Inuzuka Tsuneo
Feb 22, 2017 15:57:53 GMT -7
Post by Inuzuka Tsuneo on Feb 22, 2017 15:57:53 GMT -7
Basic Information
Name: Inuzuka, Tsuneo
Bloodlimit: None
Height: 4'2"
Weight: 91 lbs
Age: 11
Language: Common
Gender: Male
Alignment: Lawful Good
Birth Country: Hi no Kuni (Land of Fire)
Village: Konohagakure (Hidden Leaf Village)
Animal Companion: Shiranui
Misc
Handseals:6
Handseals/Turn: 15
Movements/Turn: 4
Fortitude Save: 2
Will Save: 1
Armor: 40
Specialities
Ninjutsu Specialist
- Katon (Fire Release) [50/400 TP]
- Fūton (Wind Release) [0/400 TP]
- Suiton (Water Release) [0/400 TP]
- --
- --
- --
Taijutsu Specialist
- Protega (Katana) [0/300 TP]
- --
- --
- --
- --
- --
Clan Non-Specialist
- Inuzuka [90/350 TP]
- --
- --
- --
Genjutsu Non-Specialist
- --
- --
- --
- --
Traits
Freebies:
[8/8 FREEBIES]
Contortionist
Rank: "C"
Skill: Combat Trait
Effect: The user is double-jointed can squeeze their body through spaces most people cannot.
Special: ---
Drawback: ---
Description: User can attempt to squeeze through tight spaces and out of cuffs by dislocating their bones, moving their body and relocating their bones again. This grants them a +20 trait bonus to Escape Artist. To do this, the user must spend a round attempting to squeeze through the space or out of the cuffs, and a second round putting their bones back into place. If they do not take the time to put their bones back in place, they are considered Exhausted. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Inspiring Rush
Rank: "C"
Skill: Combat Trait
Effect: User's charge inspires nearby companions to new heights of daring.
Special: ---
Drawback: ---
Description: Once per day when the user makes a charge attack, you gain a +10 Armour Points in striking damage, as do any allies who make a charge attack before the beginning of the user's next turn. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
River Fighter
Rank: "C"
Skill: Combat Trait
Effect: User is used to fighting while swimming.
Special: ---
Drawback: ---
Description: User may swim and fight in combat in a downstream or cross-current without losing any movements. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Will of Men, The
Rank: "C"
Skill: Faith Trait
Effect: Men are creatures of will; their will carries them through a harsh world of politics and physical dangers.
Special: ---
Drawback: ---
Description: User gains a +1 trait bonus to all Will Saves. At "C", "B', "A", and "S" Class level, gain an additional +1 trait bonus. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Gifted Adept
Rank: "C"
Skill: Chakra Trait
Effect: Due to seeing the manifestation of a Jutsu the user is able to perform it as if they were higher Class Level.
Special: ---
Drawback: ---
Description: User's interest in Chakra was inspired by witnessing a Jutsu being performed in a particularly dramatic method, perhaps even one that affected them physically or spiritually. This early exposure to Chakra has made it easier for them to work similar Chakra on their own. Pick 1 Jutsu when the user picks this trait—from this point on, whenever the user performs that Jutsu, its effects manifestation at 1 Class Level higher. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Beast Bond
Rank: "C"
Skill: Social Trait
Effect: The user shares a close bond with animals.
Special: ---
Drawback: ---
Description: The user gains a +5% bonus on Animal Training checks and Ride Checks. One of these skills (user's choice) the user gains an additional Die Roll when learning. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Mediator
Rank: "C"
Skill: Social Trait
Effect: User has a way with calming tempers.
Special: ---
Drawback: ---
Description: User has a way with calming tempers, using cool logic to soothe hated disagreements, and they were always the one to settle arguments among their friends, family, and community. User receives a +1 trait bonus to the Save of any charm or compulsion effect that does not provide ongoing control and results in peaceful acts, such as calm emotions, or sleep. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Animalistic Affliction
Rank: "C"
Skill: Heritage Trait
Effect: The wild and animalistic urges that thrive in the character makes them more adept at responding with the wild.
