She Who Invites
Feb 14, 2017 13:02:40 GMT -7
Post by Izanami-no-Mikoto on Feb 14, 2017 13:02:40 GMT -7
Link to previously owned character
Basic Information
Name: Izanami Dhënada
Bloodlimit: Onigami
Height: 5ft, 4in.
Weight: 132
Age: 32
Gender: Female
Sexuality: None
Zodiac: [To be Determined]
Alignment: Neutral, True
Birth Country: Ame no Kuni
Village: Amegakure
Special
Medic Specialist
Medic
Soulcaster
Sensory
Acupoints
--
--
Genjutsu Specialist
Phantasm
--
--
--
--
--
Clan Non-Specialist
Dhenada
Onigami
--
--
Taijutsu Non-Specialist
The Will of Kratos
Marksman-Bow
--
--
Miscellaneous
Weapons and Apparel
Apparel:
(8,000 ryo allowance Spent, and 1,600 ryo taken from Secondary allowance to spend on Apparel.)
Tops
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Dress
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: A dress is a garment consisting of a skirt with an attached bodice.
Special: ---
Drawback: ---
Description: A one-piece garment for a woman or girl that covers the body and extends down over the legs. Dresses are more often worn by women and girls. The hemlines of dresses vary depending on the whims of fashion and the modesty or personal taste of the wearer. Dresses have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo Each.
Shirt
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Shirts are clothing worn over the chest of a user's character.
Special: ---
Drawback: ---
Description: Shirts come in many different styles and colors. A shirt is a cloth garment for the upper body. Originally an undergarment worn exclusively by men and women it has become a catch-all term for a broad variety of upper-body garments and undergarments. In some countries a shirt is more specifically a garment with a collar, sleeves with cuffs, and a full vertical opening with buttons or snaps. A shirt can also be worn with a necktie under the shirt collar. Shirts have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Bottoms
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Pants
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Clothing
Effect: Also known as trousers.
Special: ---
Drawback: ---
Description: Picture There are so many different types of pants, with different designs and colors. Trousers are an item of clothing worn from the waist to the ankles, covering both legs separately. Shorts are similar to trousers, but with legs that come down only to around the area of the knee, higher or lower depending on the style of the garment. To distinguish them from shorts, trousers may be called "long trousers" in certain contexts such as school uniform, where tailored shorts may be called "short trousers". Trousers have 4 Pockets, 2 on the front of each pant leg, and 2 at the back where the butt is located at. Each Pocket has the same amount of holding space as a half Pouch. A total of 4 Pouches can be stitched into the pants. 2 Pouches may be stitched at the top of the pants (1 per pant leg) while 2 may be stitched at the bottom (1 per pant leg). The ones at the bottom may only have Half Pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Skirt
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: A skirt is the lower part of a woman's dress or gown, covering the person from the waist downwards, or a separate outer garment serving this purpose.
Special: ---
Drawback: ---
Description: A skirt is the lower part of a woman's dress or gown, covering the person from the waist downwards, or a separate outer garment serving this purpose. The hemline of skirts can vary from micro to floor-length and can vary according to cultural conceptions of modesty and aesthetics as well as the wearer's personal taste, which can be influenced by such factors as fashion and social context. Most skirts are self-standing garments, but some skirt-looking panels may be part of another garment such as leggings, shorts, and swimsuits. At its simplest, a skirt can be a draped garment made out of a single piece of material (such as pareos), but most skirts are fitted to the body at the waist or hips and fuller below, with the fullness introduced by means of darts, gores, pleats, or panels. Skirts have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Footwear
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Footwear can be worn on the feet of a person.
Special: ---
Drawback: ---
Description: Outer coverings for the feet, such as shoes, boots, and sandals. Footwear refers to garments worn on the feet, which originally serves to purpose of protection against adversities of the environment, usually regarding ground textures and temperature. Footwear in the manner of shoes therefore primarily serves the purpose to ease the locomotion and prevent injuries. Secondly footwear can also be used for fashion and adornment as well as to indicate the status or rank of the person within a social structure. Socks and other hosiery are typically worn additionally between the feet and other footwear for further comfort and relief. Cultures have different customs regarding footwear. These include not using any in some situations, usually bearing a symbolic meaning. Footwear have no slots, but a Half Pouch can be applied along the inside of footwear.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 600 Ryo per Pair.
Slot Holders:
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Belt, Individual Equipment
Rank: "C"
Type: Main, Slot Holder, 11 Pouches, Belt
Effect: The belt is designed for carrying various items of individual equipment.
Special: ---
Drawback: ---
Description: Picture A belt that can hold up to 11 individual Pouches. The belt is designed for carrying various items of individual equipment, such as the water canteen cover and ammunition case. The individual equipment belt meant for holding a plethora of pouches. It is normally secured by means of a brass hook and loop buckle and has 2 rows of eyelets along the top and bottom for attaching individual equipment utilizing a wire hanger. The belts are adjusted from each end by means of clamp-type buckles which slide on the belt when open. Essentially this is what is called a Utility Belt.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 2,000 Ryo Each.
Pack, Butt
Rank: "C"
Type: Main, Slot Holder, 10 Slot, Wearable Container
Effect: Butt packs are small to medium sized packs worn around the belt, above a person's behind, similar to a fanny pack.
Special: ---
Drawback: ---
Description: Picture The butt pack has the volume for 10 Slots, so it can hold a plethora of items inside. 1 Butt Pack takes up 3 Pouch Slots when applying to Individual Integrated Fighting System apparel and other basic apparel. It can be attached to a Modular Lightweight Load-Carrying Equipment system, attached to Basic Apparel, or carried like a Wearable Container as it has a handle along the midsection of the pack along the top. Butt packs are commonly worn by military during missions to carry combat essentials while keeping their hands free. Butt packs are stylish packs that can be worn by anyone to carry everyday essentials.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 2,000 Ryo Each.
