Kisume "Michelangelo" Yakato
Feb 9, 2017 21:41:07 GMT -7
Post by Kisume "Michelangelo" Yakato on Feb 9, 2017 21:41:07 GMT -7
Basic Information
Name: Kisume “Michelangelo” Yakato
Unofficial Titles: "The Corpse Collector"
Bloodlimit: N/A
Height: 5’11”
Weight: 168.3 lb.
Age: [16] Years
Gender: Male
Alignment: Chaotic; Good
Birth Country: Kaze No Kuni
Village: Sunagakure
Special: Tai/Med Specialist and Clan/Gen Non-Specialist
Medical Specialist
1. Medical
2. Herbalist
3. Dian Xue Shu
4. Soulcaster
5. Sensory(Non-Master)
6. Reserved
Taijutsu Specialist
1. Tensora (天空 Heavenly Sky)
2. Busōsen (Arms Flash)
3. Kamashi "Death Scythe Style"
4. The Art of Throwing
5. Will of Kratos(Grand Master)
6. Reserved(Grand Master)
GenJutsu Non-Specialist
1. Enchantment Perception
2. Phantasm Perception
3. Pattern Perception (Non-Master)
4. Shadow Perception (Grand Master)
Clan Non-Specialist
1. Dhënada
2. Reserved
3. Tsubasa (Non-Master)
4. Mabuki(Meister)(Non-Master)
Misc.
1. Grand Master x3
2. ANBU Frog Division
3. Reserved
4. Reserved
5. Reserved
6. Reserved
Freebies
1. Jaded
Rank: "C"
Skill: Combat Trait
Effect: The user has seen horror and death as far back as they can remember.
Special: ---
Drawback: ---
Description: Maybe they are unfazed by the gruesome, or have become a cynic as a defense against the dark realities of the corners of the world. The user gains a +2 trait bonus on Saves against Fear. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
2.Killer
Rank: "C"
Skill: Combat Trait
Effect: User has made their first kill at a very young age and found the task of war or murder to their liking.
Special: ---
Drawback: ---
Description: User either takes a particular pride in a well-placed blow or find vile pleasure in twisting the blade to maximize the target's pain. The user deals +20 Armour Points in striking damage in trait bonus against vital areas. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
3. Chosen One
Rank: "C"
Skill: Faith Trait
Effect: At the user's birth, their parents dedicated their soul to their god.
Special: ---
Drawback: ---
Description: The god blessed them, granting them a gift of light to brighten their path through darkness and a weapon (Must be Light, One-handed, or Two-Handed) with which to spread their will. The user may perform a Light Jutsu which causes an object to glow like a torch, shedding bright light in a 15-meter radius (and dim light for an additional 15-meters from the point the user touches. The effect is immobile, but it can be performed on a movable object. The duration of the Jutsu is 50 minutes per Class Level. Light taken into an area of chakra created darkness does not function. The user begins with a Masterwork Weapon. In addition, whenever Light is performed on this weapon, the radius of light and its duration is doubled. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
4.Shadow Perception (Non-Master)
Tp: 30
Shadow Perception
Rank: "C"
Skill: GenJutsu
Effect: Jutsu allows the user to perform Shadow Perceptions.
Special: ---
Drawback: ---
Description: Shadows are quasi-real, drawing on energy from the Chakra of the User. Because they are at least partially real, they can have real effects. If you want to cause physical damage, bind or entangle someone, or create an obstacle, Shadow is a good choice.
Limit: ---
5.Keihatsu Ryuu: Battōjutsu no Kamae (Art of Drawing the Blade Posture)
Rank: "E"
Skill: TaiJutsu
Effect: The basic stance used for all of the Busōsen (Arms Flash) techniques.
Special: ---
Drawback: ---
Description: Picture User stands in a long "L" stance. The Forward foot is pointing towards the opponent while the back leg is perpendicular. The weight is evenly distributed between the 2 legs. The sword and sheath is attached to the belt on their hip. Their free hand holds onto the edge of the sheath, while their main hand readies itself near the Tsuba of the Sword. The main hand shoulder should face the opponent.
Limit: Must learn from a Master of Busōsen (Arms Flash).
6.Tensora Walking
Rank: "E"
Skill: TaiJutsu
Effect: A basic walking technique used by all Tensora (天空 Heavenly Sky) practitioners.
Special: ---
Drawback: ---
Description: This technique is used to move efficiently while fighting. Allows the user to move with proper posture and stepping. Moving consists of keeping the dominant food forward while balancing the rear leg on the ball of the foot. The user will keep their back straight and keep their head from moving forward while the front leg is bent. Both feet must be pointed forward. The student will then lurch forward with the front leg while bringing the other foot behind. User must not drag the back foot.
Limit: Must learn from a Master of Tensora (天空 Heavenly Sky)
7. The Grips
Rank: "E"
Skill: TaiJutsu/Supplementary
Effect: The user learns how to grip their weapons through two types of Grips, the Handle Grip, and the Blade Grip.
