Stormblood
Jun 14, 2017 1:02:43 GMT -7
Post by Titan of Stone on Jun 14, 2017 1:02:43 GMT -7
Bloodlimit:-----------
Height: 7'
Weight: 250 lbs
Age: 27, appears 25 (4/2020)
Gender: Female
Alignment: Chaotic God
Birth Country: Unknown
Village: Iwagakure, Formerly Kusagakure
Specialist: Tai/Nin Spec
⚡TaiJutsu Specialist1. Boxer⚡Clan Specialist
2. Air Trek Arts
3. Gates~ Akasin
4. Buredono Kenseijin
5. ---
6. ---1. ---⚡Ninjutsu Non-Specialist
2. Inuzuka
3. Soulcaster
4. Akimichi
5. ---
6. ---1. Raiton⚡Genjutsu Non-Specialist
2. Katon
3. Fuuton
4. Doton1. ---⚡Other
2. ---
3. ---
4. ---1. Universal Nin⚡Miscellaneous
2. Universal Tai
3. Universal Misc
4. ---1. ---
2. ---
3. ---
4. ---
5. ---
6. ---
7. ---
8. ---
9. ---
10. ---
⚡⚡⚡⚡⚡PERSONALITY⚡⚡⚡⚡⚡
Growing up, Krystal had a very kind and loving attitude even though she hadn't matured. Whenever she could, she would try to help people through out her small home village while her clothing hid most of her body beneath baggy clothing. From simply holding an elder's hand and helping them home to menial labor like planting crops. Krystal's spirit had been born good and pure although it had been corrupted slightly as she grew older quickly stepping outside of the law's grasp doing whatever she believed was right. That included fighting the law.
In one life she was banished from her home, her soul became exceedingly cold and neutral. From simply training for weeks on end or finding parties in cities, she simply drifted along as she experienced the world. If she ever came into trouble she would simply shift her appearance to escape anyone following her trail. While most consider the Jotunn a disgusting clan due to their original appearance, Krystal quickly adjusted to the world outside her home using her abilities to make herself exotic and enticing.
In another life her soul served as muscle for a group of shady people and played the role to a T. Shaking down clients went smoothly for her as she had lost her purity and the good direction of her soul diminished to a weak ember. At some points over the years, she would come close to beating someone to death which eventually lead to her leaving the syndicate to find better things to do that didn't involve getting her hands bloody and potentially hiding a body.
While one soul traveled around the world she came to be a student under a powerful righteous monk that trained within the mountains. This man taught her how to channel her anger into power and focus her inner rage and control it, then release it. After three years of training with him, the soul found freedom and tranquility. Although she was now blank with little to her core without the darkness, her spirit began to burn again within her heart.
That life soon came to an end while that soul lived with her teacher in the mountain monastery training along the dangerous cliffs and walkways. The flame within her grew to where it had once been although out of respect for the monastery she wouldn't disobey any rules they had set forth. She also did the best of her ability to be helpful while finding loopholes to benefit those she sought to aid. However, the monks quickly became annoyed by her smart ass tendencies and flexible views on the rules that they exiled her and sent her away on her way once more.⚡Memory Loss_________________
Now after losing her memory from a terrible fall, Krystal has lost the guide of her experiences and acts simply of her own whim. This includes helping those less fortunate and being on her way without taking a thank you and kissing girls full on the lips just to try their lip balm. Without the weight of her past resting on her shoulders Krystal now acts freely on the path her heart sets before her. The path of enjoying life and helping others do the same.
⚡⚡⚡⚡⚡APPEARANCE⚡⚡⚡⚡⚡
In her oldest soul she can recall, the soul was a kedoin. A complete expanse of featureless flesh and limbs. Although she grew quickly, the soul discovered how to shape herself very early on even learning how to create rags for clothing from her own skin. However, her pure heart never wanted to change and only used her abilities for simple things or helping others, whether it required growing an extra limb or just covering herself. Her skin was a pristine egg white that covered most of her small body from her toes to the top of her faceless head. Her clothing, created via her own skin, was a set of dull gray robes that covered most of her body and hid her features from others.