Leg, Individual Equipment
Rank: "C"
Type: Main, Slot Holder, 3 Pouches, Rig
Effect: The leg panel attaches to the user's belt and thigh in 2 places for comfort and function. It is a carrying system designed to allow the user quick access to objects near the leg.
Special: ---
Drawback: ---
Description: Picture A vest that can hold up to 3 individual pouches. Thigh rigs attach to the belt and secure around the thigh with high quality nylon or leather with clips. A highly useful rig used by all military style members. it is lightweight, reliable, and completely customizable storage expansion for different purposes. It has a small Modular Lightweight Load-Carrying Equipment system. Most medical personnel use this to hold medical kits, while crossbowmen will use this for clip holders.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 2,500 Ryo Each.
Primary Weapons: 13,000 ryo
Bow, Recurve (Overview)
Rank: "C"
Type: Main, Piercing, Bow
Effect: A bow with mechanical aids to help with drawing the bowstring while reducing range.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +8 Amour Points of Weapon Damage. The Range Increment of this weapon is 35 meters. May be used in Mounted Combat. A recurve bow has tips that curve away from the archer when the bow is strung. By definition, the difference between recurve and other bows is that the string touches a section of the limb when the bow is strung. A recurve bow stores more power and delivers energy more efficiently than an equivalent straight-limbed bow, giving a greater amount of energy and speed to the arrow.
Limit: These items may be bought inside any Hunting Shop.
Cost: 4,000 Ryo
Back Quiver (Small) (Overview)
Rank: "C"
Type: Main, Slot Holder, Holds 5 Slot worth of Arrows or Bolts, Quiver
Effect: A quiver worn at the back of the user.
Special: ---
Drawback: ---
Description: Back quivers are secured to the archer's back via straps, with the nock ends protruding above the dominant hand's shoulder. Arrows can drawn over the shoulder rapidly by the nock. This Quiver may hold 5 slot worth of Arrows or Bolts.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 900 Ryo
Secondary Weapons: 30,000 ryo
Kunai (Overview) (4 Slots)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Shuriken, Hira (Overview) (3 Slots)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Hira-shuriken are constructed from thin, flat plates of metal and generally resemble popular conceptions of shuriken.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Arrow (Overview) (5 Slots)
Rank: "C"
Type: Secondary, Weapon, 10 per Quiver Slot, Arrow
Effect: A shaft sharpened at the front and with feathers or vanes at the back, shot from a bow as a weapon or for sport.
Special: ---
Drawback: ---
Description: Picture An arrow is a shafted projectile that is shot with a bow. An arrow ranges between 18 inches to even 5 feet. However, most modern arrows are 75 cm (30 in) to 96 cm (38 in). The Range Increment of an arrow depends on the 3 parts that make up an Arrow. Every Arrow must have 3 part: an Arrowhead, a Shaft, and a Fletching. The Range Increment Adjustment with this item is dependent on the 3 parts.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 1,000 Ryo per Quiver Slot, or 100 Ryo Each
Arrowhead: Broad Head Point (Overview) (1 Slot)
Rank: "C"
Type: Secondary, 50 per Slot, Marksman, Ammunition, Arrowhead
Effect: Arrowhead to cause the most amount of damage and highest amount of piercing ability.
Special: ---
Drawback: Difficult to remove, can rip flesh when coming out.
Description: Picture Broadheads were used for war and are still used for hunting. Medieval broadheads could be made from steel, sometimes with hardened edges. They usually have two to four sharp blades that cause massive bleeding in the victim. Their function is to deliver a wide cutting edge so as to kill as quickly as possible by cleanly cutting major blood vessels, and cause further trauma on removal. They are expensive, damage most targets, and are usually not used for practice. The Range Increment Adjustment with this Arrowhead is equal to the weapon.
Limit: Can be bought at any Hunting Shop.
Cost: 1,650 Ryo per Slot, or 33 Ryo Each
Scroll: Tag, Explosive (Overview)
Rank: "S"
Type: Secondary, 80 per Slot, Book, Tag
Effect: Explosives Tags are scraps of paper inscribed with a Glyph of Warding.
Special: ---
Drawback: ---
Description: Explosives Tags are scraps of paper inscribed with a Glyph of Warding. Normally when they are infused with Chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an opponent. They are very versatile and one of the basic tools. When an explosive tag is detonated remotely, a user tends to use the "Snake" handseal (Uses "E" Rank Chakra and Jutsu Handeals to perform). Similarly, when used remotely, explosive tags can be detonated in sequence, allowing them to be used to trap opponents. When Purchasing: Must designate the type of Explosive (Force, Fire, Cold, Sonic, Lightning, Acid, Negative, or Radiant). All Explosive Tags have a Glyph of Warding equal to Advanced Mastery in Warding Ritual Skill (Base Damage equals to 24 Armour Points of Damage). Must designate a password (if applicable), or exception (if applicable). Please look at Glyph of Warding for more information. Stronger Explosive Tags are created by Playable Characters who know the Glyph of Warding Ritual.
Limit: These items may be bought inside any Book Shop.
Cost: 860 Ryo Each.
Non-Weapons: Mix of Primary and Secondary
Scroll: Map: Known World
Rank: "B"
Type: Main, Book, Scroll, Map
Effect: A map of any of the world's main continuous expanses of land.