Special: ---
Drawback: ---
Description: Handle Grip: While throwing a weapon from the handle keep it centered if center of balance is possible. If not then hold it at the end of the handle. Balance is key. The thumb should be resting against the inside of the handle while the remaining fingers curl around it. When you throw the item travels vertically leading to the best speed and hitting power for long distances. When throwing by the blade, grip the item at the end of the blade with the thumb parallel with the blade. The rest of the fingers curl against the opposite side.
Limit: Must be a Throwing Specialist.
8. The Overhand Throw
Rank: "E"
Skill: TaiJutsu/Supplementary
Effect: The basic throw stance while using an overhand throw.
Special: ---
Drawback: ---
Description: The user first establishes their stance, and their grip type. The user brings the throwing arm up as it is adjacent to the ear while shifting their weight. Then release the weapon just before the end of the throwing motion.
Limit: Must be a Throwing Specialist. Must know The Stance. Must know The Grips.
9. Able Learner
Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies.
Primary Weapon:
Sword, Longsword (Chokutō) (Master-Craft)
Rank: "C"
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +8 Amour Points of Damage. A longsword (also spelled long sword, longsword) is a type of sword characterized as having a cruciform hilt with a grip for two-handed use and a straight double-edged blade of around 100–122 cm (39–48 in). The longsword is characterized not so much by a longer blade, but by a longer grip, which indicates a weapon designed fore-handed use or 1-handed use. Examples of Longswords: Katana, Jian, Tachi, Scimitar, Shinai, and Waster.
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,000 Ryo (costs zero because of chosen one trait)
Scythe (Overview)
Rank: "C"
Type: Main, Piercing/Slashing, Scythe
Effect: A large tool used for cutting crops such as grass or wheat, with a long curved blade at the end of a pole attached.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +8 Amour Points of Damage. A scythe constructed for fighting (as opposed to a standard harvesting scythe) has had its blade transformed so that it extends upright from the staff, and is used much like a halberd. However, this does not mean that the more traditional kinds of Scythes cannot be used for combat. Scythes are normally longer than 1.2 m (1 to 4 feet). If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 8,000 Ryo
Sickle (Overview) (Kama) x2
Rank: "C"
Type: Main, Slashing, Sickle
Effect: A sickle is a hand-held agricultural tool with a variously curved blade typically used for harvesting crops.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +6 Amour Points of Damage. A Sickle consists of a handle and a long blade for the head. The handle may be of different lengths, the longest being roughly the size no more than 2 feet, and the shortest being no more than a foot. Sickles are meant for use as quick striking weapons, or used as tools for farming or forms of harvesting. Examples of a Sickle Weapon: Sickle and Kama.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,000 Ryo
Tsubasa Falconry Glove
Rank: "D"
Type: Main, Equipment
Effect: Used to protect hands and signal birds.
Special: -
Drawback: -
Description: Leather gloves with straps on them to fasten them to someone’s hand. There are also hidden mirrors embedded in them that are used to signal birds, revealed by moving a strip of leather that is above the mirror away.
Limit: Known in the Tsubasa clan, but can be bought by anyone.
Cost: 500 Ryo
12,500/13,000
Secondary Items:
Shuriken, Hira (Overview) x30/ 2 slots
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Hira-shuriken are constructed from thin, flat plates of metal and generally resemble popular conceptions of shuriken.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Senbon (Overview) x170/ 3 slots
Rank: "B" Rank
Type: Secondary, 57 per Slot, Piercing, Senbon
Effect: Senbon are metal needles with a point at both ends. They often serve a medical purpose.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 10 meters. Are weapons used in acupuncture? For this reason, senbon deal non-lethal damage.
Limit: These items may be bought inside any Weapon Shop.
Cost: 5,700 Ryo per Slot, or 100 Ryo Each.
Kunai (Overview) x20/10 slots
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
30,000/30,000
Non-Weapon Items
Apperal
Footwear
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Footwear can be worn on the feet of a person.
Special: ---
Drawback: ---
Description: Outer coverings for the feet, such as shoes, boots, and sandals. Footwear refers to garments worn on the feet, which originally serves the purpose of protection against adversities of the environment, usually regarding ground textures and temperature. Footwear in the manner of shoes therefore primarily serves the purpose to ease the locomotion and prevent injuries. Secondly, footwear can also be used for fashion and adornment as well as to indicate the status or rank of the person within a social structure. Socks and other hosiery are typically worn additionally between the feet and other footwear for further comfort and relief. Cultures have different customs regarding footwear. These include not using any in some situations, usually bearing a symbolic meaning. Footwear has no slots, but a Half Pouch can be applied along the inside of footwear.
Limit: These type of items may be bought at any Tailor Shop.
Cost: 600 Ryo per Pair.
Handwear
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Handwear includes gloves worn over the hands.
