[Recreation] Aranea Mibojin
Jul 29, 2017 22:32:14 GMT -7
Post by quino on Jul 29, 2017 22:32:14 GMT -7
Basic Information
Name: Aranea Mibojin
Bloodlimit: N/A
Height: 5'8
Weight: 157
Age: 18
Gender: Female
Alignment: Chaotic Evil
Birth Country: Land of Waves
Village: N/A
Special: Tai/Gen Specialist
Clan/Nin Non Specialist
Impact-L
Int:0 Mgt:6 Per:0 Ag:0 Chr:0 Tgh:0 Lck:0
Equipment
Primary Equipment
Sword, Greatsword (Anti-Gravitic Ore)
Rank: "C"
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +12 Amour Points of Damage. A great sword is a true 2-handed sword because it requires 2 hands to wield, unlike other large swords that are wielded with 2-hands but can also be wielded with 1. These swords represent the final stage in the trend of increasing size without decreasing effectiveness. The great sword has acquired the characteristics of a polearm rather than a sword. Consequently, it is not carried in a sheath but across the shoulder like a halberd. Greatswords are normally longer than 1.2 m (1 to 4 feet). If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 8,000 Ryo
Anti-Gravitic Ore
Rank: "B"
Type: Main, Mineral, Special Material
Effect: Special material that reduces armour class significantly, adds 50% to range increment to weapons and treats all weapon sizes as 1 size smaller.
Special: ---
Drawback: ---
Description: Identification: Average; Hardness: 10; Armour Points/Inch: 20; Armour Class: -4. Non Magnetic Material. Anti-gravitic ore is a rare form of iron that seems to resist the world’s gravitational pull. Working this ore into metal armor and weapons is extremely difficult due to the ore's behavior during smithing, so smiths usually blend the ore with normal iron to help keep it from pushing off an anvil or workbench. The resulting material is as tough as anything crafted from iron and it can be tempered into steel just as raw iron can. However, it is extremely lightweight, making it easier to move around in armor and to wield or throw weapons. A thrown weapon or ammunition crafted from this metal increases the range increment by 50%. Melee weapons made from anti-gravitic ore are lighter, so one-handed melee weapons are treated as light weapons, and two-handed weapons are treated as one-handed weapons. This does not affect the ability to wield a one-handed or two-handed weapon with two hands.
Limit: These items may be bought inside any Weapon Shop.
Cost: +85 Ryo per Arrowhead/Bullet; +500 Ryo per Secondary Weapon; +4,000 Ryo per Weapon; +16,000 Ryo per Armour Piece/+2,400 Ryo per Helmet.
Sword, Longsword (Stormium)
Rank: "C"
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +8 Amour Points of Damage. A longsword (also spelled long sword, long-sword) is a type of sword characterized as having a cruciform hilt with a grip for two handed use and a straight double-edged blade of around 100–122 cm (39–48 in). The longsword is characterised not so much by a longer blade, but by a longer grip, which indicates a weapon designed for2-handed use or 1-handed use. Examples of Longswords: Katana, Jian, Tachi, Scimitr, Shinai, and Waster.
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,000 Ryo
Stormium
Rank: "A"
Type: Main, Mineral, Special Material
Effect: Special material used to give resistance to electricity as armour and electricity damage as weapons.
Special: ---
Drawback: ---
Description: Identification: Average; Hardness: 10; Armour Points/Inch: 30; Armour Class: +0. Non Magnetic Material. Stormium is a goldish natural metal found deep in the underworld where the sounds of rolling thunders are frequent. Thus, armour made from stormium grants its wearer electricity resistance +5% per Armour Piece. Any weapon forged of stormium deals +12 Armour Points of electricity damage each time it hits. This effect is cumulative with any other special ability the weapon may possess. Stormium can never be used in a Chakra item that uses acid effects. Stormium weighs the same as steel, and has the hardness of 10 and 30 Armour Points per inch of thickness.
Limit: These items may be bought inside any Weapon Shop.
Cost: +30,000 Ryo per Weapon; +13,333 Ryo per Armour Piece/+2,000 Ryo per Helmet.