Special: ---
Drawback: ---
Description: Known World; entire Known World. Known World Map's dimensions are 40 inches by 24 inches. Known World Maps list the Continents, Nations, and City Capitals, of those Nations that reside within the Known World. The Known World Map also states the Oceans, Bays, and Near By Islands associated to the Known World. The Maps may be folded and can fit inside Map Holders found in Vests.
Limit: These items may be bought inside any Book Shop.
Cost: 3,000 Ryo Each
Compass (Overview) (1 Individual)
Rank: "B"
Type: Secondary, 10 per Slot, Gadget, Survival, Compass
Effect: A compass is a navigational instrument for determining direction relative to the Earth's magnetic poles.
Special: ---
Drawback: ---
Description: A compass relies on the Earth's magnetic field to determine the direction of magnetic north. A compass grants its user a +10 circumstance bonus to Direction Sense checks.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo per Slot, or 500 Ryo Each
Character Depth
Personality:
Izanami Dhenada is a woman with an ambition, and intuition. An strong passion to follow her dreams. Her dreams as cruel as they may be has developed many traits about her. She enjoys being self aware of her soundings. Almost like a caged beast. Her normal stalking red eyes watch every corner more than her Tasukeru. She doesn't rely on petty whims of the public. Only manipulates them to better quench the thirst of her own. She is selfish, harmful, toxic, fractured, fearful as well as frightening, deprived, insane, joyous, and many more. But that is the layer that is most commonly protected from anything else outside of her own mind. Izanami is no true god. Playing that role is a front to make sure someone is watching. All reality is disillusioned to have others rightfully label her as an elitist, spewing more slander around to be noticed and heard. However Izanami on the inside is a sweet person...she simply has a very bitter aftertaste...
Her attitude towards people is very nasty. Unless she wants to, her true intentions are always covered by half-truths. Truths with other meanings. She cannot tell a lie. She is very honest from the get go, but she purposely plays the peacekeeper mantle in order to provide a safe haven to play her chess pieces where she likes. She enjoys learning about others, not so much from them directly though. For other people to her are trash. Don't get her wrong she finds everyone she meets interesting enough to at least look at them, but even if they are enjoyable to be around she isn't interested in caring.
Their abilities, skills, hopes, motives, dreams, personal back drafts, they all matter to her. She will "care" when asked to. But truthfully Izanami never really will. Her personality by all means is terrible with all sense of the imagination, but that is when most realize she is a bad person. When someone gains her trust, and vice versa all is said and done. But just know in some way, shape, or form, Izanami will back stab anyone or anything for any means as little as getting them out of the way of her thoughts. Like they don't exist. Cause to her nothing does. Nothing exists to please her enough to enjoy anything for long periods of time anymore. She has a terrible attention span that wavers between topics, and is always in the back burner being in an abyss of boredom. She likes excitable moments, but also hates them for she feels they are always the shortest pleasures in life.
Her only passions that strike her the most are the things she fears. There are quite a lot of them honestly. The biggest fear she has is self abandonment. Running through whatever timeline she has to live, with every second of every minute. Every minute of every hour, and so on to enjoy herself. She fears it will be worn out to the point nothing is left. Nothing will be here for her when she comes to it she believes, and when it happens she will feel left behind by life only to want to grasp it again. And that feeling haunts her. But she refuses to halt her constant blur of running through experiences because she also fears death, as much as she welcomes it. Death in her eyes does not have a face, only a presence.
Her heart has been tortured from near death experiences countless times, and she has died before. Maybe even more than once. She does not remember how many times she has sworn to have "seen death". She acknowledges its enslaved job whether it enjoys it or not, but Izanami sourly fears and despises death due to always fearing when she will be gone for good. When she won't return to the world as the figure she is. She always pictures herself, as a reincarnated flower. Petals as bland and unimaginative as every, but come in a beautiful healthy setting. Teased, and slowly plucked of more petals, but always seems to never care. And so until she runs out of petals she feels it is her duty to live. Her moods always searching for a new feelings. Something unlabeled maybe. However never certain what that would be.
Her other fear. And must be noted as her third most malleable is her fear of pain. She deeply is plagued by this. She was not beaten, tortured, or rid of anything as a child. She was given a very gracious and fruitful beginning as a child, and grew into a strong independent woman still running through her paces. But in short Izanami has become distant to the idea of being worth something. The idea that she still has more to do. And so it ties back to her wishes that she could know when Death is ready to rid her of life, and so whenever she feels pain. She hates it because she doesn't enjoy the decision from fate on her well being. Every near death experience whether by a near fatal occurrence, or unplanned suicide makes Izanami angrier to be alive, because when she lives on to be healthy she does no enjoy the sense of having more to do after already feeling like she had learned the moral of her life story. And so for the countless times that, that particular thing has happened. She has become even more mute to feelings. However one feeling Izanami can never escape...is fear. Fear is what drives her. Fear is what pains her. She... is... fear.
Appearance:
Izanami is a healthy female. She has a bit of a two sided coin type of appearance though. Meaning depending on her actions Izanami can be blooming with life or look rattled with death. Works with the name right? Well in short she has a soft gentle face. To the touch one could agree it is very fragile and sweet, but with her eye color and facial features her stone cold looks can be deceiving enough to really strike one terrified with how evil she can truly look to be. She does enjoy being attractive, with all sense of the imagination and truth be told her physic is elegant. But she holds a grudge and refuses to use it only for simple pathetic reasons.
