Post by Spectre of the Falls(Kuroki) on Apr 11, 2017 12:03:33 GMT -7
Name: Salvage
Rank: C
IIC Length: 2 Days (48 Hours)
Difficulty: Moderate
Objective: Quietly board the ship and collect the hostages and return the Feudal Lord’s daughter to her home safely.
Description: A ransom has been delivered to the Embassy of Takigakure stating that a malevolent ship captain demands a chest of prized possessions in exchange for the hostages that were taken from Seisui four days ago. Please note that one of the hostages is the Feudal Lord’s youngest daughter, Kiera and that the Feudal Lord would like for her to be returned to his home safely.
Reward: 7,100 Ryo for a Non-Ninja; 9,250 Ryo for a Ninja
Kuroki approached the shore closest to where the ship holding the hostages was right off shore. No one from his village had yet taken his offer to team up, but that didn't surprise him with Roar being off on mission. The ship will be a ghost ship tonight, the night deepen as a chill grew from the ocean breeze. It was the darkest night in awhile with a new moon in the sky. The stars covered by clouds, it looks like it will rain soon. It was almost pitch black in the surrounding area. Only the far off lights of the ship itself is fully visible.
Wraithfire came fully prepared for this mission, his six foot one frame a huge dark hole in the night. He wore a bandolier crossed over his chest and in it contained a bundle of wire, a bundle of fine silk rope, six yo-yo's, a lighter, a package of cigars, a walkie talkie, a eight inch flash light, ten glass cutters, twenty pieces of flint, thirty bo shuriken, and thirty Hira shuriken. He also wore a darken leg holster with a four of kunai and a pair of knives. Hidden in the extra pockets of his coat was sixteen caltrops and an extra pair of knives. His face was recessed in the hood of his coat, but what could be seen was a weird three quarters mask that covered all but a corner of his face. In that corner he had an un-smoked cigar hanging. His hands were covered in dark reinforced fingerless gloves, they could almost be called gauntlets with the studded knuckles. Each knuckle had a metal skull for a stud. You couldn't see most of his equipment hidden in his pouches.
It was his usual wear that The Spectre of Taki had. Dark trench coat without sleeves, and a dark shirt the same. Heavy boots with dark pants, were all normal for this fright of the night. His bone muscle arms pale against the weak light. His eyes had a low glow as he activated various abilities of his. Not that anyone could see this unless they were right on him. As he did this a low fog began to rise from the cove in which this was taking place. The ship was a simple affair that was anchored off the coast, sure of it's safety.
Kuroki was as usual in his incorporeal body, and he messed with his own system enough to be near invisible. Shadows clung to his body but even as that happen the parts not covered reflected the area around him. His temperature was kept at a regulated pace by his soul. His eyes could see through the veil and allowed him a sight beyond normal, light was enhanced and invisible was no such. He saw the very energies of the planes interacting. His aura became enhanced with semi solid shadow-stuff.
This was the Spectre that people feared. The one who turned invisible at will and could make one's own environment the enemy. He controlled his surroundings with a subtlety that few matched. His signature was the signs of being cursed and haunted, but who to say they were not that already. Only his village knows the extent of his abilities or anything really. Outside the village he just is good at fog and can speak Necril.
Density Manipulation
Rank: "S"
Type: Augmentation
Effect: User is able to increase or decrease their density, granting them the following abilities.
Special: To perform: 12 hour; Duration: Permanent
Drawback: User may only use one of these at a time.
Description: Internal - Takes up 6 Augmentation Points. Reduce Density: Gain the ability to become incorporeal. Increase Density: User can gain Damage Reduction equal to 2 per Class Level. Furthermore this Damage Reduction stacks with any other form of Damage Reduction the user might already posses, including Techniques, Armour, Rituals, and Traits. User may use this ability a number of times equal to 2 per Class Level per day.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 36,000 Ryo
Chameleon Skin
Rank: "C"
Type: Augmentation
Effect: Target's skin (or chitin, fur, or scales) can change color to match their surroundings.
Special: To perform: 12 hours; Duration: Permanent
Drawback: When the Target moves, there will be a man-shaped, "bubble" in the air.