After being exiled from her village for being a disturbing monster, the soul altered her appearance to replicate the beings that her village said she embodied. Using her power, she would make herself look human before adding the traits of her descendants. With a ripple, her long hair would become such a pure white that the light would often send ripples of faint purple along her tresses. Her young bright eyes would freeze into a cold blue that could send a chill through anyone's spine. This change accompanied physical growth as well as she grew larger, seemingly larger than others her age.
In another life a young teen fell into a bad crowd in the capital of the Land of Lightning and began to dress and act as a delinquent. At this point Krystal had shifted her body again, her hair growing to a long neon blue braided into two ponytails with a few bangs left to hang over her face. Her skin had become an ashen gray tone as if it were smeared with soot and smoke while her eyes became a glowing pink-ish purple, reminiscent of candy. Her attire consisted of a pair of combat boots, short shorts, and a sports bra, although her body still hadn't developed very much so her her figure remained mostly thin. During this time period she also had contact with a local Inuzuka clan and wore the red fangs of the clan on her cheeks.
A new soul then became a disciple at a dojo, her appearance became one to better suit the role of a disciplined fighter. With her age gave her an ever increased stature making her just short of her mentor's height as her body hardened with tone and bandages wrapped along her torso and forearms while she wore a ripped and tattered hakama tied with frayed rope and sandals on her lower body. Through the time of her training her skin became tanned as her long hair grew out slightly hiding her dark eyes.
Through out the time of her training she learned more about the arts of combat and changed her body to appropriate to them. Firstly, she shrank her stature down to a more manageable and maneuverable size while shortening her hair into a style that seems to fan out like feathers or spikes while changing the color to pure white. The color of her skin reminded however she added to her body in the form of cat ears and a tail to aid her perception and utility. Eventually even the monastery that took her in awarded her with their garb, a pure yellow tunic the shoulders decorated with golden accents as well as an extended front and back, short pants, greave like boots along with similar gloves.⚡Reformed_________________
After suffering a bad fall and complete amnesia, her appearance became augmented and different leaving her stuck in her current appearance. The woman now sported vibrant purple hair with blood red streaks that would shift back and forth depending on her mood while her eyes were a bright gold like lightning. Her mocha body now marked with black tiger-like stripes as shadows etched across her body. Distinctly feline ears top her head and a lion-like tail sprouts form the base of her spine, other cat features including her long pointed nails and darker markings around her face. Her body in general was also larger like a predator though recent events left the amazon with a padded curvy physique rather than the chiseled muscle she woke up with.
⚡⚡⚡⚡⚡HISTORY⚡⚡⚡⚡⚡
The earliest the soul can remember is a small secluded settlement of gatherers in the mountains of the land of lightning. She was a truly pure child doing whatever she could to help those in her village no matter how menial or trying. To all who remember her presence, no memory of any parents or guardians could be brought to mention. While Krystal did nothing to harm or offend anyone in her small village, one day her cloak that she used for clothing had been knocked aside revealing her visage to the other villagers.
In the tiny community they had legends of ice-based monsters that ate people or froze their very soul in place. This arrogance lead to the entire village exiling her which made her seek out the legends of the village through any information, ranging from other stories and even a scarce library or two. After researching her supposed ancestors, she took on their form using her power to shape herself into what people believed she was, a frigid creature seemingly born of ice.
Another life spent exploring the mountains eventually coming to find the capital. As she explored the metropolis she came upon a group of men shaking down another man who apparently owed them money, the chaos seemed intriguing and as one of the large men told her to walk away and tried to push her, she stepped with the force of his push side-stepping before uppercutting him and knocking him out. From that moment the remaining loan sharks asked her to be there muscle, her thoughts drifted back to her dislike of people since being branded a monster and she simply shrugged finding this as a reason to vent her anger out. Shifting her appearance to something a bit more intimidating, the youth would beat people so near to death the syndicate had to stop her so that they could collect their money. At this point in her life she had one friend that she had met that seemed to calm her rage, a young Inuzuka girl that would teacher her what her clan could do. However after one particular shake down, Krystal stood with blood splattered on her, a dead body at her feet, and the men who employed her running away like cowards.