Special: ---
Drawback: ---
Description: Handwear is a garment covering the whole hand. handwear has separate sheaths or openings for each finger and the thumb. Handwear protect and comfort hands against cold or heat, damage by friction, abrasion or chemicals, and disease; or in turn to provide a guard for what a bare hand should not touch. Latex, rubber or vinyl disposable gloves are often worn by healthcare professionals as hygiene and contamination protection measures. Handwear have no slots, but a Half Pouch can be applied along the inside of handwear.
Limit: These type of items may be bought at any Tailor Shop.
Cost: 600 Ryo per Pair.
Pants (x2 utility pouches)
Rank: "C"
Type: Main, Slot Holder, 2(+4)Slots, Clothing
Effect: Also known as trousers.
Special: ---
Drawback: ---
Description: Picture There are so many different types of pants, with different designs and colors. Trousers are an item of clothing worn from the waist to the ankles, covering both legs separately. Shorts are similar to trousers, but with legs that come down only to around the area of the knee, higher or lower depending on the style of the garment. To distinguish them from shorts, trousers may be called "long trousers" in certain contexts such as school uniform, where tailored shorts may be called "short trousers". Trousers have 4 Pockets, 2 on the front of each pant leg, and 2 at the back where the butt is located at. Each Pocket has the same amount of holding space as a half Pouch. A total of 4 Pouches can be stitched into the pants. 2 Pouches may be stitched at the top of the pants (1 per pant leg) while 2 may be stitched at the bottom (1 per pant leg). The ones at the bottom may only have Half Pouches.
Limit: These type of items may be bought at any Tailor Shop.
Cost: 500 Ryo Each.
Robe (x4 straps{20 half slots})
Rank: "C"
Type: Main, Slot Holder, 0(+10) Slots,
Effect: A robe is a loose-fitting outer garment. Unlike garments described as capes or cloaks, robes usually have sleeves.
Special: ---
Drawback: ---
Description: A gown worn as part of the academic regalia of faculty or students, especially for ceremonial occasions, such as a convocations, congregations or graduations. A gown is worn as part of the attire of a judge or barrister. A wide variety of long, flowing religious dress including pulpit robes and the robes worn by various types of monks. A gown is worn as part of the official dress of a peer or royalty. Robes give a +10 to Sleight of Hand when worn. Robes can have special straps stitched in place, allowing the Robe to stay fluid and not be bogged down. 1 Robe may have up to 10 of these Straps. Each Strap may have up to 5 Half Pouches stitched in to keep objects
inside.
Limit: These type of items may be bought at any Tailor Shop.
Cost: 1,000 Ryo Each.
Shirt (Fish Net)
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Shirts are clothing worn over the chest of a user's character.
Special: ---
Drawback: ---
Description: Shirts come in many different styles and colors. A shirt is a cloth garment for the upper body. Originally an undergarment worn exclusively by men and women it has become a catch-all term for a broad variety of upper-body garments and undergarments. In some countries, a shirt is more specifically a garment with a collar, sleeves with cuffs, and a full vertical opening with buttons or snaps. A shirt can also be worn with a necktie under the shirt collar. Shirts have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought at any Tailor Shop.
Cost: 500 Ryo Each.
Pouch, Half (x20)
Rank: "C"
Type: Main, Slot Holder, 1/2 Slot, Pouch
Effect: A long sized sheath/pouch capable of holding 1/2 of items of 8 inches in length. Normally used for a single knife/kunai.
Special: ---
Drawback: ---
Description: Picture Mostly made out of leather, or a hard material. The Half pouch is primarily made for knives, and kunai, however, due to their length they can hold other extremely thin items with the same length as that of a Scroll Pouch. 2 Half Pouches take up 1 Pouch Slot when applying to Individual Integrated Fighting System apparel and other basic apparel. A perfect example would be senbon. Half Pouches may be sold individually and attached to belts or other strapped objects or may be sold as part of Basic Clothing. Half Pouches may be strapped to body parts as well such as a boot or the wrist. Characters attempting to conceal an item in a half pouch gain a +20 circumstance bonus on their Sleight of Hand Check. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought at any Tailor Shop.
Cost: 100 Ryo Each.
Pouch, Utility x2
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Pouch
Effect: A long sized pouch capable of holding 2 slots of items of 8 inches in length.
Special: ---
Drawback: ---
Description: Picture A leather, cloth, wooden material case that can easily hold 2 Scrolls. The Dimensions are 8 inches in height, 5 inches width and 2.5 inches in depth. This pouch is specifically designed for items with lengths longer than 4 inches. These pouches are primarily meant for scrolls, kunai, knives, senbon and other items with similar lengths. Utility Pouches may be sold individually and attached to belts or other strapped objects or may be sold as part of Basic Clothing. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought at any Tailor Shop.
Cost: 400 Ryo Each.
Pack, Butt
Rank: "C"
Type: Main, Slot Holder, 10 Slot, Wearable Container
Effect: Butt packs are small to medium sized packs worn on the belt, above a person's behind, similar to a fanny pack.