Description: Internal - Takes up 1 Augmentation Point. Target's skin (or chitin, fur, or scales) warps light around the Target and projects a hologram of the wall behind it over top of the bent light, rendering the Target invisible. The Chameleon Skin is a thin layer of skin placed over the Target's and attached making it the Target's own. When the Target moves they will bubble in the air making them difficult to be noticed but possible. User gains a Ritual bonus +20 against an Observer’s Observation.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo
Exoskeleton
Rank: "A"
Type: Augmentation
Effect: A thick exoskeleton forms over the user's skin.
Special: To perform: 12 hour; Duration: Permanent
Drawback: A creature with fur, scales, or the Scaly Armour Augmentation cannot gain this Augmentation.
Description: Internal - Takes up 5 Augmentation Points. A thick exoskeleton forms over the user's skin. The exoskeleton usually consists of interlocking plates of bone or chitin covering 90% or more of the user's body. User gains a +3 Natural Armour bonus, or their existing Natural Armour Bonus improves by 3.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 35,000 Ryo Performing Price: 26,000 Ryo
Redundant Organs
Rank: "B"
Type: Augmentation
Effect: User's body is equipped with various redundant systems.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 3 Augmentation Points. Losing an organ is seldom fatal. User also gains a +10 Armour Points protection against Damage. Once this protection is gone the user must rest before it is re-applied.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Wormhole Jumper
Rank: "S"
Type: Augmentation
Effect: User has developed the ability to use gravity to warp time and space, creating a portal between their location and another location nearby.
Special: To perform: 12 hour; Duration: Permanent
Drawback: ---
Description: Neutral - Takes up 6 Augmentation Points. Once per day the user may instantly transfer themselves from their current location to any other spot within 150 meters of their current location. The user always arrive at exactly the spot desired—whether by simple visualizing the area or by stating a direction. After using this Augmentation, the user cannot take any other forms of action until their next round. User can bring along objects as long as their weight does not exceed triple the user's weight. User may also bring 2 additional willing or smaller creature per Class Level. A large creature counts as 2 Medium creatures, a Huge creature counts as 2 large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with the user. If the user arrives in a place that is already occupied by a solid body, the user and each creature traveling will take Minor damage and is shunted to a random open space on a suitable surface within 30 meters of the intended location.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 36,000 Ryo
Luminous Eyes
Rank: "C"
Type: Augmentation
Effect: Target's eyes glow faintly, generating an eerie colored light at the Target's discretion.
Special: To perform: 2 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 0 Augmentation Points. The Target's eyes glow, but do not provide any illumination. At will, the Target may deactivate this Augmentation so as not to interfere with their hiding abilities in dark areas.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 4,000 Ryo
Unnatural Eyes (Black pits)
Rank: "C"
Type: Augmentation
Effect: The color of the Target's eyes change drastically.
Special: To perform: 2 hours; Duration: Permanent
Drawback: Cannot alter Bloodlimit Eyes, cannot alter Normal Eyes to have Bloodlimit Eyes.
Description: Internal - Takes up 0 Augmentation Points. An Augmentation Ritual which alters the Target's eyes to a color of the target's choice prior to the ritual performance. The color, whatever it may be, is unnatural and atypical of the Target's species. Perhaps the Target's eyes turn dead black, maybe they change color to suit the Target's mood, or perhaps they glow faintly in the dark.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 4,000 Ryo
Unnatural Voice (eerie, echo like quality, sounds like from beyond the grave)
Rank: "C"
Type: Augmentation
Effect: The Target's voice is altered in some marked fashion.
Special: To perform: 1 hour; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 0 Augmentation Points. This ritual alters the vocal cords of the Target's throat. It might change pitch or become more lyrical, raspy, whispery, or guttural. Change is determined prior to the performance of the Ritual. Target may alter their voice with this ritual 3 times. A 4th time will result in loss of vocal usage.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 4,000 Ryo
Aura of Misfortune
Rank: "C"
Skill: Supplementary
Effect: The user gives an uncontrolled aura that weakens anyone around them including the user.
Special: ---
Drawback: ---
Description: All creatures (including the user) within 3 meters of the user are subject to a -2 profane penalty to their Saves. This penalty increases to -3 at "C" Class, and increases by an additional -1 every Class Level thereafter (Maximum -5). This Ability functions only while the user is conscious, not if they are unconscious or dead.
Limit: Must start with Character; replaces 1 Freebies.
Hunter's Blood
Rank: "C"
Skill: Social Trait
Effect: The user didn’t choose the path of the hunt, the hunt chose them.