Special: ---
Drawback: ---
Description: User grew up with an affinity for predatory animals, and whispers amid their clan suggest somewhere in the past, lycanthropy afflicted an ancestor. Whether or not you share this affliction, you often have animalistic urges. You gain a +5 trait bonus on Animal Empathy and Animal Training Skills This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Weapons
Freebies:
[8/8 FREEBIES]
Contortionist
Rank: "C"
Skill: Combat Trait
Effect: The user is double-jointed can squeeze their body through spaces most people cannot.
Special: ---
Drawback: ---
Description: User can attempt to squeeze through tight spaces and out of cuffs by dislocating their bones, moving their body and relocating their bones again. This grants them a +20 trait bonus to Escape Artist. To do this, the user must spend a round attempting to squeeze through the space or out of the cuffs, and a second round putting their bones back into place. If they do not take the time to put their bones back in place, they are considered Exhausted. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Inspiring Rush
Rank: "C"
Skill: Combat Trait
Effect: User's charge inspires nearby companions to new heights of daring.
Special: ---
Drawback: ---
Description: Once per day when the user makes a charge attack, you gain a +10 Armour Points in striking damage, as do any allies who make a charge attack before the beginning of the user's next turn. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
River Fighter
Rank: "C"
Skill: Combat Trait
Effect: User is used to fighting while swimming.
Special: ---
Drawback: ---
Description: User may swim and fight in combat in a downstream or cross-current without losing any movements. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Will of Men, The
Rank: "C"
Skill: Faith Trait
Effect: Men are creatures of will; their will carries them through a harsh world of politics and physical dangers.
Special: ---
Drawback: ---
Description: User gains a +1 trait bonus to all Will Saves. At "C", "B', "A", and "S" Class level, gain an additional +1 trait bonus. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Gifted Adept
Rank: "C"
Skill: Chakra Trait
Effect: Due to seeing the manifestation of a Jutsu the user is able to perform it as if they were higher Class Level.
Special: ---
Drawback: ---
Description: User's interest in Chakra was inspired by witnessing a Jutsu being performed in a particularly dramatic method, perhaps even one that affected them physically or spiritually. This early exposure to Chakra has made it easier for them to work similar Chakra on their own. Pick 1 Jutsu when the user picks this trait—from this point on, whenever the user performs that Jutsu, its effects manifestation at 1 Class Level higher. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Beast Bond
Rank: "C"
Skill: Social Trait
Effect: The user shares a close bond with animals.
Special: ---
Drawback: ---
Description: The user gains a +5% bonus on Animal Training checks and Ride Checks. One of these skills (user's choice) the user gains an additional Die Roll when learning. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Mediator
Rank: "C"
Skill: Social Trait
Effect: User has a way with calming tempers.
Special: ---
Drawback: ---
Description: User has a way with calming tempers, using cool logic to soothe hated disagreements, and they were always the one to settle arguments among their friends, family, and community. User receives a +1 trait bonus to the Save of any charm or compulsion effect that does not provide ongoing control and results in peaceful acts, such as calm emotions, or sleep. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Animalistic Affliction
Rank: "C"
Skill: Heritage Trait
Effect: The wild and animalistic urges that thrive in the character makes them more adept at responding with the wild.
Special: ---
Drawback: ---
Description: User grew up with an affinity for predatory animals, and whispers amid their clan suggest somewhere in the past, lycanthropy afflicted an ancestor. Whether or not you share this affliction, you often have animalistic urges. You gain a +5 trait bonus on Animal Empathy and Animal Training Skills This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Weapons
Primary Weapon:
[4,000/13,000 RYO]
Sword, Longsword (Katana)
Rank: "C"
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +8 Amour Points of Damage. A longsword (also spelled long sword, long-sword) is a type of sword characterized as having a cruciform hilt with a grip for two-handed use and a straight double-edged blade of around 100–122 cm (39–48 in). The longsword is characterized not so much by a longer blade, but by a longer grip, which indicates a weapon designed for 2-handed use or 1-handed use. Examples of Longswords: Katana, Jian, Tachi, Scimitar, Shinai, and Waster.