First and for most she is not strong. She is in fact rather weak and pitiful, and in most cases doesn't stand even a glance notice towards anything at the level of average. She has a slim frame, which due to years of random actions, and some physical training she has developed an hourglass figure regardless. She by all senses can easily be viewed as feminine with the right clothes. Or... She can be seen as a very fragile and feminine male if she covers up enough, and acts the part. Her body has all the needed nutrients to keep her rib cage sheltered and not protruding within her pale-ish skin.
Her waist is moderate, and nothing in the sight range of super curvy. It arcs where it needs to. Her thighs are just thick enough to rub together while she walks with the muscle she has grown over the years, but rarely showing how that developed. And so with that comes a toned tush to add a pleasant cushion to use for sitting. Although she overall is a small package of questionable beauty in that case. Her bust is by all means average. Some think she is a short girl with a large bust, but really its just her body giving off illusions from the top down. A high but modest B Cup at best, which is an average she can mess with enough to wear a wide variety of tops, and flirt enough to give a heart warming feeling, while not coming off as trashy.
In most cases she is like a white sad stuffed animal that looks to need a good cuddling from those willing, but never wants it. Her hair from the scalp to a decent portion of the top half, lined up at different angles is dark black. The rest instantly radiates to a snowy white. She is open to many hairstyles that fit her mood, the most common being a loose and curly bob, or just flowing long hair if she grows it out enough.
Her clothes are normally dark colors. She wears anything that fits, and works with what she wants to wear and is not afraid to show her body. Its no big deal to her, but in most cases it is a black dress, normally made out of leather that hugs her body enough to be alluring and submissive. And depending on how she wears it can give off a sense of aggressiveness, due to the purposeful rounded off slits within various places like the sides of her abdomen and the sides of her legs.
She isn't all that tall, and in general doesn't mind her height, as she enjoys not being seen anyway. So she dresses to hide herself. And so you can imagine falling in love for her is like being given a present you can't open because as much as you want to see more. You never can unless permitted to or given the random chance, and that is just how Izanami likes it.
Common Outfit
Common Mask
Special Mask
Background:
From the start Izzy never liked many things. She was never fond of anything to a major level, nor was she brave enough to every enjoy the sense of becoming determined enough to care for anything other than her own well being. As a baby she was quiet, barely giving her parents problems. Her parents were religious people to a moderate degree. They both took pride in their work, showering more of that pride onto Izanami.
She is the twin sister of her brother Izanagi in which both of whom where theorized to be Dioskouri at one point, but their capability both mentally, and physically was no where near the levels of what even a lowest level Dioskouri would be. So that idea was snuffed into the dirt. Regardless though Izanami herself was an onigami of good promise. Whether or not she would heed that calling was up to her. Her parents were strict at times, but they weren't as strict as some might expect. Which means over time in her life she developed her poised demeanor on her own.
So what does that mean? Well from the beginning Izanami wasn't good at really anything. She couldn't summon Halos like her mother, and she couldn't activate the Tasukeru like her father. So both initially thought maybe she might not be update yet which was fine. They gave her time. When it took longer they began to feel maybe she inherited something from their grandparents, but that even now has yet to show any detail. So in short, Izanami was picked on and bullied to be a runt of the litter, punk who couldn't do anything and had a bad attitude. She developed a lot of hate for gifted people in general, as she lived a life of being pressed into a corner most of her life. It only got serious when she got older. By that time she managed to grasp her abilities, and immediately trained day in and day out, only stopping until she would nearly pass out until she caught up to everyone else in Rain Village.
Of course this didn't help her reputation though. Now she was labelled as cheapskate, hiding her powers simply because she was an Onigami. In all seriousness she was labelled for anything that she did to get ahead. Some say hard work pays off, but Izanami literally had it easier when she didn't try to learn anything. She was better off not being notices. Less fights, less moments when her brother occasionally had to protect her despite she not wanting to seem weaker to anyone else, and of course the slander to her persona as a whole. She was hated, and she hated back. Simple relationship. She was the bad girl in the academy, the type to challenge boys, and still be feminine at the same time. She was also the type to still respect her family no matter how much she felt they weren't helping her. Or at least listening to exactly what she wanted from them.
So at some point when she was a preteen from then on she literally set out to start building up a revenue, and get prepared to leave home by her own choice when the time came. The classic I want to be treated as an adult line. Hell, she was treated like a vulnerable adult. With her size, she was smaller than most people, some thinking she was younger than she sounded and acted, she dress appropriately and yet that didn't keep creeps away. She was nearly raped two different types. Molested countless times, and yet. No trials for murder yet... Odd huh. Well to her. It was a learning experience.
She only ever blames herself for these things, and she can't blame life for stuff bad happening. She always expects it. Her parents don't know about stuff like sexual assaults, but times when Izanami nearly kills or nearly gets killed is always told to them right away. Not by someone else, no Izanami tells them first hand. She trusts them enough to let her grown on her own, as much as she pushes them away when they try too much to keep her safe. Her backstory is a dramatization of random events playing throughout her life so much some might think she was a Pulverem too. But she isn't. There isn't a Y'la in the world that wouldn't have been found out by her at this point. And this is all before she turned 21. By the time she turned twenty-one Izanami decided to once again leave everything in the past, but this time slow down.
And yet, it has a bump ride. The love of her life, died in battle at some point which left her sad, but she recovered in no time. How? She decided to not care. But not about only that situations. All of them. Anything unappealing wasn't given a second thought. She wouldn't ignore it, but she wouldn't look for details either if she determined it was no good. What that "it" is, depends honestly. Izanami has become picky, and self centered over time never really caring for friends all that much. She feels like she has done or had something done more in in her thirty-two years of living than the average person has if they lived a lifetime. Its absolutely freaking and has driven her mad. And so now, she is on the hunt. Hunt for new life. The world as she knows it has bored her. So why live in that world? She asks herself. And to her the answer is simple. You don't...