Special: ---
Drawback: ---
Description: Picture The butt pack has the volume for 10 Slots, so it can hold a plethora of items inside. 1 Butt Pack takes up 3 Pouch Slots when applying to Individual Integrated Fighting System apparel and other basic apparel. It can be attached to a Modular Lightweight Load-Carrying Equipment system, attached to Basic Apparel, or carried like a Wearable Container as it has a handle along the midsection of the pack along the top. Butt packs are commonly worn by the military during missions to carry combat essentials while keeping their hands free. Butt packs are stylish packs that can be worn by anyone to carry everyday essentials.
Limit: These type of items may be bought at any Tailor Shop.
Cost: 2,000 Ryo Each.
8000/8000
Character Depth
Personality:
Surrounded by death:
Ever since Kisume was young he has been surrounded by the death of his comrades and family. He was put into the care of seven different parents up until he was the age of 12 when he was put in the custody of the village of Sunagakure. even when he was in the village he seemed to be a bad luck charm to those around him. he got used to the idea that he caused the death of many of his friends in the village. He turned stone cold to protect the village from the misfortune that has followed him since birth.
Stone cold:
Kisume locked away his own emotions to protect his friends from himself. He acts like ice, sharp and crystalline, he is stern and hard. when people try to be friendly, Kisume shrugs it off and walks away from them to avoid confrontation. Kisume doesn't wish pain upon his friends and village so he vowed to himself to cut off all his connections. he stays loyal to the village only to repay the Kage for letting him live within the village after his harsh life outside the walls of sunagakure.
Gaurdian:
Kisume Watches over the village from atop the dusty walls that surround it. He acts as a sentry of guard to protect against invaders, and warn of incoming invasion. Being emotionless allows him to act as a shield for those he loves. As he was growing up around death he got used to the idea that people were born to die, he has no trouble cutting down even his comrades if it means protecting the village. some villages genetically create killing machines, in contrast, Kisume made himself a stone-cold killing machine. Kisume eventually comes to the conclusion that he
Appearance:
Facial features:
Kisume has a triangular face that is rounded on the sides, his forehead smoothes into his scalp smoothly. He has Black hair that is so long that it reaches down to his waist so he has to tie it into a ponytail to keep it out of the way of his feet. his broad features are very apparent on his face, his eyebrows are much thicker than most which are fitting for his chiseled jaw and broad forehead. his eyes are small and his eyelids are closed most of the way to protect him from the harsh wind and heat of Kaze no kunai. He has light blue eyes that shimmer in the light. his ears are flat against his head, instead outward towards his cheeks.
Body build:
Kisumes body build is thin and slender yet broad and muscular, he trained himself to have enough strength to take down those who got in his way. He has mostly muscles in his arms and legs from intense training to prepare his body for combat. he built up his body for not just combat, but he also has empowered himself to do anything he wants to do.
Clothing:
Kisume wears a pair of dark blue cargo pants, the home-made trousers are baggy and fall of his waist a bit. he wears a fishing net shirt to keep his body cool in the hot air of the desert. Kisume wears black and white desert combat boots to protect his feet from the hot sand. over top it all he wears an ornate yukata robe that drags across the ground when he walks, it is a dark blue color, from the right edge of the robe around the back to around the neck on the left shoulder a white and black snake swirl around each other representing the balance of the world.
Background:
Curse of The Dead:
since the day Kisume was born he was surrounded by death and fallacy, his birth parents were captured and hung from a tree by bandits. Kisume was taken by the bandits, they acted as his second caretaker but they were later killed by a village ninja, the village ninja took kisume to his closets blood-related family. at the age of 12, he was finally found fit to join the village of Sunagakure after his entire extended family either died or went into hiding from his supposed curse. when he was moved into the village many of his friends and comrades started to disappear, he was seen as a harbinger of death, the reaper of Sunagakure.
The Reaper of Sunagakure:
after three years of being looked down upon and being feared for being a bad luck charm. having been titled the Reaper of Sunagakure, he has become feared by those who he thought were once his friend. as a result of being excommunicated by his friends and the village, he wasn't able to join a ninja team and instead looked forward to working alone in solitude. Kisume isolates himself in his work, he walked the walls and waited for missions from the Kazekage.
An Angels Insight:
At the age of 16 Kisume finds himself wandering the desert for answers to why everyone around him dies and why it is him that was cursed. as he looks to the sky he eventually wanders his way into a small schism in the ground, he falls face first into the sandy rock that lays at the couple meters deep. Kisume takes up above the village in the clouds, he looks around to see he seems to be in an ethereal like state. chords start from a harp start paying from the sky and a holy light erupts from the sky and a voice erupts from it "boy, why do you see your curse as only a benediction and not a blessing, as you are not affected and you have grown strong because of what you have seen... you are fated to hunt down the demons that have plagued this land now go, Arbiter of God, The Reaper..." as the voice goes silent the light dims out and Kisume falls out of the sky back into his body. when he awakes he finds himself in his apartment room in the village.
