Satoshi Nara
Feb 6, 2017 17:48:58 GMT -7
Post by Nara Satoshi on Feb 6, 2017 17:48:58 GMT -7
Name:Satoshi Nara
Bloodlimit: None
Height: 1.82
Weight: 68
Age: 17
Gender:Male
Alignment:True Neutral
Birth Country: Kusa No Kuni
Village:Kusagakure
Specialities: Clan:Nara,Kasuta
Ninjutsu:Wind (Freebie), Water (Freebie)
Non-Specialities:Genjutsu,Taijutsu
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Weapons;
1. Sword, Longsword (Overview)
Rank: "C"
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +8 Amour Points of Damage. A longsword (also spelled long sword, long-sword) is a type of sword characterized as having a cruciform hilt with a grip for two handed use and a straight double-edged blade of around 100–122 cm (39–48 in). The longsword is characterised not so much by a longer blade, but by a longer grip, which indicates a weapon designed for2-handed use or 1-handed use. Examples of Longswords: Katana, Jian, Tachi, Scimitr, Shinai, and Waster.
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,000 Ryo
2. Sword, Longsword (Overview)
Rank: "C"
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +8 Amour Points of Damage. A longsword (also spelled long sword, long-sword) is a type of sword characterized as having a cruciform hilt with a grip for two handed use and a straight double-edged blade of around 100–122 cm (39–48 in). The longsword is characterised not so much by a longer blade, but by a longer grip, which indicates a weapon designed for2-handed use or 1-handed use. Examples of Longswords: Katana, Jian, Tachi, Scimitr, Shinai, and Waster.
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,000 Ryo
Non weapon items;
1.Pack, Waist
Rank: "C"
Type: Main, Slot Holder, 7 Slots, Wearable Container
Effect: An enlarged pouch that fits tightly around your waist.
Special: ---
Drawback: ---
Description: Picture A wearable container can hold up to 7 slots. The waist pack can be worn in 1 of 4 ways: It can be attached to the bottom of a Patrol Pack by passing the stiffened webbing straps with the female side release buckles through the 4 webbing keepers on the bottom of the patrol pack. It can be attached directly to a tactical Vest taking up 3 Pouch Slots. by utilizing the stiffened webbing tabs on back woven in the corresponding slots on the back of the Tactical Vest. It can be carried in the "stand alone" configuration by utilizing the attached 2 inch wide waist belt. This method allows the user to rotate the waist pouch around in front to easily access the contents of the pack without removing a Patrol Pack or a Tactical Vest. When not used in this mode, the attached waist belt is stowed into the tunnel on back of the waist pack. It can be attached directly to the Main Pack by passing the side release buckle and straps through the webbing below the claymore pouch on the main pack.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,400 Ryo Each.
2.Lighter
Rank: "C"
Type: Secondary, Accessory, 10 per Slot, Lighter
Effect: Item that creates a small open flame used to light up objects.
Special: ---
Drawback: Useless when wet. Must wait to dry.
Description: A lighter is a portable device used to create a flame. It consists of a metal or plastic container filled with a flammable fluid or pressurized liquid gas, a means of ignition, and some provision for extinguishing the flame. May be lit for 200 times before needing a new lighter.
Limit: May be found at any Shop.
Cost: 1000 Ryo Per Slot
3.Cigarette Packs
Rank: "A"
Type: Secondary, 4 per Slot, Apothecary, Smoking
Effect: A container filled with cigarettes that contains herbs used for smoking.
Special: ---
Drawback: Useless when wet. Must be dry.
Description: A pack or packet of cigarettes is a rectangular container, mostly of paperboard, which contains cigarettes. The pack is designed with a flavor-protective foil, paper or biodegradable plastic, and sealed through a transparent airtight plastic film. By pulling the "pull-tabs", the pack is opened. Hard packs can be closed again after opening, whereas soft packs cannot. Cigarette packs often contain warning messages depending on which country they are sold in. A single packet holds 20 cigarettes. A single pack is 3.5 inches by 2.125 inches by 0.875 in size. 1 flat-canister of herbal substance (Tobacco for example) is used to make 1 pack of Cigarettes.
Limit: These types of items may be capable of being bought inside any Apothecary Shop.
Cost: 1 Flat-canister +50%. Example: 1 Flat-canister of Tobacco costs 650. +50% is 975 Ryo per Pack.
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Personality;
''Genius by birth,lazy by choice..''