Basic Information
Name: Izanami Dhënada
Bloodlimit: Onigami
Height: 5ft, 4in.
Weight: 132
Age: 32
Gender: Female
Sexuality: None
Zodiac: [To be Determined]
Alignment: Neutral, True
Birth Country: Ame no Kuni
Village: Amegakure
Special
Medic Specialist
Medic
Soulcaster
Sensory
Acupoints
--
--
Genjutsu Specialist
Phantasm
--
--
--
--
--
Clan Non-Specialist
Dhenada
Onigami
--
--
Taijutsu Non-Specialist
The Will of Kratos
Marksman-Bow
--
--
Miscellaneous
Weapons and Apparel
Apparel:
(8,000 ryo allowance Spent, and 1,600 ryo taken from Secondary allowance to spend on Apparel.)
Tops
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Dress
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: A dress is a garment consisting of a skirt with an attached bodice.
Special: ---
Drawback: ---
Description: A one-piece garment for a woman or girl that covers the body and extends down over the legs. Dresses are more often worn by women and girls. The hemlines of dresses vary depending on the whims of fashion and the modesty or personal taste of the wearer. Dresses have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo Each.
Shirt
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Shirts are clothing worn over the chest of a user's character.
Special: ---
Drawback: ---
Description: Shirts come in many different styles and colors. A shirt is a cloth garment for the upper body. Originally an undergarment worn exclusively by men and women it has become a catch-all term for a broad variety of upper-body garments and undergarments. In some countries a shirt is more specifically a garment with a collar, sleeves with cuffs, and a full vertical opening with buttons or snaps. A shirt can also be worn with a necktie under the shirt collar. Shirts have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Bottoms
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Pants
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Clothing
Effect: Also known as trousers.
Special: ---
Drawback: ---
Description: Picture There are so many different types of pants, with different designs and colors. Trousers are an item of clothing worn from the waist to the ankles, covering both legs separately. Shorts are similar to trousers, but with legs that come down only to around the area of the knee, higher or lower depending on the style of the garment. To distinguish them from shorts, trousers may be called "long trousers" in certain contexts such as school uniform, where tailored shorts may be called "short trousers". Trousers have 4 Pockets, 2 on the front of each pant leg, and 2 at the back where the butt is located at. Each Pocket has the same amount of holding space as a half Pouch. A total of 4 Pouches can be stitched into the pants. 2 Pouches may be stitched at the top of the pants (1 per pant leg) while 2 may be stitched at the bottom (1 per pant leg). The ones at the bottom may only have Half Pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Skirt
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: A skirt is the lower part of a woman's dress or gown, covering the person from the waist downwards, or a separate outer garment serving this purpose.
Special: ---
Drawback: ---
Description: A skirt is the lower part of a woman's dress or gown, covering the person from the waist downwards, or a separate outer garment serving this purpose. The hemline of skirts can vary from micro to floor-length and can vary according to cultural conceptions of modesty and aesthetics as well as the wearer's personal taste, which can be influenced by such factors as fashion and social context. Most skirts are self-standing garments, but some skirt-looking panels may be part of another garment such as leggings, shorts, and swimsuits. At its simplest, a skirt can be a draped garment made out of a single piece of material (such as pareos), but most skirts are fitted to the body at the waist or hips and fuller below, with the fullness introduced by means of darts, gores, pleats, or panels. Skirts have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Footwear
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Footwear can be worn on the feet of a person.
Special: ---
Drawback: ---
Description: Outer coverings for the feet, such as shoes, boots, and sandals. Footwear refers to garments worn on the feet, which originally serves to purpose of protection against adversities of the environment, usually regarding ground textures and temperature. Footwear in the manner of shoes therefore primarily serves the purpose to ease the locomotion and prevent injuries. Secondly footwear can also be used for fashion and adornment as well as to indicate the status or rank of the person within a social structure. Socks and other hosiery are typically worn additionally between the feet and other footwear for further comfort and relief. Cultures have different customs regarding footwear. These include not using any in some situations, usually bearing a symbolic meaning. Footwear have no slots, but a Half Pouch can be applied along the inside of footwear.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 600 Ryo per Pair.
Slot Holders:
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Belt, Individual Equipment
Rank: "C"
Type: Main, Slot Holder, 11 Pouches, Belt
Effect: The belt is designed for carrying various items of individual equipment.
Special: ---
Drawback: ---
Description: Picture A belt that can hold up to 11 individual Pouches. The belt is designed for carrying various items of individual equipment, such as the water canteen cover and ammunition case. The individual equipment belt meant for holding a plethora of pouches. It is normally secured by means of a brass hook and loop buckle and has 2 rows of eyelets along the top and bottom for attaching individual equipment utilizing a wire hanger. The belts are adjusted from each end by means of clamp-type buckles which slide on the belt when open. Essentially this is what is called a Utility Belt.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 2,000 Ryo Each.
Pack, Butt
Rank: "C"
Type: Main, Slot Holder, 10 Slot, Wearable Container
Effect: Butt packs are small to medium sized packs worn around the belt, above a person's behind, similar to a fanny pack.
Special: ---
Drawback: ---
Description: Picture The butt pack has the volume for 10 Slots, so it can hold a plethora of items inside. 1 Butt Pack takes up 3 Pouch Slots when applying to Individual Integrated Fighting System apparel and other basic apparel. It can be attached to a Modular Lightweight Load-Carrying Equipment system, attached to Basic Apparel, or carried like a Wearable Container as it has a handle along the midsection of the pack along the top. Butt packs are commonly worn by military during missions to carry combat essentials while keeping their hands free. Butt packs are stylish packs that can be worn by anyone to carry everyday essentials.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 2,000 Ryo Each.