Amidst the mountains another soul came to a monastery that trained monks and other forms of fighting, including Santoryu, The style of the Brawler, Boxing, and a few students even picked up the Air Trek Arts for a hobby. With a timid hand, the teen knocked on the huge wooden doors making an echoing thunk, after a short time had passed a man opened the door looking at the young woman in bits of clothing before shaking his head and allowing her to enter. The man had been the master of Boxing at the monastery and had spoken up for her to the master convincing him to let her stay there under the Boxing Master's charge. The two quickly became close in her training of the martial arts and she showed exceptional skill in all areas of the monastery. However she refused to wield a sword, preferring to use her own body and wanting to hone it into a weapon that she truly had control over.
Throughout the arduous training, the soul and body grew and changed to better acclimate to melee combat becoming an extremely spry and mobile fighter. Her perception of her enemies also accelerated greatly after augmenting her ears allowing her to switch the angle of her hearing. Her prowess reached the point that she could even stand toe-to-toe with her masters, easily learning to read them and launch back a critical counter-attack. This greatly improved level of ability had brought her masters to the conclusion to allow her the final level of training that the monastery practiced, the Heart of the Mountains. An incredibly difficult and arduous method of training deeper in the mountains that had to be undertaken alone, however if successful they would have a sense of balance so excellent and complete that they could battle on the smallest ledge of a mountain without a single lose of movement.
⚡⚡⚡⚡⚡TRAITS⚡⚡⚡⚡⚡
-Heavy Hitter
-Chakra Resistance
-Jotunbrud
-Heart of the Mountains
-Blink
-Horned Demon
-Able Learner
-Gifted Adept (Fists of Fire)
-Signature Technique (Fists of Fire)
Heavy Hitter
Rank: "C"
Skill: Regional Trait
ffect: User has trained in martial arts and so their blows are especially painful.
Special: ---
Drawback: ---
Description: User gains a +10 Armour Points Trait bonus on damage made with Unarmed attacks. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Ancestry: Jotunn
Rank: "C"
Skill: Heritage Trait
Effect: User is a descended from the giants who ruled the mountain spanning the empire of the world in ages past, and possess a truly impressive stature.
Special: ---
Drawback: Cannot gain any other Ancestry Traits.
Description: Ancestors of the Jotunn lose +2 points to any 1 IMPACT-L, however, they gain +2 Might, + 2 Perception, -2 Agility. Whenever the user Roleplays they are treated as Large if that's advantageous to the user. Movements, and Damage Reduction is equal to that of a Large Creature while maintaining the Medium Size. The user is also considered to be Large when determining whether a creature's special attacks based on size (such as Swallow Whole) affect the user. If the user wishes to determine their character's height and weight randomly, their base height is 6' 4" (male) or 6' 0" (female), and your base weight is 170 lb. (male) or 150 lb. (female). This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Chakra Resistance
Rank: "B"
Skill: Chakra Trait
Effect: Some Humans are even less affected by Chakra.
Special: ---
Drawback: ---
Description: Increases the characters natural bonus on saves vs. Chakra Jutsus & Chakra-like effects to +4 Trait Bonus. Users gain a Damage Resistance against Chakra Techniques equal to 20 points Racial Bonus. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
Heart of the Mountains
Rank: "C"
Skill: Regional Trait
Effect: A trait that aids the user to manipulate around the Mountain with no restriction while able to stay within the high mountains.
Special: ---
Drawback: Cannot gain any other Heart Traits.