Satoshi is a calm person,who usually doesn't want to assoicate in any hardwork if it is not required deadly.This means that he cannot tolerate too much talking.Basicly anything that would make his mind tired would be a drag for him.Even though he is not fully a passive person,he would appreciate not being forced into acting hastiliy.He is definitely not a sociopath or a ''loner'',his lazy/calm mindset shouldn't be misunderstood.
Satoshi is an incredibly smart person,which is another cliche trait of the Nara clan just like his laziness.He is really good at solving out strategies and finding tactics for certain struggles.He can easily save himself out of situations with his mind,which also makes him a great observationist too as he can foresee situations easily.
What is not easily sensed from Satoshi is his sensitiveness.Even though he keeps avoiding stress,he eventually makes himself suffer from his own mind and his own imaginary creations he plays with in his mind.In this mind of him,he has certain moral codes and place for loving and friendliness too.He is not the one to spread love around or vomit hatred regarding the situation.He would prefer not to reveal too much intense emotions unless he actually has to.He actually is a somewhat a romantic and emotional individual,who prefers to keep his feelings to himself.He would also prefer people around him to not involve him in their feelings too just to not break his important peace of mind..
Appearance;
He wears his hair long with only one side tied up.His hair colour is dark blue/purple.His eyes are the same colour as his hair,just a little more crystallish and bright.For a 17 yearsold individual to have 1.82 height and imagining he may grow few inches in a few years,we can say that he has an average tall height.He is not actually too muscular,but he has an average shape fitting his not too weighted body.He has a regular skin colour,being not too pale but not being dark/ebony in anyway.
He prefers wearing his black robe on most occasions,supported with (mostly) white scarfs and belts around him,so he can easily carry his equipments.He prefers putting his pouches/bags around his soft but tight white belts.He carries his two katanas with him,through his belt.
Apart from his clothing or his physical attributes,his apperance that carries his stance is as regular as it can be.He tries to not take too much attention on him,as he cant be bothered with it.He usually puts his hands in his pockets or robe and walks around the most calmest way.He doesn't like much pressure on himself so he usually wears sandals.He keeps his sandals unless there is an actual mission which requires him to take care of his body,in swamp areas etc. he wears boots.
Background;
Most of the shinobis around the world has interesting stories.Not because everyone of them are special snowflakes, it's because that this profession is not like being a salesman or any other sort of job.Being a shinobi (Or another warrior type class that uses ''supernatural'' powers.) is a deadly business with never-ending interests attached to it.You can't expect a random child to become a ninja..But when it comes to families involved in clans,it's not that special.Most of the children of the certain clans just pickup the name and join the shinobi life.Is it a bad thing? No! Why would that be? In this case Satoshi of Nara Clan began as a simple kid who decided to become a ninja.
He learned how to read and write at a very early age.Satoshi began easily finishing books about many subjects at an age as early as 6.His great effort showed that he was worthy of being a shinobi of his clan,just like his mother and father.He had no choice but to sign up to academy.He simply passed the academy and began genin life in Kusagakure.
As he began to grow up,he picked up smoking as an habit.He believes that it helps him relieve stress.Apart from his clan's shadow skills,he had interest in other jutsus too.This was found interesting because Nara clan members aren't seen to be using many sets of different skill sets.He found out about his first main elements wind and water and picked them up.Satoshi,being the smart person he is,thought that he could use his smoking habit to his benefit by using it as a weapon too.He found out about a clan called Kasuta,and began training under them too.
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Traits;
1.Love of Knowledge [Freebie]
Rank: "C"
Skill: Social Trait
Effect: User pursue philosophia, the love of knowledge.
Special: ---
Drawback: ---
Description: User may make untrained Academia checks, even if they do not have any ranks in the Academia skill, regardless of the difficulty of the skill check. Five times per day per Class Level, user may ruminate on a subject for 2 minutes in order to take 50 on an Academia skill check. User may only take 50 if they are not under stress or threat and have uninterrupted time to consider the question. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
2.Bait and Tactics [Freebie]
Rank: "C"
Skill: Teamwork Trait
Effect: User and an ally work together to take out the enemy with a game of deception.
Special: ---
Drawback: ---
Description: Once per day when the user makes a successful feint against a target, that target is considered flat-footed to any ally with this trait for 1 round. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
3.Hardly a Fool (freebie)
Rank: "C"
Skill: Social Trait
Effect: User has always been able to ferret out lies and deception.