Leg, Individual Equipment
Rank: "C"
Type: Main, Slot Holder, 3 Pouches, Rig
Effect: The leg panel attaches to the user's belt and thigh in 2 places for comfort and function. It is a carrying system designed to allow the user quick access to objects near the leg.
Special: ---
Drawback: ---
Description: Picture A vest that can hold up to 3 individual pouches. Thigh rigs attach to the belt and secure around the thigh with high quality nylon or leather with clips. A highly useful rig used by all military style members. it is lightweight, reliable, and completely customizable storage expansion for different purposes. It has a small Modular Lightweight Load-Carrying Equipment system. Most medical personnel use this to hold medical kits, while crossbowmen will use this for clip holders.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 2,500 Ryo Each.
Primary Weapons: 13,000 ryo
Bow, Recurve (Overview)
Rank: "C"
Type: Main, Piercing, Bow
Effect: A bow with mechanical aids to help with drawing the bowstring while reducing range.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +8 Amour Points of Weapon Damage. The Range Increment of this weapon is 35 meters. May be used in Mounted Combat. A recurve bow has tips that curve away from the archer when the bow is strung. By definition, the difference between recurve and other bows is that the string touches a section of the limb when the bow is strung. A recurve bow stores more power and delivers energy more efficiently than an equivalent straight-limbed bow, giving a greater amount of energy and speed to the arrow.
Limit: These items may be bought inside any Hunting Shop.
Cost: 4,000 Ryo
Back Quiver (Small) (Overview)
Rank: "C"
Type: Main, Slot Holder, Holds 5 Slot worth of Arrows or Bolts, Quiver
Effect: A quiver worn at the back of the user.
Special: ---
Drawback: ---
Description: Back quivers are secured to the archer's back via straps, with the nock ends protruding above the dominant hand's shoulder. Arrows can drawn over the shoulder rapidly by the nock. This Quiver may hold 5 slot worth of Arrows or Bolts.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 900 Ryo
Secondary Weapons: 30,000 ryo
Kunai (Overview) (4 Slots)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Shuriken, Hira (Overview) (3 Slots)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Hira-shuriken are constructed from thin, flat plates of metal and generally resemble popular conceptions of shuriken.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Arrow (Overview) (5 Slots)
Rank: "C"
Type: Secondary, Weapon, 10 per Quiver Slot, Arrow
Effect: A shaft sharpened at the front and with feathers or vanes at the back, shot from a bow as a weapon or for sport.
Special: ---
Drawback: ---
Description: Picture An arrow is a shafted projectile that is shot with a bow. An arrow ranges between 18 inches to even 5 feet. However, most modern arrows are 75 cm (30 in) to 96 cm (38 in). The Range Increment of an arrow depends on the 3 parts that make up an Arrow. Every Arrow must have 3 part: an Arrowhead, a Shaft, and a Fletching. The Range Increment Adjustment with this item is dependent on the 3 parts.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 1,000 Ryo per Quiver Slot, or 100 Ryo Each
Arrowhead: Broad Head Point (Overview) (1 Slot)
Rank: "C"
Type: Secondary, 50 per Slot, Marksman, Ammunition, Arrowhead
Effect: Arrowhead to cause the most amount of damage and highest amount of piercing ability.
Special: ---
Drawback: Difficult to remove, can rip flesh when coming out.
Description: Picture Broadheads were used for war and are still used for hunting. Medieval broadheads could be made from steel, sometimes with hardened edges. They usually have two to four sharp blades that cause massive bleeding in the victim. Their function is to deliver a wide cutting edge so as to kill as quickly as possible by cleanly cutting major blood vessels, and cause further trauma on removal. They are expensive, damage most targets, and are usually not used for practice. The Range Increment Adjustment with this Arrowhead is equal to the weapon.
Limit: Can be bought at any Hunting Shop.
Cost: 1,650 Ryo per Slot, or 33 Ryo Each
Scroll: Tag, Explosive (Overview)
Rank: "S"
Type: Secondary, 80 per Slot, Book, Tag
Effect: Explosives Tags are scraps of paper inscribed with a Glyph of Warding.
Special: ---
Drawback: ---
Description: Explosives Tags are scraps of paper inscribed with a Glyph of Warding. Normally when they are infused with Chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an opponent. They are very versatile and one of the basic tools. When an explosive tag is detonated remotely, a user tends to use the "Snake" handseal (Uses "E" Rank Chakra and Jutsu Handeals to perform). Similarly, when used remotely, explosive tags can be detonated in sequence, allowing them to be used to trap opponents. When Purchasing: Must designate the type of Explosive (Force, Fire, Cold, Sonic, Lightning, Acid, Negative, or Radiant). All Explosive Tags have a Glyph of Warding equal to Advanced Mastery in Warding Ritual Skill (Base Damage equals to 24 Armour Points of Damage). Must designate a password (if applicable), or exception (if applicable). Please look at Glyph of Warding for more information. Stronger Explosive Tags are created by Playable Characters who know the Glyph of Warding Ritual.
Limit: These items may be bought inside any Book Shop.
Cost: 860 Ryo Each.
Non-Weapons: Mix of Primary and Secondary
Scroll: Map: Known World
Rank: "B"
Type: Main, Book, Scroll, Map
Effect: A map of any of the world's main continuous expanses of land.