Special: ---
Drawback: ---
Description: The user was born inside a family of those dedicated to hunting the undead. Since an early age they were taught the tools of the trade, how to hunt and kill their quarry. Be careful when using your family name – it’s better known than you are. The user earns a +5 trait bonus on Evidence Analysis when used to gather information, Divine Lore, and Necromantic Lore when used for tracking when related to an undead quarry. Use gains an additional die roll for these Skills each time they learn the skill. The undead have a +5 bonus on any roll to learn about the user, as their family’s fame precedes them. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Ghost Sight
Rank: "C"
Skill: Chakra Trait
Effect: When the user was younger they suffered a brush with death giving them the ability to better locate the undead.
Special: ---
Drawback: ---
Description: When the user was young they suffered with a brush of death. Perhaps they were almost killed by a wight, close to dying from a grievous wound, or actually died and were raised. Since then they have not been the same. The user can see beyond the veil, able to see ghost and spirits and detect the taint of the undead. User receives a +10 trait bonus to Observation checks when trying to locate undead, and can attempt to locate ethereal undead (though they are still considered merely invisible, +100 against the user's skill check.) This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Spirit Sense
Rank: "C"
Skill: Faith Trait
Effect: User is so attuned to the spiritual world that it is hard to get the jump on them.
Special: ---
Drawback: ---
Description: User gains a +10 trait bonus on Observation checks to avoid being surprised and to detect invisible or incorporeal creatures. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Necrotic Aura
Rank: "C"
Skill: Faith Trait
Effect: Their exposure to the necromantic arts has strengthened your defenses against its vile rot.
Special: ---
Drawback: ---
Description: The user gains a +1 trait bonus on Saves against Jutsus from Necromancy, they also gain a +10 Armour Points in defense against negative energy damage. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Shadowskin
Rank: "D"
Skill: GenJutsu
Effect: User's skin takes on the dark and indistinct tones of shadow.
Special: "Handseals"
Drawback: ---
Description: Affects anyone who sees the user. The user is able to perform this technique on the user. The duration of this technique lasts for 50 minutes per class level. User must have the equivalent of at least 1/4 concealment from lack of light to make this Jutsu work.
Limit: Must know the Glamour or Shadow Perception
Umbral Aura
Rank: "C"
Skill: GenJutsu
Effect: Shadow energies wreathe the subject of this Jutsu in a protective aura that stretches 1 foot from the subject's body.
Special: "Handseals"
Drawback: ---
Description: Affects anyone who sees a willing creature. The user is able to perform this technique on the target they touch. The duration of this technique lasts for 5 hours per class level. Shadow energies wreathe the subject of this Jutsu in a protective aura that stretches 1 foot from the subject's body. This protective aura grants the subject the following benefits: While under the affects of the umbral aura, the subject of the Jutsu acts as if he is 1/4th cover (due to the quasi real nature of the aura) and is considered to be under 1/4th concealment (10% miss chance). In addition, the umbral aura provides the subject a +20 to Stealth checks. The umbral aura does not interfere with the subject's sight. If an opponent attacks with a melee weapon and misses their Will Save by 2 or more, the umbral aura is hit instead and takes damage from the Jutsu used in the attack. Area of effect Jutsus also damage the aura, but as long as the subject fails their Save by more than 1 the aura only takes half/damage. When created the umbral aural has an amount of Armour Points equal to the user’s Armour Points from other Techniques including Temporary Armour Points.
Limit: Must know the Shadow Perception.
Curse Sense
Rank: "C" (Always at least 20 TP)
Skill: Supplementary
Effect: A Pulverem can sense aura of the cursed.
Special: ---
Drawback: ---
Description: A Pulverem gains a precise awareness of the subtle auras given off by a cursed object or creature. A Pulverem detects cursed creatures (including creatures carrying cursed objects) within 10 meters. In addition, they can automatically determine if a Chakra Item is cursed by sight, without the need for a Lore Check.
Limit: Must be a Pulverem.
Discord
Rank: "C" (Always at least 20 TP)
Skill: NinJutsu
Effect: Creatures that team up to attack a Pulverem find that they impede each other more than they help.
Special: ---
Drawback: ---
Description: Creatures within the Pulverem's Aura of Misfortune takes a profane penalty -5 to all forms of damage made while flanking, and must bypass a supernatural Damage Reduction +5 whenever an opponent's ally is trying to distract or interfere with the Pulverem. The Pulverem's Y'la creates a thin spiritual barrier around the Pulverem giving a brief moment of protection when these actions are met.