Special: ---
Drawback: ---
Description: Maybe the user worked as an investigator for a time, they came from a place rife with lies, or they studied the human condition long enough to read a person's face and get to the heart of his message. The user gains a +5 trait bonus on Sense Motive and Evidence Analysis checks and a +1 trait bonus on saves against Illusion effects. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
4.Eidetic Memory (freebie)
Rank: "C"
Skill: Heritage Trait
Effect: A few rare humans have perfect recall, allowing them to remember minor details from an event that others have long forgotten.
Special: ---
Drawback: ---
Description: They gain +5 heritage bonus to all Skill Category 3 Skill checks. User gains a +10 heritage bonus on Observation checks to detect a disguise. The user also gains a +1 Racial bonus to Die Rolls pertaining to Skill Category 3 Skills. If they have any questions about an event, such as a person’s name or exactly what happened, their Game Master must tell them the details (even if the character’s player has forgotten them). They cannot remember extremely fine details, such as the text of a book left open on a desk, but they can remember the general gist of the book or the topic the passage covered. They always remember faces, names, and the basic sequence of events. User is able to memorize 1 additional formula per 5 points Alchemy. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
5.Sound of Mind (freebie)
Rank: "C"
Skill: Regional Trait
Effect: User's tranquil mind is especially resistant to manipulation.
Special: ---
Drawback: ---
Description: User gains a +2 trait bonus on saves against Mind-affecting effects. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
6.Mathematical Prodigy (freebie)
Rank: "C"
Skill: Chakra Trait
Effect: Mathematics has always come easily for the user, and they have always been able to "see the math" in the physical and Chakra world.
Special: ---
Drawback: ---
Description: User gains a +5 bonus on Chakra Lore and Engineering, and Techcraft checks, and 1 of these skills (User's choice) gain 1 additional Die Roll each time learned. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Nara Clan:
1.Kagemane no Jutsu (Shadow Imitation Technique) x6
Rank: "C"
Skill: NinJutsu
Effect: The Kagemane no Jutsu (Shadow Imitation Technique) allows the user to extend their shadow on any surface, including water, and as far as they know and as long as there is sufficient area.
Special: "Holds Rat Seal" Technique performs after length of normal handseals.
Drawback: Tiring to use repeatedly. The ability is subject to some form of diminishing return and decreases in potency after repeated use. If the user is low on chakra, the performance rate of the technique also deteriorates. Insufficient lightning will make the technique less effective. A particularly strong opponent can also resist the shadow's forced imitation. May only change directions within the span of 60 degrees. When retracting the technique it may only retract by retracing where it has gone.
Description: Once the user's shadow comes in contact with the target's shadow, the two merge and the target is forced to imitate the user's movements. The user and the target could both throw a kunai. It is recommended to keep all weapons in areas where they normally don't keep them.
First Learned user uses technique up to 10 meters. Each time learned gains an extra 10 meters.
After 50 meters user must train an extra 10 TP per tech - TP Does not go down by Class Level.
After 100 meters user must train an extra 10 TP per tech - TP Does not go down by Class Level.
After 150 meters user must train an extra 10 TP per tech - TP Does not go down by Class Level.
Cap of this technique is 200 meters.
Technique may travel 10 meters per second plus 5 meters per Class Level.
Every 20 meters user is able to split the shadow by 1 giving a maximum of 10 splits.
Each split shares the max amount of distance user is able to perform this technique.
Every time used in a single mission that is in the time-span of 1 I.C. day will reduce max distance by 5 meters.
User may hold an opponent for 4 rounds plus 1 round per 50 meters.
Every Class level the opponent is higher than user the time limit reduces by 1 round.
If user is a Master of the Clan the amount of rounds increases by 1 round.
When user's Chakra reduces by 1/4 their max distance reduces by 1/4. Same mathematics occurs the more chakra is used. (Use Honor System).
May only use other Nara Techniques in conjunction with this technique.
Limit: Must be part of the Nara Clan.
2.Kage Kubi Shibari no Jutsu,(Shadow Neck Bind Technique)
Rank: "C" Rank
Skill: NinJutsu
Effect: ----
Special: Must be done while Kagemane is active, "Hanseals"
Drawback: ----
Description: After capturing an opponent with the Shadow Imitation Technique, the user can then further extend their shadow up to the target's throat in the shape of a hand, which chokes them to death. Additionally, it can be used to bind the limbs of exceptionally strong targets who can move, even while bound by the Shadow Imitation.
Limit: Nara Clan Technique, Must have knowledge of the Shadow Imitation Technique "C" Rank
3.Shadow Strike
Rank: D Rank
Skill: Ninjutsu
Effect: Holding a handseal, the user's shadow attacks the shadow of the opponent with kicks and punches. If the shadow hits the opponent's it will seem to strike just as if the Nara member had punched them directly.