Total TP: 170/500 ["D" Class]
Name: Kisume “Michelangelo” Yakato
Unofficial Titles: "The Corpse Collector"
Bloodlimit: N/A
Height: 5’11”
Weight: 168.3 lb.
Age: [16] Years
Gender: Male
Alignment: Chaotic; Good
Birth Country: Kaze No Kuni
Village: Sunagakure
Special: Tai/Med Specialist and Clan/Gen Non-Specialist
Medical Specialist
1. Medical
2. Herbalist
3. Dian Xue Shu
4. Soulcaster
5. Sensory(Non-Master)
6. Reserved
Taijutsu Specialist
1. Tensora (天空 Heavenly Sky)
2. Busōsen (Arms Flash)
3. Kamashi "Death Scythe Style"
4. The Art of Throwing
5. Will of Kratos(Grand Master)
6. Reserved(Grand Master)
GenJutsu Non-Specialist
1. Enchantment Perception
2. Phantasm Perception
3. Pattern Perception (Non-Master)
4. Shadow Perception (Grand Master)
Clan Non-Specialist
1. Dhënada
2. Reserved
3. Tsubasa (Non-Master)
4. Mabuki(Meister)(Non-Master)
Misc.
1. Grand Master x3
2. ANBU Frog Division
3. Reserved
4. Reserved
5. Reserved
6. Reserved
Freebies
1. Jaded
Rank: "C"
Skill: Combat Trait
Effect: The user has seen horror and death as far back as they can remember.
Special: ---
Drawback: ---
Description: Maybe they are unfazed by the gruesome, or have become a cynic as a defense against the dark realities of the corners of the world. The user gains a +2 trait bonus on Saves against Fear. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
2.Killer
Rank: "C"
Skill: Combat Trait
Effect: User has made their first kill at a very young age and found the task of war or murder to their liking.
Special: ---
Drawback: ---
Description: User either takes a particular pride in a well-placed blow or find vile pleasure in twisting the blade to maximize the target's pain. The user deals +20 Armour Points in striking damage in trait bonus against vital areas. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
3. Chosen One
Rank: "C"
Skill: Faith Trait
Effect: At the user's birth, their parents dedicated their soul to their god.
Special: ---
Drawback: ---
Description: The god blessed them, granting them a gift of light to brighten their path through darkness and a weapon (Must be Light, One-handed, or Two-Handed) with which to spread their will. The user may perform a Light Jutsu which causes an object to glow like a torch, shedding bright light in a 15-meter radius (and dim light for an additional 15-meters from the point the user touches. The effect is immobile, but it can be performed on a movable object. The duration of the Jutsu is 50 minutes per Class Level. Light taken into an area of chakra created darkness does not function. The user begins with a Masterwork Weapon. In addition, whenever Light is performed on this weapon, the radius of light and its duration is doubled. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
4.Shadow Perception (Non-Master)
Tp: 30
Shadow Perception
Rank: "C"
Skill: GenJutsu
Effect: Jutsu allows the user to perform Shadow Perceptions.
Special: ---
Drawback: ---
Description: Shadows are quasi-real, drawing on energy from the Chakra of the User. Because they are at least partially real, they can have real effects. If you want to cause physical damage, bind or entangle someone, or create an obstacle, Shadow is a good choice.
Limit: ---
5.Keihatsu Ryuu: Battōjutsu no Kamae (Art of Drawing the Blade Posture)
Rank: "E"
Skill: TaiJutsu
Effect: The basic stance used for all of the Busōsen (Arms Flash) techniques.
Special: ---
Drawback: ---
Description: Picture User stands in a long "L" stance. The Forward foot is pointing towards the opponent while the back leg is perpendicular. The weight is evenly distributed between the 2 legs. The sword and sheath is attached to the belt on their hip. Their free hand holds onto the edge of the sheath, while their main hand readies itself near the Tsuba of the Sword. The main hand shoulder should face the opponent.
Limit: Must learn from a Master of Busōsen (Arms Flash).
6.Tensora Walking
Rank: "E"
Skill: TaiJutsu
Effect: A basic walking technique used by all Tensora (天空 Heavenly Sky) practitioners.
Special: ---
Drawback: ---
Description: This technique is used to move efficiently while fighting. Allows the user to move with proper posture and stepping. Moving consists of keeping the dominant food forward while balancing the rear leg on the ball of the foot. The user will keep their back straight and keep their head from moving forward while the front leg is bent. Both feet must be pointed forward. The student will then lurch forward with the front leg while bringing the other foot behind. User must not drag the back foot.
Limit: Must learn from a Master of Tensora (天空 Heavenly Sky)
7. The Grips
Rank: "E"
Skill: TaiJutsu/Supplementary
Effect: The user learns how to grip their weapons through two types of Grips, the Handle Grip, and the Blade Grip.