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,000 Ryo
Secondary Items:
[11,360/40,000 RYO]
Kunai (Overview) x3
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Shuriken, Hira (Overview) x3
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Hira-shuriken are constructed from thin, flat plates of metal and generally resemble popular conceptions of shuriken.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Scroll: Tag, Explosive (Fire)
Rank: "S"
Type: Secondary, 80 per Slot, Book, Tag
Effect: Explosives Tags are scraps of paper inscribed with a Glyph of Warding.
Special: ---
Drawback: ---
Description: Explosives Tags are scraps of paper inscribed with a Glyph of Warding. Normally when they are infused with Chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an opponent. They are very versatile and one of the basic tools. When an explosive tag is detonated remotely, a user tends to use the "Snake" handseal (Uses "E" Rank Chakra and Jutsu Handeals to perform). Similarly, when used remotely, explosive tags can be detonated in sequence, allowing them to be used to trap opponents. When Purchasing: Must designate the type of Explosive (Force, Fire, Cold, Sonic, Lightning, Acid, Negative, or Radiant). All Explosive Tags have a Glyph of Warding equal to Advanced Mastery in Warding Ritual Skill (Base Damage equals to 24 Armour Points of Damage). Must designate a password (if applicable), or exception (if applicable). Please look at Glyph of Warding for more information. Stronger Explosive Tags are created by Playable Characters who know the Glyph of Warding Ritual.
Limit: These items may be bought inside any Book Shop.
Cost: 860 Ryo Each.
Non-Weapon Items:
[3,800/8,000 RYO]
Shirt
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Shirts are clothing worn over the chest of a user's character.
Special: ---
Drawback: ---
Description: Shirts come in many different styles and colors. A shirt is a cloth garment for the upper body. Originally an undergarment worn exclusively by men and women it has become a catch-all term for a broad variety of upper-body garments and undergarments. In some countries, a shirt is more specifically a garment with a collar, sleeves with cuffs, and a full vertical opening with buttons or snaps. A shirt can also be worn with a necktie under the shirt collar. Shirts have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Pants
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Clothing
Effect: Also known as trousers.
Special: ---
Drawback: ---
Description: Picture There are so many different types of pants, with different designs and colors. Trousers are an item of clothing worn from the waist to the ankles, covering both legs separately. Shorts are similar to trousers, but with legs that come down only to around the area of the knee, higher or lower depending on the style of the garment. To distinguish them from shorts, trousers may be called "long trousers" in certain contexts such as school uniform, where tailored shorts may be called "short trousers". Trousers have 4 Pockets, 2 on the front of each pant leg, and 2 at the back where the butt is located at. Each Pocket has the same amount of holding space as a half Pouch. A total of 4 Pouches can be stitched into the pants. 2 Pouches may be stitched at the top of the pants (1 per pant leg) while 2 may be stitched at the bottom (1 per pant leg). The ones at the bottom may only have Half Pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Handwear
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Handwear includes gloves worn over the hands.
Special: ---
Drawback: ---
Description: Handwear is a garment covering the whole hand. handwear has separate sheathes or openings for each finger and the thumb. Handwear protect and comfort hands against cold or heat, damage by friction, abrasion or chemicals, and disease; or in turn to provide a guard for what a bare hand should not touch. Latex, rubber or vinyl disposable gloves are often worn by health care professionals as hygiene and contamination protection measures. Handwear have no slots, but a Half Pouch can be applied along the inside of handwear.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 600 Ryo per Pair.
Footwear
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Footwear can be worn on the feet of a person.