Special: "Hanseals"
Drawback: Cannot move while using jutsu, range only as long as shadow can stretch (5-10 meters). Also, must hit the targets shadow, and note that it only feels like a punch.
Description: Forming the dragon handsign, the Nara member's shadow strikes out at the opponent with fists and feet striking out at their shadow. If they hit, it will seem as if the Nara Member had actually hit them. It only feels like a punch, hurting nerve receptors, not actually damaging the opponent or cause recoil upon the hit, just pain. However, Pain may cause the opponent to flinch and fall over.
Limit: Nara Clan Member, Shadow Imitation Technique "C" Rank
4.Kagemane Shuriken no Jutsu, 影真手裏似の術 (Shuriken Shadow Imitation Technique)
Rank: "B" Rank
Skill: NinJutsu
Effect: Entrapping an opponent by using a knife or sharp object and stabbing their shadow along with the user's shadow.
Special: Paper Seals, Secondary Weapon. "Hanseals".
Drawback: Time Limit (See Below.) If you move from the shadow you stand in, the opponent is freed as the shadows are no longer in sync with the tags and knifes.
Description: Bu channeling chakra into any type of secondary weapon or projectile, as well as performing hand seals and placing special paper seals on the weapons, the user can use this technique to freeze and opponents movements with Kagemane. Depending on what rank the user knows the Kagemane depends on how long this technique can be used for. C ranked is 18 seconds. B ranked Kagemane is 30 seconds, A ranked Kagemane is 54 seconds. With the opponent pinned, the user can then use his regular Shadow Imitation Technique to control them at his leisure. This technique you must have more then one sharp object such as a knife, senbon needle or other. The object must have a seal tag upon it filled with chakra as the user has one stabbed against his own shadow, and the other must be stabbed against the opponent's shadow. When first learned the user is only capable of trapping one opponent with one senbon or knife. Each time learned the user is capable of trapping one more opponent with the same drawbacks and holding as that of the Shadow Imitation Technique. Meaning, that you would need two knives on your own shadow to trap two other peoples. You cannot control their movements while using this jutsu, it only immobilizes, and freeze them in place.
Limit: Nara Clan Technique, Must have knowledge of the Shadow Imitation Technique "B" Rank
5.Kage Nui, 影縫い (Shadow Sewing)
Rank: "A" Rank
Skill: NinJutsu
Effect: ----
Special: "Hanseals"
Drawback: Cannot move while using this technique, be be stationary, can only use the Kagemane while using this technique.
Description: Forming hand seals, The user of this jutsu can extend their shadow and create multiple tangible tendrils for various purposes. Such purposes can include using them as stabbing weapons, rope for binding an opponent. The user extends their shadow either up their own body with Kagemane, or up their opponents body once caught in Kagemane. Then, forming some handseals, 5 shadow like tendrils are formed that can be used to trie down appendages, stabbing weapons, and rope like wire. The tendrils are not very strong at all, in fact, they can barely rip through skin, but they can if concentrated hard enough on the technique. It must also be used simultaneously with Shadow Imitation Technique, so it is possible to split the shadow and use both jutsus at the same time. Each time learned, the user can create two more tendrils.
Limit: Nara Clan Technique, Must have knowledge of the Shadow Imitation Technique "B" Rank
Kasuta Clan:
1.Kemuri Buresu (Smoke Breathe)
Rank: "D"
Skill: NinJutsu
Effect: Envelops smoke around the user.
Special: "Handseals"
Drawback: ---
Description: User breathes out, or pushes out enough smoke capable of enveloping the user in smoke. This is used as a distraction technique, allowing the user to lure, and move away within the smoke. The size of the smoke only reaches the size of the user himself.
Limit: Must be a member of the Kasuta clan
2.Kemuri Kodate (Smoke Screen)
Rank: "C"
Skill: NinJutsu
Effect: User covers a large area of smoke in order to discombobulate an opponent.
Special: "Handseals"
Drawback: ---
Description: A more advanced form of Kemuri Buresu (Smoke Breathe) where the user breathes out, or uses smoke to create a large smoke screen to cover in a vast amount of distance in order to use as a distraction or as an orientation. The smoke hides the user's smell, and creates zero visibility. The smoke screen is able to cover in a distance of 30 meters radius in all directions.