Special: ---
Drawback: ---
Description: Known World; entire Known World. Known World Map's dimensions are 40 inches by 24 inches. Known World Maps list the Continents, Nations, and City Capitals, of those Nations that reside within the Known World. The Known World Map also states the Oceans, Bays, and Near By Islands associated to the Known World. The Maps may be folded and can fit inside Map Holders found in Vests.
Limit: These items may be bought inside any Book Shop.
Cost: 3,000 Ryo Each
Compass (Overview) (1 Individual)
Rank: "B"
Type: Secondary, 10 per Slot, Gadget, Survival, Compass
Effect: A compass is a navigational instrument for determining direction relative to the Earth's magnetic poles.
Special: ---
Drawback: ---
Description: A compass relies on the Earth's magnetic field to determine the direction of magnetic north. A compass grants its user a +10 circumstance bonus to Direction Sense checks.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo per Slot, or 500 Ryo Each
Character Depth
Personality:
Izanami Dhenada is a woman with an ambition, and intuition. An strong passion to follow her dreams. Her dreams as cruel as they may be has developed many traits about her. She enjoys being self aware of her soundings. Almost like a caged beast. Her normal stalking red eyes watch every corner more than her Tasukeru. She doesn't rely on petty whims of the public. Only manipulates them to better quench the thirst of her own. She is selfish, harmful, toxic, fractured, fearful as well as frightening, deprived, insane, joyous, and many more. But that is the layer that is most commonly protected from anything else outside of her own mind. Izanami is no true god. Playing that role is a front to make sure someone is watching. All reality is disillusioned to have others rightfully label her as an elitist, spewing more slander around to be noticed and heard. However Izanami on the inside is a sweet person...she simply has a very bitter aftertaste...
Her attitude towards people is very nasty. Unless she wants to, her true intentions are always covered by half-truths. Truths with other meanings. She cannot tell a lie. She is very honest from the get go, but she purposely plays the peacekeeper mantle in order to provide a safe haven to play her chess pieces where she likes. She enjoys learning about others, not so much from them directly though. For other people to her are trash. Don't get her wrong she finds everyone she meets interesting enough to at least look at them, but even if they are enjoyable to be around she isn't interested in caring.
Their abilities, skills, hopes, motives, dreams, personal back drafts, they all matter to her. She will "care" when asked to. But truthfully Izanami never really will. Her personality by all means is terrible with all sense of the imagination, but that is when most realize she is a bad person. When someone gains her trust, and vice versa all is said and done. But just know in some way, shape, or form, Izanami will back stab anyone or anything for any means as little as getting them out of the way of her thoughts. Like they don't exist. Cause to her nothing does. Nothing exists to please her enough to enjoy anything for long periods of time anymore. She has a terrible attention span that wavers between topics, and is always in the back burner being in an abyss of boredom. She likes excitable moments, but also hates them for she feels they are always the shortest pleasures in life.
Her only passions that strike her the most are the things she fears. There are quite a lot of them honestly. The biggest fear she has is self abandonment. Running through whatever timeline she has to live, with every second of every minute. Every minute of every hour, and so on to enjoy herself. She fears it will be worn out to the point nothing is left. Nothing will be here for her when she comes to it she believes, and when it happens she will feel left behind by life only to want to grasp it again. And that feeling haunts her. But she refuses to halt her constant blur of running through experiences because she also fears death, as much as she welcomes it. Death in her eyes does not have a face, only a presence.
Her heart has been tortured from near death experiences countless times, and she has died before. Maybe even more than once. She does not remember how many times she has sworn to have "seen death". She acknowledges its enslaved job whether it enjoys it or not, but Izanami sourly fears and despises death due to always fearing when she will be gone for good. When she won't return to the world as the figure she is. She always pictures herself, as a reincarnated flower. Petals as bland and unimaginative as every, but come in a beautiful healthy setting. Teased, and slowly plucked of more petals, but always seems to never care. And so until she runs out of petals she feels it is her duty to live. Her moods always searching for a new feelings. Something unlabeled maybe. However never certain what that would be.
Her other fear. And must be noted as her third most malleable is her fear of pain. She deeply is plagued by this. She was not beaten, tortured, or rid of anything as a child. She was given a very gracious and fruitful beginning as a child, and grew into a strong independent woman still running through her paces. But in short Izanami has become distant to the idea of being worth something. The idea that she still has more to do. And so it ties back to her wishes that she could know when Death is ready to rid her of life, and so whenever she feels pain. She hates it because she doesn't enjoy the decision from fate on her well being. Every near death experience whether by a near fatal occurrence, or unplanned suicide makes Izanami angrier to be alive, because when she lives on to be healthy she does no enjoy the sense of having more to do after already feeling like she had learned the moral of her life story. And so for the countless times that, that particular thing has happened. She has become even more mute to feelings. However one feeling Izanami can never escape...is fear. Fear is what drives her. Fear is what pains her. She... is... fear.
And she is always watching over us...
Appearance:
Izanami is a healthy female. She has a bit of a two sided coin type of appearance though. Meaning depending on her actions Izanami can be blooming with life or look rattled with death. Works with the name right? Well in short she has a soft gentle face. To the touch one could agree it is very fragile and sweet, but with her eye color and facial features her stone cold looks can be deceiving enough to really strike one terrified with how evil she can truly look to be. She does enjoy being attractive, with all sense of the imagination and truth be told her physic is elegant. But she holds a grudge and refuses to use it only for simple pathetic reasons.
First and for most she is not strong. She is in fact rather weak and pitiful, and in most cases doesn't stand even a glance notice towards anything at the level of average. She has a slim frame, which due to years of random actions, and some physical training she has developed an hourglass figure regardless. She by all senses can easily be viewed as feminine with the right clothes. Or... She can be seen as a very fragile and feminine male if she covers up enough, and acts the part. Her body has all the needed nutrients to keep her rib cage sheltered and not protruding within her pale-ish skin.
