: ---
Drawback: ---
Description: Picture A wearable container can hold up to 7 slots. The waist pack can be worn in 1 of 4 ways: It can be attached to the bottom of a Patrol Pack by passing the stiffened webbing straps with the female side release buckles through the 4 webbing keepers on the bottom of the patrol pack. It can be attached directly to a tactical Vest taking up 3 Pouch Slots. by utilizing the stiffened webbing tabs on back woven in the corresponding slots on the back of the Tactical Vest. It can be carried in the "stand-alone" configuration by utilizing the attached 2-inch wide waist belt. This method allows the user to rotate the waist pouch around in front to easily access the contents of the pack without removing a Patrol Pack or a Tactical Vest. When not used in this mode, the attached waist belt is stowed into the tunnel on back of the waist pack. It can be attached directly to the Main Pack by passing the side release buckle and straps through the webbing below the claymore pouch on the main pack.
Limit: These type of items may be bought at any Tailor Shop.
Cost: 1,400 Ryo Each.
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Vests, like jackets are worn over shirts on the torso.
Special: --
Drawback: ---
Description: A vest is a sleeveless garment covering the upper body. Vest may refer to other outer garments, such as a padded sleeveless jacket popular for hunting, commonly known as a hunting vest. Another common variant is the fishing vest which carries a profusion of external pockets for carrying fishing tackle. Vests have no slots, however 4 pouches may be stitched into the vest. 2 Pouches may be stitched along the top of the vest (1 along each side), 2 pouches may be stitched along the bottom of the vest (1 along each side).
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Footwear
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Footwear can be worn on the feet of a person.
Special: ---
Drawback: ---
Description: Outer coverings for the feet, such as shoes, boots, and sandals. Footwear refers to garments worn on the feet, which originally serves to purpose of protection against adversities of the environment, usually regarding ground textures and temperature. Footwear in the manner of shoes therefore primarily serves the purpose to ease the locomotion and prevent injuries. Secondly footwear can also be used for fashion and adornment as well as to indicate the status or rank of the person within a social structure. Socks and other hosiery are typically worn additionally between the feet and other footwear for further comfort and relief. Cultures have different customs regarding footwear. These include not using any in some situations, usually bearing a symbolic meaning. Footwear have no slots, but a Half Pouch can be applied along the inside of footwear.
Limit: These type of items may be bought at any Tailor Shop.
Cost: 600 Ryo per Pair.
Cloak
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Cloaks are hooded outerwear that tend to cover most other clothing and are open at the front.
Special: ---
Drawback: ---
Description: A cloak is a type of loose garment that is worn over indoor clothing. It protects the wearer from the cold, rain or wind for example, or it may form part of a fashionable outfit or uniform. Cloaks have been used by myriad historic societies; many climates favor wearing a full-body garment which is easily removed and does not constrain the wearer with sleeves. Over time cloak designs have been changed to match fashion and available textiles. Cloaks generally fasten at the neck or over the shoulder, vary in length, from hip all the way down to the ankle, mid-calf being the normal length. They may have an attached hood, and may cover and fasten down the front, in which case they have holes or slits for the hands to pass through. However, cloaks are almost always sleeveless. Cloaks give a +10 to Sleight of Hand when worn. Cloaks can have special straps stitched in place, allowing the Cloak to stay fluid and not be bogged down. 1 Cloak may have up to 10 of these Straps. Each Strap may have up to 5 Half Pouches stitched in to keep objects inside.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo Each.
Pouch, Utility
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Pouch
Effect: A long sized pouch capable of holding 2 slots of items of 8 inches in length.
Special: ---
Drawback: ---
Description: Picture A leather, cloth, wooden material case that can easily hold 2 Scrolls. The Dimensions are 8 inches in height, 5 inches width and 2.5 inches in depth. This pouch is specifically designed for items with lengths longer than 4 inches. These pouches are primarily meant for scrolls, kunai, knives, senbon and other items with similar lengths. Utility Pouches may be sold individually and attached to belts or other strapped objects, or may be sold as part of Basic Clothing. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 400 Ryo Each.
Pouch, Scroll
Rank: "C"
Type: Main, Slot Holder, 1 Slot, Pouch
Effect: A long sized pouch capable of holding 1 slot of items of 8 inches in length.
Special: ---
Drawback: ---
Description: Picture A leather, cloth, wooden material case that can easily hold 1 Scroll. 2 Scroll Pouches take up 1 Pouch Slot when applying to Individual Integrated Fighting System apparel and other basic apparel. The Dimensions are 8 inches in height, 2.5 inches wide and length. This pouch is specifically designed for items with lengths longer than 4 inches. These pouches are primarily meant for scrolls, kunai, knives, senbon and other items with similar lengths. Scroll Pouches may be sold individually and attached to belts or other strapped objects, or may be sold as part of Basic Clothing. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 200 Ryo Each.
Pack, Butt
Rank: "C"
Type: Main, Slot Holder, 10 Slot, Wearable Container
Effect: Butt packs are small to medium sized packs worn around the belt, above a person's behind, similar to a fanny pack.
Special: ---
Drawback: ---
Description: Picture The butt pack the volume for 10 Slots, so it can hold a plethora of items inside. 1 Butt Pack takes up 3 Pouch Slots when applying to Individual Integrated Fighting System apparel and other basic apparel. It can be attached to a Modular Lightweight Load-Carrying Equipment system, attached to Basic Apparel, or carried like a Wearable Container as it has a handle along the midsection of the pack along the top. Butt packs are commonly worn by military during missions to carry combat essentials while keeping their hands free. Butt packs are stylish packs that can be worn by anyone to carry everyday essentials.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 2,000 Ryo Each.
Pack, Waist
Rank: "C"
Type: Main, Slot Holder, 7 Slots, Wearable Container
Effect: An enlarged pouch that fits tightly around your waist.
Special: ---
Drawback: ---
Description: Picture A wearable container can hold up to 7 slots. The waist pack can be worn in 1 of 4 ways: It can be attached to the bottom of a Patrol Pack by passing the stiffened webbing straps with the female side release buckles through the 4 webbing keepers on the bottom of the patrol pack. It can be attached directly to a tactical Vest taking up 3 Pouch Slots. by utilizing the stiffened webbing tabs on back woven in the corresponding slots on the back of the Tactical Vest. It can be carried in the "stand-alone" configuration by utilizing the attached 2-inch wide waist belt. This method allows the user to rotate the waist pouch around in front to easily access the contents of the pack without removing a Patrol Pack or a Tactical Vest. When not used in this mode, the attached waist belt is stowed into the tunnel on back of the waist pack. It can be attached directly to the Main Pack by passing the side release buckle and straps through the webbing below the claymore pouch on the main pack.
Limit: These type of items may be bought at any Tailor Shop.
Cost: 1,400 Ryo Each.