Down In Flames [Death Thread]
May 30, 2017 18:33:23 GMT -7
Post by luin on May 30, 2017 18:33:23 GMT -7
[Enter]
It was an average sized tavern. Made of sturdy wood and filled with the scent of booze and blood. Slash marks scattered the entire building along with the cut open bodies and diced tables. Outside of the tavern was the dirt road 3m wide and running in only two directions parallel to the bar. Around the immediate area was nothing but open grass plains and nothing else in sight. The ground was relatively even.
She sat on on top of the bar with her legs crossed sipping at a glass of water. Both of her katana at her side wearing a intricate black button down shirt connected at the stomach by three large gold colored buttons with a yellow tie. The shirt has a standard notched collar and is trimmed with a gold color as well. The sleeves go all the way down to her wrist and have a cuff with the edge being trimmed in gold as well. On her hands she wears white gloves. Attached to her collar is a badge carrying the symbol of death on it and she has a yellow tie to go along with her outfit. A short black skirt that goes a few inches past her waist with black leggings and black shinobi style boots.
This tavern had been controlled by one of the 7 Kings of Color. The Yellow Clown and Nyu had taken it upon herself to eliminate the entire place. She had made swift work of them had taken a seat on the bar to admire her work. It wouldn't be long before the man she had allowed to live to return with reinforcements and she simply couldn't wait for them to return. A lady like her should never be kept from her fun after all.
Traits
Bewitching
Rank: "C"
Skill: Heritage Trait
Effect: A trait that allows the user to speak while manipulating the feelings of others.
Special: ---
Drawback: ---
Description: Some humans have an uncanny ability to manipulate others, often due to an alluring physical trait. When dealing with NPCs whose starting attitude toward them is not Hostile, they can choose to use this ability to temporarily improve their attitude toward those NPCs by a greater degree than normal. When speaking, treat the NPC’s starting attitude as 1 level higher than it actually is for the purpose of determining their new attitude. The NPC’s new attitude lasts only for a number of minutes equal to 2 per Class level. After that time, the attitude returns to the state it was before the user spoke. If circumstances in the interim have rendered the NPC violent or hostile (such as from being attacked by the bewitcher), the NPC’s attitude remains where it is (rather than returning to its original state). This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Blood of Dragons
Rank: "C"
Skill: Heritage Trait
Effect: Long ago, your ancestors' blood mixed with that of dragons.
Special: ---
Drawback: Cannot gain any other Ancestry Traits.
Description: User gains a +5% trait bonus on Observation checks, gain Low-light vision, and gain a +2 Heritage bonus on saves against sleep and paralysis. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Items
Sword, Longsword (Overview) [2]
Rank: "C"
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +8 Amour Points of Damage. A longsword (also spelled long sword, long-sword) is a type of sword characterized as having a cruciform hilt with a grip for two handed use and a straight double-edged blade of around 100–122 cm (39–48 in). The longsword is characterised not so much by a longer blade, but by a longer grip, which indicates a weapon designed for2-handed use or 1-handed use. Examples of Longswords: Katana, Jian, Tachi, Scimitr, Shinai, and Waster.
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,000 Ryo
Active Supplementary
It was an average sized tavern. Made of sturdy wood and filled with the scent of booze and blood. Slash marks scattered the entire building along with the cut open bodies and diced tables. Outside of the tavern was the dirt road 3m wide and running in only two directions parallel to the bar. Around the immediate area was nothing but open grass plains and nothing else in sight. The ground was relatively even.
She sat on on top of the bar with her legs crossed sipping at a glass of water. Both of her katana at her side wearing a intricate black button down shirt connected at the stomach by three large gold colored buttons with a yellow tie. The shirt has a standard notched collar and is trimmed with a gold color as well. The sleeves go all the way down to her wrist and have a cuff with the edge being trimmed in gold as well. On her hands she wears white gloves. Attached to her collar is a badge carrying the symbol of death on it and she has a yellow tie to go along with her outfit. A short black skirt that goes a few inches past her waist with black leggings and black shinobi style boots.
This tavern had been controlled by one of the 7 Kings of Color. The Yellow Clown and Nyu had taken it upon herself to eliminate the entire place. She had made swift work of them had taken a seat on the bar to admire her work. It wouldn't be long before the man she had allowed to live to return with reinforcements and she simply couldn't wait for them to return. A lady like her should never be kept from her fun after all.
Traits
Bewitching
Rank: "C"
Skill: Heritage Trait
Effect: A trait that allows the user to speak while manipulating the feelings of others.