Description: Must be raised in Mountain Regions. Humans born in the mountains are skilled at negotiating heights and precipices. They gain a the ability to move on narrow surfaces and uneven ground without any movement restrictions. Users are able to Shunshin around the mountain without taking techniques that would stunt movement. Furthermore, they are considered acclimated to the effects of high altitude. User also gains a +10 racial bonus to Jump Good. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Blink
Rank: "B"
Skill: Chakra Trait
Effect: The user can teleport a brief distance.
Special: ---
Drawback: ---
Description: The user has experienced or traveled through different planes of existence at a young age, and so formed an attunement with the fabric of space. Once per day per class level, the user may teleport 3 meters per Class Level in any direction. The blink teleport may be used in the air or underwater, but it doesn't teleport the user through or into solid spaces unless the user is incorporeal. This brief teleportation takes a weaving movement to use but is an instantaneous action. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
Horned Demon
Rank: "B"
Skill: Heritage Trait
Effect: User is born with a horn that is a great strength and a great weakness.
Special: ---
Drawback: ---
Description: Many think of demons as the greatest of tempters and torturers. Despite this reputation, for some reason or another, the blood of the demons can be found among the humans. Powers that helped to grant demons their reputation can be found within the famous horns. The user is born with one or more horns coming out of their head. Each horn must be at least five centimeters long. These horns can be activated at will. When activated, any and all horns will glow bright enough to illuminate the area around the user. Activated horns will shed bright light in a 15-meter radius and dim light in a 15-meter radius beyond that. The color of the light can be different for each character. Horns cannot be deactivated on the same turn they are activated, nor can they be activated on the same turn they are deactivated. While a horn is activated and glowing, the user's GenJutsu gains a +2 bonus in difficulty against others, and the user also gains +20 bonus in striking damage. If the horn is struck by at least 20 armour points of damage, it will break. Broken horns can no longer be activated. Horns do not benefit from hardness or any other form of the user's damage reductions. If a horn is broken while deactivated, the user will get a -2 penalty to Will saves. If the horn is broken while activated, the user will be stunned for a round in addition to the will save penalty. Horns regenerate in 1 IC week. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
Able Learner
Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies.
Gifted Adept
Rank: "C"
Skill: Chakra Trait
Effect: Due to seeing the manifestation of a Jutsu the user is able to perform it as if they were higher Class Level.
Special: ---
Drawback: ---
Description: User's interest in Chakra was inspired by witnessing a Jutsu performed in a particularly dramatic method, perhaps even one that affected the user physically or spiritually. This early exposure to Chakra has made it easier for them to work similar Chakra on their own. Pick 1 Jutsu when the user chooses this trait—from this point on, whenever the user performs this Jutsu, its effects manifest at +1 Class Level. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Signature Jutsu
Rank: "C"
Skill: Regional Trait
Effect: User has learned a mystical secret that empowers their Jutsu Performing.
Special: ---
Drawback: ---
Description: Pick one Jutsu when they choose this trait—from this point on, whenever the user performs this Jutsu, they do so at +1 Class Level. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Rank: "C"
Skill: Regional Trait
ffect: User has trained in martial arts and so their blows are especially painful.
Special: ---
Drawback: ---
Description: User gains a +10 Armour Points Trait bonus on damage made with Unarmed attacks. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Ancestry: Jotunn
Rank: "C"
Skill: Heritage Trait
Effect: User is a descended from the giants who ruled the mountain spanning the empire of the world in ages past, and possess a truly impressive stature.
Special: ---
Drawback: Cannot gain any other Ancestry Traits.
Description: Ancestors of the Jotunn lose +2 points to any 1 IMPACT-L, however, they gain +2 Might, + 2 Perception, -2 Agility. Whenever the user Roleplays they are treated as Large if that's advantageous to the user. Movements, and Damage Reduction is equal to that of a Large Creature while maintaining the Medium Size. The user is also considered to be Large when determining whether a creature's special attacks based on size (such as Swallow Whole) affect the user. If the user wishes to determine their character's height and weight randomly, their base height is 6' 4" (male) or 6' 0" (female), and your base weight is 170 lb. (male) or 150 lb. (female). This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Chakra Resistance
Rank: "B"
Skill: Chakra Trait
Effect: Some Humans are even less affected by Chakra.