Scroll: Map: Known World
Rank: "B"
Type: Main, Book, Scroll, Map
Effect: A map of any of the world's main continuous expanses of land.
Special: ---
Drawback: ---
Description: Known World; entire Known World. Known World Map's dimensions are 40 inches by 24 inches. Known World Maps list the Continents, Nations, and City Capitals, of those Nations that reside within the Known World. The Known World Map also states the Oceans, Bays, and Near By Islands associated to the Known World. The Maps may be folded and can fit inside Map Holders found in Vests.
Limit: These items may be bought inside any Book Shop.
Cost: 3,000 Ryo Each
Rank: "B"
Type: Main, Book, Scroll, Map
Effect: A map of any of the world's main continuous expanses of land.
Special: ---
Drawback: ---
Description: Known World; entire Known World. Known World Map's dimensions are 40 inches by 24 inches. Known World Maps list the Continents, Nations, and City Capitals, of those Nations that reside within the Known World. The Known World Map also states the Oceans, Bays, and Near By Islands associated to the Known World. The Maps may be folded and can fit inside Map Holders found in Vests.
Limit: These items may be bought inside any Book Shop.
Cost: 3,000 Ryo Each
Cleanse
Rank: "B"Type: Augmentation
Effect: User is able to eject harmful objects or presences from their body forcefully, even after they have gained a foothold.
Special: To perform: 12 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 3 Augmentation Points. At will the user who fails a save against an invasive attack, the user may make 1 additional immediate save in the current round.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Filtered Lungs
Rank: "B"
Type: Augmentation
Effect: User's body develops certain discriminating filters that prevent toxins and harmful chemicals from entering their body through airborne means.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 2 Augmentation Points. Airborne poisons, toxins, chemicals, or any other threat that must be inhaled cannot harm the user. Furthermore, the user is immune to all forms of disease transmitted by inhalation. This allows the user to breathe normally in polluted or poisoned environments, without a need for air filtration systems.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Direction Sense
Rank: "C"
Type: Augmentation
Effect: Target can perceive true north.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 1 Augmentation Point. An Augmentation Ritual performed in the brain of the Target. As long as the Target is awake, they always know what direction is true north. The Target also gains a Ritual Bonus +20 to their Direction Sense skill.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo
Secondary Equipment
Compass (Overview)
Rank: "B"
Type: Secondary, 10 per Slot, Gadget, Survival, Compass
Effect: A compass is a navigational instrument for determining direction relative to the Earth's magnetic poles.
Special: ---
Drawback: ---
Description: A compass relies on the Earth's magnetic field to determine the direction of magnetic north. A compass grants its user a +10 circumstance bonus to Direction Sense checks.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo per Slot, or 500 Ryo Each
Apparel
Rank: "C"
Type: Main, Slot Holder, 10 Slot, Wearable Container
Effect: Butt packs are small to medium sized packs worn around the belt, above a person's behind, similar to a fanny pack.
Special: ---
Drawback: ---
Description: Picture The butt pack has the volume for 10 Slots, so it can hold a plethora of items inside. 1 Butt Pack takes up 3 Pouch Slots when applying to Individual Integrated Fighting System apparel and other basic apparel. It can be attached to a Modular Lightweight Load-Carrying Equipment system, attached to Basic Apparel, or carried like a Wearable Container as it has a handle along the midsection of the pack along the top. Butt packs are commonly worn by military during missions to carry combat essentials while keeping their hands free. Butt packs are stylish packs that can be worn by anyone to carry everyday essentials.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 2,000 Ryo Each.
Pack, Assault
Rank: "C"
Type: Main, Slot Holder, 47 Slot, Wearable Container
Effect: A very large pack primarily used for large missions that needs a plethora of objects to be carried.