Limit: Must be a member of the Kasutā clan. Must know Kemuri Buresu (Smoke Breathe)
3.Kemuri Bunshin (Smoke Clone)
Rank: "C"
Skill: NinJutsu
Effect: This technique creates a clone made out of smoke. When it is hit, it turns into smoke similar to the Kemuri Buresu (Smoke Breathe) the user creates. The smoke clone is mostly used as a diversion tactic like other clone techniques.
Special: "Handseals"
Drawback: ---
Description: User creates a clone out of smoke. A technique which creates clones with the properties of Smoke. Although the clones are unable to inflict damage on an opponent, any physical attacks attempted on them envelopes the clone into Kemuri Buresu (Smoke Breathe). Depending on the user's class level is dependent on how well and how much the user is capable of performing at one given time. If the user is "D" Class they are capable of performing four Clones at once. If the user is "C" Class they are capable of performing eight clones at once. If the user is "B" Class they are capable of performing sixteen clones at once. If the user is "A" Class they are capable of performing thirty two clones at once. If the user is "S" Class they are capable of performing sixty four clones at once.
Limit: Must be a member of the Kasutā clan. Must know Kemuri Buresu (Smoke Breathe).
Wind:
1.Fuuton no Jutsu (Wind Release Skill) (Freebie)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Wind. This means that any NinJutsu or specialized TaiJutsu that deals the Wind Release will need this in order to be performed correctly.
Limit: ---
2.Dogou hari no jutsu (Roar of Needles)
Rank: C
Skill: Ninjutsu
Effect: This attack is a cone area affect type attack. The user inhales air while forming the three seals. (It basically looks like they are going to perform Sauskes Katon no jutsu.) The user then exhales by roaring aloud in the direction they wish to attack in, damaging that area with a thousand or more needles.
Special: Handseals
Drawback: Multiple uses (such as 3-6 times of use) of this jutsu could cause the user to pass out from an irregular breathing pattern.
Description: A huge blast of air shoots out of the users mouth with a thousand or less chakra needles flying within it and fans out in a cone-like shape.
Limit: Must have Wind Release
3.Fuuton - Fuukiritori no Jutsu (Cutting Wind)
Rank: C Rank, Offensive (CJ)
Skill: Ninjutsu
Special: Needs the use of a sword-like weapon. "Hand Seals"
Description: While holding a sword or similar weapon, the hand seals are performed. The Chakra is gathered in the sword hand, waiting for a sword strike in the air - the sword is then used in a wide arc swing towards the target, and the chakra is released through the blade into the air, sending out a cutting wind at the target - it causes a little damage and is capable of knocking them back or onto the ground.
Limits: Other than needing to be used through a weapon, it is more of a mid-range attack Jutsu, losing most of its power at long range and not gaining enough strength at close range. Requires Wind Release.
4.Fuuton: Sakasa Houi no Jutsu (Wind Release: Reverse Direction Technique)
Rank: "D", "C", "B", "A", "S"
Skill: Ninjutsu, Counter Defense
Effect: Creates a great tunnel of wind which reverses the direction of an oncoming attack.
Special: "Hand Seals"
Drawback: Does not effect Taijutsu or Genjutsu.
Description: By performing the correct hand seals, the user will channel chakra along the lengths of both of his or her arms. Then, when an attack is incoming, the user will extend both of their arms and release the swirling tunnel of wind towards the attack. The wind will envelop the attack and then drag it backwards towards the opposite direction. The reversed attack can only travel for five meters for every rank of the technique that the user has, plus an additional ten meters if the user becomes a Wind Master. Requires the user to have the same rank of this technique as the rank of the technique that is being countered.
Limit: Must have the Wind Release.
Water
1.Suiton no Jutsu (Water Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Water. This means that any NinJutsu or specialized TaiJutsu that deals the Water Release will need this in order to be performed correctly.
Limit: ---
2.Suiton no Tate (Shield of Water)
Rank: "C"
Skill: Ninjutsu
Effect: The Suiton no Tate acts in a manner similar to the Suna no Tate. By using water and combining it with the users chakra, they can allow it to move around the body to deflect small incoming projectiles or even use it for techniques.
Special: "Handseals"
Drawback: The shield can not really block taijutsu attacks, constantly absorbs a very very small amount of chakra.
Description: Small currents of water flow around the body of the user, capable of deflecting small jutsu or even extinguishing C-rank or lower katon techniques . This jutsu activates automatically unless the user himself chooses to "disable" the ability in a situation. Does not acquire the awareness of the user to defend (can block strikes that the user can't see, like the sand shield has been known to do).
Limit: Water Release