Special: ---
Drawback: ---
Description: Outer coverings for the feet, such as shoes, boots, and sandals. Footwear refers to garments worn on the feet, which originally serves to purpose of protection against adversities of the environment, usually regarding ground textures and temperature. Footwear in the manner of shoes therefore primarily serves the purpose to ease the locomotion and prevent injuries. Secondly, footwear can also be used for fashion and adornment as well as to indicate the status or rank of the person within a social structure. Socks and other hosiery are typically worn additionally between the feet and other footwear for further comfort and relief. Cultures have different customs regarding footwear. These include not using any in some situations, usually bearing a symbolic meaning. Footwear have no slots, but a Half Pouch can be applied along the inside of footwear.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 600 Ryo per Pair.
Jacket
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Clothing
Effect: Jackets are mainly clothing worn over tunics and shirts and come in many different colors as well as several types.
Special: ---
Drawback: ---
Description: Picture A sports jacket, known as a "sport coat" in the U.S. A jacket is a mid-stomach–length garment for the upper body. A jacket typically has sleeves and fastens in the front or slightly on the side. A jacket comes with 4 pockets. 2 along the inside, and 2 along the outside. each pocket has the same amount of holding space as a half pouch. A total of 6 Pouches can be stitched into the Jacket. 2 Pouches may be stitched at the top of the Jacket (1 on each side) while 2 may be stitched at the bottom (1 per side). 2 more may be stitched at the top along the sleeves (Only half pouches).
Limit: These type of items may be bought at any Tailor Shop.
Cost: 1,000 Ryo each.
Pouch, Utility (Right Leg)
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Pouch
Effect: A long sized pouch capable of holding 2 slots of items of 8 inches in length.
Special: ---
Drawback: ---
Description: Picture A leather, cloth, wooden material case that can easily hold 2 Scrolls. The Dimensions are 8 inches in height, 5 inches width and 2.5 inches in depth. This pouch is specifically designed for items with lengths longer than 4 inches. These pouches are primarily meant for scrolls, kunai, knives, senbon and other items with similar lengths. Utility Pouches may be sold individually and attached to belts or other strapped objects, or may be sold as part of Basic Clothing. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 400 Ryo Each.
Pouch, Scroll (Butt)
Rank: "C"
Type: Main, Slot Holder, 1 Slot, Pouch
Effect: A long sized pouch capable of holding 1 slot of items of 8 inches in length.
Special: ---
Drawback: ---
Description: Picture A leather, cloth, wooden material case that can easily hold 1 Scroll. 2 Scroll Pouches take up 1 Pouch Slot when applying to Individual Integrated Fighting System apparel and other basic apparel. The Dimensions are 8 inches in height, 2.5 inches wide and length. This pouch is specifically designed for items with lengths longer than 4 inches. These pouches are primarily meant for scrolls, kunai, knives, senbon and other items with similar lengths. Scroll Pouches may be sold individually and attached to belts or other strapped objects, or may be sold as part of Basic Clothing. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 200 Ryo Each.
Character Depth
Personality:
Loyalty- Being a member of the Inuzuka clan, Tsuneo has a sense of devotion; whether it's loyalty toward friends, allies, pack members, or to his home village, it is all the same to him even if someone is not a part of his pack.
Food Lover- Tsuneo is not by any sense of the word a picky eater. Much like the canine companions of his clan, this particular Inuzuka greatly enjoys all kinds of food. Seafood, red meat, and white meat happen to be his favorites, with some vegetables thrown into the mix. His most treasured snack just happens to be takoyaki! But when Tsuneo has made an achievement or has found a reason to celebrate, you are sure to find him chowing down on sweet treats.
Animal Lover- Being raised around canines is a fundamental element to why Tsuneo has such fondness for the creatures of the earth, except for cats. He believes that cats are conniving, evil geniuses that trip people and knock precious items over just for kicks and giggles. Although this is true, the Inuzuka is open to the idea of eventually appreciating the existence of felines. While Tsuneo loves animals, it will not prevent him from hunting for survival. He respects nature and will make a prayer for any animal that he slays for nourishment.