Special: ---
Drawback: ---
Description: Picture The assault pack has the volume for 47 Slots. It has an approximate 30.5 Slots in the main compartment and 16.5 Slots in the large front pocket to allow a quick and easy access to it. A radio can be carried in a radio pouch attached to the rear panel of the pack utilizing the 1 inch oval loops. The pack attaches to the pack frame on top of the main pack, in lieu of a patrol pack, or is donned and doffed over the Tactical Vest. The exterior sides and outermost surface of the pack contains a Modular Lightweight Load-Carrying Equipment system to secure attachment/detachment of the modular pouches and pockets and other individual equipments. Each side is capable of carrying 3 pouches. The Pack is accessible through the top with a slide fastener closer and have a flap covering the opening and providing water resistance. The pack has drain holes.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 9,400 Ryo Each.
Rank: "C"
Type: Main, Slot Holder, 47 Slot, Wearable Container
Effect: A very large pack primarily used for large missions that needs a plethora of objects to be carried.
Special: ---
Drawback: ---
Description: Picture The assault pack has the volume for 47 Slots. It has an approximate 30.5 Slots in the main compartment and 16.5 Slots in the large front pocket to allow a quick and easy access to it. A radio can be carried in a radio pouch attached to the rear panel of the pack utilizing the 1 inch oval loops. The pack attaches to the pack frame on top of the main pack, in lieu of a patrol pack, or is donned and doffed over the Tactical Vest. The exterior sides and outermost surface of the pack contains a Modular Lightweight Load-Carrying Equipment system to secure attachment/detachment of the modular pouches and pockets and other individual equipments. Each side is capable of carrying 3 pouches. The Pack is accessible through the top with a slide fastener closer and have a flap covering the opening and providing water resistance. The pack has drain holes.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 9,400 Ryo Each.
Cloak of Hyūga
Rank: "S"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Cloak of Hyūga is a specially designed Cloak developed by the Hyūga which gives better stealth depending on the type of environment.
Special: ---
Drawback: ---
Description: These cloaks can look like any cloak the creator wishes. These items can be cloaks, capes, shawls or any other shoulder equipment. Cloak of Hyūga are made out of the hide of Common Crocodiles. This cloak of neutral gray leather is indistinguishable from an ordinary cloak of the same color. However, when it is worn, with the hood drawn up around the head (or the head is covered), it enables the wearer to be nearly invisible. Outdoors, in natural surroundings, the wearer of the Cloak is almost totally invisible; in other settings, he is nearly so. However, the wearer is easily seen f violently or hastily moving, regardless of the surroundings. The invisibility bestowed in different surroundings is shown on the list below.
Outdoors, natural surroundings: Heavily Growth - +100 to Stealth
Outdoors, natural surroundings: Light Growth - +99 to Stealth
Outdoors, natural surroundings: Open Fields - +95 to Stealth
Outdoors, natural surroundings: Rocky Terrain - +98 to Stealth
Urban surroundings: Buildings - +90 to Stealth
Urban surroundings: Brightly lit room - +50 to Stealth
Underground: Torch/Lantern Light - +95 to Stealth
Underground: Darkvision - +90 to Stealth
Underground: Light/Continual Light Jutsu - +50 to Stealth
Cloak of Hyūga give a +10 to Sleight of Hand when worn. Cloak of Hyūga can have special straps stitched in place, allowing the Cloak to stay fluid and not be bogged down. 1 Cloak of Hyūga may have up to 10 of these Straps. Each Strap may have up to 5 Half Pouches stitched in to keep objects inside.
Limit: These items may be bought inside any Tailor Shop with a 5% chance.
Cost: 150,000 Ryo Each.
Rank: "S"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Cloak of Hyūga is a specially designed Cloak developed by the Hyūga which gives better stealth depending on the type of environment.
Special: ---
Drawback: ---
Description: These cloaks can look like any cloak the creator wishes. These items can be cloaks, capes, shawls or any other shoulder equipment. Cloak of Hyūga are made out of the hide of Common Crocodiles. This cloak of neutral gray leather is indistinguishable from an ordinary cloak of the same color. However, when it is worn, with the hood drawn up around the head (or the head is covered), it enables the wearer to be nearly invisible. Outdoors, in natural surroundings, the wearer of the Cloak is almost totally invisible; in other settings, he is nearly so. However, the wearer is easily seen f violently or hastily moving, regardless of the surroundings. The invisibility bestowed in different surroundings is shown on the list below.