Her waist is moderate, and nothing in the sight range of super curvy. It arcs where it needs to. Her thighs are just thick enough to rub together while she walks with the muscle she has grown over the years, but rarely showing how that developed. And so with that comes a toned tush to add a pleasant cushion to use for sitting. Although she overall is a small package of questionable beauty in that case. Her bust is by all means average. Some think she is a short girl with a large bust, but really its just her body giving off illusions from the top down. A high but modest B Cup at best, which is an average she can mess with enough to wear a wide variety of tops, and flirt enough to give a heart warming feeling, while not coming off as trashy.
In most cases she is like a white sad stuffed animal that looks to need a good cuddling from those willing, but never wants it. Her hair from the scalp to a decent portion of the top half, lined up at different angles is dark black. The rest instantly radiates to a snowy white. She is open to many hairstyles that fit her mood, the most common being a loose and curly bob, or just flowing long hair if she grows it out enough.
Her clothes are normally dark colors. She wears anything that fits, and works with what she wants to wear and is not afraid to show her body. Its no big deal to her, but in most cases it is a black dress, normally made out of leather that hugs her body enough to be alluring and submissive. And depending on how she wears it can give off a sense of aggressiveness, due to the purposeful rounded off slits within various places like the sides of her abdomen and the sides of her legs.
She isn't all that tall, and in general doesn't mind her height, as she enjoys not being seen anyway. So she dresses to hide herself. And so you can imagine falling in love for her is like being given a present you can't open because as much as you want to see more. You never can unless permitted to or given the random chance, and that is just how Izanami likes it.
Common Outfit
Common Mask
Special Mask
Background:
From the start Izzy never liked many things. She was never fond of anything to a major level, nor was she brave enough to every enjoy the sense of becoming determined enough to care for anything other than her own well being. As a baby she was quiet, barely giving her parents problems. Her parents were religious people to a moderate degree. They both took pride in their work, showering more of that pride onto Izanami.
She is the twin sister of her brother Izanagi in which both of whom where theorized to be Dioskouri at one point, but their capability both mentally, and physically was no where near the levels of what even a lowest level Dioskouri would be. So that idea was snuffed into the dirt. Regardless though Izanami herself was an onigami of good promise. Whether or not she would heed that calling was up to her. Her parents were strict at times, but they weren't as strict as some might expect. Which means over time in her life she developed her poised demeanor on her own.
So what does that mean? Well from the beginning Izanami wasn't good at really anything. She couldn't summon Halos like her mother, and she couldn't activate the Tasukeru like her father. So both initially thought maybe she might not be update yet which was fine. They gave her time. When it took longer they began to feel maybe she inherited something from their grandparents, but that even now has yet to show any detail. So in short, Izanami was picked on and bullied to be a runt of the litter, punk who couldn't do anything and had a bad attitude. She developed a lot of hate for gifted people in general, as she lived a life of being pressed into a corner most of her life. It only got serious when she got older. By that time she managed to grasp her abilities, and immediately trained day in and day out, only stopping until she would nearly pass out until she caught up to everyone else in Rain Village.
Of course this didn't help her reputation though. Now she was labelled as cheapskate, hiding her powers simply because she was an Onigami. In all seriousness she was labelled for anything that she did to get ahead. Some say hard work pays off, but Izanami literally had it easier when she didn't try to learn anything. She was better off not being notices. Less fights, less moments when her brother occasionally had to protect her despite she not wanting to seem weaker to anyone else, and of course the slander to her persona as a whole. She was hated, and she hated back. Simple relationship. She was the bad girl in the academy, the type to challenge boys, and still be feminine at the same time. She was also the type to still respect her family no matter how much she felt they weren't helping her. Or at least listening to exactly what she wanted from them.
So at some point when she was a preteen from then on she literally set out to start building up a revenue, and get prepared to leave home by her own choice when the time came. The classic I want to be treated as an adult line. Hell, she was treated like a vulnerable adult. With her size, she was smaller than most people, some thinking she was younger than she sounded and acted, she dress appropriately and yet that didn't keep creeps away. She was nearly raped two different types. Molested countless times, and yet. No trials for murder yet... Odd huh. Well to her. It was a learning experience.
She only ever blames herself for these things, and she can't blame life for stuff bad happening. She always expects it. Her parents don't know about stuff like sexual assaults, but times when Izanami nearly kills or nearly gets killed is always told to them right away. Not by someone else, no Izanami tells them first hand. She trusts them enough to let her grown on her own, as much as she pushes them away when they try too much to keep her safe. Her backstory is a dramatization of random events playing throughout her life so much some might think she was a Pulverem too. But she isn't. There isn't a Y'la in the world that wouldn't have been found out by her at this point. And this is all before she turned 21. By the time she turned twenty-one Izanami decided to once again leave everything in the past, but this time slow down.
And yet, it has a bump ride. The love of her life, died in battle at some point which left her sad, but she recovered in no time. How? She decided to not care. But not about only that situations. All of them. Anything unappealing wasn't given a second thought. She wouldn't ignore it, but she wouldn't look for details either if she determined it was no good. What that "it" is, depends honestly. Izanami has become picky, and self centered over time never really caring for friends all that much. She feels like she has done or had something done more in in her thirty-two years of living than the average person has if they lived a lifetime. Its absolutely freaking and has driven her mad. And so now, she is on the hunt. Hunt for new life. The world as she knows it has bored her. So why live in that world? She asks herself. And to her the answer is simple. You don't...