Kind and Compassionate- Due to his upbringing, Tsuneo has fostered the desire to be kind to others whether they are appreciative or not. This Inuzuka also takes delight in helping people, especially those less fortunate in life, whether it's to perform a good deed or to protect lives. He has an understanding that all individuals start out with good in their hearts. But don't let this fool you. Tsuneo will not hesitate to judge someone for their bad deeds.
Seriousness- While Tsuneo is easy-going most of the time, he can become resolute when the time is right. There are some matters that you should just not joke about, just as there are some situations that require a level head and critical thinking. For example, a life-or-death case or a mission that has no place for such a demeanor.
Appearance:
Tsuneo stands at roughly four feet tall, which is an average height for a boy his age. His body type is that of a lean frame with fair skin. There are currently no blemishes of scars of any kind that are a part of his complexion. His skin tone makes it rather easy for his facial features to be seen, just as much as it would be for a facial display of embarrassment, affection, or other emotional experience that could cause discoloration in the cheeks or forehead. He is dominantly right-handed. Rumor has it that it is because he was born during a waxing crescent moon.
Tsuneo's head resembles the shape of a walnut. He has mud-colored spiky hair that reaches his ears. Though he has shared features of the Inuzuka, it is his eyes that stray from his heritage. Tsuneo's almond-shaped eyes exhibit pupils that are cerulean instead of the usual coal black slits that can be found among his pack members. The typical red fang markings are tattooed onto his cheeks. There is also a tattoo of a silver band around Tsuneo's right forearm as a dedication to his wolf companion's silver foreleg.
Tsuneo typically wears a midnight blue long sleeved shirt, with a right free arm. Over his shirt, Tsuneo dons a black short-sleeved jacket with a silver liner. His pant legs reach just above his thighs and are black in color design, which is accented by two silver wolf paw print patterns, one each on the outside of his legs. Tsuneo only wears one fingerless black glove with a silver base on his right hand, and around his right thigh is a midnight blue tool pouch with a white wrap as a cushion. Finally, Tsuneo's attire is completed with black ninja sandals that are typically found on Genin or Ninja Academy students.
Normally a nomadic clan, there is a particular Inuzuka pack that calls Konohagakure their homeland. This pack that Tsuneo is a part of is named "Tsuki-pakku", or Moon Pack. While the Inuzuka clan will have domesticated dogs as their partners, this pack focuses on bonding with the canine's feral cousins; the wolves. The reasoning behind this behavior is due to stories that have been passed down within the pack from generation to generation.
It is said that in prehistoric times, early humans formed symbiotic relationships with wolves to better ensure survival. Tribe members would feed and care for their four-legged friends, and the wolves would act as sentries and guardians against the fearful wilderness. And over time, the ancient wolven ancestors would become more and more domesticated and evolve through selective breeding.
As such, members of Tsuki-pakku do not receive canines when they come of age. Instead, the pack members will travel into the wilds with those who turn the age of eight to seek out any young wolves who are willing to join their pack. Being that the pack members have the ability to speak to canines, the task was simpler than expected. Mother wolves will often be invited to join the pack with her pups to ensure everyone remains happy.
Inuzuka Tsuneo was born to Shiroashi, his mother, and Akaiashi, his father, under a waxing crescent moon at the local hospital of Konoha. As Tsuneo grew, he was taught to hunt and scavenge in different terrains as most Inuzuka members are to aid in the development of survival skills for all kinds of climates. Even at a young age, Tsuneo was somewhat proficient with different tracking techniques. He had his Inuzuka heritage to thank for that. Thanks to this, fishing has become one of his favorite pastimes.
Tsuneo decided that he wanted to begin the path of a ninja like his mother and father by his ninth birthday. Shiroashi and Akaishi were equally proud, so they assisted their son in enlisting with the Ninja Academy of Konohagakure. Tsuneo knew what sort of ninja he wanted to be; a person that would one day meet new people and help wherever he could, making the world a better place little by little.