Special: ---
Drawback: ---
Description: Handle Grip: While throwing a weapon from the handle keep it centered if center of balance is possible. If not then hold it at the end of the handle. Balance is key. The thumb should be resting against the inside of the handle while the remaining fingers curl around it. When you throw the item travels vertically leading to the best speed and hitting power for long distances. When throwing by the blade, grip the item at the end of the blade with the thumb parallel with the blade. The rest of the fingers curl against the opposite side.
Limit: Must be a Throwing Specialist.
8. The Overhand Throw
Rank: "E"
Skill: TaiJutsu/Supplementary
Effect: The basic throw stance while using an overhand throw.
Special: ---
Drawback: ---
Description: The user first establishes their stance, and their grip type. The user brings the throwing arm up as it is adjacent to the ear while shifting their weight. Then release the weapon just before the end of the throwing motion.
Limit: Must be a Throwing Specialist. Must know The Stance. Must know The Grips.
9. Able Learner
Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies.
Primary Weapon:
Sword, Longsword (Chokutō) (Master-Craft)
Rank: "C"
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +8 Amour Points of Damage. A longsword (also spelled long sword, longsword) is a type of sword characterized as having a cruciform hilt with a grip for two-handed use and a straight double-edged blade of around 100–122 cm (39–48 in). The longsword is characterized not so much by a longer blade, but by a longer grip, which indicates a weapon designed fore-handed use or 1-handed use. Examples of Longswords: Katana, Jian, Tachi, Scimitar, Shinai, and Waster.
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,000 Ryo (costs zero because of chosen one trait)
Scythe (Overview)
Rank: "C"
Type: Main, Piercing/Slashing, Scythe
Effect: A large tool used for cutting crops such as grass or wheat, with a long curved blade at the end of a pole attached.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +8 Amour Points of Damage. A scythe constructed for fighting (as opposed to a standard harvesting scythe) has had its blade transformed so that it extends upright from the staff, and is used much like a halberd. However, this does not mean that the more traditional kinds of Scythes cannot be used for combat. Scythes are normally longer than 1.2 m (1 to 4 feet). If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 8,000 Ryo
Sickle (Overview) (Kama) x2
Rank: "C"
Type: Main, Slashing, Sickle
Effect: A sickle is a hand-held agricultural tool with a variously curved blade typically used for harvesting crops.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +6 Amour Points of Damage. A Sickle consists of a handle and a long blade for the head. The handle may be of different lengths, the longest being roughly the size no more than 2 feet, and the shortest being no more than a foot. Sickles are meant for use as quick striking weapons, or used as tools for farming or forms of harvesting. Examples of a Sickle Weapon: Sickle and Kama.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,000 Ryo
Tsubasa Falconry Glove
Rank: "D"
Type: Main, Equipment
Effect: Used to protect hands and signal birds.
Special: -
Drawback: -
Description: Leather gloves with straps on them to fasten them to someone’s hand. There are also hidden mirrors embedded in them that are used to signal birds, revealed by moving a strip of leather that is above the mirror away.
Limit: Known in the Tsubasa clan, but can be bought by anyone.
Cost: 500 Ryo
12,500/13,000
Secondary Items:
Shuriken, Hira (Overview) x30/ 2 slots
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Hira-shuriken are constructed from thin, flat plates of metal and generally resemble popular conceptions of shuriken.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Senbon (Overview) x170/ 3 slots
Rank: "B" Rank
Type: Secondary, 57 per Slot, Piercing, Senbon
Effect: Senbon are metal needles with a point at both ends. They often serve a medical purpose.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 10 meters. Are weapons used in acupuncture? For this reason, senbon deal non-lethal damage.
Limit: These items may be bought inside any Weapon Shop.
Cost: 5,700 Ryo per Slot, or 100 Ryo Each.
Kunai (Overview) x20/10 slots
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
30,000/30,000
Non-Weapon Items
Apperal
Footwear
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Footwear can be worn on the feet of a person.
Special: ---
Drawback: ---
Description: Outer coverings for the feet, such as shoes, boots, and sandals. Footwear refers to garments worn on the feet, which originally serves the purpose of protection against adversities of the environment, usually regarding ground textures and temperature. Footwear in the manner of shoes therefore primarily serves the purpose to ease the locomotion and prevent injuries. Secondly, footwear can also be used for fashion and adornment as well as to indicate the status or rank of the person within a social structure. Socks and other hosiery are typically worn additionally between the feet and other footwear for further comfort and relief. Cultures have different customs regarding footwear. These include not using any in some situations, usually bearing a symbolic meaning. Footwear has no slots, but a Half Pouch can be applied along the inside of footwear.
Limit: These type of items may be bought at any Tailor Shop.
Cost: 600 Ryo per Pair.
Handwear
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Handwear includes gloves worn over the hands.