Special: ---
Drawback: ---
Description: Some humans have an uncanny ability to manipulate others, often due to an alluring physical trait. When dealing with NPCs whose starting attitude toward them is not Hostile, they can choose to use this ability to temporarily improve their attitude toward those NPCs by a greater degree than normal. When speaking, treat the NPC’s starting attitude as 1 level higher than it actually is for the purpose of determining their new attitude. The NPC’s new attitude lasts only for a number of minutes equal to 2 per Class level. After that time, the attitude returns to the state it was before the user spoke. If circumstances in the interim have rendered the NPC violent or hostile (such as from being attacked by the bewitcher), the NPC’s attitude remains where it is (rather than returning to its original state). This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Blood of Dragons
Rank: "C"
Skill: Heritage Trait
Effect: Long ago, your ancestors' blood mixed with that of dragons.
Special: ---
Drawback: Cannot gain any other Ancestry Traits.
Description: User gains a +5% trait bonus on Observation checks, gain Low-light vision, and gain a +2 Heritage bonus on saves against sleep and paralysis. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Items
Sword, Longsword (Overview) [2]
Rank: "C"
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +8 Amour Points of Damage. A longsword (also spelled long sword, long-sword) is a type of sword characterized as having a cruciform hilt with a grip for two handed use and a straight double-edged blade of around 100–122 cm (39–48 in). The longsword is characterised not so much by a longer blade, but by a longer grip, which indicates a weapon designed for2-handed use or 1-handed use. Examples of Longswords: Katana, Jian, Tachi, Scimitr, Shinai, and Waster.
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,000 Ryo
Active Supplementary
Great Fortitude
Rank: "C" Always 20 Training Points
Skill: Supplementary
Effect: User is tougher than normal.
Special: ---
Drawback: ---
Description: User gets a +2 bonus on all Fortitude Saves.
Limit: Must learn from Universal Miscellaneous.
Cumbrous Fortitude
Rank: "D"
Skill: Supplementary
Effect: User has a greater chance than normal to resist attacks against their vitality, but at a cost.
Special: ---
Drawback: ---
Description: Before rolling a Fortitude Save, the user can decide to activate this technique, which gives the user a +6 bonus on their Saves. After the save is resolved, regardless of the result, the user is staggered until the end of the encounter. A staggered character can only make a movement per round.
Limit: Must learn from Universal Miscellaneous. Must know Great Fortitude.
Improved Great Fortitude
Rank: "D"
Skill: Supplementary
Effect: User can draw upon an inner reserve to resist diseases, poisons, and other grievous harm.
Special: ---
Drawback: ---
Description: Once per day, the user may reroll a Fortitude save. User must take the second roll, even if it is worse.
Limit: Must learn from Universal Miscellaneous. Must know Great Fortitude.
Poison Healer
Rank: "C"
Skill: Supplementary
Effect: Poison is not always bad for the user.
Special: ---
Drawback: ---
Description: Any time the user succeeds on a Fortitude save against a poison, the user heals a number of Armour Points of damage equal to their Fortitude.
Limit: Must learn from Universal Miscellaneous. Must know Great Fortitude.
Rank: "C" Always 20 Training Points
Skill: Supplementary
Effect: User is tougher than normal.
Special: ---
Drawback: ---
Description: User gets a +2 bonus on all Fortitude Saves.
Limit: Must learn from Universal Miscellaneous.
Cumbrous Fortitude
Rank: "D"
Skill: Supplementary
Effect: User has a greater chance than normal to resist attacks against their vitality, but at a cost.
Special: ---
Drawback: ---
Description: Before rolling a Fortitude Save, the user can decide to activate this technique, which gives the user a +6 bonus on their Saves. After the save is resolved, regardless of the result, the user is staggered until the end of the encounter. A staggered character can only make a movement per round.
Limit: Must learn from Universal Miscellaneous. Must know Great Fortitude.
Improved Great Fortitude
Rank: "D"
Skill: Supplementary
Effect: User can draw upon an inner reserve to resist diseases, poisons, and other grievous harm.
Special: ---
Drawback: ---
Description: Once per day, the user may reroll a Fortitude save. User must take the second roll, even if it is worse.
Limit: Must learn from Universal Miscellaneous. Must know Great Fortitude.
Poison Healer
Rank: "C"
Skill: Supplementary
Effect: Poison is not always bad for the user.
Special: ---
Drawback: ---
Description: Any time the user succeeds on a Fortitude save against a poison, the user heals a number of Armour Points of damage equal to their Fortitude.
Limit: Must learn from Universal Miscellaneous. Must know Great Fortitude.