Tsuki-pakku wasn't strict on helping members find companions at the age of eight like the other Inuzuka packs. On Tsuneo's eleventh birthday, his father planned a hunting trip in the mountains for the occasion. To Akaishi, this was a perfect opportunity to help his son find a wolf to tame. The two set out after saying their goodbyes and ensuring that preparations were made for the trip.
The journey took two full rotations to reach their destination. The full moon drifted ever-so-gently into the sky, shining its lunar light down onto the area. Once Tsuneo and Akaishi had found a decent spot to settle, they quickly set up a base camp for their supplies. They could now set off on their hunt with their supplies prepared for the trip.
Three hours came and went while the father and son tracked their prey. Soon enough, a great stag came into view. Tsuneo and Akaishi remained silent. Tsuneo exhaled gently, drew his bow, and then inhaled. He held his breath, focused on the target. He could feel his heart thumping against his ribcage like it was eager to escape with the beat ringing in his ears. Then, he released.
The arrow flew toward its prey. A pained cry echoed throughout the woods. The stag, now startled, darted away almost majestically while the bolt struck the ground where it previously stood. Although their kill just got away, the two Inuzuka members were more concerned with the anguished call they had heard. In silent agreement, they headed toward the source of the noise.
Tsuneo and his father arrived in a dimly lit field which was devoid of the forest foliage. Amidst the clearing, there was a timber wolf. It was lying in a crimson liquid that pooled underneath its shoulders. Next to it was a small, five-week-old wolf pup with white fur that shone brilliantly in the like a beacon of hope. Its ears were drooped while it attempted to help what must be its mother up off the forest floor.
'Come closer,' the Wolf spoke in a telepathic manner. Tsuneo and Akaishi were shocked, to say the least. Still, they would approach the dying female with an air of calm and compassion. Tsuneo knelt down next to the mother. "What happened?" he asked in concern. The female's emerald eyes peered into Tsuneo's, though their light was fading. 'A farmer shot me,' she responded. 'He left me here to die. I don't know how much longer I can hold on.'
Tsuneo's hands gripped the ground in grief. Tears streamed down his flustered cheeks and plopped onto the blood-stained grass. Akaishi knelt next to his son to comfort him. The she-wolf continued, 'I beg of you, look after my son.' Tsuneo nodded with conviction. "I promise," he declared. "I will take care of him to the best of my ability."
The mother wolf smiled weakly. 'Thank you.' With her last breaths, she passed away. Her newly-orphaned son reared his head back and relented a sorrowful howl to the sky. Tunseo sobbed quietly, and eventually pulled the pup into his arms. After all had been said and done, Akaishi and Tsuneo buried the mother wolf out of respect.
Tsuneo and the wolf's bond strengthened over a short period. Due to his fur coloration, the young Inuzuka named him Shiranui (white wild majesty). In order to strengthen his bond with Shiranui, Tsuneo acquired a tattoo of a silver band on his right forearm. This was to symbolize their eternal companionship. Now a Genin, Tsuneo and Shiranui will continue their course and become stronger so that they can successfully protect their friends, allies, and their village.
Tsuneo's hands gripped the ground in grief. Tears streamed down his flustered cheeks and plopped onto the blood-stained grass. Akaishi knelt next to his son to comfort him. The she-wolf continued, 'I beg of you, look after my son.' Tsuneo nodded with conviction. "I promise," he declared. "I will take care of him to the best of my ability."
The mother wolf smiled weakly. 'Thank you.' With her last breaths, she passed away. Her newly-orphaned son reared his head back and relented a sorrowful howl to the sky. Tunseo sobbed quietly, and eventually pulled the pup into his arms. After all had been said and done, Akaishi and Tsuneo buried the mother wolf out of respect.
Tsuneo and the wolf's bond strengthened over a short period. Due to his fur coloration, the young Inuzuka named him Shiranui (white wild majesty). In order to strengthen his bond with Shiranui, Tsuneo acquired a tattoo of a silver band on his right forearm. This was to symbolize their eternal companionship. Now a Genin, Tsuneo and Shiranui will continue their course and become stronger so that they can successfully protect their friends, allies, and their village.