Special: ---
Drawback: ---
Description: Handwear is a garment covering the whole hand. handwear has separate sheaths or openings for each finger and the thumb. Handwear protect and comfort hands against cold or heat, damage by friction, abrasion or chemicals, and disease; or in turn to provide a guard for what a bare hand should not touch. Latex, rubber or vinyl disposable gloves are often worn by healthcare professionals as hygiene and contamination protection measures. Handwear have no slots, but a Half Pouch can be applied along the inside of handwear.
Limit: These type of items may be bought at any Tailor Shop.
Cost: 600 Ryo per Pair.
Pants (x2 utility pouches)
Rank: "C"
Type: Main, Slot Holder, 2(+4)Slots, Clothing
Effect: Also known as trousers.
Special: ---
Drawback: ---
Description: Picture There are so many different types of pants, with different designs and colors. Trousers are an item of clothing worn from the waist to the ankles, covering both legs separately. Shorts are similar to trousers, but with legs that come down only to around the area of the knee, higher or lower depending on the style of the garment. To distinguish them from shorts, trousers may be called "long trousers" in certain contexts such as school uniform, where tailored shorts may be called "short trousers". Trousers have 4 Pockets, 2 on the front of each pant leg, and 2 at the back where the butt is located at. Each Pocket has the same amount of holding space as a half Pouch. A total of 4 Pouches can be stitched into the pants. 2 Pouches may be stitched at the top of the pants (1 per pant leg) while 2 may be stitched at the bottom (1 per pant leg). The ones at the bottom may only have Half Pouches.
Limit: These type of items may be bought at any Tailor Shop.
Cost: 500 Ryo Each.
Robe (x4 straps{20 half slots})
Rank: "C"
Type: Main, Slot Holder, 0(+10) Slots,
Effect: A robe is a loose-fitting outer garment. Unlike garments described as capes or cloaks, robes usually have sleeves.
Special: ---
Drawback: ---
Description: A gown worn as part of the academic regalia of faculty or students, especially for ceremonial occasions, such as a convocations, congregations or graduations. A gown is worn as part of the attire of a judge or barrister. A wide variety of long, flowing religious dress including pulpit robes and the robes worn by various types of monks. A gown is worn as part of the official dress of a peer or royalty. Robes give a +10 to Sleight of Hand when worn. Robes can have special straps stitched in place, allowing the Robe to stay fluid and not be bogged down. 1 Robe may have up to 10 of these Straps. Each Strap may have up to 5 Half Pouches stitched in to keep objects
inside.
Limit: These type of items may be bought at any Tailor Shop.
Cost: 1,000 Ryo Each.
Shirt (Fish Net)
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Shirts are clothing worn over the chest of a user's character.
Special: ---
Drawback: ---
Description: Shirts come in many different styles and colors. A shirt is a cloth garment for the upper body. Originally an undergarment worn exclusively by men and women it has become a catch-all term for a broad variety of upper-body garments and undergarments. In some countries, a shirt is more specifically a garment with a collar, sleeves with cuffs, and a full vertical opening with buttons or snaps. A shirt can also be worn with a necktie under the shirt collar. Shirts have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought at any Tailor Shop.
Cost: 500 Ryo Each.
Pouch, Half (x20)
Rank: "C"
Type: Main, Slot Holder, 1/2 Slot, Pouch
Effect: A long sized sheath/pouch capable of holding 1/2 of items of 8 inches in length. Normally used for a single knife/kunai.
Special: ---
Drawback: ---
Description: Picture Mostly made out of leather, or a hard material. The Half pouch is primarily made for knives, and kunai, however, due to their length they can hold other extremely thin items with the same length as that of a Scroll Pouch. 2 Half Pouches take up 1 Pouch Slot when applying to Individual Integrated Fighting System apparel and other basic apparel. A perfect example would be senbon. Half Pouches may be sold individually and attached to belts or other strapped objects or may be sold as part of Basic Clothing. Half Pouches may be strapped to body parts as well such as a boot or the wrist. Characters attempting to conceal an item in a half pouch gain a +20 circumstance bonus on their Sleight of Hand Check. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought at any Tailor Shop.
Cost: 100 Ryo Each.
Pouch, Utility x2
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Pouch
Effect: A long sized pouch capable of holding 2 slots of items of 8 inches in length.
Special: ---
Drawback: ---
Description: Picture A leather, cloth, wooden material case that can easily hold 2 Scrolls. The Dimensions are 8 inches in height, 5 inches width and 2.5 inches in depth. This pouch is specifically designed for items with lengths longer than 4 inches. These pouches are primarily meant for scrolls, kunai, knives, senbon and other items with similar lengths. Utility Pouches may be sold individually and attached to belts or other strapped objects or may be sold as part of Basic Clothing. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought at any Tailor Shop.
Cost: 400 Ryo Each.
Pack, Butt
Rank: "C"
Type: Main, Slot Holder, 10 Slot, Wearable Container
Effect: Butt packs are small to medium sized packs worn on the belt, above a person's behind, similar to a fanny pack.