Outdoors, natural surroundings: Heavily Growth - +100 to Stealth
Outdoors, natural surroundings: Light Growth - +99 to Stealth
Outdoors, natural surroundings: Open Fields - +95 to Stealth
Outdoors, natural surroundings: Rocky Terrain - +98 to Stealth
Urban surroundings: Buildings - +90 to Stealth
Urban surroundings: Brightly lit room - +50 to Stealth
Underground: Torch/Lantern Light - +95 to Stealth
Underground: Darkvision - +90 to Stealth
Underground: Light/Continual Light Jutsu - +50 to Stealth
Cloak of Hyūga give a +10 to Sleight of Hand when worn. Cloak of Hyūga can have special straps stitched in place, allowing the Cloak to stay fluid and not be bogged down. 1 Cloak of Hyūga may have up to 10 of these Straps. Each Strap may have up to 5 Half Pouches stitched in to keep objects inside.
Limit: These items may be bought inside any Tailor Shop with a 5% chance.
Cost: 150,000 Ryo Each.
Character Depth
Personality
When interacting with other Aranea comes off as peculiar. This is due to her innate reaction of observing people as items and less as people. She seems playful in her way of speech. She likes to dissect people find out more about them. Whether they can be of use to her as an ally or even a supplier of information. She isn't one to burn bridges or step on toes depending on who it is she convenes with.
People that due incite her wrath or boredom will face her brutality in battle. With her shark like instincts Aranea likes to beat down her opponents like toys. Not giving them a fighting chance. This ruthless and sadistic nature is only enhanced by strong opponents. Much like her love for discovering new items she has the feelings for intense battle. Making her wicked as she is interesting.
Appearance
Aranea has long blonde hair that is almost white in color. The lenght reaches down to the middle of her back. However she always keeps it up in a tight bun. Her bangs are cut above her forehead with two long sections running down the side her face. She has a rounded head with sharp chin. A long nose down her face with large child like orange eyes.
Standing at 5'8 Aranea has a tall muscular build with a decent sized bust. Due to her training her body is well toned displaying her muscle. Despite so she still has a feminine appearance. Her skin tone is almost pale making her as white as a ghost. Her hands and feet are notiablty calloused and scars here and there across her torso and arms.
Her standard outit is sleeveless black dress. The top part of the dress looks much like a corset with laces in the midsection hugging her body tight. From the waist down the dress splits in two with a embroidary decorated at the bottom. The dress it's is a smooth midnight black. Underneath she wears a skirt that reaches down to her knees. She also has black knee socks with heavy black boots.
Background
Aranea was nothing more than a street urchin abandoned by her mother in the country side of the Land of Waves. She had learned quick resorting to stealing to get by. From scraps to weapons and ryo. However it wasn't until one day Aranea tried to rob a missing ninja that her life got turned around. It was girl not much older than her at the time. But she wielded a blade for better than she ever could. The ninja took pity on Aranea seeing her struggle and decided to team up with her.
The missing ninja showed Aranea all of her tips and tricks. She taught the girl sword play and how to manipulate her chakra. Most of their time spent stealing during the day was finished up with a few hours of training. It started small with simply walking up trees and soon walking on water. All the while she masted the sword arts of the sword saint as they made way like bandits.
Pretty soon it wasn't long before Aranea even took to genjutsu learning to manipulate the shadows. The missing nin and Aranea soon started to take on bigger game. They took up mercenary work protecting ships from pirates and wagons from bandits. It was a simple life and Aranea felt dull and bored with herself. The world around her she had barely known she wanted more. After about 5 years of this mercanary work Aranea and the missing nin took one last job before deciding to move out. However everything went astray.
During the mission ANBU came to find the missing ninja. Aranea was determined to help her friend even if it meant sacrifcing herself. A fight dragged out to the point where all hope was lost. However before they could be finished off the missing ninja used the last of her chakra to allow Aranea to escape. Now having lost her partner in crime Aranea now travels around the world finding jobs, and strong opponents to ease her boredom. The thoughts of her dear friend still lingering in the back of her mind.