Don't Be Afraid, Aifread! [Training/Mission]
Mar 21, 2017 17:55:06 GMT -7
Post by Aifread on Mar 21, 2017 17:55:06 GMT -7
Name: Power is Power Part I
Rank: "D" Ranked
IIC Length: 2 Days (48 Hours)
Difficulty: Easy
Objective: Learn Techniques.
Description: To encourage strengthening the village and interaction the missions has come up to learn ten training points minimum worth in techniques. Once you learn this, you must show proof of the new technique/s either inside or outside the tower depending on its destructive power! This can only be repeated once per OOC month.
Reward: 1,000 Ryo for a single Non-Ninja, 2,500 Ryo for a single Ninja. 3,100 Ryo if taken with at least one other person.
Point Blank Shot
Rank: "D"
Skill: TaiJutsu/Supplementary
Effect: A technique that gives the user greater proficiency within the range of 10 meters.
Special: ---
Drawback: ---
Description: With this technique the user has learned how to combat against opponents within 10 meters without fear or fumbling with their weapon. They gain the courage and ability to perform combat without much effort. This is a prerequisite technique for more popular techniques. What good is a Throwing Specialist if they are not ready to battle while in close range.
Limit: Must be a Throwing Specialist.
Rank: "D" Ranked
IIC Length: 2 Days (48 Hours)
Difficulty: Easy
Objective: Learn Techniques.
Description: To encourage strengthening the village and interaction the missions has come up to learn ten training points minimum worth in techniques. Once you learn this, you must show proof of the new technique/s either inside or outside the tower depending on its destructive power! This can only be repeated once per OOC month.
Reward: 1,000 Ryo for a single Non-Ninja, 2,500 Ryo for a single Ninja. 3,100 Ryo if taken with at least one other person.
Point Blank Shot
Rank: "D"
Skill: TaiJutsu/Supplementary
Effect: A technique that gives the user greater proficiency within the range of 10 meters.
Special: ---
Drawback: ---
Description: With this technique the user has learned how to combat against opponents within 10 meters without fear or fumbling with their weapon. They gain the courage and ability to perform combat without much effort. This is a prerequisite technique for more popular techniques. What good is a Throwing Specialist if they are not ready to battle while in close range.
Limit: Must be a Throwing Specialist.
Aifread frowns at his surroundings in the sparring location with his typical expression of sternness. His method of training to be able to throw accurately in the face of a charging or nearby opponent should prepare him for the most harrying experience a ranged expert could experience. With a thin log anchored in the branches of a tree by one end and a slipknot at the other end, the log can potentially swing down towards him, providing a situation much like an opponent coming at him. It certainly wasn't his best work; he wasn't the best with knot-tying, but it would do the job. With his left hand full of small stones, he takes a deep breath and waits for the slipknot to fail its hold on the wood. He takes up a familiar stance for throwing, with his legs perpendicular to one another at half a shoulder width, with his back leg supporting most of his weight. Aifread picks out one of the stones, rearing back with his right hand in preparation of an overhead throw, one that would actually increase in power due to the force of gravity acting on his somewhat improvised projectile.
The genin stays in this position for a minute. Then five minutes. It doesn't take very long after that for his muscles to start to ache, but he still keeps that position. Just when he thinks he'd made the wrong kind of slipknot, the log comes hurtling down. The ninja panics, throwing more wildly than he'd intended, and missing the thin piece of wood completely and ending up taking a hit to his head. Luckily, his goggles had already been removed; they would do him no good in the training, and so were resting safely in his tactical vest. Still, the strike to his forehead was rather painful, and he's certain there will be a knot there later. Despite his wounded pride, he sets the log back in its place, using the same knot as before. Aifread picks out another rock this time, and he just barely gets into position before the log drops. This time, the genin manages to at least avoid the swinging wood, though he fails to throw. "This is going to take all day... It's damn near reflexive training."
He ignores the defeatist thoughts, pushing the thin log back into place and resetting his makeshift trap once more. The brown-haired boy sets himself back into position, his arm reared back in preparation of the overhead throw. This time, when the slipknot breaks, he throws the stone to strike the wooden log, smacking against the target hard enough to cause the bark to splinter. Thankfully, his cloak catches the worst of the splinters when he brings up his arm to protect himself; this was also a part of the training. Learning to accept that he will be hit, even with a successful strike, and to not fear that, either.
Aifread continues resetting the self-directed trap until he is getting more successful strikes than failures. The genin finds that his thoughts are no longer panicked when the log swings down at him; despite the random nature of the hasty slipknot, he can react with a clearer head at an approaching target. His job momentarily done, he strikes the wood with his last stone, marking a small, but certainly visible hole that he had managed to make in the wood. His aim was true. "Not that hard..."
The dark-haired man dusts off his hands before carefully unbinding the one knot that had actually taken him ages to get right, and he rolls the log away from the sparring arena, looking now to the sunset and the fading light. And to think, he had started at noon! "Well... Maybe not that easy, either."