Limit: Must be a Pulverem.
Controlled Soul
Rank: "D"
Skill: NinJutsu
Effect: User's soul can adapt souls to temperatures normal people could not handle.
Special: ---
Drawback: ---
Description: A personal or touched based technique. Works on 1 creature at a time. Duration of the Jutsu is 5 hours per Class Level. A creature protected by Controlled Soul suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit (-45 and 60 degrees Celsius). The creature's equipment is likewise protected. Controlled Soul des not provide any protection against other environmental hazards such as smoke, lack of air, and so forth. User also gains 10 fire and cold resistance (this stacks with any they may have already).
Limit: Must be a Soulcaster.
Lofted Stride
Rank: "D"
Skill: NinJutsu
Effect: User gains the ability to walk on water and do it silently.
Special: ---
Drawback: ---
Description: User's soul grabs hold of their body and holds it just off of the ground making their movements much more quiet. The target of this Jutsu is personal. Duration is 5 hours per Class Level. By performing this Jutsu the user gains the effects of walking on any liquid as if it were firm ground. Mud, oil, snow, quicksand, running water, and even lava can be traversed easily, since the subjects’ feet hover an inch or two above the surface. (Creatures crossing molten lava still take damage from the heat because they are near it.) The subjects can walk, run, charge, or otherwise move across the surface as if it were normal ground. Does not leave footprints. User also gains a +10 per Class Level to Stealth due to the silent running.
Limit: Must be a Soulcaster.
Eyes of the Planes
Rank: "D"
Skill: NinJutsu
Effect: Gain Low-light vision and see invisible.
Special: ---
Drawback: ---
Description: A personal based technique. Works on 1 creature at a time. Duration of the Jutsu is 5 hours per Class Level. User stumble on a way to change their soul's eyes so they are more like the eyes of planar creatures. Since they are a reflection of their own soul their eyes change as well. User gains the ability of low-light vision and can see auras of invisible creatures (issuing invisible creatures only a 20% concealment). User also sees lingering auras where living creatures have touched solid objects much like a footprint. These lingering auras only last for 2 rounds and fade away.
Limit: Must be a Soulcaster.
Kirigakure no Jutsu (Hidden Mist Skill)
Rank: "C" Rank
Skill: NinJutsu
Effect: A Skill where a user uses the water around them to create a massive mist to fill around the user.
Special: "Handseals"
Drawback: ---
Description: A skill which creates a very dense fog that descreases the surrounding visibility to near zero. It produces an environment perfect for a silent assassin who follows an opponent through sound. This mist can not be blown away by any type of Wind Jutsu.
Limit: Water Release
Stealth SP 72/125 TP 35 (Before Jutsu modifiers)
Rank: "E"
Skill Level: Advanced
Skill: Skill
Effect: The user is skilled at avoiding detection, allowing the user to slip past foes or strike from an unseen position. This skill covers hiding and moving silently.
Special: ---
Drawback: ---
Description: Action Needed: Usually None. Normally, the user makes a Stealth check as part of a movement, so it does not take a separate movement; however, using Stealth immediately after a Ranged attack (see Sniping) is a movement. User can hide, move silently, create a diversion to hide, hide behind creatures, and snipe. If the user has 25 Skill points in Stealth they may reduce the Stealth penalty from sniping by 25. If the user has 50 Skill points in Stealth; Stealth check penalties for moving quickly are halved including the ability unlocked at 25 Skill points, moving at full movements, reaching concealment after creating a distraction, and etc. Each time learned user gets 1 die roll to increase the skill.
Limit: ---
Observation SP 64/125 TP 25
Rank: "E"
Skill Level: Advanced
Skill: Skill
Effect: This skill focuses certain powers of observation - sight, smell, hearing, and touch.
Special: ---
Drawback: ---
Description: Can be learned by an Animal. A failed check indicates that the character is oblivious until the thing is pointed out to him. This skill is important for ferreting out advancing enemies or ambushes, generally real-time events and actions occurring, versus scrutiny, which covers static objects or areas. A Game Master may roll an Observation skill check for a Character any time there is an NPC, monster, event or happening that a character might notice, even if he did not specifically state that he is monitoring his surroundings. Characters are capable of noticing any event within their perception. Observation reveals only facts, not motivation. If user has 25 or more Ranks in Evidence Analysis user gains a Synergy Bonus +10 to Observation. Each time learned user gets 1 die roll to increase the skill.
Limit: ---