Special: ---
Drawback: ---
Description: Increases the characters natural bonus on saves vs. Chakra Jutsus & Chakra-like effects to +4 Trait Bonus. Users gain a Damage Resistance against Chakra Techniques equal to 20 points Racial Bonus. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
Heart of the Mountains
Rank: "C"
Skill: Regional Trait
Effect: A trait that aids the user to manipulate around the Mountain with no restriction while able to stay within the high mountains.
Special: ---
Drawback: Cannot gain any other Heart Traits.
Description: Must be raised in Mountain Regions. Humans born in the mountains are skilled at negotiating heights and precipices. They gain a the ability to move on narrow surfaces and uneven ground without any movement restrictions. Users are able to Shunshin around the mountain without taking techniques that would stunt movement. Furthermore, they are considered acclimated to the effects of high altitude. User also gains a +10 racial bonus to Jump Good. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Blink
Rank: "B"
Skill: Chakra Trait
Effect: The user can teleport a brief distance.
Special: ---
Drawback: ---
Description: The user has experienced or traveled through different planes of existence at a young age, and so formed an attunement with the fabric of space. Once per day per class level, the user may teleport 3 meters per Class Level in any direction. The blink teleport may be used in the air or underwater, but it doesn't teleport the user through or into solid spaces unless the user is incorporeal. This brief teleportation takes a weaving movement to use but is an instantaneous action. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
Horned Demon
Rank: "B"
Skill: Heritage Trait
Effect: User is born with a horn that is a great strength and a great weakness.
Special: ---
Drawback: ---
Description: Many think of demons as the greatest of tempters and torturers. Despite this reputation, for some reason or another, the blood of the demons can be found among the humans. Powers that helped to grant demons their reputation can be found within the famous horns. The user is born with one or more horns coming out of their head. Each horn must be at least five centimeters long. These horns can be activated at will. When activated, any and all horns will glow bright enough to illuminate the area around the user. Activated horns will shed bright light in a 15-meter radius and dim light in a 15-meter radius beyond that. The color of the light can be different for each character. Horns cannot be deactivated on the same turn they are activated, nor can they be activated on the same turn they are deactivated. While a horn is activated and glowing, the user's GenJutsu gains a +2 bonus in difficulty against others, and the user also gains +20 bonus in striking damage. If the horn is struck by at least 20 armour points of damage, it will break. Broken horns can no longer be activated. Horns do not benefit from hardness or any other form of the user's damage reductions. If a horn is broken while deactivated, the user will get a -2 penalty to Will saves. If the horn is broken while activated, the user will be stunned for a round in addition to the will save penalty. Horns regenerate in 1 IC week. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
Able Learner
Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies.
Gifted Adept
Rank: "C"
Skill: Chakra Trait
Effect: Due to seeing the manifestation of a Jutsu the user is able to perform it as if they were higher Class Level.
Special: ---
Drawback: ---
Description: User's interest in Chakra was inspired by witnessing a Jutsu performed in a particularly dramatic method, perhaps even one that affected the user physically or spiritually. This early exposure to Chakra has made it easier for them to work similar Chakra on their own. Pick 1 Jutsu when the user chooses this trait—from this point on, whenever the user performs this Jutsu, its effects manifest at +1 Class Level. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Signature Jutsu
Rank: "C"
Skill: Regional Trait
Effect: User has learned a mystical secret that empowers their Jutsu Performing.
Special: ---
Drawback: ---
Description: Pick one Jutsu when they choose this trait—from this point on, whenever the user performs this Jutsu, they do so at +1 Class Level. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
⚡⚡⚡⚡⚡PLAYLIST⚡⚡⚡⚡⚡
⚡Flirty~ That Girl is a Problem
⚡Confident~ 20% Cooler
⚡Pissed~ I'm The One
⚡Determined~ I May Fall
⚡Sad~ Cold
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