Special: ---
Drawback: ---
Description: Picture The butt pack has the volume for 10 Slots, so it can hold a plethora of items inside. 1 Butt Pack takes up 3 Pouch Slots when applying to Individual Integrated Fighting System apparel and other basic apparel. It can be attached to a Modular Lightweight Load-Carrying Equipment system, attached to Basic Apparel, or carried like a Wearable Container as it has a handle along the midsection of the pack along the top. Butt packs are commonly worn by the military during missions to carry combat essentials while keeping their hands free. Butt packs are stylish packs that can be worn by anyone to carry everyday essentials.
Limit: These type of items may be bought at any Tailor Shop.
Cost: 2,000 Ryo Each.
8000/8000
Character Depth
Personality:
Surrounded by death:
Ever since Kisume was young he has been surrounded by the death of his comrades and family. He was put into the care of seven different parents up until he was the age of 12 when he was put in the custody of the village of Sunagakure. even when he was in the village he seemed to be a bad luck charm to those around him. he got used to the idea that he caused the death of many of his friends in the village. He turned stone cold to protect the village from the misfortune that has followed him since birth.
Stone cold:
Kisume locked away his own emotions to protect his friends from himself. He acts like ice, sharp and crystalline, he is stern and hard. when people try to be friendly, Kisume shrugs it off and walks away from them to avoid confrontation. Kisume doesn't wish pain upon his friends and village so he vowed to himself to cut off all his connections. he stays loyal to the village only to repay the Kage for letting him live within the village after his harsh life outside the walls of sunagakure.
Gaurdian:
Kisume Watches over the village from atop the dusty walls that surround it. He acts as a sentry of guard to protect against invaders, and warn of incoming invasion. Being emotionless allows him to act as a shield for those he loves. As he was growing up around death he got used to the idea that people were born to die, he has no trouble cutting down even his comrades if it means protecting the village. some villages genetically create killing machines, in contrast, Kisume made himself a stone-cold killing machine. Kisume eventually comes to the conclusion that he
Appearance:
Facial features:
Kisume has a triangular face that is rounded on the sides, his forehead smoothes into his scalp smoothly. He has Black hair that is so long that it reaches down to his waist so he has to tie it into a ponytail to keep it out of the way of his feet. his broad features are very apparent on his face, his eyebrows are much thicker than most which are fitting for his chiseled jaw and broad forehead. his eyes are small and his eyelids are closed most of the way to protect him from the harsh wind and heat of Kaze no kunai. He has light blue eyes that shimmer in the light. his ears are flat against his head, instead outward towards his cheeks.
Body build:
Kisumes body build is thin and slender yet broad and muscular, he trained himself to have enough strength to take down those who got in his way. He has mostly muscles in his arms and legs from intense training to prepare his body for combat. he built up his body for not just combat, but he also has empowered himself to do anything he wants to do.
Clothing:
Kisume wears a pair of dark blue cargo pants, the home-made trousers are baggy and fall of his waist a bit. he wears a fishing net shirt to keep his body cool in the hot air of the desert. Kisume wears black and white desert combat boots to protect his feet from the hot sand. over top it all he wears an ornate yukata robe that drags across the ground when he walks, it is a dark blue color, from the right edge of the robe around the back to around the neck on the left shoulder a white and black snake swirl around each other representing the balance of the world.
Background:
Curse of The Dead:
since the day Kisume was born he was surrounded by death and fallacy, his birth parents were captured and hung from a tree by bandits. Kisume was taken by the bandits, they acted as his second caretaker but they were later killed by a village ninja, the village ninja took kisume to his closets blood-related family. at the age of 12, he was finally found fit to join the village of Sunagakure after his entire extended family either died or went into hiding from his supposed curse. when he was moved into the village many of his friends and comrades started to disappear, he was seen as a harbinger of death, the reaper of Sunagakure.
The Reaper of Sunagakure:
after three years of being looked down upon and being feared for being a bad luck charm. having been titled the Reaper of Sunagakure, he has become feared by those who he thought were once his friend. as a result of being excommunicated by his friends and the village, he wasn't able to join a ninja team and instead looked forward to working alone in solitude. Kisume isolates himself in his work, he walked the walls and waited for missions from the Kazekage.
An Angels Insight:
At the age of 16 Kisume finds himself wandering the desert for answers to why everyone around him dies and why it is him that was cursed. as he looks to the sky he eventually wanders his way into a small schism in the ground, he falls face first into the sandy rock that lays at the couple meters deep. Kisume takes up above the village in the clouds, he looks around to see he seems to be in an ethereal like state. chords start from a harp start paying from the sky and a holy light erupts from the sky and a voice erupts from it "boy, why do you see your curse as only a benediction and not a blessing, as you are not affected and you have grown strong because of what you have seen... you are fated to hunt down the demons that have plagued this land now go, Arbiter of God, The Reaper..." as the voice goes silent the light dims out and Kisume falls out of the sky back into his body. when he awakes he finds himself in his apartment room in the village.
Total TP: 170/500 ["D" Class]